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* AndYourRewardIsClothes: Beating the game and starting a NewGamePlus gives Trico the badge of honor, a collar reminiscent of of a dog collar that becomes fancier with more times you've beaten the game on NewGamePlus. Beating the game with a certain amount of barrels also news the boy variants on his clothing, two of which bring to mind [[VideoGame/{{ICO}} Ico's]] and [[VideoGameShadowOfTheColossus Wander's]] clothing. Beating the game with every barrel fed to Trico [[spoiler:lets the boy unlock a Trico plush that can be used to change the feather colors and draw on Trico himself.]]
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* NotTheIntendedUse: The player is incentivized to avoid the possessed armors at all cost. However, in {{Speedrun}}s, it's actually a strategy to ''let'' the boy be caught by one while Trico is fighting them to get Trico to prioritize an armor/bunch the armors together to let Trico kill multiple at once.
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* EvilTowerOfOminousness: There is an absolutely enormous one in the valley that Trico will frequently screech at whenever he can get a good view of it. Getting to it seems to be what Trico is after, with the boy going along due to having no other options to escape the valley. [[spoiler:It is eventually revealed to be the nest of the Tricos, as well as housing the BigBad of the game, the Master of the Valley.]]
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* CinematicPlatformGame: Some of the things the boy has to do in order to progress would make the ''Franchise/PrinceOfPersia'' get butterflies in his stomach. There are many, many points where the boy will have to tight rope walk and jump across large drop offs, all of which the game's camera ''loves'' to put emphasis on. If you get vertigo easily, this game is not for you.
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* HopeSpot: After spending the entire game just trying to get there, the boy and Trico manage to make it to the large tower Trico has been screeching at the entire game. There are two symbols that ward off Trico in front of it, meaning the boy has to parkour his way over to get rid of them. [[spoiler:Then, shortly after getting rid of the first one, the gates on the tower open and an ''entire army'' of possessed armors come marching out to grab the boy. Trico manages to save him, but is warded off and the bridge they used to get there collapses as they escape the army, forcing them off onto the towers nearby with no way to easily get back to the main tower. The boy even [[LampshadeHanging lampshades]] it.]]
---> '''The Boy''': [[spoiler:''"We were so close, though..."'']]
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* GreatEscape: The central goal of the game is for the boy and Trico to escape ruins they find themselves trapped in while the possessed armors continue trying to kidnap the boy. [[spoiler:It's eventually revealed that the ruins are encapsulated by a [[TheGreatWall giant, unclimbable wall]] on all sizes, meaning the only hope they have to escape is if Trico's wings heal enough and they manage to make it to a high enough location close enough to the wall.]]
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%%* ABoyAndHisX: A boy and his giant, horned [[MixAndMatchCritters man-eating griffin-dog-cat-thing]]. %% Add more context to describe their relationship and what effect it has on them. %%

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%%* * ABoyAndHisX: A boy and his giant, horned [[MixAndMatchCritters man-eating griffin-dog-cat-thing]]. %% Add more context The whole point of the game is to describe highlight their relationship growing affection for one another. Initially Trico is only following the boy because he freed him from his chains and what effect the boy seems to know the way out, but as the game goes on, it has on them. %%becomes clear Trico is following the boy due to growing attached to him like a pet to its owner. [[spoiler:It gets to the point where Trico is able to outright resist the control of the antenna rooms and help the boy destroy one.]]

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* AmbiguousSituation: One of the final cutscenes shows that [[spoiler:the barrels you kept feeding Trico are shot out from a sci-fi like construction the Tricos feed human children to. It's not made clear if the barrels are merely rewards for the Tricos, or if they contain ''remnants'' of the human children]]. Fumito Ueda would later confirm, however, that the barrels do ''not'' contain children.


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* AmbiguousSituation: One of the final cutscenes shows that [[spoiler:the barrels you kept feeding Trico are shot out from a sci-fi like construction the Tricos feed human children to. It's not made clear if the barrels are merely rewards for the Tricos, or if they contain ''remnants'' of the human children]]. Fumito Ueda would later confirm, however, that the barrels do ''not'' contain children.
* ATasteOfPower: The boy gets access to the mirror that he can use to command Trico to use his ShockAndAwe powers, but also loses it early on [[spoiler:when Trico gets possessed by an antenna room and "eats" him along with the mirror.]] The boy doesn't get it back until late into the game.
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* CurbStompBattle: Trico can easily tear through large groups of possessed armors without slowing down, the best example coming late game where [[TheWarSequence he has to face]] [[OneManArmy a small army of them.]] [[spoiler:Unfortunately, when faced with others his own size, he tends to be on the receiving end of this trope. It's debatable if this is because Trico isn't a good fighter normally or because the other Tricos fight far more savagely due to being BrainwashedAndCrazy.]]
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* RunOrDie: A few sequences where the boy is by himself, the boy will have to run away from the possessed armors less he be kidnapped by them. [[spoiler:The real highlight though is when the boy encounters the second Trico while by himself. Severely out of his depth, the boys only option is to hurry and figure out a way to escape the room while avoiding capture from it.]]
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* HopelessBossFight: [[spoiler:The first two times Trico gets taken over by the antenna rooms and your first encounter with the second Trico are this. You can't do anything to snap Trico out of his BrainWashedAndCrazy, and the best you can do with the second Trico is try to escape the room its in.]]
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The game is confirmed to be in the same continuity as ''VideoGame/{{ICO}}'' and ''VideoGame/ShadowOfTheColossus''. However, it's place in the timeline is more ambiguous than how ''ICO'' and 'Shadow'' relate to one another.

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The game is confirmed to be in the same continuity as ''VideoGame/{{ICO}}'' and ''VideoGame/ShadowOfTheColossus''. However, it's place in the timeline is more ambiguous than how ''ICO'' and 'Shadow'' ''Shadow'' relate to one another.
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The game is confirmed to be in the same continuity as ''VideoGame/{{ICO}}'' and ''VideoGame/ShadowOfTheColossus''. However, it's place in the timeline is more ambiguous than how ''ICO'' and 'Shadow'' relate to one another.
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* {{Bizarrchitecture}}: The idea of the Nest as a functioning building stretches the imagination. Many of the rooms in it have no clear purpose and much of the architecture seems to be [[MalevolentArchitcture specifically designed for people to fall to their deaths]]. Compare to ''ICO'''s Castle, which was purposely designed to feel like a real location.

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* {{Bizarrchitecture}}: The idea of the Nest as a functioning building stretches the imagination. Many of the rooms in it have no clear purpose and much of the architecture seems to be [[MalevolentArchitcture [[MalevolentArchitecture specifically designed for people to fall to their deaths]]. Compare to ''ICO'''s Castle, which was purposely designed to feel like a real location.
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* {{Bizarrchitecture}}: The idea of the Nest as a functioning building stretches the imagination. Many of the rooms in it have no clear purpose and much of the architecture seems to be specifically designed for people to fall to their deaths. Compare to ''ICO'''s Castle, which was purposely designed to feel like a real location.

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* {{Bizarrchitecture}}: The idea of the Nest as a functioning building stretches the imagination. Many of the rooms in it have no clear purpose and much of the architecture seems to be [[MalevolentArchitcture specifically designed for people to fall to their deaths.deaths]]. Compare to ''ICO'''s Castle, which was purposely designed to feel like a real location.

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* AdultFear: At night, when everyone is asleep, [[spoiler:an innocent boy is stolen from his bed and presumably eaten by a strange beast]]. Small wonder that MassOhCrap ensues.


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* MissingChild: At night, when everyone is asleep, [[spoiler:an innocent boy is stolen from his bed and presumably eaten by a strange beast]]. Small wonder that MassOhCrap ensues.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tlgcover.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tlgcover.jpg]] org/pmwiki/pub/images/last_guardian.png]]
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* ArtificialInsolence: Trico was programmed to behave like a real animal, so the more you spend time with him and treat him well, the more responsive he is to your commands.
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* BrassBalls: The boy has these in spades. In order for you to destroy some of the glass eyes that Trico is afraid of you have to tightrope across and climb very narrow areas thousands of feet in the air. The boy doesn't show an ounce of fear. At one point before destroying one he just tells Trico not to worry. He'll take care of it.
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* ADogNamedDog: "Trico" is the name of the species, and it's all the boy calls it.
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Team Ico began developing the game in 2007, and was announced at the 2009 Electronic Entertainment Expo with a planned release in 2011 exclusively for the Usefulnotes/PlayStation3. Unfortunately, the game [[DevelopmentHell suffered many delays and a generation jump]]. The development was later hampered by Ueda's departure from Sony in December 2011, along with many staff of Team Ico, effectively meaning the team no longer exists. However, Ueda and other former Team Ico members created a new studio, genDESIGN. This studio decided to finish the game and opted to commit themselves to helping Sony complete it through contract and working alongside Sony's internal Japan Studio.

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Team Ico began developing the game in 2007, and was announced at the 2009 Electronic Entertainment Expo with a planned release in 2011 exclusively for the Usefulnotes/PlayStation3. Unfortunately, the game [[DevelopmentHell suffered many delays and a generation jump]]. The development was later hampered by Ueda's departure from Sony in December 2011, along with many staff of Team Ico, effectively meaning the team no longer exists. However, Ueda and other former Team Ico members created a new studio, studio: genDESIGN. This studio decided to finish the game and opted to commit themselves to helping Sony complete it through contract and working alongside Sony's internal Japan Studio.
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Chained Sinkholes


%%* ABoyAndHisX: A boy and his giant, horned [[ImAHumanitarian man-eating]] [[MixAndMatchCritters griffin-dog-cat-thing]]. %% Add more context to describe their relationship and what effect it has on them. %%

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%%* ABoyAndHisX: A boy and his giant, horned [[ImAHumanitarian man-eating]] [[MixAndMatchCritters man-eating griffin-dog-cat-thing]]. %% Add more context to describe their relationship and what effect it has on them. %%



** One sequence has Trico held back by a pair of the giant evil eye symbols so you take a circuitous route to get to them and smash them so that you can move along. After you knock down the first, though, a huge number of guards show up and the boy is immobilized by them; unlike every other situation where this happens, you won't be able to break out of the trance no matter how furiously you mash buttons and they'll abduct you. [[spoiler: [[CharacterDevelopment Trico overcomes his fear of the evil eyes]] [[CrowningMomentOfAwesome and leaps past them to save you]] ]].

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** One sequence has Trico held back by a pair of the giant evil eye symbols so you take a circuitous route to get to them and smash them so that you can move along. After you knock down the first, though, a huge number of guards show up and the boy is immobilized by them; unlike every other situation where this happens, you won't be able to break out of the trance no matter how furiously you mash buttons and they'll abduct you. [[spoiler: [[CharacterDevelopment Trico overcomes his fear of the evil eyes]] [[CrowningMomentOfAwesome eyes and leaps past them to save you]] ]].you]]]].
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** One sequence has Trico held back by a pair of the giant evil eye symbols so you take a circuitous route to get to them and smash them so that you can move along. After you knock down the first, though, a huge number of guards show up and the boy is immobilized by them; unlike every other situation where this happens, you won't be able to break out of the trance no matter how furiously you mash buttons and they'll abduct you. [[spoiler: [[CharacterDevelopment Trico overcomes his fear of the evil eyes]] [[CrowningMomentOfAwesome and leaps past them to save you]] ]].
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* {{Backtracking}}: At one point, the companions [[spoiler:encounter another Trico that swipes at the main Trico and causes him and the boy to fall back down into a place they'd previously been. Much later, the companions have a third encounter with the dark Trico, upon which the boy succeeds in breaking off its helmet (and with it, its control), after which the boy and Trico end up falling into a place they'd also previously been. When recovering, however, they're able to escape the place much quicker and more upwards than earlier]].

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* {{Backtracking}}: At one point, the companions [[spoiler:encounter another Trico that swipes at the main Trico and causes him and the boy to fall back down into a place they'd previously been. Much later, the companions have a third encounter with the dark Trico, upon which the boy succeeds in breaking off its helmet (and with it, its control), after which the boy and Trico end up falling into a place they'd also previously been. When After recovering, however, they're able to escape the place much quicker and more upwards quickly and from a higher point than earlier]].

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''The Last Guardian'' is an adventure game, and the third work by [[VideoGame/TeamIcoSeries Team ICO]].

The game, which takes place in the same world as ''VideoGame/ShadowOfTheColossus'' and ''VideoGame/{{ICO}}'', tells the story of a young boy who awakens in a dark cavern, with no knowledge of how he got there. To his shock, sleeping next to him is a giant feathered griffin-like beast named Trico, chained to the floor and injured. Though the beast is initially hostile, the boy is slowly able to free it and win its trust - and, eventually, to work together.

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''The Last Guardian'' is an adventure game, and the third work by [[VideoGame/TeamIcoSeries Team ICO]]. \n\nThe game, which takes place in the same world as ''VideoGame/ShadowOfTheColossus'' and ''VideoGame/{{ICO}}'', This one tells the story of a young boy who awakens in a dark cavern, with no knowledge of how he got there. To his shock, sleeping next to him is a giant feathered griffin-like beast named Trico, chained to the floor and injured. Though the beast is initially hostile, the boy is slowly able to free it and win its trust - and, eventually, to work together.
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* AmbiguousSituation: One of the final cutscenes shows that [[spoiler:the barrels you kept feeding Trico are shot out from a sci-fi like construction the Tricos feed human children to. It's not made clear if the barrels are merely rewards for the Tricos, or if they contain ''remnants'' of the human children]]. Fumito Ueda would later confirm that the barrels do not contain children however.

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* AmbiguousSituation: One of the final cutscenes shows that [[spoiler:the barrels you kept feeding Trico are shot out from a sci-fi like construction the Tricos feed human children to. It's not made clear if the barrels are merely rewards for the Tricos, or if they contain ''remnants'' of the human children]]. Fumito Ueda would later confirm confirm, however, that the barrels do not ''not'' contain children however.children.
* AntiFrustrationFeatures: There are a few times where Trico will jump to the next platforms without you prompting him to, either because the path isn't entirely clear to the player, or there are several platforms in a row that would have been ''too'' time consuming should Trico have needed your prompt before every single one.
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* WalkItOff: If the boy falls too far, he'll slowly limp for a few seconds before recovering.
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* FinalDungeonPreview: You first approach the last tower from a narrow, wooden bridge but are unable to enter its interior. You and Trico are then attacked by a large group of armoured guards, which results in the bridge being destroyed and forces you to land onto another tower. After traversing through more ruins, you once again reach the Citadel's exterior [[spoiler:thanks to Trico's wings healing enough for him to make the journey]]. This time, you can enter inside and make your way up the tower in the hope that you will finally escape the Nest.
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* ABoyAndHisX: A boy and his giant, horned [[ImAHumanitarian man-eating]] [[MixAndMatchCritters griffin-dog-cat-thing]].

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* %%* ABoyAndHisX: A boy and his giant, horned [[ImAHumanitarian man-eating]] [[MixAndMatchCritters griffin-dog-cat-thing]].griffin-dog-cat-thing]]. %% Add more context to describe their relationship and what effect it has on them. %%

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