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* ColorCodedCharacters:The four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.
* ColorCodedMultiplayer: Each plsyeer controls a different color of Link.

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* ColorCodedCharacters:The ColorCodedCharacters: The four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.
* ColorCodedMultiplayer: Each plsyeer player controls a different color of Link.



* Me'sACrowd: All four plyers play as Link.

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* Me'sACrowd: MesACrowd: All four plyers play as Link.
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Ganon is in the other game.


* BigBad: Vaati, even though Ganon appears at the end of Four Sword Palace.

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* BigBad: Vaati, even though Ganon appears at the end of Four Sword Palace.Vaati.
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* BigBad: Vaati.

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* BigBad: Vaati.Vaati, even though Ganon appears at the end of Four Sword Palace.



* ColorCodedMultiplayer
* CoOpMultiplayer

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* ColorCodedMultiplayer
ColorCodedMultiplayer: Each plsyeer controls a different color of Link.
* CoOpMultiplayerCoOpMultiplayer: The first to feature 4-player co-op, nut you need 4 GBAs to do so.



* FacelessEye: Vaati

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* FacelessEye: VaatiVaati, after the events of Minish Cap.



* MesACrowd

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* MesACrowdMe'sACrowd: All four plyers play as Link.



* SaveThePrincess

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* SaveThePrincessSaveThePrincess: You save Zelda from Vaati once again.
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trivia


* MilestoneCelebration: The [=DSiWare=] release is part of Zelda's 25th anniversary.
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-->''That is the [[SwordOfPlotAdvancement sacred blade]] I spoke of, the [[TitleDrop Four Sword]]. [[SealedEvilInACan Sealed away in its forged steel]] is [[BigBad Vaati]], [[BlowYouAway the wind mage]].''
---> --'''Princess Zelda'''

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-->''That ->''"That is the [[SwordOfPlotAdvancement sacred blade]] blade I spoke of, the [[TitleDrop Four Sword]]. [[SealedEvilInACan Sword. Sealed away in its forged steel]] steel is [[BigBad Vaati]], [[BlowYouAway Vaati, the wind mage]].''
---> --'''Princess
mage."''
-->-- '''Princess
Zelda'''
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* HeirInLaw: The plan to take over the kingdom begins with kidnapping Princess Zelda for marriage purposes.
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* LaserGuidedAmnesia: According to the Hyrule Historia, the reason Vaati is portrayed differently in this game is because he has lost his memory of his life as a Picori, and his lust for the Light Force.
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--> '''Princess Zelda'''

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--> '''Princess ---> --'''Princess Zelda'''
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-->''That is the [[SwordOfPlotAdvancement sacred blade]] I spoke of, the [[TitleDrop Four Sword]]. [[SealedEvilInACan Sealed away in its forged steel]] is [[BigBad Vaati]], [[BlowYouAway the wind mage]].

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-->''That is the [[SwordOfPlotAdvancement sacred blade]] I spoke of, the [[TitleDrop Four Sword]]. [[SealedEvilInACan Sealed away in its forged steel]] is [[BigBad Vaati]], [[BlowYouAway the wind mage]].''
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None

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-->''That is the [[SwordOfPlotAdvancement sacred blade]] I spoke of, the [[TitleDrop Four Sword]]. [[SealedEvilInACan Sealed away in its forged steel]] is [[BigBad Vaati]], [[BlowYouAway the wind mage]].
--> '''Princess Zelda'''
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Currently stuck in Vaati\'s Tower on a map where I only have the cape and a magnet to cross a bottomless pit that is too far to jump and has no magnetic anchors to pull myself around.

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* UnwinnableByMistake: The maps are semi-randomly generated. It's entirely possible to get put on a map where you literally cannot advance beyond a certain point no matter what you try to do. All you can do is go back to stage select. Not fun if you get stuck on the 2nd map of the area.
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* BigBad: Vaati.
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* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and the original ''[[Videogame/TheLegendOfZeldaI Zelda]]''. The graphics and music even change accordingly.

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* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and the original ''[[Videogame/TheLegendOfZeldaI Zelda]]''. The graphics and music even change accordingly. The ''Link's Awakening'' levels were even monochrome like the non-DX version though the four Links and rupees had to be kept colored to be distinguished more easily.
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The story for the game, [[ExcusePlot though not terribly important]], involved the wind sorcerer Vaati, [[VideoGame/TheLegendOfZeldaTheMinishCap who had been sealed away before]], escaping from his seal and capturing Princess Zelda. Link obtains the Four Sword and uses its magic powers to split into four copies of himself (green, red, blue, and purple). The four Links must work together to defeat their foes in the various areas and make their way to the final fight against Vaati. Of course, there's plenty of room for competition as well as cooperation.

to:

The story for the game, [[ExcusePlot though not terribly important]], involved the wind sorcerer Vaati, [[VideoGame/TheLegendOfZeldaTheMinishCap who had been sealed away before]], before, escaping from his seal and capturing Princess Zelda. Link obtains the Four Sword and uses its magic powers to split into four copies of himself (green, red, blue, and purple). The four Links must work together to defeat their foes in the various areas and make their way to the final fight against Vaati. Of course, there's plenty of room for competition as well as cooperation.



* ColorCodedCharacters: Shadow Link is black, while the four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.

to:

* ColorCodedCharacters: Shadow Link is black, while the ColorCodedCharacters:The four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.



* IHaveYouNowMyPretty: Vaati escapes his prison and immediately tries to get Zelda to become his bride... ''However'', it's [[AsYouKnow common knowledge]] that Vaati has tried this before, and he had seized a '''''seven''-girl harem''' in the backstory for the sequel.

to:

* IHaveYouNowMyPretty: Vaati escapes his prison and immediately tries to get Zelda to become his bride... ''However'', it's [[AsYouKnow common knowledge]] that Vaati has tried this before, and he had seized a '''''seven''-girl harem''' in as the backstory for of this game describes how he captured all the sequel.beautiful women that caught his fancy before he was sealed away.
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None


* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and the original ''Videogame/TheLegendOfZelda''. The graphics and music even change accordingly.

to:

* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and the original ''Videogame/TheLegendOfZelda''.''[[Videogame/TheLegendOfZeldaI Zelda]]''. The graphics and music even change accordingly.
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None


The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.
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* DisconnectedSideArea: The game map, oddly enough. Despite the game's stage-based progression through a small handful of worlds, close inspection of the game's map reveals what looks to be a detailed overworld, with paths, shortcuts, ledges, and even cave entrances in places you never actually visit.
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* ColorCodedForYourConvenience: Shadow Link is black, while the four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.

to:

* ColorCodedForYourConvenience: ColorCodedCharacters: Shadow Link is black, while the four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.
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Four Swords Adventures has its own page.


* ButThouMust: The second game ''forces'' you to free Vaati.

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* AntiFrustrationFeatures: Switching. This can be a form of loophole abuse, but when you're about to fall into lava or bottomless pit, you can switch to avoid losing hearts. This can be extremely useful on Bosses and Hero's Trials.



* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind. They are Sea of Trees, Talus Caves, Death Mountain and Vaati's Castle amped UpToEleven. It will put veterans of older Zelda games to shame.

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** The fans at Vaati's Palace and 1-3, 2-3, and 3-3 of Hero's Trials.
* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind. They are Sea of Trees, Talus Caves, Death Mountain and Vaati's Castle amped UpToEleven. Compared to the rest of the game (and including Realm of Memories), this is definitely NintendoHard. It will put veterans of older Zelda games to shame.

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* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind.

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* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind. They are Sea of Trees, Talus Caves, Death Mountain and Vaati's Castle amped UpToEleven. It will put veterans of older Zelda games to shame.



* BubblyClouds: The Palace of Winds.

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* BubblyClouds: The Palace of Winds. Renamed Vaati's Castle in the Anniversary Edition.



* FetchQuest: The number of rupees you have to earn in a single run of a level will increase over the game. On silver keys, it's 1000. On golden keys, it's 3000. On Hero's keys, it's 5000.



* LevelGrinding: Of a sort. If you don't get the required amount of rupees to get the key, you'll resort to this. This is especially true for Hero's Keys quests. Because of the randomized nature of the maps, you better hope you find enemies that spawn.



** Averted with the free [=DSiWare=] remake, which can be played in Multiplayer AND solo. Of course, the more players you have, the more fun you will have, and now it's possible to team up with your friends to get the special skills that previously could only be obtained alone.

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** Averted with the free [=DSiWare=] remake, which can be played in Multiplayer AND solo. Of course, the more players you have, the more fun you will have, and now it's possible to team up with your friends to get the special skills that previously could only be obtained alone. Or if your L/R buttons don't work, you're going to pray you have someone to partner with, especially with the harder levels.



* UpdatedRerelease: The [=DSiWare=] remake. While it lacks A Link to the Past, it makes up for it by being free, including a single-player mode, making the multiplayer mode wireless, and having two bonus dungeons (one of which is a NostalgiaLevel).

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* UpdatedRerelease: The [=DSiWare=] remake. While it lacks A ''A Link to the Past, Past'', it makes up for it by being free, including a single-player mode, making the multiplayer mode wireless, and having two bonus dungeons (one of which is a NostalgiaLevel).

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Moving from YMMV and Namespacing.


* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind.



** The [=DSiWare=] remake added a couple to ''Four Swords'' itself; the [[NostalgiaLevel Realm of Memories]] and the Hero's Trial are two bonus dungeons you can unlock. The rewards for completing these dungeons were previously available in the original, but getting them required progress in ''A Link to the Past'' to unlock them. [[hottip:*:The first reward, the Beam Sword, was acquired by obtaining the Master Sword during standard gameplay; the second, the Hurricane Spin, required completion of a sidequest that required 10 Medals of Courage from ''Four Swords'' to even ''initiate''.]]

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** The [=DSiWare=] remake added a couple to ''Four Swords'' itself; the [[NostalgiaLevel Realm of Memories]] and the Hero's Trial are two bonus dungeons you can unlock. The rewards for completing these dungeons were previously available in the original, but getting them required progress in ''A Link to the Past'' to unlock them. [[hottip:*:The [[note]] The first reward, the Beam Sword, was acquired by obtaining the Master Sword during standard gameplay; the second, the Hurricane Spin, required completion of a sidequest that required 10 Medals of Courage from ''Four Swords'' to even ''initiate''.]][[/note]]



* ExcusePlot: There's no story at all beyond Zelda getting kidnapped and you having to go save her.

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* ExcusePlot: There's no Possibly the game with the least amount of story at all beyond Zelda getting kidnapped in the series ever. The [[VideoGame/TheLegendOfZeldaFourSwordsAdventures sequel]] and you having to go save her.[[VideoGame/TheLegendOfZeldaTheMinishCap prequel]] gave it a proper place in the mythos, however.



* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''ALinkToThePast'', ''LinksAwakening'', and the original ''Videogame/TheLegendOfZelda''. The graphics and music even change accordingly.

to:

* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''ALinkToThePast'', ''LinksAwakening'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and the original ''Videogame/TheLegendOfZelda''. The graphics and music even change accordingly.

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Whoa. Walkthrough Mode, much?


The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.



''Four Swords'' was rereleased in 2011, unattached to ''Link to the Past'', for [=DSiWare=] download as part of [[MilestoneCelebration Zelda's 25th anniversary]]. Besides the advantages of being on a system with built-in wireless multiplayer (the GBA had to use link cables), this edition also includes a single-player mode. The single-player mode only features two Links and gives players control of both by using the X button to call the second Link to the first one (after which the second Link follows the first one and manipulates objects with him) and the L and R buttons to separate them and switch between them. Although the first Link is always green in single-player mode, players may choose which of the three colors the second one is, and this can be changed anytime the game is loaded rather than being permanent. (Multiplayer mode lets you use the X button to call for help, though the other Links don't ''have'' to respond...)
Is there an issue? Send a MessageReason:
None


The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.
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These examples are for Four Swords Adventures


* AdaptationExpansion: Much like all the other games, a manga was made for this game as well. Within it, we get seperated personalties for the four Links, a characterization for Shadow Link, and some insight of everything that was going on, as well as proof that Zelda was mentally strong.
** [[AllInTheManual All In The Game]]: However, though it advertises itself as a manga for the remake, the plotpoint with the Maidens is only ever explored twice; we see them captured, they free two of them, and that's it. If it weren't for the game, no one would really know their use.
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The ninth game in ''TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

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* [[spoiler:HijackedByGanon: No surprise, really.]]
* IHaveYouNowMyPretty: Vaati escapes his prison and immediately tries to get Zelda to become his bride... ''However'', it's [[AsYouKnow common knowledge]] that Vaati has tried this before, and he had seized a '''''seven''-girl harem''' in the remake.[[hottip:*:Albeit [[spoiler: that he did this under Ganon's control, it was pretty inferred that he would actually do something with them once Link was defeated.]]

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* [[spoiler:HijackedByGanon: No surprise, really.]]
* IHaveYouNowMyPretty: Vaati escapes his prison and immediately tries to get Zelda to become his bride... ''However'', it's [[AsYouKnow common knowledge]] that Vaati has tried this before, and he had seized a '''''seven''-girl harem''' in the remake.[[hottip:*:Albeit [[spoiler: that he did this under Ganon's control, it was pretty inferred that he would actually do something with them once Link was defeated.]]backstory for the sequel.
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Namespace


The ninth game in ''TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.
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Moving Namespace

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_fs_3717.jpg]]
[[caption-width-right:350:(Probably) Not quadruplets.]]

The ninth game in ''TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance [[VideoGameRemake remake]] of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]''. It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

The story for the game, [[ExcusePlot though not terribly important]], involved the wind sorcerer Vaati, [[VideoGame/TheLegendOfZeldaTheMinishCap who had been sealed away before]], escaping from his seal and capturing Princess Zelda. Link obtains the Four Sword and uses its magic powers to split into four copies of himself (green, red, blue, and purple). The four Links must work together to defeat their foes in the various areas and make their way to the final fight against Vaati. Of course, there's plenty of room for competition as well as cooperation.

''Four Swords'' was rereleased in 2011, unattached to ''Link to the Past'', for [=DSiWare=] download as part of [[MilestoneCelebration Zelda's 25th anniversary]]. Besides the advantages of being on a system with built-in wireless multiplayer (the GBA had to use link cables), this edition also includes a single-player mode. The single-player mode only features two Links and gives players control of both by using the X button to call the second Link to the first one (after which the second Link follows the first one and manipulates objects with him) and the L and R buttons to separate them and switch between them. Although the first Link is always green in single-player mode, players may choose which of the three colors the second one is, and this can be changed anytime the game is loaded rather than being permanent. (Multiplayer mode lets you use the X button to call for help, though the other Links don't ''have'' to respond...)

----
!!This game provides examples of:

* AdaptationExpansion: Much like all the other games, a manga was made for this game as well. Within it, we get seperated personalties for the four Links, a characterization for Shadow Link, and some insight of everything that was going on, as well as proof that Zelda was mentally strong.
** [[AllInTheManual All In The Game]]: However, though it advertises itself as a manga for the remake, the plotpoint with the Maidens is only ever explored twice; we see them captured, they free two of them, and that's it. If it weren't for the game, no one would really know their use.
* BlowYouAway: Vaati's wind powers.
* BonusDungeon: You need to beat it in order to unlock the bonus dungeon of ''A Link to the Past.'' If you don't have any friends who also have this game, you may be tempted to invest in an Action Replay or just [[GoodBadBugs walk through the walls.]]
** The [=DSiWare=] remake added a couple to ''Four Swords'' itself; the [[NostalgiaLevel Realm of Memories]] and the Hero's Trial are two bonus dungeons you can unlock. The rewards for completing these dungeons were previously available in the original, but getting them required progress in ''A Link to the Past'' to unlock them. [[hottip:*:The first reward, the Beam Sword, was acquired by obtaining the Master Sword during standard gameplay; the second, the Hurricane Spin, required completion of a sidequest that required 10 Medals of Courage from ''Four Swords'' to even ''initiate''.]]
* BubblyClouds: The Palace of Winds.
* ButThouMust: The second game ''forces'' you to free Vaati.
* ColorCodedForYourConvenience: Shadow Link is black, while the four hero Links are blue, red, green, and purple. Bosses often have colored weak points that have to be hit by the Link whose color corresponds to it.
* ColorCodedMultiplayer
* CoOpMultiplayer
* EvilSorcerer: Vaati, the Wind Mage/Sorceror.
* ExcusePlot: There's no story at all beyond Zelda getting kidnapped and you having to go save her.
* FacelessEye: Vaati
* ForcedTutorial: The Chambers of Insight, which you must complete before going on to any other levels.
* HighAltitudeBattle: The final battle against Vaati in the Palace of Winds.
* [[spoiler:HijackedByGanon: No surprise, really.]]
* IHaveYouNowMyPretty: Vaati escapes his prison and immediately tries to get Zelda to become his bride... ''However'', it's [[AsYouKnow common knowledge]] that Vaati has tried this before, and he had seized a '''''seven''-girl harem''' in the remake.[[hottip:*:Albeit [[spoiler: that he did this under Ganon's control, it was pretty inferred that he would actually do something with them once Link was defeated.]]
* LostForever: The [=DSiWare=] ''Anniversary Edition'', for those who did not download it before February 20, 2012. Fortunately, [[KeepCirculatingTheTapes you can just buy a used [=DSi=] or 3DS with it already downloaded if that's a problem, due to the shop accounts being bound to hardware.]]
* MesACrowd
* MilestoneCelebration: The [=DSiWare=] release is part of Zelda's 25th anniversary.
* MultiArmedAndDangerous: The boss of the Sea of Trees.
* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''ALinkToThePast'', ''LinksAwakening'', and the original ''Videogame/TheLegendOfZelda''. The graphics and music even change accordingly.
* OneGameForThePriceOfTwo: Literally, it's impossible to play the game past the opening cutscene and title screen without at least two copies of the game. ''Very'' frustrating if you want to see the Four-Swords-dependent bonus features in the ''A Link To The Past'' remake on the same Game Pack. Yes, this is a combination of OneGameForThePriceOfTwo and Two Games For The Price Of One. You may pick your jaw up now.
** Averted with the free [=DSiWare=] remake, which includes a single-player mode, but doesn't include ''A Link to the Past'', making it just One Game For The Price Of Zero.
* {{Prequel}}: Set before ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', according to ''[[AllThereInTheManual Hyrule Historia]]''.
* SaveThePrincess
* SealedEvilInACan: Vaati's sealed within the Four Sword.
* SocializationBonus: As it's a GameBoyAdvance game and requires a link cable, you need friends in order to play this game.
** The method of obtaining the Sword Beam and Hurricane Slash in the original version inverts this -- they require getting the Master Sword and learning the Hurricane Slash skill in ''A Link to the Past'', which is single-player, with the latter skill being new to the GameBoyAdvance version. This is not the case in the [=DSiWare=] version, however, which added bonus dungeons that unlock those skills once completed.
** Averted with the free [=DSiWare=] remake, which can be played in Multiplayer AND solo. Of course, the more players you have, the more fun you will have, and now it's possible to team up with your friends to get the special skills that previously could only be obtained alone.
* UnstableEquilibrium: If you die, you lose all the powerup seeds you've collected up to that point, making it harder to avoid dying again. (And every time you die you lose more rupees than last time.)
* UpdatedRerelease: The [=DSiWare=] remake. While it lacks A Link to the Past, it makes up for it by being free, including a single-player mode, making the multiplayer mode wireless, and having two bonus dungeons (one of which is a NostalgiaLevel).
* WeCannotGoOnWithoutYou: Since rupees are shared among all players, the death of one player will cause everyone to lose rupees to revive the player, and the penalty to revive them increases for every death. Should a player go down and doesn't have the money to get revived, everyone gets a game over.

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