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* DullSurprise: Anytime Mark is meant to be screaming in terror, expect to be laughing instead over how comically unterrified he sounds.
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* MasculineFeminineGayCouple: The player has the option to advance a budding romance between ButchLesbian Jamie and LipstickLesbian Erin.
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** According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's myriad of unexplained crimes on Holmes, and Holmes himself who [[AttentionWhore reveled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but not a SerialKiller in the strictest definition of the phrase. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).

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** According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications fabrication by a combination of unscrupulous sensationalistic media, crooked cops seeking to blame a lot of Chicago's myriad of unexplained crimes on Holmes, and Holmes himself himself, a [[CompulsiveLiar pathological liar]] who [[AttentionWhore reveled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but not a SerialKiller in the strictest definition of the phrase. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the (the single most ludicrous estimate thrown at the time).ever thrown).
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* MobileMaze: The house has been outfitted with hidden walls that can slide out, barring access to certain passages and forcing guests to take specific routes.

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* EleventhHourSuperPower: Late in the game, Kate or Jamie have a chance to replace their compact mirror with a light or pen flashlight respectively with a carry handle flashlight that significantly improves how much you can see in the dark.



** Holmes is shown requesting that he be buried deep and have his casket and grave filled with cement because "being dead will not stop me from killing again". While Holmes did make and was granted that request, he wasn't concerned about rising from the grave but rather people [[GraveRobbing digging up his corpse]]: something he himself did quite a lot of in order to sell the corpses to medical schools or use them in insurance scams.

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** Holmes is shown requesting that he be buried deep and have his casket and grave filled with cement because "being dead will not stop me from killing again". While Holmes did make and was granted that request, he wasn't concerned about rising from the grave but rather people [[GraveRobbing digging up his corpse]]: corpse]], something he himself did quite a lot of in order to sell the corpses to medical schools or use them in insurance scams.



** In a twist on the trope, [[spoiler:the only way for Connie the dog to die is if ''the player'' chooses to kill him. Du'met shows absolutely no interest in killing the dog, not even when Connie bites him to protect the character(s)]].

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** In a twist on the trope, [[spoiler:the only way for Connie the dog to die is if ''the player'' chooses to kill him. Du'met shows absolutely no interest in killing the dog, not even when Connie bites him to protect the character(s)]]. Even the Curator will be shocked by the action.



* BloodierAndGorier: ''The Devil in Me'' is being advertised as such. [[https://www.youtube.com/watch?v=PQqe7OjFSaE This interview]] outright confirms it.

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* BloodierAndGorier: ''The Devil in Me'' is being advertised as such. [[https://www.youtube.com/watch?v=PQqe7OjFSaE This interview]] outright confirms it.



* EleventhHourSuperPower: Late in the game, Kate or Jamie have a chance to replace their compact mirror with a light or pen flashlight respectively with a carry handle flashlight that significantly improves how much you can see in the dark.



* HeKnowsTooMuch: If the player chooses to [[spoiler:go along with Du'Met's demand to lure in more victims in exchange for sparing the other victim, the survivors will seemingly be allowed to leave on the barge, only for Du'Met to reel is back in and pick them off with a rifle on approach.]]



* LeaningOnTheFourthWall: The final words the Curator tells the player that they'll see each other in the future, both in the interpretation that they'll see each other in another time, and that the theme of the next game will be set in the distant future.

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* LeaningOnTheFourthWall: The final words the Curator tells the player that they'll see each other in the future, both in the interpretation metaphorical sense that they'll see each other in another time, again, and literally in that the theme of the next game will be set in the distant future.



* OffscreenTeleportation: At times justified, others not. Du'Met can move around the house far quicker than should seemingly be possible, but the player will catch on pretty quick that it's a MobileMaze he's controlling, [[spoiler:plus the house has hidden passageways and a central hub that allows him to move between floors quite easily]]. Less excusable is his ability to just appear wherever he needs to on the island to menace the protagonists, when there is seemingly no way he could have covered so much ground so quickly, even with the aid of motion sensors telling him where to look.



* PlayerInventory: For the first time in a Supermassive game, character inventories will be an element of gameplay.

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* PlayerInventory: For the first time in a Supermassive game, character inventories will be are an element of gameplay.gameplay. Each character has items unique to them, and can add keys and other plot-relevant items to their inventory at various points.



* SchmuckBait: Charlie is dropped through the floor and into a series of rooms which will eventually lead him to a large room with a single exit, preceded by a burned doll. The player no doubt knows what's coming, as a premonition of Charlie's death can be found, but Charlie has no choice but to stumble into the trap for the promise of finally getting a chance to smoke.



* SequelEscalation: As the SeasonFinale of the Dark Pictures Anthology, trailers, gameplay footage and interviews demonstrate that ''The Devil in Me'' has several features and expansions not seen in previous games, such as an inventory system, tool-based puzzles, and the ability to run, jump, climb, hide, and squeeze through narrow passages and balance across beams. It's also been mentioned that the game will take at least seven hours to complete (compared to four or five hours for previous games in the anthology), and it will be BloodierAndGorier than anything seen previously.

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* SequelEscalation: As the SeasonFinale of the Dark Pictures Anthology, trailers, gameplay footage and interviews demonstrate that ''The Devil in Me'' has several features and expansions not seen in previous games, such as an inventory system, tool-based puzzles, and the ability to run, jump, climb, hide, and squeeze through narrow passages and balance across beams. It's also been mentioned that the game will should take at least seven hours to complete (compared to four or five hours for previous games in the anthology), and it will be is BloodierAndGorier than anything seen previously.
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* FailureIsTheOnlyOption: Early on in the game, Charlie will trigger a PressurePlate trap that will threaten to kill the groundskeeper if he steps off, while the killer menaces him with a knife. You're given the choice to have Charlie step off the plate to save himself, or remain to spare the groundskeeper. [[spoiler:If you do the latter, the killer will poke the inside of Charlie's nose with his knife, causing Charlie to instinctively recoil and kill the groundskeeper anyway. It's revealed much later on it was a setup anyway, the "groundskeeper" actually an animatronic Du'Met set up beforehand.]]

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* GuideDangIt: The game doesn't make the answer clear for some of the most critical choices, and essentially boils down to either guessing and relying on blind luck, or consulting a guide to figure out the correct course of action, such as:
** When Erin [[spoiler:encounters Du'met for the first time. You are supposed to accept the inhaler he offers to her, rather than try and fight back against him, otherwise he kills Erin.]]
** In the Silver Ash episode, Erin has just [[spoiler:survived the above encounter with Du'Met where she was lured into a trap by a recording. She then hears an odd message allegedly from Jamie telling her to hide. It seems like the game is leading you to not trust voices you hear because they could be manipulated, but hiding is actually the correct option, as choosing to run leads to an incredibly dumb death for Erin.]]

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* GuideDangIt: The game doesn't make the answer clear for some Some of the most critical choices, choices in the game have unintuitive outcomes, and getting all the characters out alive essentially boils down to either guessing and relying on blind luck, or consulting a guide to figure out the correct course of action, such as:
action. For example:
** When Erin [[spoiler:encounters Du'met for the first time. You are supposed to accept time, you're given the choice between lashing out at the shadowed figure, or accepting the inhaler he's offering you. While attacking may seem logical, as he offers to her, rather than try and fight back against him, otherwise obviously is the villain of this piece, all this accomplishes is getting Erin killed. He'll leave Erin be if she accepts the inhaler, as he kills Erin.has plans for her.]]
** In Later on, in the Silver Ash episode, clinic, Erin has just [[spoiler:survived the above encounter with Du'Met where she was lured into a trap [[spoiler:will suddenly be contacted by a recording. She then hears an odd message allegedly from Jamie through the speaker in the room, telling her to hide. It This seems like the game an obvious trap, as Jamie shouldn't be able to send such a message, much less know that danger is leading you to not trust voices you hear because they could be manipulated, but approaching. Yet again, hiding is actually the correct option, as choosing to run leads to an incredibly dumb death for Erin.]]



** During the [[spoiler:moving wall trap sequence, the correct course of action is to send the wall towards the person holding the screwdriver, since the screwdriver happens to be the key item to surviving that trap.]]

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** During the [[spoiler:moving wall trap sequence, the correct course of action is to send the wall towards the person holding the screwdriver, since the screwdriver happens to be the key item to surviving that trap. Since you decide who that is in an earlier scene, your altruism may thus either save or doom you, depending on how you choose to resolve that moral dilemma.]]



* HeroicDog: Provided the player [[spoiler:does not have Jamie kill]] Connie the dog, he can potentially bite Du'Met twice to defend the survivors.

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* HeroicDog: Provided the player [[spoiler:does not have Jamie Kate/Jamie kill]] Connie the dog, he can potentially bite Du'Met twice to defend the survivors.


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* TotalPartyKill: As always, there's an achievement for getting everyone killed. It's pretty easy to pull off, too, as it plays off the previous entries having achievements for [[spoiler:only picking "Head" choices]], an option not present in this game that the player might miss. For added cruelty, you can also kill Connie the dog, a fact that will even shock the Curator.

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* ShootTheDog: [[spoiler: Almost literally too, as Connie's only death comes at the player's hands, as either Jamies or Kate will kill him to keep him from giving away their hiding spot when they are hiding from Du'Met in the farmhouse.]]

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* ShootTheDog: [[spoiler: Almost literally too, as Connie's only death comes at the player's hands, as either Jamies Jamie or Kate will kill him to keep him from giving away their hiding spot when they are hiding from Du'Met in the farmhouse.]]


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* VideoGameCaringPotential: While the game expects you to have Charlie bitch out his crew when he toasts them (several characters mention Charlie will match anger with anger), you can have him be the bigger man and instead compliment them. Not only are they all touched by the gesture (with all of them being much softer on him in the ensuing cutscene), but you will even get a trophy for it.

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* AxeBeforeEntering: Du'Met, being the ax-wielding SerialKiller he is, will naturally chop down a door or two while chasing the film crew around. He also does it once with a butcher's knife.



* CurbStompCushion: [[spoiler: Regardless of your choices in the prologue, Marie and Jeff will die. But if you take the bottle of rose water instead of the bar of soap and investigate who's in the bathroom with you, Marie will at least hit Holmes in the head with the bottle after he attacks her.]]



** When Erin [[spoiler:encounters Du'met for the first time. You are supposed to accept the inhaler he offers to her, rather than try and fight back against him otherwise he kills Erin.]]
** In the Silver Ash episode, Erin has just [[spoiler:survived an encounter with Du'Met where she was lured into a trap by a recording. She then hears an odd message allegedly from Jamie telling her to hide. It seems like the game is leading you to not trust voices you hear because they could be manipulated, but hiding is actually the correct option, as choosing to run leads to an incredibly dumb death for Erin.]]

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** When Erin [[spoiler:encounters Du'met for the first time. You are supposed to accept the inhaler he offers to her, rather than try and fight back against him him, otherwise he kills Erin.]]
** In the Silver Ash episode, Erin has just [[spoiler:survived an the above encounter with Du'Met where she was lured into a trap by a recording. She then hears an odd message allegedly from Jamie telling her to hide. It seems like the game is leading you to not trust voices you hear because they could be manipulated, but hiding is actually the correct option, as choosing to run leads to an incredibly dumb death for Erin.]]
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* AskAStupidQuestion: Charlie's reaction to Erin giving him a book on managing anxiety (a gift from Kate) is to hurl said book down the hall and continue flipping out about his cigarettes being missing. Erin tells him she thought it would help with his stress, which Charlie asks if he looks stressed. Erin stammers trying to find a polite way to say yes, which Charlie picks up on and backtracks, claiming that he was being rhetorical.


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* CatScare: Two of them: In the first lighthouse, when Charlie and Mark first break in, a door rattling off it's hinges greets them, and the game's first "hide" segment appears. Eventually, a bobcat will burst through the door. The second time in the lighthouse at the end of the game, as Mark makes his way through it, a dresser has a rattling come from inside of it. Should you have Mark investigate, a house cat will jump out at him, scaring the dickens out of the poor guy.


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* CigaretteOfAnxiety: How Charlie handles his nerves, an entire chapter is dedicated to him looking for a pack.


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* EleventhHourSuperPower: Late in the game, Kate or Jamie have a chance to replace their compact mirror with a light or pen flashlight respectively with a carry handle flashlight that significantly improves how much you can see in the dark.


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* ShootTheDog: [[spoiler: Almost literally too, as Connie's only death comes at the player's hands, as either Jamies or Kate will kill him to keep him from giving away their hiding spot when they are hiding from Du'Met in the farmhouse.]]

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* AnimalsLackAttributes: Connie is confirmed to be a male, yet you wouldn't be able to tell from his lack of genitals.



* DeadGuyOnDisplay: According to the description for the Collector's Edition of the game, the SerialKiller recovered the corpse of his mentor (who was also a serial killer and executed for his crimes) and created an animatronic out of it.

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* DeadGuyOnDisplay: According to the description for the Collector's Edition of the game, the SerialKiller Du'Met recovered the corpse of his mentor (who was also a serial killer and executed for his crimes) and [[{{Squick}} created an animatronic out of it.]] Several other corpses are also made into animatronics. [[spoiler: He will also do the same to Erin if she is killed before the group decides to leave the hotel.]]



* TheFaceless: Du'Met. Any picture of him without his mask on is either covered up or censored in some way, with his mask staying on for all but a brief shot near the end and that is viewed from his back.
* {{Fingore}}: Charlie can get his hand crushed in one of the moving walls if you fail a quick time event.



* HeroicDog: Provided the player [[spoiler:does not have Jamie kill]] Connie the dog, he can potentially bite Du'Met twice to defend the survivors, which doesn't do much besides distract the killer.

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* HeroicDog: Provided the player [[spoiler:does not have Jamie kill]] Connie the dog, he can potentially bite Du'Met twice to defend the survivors, which doesn't do much besides distract the killer.survivors.



* MadArtist: According to the teaser trailer, the unnamed killer (based on H. H. Holmes, America's first SerialKiller) is shown to be this. His idea of "true art" is to watch the life bleed out of someone as they plead and beg for the sweet release of death, and he believes that this is "the mark he's left on the world".
* NoodleIncident: The crew will occasionally mention a shoot gone bad in Topeka, which somehow resulted in Kate being stuck in the city with no money or working phone.

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* MadArtist: According to the teaser trailer, the unnamed killer Manny Sherman (based on H. H. Holmes, America's first SerialKiller) is shown to be this. His idea of "true art" is to watch the life bleed out of someone as they plead and beg for the sweet release of death, and he believes that this is "the mark he's left on the world".
* NoodleIncident: The crew will occasionally mention a shoot gone bad in Topeka, which somehow resulted in Kate being stuck in the city with no money or a working phone.



* PetTheDog: Mark, if Charlie is dead by the '''Cliffside''' chapter, when confronted by Connie, has the opportunity to scare off the dog by throwing a rock at him. Hold off on it, and he'll pet him instead. There's even a trophy for it!



** Mark [[spoiler:is confronted by heights at multiple times throughout the story. Unlike Charlie and Jamie, however, he can never die by falling]].
* SadisticChoice: The Steam page mentions "terrifying tests of loyalty", and that you may choose whether to risk your life for somebody else. In fact, many of the deathtraps in the game are centered around this.

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** Mark [[spoiler:is confronted by heights at multiple times throughout the story. Unlike Charlie and Jamie, however, he can never die by falling]].
falling, with Charlie's possible falling death coming immediately after Mark crosses a crumbling beam that he will never have a problem with.]]
* SadisticChoice: The Steam page mentions game puts forth "terrifying tests of loyalty", and that you may choose whether to risk your life for somebody else. In fact, many of the deathtraps in the game are centered around this.

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* PlayerInventory: For the first time in a SuperMassive game, character inventories will be an element of gameplay.

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* OohMeAccentsSlipping: Kate is meant to be American, but her actress, Jessie Buckley, is Irish. There's a few slip ups, and not just in her accent, but how she phonetically pronounces words too, most notably the letter H, which she pronounces the British English way (sounding like "hatch"), instead of the American English way (which sounds like "eight").
* PlayerInventory: For the first time in a SuperMassive Supermassive game, character inventories will be an element of gameplay.
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* PlayerInventory: The Steam page mentions that, for the first time, character inventories will be in the game.

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* PlayerInventory: The Steam page mentions that, for For the first time, time in a SuperMassive game, character inventories will be in the game.an element of gameplay.
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** According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds of unexplained disappearances on Holmes, and Holmes himself who [[AttentionWhore reveled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense of the word. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).

to:

** According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds myriad of unexplained disappearances crimes on Holmes, and Holmes himself who [[AttentionWhore reveled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense the strictest definition of the word.phrase. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).

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* PoliceAreUseless: Naturally for this sort of story, especially since the characters are on an isolated island. [[spoiler:When the survivors do encounter a police officer, he's shaken from just having discovered two bodies and is initially antagonistic toward them. Du'Met takes advantage of the confusion to blow up the cop's boat and kill him.]]

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* PoliceAreUseless: PoliceAreUseless:
**
Naturally for this sort of story, especially since the characters are on an isolated island. [[spoiler:When the survivors do encounter a police officer, he's shaken from just having discovered two bodies and is initially antagonistic toward them. Du'Met takes advantage of the confusion to blow up the cop's boat and kill him.]]
** The FBI when [[spoiler:they fail to stop Hector Munday from becoming a serial killer himself. Recovered documents of psychological evaluations reveal that the FBI should have had plenty of warning Munday's sanity was eroding, and it seems he was never punished for assaulting Manny Sherman during interrogation. They also declare Munday dead after a fire by using dental records, despite the fact that Munday had the position and knowledge to falsify his records. Finally, the FBI doesn't find it suspicious that ''all'' of Munday's personal belongings in their own evidence storage were stolen after his death and just write it off as the work of a souvenir hunter.
]]
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* ShoutOut: The title of the game is a reference to the quote from the real H. H. Holmes (the guy the SerialKiller is based on); "I was born with '''the devil in me'''".

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* ShoutOut: The title of the game is a reference TitleDrop: A flashback to the quote from the real H. H. Holmes (the guy the SerialKiller is based on); Holmes's trial has him claim "I was born with '''the ''the devil in me'''".me''. I could not help the fact that I was a murderer anymore than a poet could help the inspiration to sing." This is [[TruthInTelevision an actual quote from the real H. H. Holmes]].

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''The Devil in Me'' is a game developed by ''Creator/SupermassiveGames'', and the season one finale of ''VideoGame/TheDarkPicturesAnthology''. It was released on November 18, 2022.

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''The Devil in Me'' is a horror video game developed by ''Creator/SupermassiveGames'', Creator/SupermassiveGames, published by Creator/BandaiNamcoEntertainment, and released on November 18, 2022. It serves as the season one finale of ''VideoGame/TheDarkPicturesAnthology''. It was released on November 18, 2022.
''VideoGame/TheDarkPicturesAnthology''.



It is to be followed by the Season Two premiere of the Dark Pictures Anthology, titled "Directive 8020".

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It is set to be followed by the Season Two premiere of the ''The Dark Pictures Anthology, Anthology'', titled "Directive 8020".
''Directive 8020''.



!!Tropes:

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!!Tropes:
!!''The Devil in Me'' contains examples of the following tropes:



* BadPeopleAbuseAnimals: One of the first signs that ''something'' isn't right is the cabin Charlie and Mark sneak into, where they discover a makeshift taxidermy workshop. One of the walls is "decorated" with the bodies of local wildlife, and there's an incomplete animatronic made from the body of a dead crow.

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* BadPeopleAbuseAnimals: BadPeopleAbuseAnimals:
**
One of the first signs that ''something'' isn't right is the cabin Charlie and Mark sneak into, where they discover a makeshift taxidermy workshop. One of the walls is "decorated" with the bodies of local wildlife, and there's an incomplete animatronic made from the body of a dead crow.



* BloodierAndGorier: ''The Devil In Me'' is being advertised as such. [[https://www.youtube.com/watch?v=PQqe7OjFSaE This interview]] outright confirms it.

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* BloodierAndGorier: ''The Devil In in Me'' is being advertised as such. [[https://www.youtube.com/watch?v=PQqe7OjFSaE This interview]] outright confirms it.



** This is the first installment of the anthology where there are more female playable characters than male ones. Previous entries either had TwoGirlsToATeam, or (as was the case in ''House of Ashes'') [[TheSmurfettePrinciple only one]], while ''The Devil In Me'' has three women and two men.
** Unlike the previous three entries, ''The Devil In Me'' was released ''after'' Halloween, not before it.

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** This is the first installment of the anthology where there are more female playable characters than male ones. Previous entries either had TwoGirlsToATeam, or (as was the case in ''House of Ashes'') [[TheSmurfettePrinciple only one]], while ''The Devil In in Me'' has three women and two men.
** Unlike the previous three entries, ''The Devil In in Me'' was released ''after'' Halloween, not before it.



* SeasonFinale: ''The Devil In Me'' serves as the finale of "Season One" of the franchise, introducing several new gameplay mechanics and even more violence than previous titles. The Curator, the series' HorrorHost, reveals some new insights about himself and teases hints of a larger story going on beyond the walls of his repository.
* SequelEscalation: As the SeasonFinale of the Dark Pictures Anthology, trailers, gameplay footage and interviews demonstrate that ''The Devil In Me'' has several features and expansions not seen in previous games, such as an inventory system, tool-based puzzles, and the ability to run, jump, climb, hide, and squeeze through narrow passages and balance across beams. It's also been mentioned that the game will take at least seven hours to complete (compared to four or five hours for previous games in the anthology), and it will be BloodierAndGorier than anything seen previously.
* SerialKiller: The main antagonist will be a serial killer based on H.H.Holmes and his infamous "Murder Castle". Additional information from the Steam page mentions that the killer is not just ''any'' killer, he's hellbent on becoming the deadliest killer in American history.
* ShoutOut: The title of the game is a reference to the quote from the real H.H.Holmes (the guy the SerialKiller is based on); "I was born with '''the devil in me'''".
* TooDumbToLive: Du'Met's invitation to Charlie and his crew practically throws red flags into their faces, such as the fact that Du'Met somehow knew the crew was working on an HH Holmes episode, invites them to his isolated estate on a remote island, and immediately confiscates their phones upon arrival. However, Charlie ignores all the signs because he's too desperate to save his show and pressures his crew to follow.

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* SeasonFinale: ''The Devil In in Me'' serves as the finale of "Season One" of the franchise, Anthology, introducing several new gameplay mechanics and even more violence than previous titles. The Curator, the series' HorrorHost, reveals some new insights about himself and teases hints of a larger story going on beyond the walls of his repository.
* SequelEscalation: As the SeasonFinale of the Dark Pictures Anthology, trailers, gameplay footage and interviews demonstrate that ''The Devil In in Me'' has several features and expansions not seen in previous games, such as an inventory system, tool-based puzzles, and the ability to run, jump, climb, hide, and squeeze through narrow passages and balance across beams. It's also been mentioned that the game will take at least seven hours to complete (compared to four or five hours for previous games in the anthology), and it will be BloodierAndGorier than anything seen previously.
* SerialKiller: The main antagonist will be is a serial killer based on H.H.H. H. Holmes and his infamous "Murder Castle". Additional information from the Steam page mentions that the killer is not just ''any'' killer, he's hellbent on becoming the deadliest killer in American history.
* ShoutOut: The title of the game is a reference to the quote from the real H.H. H. Holmes (the guy the SerialKiller is based on); "I was born with '''the devil in me'''".
* TooDumbToLive: TooDumbToLive:
**
Du'Met's invitation to Charlie and his crew practically throws red flags into their faces, such as the fact that Du'Met somehow knew the crew was working on an HH Holmes episode, invites them to his isolated estate on a remote island, and immediately confiscates their phones upon arrival. However, Charlie ignores all the signs because he's too desperate to save his show and pressures his crew to follow.

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** According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds of unexplained disappearances on Holmes, and Holmes himself who [[AttentionWhore revelled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense of the word. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).

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** According to modern research, the vast majority of Holmes' crimes were almost certainly fabrications by unscrupulous media, crooked cops seeking to blame a lot of Chicago's hundreds of unexplained disappearances on Holmes, and Holmes himself who [[AttentionWhore revelled reveled in the attention]]. The secret passages in the "Murder Castle" were more likely not a DeathTrap house of horrors but a means to hide building materials and other items Holmes stole or bought on credit with no intention of paying them back. While Holmes is suspected of killing 10 people including [[WouldHurtAChild three children]] (and would eventually only be convicted for the murder of Benjamin Pietzel), all of those murders had specific motives in mind (financial, covering up botched abortions, InsuranceFraud, etc) which makes him a sociopathic murderer but definitely not a SerialKiller in any sense of the word. However, the game deliberately goes with the highly sensationalized legend of Holmes, including the claim that he killed 200 people (which was the single most ludicrous estimate thrown at the time).


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* BittersweetEnding: The GoldenEnding. [[spoiler: The five protagonists escape the Murder Castle and each undergo a bit of CharacterDevelopment, with Charlie learning to treat his team as equals instead of lackeys (as well as finally giving up smoking), Mark learning to take charge and make his own choices, Jamie learning to be less cynical and trust others, Erin learning to face her fears, and Kate finally overcoming her trauma from college. Jamie and Erin also [[RelationshipUpgrade become an]] OfficialCouple after having grown closer during their ordeal. However, Du'Met also survives and [[KarmaHoudini manages to evade capture]], and [[TheEndOrIsIt the final scene shows that he's now lured a new group of five unsuspecting people to another island resort he owns]].]]
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** In a twist on the trope, [[spoiler: the only way for Connie the dog to die is if ''the player'' chooses to kill him. Du'met shows absolutely no interest in killing the dog, not even when Connie bites him to protect the character(s)]].

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** In a twist on the trope, [[spoiler: the [[spoiler:the only way for Connie the dog to die is if ''the player'' chooses to kill him. Du'met shows absolutely no interest in killing the dog, not even when Connie bites him to protect the character(s)]].



** The antagonist is not a supernatural threat ([[spoiler: hallucination or otherwise]]), but a SerialKiller following in the footsteps of the most infamous killer in American history. His speech in the teaser trailer about how "watching the life bleed out of someone is true art" is ''terrifying''.

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** The antagonist is not a supernatural threat ([[spoiler: hallucination ([[spoiler:hallucination or otherwise]]), but a SerialKiller following in the footsteps of the most infamous killer in American history. His speech in the teaser trailer about how "watching the life bleed out of someone is true art" is ''terrifying''.



** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements. Other than the classic slasher trope of Du'Met being MadeOfIron and engaging in copious OffScreenTeleportation, he is never implied to be anything other than an ordinary human SerialKiller.]]
* CensoredChildDeath: Du'Met's previous victims can be discovered throughout the chapters, some in horrific detail. In the finale, the bodies of [[spoiler: Morello and his daughter]] are discovered at the docks, but only the adult is uncovered. The little girl's body remains covered, with only her small feet visible to confirm that the body is a child.

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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features [[spoiler:features no real or implied supernatural elements. Other than the classic slasher trope of Du'Met being MadeOfIron and engaging in copious OffScreenTeleportation, he is never implied to be anything other than an ordinary human SerialKiller.]]
SerialKiller]].
* CensoredChildDeath: Du'Met's previous victims can be discovered throughout the chapters, some in horrific detail. In the finale, the bodies of [[spoiler: Morello [[spoiler:Morello and his daughter]] are discovered at the docks, but only the adult is uncovered. The little girl's body remains covered, with only her small feet visible to confirm that the body is a child.



** [[spoiler: If Erin finds a tape of Charlie apparently conspiring with Du'Met and survives until at least the vacuum chamber, she can alert the other crew members. This can lead to Charlie being tied up near the end of the game, leading to his death. Mark can also find tapes that exonerate Charlie by proving Du'Met remixed the audio.]]
** [[spoiler: Kate's anxiety stemming from her PTSD comes into play in two major ways. First, she gifts Charlie a book on managing anxiety, which he tosses down the hallway in annoyance. Later, this book prevents a wall from closing and trapping Kate. Additionally, Kate can find the healing crystal in her room, which she uses instead of medication to deal with her anxiety. Kate can equip this during Don't Move segments to make them significantly easier. She can also throw it as a distraction to escape from Du'Met.]]

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** [[spoiler: If Erin finds a tape of Charlie apparently [[spoiler:apparently conspiring with Du'Met and survives until at least the vacuum chamber, she can alert the other crew members. This can lead to Charlie being tied up near the end of the game, leading to his death. Mark can also find tapes that exonerate Charlie by proving Du'Met remixed the audio.]]
** [[spoiler: Kate's anxiety stemming from her PTSD comes into play in two major ways. First, [[spoiler:First, she gifts Charlie a book on managing anxiety, which he tosses down the hallway in annoyance. Later, this book prevents a wall from closing and trapping Kate. Additionally, Kate can find the healing crystal in her room, which she uses instead of medication to deal with her anxiety. Kate can equip this during Don't Move segments to make them significantly easier. She can also throw it as a distraction to escape from Du'Met.]]



* PoliceAreUseless: Naturally for this sort of story, especially since the characters are on an isolated island. [[spoiler: When the survivors do encounter a police officer, he's shaken from just having discovered two bodies and is initially antagonistic toward them. Du'Met takes advantage of the confusion to blow up the cop's boat and kill him.]]

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* PoliceAreUseless: Naturally for this sort of story, especially since the characters are on an isolated island. [[spoiler: When [[spoiler:When the survivors do encounter a police officer, he's shaken from just having discovered two bodies and is initially antagonistic toward them. Du'Met takes advantage of the confusion to blow up the cop's boat and kill him.]]



** [[spoiler:Erin can die in the vacuum chamber. However, this is not directly related to her breathing problems. Kate is only able to survive because her chamber had a flaw allowing Mark to break it open. Furthermore, when confronted by Du'Met early on, going for the inhaler instead of attacking is actually the correct, non-lethal option.]]
** [[spoiler:Charlie is lured into a trap using cigarettes. However, his purported breathing problems that the crew taunts him about at the beginning of the game play no factor. Notably, Charlie can survive smoke inhalation in the incinerator trap if he hides under the grate instead of forcing the door.]]
** [[spoiler: Mark is confronted by heights at multiple times throughout the story. Unlike Charlie and Jamie, however, he can never die by falling.]]

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** [[spoiler:Erin can Erin [[spoiler:can die in the vacuum chamber. However, this is not directly related to her breathing problems. Kate is only able to survive because her chamber had a flaw allowing Mark to break it open. Furthermore, when confronted by Du'Met early on, going for the inhaler instead of attacking is actually the correct, non-lethal option.]]
option]].
** [[spoiler:Charlie is Charlie [[spoiler:is lured into a trap using cigarettes. However, his purported breathing problems that the crew taunts him about at the beginning of the game play no factor. Notably, Charlie can survive smoke inhalation in the incinerator trap if he hides under the grate instead of forcing the door.]]
door]].
** [[spoiler: Mark is [[spoiler:is confronted by heights at multiple times throughout the story. Unlike Charlie and Jamie, however, he can never die by falling.]]falling]].



** When Charlie [[spoiler:steps on a pressure plate that will kill the Groundskeeper if he steps off of it, but is in reach of Du'Met who threatens him with a knife, forcing him to either step off to save his own skin and kill the Groundskeeper, or leave himself at the mercy of Du'Met.]]
** When Kate and Erin are [[spoiler:trapped in a pair of vacuum chambers, with Jamie forced to choose which chamber gets air and which one does not.]]
** When Kate and Jamie are [[spoiler:are trapped in a chamber with a moving wall that risks crushing Jamie, she has the choice of pushing a button that will reverse the direction of the wall but crush Kate instead.]]

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** When Charlie [[spoiler:steps on a pressure plate that will kill the Groundskeeper if he steps off of it, but is in reach of Du'Met who threatens him with a knife, forcing him to either step off to save his own skin and kill the Groundskeeper, or leave himself at the mercy of Du'Met.]]
Du'Met]].
** When Kate and Erin are [[spoiler:trapped in a pair of vacuum chambers, with Jamie forced to choose which chamber gets air and which one does not.]]
not]].
** When Kate and Jamie are [[spoiler:are trapped [[spoiler:trapped in a chamber with a moving wall that risks crushing Jamie, she has the choice of pushing a button that will reverse the direction of the wall but crush Kate instead.]]instead]].
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** Holmes is shown giving a truncated version of his infamous "[[TitleDrop devil in me]]" followed by requesting that he be buried deep and have his casket and grave filled with cement because "being dead will not stop me from killing again". While Holmes did make and was granted that request, he wasn't concerned about rising from the grave but rather people [[GraveRobbing digging up his corpse]]: something he himself did quite a lot of in order to sell the corpses to medical schools or use them in insurance scams.

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** Holmes is shown giving a truncated version of his infamous "[[TitleDrop devil in me]]" followed by requesting that he be buried deep and have his casket and grave filled with cement because "being dead will not stop me from killing again". While Holmes did make and was granted that request, he wasn't concerned about rising from the grave but rather people [[GraveRobbing digging up his corpse]]: something he himself did quite a lot of in order to sell the corpses to medical schools or use them in insurance scams.
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Watched a playthrough where this didn't happen—it seems to be a glitch based on whether or not the player is using the lighter at the time (jacksepticeye's playthrough has a similar problem earlier where Mark will still have his camera up during a few cutscenes).


** Charlie gets a big one late in the game as well, which is not the player's choice. [[spoiler:He and Mark will investigate a barn filled with preserved murder victims. Du'Met will enter, and the pair will hide in freezers. Charlie will, for some reason, keep his lid cracked open and the lighter lit, making it painfully obvious that somebody is inside. For some reason, Du'Met will only notice this if Charlie fails a "Don't Move" segment, which will lead to a horrifying death for Charlie.]]
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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements. Other than the classic slasher trope of Du'Met being MadeOfIron, he is never implied to be anything other than an ordinary human SerialKiller.]]

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** [[spoiler: This is the first ''Dark Pictures Anthology'' game that features no real or implied supernatural elements. Other than the classic slasher trope of Du'Met being MadeOfIron, MadeOfIron and engaging in copious OffScreenTeleportation, he is never implied to be anything other than an ordinary human SerialKiller.]]
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This trope is about a clumsy/idiotic/lucky character who derails evil/elaborate plans. I don't understand what this entry has to do with the trope at all


* SpannerInTheWorks: Subverted. [[spoiler:Early in the game, Erin can find a tape with a message supposedly of Charlie telling Du'Met that he wants his team dead, implying that the whole visit was a ploy to kill everyone on the team. Later, Mark will find a tape with the same words on it, only with the words spaced out. After fiddling with the recorder he finds out that the words are spaced out because it was an [[QuoteMine edited version of his call made to seem as if that's what he was inquiring]].]]
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Edited because this is Played With as the original poster was correct, but still missing a vital piece of the puzzle (that observant players could work out that if both of them COULD be saved, then the one who needs saving first is the one who would die sooner).


** During the [[spoiler:vacuum trap sequence, there's no way to know that the window to Kate's chamber is faulty, so the correct choice is to save Erin so Mark can knock out the window and save Kate.]]

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** During PlayedWith during the [[spoiler:vacuum trap sequence, as while there's no way to know that the window to Kate's chamber is faulty, so faulty (and thus the correct choice is right answer), an astute player may be conscious of the fact that as one of the potential victims in the air-based trap has asthma (Erin), the best hope to save Erin so Mark can knock out them both would be to first rescue the window and save Kate.person who would be able to survive for the least amount of time in the trap.]]
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* BadPeopleAbuseAnimals: One of the first signs that ''something'' isn't right is the cabin Charlie and Mark sneak into, where they discover a makeshift taxidermy workshop. One of the walls is "decorated" with the bodies of local wildlife, and there's an imcompleted animatronic made with a dead crow.

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* BadPeopleAbuseAnimals: One of the first signs that ''something'' isn't right is the cabin Charlie and Mark sneak into, where they discover a makeshift taxidermy workshop. One of the walls is "decorated" with the bodies of local wildlife, and there's an imcompleted incomplete animatronic made with from the body of a dead crow.

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* CensoredChildDeath: Du'Met's previous victims can be discovered throughout the chapters, some in horrific detail. In the finale, the bodies of [[spoiler: Morello and his daughter]] are discovered at the docks, but only the adult is uncovered. The little girl's body remains covered, with only her small feet visible to confirm that the body is a child.



%%No citation* SeasonFinale: ''The Devil In Me'' is referred to as the "season one finale" of the anthology.

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%%No citation* * SeasonFinale: ''The Devil In Me'' is referred to serves as the "season one finale" finale of "Season One" of the anthology.franchise, introducing several new gameplay mechanics and even more violence than previous titles. The Curator, the series' HorrorHost, reveals some new insights about himself and teases hints of a larger story going on beyond the walls of his repository.
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* BadPeopleAbuseAnimals: One of the first signs that ''something'' isn't right is the cabin Charlie and Mark sneak into, where they discover a makeshift taxidermy workshop. One of the walls is "decorated" with the bodies of local wildlife, and there's an imcompleted animatronic made with a dead crow.
** In a twist on the trope, [[spoiler: the only way for Connie the dog to die is if ''the player'' chooses to kill him. Du'met shows absolutely no interest in killing the dog, not even when Connie bites him to protect the character(s)]].

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Removed: 238

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* ArtificialZombie: According to the description for the Collector's Edition of the game, the SerialKiller recovered the corpse of his mentor (who was also a serial killer and executed for his crimes) and created an animatronic out of it.



* DeadGuyOnDisplay: According to the description for the Collector's Edition of the game, the SerialKiller recovered the corpse of his mentor (who was also a serial killer and executed for his crimes) and created an animatronic out of it.



* WhatTheHellHero: If the player manages to achieve the ending where all of the protagonists die, including [[ShootTheDog the dog]] they find, the Curator will express shock that the player went so far as to even get the dog killed, which he didn't even think was ''possible.''

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* WhatTheHellHero: WhatTheHellPlayer: If the player manages to achieve the ending where all of the protagonists die, including [[ShootTheDog the dog]] they find, the Curator will express shock that the player went so far as to even get the dog killed, which he didn't even think was ''possible.''
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* FireForgedFriends: It is necessary for Kate and Jamie to become this to achieve the GoldenEnding. They consistently snipe at each other, [[and Jamie can nearly condemn Kate to die in the SadisticChoice-themed traps, but Kate can still choose to rescue her from Du'Met]].

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* FireForgedFriends: It is necessary for Kate and Jamie to become this to achieve the GoldenEnding. They consistently snipe at each other, [[and [[spoiler:and Jamie can nearly condemn Kate to die in the SadisticChoice-themed traps, but Kate can still choose to rescue her from Du'Met]].

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