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** Even WORSE if party members have Stars of the Sisterhood, which turns health into one giant symbiotic life bar. Did your friend get pinned down in an area you can't reach? You might not be able to save him, but at least you can ''enjoy dying together''!
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: ''VideoGame/Left4Dead'' meets ''TabletopGame/{{Warhammer}}'', natch. The inspiration is clear, but Vermintide manages to put its own spin on things quite nicely; aside from the melee focus, each special has quirks that make it subtly different from the ones that ''Left 4 Dead'' veterans are familiar with.

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** A bit more complicated; she takes no damage from casting until she exceeds her heat tolerance, at which point she drops instantly. She also slowly disperses her heat at all times. Below about 1/3 of her maximum heat, she can choose to disperse heat rapidly with no risk. Above this, it's ''venting'' heat rapidly that damages her. Slowly losing heat does no damage. This is a PragmaticAdaptation of the treacherous Winds of Magic of the Warhammer world.

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** A bit more complicated; she takes no damage from casting until she exceeds her heat tolerance, at which point she drops instantly. She also slowly disperses her heat at all times. Below about 1/3 of her maximum heat, she can choose to disperse vent heat rapidly with no risk. Above this, it's ''venting'' heat rapidly that damages her. she can still vent, but it'll deal a small amount of damage to her (but with no RegeneratingHealth, it adds up). Slowly losing heat still does no damage. This is a PragmaticAdaptation of the treacherous Winds of Magic of the Warhammer world.world.
* CasualDangerDialogue: All the heroes, all the time, up to the point of snarking at their allies when downed or reprimanding each other for stealing all the kills. The one exception is the odd complaining low health characters occasionally do and the concern the others show in return.

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* FriendlyFireproof: From Hard and below, this is played straight- characters' ranged attacks and bombs will not hurt each other. On Nightmare and above, this is averted, just like in Left 4 Dead's [[HarderThanHard Expert]] difficulty.

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* FriendlyFireproof: From Hard and below, this is played straight- straight - characters' ranged attacks and bombs will not hurt each other. On Nightmare and above, this is averted, just like in Left 4 Dead's [[HarderThanHard Expert]] difficulty.difficulty - the swings of melee weapons are still safe, but all ranged weapons and bombs will deal a small but not insignificant amount of damage to friendlies.
** A certain trinket increases the explosion radius of the equipped character's bombs, but also makes them FriendlyFireproof even on Nightmare and up.

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The game currently consists of a sixteen map adventure mode (with three being DLC) and a Last Stand mode, both with five ranges of difficulties to choose from. All of these can be played either solo with AI Bots, or cooperatively with both friends and strangers. It makes absolutely zero apologies for being heavily inspired by ''VideoGame/Left4Dead'', so anyone a fan of [=L4D=] will most likely enjoy ''Vermintide''.

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The game currently consists of a sixteen twenty-one map adventure mode (with three eight being DLC) and a Last Stand mode, both with five ranges of difficulties to choose from. All of these can be played either solo with AI Bots, or cooperatively with both friends and strangers. It makes absolutely zero apologies for being heavily inspired by ''VideoGame/Left4Dead'', so anyone a fan of [=L4D=] will most likely enjoy ''Vermintide''.


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* InterestingSituationDuel: One of the DLC maps had you adjusting steam valves as you fight off hordes of Skaven. The more valves you release, the worse the visibility becomes.

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* HufflepuffHouse: The Skaven in this game are primarily from Clan Fester. The only other notable mention of them is the ''Uniforms & Heraldry'' pictorial book Creator/GamesWorkshop published to give tabletop players army theme and colouring ideas. Their only information there was their clan name, colours, and that they were a thrall clan under the much more powerful [[PlagueMaster Clan Pestilens]]. Lore entries within this game give them a bit more fleshing out.



'''Saltzpyre:''' I don't drink this out of thirst.

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'''Saltzpyre:''' I don't drink this out of thirst.\\
'''Kruber:''' I wish you were an ale!
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* LastNameBasis: Markus Kruber's first name is almost never spoken aloud in-game. The same would normally be true for Victor Saltzpyre, except Sienna sometimes calls him "Victor" as a gesture of playful disrespect.
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* DoomedByCanon: The game can quickly be summarized as "What would you get if you set ''VideoGame/Left4Dead'' in the {{Warhammer}} universe, with the skaven serving as the opposition?" The answer is doomed protagonists as the Warhammer world was destroyed by Chaos, then reforged into ''TabletopGame/WarhammerAgeOfSigmar''.

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* DoomedByCanon: The game can quickly be summarized as "What would you get if you set ''VideoGame/Left4Dead'' in the {{Warhammer}} TabletopGame/{{Warhammer}} universe, with the skaven serving as the opposition?" The answer is doomed protagonists as the Warhammer world was destroyed by Chaos, then reforged into ''TabletopGame/WarhammerAgeOfSigmar''.



* {{Expy}}: Quite a number of the special Skaven take their mechanics from the Infected from the ''VideoGame/Left4Dead'' series and their identities from units in the Skaven Army Book from {{Warhammer}}, resulting in a hybrid that puts a new spin on the specials, and makes for good gameplay without deviating from canon much:

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* {{Expy}}: Quite a number of the special Skaven take their mechanics from the Infected from the ''VideoGame/Left4Dead'' series and their identities from units in the Skaven Army Book from {{Warhammer}}, TabletopGame/{{Warhammer}}, resulting in a hybrid that puts a new spin on the specials, and makes for good gameplay without deviating from canon much:
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* LastStand: The aptly-named Last Stand mode, where the player must defend themselves themselves from increasingly numerous and difficult hordes of Skaven until they fall.
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* AprilFoolsDay: The devs teased [[https://www.youtube.com/watch?v=wu9Pe7fp0qs a video]] of "Death Wish Mode", a [[HarderThanHard harder-than-Cataclysm]] difficulty where all the mobs are replaced with hordes of Stormvermin, Elite Skaven, and Rat Ogres.

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* AprilFoolsDay: The devs teased [[https://www.youtube.com/watch?v=wu9Pe7fp0qs a video]] of "Death Wish Mode", a [[HarderThanHard harder-than-Cataclysm]] difficulty where all the mobs are replaced with hordes of Stormvermin, Elite Skaven, and Rat Ogres. It turned out to be an April Fools' joke... until somebody made an actual mod for a difficulty like that.
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* AprilFoolsDay: The devs teased [[https://www.youtube.com/watch?v=wu9Pe7fp0qs a video]] of "Death Wish Mode", a [[HarderThanHard harder-than-Cataclysm]] difficulty where all the mobs are replaced with hordes of Stormvermin, Elite Skaven, and Rat Ogres.
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** The Bolt Staves act in an extremely similar fashion, except without the ammo restriction (which is traded off for the aforementioned {{Overheating}}) and with the arrow replaced with a fiery spear.
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* BoomHeadshot: Many weapons dish out extra damage with headshots. Also, headshots are the only way to harm armored enemies without using armor piercing attacks.
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Obviously there are still survivors left, because the missions are all about doing things for them: Getting them food and supplies, protecting their wells, etc, etc. That's not for the sake of protecting empty buildings. If there was no else in the town left alive, why fight to defend it? The heroes would just leave if that was the case.


* ThrivingGhostTown: Ubersreik appears to be completely empty in all the levels that take place in it. You never see any towns people at any point in the game. Then again, considering the extent of the Skaven invasion...your group may be all that's left.

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* ThrivingGhostTown: Ubersreik appears to be completely empty in all the levels that take place in it. You never see any towns people at any point in the game. Then again, considering the extent of the Skaven invasion...your group may be all that's left.
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* ThrivingGhostTown: Ubersreik appears to be completely empty in all the levels that take place in it. You never see any towns people at any point in the game.

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* ThrivingGhostTown: Ubersreik appears to be completely empty in all the levels that take place in it. You never see any towns people at any point in the game. Then again, considering the extent of the Skaven invasion...your group may be all that's left.
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* AmmunitionBackpack: Ratling gunners wear these.
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* EarlyGameHell: The crappy starting equipment, lack of checkpoints, rarity of healing items, and lack of knowledge on how to handle special enemies can make this game quite difficult for new players, even on normal difficulty. Particularly if they can't find an experienced team to join.
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* ThrivingGhostTown: Ubersreik appears to be completely empty in all the levels that take place in it. You never see any towns people at any point in the game.
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* LadyOfWar: Kerillian
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* DistressBall: Despite having edged weapons, the main characters are somehow rendered completely helpless whenever a packmaster puts a rope around their neck.
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* DoomedByCanon: The game can quickly be summarized as "What would you get if you set ''VideoGame/Left4Dead'' in the {{Warhammer}} universe, with the skaven serving as the opposition?" The answer is doomed protagonists as the Warhammer world was destroyed by Chaos, then reforged into WarhammerAgeOfSigmar.
** Somewhat averted due to WarhammerAgeOfSigmar saying that quite a few people managed to escape the doomed universe and settle into the new universe created by Sigmar.

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* DoomedByCanon: The game can quickly be summarized as "What would you get if you set ''VideoGame/Left4Dead'' in the {{Warhammer}} universe, with the skaven serving as the opposition?" The answer is doomed protagonists as the Warhammer world was destroyed by Chaos, then reforged into WarhammerAgeOfSigmar.
''TabletopGame/WarhammerAgeOfSigmar''.
** Somewhat averted due to WarhammerAgeOfSigmar ''TabletopGame/WarhammerAgeOfSigmar'' saying that quite a few people managed to escape the doomed universe and settle into the new universe created by Sigmar.
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* CannonFodder: The regular Skaven troops are pretty much one hit kills, and their purpose, other than swarming the players with their vast numbers, are to serve as distractions for the elite Skaven units.

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* CannonFodder: The On easier difficulties, the regular Skaven troops are pretty much one hit kills, and their purpose, other than swarming the players with their vast numbers, are to serve as distractions for the elite Skaven units. On the HarderThanHard difficulties, the horde of common rats is far deadlier. On Cataclysm, a horde of clan rats can take the player from full health to dead in about five seconds. Skaven slaves, on the other hand, are almost always one-hit polykills, though even their damage output is fearsome on Nightmare and Cataclysm.
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* PinnedToTheWall: The fate of many Skaven when arrows start flying. It happens quite often as long as the wall is somewhat behind the killed target, suggesting that RuleOfCool was the goal.
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* DoomedByCanon: The game can quickly be summarized as "What would you get if you set Left4Dead in the {{Warhammer}} universe, with the skaven serving as the opposition?" The answer is doomed protagonists as the Warhammer world was destroyed by Chaos, then reforged into WarhammerAgeOfSigmar.

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* DoomedByCanon: The game can quickly be summarized as "What would you get if you set Left4Dead ''VideoGame/Left4Dead'' in the {{Warhammer}} universe, with the skaven serving as the opposition?" The answer is doomed protagonists as the Warhammer world was destroyed by Chaos, then reforged into WarhammerAgeOfSigmar.

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Fact correction on grimoires. Long missions always have two grimoires, three tomes. Short missions always have zero and zero.


* MaximumHPReduction: Picking up a Grimoire ensures that you will get a cursed die for the Loot Game, which has a 100% chance of coming up with a face. The catch? Your entire team gets their maximum health reduced by about a third per Grimoire picked up. Most missions have at least one grimoire; a few of them have ''two''.

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* MaximumHPReduction: Picking up a Grimoire ensures that you will get a cursed die for the Loot Game, which has a 100% chance of coming up with a face. The catch? Your entire team gets their maximum health reduced by about a third per Grimoire picked up. Most missions have at least one grimoire; up (or a few of them have ''two''.sixth if wearing a certain trinket).
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* TakingYouWithMe: If the Bright Wizard is in a tight spot, then a possible tactic is to deliberately overheat herself to the point of exploding. The explosion radius is massive and does lots of damage, but it will obviously down her immediately. Make sure your teammates can get you back up quickly if you try this!

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* {{Overheating}}: The Bright Wizard's spells cause a heat meter to increase, while not using them or venting it out will decrease it. If it gets too high she'll literally start burning herself up, and if it reaches max she explodes.


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* OhMyGods: Pretty much the entire party of heroes gets in on this;
** '''Victor''' frequently peppers his speech with references to [[DeityOfHumanOrigin Sigmar]], requesting his benedictions and dedicating deeds in his name.
--> "Sigmar bless this ravaged body!"
** '''Kruber''' likewise invokes Sigmar, but also occasionally Taal (an older human god of nature) and Shallya (mostly when finding healing supplies).
--> "Taal blessed your aim!"
** '''Bardin''' invokes the name of Valaya, a dwarfen goddess of hearth and healing, most often when spotting a special or when a teammate gets a headshot.
--> "Valaya's Radiant Helm, you've a good eye!"
** '''Kerillian''' of course turns to Lileath in dire times, asking her to watch over the party.
** Finally, '''Sienna''' will instead refer to the schools of magic, mostly Aqshy (fire) and Ulgu (shadow); the first when she's generated too much heat through magic use (see below) and the second when sensing the presence of Gutter Runners.
* {{Overheating}}: The Bright Wizard's spells cause a heat meter to increase, while not using them or venting it out will decrease it. If it gets too high she'll literally start burning herself up, and if it reaches max she explodes.

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** The Gutter Runner assassin is a special case. Gutter Runners, being skilled assassins, will hide from the party and often wait until they can get a character alone. Then they pounce on a character and continue to rend the helpless character unless pushed back. An assassin which finds itself observed and doesn't have a good pounce will usually [[SmokeOut deploy a smoke bomb and take off]], hiding and seeking another chance to ambush the characters. They especially love to time their strikes for a moment when the PC's are being swarmed by a mob of Clan Rats and Skaven Slaves who have the PC's attention.

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** The Gutter Runner assassin is a special case. Gutter Runners, being skilled assassins, will hide from the party and often wait until they can get a character alone. Then they pounce on a character and continue to rend the helpless character unless pushed back. An assassin which finds itself observed and doesn't have a good pounce will usually [[SmokeOut deploy a smoke bomb and take off]], hiding and seeking another chance to ambush the characters. They especially love to time their strikes for a moment when the PC's are being swarmed by a mob of Clan Rats and Skaven Slaves who have the PC's attention. Even if they're repulsed, a Runner will launch hit and run strikes.



* BadMoonRising: The chaos moon Morrslieb (which has a skull like formation) looms over Ubersreik.

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* BadMoonRising: The chaos moon Morrslieb (which has a skull like formation) looms over Ubersreik. Its presence seems to have a noticeable influence on the Winds of Magic, and may be empowering Sienna as much as it empowers the Skaven's sorcery.



** Witch Hunter can [[GunsAkimbo Dual Wield pistols]].
** The Witch Hunter also [[SwordAndGun pairs any rapier with a pistol]].

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** Witch Hunter can [[GunsAkimbo Dual Wield pistols]].
** The Witch Hunter also
pistols]], and [[SwordAndGun pairs any rapier with a pistol]].



* EliteMooks: The Stormvermin, leaders of skaven packs who, compared to the clan rats, have better armor and weapons and require more effort to take down.

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* EliteMooks: The Stormvermin, leaders of skaven packs who, packs; compared to the clan rats, they're larger, have better armor and weapons weapons, and thus require more effort to take down.down. Whilst they are not a huge threat individually, they frequently arrive in pairs or more rarely threes. Worse yet are the Patrols, though...



* HarderThanHard: Nightmare and Cataclysm difficulty. Besides turning on Friendly Fire, [[NumericalHard it also ups the health and damage of all the enemies by a great amount]] - even a single regular Skaven can down you in three to four hits. Of course, both of them give out much better loot than the lower difficulties; a blue weapon is all but guaranteed on Nightmare.



* HarderThanHard: Nightmare and Cataclysm difficulty. Besides turning on Friendly Fire, [[NumericalHard it also ups the health and damage of all the enemies by a great amount]]- even a single regular Skaven can down you in three to four hits. Of course, both of them give out much better loot than the lower difficulties.
* IfItTastesBadItMustBeGoodForYou: When drinking a healing draught, the character drinking it might complain about the taste of it.

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* HarderThanHard: Nightmare HellIsThatNoise: Players tend to learn to fear (or at least respect) the sound of a Stormvermin Patrol. So when you go into a mission which sees you sabotaging the tunnels the skaven are using to move their forces, and Cataclysm difficulty. Besides turning on Friendly Fire, [[NumericalHard it also ups see ''thousands'' of tiny figures in the health and damage of distance below, all making that same chant, all marching toward the enemies by a great amount]]- even a single regular Skaven can down surface? You might be wishing you in three to four hits. Of course, both of them give out much better loot than the lower difficulties.
brought your brown pants.
* IfItTastesBadItMustBeGoodForYou: When drinking a healing draught, the character drinking it might complain about the taste of it. Even Bardin, who may occasionally ask for another, can complain about it.



* MaximumHPReduction: Picking up a Grimoire ensures that you will get a cursed die for the Loot Game, which has a 100% chance of coming up with a face. The catch? Your entire team gets their maximum health reduced per Grimoire picked up.

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* MaximumHPReduction: Picking up a Grimoire ensures that you will get a cursed die for the Loot Game, which has a 100% chance of coming up with a face. The catch? Your entire team gets their maximum health reduced by about a third per Grimoire picked up.up. Most missions have at least one grimoire; a few of them have ''two''.



** A mission added alongside Castle Drachenfels sees the heroes intentionally overloading warpstone generators to shut down skaven portals, adding an extra challenge; they need to keep the skaven from throwing water on the generators (for cooling purposes), but also don't want to be standing too close when the generators finally explode.



* SuperPersistentMissile: Trueflight bows are designed to give a small intelligence and some rocket fuel to the projectiles fired from them so that they try to hit one of the user's enemies. Better yet, the hyper-agile arrows go for the head and can hit up to two enemies, which leads to some crazy stunts. It's effectively an anti-Stormvermin auto-targeting sniper rifle. The downsides are that your firing speed is decreased due to the amount of time it takes to charge an arrow with magic (about half a second), it uses up twice as much ammo as a normal bow (so you now have half the maximum amount of arrows), and the arrows might whiz around and shoot someone other than your target if you don't point them at a foe until it locks on.

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* SuperPersistentMissile: Trueflight bows are designed to give a small intelligence and some rocket fuel to the projectiles fired from them so that they try to hit one of the user's enemies. Better yet, the hyper-agile arrows go for the head and can hit up to two enemies, which leads to some crazy stunts. stunts; arrows can occasionally do 90-degree turns in pursuit of fast-moving targets and can hit targets behind walls by curving through windows. It's effectively an anti-Stormvermin auto-targeting sniper rifle.extremely effective against almost all kinds of special foes, being able to track the fast-moving Gutter Runners and reliably hit the head of Stormvermin, Ratling Gunners, and Globadiers. The downsides are that your firing speed is decreased due to the amount of time it takes to charge an arrow with magic (about half a second), it uses up twice as much ammo as a normal bow (so you now have half the maximum amount of arrows), and the arrows might whiz around and shoot someone other than your target if you don't point them at a foe until it locks on.



* XMeetsY: ''VideoGame/Left4Dead'' meets ''TabletopGame/{{Warhammer}}'', natch.

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* XMeetsY: ''VideoGame/Left4Dead'' meets ''TabletopGame/{{Warhammer}}'', natch. The inspiration is clear, but Vermintide manages to put its own spin on things quite nicely; aside from the melee focus, each special has quirks that make it subtly different from the ones that ''Left 4 Dead'' veterans are familiar with.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/e258bd196bd30b5d01e5e40e861604d6.png]]
[[caption-width-right:350: Together to the End]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/e258bd196bd30b5d01e5e40e861604d6.png]]
[[caption-width-right:350: Together
org/pmwiki/pub/images/vermintide.png]]
[[caption-width-right:350:Together
to the End]]

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