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* '''Bonus characters:''' [[TagalongKid Shingo Yabuki]], [[{{Bifauxnen}} King]], [[BreakoutVillain Geese Howard]], [[{{Herald}} Goenitz]] and [[SuperpoweredEvilSide Orochi Iori]].

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* '''Bonus characters:''' [[TagalongKid Shingo Yabuki]], [[{{Bifauxnen}} King]], [[BreakoutVillain Geese Howard]], [[{{Herald}} [[PersonOfMassDestruction Leopold Goenitz]] and [[SuperpoweredEvilSide Orochi Iori]].



** '''Masters Team''': [[ColonelBadass Heidern]], Takuma and Chin
** '''Singles''': Geese Howard (regular and Nightmare version) and Goenitz.

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** '''Masters Team''': '''Team Masters:''' [[ColonelBadass Heidern]], Takuma and Chin
** '''Singles''': '''Single Entry:''' Geese Howard (regular and Nightmare version) and Goenitz.

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* {{Nerf}}: Blow Back Guard Cancel does no damage, as with more recent ''KOF'' games.

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* {{Nerf}}: {{Nerf}}:
**
Blow Back Guard Cancel does no damage, as with more recent ''KOF'' games.games.
** In general, damage has been reduced significantly. Most combos that would have killed in the original ''2002'' either don't deal nearly as much damage or just don't work.
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** Foxy replaces K9999 on Team NESTS [[note]]At the time, K9999 was ousted from the series by SNK[[/note]]

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** Foxy [[ParentalSubstitute Foxy]] replaces K9999 on Team NESTS [[note]]At the time, K9999 was ousted from the series by SNK[[/note]]
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* '''Team Japan:''' [[PlayingWithFire Kyo Kusanagi, [[AgentPeacock Benimaru Nikaido]] and [[TheBigGuy Goro Daimon]]

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* '''Team Japan:''' [[PlayingWithFire Kyo Kusanagi, Kusanagi]], [[AgentPeacock Benimaru Nikaido]] and [[TheBigGuy Goro Daimon]]
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* '''K's Team''': K', Maxima and Whip
* '''Kyo Team''': Kyo, Benimaro and Goro
* '''Fatal Fury Team''': Terry, Andy and Joe.
* '''Art Of Fighting Team''': Ryo, Robert and Takuma.
* '''Ikari Warrior Team''': Ralf, Clark and Leona.
* '''Psycho Soldier Team''': Athena, Kensou and Chin
* '''Women Fighters Team''': Mai, Yuri and May Lee
* '''Korea Justice Team''': Kim, Cheng and Choi
* '''New Faces/Orochi Team''': Yoshiro, Shermie and Chris.
* '''97 Specials Team''': Yamazaki, Blue Mary and Billy Kane.
* '''Yagami Team''': Iori, Vice and Mature
* '''Agents Team''': Vanessa, Seth and Ramon.

to:

* '''K's Team''': K', Maxima '''Team K':''' [[NinetiesAntiHero K']], [[{{Cyborg}} Maxima]] and Whip
[[WhipItGood Whip]]
* '''Kyo Team''': Kyo, Benimaro '''Team Japan:''' [[PlayingWithFire Kyo Kusanagi, [[AgentPeacock Benimaru Nikaido]] and Goro
[[TheBigGuy Goro Daimon]]
* '''Fatal Fury Team''': Terry, '''Team ''VideoGame/FatalFury'':''' [[LivingLegend Terry Bogard]], [[HighlyVisibleNinja Andy Bogard]] and Joe.
[[HotBlooded Joe Higashi]]
* '''Art Of Fighting Team''': Ryo, '''Team ''VideoGame/ArtOfFighting'':''' [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]] and Takuma.
[[OldMaster Takuma Sakazaki]]
* '''Ikari Warrior Team''': Ralf, '''Team ''[[VideoGame/IkariWarriors Ikari]]'':''' [[BashBrothers Ralf Jones, Clark Still]] and Leona.
[[ReiAyanamiExpy Leona Heidern]]
* '''Psycho Soldier Team''': Athena, Kensou '''Team ''VideoGame/PsychoSoldier'':''' [[MagicalGirl Athena Asamiya]], [[TheIdiotFromOsaka Sie Kensou]] and Chin
[[DrunkenMaster Chin Gentsai]]
* '''Women Fighters Team''': Mai, '''Team Women Fighters:''' [[MsFanservice Mai Shiranui]], [[GenkiGirl Yuri Sakazaki]] and [[ScarfOfAsskicking May Lee
Lee Jinju]]
* '''Korea Justice Team''': Kim, Cheng '''Team Korean Justice:''' [[JusticeWillPrevail Kim Kaphwan]], [[{{Acrofatic}} Chang Koehan]] and Choi
[[PintSizedPowerhouse Choi Bounge]]
* '''New Faces/Orochi Team''': Yoshiro, Shermie '''Team Orochi:''' [[UnskilledButStrong Yashiro Nanakase]], [[CreepyChild Chris]] and Chris.
[[FemmeFatale Shermie]]
* '''97 Specials Team''': Yamazaki, Blue Mary and '''Team '97 Specials:''' [[EvilBrit Billy Kane.
* '''Yagami Team''': Iori, Vice
Kane]], [[TheSociopath Ryuji Yamazaki]] and Mature
[[FairCop Blue Mary]]
* '''Agents Team''': Vanessa, Seth '''Team Yagami:''' [[AxCrazy Iori Yagami]], [[SexySecretary Mature]] and Ramon.
[[SexIsViolence Vice]]
* '''Team Secret Agent:''' [[BoxingBattler Vanessa]], [[BadassInANiceSuit Seth]] and [[EyepatchOfPower Ramon]]
* '''Team NESTS:''' [[AnIcePerson Kula Diamond]], [[WrestlerInAllOfUs Angel]] and [[ThisIsADrill K9999]]



** Mid-Boss 1: Kusanagi - A mystical clone of Kyo based on his Orochi Saga days.
** Mid-Boss 2: '''Team Nest''': Kula, K9999 and Angel.
** Console Exclusives Mid-Bosses: Shingo, King, Geese Howard, Goenitz and Orochi Iori.
** Final: Omega Rugal

to:

** Mid-Boss 1: Kusanagi [[ExpendableClone Kusanagi]] - A mystical clone of Kyo based on his Orochi Saga days.
days
** Mid-Boss 2: '''Team Nest''': Kula, K9999 and Angel.
** Console Exclusives Mid-Bosses: Shingo, King, Geese Howard, Goenitz and Orochi Iori.
The aforementioned Team NESTS
** Final: [[BackFromTheDead Omega Rugal
Rugal]]

* '''Bonus characters:''' [[TagalongKid Shingo Yabuki]], [[{{Bifauxnen}} King]], [[BreakoutVillain Geese Howard]], [[{{Herald}} Goenitz]] and [[SuperpoweredEvilSide Orochi Iori]].



** Yuri replaces Takuma on ''Art of Fighting''' Team.
** Bao replaces Chin on Psycho Soldier Team.
** King and Kasumi replaces Yuri and May Lee on the Womens Team.
** Foxy replaces K9999 on the NEST team [[note]]At the time, K9999 was ousted from the series by SNK[[/note]]
** '''Pretty Girls Fighters Team''': Li Xiangfei, Hinako and May Lee
** '''Asian Triple Alliance Team''': Jhun Hoon, Lin and Shingo
** '''Masters Team''': Heidern, Takuma and Chin
** '''Singles''': Geese (regular and Nighmare version) and Goenitz.

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** Yuri replaces Takuma on Team ''Art of Fighting''' Team.
Fighting''
** Bao [[KidAppealCharacter Bao]] replaces Chin on Psycho Soldier Team.
Team ''PsychoSoldier''
** King and [[BadassAdorable Kasumi replaces Todoh]] replace Yuri and May Lee on the Womens Team.
Team Women Fighters
** Foxy replaces K9999 on the NEST team Team NESTS [[note]]At the time, K9999 was ousted from the series by SNK[[/note]]
** '''Pretty Girls Fighters Team''': '''Team Pretty Girls:''' [[AnimeChineseGirl Li Xiangfei, Xiangfei]], [[GlacierWaif Hinako Shijou]] and May Lee
Lee Jinju
** '''Asian '''Team Asian Triple Alliance Team''': Allaince:''' [[FriendlyRival Jhun Hoon, Lin Hoon]], [[PoisonousPerson Lin]] and Shingo
Shingo Yabuki
** '''Masters Team''': Heidern, [[ColonelBadass Heidern]], Takuma and Chin
** '''Singles''': Geese Howard (regular and Nighmare Nightmare version) and Goenitz.



** Mid-Boss 2: Nest Team
** Mid Boss 3: '''Clones Team''': Kusnagi, Kyo-1 and Kyo-2

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** Mid-Boss 2: Nest Team
Team NESTS
** Mid Boss 3: '''Clones Team''': Kusnagi, '''Team Clones:''' Kusanagi, Kyo-1 and Kyo-2
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* ActorAllusion: When [[Creator/NozomuSasaki K9999]] and [[Creator/MitsuoIwata Kusanagi]] fight each other, the two have an intro sequence that quotes a scene from Manga/{{Akira}} almost verbatim.

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** [=SDMs=] and [=MAX2s=] can be used simply by having enough meter, or if your health is low enough. In ''2002'', they could only be used in MAX Mode.

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** [=SDMs=] and [=MAX2s=] can be used simply by having enough meter, or if your health is low enough. In the original ''2002'', they could only [=SDMs=] and [=MAX2's=] always required the MAX Mode to be activated, which'd let the opponent know you're preparing for it and therefore make it hard to connect. In ''Unlimited Match'', both can be used in instantly without the MAX Mode.Mode by spending three Power Gauge stocks at once. It's a very risky thing to do, but you now have more options to make your [=MAX2=] count.
** The highest health limit for [=MAX2=] to be used is increased from the original ''2002'', from 25% to 30% of a full health.



* LoadsAndLoadsOfCharacters: ''Unlimited Match'' has the largest roster of any game in the series, at 66 characters.

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* LoadsAndLoadsOfCharacters: The ''KOF'' series was always a pioneer of this in fighting game genre, but it's at its peak in ''Unlimited Match'' Match''; At 66 characters (58 if you excluded boss characters that aren't allowed in a match), this has the largest roster of any game in the series, at 66 characters.series.
* {{Nerf}}: Blow Back Guard Cancel does no damage, as with more recent ''KOF'' games.
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* '''97 Specials Team''': Yamazaki, Blue Mary and Billy Kan.

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* '''97 Specials Team''': Yamazaki, Blue Mary and Billy Kan.Kane.



** Mid-Boss 1: Kusanagi A mystical clone of Kyo based on his Orochi Saga days.

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** Mid-Boss 1: Kusanagi - A mystical clone of Kyo based on his Orochi Saga days.
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** ''Asian Triple Alliance Team'': Jhun Hoon, Lin and Shingo

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** ''Asian '''Asian Triple Alliance Team'': Team''': Jhun Hoon, Lin and Shingo
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[[folder: Teams In This Version]]
* '''K's Team''': K', Maxima and Whip
* '''Kyo Team''': Kyo, Benimaro and Goro
* '''Fatal Fury Team''': Terry, Andy and Joe.
* '''Art Of Fighting Team''': Ryo, Robert and Takuma.
* '''Ikari Warrior Team''': Ralf, Clark and Leona.
* '''Psycho Soldier Team''': Athena, Kensou and Chin
* '''Women Fighters Team''': Mai, Yuri and May Lee
* '''Korea Justice Team''': Kim, Cheng and Choi
* '''New Faces/Orochi Team''': Yoshiro, Shermie and Chris.
* '''97 Specials Team''': Yamazaki, Blue Mary and Billy Kan.
* '''Yagami Team''': Iori, Vice and Mature
* '''Agents Team''': Vanessa, Seth and Ramon.

* '''Bosses'''
** Mid-Boss 1: Kusanagi A mystical clone of Kyo based on his Orochi Saga days.
** Mid-Boss 2: '''Team Nest''': Kula, K9999 and Angel.
** Console Exclusives Mid-Bosses: Shingo, King, Geese Howard, Goenitz and Orochi Iori.
** Final: Omega Rugal

!! From ''Unlimited Match''
** Yuri replaces Takuma on ''Art of Fighting''' Team.
** Bao replaces Chin on Psycho Soldier Team.
** King and Kasumi replaces Yuri and May Lee on the Womens Team.
** Foxy replaces K9999 on the NEST team [[note]]At the time, K9999 was ousted from the series by SNK[[/note]]
** '''Pretty Girls Fighters Team''': Li Xiangfei, Hinako and May Lee
** ''Asian Triple Alliance Team'': Jhun Hoon, Lin and Shingo
** '''Masters Team''': Heidern, Takuma and Chin
** '''Singles''': Geese (regular and Nighmare version) and Goenitz.

* '''Bosses'''
** Mid-Boss 1: Nameless - A clone of Kyo who can wield both fire and ice [[note]]He was meant to replace K9999 with this game being his debut.[[/note]]
** Mid-Boss 2: Nest Team
** Mid Boss 3: '''Clones Team''': Kusnagi, Kyo-1 and Kyo-2
** Final: Depending on your rank you can either fight Krizalid, Clone Zero, Original Zero, Igniz or Omega Rugal

* Likewise special edit team cards return, 19 in total.
[[/folder]]
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** SDMs and MAX2s can be used simply by having enough meter, or if your health is low enough. In ''2002'', they could only be used in MAX Mode.

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** SDMs [=SDMs=] and MAX2s [=MAX2s=] can be used simply by having enough meter, or if your health is low enough. In ''2002'', they could only be used in MAX Mode.
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* BalanceBuff:
** SDMs and MAX2s can be used simply by having enough meter, or if your health is low enough. In ''2002'', they could only be used in MAX Mode.

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''2002'' is the installment where [[RevisitingTheRoots the series goes back to its roots]]. After introducing and tweaking the Striker system throughout the NESTS Chronicles, ''2002'' abolishes the Strikers entirely, returnsing to the standard 3-vs-3 format present in games before ''[='99=]''. In other words, ''KOF 2002'' plays mostly like ''[=KOF '98=]'' in its Advanced Mode. It's not an exact copycat of it, due to some major changes that adopt systems from the NESTS Chronicles games. Like before, you can spend one bar of Power Gauge meter to enter MAX Mode, but instead of just boostng your character, it grants you access to Super Cancel any of your moves into a combo at expense of MAX Mode's duration. This allows creating a combo that, [[SomeDexterityRequired if used efficiently with very tricky timing]], can become a death-dealing blow, turning the flow of a match at a moment's notice. Additionally, if you activate MAX Mode at low health, you can perform a hidden, character-specific Desperation Move (called "[=MAX2=] Move") that is hard to connect but does a lot damage if you succeed to.

to:

''2002'' is the installment where [[RevisitingTheRoots the series goes back to its roots]]. After introducing and tweaking the Striker system throughout the NESTS Chronicles, ''2002'' abolishes the Strikers entirely, returnsing returning to the standard 3-vs-3 format present in games before ''[='99=]''. In other words, ''KOF 2002'' plays mostly like ''[=KOF '98=]'' in its Advanced Mode. It's not an exact copycat of it, due to some major changes that adopt systems from the NESTS Chronicles games. Like before, you can spend one bar of Power Gauge meter to enter MAX Mode, but instead of just boostng your character, it grants you access to perform Super Cancel on any of your moves into a combo at expense of MAX Mode's duration. This allows creating a combo that, [[SomeDexterityRequired if used efficiently with very tricky timing]], can become a death-dealing blow, turning the flow of a match at a moment's notice. Additionally, if you activate MAX Mode at low health, you can perform a hidden, character-specific Desperation Move (called "[=MAX2=] Move") that is hard to connect but does a lot damage if you succeed to.


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* MechanicallyUnusualFighter:
** Like ''2001'', ''KOF 2002'' is completely free of Stun, with one exception: Ryo's MAX Super, Tenchi Haohken, makes the opponent dizzy on hit, setting up for another combo. He's the only one who can produce this effect in both the original ''2002'' and ''Unlimited Match''.
** Chris and Leona can turn themselves into Orochi version via Super Move. The former is a [=MAX2=], while the latter is a regular Super that depletes 50% of her health.
* NewWorkRecycledGraphics:
** The Orochi Saga characters are mostly redrawn from scratch for this game...that is, mostly. Some of their animation is still the same one from ''[=KOF '98=]''.
** Orochi Shermie's [=MAX2=], Unmei no Ya, summons a lighting blot from cloudy sky. This particular graphic is recycled from Korea stage's intro scene in ''[=KOF '94=]''.
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** EX Geese is based on Nightmare Geese from ''Fatal Fury Real Bout Special''.

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** EX Geese is based on Nightmare Geese from ''Fatal ''Real Bout Fatal Fury Real Bout Special''.
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* SecretCharacter: Some characters have alternate versions that can be unlocked.
** EX Robert uses his ChargeInputSpecial-based moveset from '''99'' and ''2000''
** EX Kensou is based on his appearance in '''99'', where he was BroughtDownToNormal.
** EX Takuma is based on his appearance in ''2000''.
** EX Geese is based on Nightmare Geese from ''Fatal Fury Real Bout Special''.
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* LoadsAndLoadsOfCharacters: ''Unlimited Match'' has the largest roster of any game in the series, at 66 characters.

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** Heidern (who is not playable in the original ''2002'') makes a short appearance in the arcade mode's ending.



** Some of the characters that were PutOnABus for this game appear in the stage backgrounds. For example, Bao and Lin appear in the China stage.

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** Some Many SNK characters, some of the characters that who were PutOnABus for this game game, appear in the stage backgrounds. For example, Bao and Lin appear in the China stage.


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* DreamMatchGame: The second one in the series after ''[=KOF '98=]'', bringing back most of the NESTS Chronicles cast, although there're also some characters that came from the Orochi Saga.


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* NoPlotNoProblem: Once again, you fight Rugal as final boss, who has even less justification in this game than ''[=KOF '98=]'' as he remained dead during the NESTS Chronicles, and the game just ends after a very short ending and AnimatedOuttakes.
* RealPlaceBackground: The Korea stage features a view of [[https://en.wikipedia.org/wiki/63_Building 63 Building]] across the Han River in Seoul.
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''2002'' is the installment where [[RevisitingTheRoots the series goes back to its roots]]. After introducing and tweaking the Striker system throughout the NESTS Chronicles, ''2002'' abolishes the Strikers entirely, returnsing to the standard 3-vs-3 format present in games before ''[='99=]''. In other words, ''KOF 2002'' plays mostly like ''[=KOF '98=]'' in its Advanced Mode. It's not an exact copycat of it, due to some major changes that adopt systems from the NESTS Chronicles games. Like before, you can spend one bar of Power Gauge meter to enter MAX Mode, but instead of just boostng your character, it grants you access to Super Cancel any of your moves into a combo at expense of MAX Mode's duration. This allows creating a combo that, [[SomeDexterityRequired if used efficiently with very tricky timing]], can become deadly, turning the flow of a match at a moment's notice. Additionally, if you activate MAX Mode at low health, you can perform a hidden, character-specific Desperation Move (called "[=MAX2=] Move") that is hard to connect but comes handy if you succeed to.

to:

''2002'' is the installment where [[RevisitingTheRoots the series goes back to its roots]]. After introducing and tweaking the Striker system throughout the NESTS Chronicles, ''2002'' abolishes the Strikers entirely, returnsing to the standard 3-vs-3 format present in games before ''[='99=]''. In other words, ''KOF 2002'' plays mostly like ''[=KOF '98=]'' in its Advanced Mode. It's not an exact copycat of it, due to some major changes that adopt systems from the NESTS Chronicles games. Like before, you can spend one bar of Power Gauge meter to enter MAX Mode, but instead of just boostng your character, it grants you access to Super Cancel any of your moves into a combo at expense of MAX Mode's duration. This allows creating a combo that, [[SomeDexterityRequired if used efficiently with very tricky timing]], can become deadly, a death-dealing blow, turning the flow of a match at a moment's notice. Additionally, if you activate MAX Mode at low health, you can perform a hidden, character-specific Desperation Move (called "[=MAX2=] Move") that is hard to connect but comes handy does a lot damage if you succeed to.



** Previously, only the defense could Evasion Roll as Guard Cancel, using a Power Gauge stock. In ''2002'', the offense also can Evasion Roll during their attack, also requiring a Power Gauge, which can fake out the defense.

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** Previously, only the defense could quickly Evasion Roll as Guard Cancel, using a Power Gauge stock. Cancel. In ''2002'', the offense also can Evasion Roll during their attack, also requiring a Power Gauge, which can fake out the defense.

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Since the NEST Chronicles concluded in the [[VideoGame/TheKingOfFighters2001 previous game]], ''2002'' brings back most of the cast from previous games, including some who didn't appear during the NEST Chronicles, such as Rugal, who is once again the FinalBoss.

''2002'' returns to the standard 3-vs-3 format present in games before '''99''. Instead of Strikers, you can spend one bar of meter to enter MAX Mode, allowing you to access a character's hidden arsenal.

to:

Since With the NEST NESTS Chronicles concluded in the [[VideoGame/TheKingOfFighters2001 previous game]], ''2002'' ''KOF 2002'' is once again designed as a DreamMatchGame that brings back most of the cast from previous games, including some who didn't appear during the NEST Chronicles, such as Rugal, who is once again the FinalBoss.

''2002'' returns is the installment where [[RevisitingTheRoots the series goes back to its roots]]. After introducing and tweaking the Striker system throughout the NESTS Chronicles, ''2002'' abolishes the Strikers entirely, returnsing to the standard 3-vs-3 format present in games before '''99''. Instead ''[='99=]''. In other words, ''KOF 2002'' plays mostly like ''[=KOF '98=]'' in its Advanced Mode. It's not an exact copycat of Strikers, it, due to some major changes that adopt systems from the NESTS Chronicles games. Like before, you can spend one bar of Power Gauge meter to enter MAX Mode, allowing but instead of just boostng your character, it grants you to access to Super Cancel any of your moves into a character's hidden arsenal.
combo at expense of MAX Mode's duration. This allows creating a combo that, [[SomeDexterityRequired if used efficiently with very tricky timing]], can become deadly, turning the flow of a match at a moment's notice. Additionally, if you activate MAX Mode at low health, you can perform a hidden, character-specific Desperation Move (called "[=MAX2=] Move") that is hard to connect but comes handy if you succeed to.



* ActionizedSequel: After some demonstrations in previous NESTS games, ''[=KOF 2002=]'' officially applies Super Cancel to the standard MAX Mode meter, which can shorten the recovery of almost every move (you can even speed up MAX Mode activation ifself). This has opened door for a great number of combos never seen before in the ''KOF'' series.



* TheBusCameBack:
** This is the first time Vice, Mature, Ryuji Yamazaki, Billy Kane, Rugal, and the New Faces Team have been playable since ''VideoGame/TheKingOfFighters98''.

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* TheBusCameBack:
BalanceBuff:
** The original ''[=KOF 2002=]'' temporarily brings back the slight damage of Blow Back Guard Cancel. This was removed again in ''Unlimited Match''.
** Previously, only the defense could Evasion Roll as Guard Cancel, using a Power Gauge stock. In ''2002'', the offense also can Evasion Roll during their attack, also requiring a Power Gauge, which can fake out the defense.
* TheBusCameBack:
This is the first time Vice, Mature, Ryuji Yamazaki, Billy Kane, Rugal, and the New Faces Team have been playable since ''VideoGame/TheKingOfFighters98''.



** Orochi briefly appears as part of Orochi Chris' MAX2.

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** Orochi briefly appears as part of Orochi Chris' MAX2.[=MAX2=].



* DesperationAttack: Known as a "MAX2 Super Special Move", or "MAX2" for short. Each character has one, and it can only be performed if they're in MAX Mode, have 2 bars of meter, and have less than 25% HP remaining.

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* DesperationAttack: Known as a "MAX2 "[=MAX2=] Super Special Move", or "MAX2" "[=MAX2=]" for short. Each character has one, and it can only be performed if they're in MAX Mode, have 2 bars of meter, and have less than 25% HP remaining.



* SuperMovePortraitAttack: All MAX2 moves display a brief cut-in of the user's portrait when they start.

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* SuperMovePortraitAttack: All MAX2 [=MAX2=] moves display a brief cut-in of the user's portrait when they start.

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* ArrangeMode: The console ports introduce three:
**

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* ArrangeMode: The console ports versions introduce three:
** Single Attack is an endless mode where you fight using one character until they're defeated.
** Team Attack is the same as Single Attack, but you use a full team of 3 instead of just one.
** In Time Attack, you're tasked with defeating a certain amount of fighters under a time limit. There are 40 levels, and the number of fighters and the time limit vary with each level.

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Removed: 18

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* ArrangeMode: The console ports introduce three:
**



* SecretCharacter:
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* SecretCharacter:


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* DefeatMeansPlayable: All of the bosses, as well as Geese and Goenitz, can be unlocked by defeating them in battle. Averted in the ''Tougeki'' edition, where they're unplayable without cheats, and the UsefulNotes/{{Steam}} version, where they're unlocked from the start.
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* AbsenteeActor: Orochi Iori is conspicuously absent, even though all of the other console-exclusive characters from ''2002'' made it in.
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** The "Stomp Cancel", a GoodBadBug that allows Kim to link into almost anything from his Haki Kyaku special move, returns in this game.

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** Some of the characters that were PutOnABus for this game appear in the stage backgrounds. For example, Bao and Lin appear in the China stage.



** Activating MAX Mode can act as a LagCancel in and of itself. It can be cancelled into like any other special move, and the animation is quick enough to allow follow-ups.

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** Activating MAX Mode can act as a LagCancel in and of itself. It can be cancelled into like any other special move, and the animation is quick enough to allow for true follow-ups.

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''2002'' returns to the standard 3-vs-3 format present in games before '''99''. Instead of summoning Strikers, each character can spend 1 bar of meter to enter "MAX Mode", which temporarily allows them to cancel special moves into other special moves and super moves. It wears off after a brief period, or if a super is used while it's active.

to:

''2002'' returns to the standard 3-vs-3 format present in games before '''99''. Instead of summoning Strikers, each character you can spend 1 one bar of meter to enter "MAX Mode", which temporarily allows them MAX Mode, allowing you to cancel special moves into other special moves and super moves. It wears off after access a brief period, or if a super is used while it's active.
character's hidden arsenal.



** The UsefulNotes/{{Dreamcast}} version add King and Shingo, who were conspicuously absent in the original arcade version.

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** The UsefulNotes/{{Dreamcast}} version add adds King and Shingo, who were conspicuously absent in the original arcade version.


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* LagCancel:
** MAX Mode grants access to "free cancels", allowing a character to cancel a special move with another special move. Moves that can be free cancelled or free cancelled into vary depending on the character, but anything that isn't a projectile or command grab should work.
** Activating MAX Mode can act as a LagCancel in and of itself. It can be cancelled into like any other special move, and the animation is quick enough to allow follow-ups.
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** This is the first time Vice, Mature, Ryuji Yamazaki, Billy Kane, and the New Faces Team have been playable since ''VideoGame/TheKingOfFighters98''.

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** This is the first time Vice, Mature, Ryuji Yamazaki, Billy Kane, Rugal, and the New Faces Team have been playable since ''VideoGame/TheKingOfFighters98''.



** Due to a bug, May Lee can be juggled after moves that otherwise wouldn't allow it. This allows for combos that otherwise wouldn't be possible, including touch-of-death combos.

to:

** Due to a bug, May Lee can be juggled after moves that otherwise wouldn't allow it. This allows for combos that otherwise wouldn't be possible, don't work on any other character, including touch-of-death combos.



** Krizalid's [[{{Shoryuken}} Rising Dark Moon]] special move can juggle if only the first two hits connect.

to:

** Krizalid's [[{{Shoryuken}} Rising Dark Moon]] special move can juggle if only the first two hits connect. With the right setup, you can do this until either the opponent is KO'd or you mess up the timing and land the final hit.

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* TheBusCameBack:
** This is the first time Vice, Mature, Ryuji Yamazaki, Billy Kane, and the New Faces Team have been playable since ''VideoGame/TheKingOfFighters98''.
* TheCameo:
** Orochi briefly appears as part of Orochi Chris' MAX2.



* CycleOfHurting:
** Krizalid's [[{{Shoryuken}} Rising Dark Moon]] special move can juggle if only the first two hits connect.
** EX Geese has a command normal that puts him in the air, allowing him to follow up with two Double Shippukens. While that on its own isn't impressive, if you fire both Double Shippukens in a specific pattern, you can run up to the opponent and repeat the combo. If you're good enough at it, you can keep this up until the opponent is KO'd.
** Igniz's Sagittarius Blade loops return in this game. He has other specials that can be used to achieve similar results, but using them to loop someone to death is a lot more difficult.



* UpdatedRerelease: The Playstation 2 version received one known as ''King of Fighters 2002: Unlimited Match Tougeki''. It fixes a few bugs that were present in the original release.

to:

* UpdatedRerelease: The Playstation 2 version received one known as ''King of Fighters 2002: Unlimited Match Tougeki''. It fixes a few bugs that were present in the original release.release and removes the bosses from the character select screen.

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* DesperationAttack: Known as a "MAX2 Super Special Move", or "MAX2" for short. Each character has one, and it can only be performed if they're in MAX Mode, have 2 bars of meter, and have less than 25% HP remaining. ​

to:

* CycleOfHurting:
** Angel has an infinite that works on every character and can be started from a number of setups. It requires [[SomeDexterityRequired borderline godlike execution]], but that's the only catch -- it doesn't need MAX Mode or even meter.
** Due to a bug, May Lee can be juggled after moves that otherwise wouldn't allow it. This allows for combos that otherwise wouldn't be possible, including touch-of-death combos.
* DesperationAttack: Known as a "MAX2 Super Special Move", or "MAX2" for short. Each character has one, and it can only be performed if they're in MAX Mode, have 2 bars of meter, and have less than 25% HP remaining.


Added DiffLines:

* EndOfAnEra: This is the last game in the series to use the old ''King of Fighters'' sprite artstyle. Later games would use a different artstyle, or [[VideoGame3DLeap abandon sprite-based graphics entirely]].
* SpritePolygonMix: In the Playstation 2 version, the stage backgrounds are 3D, while the characters are 2D sprites. Averted for all other versions, where both the characters and backgrounds are 2D.
* SuperMovePortraitAttack: All MAX2 moves display a brief cut-in of the user's portrait when they start.
* UpdatedRerelease: The Playstation 2 version received one known as ''King of Fighters 2002: Unlimited Match Tougeki''. It fixes a few bugs that were present in the original release.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kof_2002_k.jpg]]
''The King of Fighters 2002'' is the ninth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on October 10, 2002 before coming to the UsefulNotes/NeoGeo two months later. It was the second game to be published by Eolith after SNK's bankruptcy.

Since the NEST Chronicles concluded in the [[VideoGame/TheKingOfFighters2001 previous game]], ''2002'' brings back most of the cast from previous games, including some who didn't appear during the NEST Chronicles, such as Rugal, who is once again the FinalBoss.

''2002'' returns to the standard 3-vs-3 format present in games before '''99''. Instead of summoning Strikers, each character can spend 1 bar of meter to enter "MAX Mode", which temporarily allows them to cancel special moves into other special moves and super moves. It wears off after a brief period, or if a super is used while it's active.

The game would eventually be ported to the UsefulNotes/{{Dreamcast}}, UsefulNotes/Playstation2, and UsefulNotes/{{Xbox}}, with each port adding new content.

In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and the UsefulNotes/Playstation2, with an international release coming to UsefulNotes/XboxLive in 2010. It adds the rest of the characters that were left out of the original game (Jhun, Xiangfei, Bao, and the Kyo clones from '''99'', Lin and Hinako from ''2000'', Foxy and Heidern from ''2001'', and all bosses from the NESTS Chronicles). In addition, the graphics and soundtrack was completely revamped, and a new character, Nameless, was introduced to replace K9999. It would later be released on UsefulNotes/{{Steam}} on February 27, 2015.
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!!This work shows examples of:
[[foldercontrol]]
[[folder:Tropes in the original ''KOF 2002'']]
* AdaptationExpansion:
** The UsefulNotes/{{Dreamcast}} version add King and Shingo, who were conspicuously absent in the original arcade version.
** The UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}} versions add Orochi Iori, Geese, and Goenitz, who were ported from ''VideoGame/SNKVsCapcomSVCChaos''.
* DesperationAttack: Known as a "MAX2 Super Special Move", or "MAX2" for short. Each character has one, and it can only be performed if they're in MAX Mode, have 2 bars of meter, and have less than 25% HP remaining. ​
[[/folder]]
[[folder:Tropes exclusive to ''Unlimited Match'']]
[[/folder]]

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