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** Seperate from the Challenges is "The Descent" mode, where your goal challenge is to gothrou as many levels as possible [[spoiler: Most notably, the dungeon is Stonehenge, thus this mode can only unlocked by beating Ending A.]]

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** Seperate Separate from the Challenges is "The Descent" mode, where your goal challenge is to gothrou go through as many levels as possible possible. [[spoiler: Most notably, the dungeon is Stonehenge, thus this mode can only unlocked by beating Ending A.]]



* EndlessGame: "The Descent" challenge, which can only be unlocked by getting Ending A. [[spoiler: Which is justified as Stonehenge opening up again, leading to the player's curiosity as to what down there.]]

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* EndlessGame: "The Descent" challenge, which can only be unlocked by getting Ending A. [[spoiler: Which is justified as Stonehenge opening up again, leading to the player's curiosity as to what is down there.]]
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* DemonSlaying: You will find youself doing this, slaying the enemy monsters. You can be called a "demon hunter" in the Results summary if you visited and completed several dungeons. There is even an achivement called Demon Hunter for slaying 1000 enemy minions.
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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldOfAwesome: The Warrior is brave and strong enough to only take on the horrors with his bare fists. His silhouette indicates that he is bald.

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* AnthropomorphicPersonification: The Ancients can represent one of these rather terrible aspects. [[spoiler:In the final battle with the Ancient, their aspects determines what enemy will be summoned and what their large eyes will do]]:
** Pain
** Madness
** Lust
** Disease
** Fear



* EmbodimentOfVirtue: The Steam achivements seem to point to four positive aspects of the characters:

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* EmbodimentOfVirtue: The Steam achivements achivements, and the Character-specific challenges, seem to point to four positive aspects of the characters:



* EmbodimentOfVice: In contrast, the Ancients can represent one of these rather terrible aspects. [[spoiler:In the final battle with the Ancient, their aspects determines what enemy will be summoned and what their large eyes will do]]:
** Pain
** Madness
** Lust
** Disease
** Fear

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* ChallengeRun: The Insanity Edition includes 12 Challenge modes that affect your gameplay run:

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* ChallengeRun: The Insanity Edition includes 12 Challenge modes that affect your gameplay run:run. Many of them have to be unlocked using a Birth star and/or getting to a certain level in "The Descent":




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** Seperate from the Challenges is "The Descent" mode, where your goal challenge is to gothrou as many levels as possible [[spoiler: Most notably, the dungeon is Stonehenge, thus this mode can only unlocked by beating Ending A.]]


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* EndlessGame: "The Descent" challenge, which can only be unlocked by getting Ending A. [[spoiler: Which is justified as Stonehenge opening up again, leading to the player's curiosity as to what down there.]]

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** Daily Challenge



*** Test of Wisdom (Scholar)
*** Test of Cunning (Ministry Man)
*** Test of Skill (Warrior)
*** Test of Magic (Wizard)



** Daily Challenge

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** Daily Challenge

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* EmbodimentOfVirtue: The Steam achivements seem to point to four positive aspects of the charactersL

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* EmbodimentOfVirtue: The Steam achivements seem to point to four positive aspects of the charactersLcharacters:


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* EmbodimentOfVice: In contrast, the Ancients can represent one of these rather terrible aspects. [[spoiler:In the final battle with the Ancient, their aspects determines what enemy will be summoned and what their large eyes will do]]:
** Pain
** Madness
** Lust
** Disease
** Fear
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** The Ministry Man's challenge, Test of Cunning, gives you the item Locksmith's Kit and 10 lockpicks, but no keys in the dungeons. [[spoiler: This seems to reference Trilby's background as a PhantomThief and his amazing lockpicking skills.]]
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* SpellBook: Here it is where all spells discovered are recorded in. The Wizard already has a completed list of spells.
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* EmbodimentOfVirtue: The Steam achivements seem to point to four positive aspects of the charactersL
** The Scholar: Wisdom
** The Ministry Man: Cunning
** The Warrior: Skill
** The Wizard: Magic
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** Four Character specific challenges
** Biological Clock
** Amnesiac
** Caution Advised
** Pistol Whipper
** No-One Left Behind
** China Shop
** Scourge of the Ancients
** Daily Challenge

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** Four **Four Character specific challenges
** Biological **Biological Clock
** Amnesiac
** Caution
**Amnesiac
**Caution
Advised
** Pistol **Pistol Whipper
** No-One **No-One Left Behind
** China **China Shop
** Scourge **Scourge of the Ancients
** Daily **Daily Challenge
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* ChallengeRun: The Insanity Edition includes 12 Challenge modes that affect your gameplay run:
**Four Character specific challenges
**Biological Clock
**Amnesiac
**Caution Advised
**Pistol Whipper
**No-One Left Behind
**China Shop
**Scourge of the Ancients
**Daily Challenge
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* BanishingRitual: The main plot of the game is to perform the Ritual of Banishment on the correct Ancient that is invading the world.
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Minor Edit: Adding


* {{Minimalism}}: Every character and monster are rendered as silhouettes. This rather helps to give the monsters an air of mystery, as you get a general idea of how they look, but at same time [[NothingIsScarier you don't exactly how they look]].

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* {{Minimalism}}: Every character and monster are rendered as silhouettes. This rather helps to give the monsters an air of mystery, as you get a general idea of how they look, but at same time [[NothingIsScarier you don't know exactly how they look]].
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* DeadAnimalWarning: The Wizard can get the message "Your cat is dead", with the implication that cultists are responsible. It causes a sanity loss.


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* YouHaveNoChanceToSurvive: Some text messages from unknown numbers will turn out to be cultists threatening to kill you or your family members in some cruel way.

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* ColorCodedCharacters: Each playable character is associated with a color: red for the Scholar, blue for the Ministry Man, Orange for the Warrior, and Green for the Wizard. In addition, each ancient has an associated color, generated randomly at the start of each game.

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* ColorCodedCharacters: Each playable character is associated with a color: red for the Scholar, blue for the Ministry Man, Orange orange for the Warrior, and Green green for the Wizard. In addition, each ancient Ancient has an associated color, generated randomly at the start of each game.


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** Your hands may begin to shake, making aiming your gun difficult.
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* SlidingScaleOfVideoGameWorldSizeAndScale: "Visit parts of map" variant. You speed across the British Isles by car, from town to town, fighting monsters, finding clues and buying drugs to keep up your Sanity Meter. Actual interactive gameplay is limited to realistic-scaled Dungeons, which are buildings or parks taken over by minions of the various {{EldritchAbomination}}s in action. Between each town and dungeon, you get a first-person view of your Player Character driving their car along a highway.

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* SlidingScaleOfVideoGameWorldSizeAndScale: "Visit parts of map" variant. You speed across the British Isles by car, from town to town, fighting monsters, finding clues and buying drugs to keep up your Sanity Meter. Actual interactive gameplay is limited to realistic-scaled Dungeons, which are buildings or parks taken over by minions of the various {{EldritchAbomination}}s EldritchAbomination in action. Between each town and dungeon, you get a first-person view of your Player Character driving their car along a highway.
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** One of the text messages calls the Ministry Man "pawn of prophecy". This may be a reference to Literature/TheBelgariad.
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All of Britain is too broad to be this trope.


* CampbellCountry: The whole of Britain, apparently.
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Expanding on an example of Mythology Gag.


** Some messages are sent by "T", who may well be Trilby. [[spoiler:He's unlocked as a playable character after beating the game for the first time, and the silhouette definitely looks the part.]]

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** Some messages are sent by "T", who may well be Trilby. [[spoiler:He's unlocked as a playable character after beating the game for the first time, and the silhouette definitely looks the part. One of the random text messages he can get references the events of the series.]]
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* DungeonTown: Corrupted towns are full of monsters to battle, and most job offers involve fighting in otherwise-safe towns.

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* MadeOfIron: Your characters can take a massive amount of damage and still keep on going. Even being shot by a disguised cultist in the rescue missions will only take around 6 hit points (you normally start with 50). Averted entirely in the China Shop and Scourge of the Ancients challenge modes, where your character becomes a OneHitPointWonder.



* OutWithABang: Victims of a lust god are described as having died from "exhaustion". All damage to the body coming post-mortem.

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* OneHitPointWonder: When playing the China Shop or Scourge of the Ancients challenges, your character dies in one hit.
* OutWithABang: Victims of a lust god are sometimes described as having died from "exhaustion". All damage to the body coming post-mortem.
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* ColorCodedCharacters: Each playable character is associated with a color: red for the Scholar, blue for the Ministry Man, Orange for the Warrior, and Green for the Wizard.

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* ColorCodedCharacters: Each playable character is associated with a color: red for the Scholar, blue for the Ministry Man, Orange for the Warrior, and Green for the Wizard. In addition, each ancient has an associated color, generated randomly at the start of each game.

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The Dangler *is* a boss-type enemy. When he appears as a regular enemy, it's as a Degraded Boss.


* BossInMookClothing: The Dangler.



* CallAHitPointASmeerp: "Birth stars" are basically skills points that provide various permament bonus (more health, more sanity, faster car, etc.) at character creation. They're granted at the end of the game from experience gained during the previous playthrough.

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* ButThouMust: Normally, the game gives you the option to read or ignore text messages. However, if you achieve Ending A, you will receive one final message and, should you click "ignore", the game will simply offer you the same choice again and again until you choose "read".
* CallAHitPointASmeerp: "Birth stars" are basically skills points that provide various permament permanent bonus (more health, more sanity, faster car, etc.) at character creation. They're granted at the end of the game from experience gained during the previous playthrough.



* ColorCodedCharacters: Each playable character is associated with a color: red for the Scholar, blue for the Ministry Man, Orange for the Warrior, and Green for the Wizard.



* DegradedBoss: The birther, a human who's been colonized by spiders, is a weak boss monster early on (though he's actually weaker than most mook monsters). Later in the game, he can be found in ordinary rooms as a regular mook, as the threat level of the Shadow increases.

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* DegradedBoss: The birther, Birther, a human who's been colonized by spiders, is a weak boss monster early on (though he's actually weaker than most mook monsters). Later in the game, he can be found in ordinary rooms as a regular mook, as the threat level of the Shadow increases.
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* ChekhovsGun: A literal one.[[spoiler: The Warrior actually does have gun, but this is only hinted by his inventory, which shows he has six bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]

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* ChekhovsGun: A literal one.[[spoiler: The Warrior actually does have a gun, but this is only hinted by his inventory, which shows he has six bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]

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clarifying


* ChekhovsGun: A literal one.[[spoiler: The Warrior actually does have gun, and his inventory even shows he has six bullets, but it is never mentioned unless he runs out of time, when he will use it to commit suicide.]]

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* ChekhovsGun: A literal one.[[spoiler: The Warrior actually does have gun, and but this is only hinted by his inventory even inventory, which shows he has six bullets, but it bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]


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** In the Insanity Edition's "The Descent" mode, even the stronger boss-type monsters, such as the Big Birther and Dangler, will eventually begin spawning as regular mooks.
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* ChekhovsGun: A literal one.[[spoiler: The Warrior actually does have gun, and his inventory even shows he has six bullets, but it is never mentioned unless he runs out of time, when he will use it to commit suicide.]]

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It has a random chance of occurring.


* FateWorseThanDeath: If you successfully banish the Ancient, but "die" in the ensuing confrontation, the post-game wrap-up will note that your character "disappeared into the Ancient's realm" and is now "hopefully deceased", the implication being that s/he may in fact still be alive and undergoing some unimaginable torture.



* TheNeedsOfTheMany: Sometimes deliberately letting a town fall to the Shadow can be to the player's advantage - the town will become a dungeon, potentially containing a crucial clue - and, after all, sacrificing a town's population is a lesser evil compared to having the Shadow consume the whole world. "T" will even point this out in one of his messages.



* PapaWolf: One of these can be encountered on the road, and will direct this towards you if you use BrutalHonesty on his daughter.

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* PapaWolf: One of these can be encountered on the road, and will may direct this towards you if you use BrutalHonesty on his daughter.



* ResourcesManagementGameplay: You have only so much time, money, health, and sanity. The tradeoffs become important; for example, to get money, you either [[RandomlyDrops find it in a dungeon]] or get it from a job, both of which take up time and risk damage to health and sanity. Similarly, filling your medical kit costs money, and you also have the tough choice of using precious bullets to terminate minions or going into hand-to-hand with them and risking your health. And spells cost sanity to use... but they can also save your hide, or be "I win" buttons under the right circumstances.

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* ResourcesManagementGameplay: You have only so much time, money, health, and sanity. The tradeoffs trade-offs become important; for example, to get money, you either [[RandomlyDrops find it in a dungeon]] or get it from a job, both of which take up time and risk damage to health and sanity. Similarly, filling your medical kit costs money, and you also have the tough choice of using precious bullets to terminate minions or going into hand-to-hand with them and risking your health. And spells cost sanity to use... but they can also save your hide, or be "I win" buttons under the right circumstances.
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* LaughingMad: What the Ministry Man becomes in his version of Ending B, convinced that he failed in his mission and that the medical staff around him are minions of the shadow.
--> Every day they strap me down and try to convince me that the shadow is gone, that they are human. [...] It's funny to me. It's so funny I can't stop laughing.
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