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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.

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* AwesomeButImpractical: The [[HomingProjectile Seeker]] special weapon. It launches too two extremely fast homing missiles that do very good damage, but uses up a whopping ''120'' chips per shot at level 3, which is roughly four times more than most other weapons.

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* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.



* HitboxDissonance: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still NintendoHard in spite of this says something.
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* BossRush: "Corridor 21", and "TGL mode", which puts you through only the flying stages.

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* BossRush: "Corridor 21", and "TGL mode", "Arcade Mode", (password 'TGL') which puts you through only the flying stages.
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The game is about a [[RobotGirl female robot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.

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The game is about a [[RobotGirl female robot]], aerobot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[ColonyDrop crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.
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* SoundTest: Not accessible from within the game itself (or even from the main menu screen), but there is a button combination that will let you access the sound test mode. This includes every piece of music and every sound effect in the game.
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* ClippedWingAngel: On flying stages, many bosses start to agressively throw mooks at you after [[TurnsRed turning red]], giving you an opportunity to rack up much needed HP and power chips. In fact, the Corridor 8 boss is so hard to beat mainly because at one point he ''stops'' making mooks, leaving you without means to restore your health or refill a secondary weapon.
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** TheVeryDefinitelyFinalDungeon: Corridor 21, which exists in a previously empty room back in Area 0 after all 10 main corridors have been finished.
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* ViolationOfCommonSense: In the Organic Corridors, there's a small green eye enemy that's NighInvulnerable, and absorbs pretty much all your weapons except the [[SmartBomb Enemy Eraser]]. To beat it... you need to run into it, which kills it instantly. This is probably the last thing one would do, given that enemies deal pretty painful CollisionDamage at this point.

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* ViolationOfCommonSense: In the Organic Corridors, there's a small green eye enemy that's NighInvulnerable, and absorbs pretty much all your weapons except the [[SmartBomb Enemy Eraser]]. To beat it... you need to run into it, which kills it instantly. This is instantly without harming you. It's probably the last thing one would do, given that enemies deal pretty painful CollisionDamage at this point.
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* ViolationOfCommonSense: In the Organic Corridors, there's a small green eye enemy that's NighInvulnerable, and absorbs pretty much all your weapons except the [[SmartBomb Enemy Eraser]]. To beat it... you need to run into it, which kills it instantly. This is probably the last thing one would do, given that enemies deal pretty painful CollisionDamage at this point.
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and ShootEmUp created by {{Compile}} and published by Creator/{{Irem}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
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Test done. Carry on.


* GodDamnBats
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* GoddamnedBats

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* GoddamnedBats
GodDamnBats
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This is just a test.

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* GoddamnedBats
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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and [[ShootEmUps Shoot Em Up]] created by {{Compile}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

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''The Guardian Legend'' (known as ''Guardic Gaiden'' in Japan) was a hybrid ActionGame and [[ShootEmUps Shoot Em Up]] ShootEmUp created by {{Compile}} for the NintendoEntertainmentSystem. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

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Removed natter. Expanded on the Underground Monkey trope.


** Which is strange, as other counters go up to 9,999,990 (score) and 9,999 (chips).



* UndergroundMonkey: LOTS of enemies, including some bosses.

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* UndergroundMonkey: LOTS of enemies, including some bosses. The strangest example of this trope is in the Organic corridors. Accompanying the eyeball enemies and annoying green squid-like enemies that absorb all of your firepower are palette swapped enemies from the Water and Forest regions, so you end up fighting mushrooms and sea creatures at the same time as eyeballs.

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Adding a description and stinger.


[[DescribeTopicHere If someone is reading this... I must have failed.]]



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I hope this page will not be read by anyone... [[TVTropesWillRuinYourLife it will mean that I have failed]].
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* EveryTenThousandPoints: The game rewards high scores by increasing you health meter every so many points, starting at 30,000 points. At the same time, the game will '''crash''' if you reach the score's {{cap}}.

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* EveryTenThousandPoints: The game rewards high scores by increasing you your health meter every so many points, starting at 30,000 points. At the same time, the game will '''crash''' if you reach the score's {{cap}}.
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* Oculothorax: While eyes are a pravalent theme among many bosses, special mention goes to Optomon, who is a giant eye wrapped in tentacles.

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* Oculothorax: {{Oculothorax}}: While eyes are a pravalent theme among many bosses, special mention goes to Optomon, who is a giant eye wrapped in tentacles.
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* CoversAlwaysLie: The North American box art for the game, shown above, has pretty much nothing to do with the game. The European box art ([[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg seen here]]) and the Japanese box art ([[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-japanese-box_4961.jpg seen here]]) are slightly better in that it they least show a RobotGirl, even if said girl looks nothing like the protagonist. Pretty much the only thing either the American or European covers get right is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.

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* CoversAlwaysLie: The North American box art for the game, shown above, has pretty much nothing to do with the game. The European box art ([[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg seen here]]) and the Japanese box art ([[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-japanese-box_4961.jpg seen here]]) are slightly better in that it they least show a RobotGirl, even if said girl looks nothing like the protagonist. Pretty much the only thing either the American or European covers get right is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.

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* CoversAlwaysLie: The North American boxart for the game, shown above, has pretty much nothing to do with the game. The European boxart, [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg seen here]], is slightly better in that it at least shows a RobotGirl, even if said girl looks nothing like the protagonist. Pretty much the only thing either cover gets right is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.

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* CoversAlwaysLie: The North American boxart box art for the game, shown above, has pretty much nothing to do with the game. The European boxart, [[http://static.box art ([[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg seen here]], is here]]) and the Japanese box art ([[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-japanese-box_4961.jpg seen here]]) are slightly better in that it at they least shows show a RobotGirl, even if said girl looks nothing like the protagonist. Pretty much the only thing either cover gets the American or European covers get right is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.

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* RandomDrop: One of the most important mechanics of the game.

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* RandomDrop: One of the While most important mechanics of the game.items are earned, enemies and even destroyed projectiles can drop chips, health, and Enemy Erasers.



* PowersOfTwoMinusOne: The "count" display will only go up to 255.

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* PowersOfTwoMinusOne: The "count" (or remaining secondary weapon shots) display will only go up to 255.



* ShootOutTheLock: You have to do this for Corridor [[spoiler: 1 by shooting out the gate]], Corridor [[spoiler: 5 by shooting out the corridor display panel]], and Corridor [[spoiler: 6 by using a special weapon on the gate.]]


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* ShootOutTheLock: You have to do this for several Corridors. [[spoiler: Corridor 1 by shooting out the gate, Corridor 5 by shooting out the corridor display panel, and Corridor 6 by using a special weapon on the gate. In an interesting inversion, you open Corridor 8 by setting your secondary weapon to "No Use" and attempting to fire it.]]
* SiliconBasedLife: Some of the enemies, particularly in the Crystal region.

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* {{Cyclops}}: You can see a few of these in the game, but Fleepa and Optomon are the most glaring examples. (Puns fully intended.)



* MinusWorld: The "[[FanNickname Lost Frontier]]" - a region outside the playable bounds of the game, which is accessible by putting in certain passwords. It's a glitchy region where new rooms are all randomly generated and should be traversed with caution as it is entirely possible for a new room to generate without an exit.



* Oculothorax: While eyes are a pravalent theme among many bosses, special mention goes to Optomon, who is a giant eye wrapped in tentacles.



* PasswordSave: Deemed on of the flaws of the game, the password system is overly complicated and long.

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* PasswordSave: Deemed on one of the flaws of the game, game; the password system is overly complicated passwords are 32 characters long, including both upper and long.lower case letters, numbers, and even a couple of punctuation marks.



** GreenHillZone: Area 0, which is also the HubLevel.

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** GreenHillZone: Area 0, which is also the HubLevel.HubLevel and the NoobCave.



** TheLostWoods: Areas 3 and 4, the Forest region. Given their oddly geometric shapes, the foliage here may also be MechanicalLifeforms.
** DugTooDeep: Areas 5 and 6, the Crystal region, which has the appearance of some sort of mine.

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** TheLostWoods: Areas 3 and 4, the Forest region. Given their oddly geometric shapes, the foliage here may also be MechanicalLifeforms.
MechanicalLifeforms or SiliconBasedLife.
** DugTooDeep: Areas 5 and 6, the Crystal region, which has the appearance of some sort of a crystal mine.


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** MinusWorld: The "[[FanNickname Lost Frontier]]" - a region outside the playable bounds of the game, which is accessible by putting in certain passwords. It's a glitchy region where new rooms are all randomly generated and should be traversed with caution as it is entirely possible for a new room to generate without an exit.


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* WhereItAllBegan: The entrance for the final Corridor is actually in Area 0, in a room which was previously empty.

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[[caption-width-right:220:[[CoversAlwaysLie Pretty much the only thing this cover gets right]] is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.[[note]]32 characters long, case sensitive, and including numbers![[/note]]]]

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[[caption-width-right:220:[[CoversAlwaysLie Pretty much the only thing this cover gets right]] is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.[[note]]32 characters long, case sensitive, and including numbers![[/note]]]]



* CoversAlwaysLie: The North American boxart for the game, shown above, has pretty much nothing to do with the game. The European boxart, [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg seen here]], is slightly better in that it at least shows a RobotGirl, even if said girl looks nothing like the protagonist.

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* CoversAlwaysLie: The North American boxart for the game, shown above, has pretty much nothing to do with the game. The European boxart, [[http://static.tvtropes.org/pmwiki/pub/images/guardian-legend-european-box_7490.jpg seen here]], is slightly better in that it at least shows a RobotGirl, even if said girl looks nothing like the protagonist. Pretty much the only thing either cover gets right is the phrase "[[PasswordSave Includes Password Feature]]". Oh, ''boy'' does this game include a password feature.



* TheLostWoods: The forest labyrinth area as well as the forest corridors.



* TheMaze: The Labyrinth is this.



* UnderTheSea: The Water area (although interestingly, some of the Water bosses are recycled for ''other'' areas).

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* VideoGameSettings:
** GreenHillZone: Area 0, which is also the HubLevel.
**
UnderTheSea: The Water area (although interestingly, some of Areas 1 and 2, the Water region. The Labyrinth may be in a dry space since it has non-aquatic enemies, but the Corridors are clearly underwater, full of fish and other underwater enemies, and the bosses are recycled for ''other'' areas).giant cyclopean sharks, octopi, and an irate crayfish.
** TheLostWoods: Areas 3 and 4, the Forest region. Given their oddly geometric shapes, the foliage here may also be MechanicalLifeforms.
** DugTooDeep: Areas 5 and 6, the Crystal region, which has the appearance of some sort of mine.
** WombLevel: Areas 7 and 8, the Organic region. The walls are meat and the Corridors are full of [[EyeScream eyeballs]].
** ShiftingSandLand: Areas 9 and 10, the Wasteland region. It's dusty and cracked and colored like sand. Also, full of bones.



* WombLevel: The Organic area corridors.

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* DungeonShop: The giant Blue Landers you come across in the game either own these or operate PasswordSave rooms. Some of the Lander shopkeepers offer a choice of three purchases, only one of which you're allowed to have. (Though there is an [[GoodBadBugs exploit]] that allows you to take all three if you can pull it off properly.)

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* DifficultySpike: Although the game starts difficult, it takes a huge leap once the player arrives in the [[WombLevel Organic]] region, particularly Area 8. This is where [[SmartBomb Enemy Erasers]] begin to become an essential tool for surviving the Corridors, [[BossInMookClothing former mini-bosses]] start roaming the halls of the Labyrinth, and upgrades become few and far between. The game then takes ''another'' huge leap in difficulty once the player reaches the Wasteland region, where even regular enemies you've been wasting with ease since the beginning suddenly get way more health and way more damage.
* DungeonShop: The giant Blue Landers you come across in the game either own these or operate PasswordSave rooms. Some of the Lander shopkeepers offer a choice of three purchases, but you can only take one of which you're allowed to the items they have. (Though there is an [[GoodBadBugs exploit]] that allows you to take all three if you can pull it off properly.)

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* DungeonShop: The giant Blue Landers you come across in the game either own these or operate PasswordSave rooms. Some of the Lander shopkeepers offer a choice of three purchases, only one of which you're allowed to have. (Though there is an [[GoodBadBugs exploit]] that allows you to take all three if you can pull it off properly.)



* GuideDangIt: Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant blue lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.

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* GuideDangIt: Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant blue lander Blue Lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.



* KillItWithFire: The Fireball weapon. [[InfinityPlusOneSword Especially at max level, when it can cause massive damage AND destroy enemy attacks]].

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* KillItWithFire: The Fireball weapon. [[InfinityPlusOneSword Especially at max level, when it can cause massive damage AND destroy normally un-destroyable enemy attacks]].projectiles]].


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* SeriesMascot: Red and Blue Landers are Compile's company mascots and recurring characters in their games.
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* DestructibleProjectiles: Most enemy projectiles can be destroyed, and you can even get random drops from them. The few enemies whose projectiles can't be shot out of the air tend to be among the most difficult in the game.

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* DestructibleProjectiles: Most All enemy projectiles can be destroyed, destroyed and you can even get random drops from them. them, though some projectile types require special weapons to destroy. The few enemies whose projectiles can't be easily shot out of the air by your main gun tend to be among the most difficult in the game.
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* BonusDungeon: Corridors 11-20 are not actually necessary to complete the game; corridors 1-10 are the ones that give you keys and are required to open the final corridor 21. That said, the bonus items you get for completing the other 10 corridors will definitely help.
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I was confusing two different weapons together.


** The Spiral Shot, also called the Repeller. It creates a spinning energy ball around the Guardian which, at higher levels, slowly moves forward as it spins around. As pointed out by Creator/LordKaT in one episode of ''Until We Win'' (in which he referred to it as "the circle cannon") it can be used to beautiful effect against bosses as it spins around slowly on top of them to rack up hit after hit after hit.
** The Fireball weapon can be hard to use due to being a PainfullySlowProjectile, but does large amounts of damage and makes the Optomon bosses trivially easy by burning up the tentacle lines they shoot at you.

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** The Spiral Shot, also called the Repeller. It creates a spinning energy ball around the Guardian which, at higher levels, which slowly moves forward as it spins around. As pointed out by Creator/LordKaT in one episode of ''Until We Win'' (in which he referred to it as "the circle cannon") it can be used to beautiful effect against bosses as it spins around slowly on top of them to rack up hit after hit after hit.
** The Fireball weapon can be hard to use due to being a PainfullySlowProjectile, but does large amounts of damage and makes the Optomon bosses trivially easy easier by burning up the tentacle lines they shoot at you.
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* MinusWorld: The "[[FanNickname Lost Frontier]]" - a region outside the playable bounds of the game, which is accessible by putting in certain passwords. It's a glitchy region where new rooms are all randomly generated and should be traversed with caution as it is entirely possible for a new room to generate without an exit.
Is there an issue? Send a MessageReason:
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* GuideDangIt: Corridor 4 caused a lot of players trouble. For that corridor the only hint given on how to open the gate was "Ask the round creature for help." Most players quickly realized the "round creature" was a giant blue lander who operated a DungeonShop nearby, but what they didn't know was that "asking for help" meant leaving and re-entering the room a large number of times, with no text or indication that it's helping at all, until eventually the Lander tells you he'll help.


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* NintendoHard: This is one of the more infamous games among NES fans. Some of the later corridor bosses are downright ''brutal''.

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