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''The King of Fighters 2002'' is the ninth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on October 10, 2002 before coming to the UsefulNotes/NeoGeo two months later. It was the second game to be published by Eolith after SNK's bankruptcy.
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''The King of Fighters 2002'' is the ninth game in ''Franchise/TheKingOfFighters'' series. It was released for arcades on October 10, 2002 before coming to the UsefulNotes/NeoGeo Platform/NeoGeo two months later. It was the second game to be published by Eolith after SNK's bankruptcy.
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The game would eventually be ported to the UsefulNotes/{{Dreamcast}}, UsefulNotes/Playstation2, and UsefulNotes/{{Xbox}}, with each port adding new content.
In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and the UsefulNotes/Playstation2, with an international release coming to UsefulNotes/XboxLive in 2010. It adds the rest of the characters that were left out of the original game (Kasumi, Jhun, Xiangfei, Bao, and the Kyo clones from '''99'', Lin and Hinako from ''2000'', Foxy and Heidern from ''2001'', and all bosses from the NESTS Chronicles). In addition, the graphics and soundtrack was completely revamped, and a new character, Nameless, was introduced to replace K9999. It would later be released on UsefulNotes/{{Steam}} on February 27, 2015.
In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and the UsefulNotes/Playstation2, with an international release coming to UsefulNotes/XboxLive in 2010. It adds the rest of the characters that were left out of the original game (Kasumi, Jhun, Xiangfei, Bao, and the Kyo clones from '''99'', Lin and Hinako from ''2000'', Foxy and Heidern from ''2001'', and all bosses from the NESTS Chronicles). In addition, the graphics and soundtrack was completely revamped, and a new character, Nameless, was introduced to replace K9999. It would later be released on UsefulNotes/{{Steam}} on February 27, 2015.
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The game would eventually be ported to the UsefulNotes/{{Dreamcast}}, UsefulNotes/Playstation2, Platform/{{Dreamcast}}, Platform/Playstation2, and UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, with each port adding new content.
In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and theUsefulNotes/Playstation2, Platform/Playstation2, with an international release coming to UsefulNotes/XboxLive Platform/XboxLive in 2010. It adds the rest of the characters that were left out of the original game (Kasumi, Jhun, Xiangfei, Bao, and the Kyo clones from '''99'', Lin and Hinako from ''2000'', Foxy and Heidern from ''2001'', and all bosses from the NESTS Chronicles). In addition, the graphics and soundtrack was completely revamped, and a new character, Nameless, was introduced to replace K9999. It would later be released on UsefulNotes/{{Steam}} Platform/{{Steam}} on February 27, 2015.
In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and the
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** The UsefulNotes/{{Dreamcast}} version adds King and Shingo, who were conspicuously absent in the original arcade version.
** The UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}} versions add Orochi Iori, Geese, and Goenitz, who were ported from ''VideoGame/SNKVsCapcomSVCChaos''.
** The UsefulNotes/Playstation2 and UsefulNotes/{{Xbox}} versions add Orochi Iori, Geese, and Goenitz, who were ported from ''VideoGame/SNKVsCapcomSVCChaos''.
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** The UsefulNotes/{{Dreamcast}} Platform/{{Dreamcast}} version adds King and Shingo, who were conspicuously absent in the original arcade version.
** TheUsefulNotes/Playstation2 Platform/Playstation2 and UsefulNotes/{{Xbox}} Platform/{{Xbox}} versions add Orochi Iori, Geese, and Goenitz, who were ported from ''VideoGame/SNKVsCapcomSVCChaos''.
** The
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* DefeatMeansPlayable: All of the bosses, as well as Geese and Goenitz, can be unlocked by defeating them in battle. Averted in the ''Tougeki'' edition, where they're unplayable without cheats, and the UsefulNotes/{{Steam}} version, where they're unlocked from the start.
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* DefeatMeansPlayable: All of the bosses, as well as Geese and Goenitz, can be unlocked by defeating them in battle. Averted in the ''Tougeki'' edition, where they're unplayable without cheats, and the UsefulNotes/{{Steam}} Platform/{{Steam}} version, where they're unlocked from the start.
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renamed to Clone Angst
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** Mid Boss 3: '''Team Clones:''' Kusanagi, [[CloningBlues Kyo-1 and Kyo-2]]
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** Mid Boss 3: '''Team Clones:''' Kusanagi, [[CloningBlues Kyo-1 and Kyo-2]]Kyo-2
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** Like ''2001'', ''KOF 2002'' is completely free of Stun, with one exception: Ryo's MAX Super, Tenchi Haohken, makes the opponent dizzy on hit, setting up for another combo. He's the only one who can produce this effect in both the original ''2002'' and ''Unlimited Match''; not even the bosses can do this.
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** Like ''2001'', ''KOF 2002'' is completely free of Stun, with one exception: Ryo's MAX Super, Tenchi Haohken, Ryo's [=MAX2=] (changed to regular MAX Super in ''Unlimited Match''), makes the opponent dizzy on hit, setting up for another combo. He's the only one who can produce this effect in both the original ''2002'' and ''Unlimited Match''; not even the bosses can do this.
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** ''Unlimited Match'' adds back the a slight lag for Guard Cancel Emergency Evasion that was absent in ''2002'', stopping the opponent for a moment while you perform evasive roll as Gaurd Cancel. It's very short, but makes punishing the opponent easier even when their moves are safe on block.
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** From ''[=KOF '99=]'', there is Super Cancel that was available in its Counter Mode, which is now changed in ''2002'' as Free Cancel that can be used via the MAX Mode. ''KOF 2002''[='s=] [=MAX2=] also works similarly to ''[='99=]'', where you could perform a MAX Super with one Power Gauge stock if your health is low enough.
** From ''KOF 2000'', ''2002'' adopts the separation of Normal-only and MAX-only Super Moves. So unlike ''[=KOF '98=]'', MAX Super Move still requires a different command input even if its normal version exists.
** From ''KOF 2001'', ''2002'' follows the rule of depleting an extra Power Gauge if you use a Super Move through Super Cancel. This also applies to MAX Mode activation; you can instantly enter the MAX Mode after your Normal Attack connects and keep your combo streak, at the cost of two Power Gauge stocks instead of one. In addition, some character moves have a Wire effect like in ''2001'', which rebounds the opponent against the wall on hit and sets up for extra combo.
** From ''KOF 2000'', ''2002'' adopts the separation of Normal-only and MAX-only Super Moves. So unlike ''[=KOF '98=]'', MAX Super Move still requires a different command input even if its normal version exists.
** From ''KOF 2001'', ''2002'' follows the rule of depleting an extra Power Gauge if you use a Super Move through Super Cancel. This also applies to MAX Mode activation; you can instantly enter the MAX Mode after your Normal Attack connects and keep your combo streak, at the cost of two Power Gauge stocks instead of one. In addition, some character moves have a Wire effect like in ''2001'', which rebounds the opponent against the wall on hit and sets up for extra combo.
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** From ''[=KOF '99=]'', ''VideoGame/TheKingOfFighters99'', there is Super Cancel that was available in its Counter Mode, which is now changed in ''2002'' as Free Cancel that can be used via the MAX Mode. ''KOF 2002''[='s=] [=MAX2=] also works similarly to ''[='99=]'', where you could perform a MAX Super with one Power Gauge stock if your health is low enough.
** From''KOF 2000'', ''VideoGame/TheKingOfFighters2000'', ''2002'' adopts the separation of Normal-only and MAX-only Super Moves. So unlike ''[=KOF '98=]'', MAX Super Move still requires a different command input even if its normal version exists.
** From''KOF 2001'', ''VideoGame/TheKingOfFighters2001'', ''2002'' follows the rule of depleting an extra Power Gauge if you use a Super Move through Super Cancel. This also applies to MAX Mode activation; you can instantly enter the MAX Mode after your Normal Attack connects and keep your combo streak, at the cost of two Power Gauge stocks instead of one. In addition, some character moves have a Wire effect like in ''2001'', which rebounds the opponent against the wall on hit and sets up for extra combo.
** From
** From
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** In the MAX Mode, you can now always chain any Special Move into Super Moves regardless of whether said Special Move is compatible to Free Cancel in normal state. This makes MAX Mode combos generally more efficient.
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** In the MAX Mode, you can now always chain almost any Special Move into Super Moves regardless of whether said Special Move is compatible to Free Cancel in normal state. This makes MAX Mode combos generally more efficient.
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* RealPlaceBackground: The Korea stage is replaced with Dongdaegu Station, Daegu, which looked almost accurate to [[http://silvermoon.ivyro.net/STORYCRAFT/f-b/b79.png the real-life place]] at the time.
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** When the character's health goes below its threshold required to activate [=MAX2=], its color changes to orange to let you know it's ready.
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** When the character's health goes drops below its threshold required to activate [=MAX2=], its meter color now changes to orange to let you know it's ready.
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** In the MAX Mode, you can always chain any Special Move into Super Moves regardless of whether said Special Move is compatible to Free Cancel in normal state. This makes MAX Mode combos generally more efficient.
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** In the MAX Mode, you can now always chain any Special Move into Super Moves regardless of whether said Special Move is compatible to Free Cancel in normal state. This makes MAX Mode combos generally more efficient.
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** ''Unlimited Match'' adds Geese and Goenitz, PurposelyOverpowered bonus characters found in the console versions of ''2002''. However, Orochi Iori, also found in those games, is absent in ''Unlimited Match''. There're dummied out codes for him inside the game, but it's not functional.
* AntiFrustrationFeatures:
** Instead of the warning system in ''2002'' where the health meter box flashes red when you're low on Guard points, ''Unlimited Match'' uses more detailed Guard Crush meter from ''VideoGame/TheKingOfFightersXI''.
** When the character's health goes below its threshold required to activate [=MAX2=], its color changes to orange to let you know it's ready.
** Instead of the warning system in ''2002'' where the health meter box flashes red when you're low on Guard points, ''Unlimited Match'' uses more detailed Guard Crush meter from ''VideoGame/TheKingOfFightersXI''.
** When the character's health goes below its threshold required to activate [=MAX2=], its color changes to orange to let you know it's ready.
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** In the original ''2002'', [=SDMs=] and [=MAX2's=] always required the MAX Mode to be activated, which'd let the opponent know you're preparing for it and therefore make it hard to connect. In ''Unlimited Match'', both can be used instantly without the MAX Mode by spending three Power Gauge stocks at once. It's a very risky thing to do, but you now have more options to make your [=MAX2=] count.
** The highest health limit for [=MAX2=] to be used is increased from the original ''2002'', from 25% to 30% of a full health.
** The highest health limit for [=MAX2=] to be used is increased from the original ''2002'', from 25% to 30% of a full health.
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** In the original ''2002'', [=SDMs=] and [=MAX2's=] always required the MAX Mode to be activated, which'd let the opponent know you're preparing for it and therefore make it hard to connect. In ''Unlimited Match'', both can be used instantly without the MAX Mode by spending three Power Gauge stocks at once. It's a very risky thing to do, but you now have more options to make your [=MAX2=] count.
** The highest health limit for [=MAX2=] to be usedis increased from the original ''2002'', from 25% to 30% of a full health.health.
** In the MAX Mode, the charge time for ChargeInputSpecial is completely removed. You can immediately perform them, like Heidern's Cross Cutter, by spending the MAX Mode directly.
** In the MAX Mode, you can always chain any Special Move into Super Moves regardless of whether said Special Move is compatible to Free Cancel in normal state. This makes MAX Mode combos generally more efficient.
** The highest health limit for [=MAX2=] to be used
** In the MAX Mode, the charge time for ChargeInputSpecial is completely removed. You can immediately perform them, like Heidern's Cross Cutter, by spending the MAX Mode directly.
** In the MAX Mode, you can always chain any Special Move into Super Moves regardless of whether said Special Move is compatible to Free Cancel in normal state. This makes MAX Mode combos generally more efficient.
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Whip It Good has been disambiguated
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* '''Team K':''' [[NinetiesAntiHero K']], [[{{Cyborg}} Maxima]] and [[WhipItGood Whip]]
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* '''Team K':''' [[NinetiesAntiHero K']], [[{{Cyborg}} Maxima]] and [[WhipItGood Whip]]Whip
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TRS cleanup: Sinkhole
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* '''Team ''VideoGame/ArtOfFighting'':''' [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]] and [[OldMaster Takuma Sakazaki]]
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* '''Team ''VideoGame/ArtOfFighting'':''' [[HeirToTheDojo Ryo Sakazaki]], [[RichIdiotWithNoDayJob Robert Garcia]] Garcia and [[OldMaster Takuma Sakazaki]]
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** The original ''[=KOF 2002=]'' temporarily brings back the slight damage of Blow Back Guard Cancel. This was removed again in ''Unlimited Match''.
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** The original ''[=KOF 2002=]'' ''2002'' temporarily brings back the slight damage of Blow Back Guard Cancel. This was removed would be nerfed again in ''Unlimited Match''.
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** Blow Back Guard Cancel does no damage, as with more recent ''KOF'' games.
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** Blow Back Guard Cancel does no damage, not scale up its damage when it's a counter, as with more recent ''KOF'' games.games.
** Tech Grab has become more strict to perform. You can't tech in Emergency Evasion roll, like in ''[='98 UM=]''. Unlike ''[='98 UM=]'', you can't tech when you're grabbed while doing nonaggressive Special Moves like teleport moves and counter moves. Its escape window is also shorter than ''2002''.
** Tech Grab has become more strict to perform. You can't tech in Emergency Evasion roll, like in ''[='98 UM=]''. Unlike ''[='98 UM=]'', you can't tech when you're grabbed while doing nonaggressive Special Moves like teleport moves and counter moves. Its escape window is also shorter than ''2002''.
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* AdaptedOut: In ''[=KOF '99=]'', Krizalid had a two-phase battle, beginning with his formal NESTS suits before burning them and turning into an SNKBoss in the second round. In ''Unlimited Match'', he burns them as soon as the battle starts, leaving out the first phase (although it makes little difference, as he had barely any Special Move in that form).
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* AdaptedOut: AdaptedOut:
** In ''[=KOF '99=]'', Krizalid had a two-phase battle, beginning with his formal NESTS suits before burning them and turning into an SNKBoss in the second round. In ''Unlimited Match'', he burns them as soon as the battle starts, leaving out the first phase (although it makes little difference, as he had barely any Special Move in thatform).form).
** Although he appeared in the vanilla version, K9999 is rather noticeably absent from the roster of ''Unlimited Match''. Nameless does [[MovesetClone inherit his moveset]], but that's about it.
** In ''[=KOF '99=]'', Krizalid had a two-phase battle, beginning with his formal NESTS suits before burning them and turning into an SNKBoss in the second round. In ''Unlimited Match'', he burns them as soon as the battle starts, leaving out the first phase (although it makes little difference, as he had barely any Special Move in that
** Although he appeared in the vanilla version, K9999 is rather noticeably absent from the roster of ''Unlimited Match''. Nameless does [[MovesetClone inherit his moveset]], but that's about it.
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* PointOfNoContinues: Continues are disabled if you manage to reach [[TrueFinalBoss Omega Rugal]]. Make your only shot count.
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** Many SNK characters, some of who were PutOnABus for this game, appear in the stage backgrounds. For example, Bao and Lin appear in the China stage.
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** Many SNK characters, some of who were PutOnABus for this game, appear in the stage backgrounds. For example, Bao Bao, Lin and Lin Xiangfei appear in the China stage, while Tizoc, Lucky Glauber, Brian Battler and Duck King all show up in the Mexico stage.
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* MegamixGame: Although ''KOF 2002'' is at glance a backtracking to the previous dream match game, ''[=KOF '98=]'', it has some gameplay systems from all of the previous NESTS games.
** From ''[=KOF '99=]'', there is Super Cancel that was available in its Counter Mode, which is now changed in ''2002'' as Free Cancel that can be used via the MAX Mode. ''KOF 2002''[='s=] [=MAX2=] also works similarly to ''[='99=]'', where you could perform a MAX Super with one Power Gauge stock if your health is low enough.
** From ''KOF 2000'', ''2002'' adopts the separation of Normal-only and MAX-only Super Moves. So unlike ''[=KOF '98=]'', MAX Super Move still requires a different command input even if its normal version exists.
** From ''KOF 2001'', ''2002'' follows the rule of depleting an extra Power Gauge if you use a Super Move through Super Cancel. This also applies to MAX Mode activation; you can instantly enter the MAX Mode after your Normal Attack connects and keep your combo streak, at the cost of two Power Gauge stocks instead of one. In addition, some character moves have a Wire effect like in ''2001'', which rebounds the opponent against the wall on hit and sets up for extra combo.
** From ''[=KOF '99=]'', there is Super Cancel that was available in its Counter Mode, which is now changed in ''2002'' as Free Cancel that can be used via the MAX Mode. ''KOF 2002''[='s=] [=MAX2=] also works similarly to ''[='99=]'', where you could perform a MAX Super with one Power Gauge stock if your health is low enough.
** From ''KOF 2000'', ''2002'' adopts the separation of Normal-only and MAX-only Super Moves. So unlike ''[=KOF '98=]'', MAX Super Move still requires a different command input even if its normal version exists.
** From ''KOF 2001'', ''2002'' follows the rule of depleting an extra Power Gauge if you use a Super Move through Super Cancel. This also applies to MAX Mode activation; you can instantly enter the MAX Mode after your Normal Attack connects and keep your combo streak, at the cost of two Power Gauge stocks instead of one. In addition, some character moves have a Wire effect like in ''2001'', which rebounds the opponent against the wall on hit and sets up for extra combo.
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TRS cleanup
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* AbsenteeActor: Orochi Iori is conspicuously absent, even though all of the other console-exclusive characters from ''2002'' made it in.
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Loads And Loads Of Characters is no longer a trope
Deleted line(s) 104 (click to see context) :
* LoadsAndLoadsOfCharacters: The ''KOF'' series was always a pioneer of this in fighting game genre, but it's at its peak in ''Unlimited Match''; at 66 characters (58 if you excluded boss characters that aren't allowed in a match), this has the largest roster of any game in the series.
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Changed line(s) 83 (click to see context) from:
** Like ''2001'', ''KOF 2002'' is completely free of Stun, with one exception: Ryo's MAX Super, Tenchi Haohken, makes the opponent dizzy on hit, setting up for another combo. He's the only one who can produce this effect in both the original ''2002'' and ''Unlimited Match''.
to:
** Like ''2001'', ''KOF 2002'' is completely free of Stun, with one exception: Ryo's MAX Super, Tenchi Haohken, makes the opponent dizzy on hit, setting up for another combo. He's the only one who can produce this effect in both the original ''2002'' and ''Unlimited Match''.Match''; not even the bosses can do this.
* AdaptedOut: In ''[=KOF '99=]'', Krizalid had a two-phase battle, beginning with his formal NESTS suits before burning them and turning into an SNKBoss in the second round. In ''Unlimited Match'', he burns them as soon as the battle starts, leaving out the first phase (although it makes little difference, as he had barely any Special Move in that form).
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* LoadsAndLoadsOfCharacters: The ''KOF'' series was always a pioneer of this in fighting game genre, but it's at its peak in ''Unlimited Match''; At 66 characters (58 if you excluded boss characters that aren't allowed in a match), this has the largest roster of any game in the series.
to:
* LoadsAndLoadsOfCharacters: The ''KOF'' series was always a pioneer of this in fighting game genre, but it's at its peak in ''Unlimited Match''; At at 66 characters (58 if you excluded boss characters that aren't allowed in a match), this has the largest roster of any game in the series.series.
* MechanicallyUnusualFighter: Original Zero can still summon his Strikers just like in ''2001'', even though the Striker system was removed since the original ''2002''. Also, it still doesn't spend a Power Gauge stock.
* MechanicallyUnusualFighter: Original Zero can still summon his Strikers just like in ''2001'', even though the Striker system was removed since the original ''2002''. Also, it still doesn't spend a Power Gauge stock.
* NostalgiaLevel: Every NESTS boss gets their own level from their games when they're fought as a final boss in the arcade mode. Omega Rugal from ''2002'' also gets one, although it's based on the Sky Noah from ''2002''[='s=] console versions and not the ransacked airship from the arcade version.
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** EX Robert uses his ChargeInputSpecial-based moveset from '''99'' and ''2000''
to:
** EX Robert uses his ChargeInputSpecial-based moveset from '''99'' and ''2000''''2000''.
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* SpritePolygonMix: In the Playstation 2 version, the stage backgrounds are 3D, while the characters are 2D sprites. Averted for all other versions, where both the characters and backgrounds are 2D.
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* SpritePolygonMix: In the Playstation [=PlayStation=] 2 version, the stage backgrounds are 3D, while the characters are 2D sprites. Averted for all other versions, where both the characters and backgrounds are 2D.
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* AllThereInTheManual: Unlike ''[='98 UM=]'', ''Unlimited Match''[='s=] promotional materials do have some elaborate story concerning Nameless. However, because this is still a dream match game with few cutscenes, very little of his backstory is reflected in this game except for some battle intros and win quotes.
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* NoEnding: Nameless is an original character created specifically for ''Unlimited Match'' and has a few sub-plots concerning his creator, NESTS, and his love interest, Isolde. However, as a dream match game, ''Unlimited Match'' has no ending cutscene for him at all, leaving them unresolved.
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Changed line(s) 10,11 (click to see context) from:
In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and the UsefulNotes/Playstation2, with an international release coming to UsefulNotes/XboxLive in 2010. It adds the rest of the characters that were left out of the original game (Jhun, Xiangfei, Bao, and the Kyo clones from '''99'', Lin and Hinako from ''2000'', Foxy and Heidern from ''2001'', and all bosses from the NESTS Chronicles). In addition, the graphics and soundtrack was completely revamped, and a new character, Nameless, was introduced to replace K9999. It would later be released on UsefulNotes/{{Steam}} on February 27, 2015.
to:
In 2009, SNK Playmore released a VideoGameRemake, ''The King of Fighters 2002: Unlimited Match'', for arcades and the UsefulNotes/Playstation2, with an international release coming to UsefulNotes/XboxLive in 2010. It adds the rest of the characters that were left out of the original game (Jhun, (Kasumi, Jhun, Xiangfei, Bao, and the Kyo clones from '''99'', Lin and Hinako from ''2000'', Foxy and Heidern from ''2001'', and all bosses from the NESTS Chronicles). In addition, the graphics and soundtrack was completely revamped, and a new character, Nameless, was introduced to replace K9999. It would later be released on UsefulNotes/{{Steam}} on February 27, 2015.
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Changed line(s) 41 (click to see context) from:
** '''Team Masters:''' [[ColonelBadass Heidern]], Takuma and Chin
to:
** '''Team Masters:''' [[ColonelBadass Heidern]], Takuma Sakazaki and ChinChin Gentsai
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** '''Single Entry:''' Geese Howard (regular and Nightmare version) and Goenitz.
to:
** '''Single Entry:''' Geese Howard (regular and Nightmare version) and Goenitz.
Leopold Goenitz
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** Mid-Boss 1: Nameless - A clone of Kyo who can wield both fire and ice [[note]]He was meant to replace K9999 with this game being his debut.[[/note]]
to:
** Mid-Boss 1: Nameless [[SuspiciouslySimilarSubstitute Nameless]] - A clone of Kyo who can wield both fire and ice [[note]]He was meant to replace K9999 with this game being his debut.[[/note]]
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** Mid Boss 3: '''Team Clones:''' Kusanagi, Kyo-1 and Kyo-2
** Final: Depending on your rank you can either fight Krizalid, Clone Zero, Original Zero, Igniz or Omega Rugal
** Final: Depending on your rank you can either fight Krizalid, Clone Zero, Original Zero, Igniz or Omega Rugal
to:
** Mid Boss 3: '''Team Clones:''' Kusanagi, [[CloningBlues Kyo-1 and Kyo-2
Kyo-2]]
** Final: Depending on your rank you can either fightKrizalid, [[IAmNotLeftHanded Krizalid]], [[TheStarscream Clone Zero, Zero]], [[NobleDemon Original Zero, Igniz Zero]], [[BigBad Igniz]] or Omega Rugal
** Final: Depending on your rank you can either fight
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** [[KidAppealCharacter Bao]] replaces Chin on Team ''PsychoSoldier''
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** [[KidAppealCharacter Bao]] replaces Chin on Team ''PsychoSoldier''''VideoGame/PsychoSoldier''