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The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 UsefulNotes/GameBoyAdvance version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' (in Japan, however, ''The Wind Waker'' came out first). It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

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The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' (in Japan, however, ''The Wind Waker'' came out first). It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.



* SocializationBonus: As it's a UsefulNotes/GameBoyAdvance game and requires a link cable, you need friends in order to play this game.

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* SocializationBonus: As it's a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance game and requires a link cable, you need friends in order to play this game.
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Math didn't add up


* BigBad: Vaati, [[VideoGame/ZeldaIITheAdventureOfLink the]] [[VideoGame/TheLegendOfZeldaLinksAwakening third]] [[VideoGame/TheLegendOfZeldaMajorasMask time]] it hasn't been Ganon or someone [[HijackedByGanon hijacked by him]].

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* BigBad: Vaati, [[VideoGame/ZeldaIITheAdventureOfLink the]] [[VideoGame/TheLegendOfZeldaLinksAwakening third]] fourth]] [[VideoGame/TheLegendOfZeldaMajorasMask time]] it hasn't been Ganon or someone [[HijackedByGanon hijacked by him]].
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Whoops.


* DistantSequel: Set after ''[[VideoGame/TheLegendOfZeldaTheMinishCap TheMinishCap]]'', but too far into the future for that game to be the backstory of this one.

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* DistantSequel: Set after ''[[VideoGame/TheLegendOfZeldaTheMinishCap TheMinishCap]]'', The Minish Cap]]'', but too far into the future for that game to be the backstory of this one.

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* AntiFrustrationFeatures: Switching. This can be a form of loophole abuse, but when you're about to fall into lava or bottomless pit, you can switch to avoid losing hearts. This can be extremely useful on Bosses and Hero's Trials.
%%* BigBad: Vaati.

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* AntiFrustrationFeatures: Switching.Switching characters. This can be a form of loophole abuse, but when you're about to fall into lava or bottomless pit, you can switch to avoid losing hearts. This can be extremely useful on Bosses and Hero's Trials.
%%* * BackFromTheDead: ''Hyrule Historia'' confirms Vaati was KilledOffForReal at the end of ''The Minish Cap'' and was somehow resurrected in the backstory.
*
BigBad: Vaati.Vaati, [[VideoGame/ZeldaIITheAdventureOfLink the]] [[VideoGame/TheLegendOfZeldaLinksAwakening third]] [[VideoGame/TheLegendOfZeldaMajorasMask time]] it hasn't been Ganon or someone [[HijackedByGanon hijacked by him]].



** Vaati's wind powers.
** The fans at Vaati's Palace and 1-3, 2-3, and 3-3 of Hero's Trials.

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** Vaati's wind powers.
powers. In-game, he creates a tornado to protect himself.
** The fans at Vaati's Palace and 1-3, 2-3, and 3-3 of Hero's Trials. Using Roc's Cape makes it a super long jump.



* BossOnlyLevel: The third level will always consist of the area's boss.



* EasyLevelTrick: In 2-2 of Heros Trial, there a skip, though a bit luck dependent, that save lots of tedious grinding. Near the start of the level is a misplaced tunnel that can be blown open with bombs. Luckily, there are bushes nearby, which sometimes spawn bombs. With luck, you can blow up the tunnel and clip onto an upper platform that leads straight to the end of the level. Even better, the chests there contain hearts that can heal any damage sustained at the start of the level. Handy, given a big boss fight is just around the corner.
* EvilSorcerer: Vaati, the Wind Mage/Sorceror.

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* DistantSequel: Set after ''[[VideoGame/TheLegendOfZeldaTheMinishCap TheMinishCap]]'', but too far into the future for that game to be the backstory of this one.
* EasyLevelTrick: In 2-2 of Heros the Hero's Trial, there a skip, though a bit luck dependent, that save lots of tedious grinding. Near the start of the level is a misplaced tunnel that can be blown open with bombs. Luckily, there are bushes nearby, which sometimes spawn bombs. With luck, you can blow up the tunnel and clip onto an upper platform that leads straight to the end of the level. Even better, the chests there contain hearts that can heal any damage sustained at the start of the level. Handy, given a big boss fight is just around the corner.
* EvilSorcerer: Vaati, the Wind Mage/Sorceror.Mage/Sorcerer. Wreaks havoc and kidnaps maidens he finds attractive.



%%* FacelessEye: Vaati, after the events of Minish Cap.
* FetchQuest: The number of rupees you have to earn in a single run of a level will increase over the game. On silver keys, it's 1000. On golden keys, it's 3000. On Hero's keys, it's 5000.

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%%* * FacelessEye: Vaati, after the events of Minish Cap.
Vaati looks like a winged ball with one eye and one or two appendages.
* FetchQuest: The number of rupees Rupees you have to earn in a single run of a level will increase over the game. On silver keys, For Silver Keys, it's 1000. On golden keys, it's 3000. On 3000 for Golden Keys. Hero's keys, it's Keys, 5000.



* HeirInLaw: The plan to take over the kingdom begins with kidnapping Princess Zelda for marriage purposes.

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* HeirInLaw: The plan to take over the kingdom begins with kidnapping Zig-zagged. Vaati kidnaps Princess Zelda for marriage purposes.to marry her, but isn't doing so to rule the kingdom.
* HeroOfAnotherStory: The boy who sealed Vaati the first time. We only learn from ''Hyrule Historia'' that it's '''''not''''' the Link from ''The Minish Cap''.



* LaserGuidedAmnesia: According to the Hyrule Historia, the reason Vaati is portrayed differently in this game is because he has lost his memory of his life as a Picori, and his lust for the Light Force.
* LevelGrinding: Of a sort. If you don't get the required amount of rupees to get the key, you'll resort to this. This is especially true for Hero's Keys quests. Because of the randomized nature of the maps, you better hope you find enemies that spawn.
* MesACrowd: All four players play as Link.

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* LaserGuidedAmnesia: According to the Hyrule Historia, the reason Vaati is portrayed differently in this game is because he has lost his memory of his life as a Picori, and Picori. [[spoiler:It's implied that his former lust for the Light Force.
Force is [[AmnesiaMissedASpot the reason]] he kidnaps maidens who catch his fancy.]]
* LevelGrinding: Of a sort. If you don't get the required amount of rupees Rupees to get the key, you'll resort to this. This is especially true for Hero's Keys quests. Because of the randomized nature of the maps, you better hope you find enemies that spawn.
* MesACrowd: All four players play as Link. Justified, the Four Sword got its name because the wielder can generate up to three clones.



* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and the original ''[[Videogame/TheLegendOfZeldaI Zelda]]''. The graphics and music even change accordingly. The ''Link's Awakening'' levels were even monochrome like the non-DX version though the four Links and rupees had to be kept colored to be distinguished more easily.

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* NostalgiaLevel: The Realm of Memories in the [=DSiWare=] version, including stages based on ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', and [[Videogame/TheLegendOfZeldaI the original ''[[Videogame/TheLegendOfZeldaI Zelda]]''.game]]. The graphics and music even change accordingly. The ''Link's Awakening'' levels were even monochrome like the non-DX version though the four Links and rupees Rupees had to be kept colored to be distinguished more easily.



** Averted with the free [=DSiWare=] remaster, which includes a single-player mode, but doesn't include ''A Link to the Past'', making it just One Game For The Price Of Zero.
* {{Prequel}}: Set before ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', according to ''[[AllThereInTheManual Hyrule Historia]]''.
* SaveThePrincess: You save Zelda from Vaati once again.
* SealedEvilInACan: Vaati's sealed within the Four Sword.

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** Averted with the free [=DSiWare=] remaster, which includes a single-player mode, but doesn't include ''A Link to the Past'', making it just One Game For The Price Of Zero.
* {{Prequel}}: Set before ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', according to ''[[AllThereInTheManual Hyrule Historia]]''.
Zero. Too bad it was only available for a limited time.
* SaveThePrincess: You save Zelda from Vaati once again.
after he breaks free. Ironically, that's all there is to the plot.
* SealedEvilInACan: Vaati's sealed within the Four Sword. Defeating him puts him back there.



* SplitPersonalityTeam: After pulling out the Four Sword, Link is split into four copies of himself, Green, Red, Blue and Purple. In the manga version, the four parts have different personalities: Green is energetic, Red is timid, Blue is hot-headed, and purple, called Vio, short for Violet, is calm and thoughtful.

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* SplitPersonalityTeam: After pulling out the Four Sword, Link is split into four copies of himself, Green, Red, Blue and Purple. In the manga version, the four parts have different personalities: Green is energetic, Red is timid, Blue is hot-headed, and purple, called Vio, short for Violet, is calm and thoughtful.



* UnstableEquilibrium: If you die, you lose all the powerup seeds you've collected up to that point, making it harder to avoid dying again. (And every time you die you lose more rupees than last time.)

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* UnstableEquilibrium: If you die, you lose all the powerup seeds you've collected up to that point, making it harder to avoid dying again. (And every time you die you lose more rupees Rupees than last time.)



* WeCannotGoOnWithoutYou: Since rupees are shared among all players, the death of one player will cause everyone to lose rupees to revive that player, and the penalty to revive him/her starts at 50 rupees-but increases by 50 for every subsequent death; thankfully, it stops at 500 rupees. Should a player go down and he/she doesn't have enough money to get revived, the game will be over for all four of them!

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* WeCannotGoOnWithoutYou: Since rupees Rupees are shared among all players, the death of one player will cause everyone to lose rupees Rupees to revive that player, and the penalty to revive him/her starts at 50 rupees-but Rupees-but increases by 50 for every subsequent death; thankfully, it stops at 500 rupees.Rupees. Should a player go down and he/she doesn't have enough money to get revived, the game will be over for all four of them!
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None

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* SplitPersonalityTeam: After pulling out the Four Sword, Link is split into four copies of himself, Green, Red, Blue and Purple. In the manga version, the four parts have different personalities: Green is energetic, Red is timid, Blue is hot-headed, and purple, called Vio, short for Violet, is calm and thoughtful.
Is there an issue? Send a MessageReason:
None


* WeCannotGoOnWithoutYou: Since rupees are shared among all players, the death of one player will cause everyone to lose rupees to revive the player, and the penalty to revive them increases for every death. Should a player go down and doesn't have the money to get revived, everyone gets a game over.

to:

* WeCannotGoOnWithoutYou: Since rupees are shared among all players, the death of one player will cause everyone to lose rupees to revive the that player, and the penalty to revive them him/her starts at 50 rupees-but increases by 50 for every death. subsequent death; thankfully, it stops at 500 rupees. Should a player go down and he/she doesn't have the enough money to get revived, everyone gets a the game over.
will be over for all four of them!
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If this word salad confuses you, this [[https://touriantourist.blogspot.com/2011/11/awesome-shortcut-in-heros-trial-door-2.html blog]] might explain it better.
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* EasyLevelTrick: In 2-2 of Heros Trial, there a skip, though a bit luck dependent, that save lots of tedious grinding. Near the start of the level is a misplaced tunnel that can be blown open with bombs. Luckily, there are bushes nearby, which sometimes spawn bombs. With luck, you can blow up the tunnel and clip onto an upper platform that leads straight to the end of the level. Ever better, the chests there contain hearts that can heal any damage sustained at the start of the level. Handy, given a big boss fight is just around the corner.

to:

* EasyLevelTrick: In 2-2 of Heros Trial, there a skip, though a bit luck dependent, that save lots of tedious grinding. Near the start of the level is a misplaced tunnel that can be blown open with bombs. Luckily, there are bushes nearby, which sometimes spawn bombs. With luck, you can blow up the tunnel and clip onto an upper platform that leads straight to the end of the level. Ever Even better, the chests there contain hearts that can heal any damage sustained at the start of the level. Handy, given a big boss fight is just around the corner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelTrick: In 2-2 of Heros Trial, there a skip, though a bit luck dependent, that save lots of tedious grinding. Near the start of the level is a misplaced tunnel that can be blown open with bombs. Luckily, there are bushes nearby, which sometimes spawn bombs. With luck, you can blow up the tunnel and clip onto an upper platform that leads straight to the end of the level. Ever better, the chests there contain hearts that can heal any damage sustained at the start of the level. Handy, given a big boss fight is just around the corner.
If this word salad confuses you, this [[https://touriantourist.blogspot.com/2011/11/awesome-shortcut-in-heros-trial-door-2.html blog]] might explain it better.
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None


* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind. They are Sea of Trees, Talus Caves, Death Mountain and Vaati's Castle amped UpToEleven. Compared to the rest of the game (and including Realm of Memories), this is definitely NintendoHard. It will put veterans of older Zelda games to shame.

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* BrutalBonusLevel: The Anniversary Edition includes the Hero's Trial, a harrowing gauntlet of MalevolentArchitecture and mobs of some of the most unfair enemies in the game. It's particularly murderous in single-player mode, as certain enemy ambushes just weren't designed with only one player in mind. They are Sea of Trees, Talus Caves, Death Mountain and Vaati's Castle amped UpToEleven.up to eleven. Compared to the rest of the game (and including Realm of Memories), this is definitely NintendoHard. It will put veterans of older Zelda games to shame.
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None


* UnintentionallyUnwinnable: The maps are semi-randomly generated. It's entirely possible to get put on a map where you literally cannot advance beyond a certain point no matter what you try to do. All you can do is go back to stage select. Not fun if you get stuck on the 2nd map of the area.



* UnwinnableByMistake: The maps are semi-randomly generated. It's entirely possible to get put on a map where you literally cannot advance beyond a certain point no matter what you try to do. All you can do is go back to stage select. Not fun if you get stuck on the 2nd map of the area.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BonusDungeon: You need to beat it in order to unlock the bonus dungeon of ''A Link to the Past.'' If you don't have any friends who also have this game, you may be tempted to invest in an Action Replay or just [[GoodBadBugs walk through the walls.]]

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* BonusDungeon: BonusDungeon:
**
You need to beat it in order to unlock the bonus dungeon of ''A Link to the Past.'' If you don't have any friends who also have this game, you may be tempted to invest in an Action Replay or just [[GoodBadBugs walk through the walls.]]



* BubblyClouds: The Palace of Winds. Renamed Vaati's Castle in the Anniversary Edition.
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Commented out a couple zces


* BigBad: Vaati.

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* %%* BigBad: Vaati.



* FacelessEye: Vaati, after the events of Minish Cap.

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* %%* FacelessEye: Vaati, after the events of Minish Cap.
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According to the ''Literature/HyruleHistoria'', ''Four Swords'' is chronologically the third game, after ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' (this game's prequel), and is the last game before the timeline is split into three by the events of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
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The story for the game, [[ExcusePlot though not terribly important]], involved the wind sorcerer Vaati, who had been sealed away before, escaping from his seal and capturing Princess Zelda. Link obtains the Four Sword and uses its magic powers to split into four copies of himself (green, red, blue, and purple). The four Links must work together to defeat their foes in the various areas and make their way to the final fight against Vaati. Of course, there's plenty of room for competition as well as cooperation.

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The story for the game, [[ExcusePlot though not terribly important]], involved the wind sorcerer Vaati, who had been sealed away before, escaping from his seal and capturing Princess Zelda.Zelda with the intention of making her his bride. Link obtains the Four Sword and uses its magic powers to split into four copies of himself (green, red, blue, and purple). The four Links must work together to defeat their foes in the various areas and make their way to the final fight against Vaati. Of course, there's plenty of room for competition as well as cooperation.
Is there an issue? Send a MessageReason:
PNG quality upgrade.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_fs_3717.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_fs_3717.jpg]]org/pmwiki/pub/images/four_swords_wallpaper.png]]
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* CoOpMultiplayer: The first to feature 4-player co-op, nut you need 4 [=GBAs=] to do so.

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* CoOpMultiplayer: The first to feature 4-player co-op, nut but you need 4 [=GBAs=] to do so.
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The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 UsefulNotes/GameBoyAdvance version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 UsefulNotes/GameBoyAdvance version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''.Waker]]'' (in Japan, however, ''The Wind Waker'' came out first). It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

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* BlowYouAway: Vaati's wind powers.

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* BlowYouAway: BlowYouAway:
**
Vaati's wind powers.



* CoOpMultiplayer: The first to feature 4-player co-op, nut you need 4 GBAs to do so.

to:

* CoOpMultiplayer: The first to feature 4-player co-op, nut you need 4 GBAs [=GBAs=] to do so.
Is there an issue? Send a MessageReason:
None


The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.

to:

The ninth game in ''Franchise/TheLegendOfZelda'' series, ''Four Swords'' is actually a multiplayer mode that comes with the 2002 GameBoyAdvance UsefulNotes/GameBoyAdvance version of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (though also later released standalone for the [=DSiWare=]). It's the first multiplayer Zelda (and, until the [=DSiWare=] version, it was ''exclusively'' multiplayer) and was also the first game released to use the 2D version of the stylized [[CelShading cel-shaded]] design for Link that would later be used in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. It also had a few features to connect to ''A Link to the Past'', such as new sword moves unlocked in ''A Link to the Past'' being transferred to ''Four Swords'', and a secret dungeon in ''A Link to the Past'' upon beating both games.



* SocializationBonus: As it's a GameBoyAdvance game and requires a link cable, you need friends in order to play this game.
** The method of obtaining the Sword Beam and Hurricane Slash in the original version inverts this -- they require getting the Master Sword and learning the Hurricane Slash skill in ''A Link to the Past'', which is single-player, with the latter skill being new to the GameBoyAdvance version. This is not the case in the [=DSiWare=] version, however, which added bonus dungeons that unlock those skills once completed.

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* SocializationBonus: As it's a GameBoyAdvance UsefulNotes/GameBoyAdvance game and requires a link cable, you need friends in order to play this game.
** The method of obtaining the Sword Beam and Hurricane Slash in the original version inverts this -- they require getting the Master Sword and learning the Hurricane Slash skill in ''A Link to the Past'', which is single-player, with the latter skill being new to the GameBoyAdvance Game Boy Advance version. This is not the case in the [=DSiWare=] version, however, which added bonus dungeons that unlock those skills once completed.
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None


* OneGameForThePriceOfTwo: Literally, it's impossible to play the game past the opening cutscene and title screen without at least two copies of the game. ''Very'' frustrating if you want to see the Four-Swords-dependent bonus features in the ''A Link To The Past'' remaster on the same Game Pack. Yes, this is a combination of OneGameForThePriceOfTwo and Two Games For The Price Of One. You may pick your jaw up now.

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* OneGameForThePriceOfTwo: Literally, it's impossible to play the game past the opening cutscene and title screen without at least two copies of the game. ''Very'' frustrating if you want to see the Four-Swords-dependent bonus features in the ''A Link To The Past'' remaster enhanced port on the same Game Pack. Yes, this is a combination of OneGameForThePriceOfTwo and Two Games For The Price Of One. You may pick your jaw up now.
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Wrong trope; it's Keep Circulating The Tapes, if anything.


* LostForever: The [=DSiWare=] ''Anniversary Edition'', for those who did not download it before February 20, 2012. Fortunately, [[KeepCirculatingTheTapes you can just buy a used [=DSi=] or 3DS with it already downloaded if that's a problem, due to the shop accounts being bound to hardware.]]
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** The [=DSiWare=] remake added a couple to ''Four Swords'' itself; the [[NostalgiaLevel Realm of Memories]] and the Hero's Trial are two bonus dungeons you can unlock. The rewards for completing these dungeons were previously available in the original, but getting them required progress in ''A Link to the Past'' to unlock them. [[note]] The first reward, the Beam Sword, was acquired by obtaining the Master Sword during standard gameplay; the second, the Hurricane Spin, required completion of a sidequest that required 10 Medals of Courage from ''Four Swords'' to even ''initiate''.[[/note]]

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** The [=DSiWare=] remake remaster added a couple to ''Four Swords'' itself; the [[NostalgiaLevel Realm of Memories]] and the Hero's Trial are two bonus dungeons you can unlock. The rewards for completing these dungeons were previously available in the original, but getting them required progress in ''A Link to the Past'' to unlock them. [[note]] The first reward, the Beam Sword, was acquired by obtaining the Master Sword during standard gameplay; the second, the Hurricane Spin, required completion of a sidequest that required 10 Medals of Courage from ''Four Swords'' to even ''initiate''.[[/note]]



* OneGameForThePriceOfTwo: Literally, it's impossible to play the game past the opening cutscene and title screen without at least two copies of the game. ''Very'' frustrating if you want to see the Four-Swords-dependent bonus features in the ''A Link To The Past'' remake on the same Game Pack. Yes, this is a combination of OneGameForThePriceOfTwo and Two Games For The Price Of One. You may pick your jaw up now.
** Averted with the free [=DSiWare=] remake, which includes a single-player mode, but doesn't include ''A Link to the Past'', making it just One Game For The Price Of Zero.

to:

* OneGameForThePriceOfTwo: Literally, it's impossible to play the game past the opening cutscene and title screen without at least two copies of the game. ''Very'' frustrating if you want to see the Four-Swords-dependent bonus features in the ''A Link To The Past'' remake remaster on the same Game Pack. Yes, this is a combination of OneGameForThePriceOfTwo and Two Games For The Price Of One. You may pick your jaw up now.
** Averted with the free [=DSiWare=] remake, remaster, which includes a single-player mode, but doesn't include ''A Link to the Past'', making it just One Game For The Price Of Zero.



** Averted with the free [=DSiWare=] remake, which can be played in Multiplayer AND solo. Of course, the more players you have, the more fun you will have, and now it's possible to team up with your friends to get the special skills that previously could only be obtained alone. Or if your L/R buttons don't work, you're going to pray you have someone to partner with, especially with the harder levels.

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** Averted with the free [=DSiWare=] remake, remaster, which can be played in Multiplayer AND solo. Of course, the more players you have, the more fun you will have, and now it's possible to team up with your friends to get the special skills that previously could only be obtained alone. Or if your L/R buttons don't work, you're going to pray you have someone to partner with, especially with the harder levels.



* UpdatedRerelease: The [=DSiWare=] remake. While it lacks ''A Link to the Past'', it makes up for it by being free, including a single-player mode, making the multiplayer mode wireless, and having two bonus dungeons (one of which is a NostalgiaLevel).

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* UpdatedRerelease: The [=DSiWare=] remake.remaster. While it lacks ''A Link to the Past'', it makes up for it by being free, including a single-player mode, making the multiplayer mode wireless, and having two bonus dungeons (one of which is a NostalgiaLevel).
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* MesACrowd: All four plyers play as Link.

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* MesACrowd: All four plyers players play as Link.

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