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* TheUnreveal: In the ending, [[spoiler:Mark]] can briefly knock Du'Met's mask off. He gets a clear view of the killer's face, but the player does not.
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* PoliceAreUseless: Naturally for this sort of story, especially since the characters are on an isolated island. [[spoiler: When the survivors do encounter a police officer, he's shaken from just having discovered two bodies and is initially antagonistic toward them. Du'Met takes advantage of the confusion to blow up the cop's boat and kill him.]]
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** Erin, an ''audio engineer'', gets completely fooled by [[spoiler:a single "recording" of Charlie selling out his team to Du'Met that clearly sounds edited together complete with pauses.]]

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** Erin, an ''audio engineer'', gets completely fooled by [[spoiler:a single "recording" of Charlie selling out his team to Du'Met that clearly sounds edited together complete with pauses. She admits as much if she hears the original recording it was stitched together from, though Mark points out that she was in shock at the time.]]

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* ArtisticLicenseHistory: According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds of unexplained disappearances on Holmes, and Holmes himself who [[AttentionWhore revelled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense of the word. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).

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* ArtisticLicenseHistory: ArtisticLicenseHistory:
**
According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds of unexplained disappearances on Holmes, and Holmes himself who [[AttentionWhore revelled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense of the word. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).time).
** Holmes is shown giving a truncated version of his infamous "[[TitleDrop devil in me]]" followed by requesting that he be buried deep and have his casket and grave filled with cement because "being dead will not stop me from killing again". While Holmes did make and was granted that request, he wasn't concerned about rising from the grave but rather people [[GraveRobbing digging up his corpse]]: something he himself did quite a lot of in order to sell the corpses to medical schools or use them in insurance scams.
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* ArtisticLicenseHistory: According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds of unexplained disappearances on Holmes, and Holmes himself who [[AttentionWhore revelled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense of the word. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).
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->''"I've left my mark on the world. Have '''''you'''''?"''
-->-- '''Manny Sherman'''

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->''"I've left my mark on ->''"I was born with the world. Have '''''you'''''?"''
devil in me. I could not help the fact that I was a murderer anymore than a poet could help the inspiration to sing."''
-->-- '''Manny Sherman'''
'''H. H. Holmes'''



A documentary film crew receives an invitation to a replica of the "Murder Castle", hotel of the infamous SerialKiller H.H.Holmes. Desperate for ratings, the crew heads off to the hotel, only to discover that they are being watched, and that ratings are far from the only thing at stake.

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A documentary film crew receives an invitation to a replica of the "Murder Castle", hotel of the infamous SerialKiller H.H. H. Holmes. Desperate for ratings, the crew heads off to the hotel, only to discover that they are being watched, and that ratings are far from the only thing at stake.
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** In the Silver Ash episode, Erin has just [[spoiler:survived an encounter with Du'Met where she was lured into a trap by a recording. She then hears an odd message allegedly from Jamie telling her to hide. It seems like the game is leading you to not trust voices you hear because they could be manipulated, but hiding is actually the correct option, as choosing to run leads to an incredibly dumb death for Erin.]]
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* FireForgedFriends: It is necessary for Kate and Jamie to become this to achieve the GoldenEnding. They consistently snipe at each other, [[and Jamie can nearly condemn Kate to die in the SadisticChoice-themed traps, but Kate can still choose to rescue her from Du'Met]].


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* HeroicDog: Provided the player [[spoiler:does not have Jamie kill]] Connie the dog, he can potentially bite Du'Met twice to defend the survivors, which doesn't do much besides distract the killer.
* {{Irony}}: Erin, the resident audio technician, can be fooled by a shoddily edited recording that makes it sound like [[spoiler:Charlie sold out his crew to the killer.]]
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* ViolationOfCommonSense: Arguably one of the easiest ways to [[spoiler:get Erin killed is the first time she encounters Du'Met, when he corners her inside a dark room and offers to hand over her inhaler. Most players will obviously choose to fight back against Du'Met because it's blatantly obvious he means harm to Erin, but the correct choice is to ''accept'' the inhaler, in which Du'met inexplicably just leaves Erin alone.]]

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* ViolationOfCommonSense: Arguably one of the easiest ways to [[spoiler:get Erin killed is the first time she encounters Du'Met, when he corners her inside a dark room and offers to hand over her inhaler. Most players will obviously choose to fight back against Du'Met because it's blatantly obvious he means harm to Erin, but the correct choice is to ''accept'' the inhaler, in which Du'met Du'Met inexplicably just leaves Erin alone.alone so he can toy with her more later, drawing out the horror rather than giving her a quick death (and also so he can herd her into the room to discover his edited phonecall of Charlie saying he wants the team dead so that [[DivideAndConquer he can sow dissent among the group]]).]]
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* GuideDangIt: The game doesn't make the answer clear for some of the most critical choices, and essentially boils down to either guessing and relying on blind luck, or consulting a guide to figure out the correct course of action, such as:
** When Erin [[spoiler:encounters Du'met for the first time. You are supposed to accept the inhaler he offers to her, rather than try and fight back against him otherwise he kills Erin.]]
** During the [[spoiler:vacuum trap sequence, there's no way to know that the window to Kate's chamber is faulty, so the correct choice is to save Erin so Mark can knock out the window and save Kate.]]
** During the [[spoiler:moving wall trap sequence, the correct course of action is to send the wall towards the person holding the screwdriver, since the screwdriver happens to be the key item to surviving that trap.]]


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* ViolationOfCommonSense: Arguably one of the easiest ways to [[spoiler:get Erin killed is the first time she encounters Du'Met, when he corners her inside a dark room and offers to hand over her inhaler. Most players will obviously choose to fight back against Du'Met because it's blatantly obvious he means harm to Erin, but the correct choice is to ''accept'' the inhaler, in which Du'met inexplicably just leaves Erin alone.]]
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* SpannerInTheWorks: Subverted. [[spoiler:Early in the game, Erin can find a tape with a message supposedly of Charlie telling Du'Met that he wants his team dead, implying that the whole visit was a ploy to kill everyone on the team. Later, Mark will find a tape with the same words on it, only with the words spaced out. After fiddling with the recorder he finds out that the words are spaced out because it was an [[QuoteMine edited version of his call made to seem as if that's what he was inquiring]].]]
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* WhatTheHellHero: If the player manages to achieve the ending where all of the protagonists die, including [[ShootTheDog the dog]] they find, the Curator will express shock that the player went so far as to even get the dog killed.

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* WhatTheHellHero: If the player manages to achieve the ending where all of the protagonists die, including [[ShootTheDog the dog]] they find, the Curator will express shock that the player went so far as to even get the dog killed. killed, which he didn't even think was ''possible.''
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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements. Other than the classic slasher trope of Du'Met being MadeOfIron, he really is just an ordinary human SerialKiller.]]

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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements. Other than the classic slasher trope of Du'Met being MadeOfIron, he really is just never implied to be anything other than an ordinary human SerialKiller.]]
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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements other than a ''very'' vague hint that Du'Met might be the reincarnation of H. H. Holmes.]]

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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements other elements. Other than a ''very'' vague hint that the classic slasher trope of Du'Met might be the reincarnation of H. H. Holmes.being MadeOfIron, he really is just an ordinary human SerialKiller.]]

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%%* CaptiveAudience: The protagonists can count as this as Du’Met prevents them from leaving his hotel and forces them to endure his past and current serial-killing work and traps he specifically built for them.
%%No citation* DeadlyGame: Not only is the video game itself a game where the player has to save the protagonists from deadly scenarios, but the protagonists themselves have to play these in order to survive and save others.

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%%* CaptiveAudience: The protagonists can count as this as Du’Met prevents them from leaving his hotel and forces them to endure his past and current serial-killing work and traps he specifically built for them.
%%No citation* DeadlyGame: Not only
** [[spoiler: This is the video first ''Dark Pictures Anthology'' game itself that features no real or implied supernatural elements other than a game where ''very'' vague hint that Du'Met might be the player has to save the protagonists from deadly scenarios, but the protagonists themselves have to play these in order to survive and save others.reincarnation of H. H. Holmes.]]



%%* DisposingOfABody: Du’Met does this to his victims’ bodies by wrapping them in plastic and leaving them chained up in an undisclosed location.



%%No citation* LockedDoor: There are many of these in the hotel and require keys to be unlocked. The keys can be found through exploration.
%%* LuredIntoATrap: Granthem Du’Met does this to the protagonists by inviting them to his hotel so they can get content for their show to save it from cancellation. Once they arrive, he doesn’t let them leave…



%%No citation* SinisterSuffocation: One death trap involves two of the protagonists locked in adjacent rooms with the air being gradually sucked out.
%%No citation* SnuffFilm: Du’Met has a habit of recording the sounds of his victims dying or begging for mercy.



%%No citation* TheWallsAreClosingIn: One of the protagonist’s potential deaths involves them getting crushed by a wall.
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* ChekhovsGun: Charlie's phone call tape and Kate's PTSD.
** [[spoiler: If Erin finds a tape of Charlie apparently conspiring with Du'Met and survives until at least the vacuum chamber, she can alert the other crew members. This can lead to Charlie being tied up near the end of the game, leading to his death. Mark can also find tapes that exonerate Charlie by proving Du'Met remixed the audio.]]
** [[spoiler: Kate's anxiety stemming from her PTSD comes into play in two major ways. First, she gifts Charlie a book on managing anxiety, which he tosses down the hallway in annoyance. Later, this book prevents a wall from closing and trapping Kate. Additionally, Kate can find the healing crystal in her room, which she uses instead of medication to deal with her anxiety. Kate can equip this during Don't Move segments to make them significantly easier. She can also throw it as a distraction to escape from Du'Met.]]


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* RedHerring: Mark's fear of heights and Erin and Charlie's breathing problems.
** [[spoiler:Erin can die in the vacuum chamber. However, this is not directly related to her breathing problems. Kate is only able to survive because her chamber had a flaw allowing Mark to break it open. Furthermore, when confronted by Du'Met early on, going for the inhaler instead of attacking is actually the correct, non-lethal option.]]
** [[spoiler:Charlie is lured into a trap using cigarettes. However, his purported breathing problems that the crew taunts him about at the beginning of the game play no factor. Notably, Charlie can survive smoke inhalation in the incinerator trap if he hides under the grate instead of forcing the door.]]
** [[spoiler: Mark is confronted by heights at multiple times throughout the story. Unlike Charlie and Jamie, however, he can never die by falling.]]
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** Erin, an ''audio engineer'', gets completely fooled by [[spoiler:a "recording" of Charlie selling out his team to Du'Met despite it clearly sounding like it was spliced together from multiple clips complete with pauses.]]

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** Erin, an ''audio engineer'', gets completely fooled by [[spoiler:a single "recording" of Charlie selling out his team to Du'Met despite it that clearly sounding like it was spliced sounds edited together from multiple clips complete with pauses.]]
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** Erin, an ''audio engineer'', gets completely fooled by [[spoiler:a "recording" of Charlie selling out his team to Du'Met despite it clearly sounding like it was spliced together from multiple clips complete with pauses.]]
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* NoodleIncident: The crew will occasionally mention a shoot gone bad in Topeka, which somehow resulted in Kate being stuck in the city with no money or working phone.
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** Charlie gets a big one late in the game as well, which is not the player's choice. [[spoiler:He and Mark will investigate a barn filled with preserved murder victims. Du'Met will enter, and the pair will hide in freezers. Charlie will, for some reason, keep his lid cracked open and the lighter lit, making it painfully obvious that somebody is inside. For some reason, Du'Met will only notice this if Charlie fails a "Don't Move" segment, which will lead to a horrifying death for Charlie.]]
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* LeaningOnTheFourthWall: The final words the Curator tells the player that they'll see each other in the future, both in the interpretation that they'll see each other in another time, and that the theme of the next game will be set in the distant future.
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** Unlike the previous three entries, ''The Devil In Me'' is set to be released ''after'' Halloween, not before it.

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** Unlike the previous three entries, ''The Devil In Me'' is set to be was released ''after'' Halloween, not before it.

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** This is the first instalment of the anthology where there are more female playable characters than male ones. Previous entries either had TwoGirlsToATeam, or (as was the case in ''House of Ashes'') [[TheSmurfettePrinciple only one]], while ''The Devil In Me'' has three women and two men.

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** This is the first instalment installment of the anthology where there are more female playable characters than male ones. Previous entries either had TwoGirlsToATeam, or (as was the case in ''House of Ashes'') [[TheSmurfettePrinciple only one]], while ''The Devil In Me'' has three women and two men.



%%No citation* HellHotel: The game is set at a replica of the infamous World's Fair Hotel, also known as the "Murder Castle". Various death traps abound.

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%%No citation* * HellHotel: The game is set at a replica of the infamous original World's Fair Hotel, also known as the nicknamed "Murder Castle". Various Castle", had numerous secret passages for Holmes to sneak around in, as well numerous death traps abound.to kill the guests. The modern day replica built by Du'Met is even more sophisticated, incorporating modern technology like surveillance cameras and electronics.



* SadisticChoice: The Steam page mentions "terrifying tests of loyalty", and that you may choose whether to risk your life for somebody else.

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* SadisticChoice: The Steam page mentions "terrifying tests of loyalty", and that you may choose whether to risk your life for somebody else. In fact, many of the deathtraps in the game are centered around this.
** When Charlie [[spoiler:steps on a pressure plate that will kill the Groundskeeper if he steps off of it, but is in reach of Du'Met who threatens him with a knife, forcing him to either step off to save his own skin and kill the Groundskeeper, or leave himself at the mercy of Du'Met.]]
** When Kate and Erin are [[spoiler:trapped in a pair of vacuum chambers, with Jamie forced to choose which chamber gets air and which one does not.]]
** When Kate and Jamie are [[spoiler:are trapped in a chamber with a moving wall that risks crushing Jamie, she has the choice of pushing a button that will reverse the direction of the wall but crush Kate instead.]]


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* TooDumbToLive: Du'Met's invitation to Charlie and his crew practically throws red flags into their faces, such as the fact that Du'Met somehow knew the crew was working on an HH Holmes episode, invites them to his isolated estate on a remote island, and immediately confiscates their phones upon arrival. However, Charlie ignores all the signs because he's too desperate to save his show and pressures his crew to follow.


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* WhatTheHellHero: If the player manages to achieve the ending where all of the protagonists die, including [[ShootTheDog the dog]] they find, the Curator will express shock that the player went so far as to even get the dog killed.
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''The Devil in Me'' is an upcoming game developed by ''Creator/SupermassiveGames'', and the season one finale of ''VideoGame/TheDarkPicturesAnthology''. It was released on November 18, 2022.

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''The Devil in Me'' is an upcoming a game developed by ''Creator/SupermassiveGames'', and the season one finale of ''VideoGame/TheDarkPicturesAnthology''. It was released on November 18, 2022.

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The game is released, the next game has been teased.


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%



''The Devil in Me'' is an upcoming game developed by ''Creator/SupermassiveGames'', and the season one finale of ''VideoGame/TheDarkPicturesAnthology''. It is scheduled to be released on November 18, 2022.

to:

''The Devil in Me'' is an upcoming game developed by ''Creator/SupermassiveGames'', and the season one finale of ''VideoGame/TheDarkPicturesAnthology''. It is scheduled to be was released on November 18, 2022.


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It is to be followed by the Season Two premiere of the Dark Pictures Anthology, titled "Directive 8020".
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[[https://www.youtube.com/watch?v=c99FpQYxQnc The first trailer]] dropped on October 29, 2021, only a week after ''VideoGame/HouseOfAshes'' came out. [[https://store.steampowered.com/app/1567020/The_Dark_Pictures_Anthology_The_Devil_in_Me/ The Steam page]] went live on June 29, 2022.

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[[https://www.youtube.com/watch?v=c99FpQYxQnc The first trailer]] dropped on October 29, 2021, only a week after ''VideoGame/HouseOfAshes'' came out. [[https://store.steampowered.com/app/1567020/The_Dark_Pictures_Anthology_The_Devil_in_Me/ The Steam page]] went live on June 29, 2022.
2022. On October 24, 2022, an hour-long demo was released to a select few content creators and reviewers, covering the first few chapters of the game (from the main characters' arrival at the Murder Castle up to the point where they encounter the man in the scythe trap).
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* DeadlyGame: Not only is the video game itself a game where the player has to save the protagonists from deadly scenarios, but the protagonists themselves have to play these in order to survive and save others.

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* %%No citation* DeadlyGame: Not only is the video game itself a game where the player has to save the protagonists from deadly scenarios, but the protagonists themselves have to play these in order to survive and save others.



* HellHotel: The game is set at a replica of the infamous World's Fair Hotel, also known as the "Murder Castle". Various death traps abound.
* LockedDoor: There are many of these in the hotel and require keys to be unlocked. The keys can be found through exploration.

to:

* %%No citation* HellHotel: The game is set at a replica of the infamous World's Fair Hotel, also known as the "Murder Castle". Various death traps abound.
* %%No citation* LockedDoor: There are many of these in the hotel and require keys to be unlocked. The keys can be found through exploration.



* SeasonFinale: ''The Devil In Me'' is referred to as the "season one finale" of the anthology.

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* %%No citation* SeasonFinale: ''The Devil In Me'' is referred to as the "season one finale" of the anthology.



* SinisterSuffocation: One death trap involves two of the protagonists locked in adjacent rooms with the air being gradually sucked out.
* SnuffFilm: Du’Met has a habit of recording the sounds of his victims dying or begging for mercy.
* TheWallsAreClosingIn: One of the protagonist’s potential deaths involves them getting crushed by a wall.

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* %%No citation* SinisterSuffocation: One death trap involves two of the protagonists locked in adjacent rooms with the air being gradually sucked out.
* %%No citation* SnuffFilm: Du’Met has a habit of recording the sounds of his victims dying or begging for mercy.
* %%No citation* TheWallsAreClosingIn: One of the protagonist’s potential deaths involves them getting crushed by a wall.
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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%


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No critical spoiler-y information should be publicly viewed until the game is released.


* CaptiveAudience: The protagonists can count as this as Du’Met prevents them from leaving his hotel and forces them to endure his past and current serial-killing work and traps he specifically built for them.

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* %%* CaptiveAudience: The protagonists can count as this as Du’Met prevents them from leaving his hotel and forces them to endure his past and current serial-killing work and traps he specifically built for them.



* DisposingOfABody: Du’Met does this to his victims’ bodies by wrapping them in plastic and leaving them chained up in an undisclosed location.

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* %%* DisposingOfABody: Du’Met does this to his victims’ bodies by wrapping them in plastic and leaving them chained up in an undisclosed location.



* LuredIntoATrap: Granthem Du’Met does this to the protagonists by inviting them to his hotel so they can get content for their show to save it from cancellation. Once they arrive, he doesn’t let them leave…

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* %%* LuredIntoATrap: Granthem Du’Met does this to the protagonists by inviting them to his hotel so they can get content for their show to save it from cancellation. Once they arrive, he doesn’t let them leave…



* TheWallsAreClosingIn: One of the protagonist’s potential deaths involves them getting crushed by a wall.

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* TheWallsAreClosingIn: One of the protagonist’s potential deaths involves them getting crushed by a wall.wall.
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