Follow TV Tropes

Following

History VideoGame / TheConsumingShadow

Go To

OR

Is there an issue? Send a MessageReason:
None


** [[Golden Ending Ending A (Victory)]]: [[spoiler:You successfully banish the invading Ancient and win the subsequent BossBattle, while maintaining a high level of Sanity. The PlayerCharacter monologues about how the world is saved without anyone truly knowing, before receiving a text from either "T" or (if playing as him) "E" [[AndTheAdventureContinues implying their tale will continue]].]]

to:

** [[Golden Ending [[GoldenEnding Ending A (Victory)]]: [[spoiler:You successfully banish the invading Ancient and win the subsequent BossBattle, while maintaining a high level of Sanity. The PlayerCharacter monologues about how the world is saved without anyone truly knowing, before receiving a text from either "T" or (if playing as him) "E" [[AndTheAdventureContinues implying their tale will continue]].story isn't yet done]].]]



** Ending E (Deadline - Town): Time runs out while in a town or a dungeon. The Shadow begins to consume the world, the player character expresses regret at their failure, and then [[BetterToDieToBeKilled kills themself before the Shadow can take them]].
** Ending F (Deadline - Car): Time runs out while in the car or between locations. Essentially identical to the above ending, though the character commits suicide in the car rather than in a town.

to:

** Ending E (Deadline - Town): Time runs out while in a town or a dungeon. The Shadow begins to consume the world, the player character expresses regret at their failure, and then [[BetterToDieToBeKilled [[BetterToDieThanBeKilled kills themself before the Shadow can take them]].
** Ending F (Deadline - Car): Time runs out while in the car or between locations. Essentially identical to the above ending, though the character commits suicide in the car rather than in a town.town and the narration is different.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MultipleEndings:
** [[Golden Ending Ending A (Victory)]]: [[spoiler:You successfully banish the invading Ancient and win the subsequent BossBattle, while maintaining a high level of Sanity. The PlayerCharacter monologues about how the world is saved without anyone truly knowing, before receiving a text from either "T" or (if playing as him) "E" [[AndTheAdventureContinues implying their tale will continue]].]]
** [[BittersweetEnding Ending B (Tainted Victory)]]: [[spoiler:As above, but with a low level of Sanity. While the apocalypse is averted, the player character is DrivenToMadness by their experiences and is sent to an insane asylum]].
** Ending C [[HeroicSacrifice (Ultimate Sacrifice)]]: [[spoiler:Banish the invading Ancient, but lose the BossBattle by running out of health or walking into the Ancient's shadow. The apocalypse is averted, but the player character is either stranded in the Ancient's realm or (hopefully) dead]].
** Ending D (Mistaken Identity): [[spoiler:Banish the wrong god. The invading Ancient is unleashed at its full power and begins to consume the world. The player character briefly delivers a regretful monologue on their failure, then [[DrivenToSuicide kills themself]] rather than live in a world consumed by the Shadow]].
** Ending E (Deadline - Town): Time runs out while in a town or a dungeon. The Shadow begins to consume the world, the player character expresses regret at their failure, and then [[BetterToDieToBeKilled kills themself before the Shadow can take them]].
** Ending F (Deadline - Car): Time runs out while in the car or between locations. Essentially identical to the above ending, though the character commits suicide in the car rather than in a town.
** Ending G (Dead): The player character runs out of health and dies, with an animation of their [[DeadHandShot hand lying on the ground while blood spreads out around it]] playing.


Added DiffLines:

* {{Roguelike}}: A core part of the game - each playthrough's BigBad, dungeons, runes and similar are all randomised; permadeath is also a major factor, with each failed run giving you experience for later ones.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** Especially noticeable when playing as the Ministry Man. His starting flavor text implies the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity]]. Another possible text message for the Ministry Man, comes from the supposedly dead Scholar, who informs him that he is aware of the existence of alternative dimensions from his dreams, and he fears that the Ministry Man just aren't destined to win in this particular universe.

to:

** Especially noticeable when playing as the Ministry Man. His starting flavor text implies the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity]]. sanity.]] Another possible text message for the Ministry Man, comes from the supposedly dead Scholar, who informs him that he is aware of the existence of alternative dimensions from his dreams, and he fears that the Ministry Man just aren't destined to win in this particular universe.



* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers, and [[spoiler:the Warrior's Boss is dead, but sometimes sends him money]]. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]

to:

* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers, and [[spoiler:the Warrior's Boss boss is dead, but sometimes sends him money]]. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]former]]]].



* CallAHitPointASmeerp: "Birth stars" are basically skills points that provide various permanent bonus (more health, more sanity, faster car, etc.) at character creation. They're granted at the end of the game from experience gained during the previous playthrough.

to:

* CallAHitPointASmeerp: "Birth stars" are basically skills skill points that provide various permanent bonus bonuses (more health, more sanity, faster car, etc.) at character creation. They're granted at the end of the game from experience gained during the previous playthrough.



*** Test of Cunning (Ministry Man): You start with 10 keys and a Locksmith's Kit (Making lockpicking always succeed), but you cannot find keys within the dungeons.

to:

*** Test of Cunning (Ministry Man): You start with 10 keys and a Locksmith's Kit (Making (making lockpicking always succeed), but you cannot find keys within the dungeons.



** Caution Advised: You start with Body Armour and the Breathing Mask (Effectively reducing the damage you take from all combat), but you are unable to refill your medkit.

to:

** Caution Advised: You start with Body Armour and the Breathing Mask (Effectively (effectively reducing the damage you take from all combat), but you are unable to refill your medkit.



* ChekhovsGun: A literal one.[[spoiler:The Warrior actually does have a gun, but this is only hinted by his inventory, which shows he has six bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]

to:

* ChekhovsGun: A literal one. [[spoiler:The Warrior actually does have a gun, but this is only hinted by his inventory, which shows he has six bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]



* {{Main/Counterspell}}: Cultists and [[spoiler:the Ancient]] cast spells in a similar manner to you, by invoking the runes one at a time and then casting the spell. You can counteract this by invoking the same runes, which prevents the spell and harms the original caster, blowing out the shields of Cultists and [[spoiler:forcing the Ancient backwards by a significant amount]].

to:

* {{Main/Counterspell}}: {{Counterspell}}: Cultists and [[spoiler:the Ancient]] cast spells in a similar manner to you, by invoking the runes one at a time and then casting the spell. You can counteract this by invoking the same runes, which prevents the spell and harms the original caster, blowing out the shields of Cultists and [[spoiler:forcing the Ancient backwards by a significant amount]].



** Ending C, [[spoiler:wherein you die after sealing the Ancient away, changes the key of the music to be more tragic and mournful, given that your character is now dead (or worse), but you have still saved the world.]]
** Ending B, [[spoiler:where you win with little sanity left, uses more aggressive strings, rumbling drums and off-key piano to accentuate the total collapse of the character's sanity.]]

to:

** Ending C, [[spoiler:wherein you die after sealing the Ancient away, changes the key of the music to be more tragic and mournful, given that your character is now dead (or worse), but you have still saved the world.]]
world]].
** Ending B, [[spoiler:where you win with little sanity left, uses more aggressive strings, rumbling drums drums, and off-key piano to accentuate the total collapse of the character's sanity.]]sanity]].



* DeflectorShields: Cultists and Summoners shroud themselves with an impenetrable barrier, but it can be shattered by [[{{Main/Counterspell}} countering their spellcasting]].

to:

* DeflectorShields: Cultists and Summoners shroud themselves with an impenetrable barrier, but it can be shattered by [[{{Main/Counterspell}} [[{{Counterspell}} countering their spellcasting]].



** And if you [[spoiler:banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not to.]]

to:

** And if you [[spoiler:banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not to.]]to]].



* DrugsAreGood: They fill up sanity, although they wear off over time. This is especially noteworthy in the endgame, as [[spoiler:even if your sanity is completely shattered by the end, taking a hit before heading into Stonehenge can be the difference between going insane or getting the GoldenEnding.]]

to:

* DrugsAreGood: They fill up sanity, although they wear off over time. This is especially noteworthy in the endgame, as [[spoiler:even if your sanity is completely shattered by the end, taking a hit before heading into Stonehenge can be the difference between going insane or getting the GoldenEnding.]]GoldenEnding]].



** While driving, random faces or hands, in complete white, will show up in front of the windscreen [[JumpScare out of nowhere, then disappear immediately after.]]

to:

** While driving, random faces or hands, in complete white, will show up in front of the windscreen [[JumpScare out of nowhere, then disappear immediately after.]]after]].



* ItsAllMyFault: The Ministry Man, in some bad endings, explicitly blames himself for not acting earlier. Given that the diary states [[spoiler:he needed to fight his way out of the Ministry, outnumbered and without weapons,]] it's safe to say it wasn't all his fault.

to:

* ItsAllMyFault: The Ministry Man, in some bad endings, explicitly blames himself for not acting earlier. Given that the diary states [[spoiler:he needed to fight his way out of the Ministry, outnumbered and without weapons,]] weapons]], it's safe to say it wasn't all his fault.



* JustInTime: Two achievements can be unlocked by deliberately invoking this - "Hospital Drama" requires you to only heal your [[DamageOverTime severe bleeding]] when you're at 5 health or less, and "Screenwriting 101" is unlocked by [[NearVillainVictory banishing the Ancient with less than 10 minutes remaining.]]

to:

* JustInTime: Two achievements can be unlocked by deliberately invoking this - "Hospital Drama" requires you to only heal your [[DamageOverTime severe bleeding]] when you're at 5 health or less, and "Screenwriting 101" is unlocked by [[NearVillainVictory banishing the Ancient with less than 10 minutes remaining.]]remaining]].



* MenuTimeLockout: Of a sort. Time freezes when you bring up the Spellbook, and you are only time-constrained when you start incanting a spell. This is especially noticeable when you are [[{{Main/Counterspell}} invoking the runes to counteract another caster’s spell]], as while an unanswered spell of endgame enemies can be cast in less than a second, opening the Spellbook will make the spell simply hang in stasis for as long as it takes for you to start speaking the runes.

to:

* MenuTimeLockout: Of a sort. Time freezes when you bring up the Spellbook, and you are only time-constrained when you start incanting a spell. This is especially noticeable when you are [[{{Main/Counterspell}} [[{{Counterspell}} invoking the runes to counteract another caster’s spell]], as while an unanswered spell of endgame enemies can be cast in less than a second, opening the Spellbook will make the spell simply hang in stasis for as long as it takes for you to start speaking the runes.



** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective"). The repeated "it hurts it hurts it hurts" MadnessMantra also happens [[spoiler:in Ending B for The Scholar, who repeats this until this text goes off of the screen as his sanity implodes.]]
** If you successfully banish Chzo when his randomized aspect is Pain [[spoiler:as the Ministry Man, you unlock the hidden achievement "This Seems Familiar".]]
* TheNeedsOfTheMany: Sometimes deliberately letting a town fall to the Shadow can be to the player's advantage - the town will become a dungeon, potentially containing a crucial clue - and, after all, sacrificing a town's population is a lesser evil compared to having the Shadow consume the whole world. "T" will even point this out in one of his messages.

to:

** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective"). The repeated "it hurts it hurts it hurts" MadnessMantra also happens [[spoiler:in Ending B for The Scholar, who repeats this until this text goes off of the screen as his sanity implodes.]]
implodes]].
** If you successfully banish Chzo when his randomized aspect is Pain [[spoiler:as the Ministry Man, you unlock the hidden achievement "This Seems Familiar".]]
Familiar"]].
* TheNeedsOfTheMany: Sometimes deliberately letting a town fall to the Shadow can be to the player's advantage - the town will become a dungeon, potentially containing a crucial clue - and, after all, sacrificing a town's population is a lesser evil compared to having the Shadow consume the whole world. "T" will even point this out in one of his messages.



* OptionalBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly; it's just trying to kill you out of spite. Since it's been massively weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]

to:

* OptionalBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly; it's just trying to kill you out of spite. Since it's been massively weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]trying]]]].



* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] ''The Consuming Shadow'' fanmade wiki actually refers to him as that, and the creator states that they are mostly referred to as this pseudonym to avoid a [[ContinuityLockout confusion for those who haven't played the aformentioned games]].

to:

* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] Notes]]]]. ''The Consuming Shadow'' fanmade wiki actually refers to him as that, and the creator states that they are mostly referred to as this pseudonym to avoid a [[ContinuityLockout confusion for those who haven't played the aformentioned games]].



* ReducedToDust: The Ministry Man's GoldenEnding notes that upon your victory, [[spoiler:the bodies of the Shadow's minions simply turned to dust and blew away, leaving nothing behind.]]

to:

* ReducedToDust: The Ministry Man's GoldenEnding notes that upon your victory, [[spoiler:the bodies of the Shadow's minions simply turned to dust and blew away, leaving nothing behind.]]behind]].



** One of the text messages calls the Ministry Man "pawn of prophecy". This may be a reference to Literature/TheBelgariad.

to:

** One of the text messages calls the Ministry Man "pawn of prophecy". This may be a reference to Literature/TheBelgariad.''Literature/TheBelgariad''.



** There also are timed missions inside the main game. The Ministry occasionally sends texts asking you to go to a specific place before a timer expire, typically to deliver information to someone or help the locals to defend against the Shadow. Failing to reach the place in time results in the town being corrupted (technically, it turns it into a dungeon instead of a safe area with a merchant and a hospital).

to:

** There also are timed missions inside the main game. The Ministry occasionally sends texts asking you to go to a specific place before a timer expire, expires, typically to deliver information to someone or help the locals to defend against the Shadow. Failing to reach the place in time results in the town being corrupted (technically, it turns it into a dungeon instead of a safe area with a merchant and a hospital).



* WoundThatWillNotHeal: Damage can sometimes result in a [[DamageOverTime continually bleeding wound]], and it will not go away on its own – The only way to get it patched up is by visiting a hospital as your medkit is unable to remedy the situation. The trope is played completely straight with the Biological Clock challenge, wherein you start the game with a bleeding wound and the hospitals are completely unable to treat it, requiring you to keep on top of your constantly falling health.

to:

* WoundThatWillNotHeal: Damage can sometimes result in a [[DamageOverTime continually bleeding wound]], and it will not go away on its own – The the only way to get it patched up is by visiting a hospital hospital, as your medkit is unable to remedy the situation. The trope is played completely straight with the Biological Clock challenge, wherein you start the game with a bleeding wound and the hospitals are completely unable to treat it, requiring you to keep on top of your constantly falling health.
Is there an issue? Send a MessageReason:
None


* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers, and [[spoiler: the Warrior's Boss is dead, but sometimes sends him money]]. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]

to:

* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers, and [[spoiler: the [[spoiler:the Warrior's Boss is dead, but sometimes sends him money]]. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]



** Separate from the Challenges is "The Descent" mode, where your goal challenge is to go through as many levels as possible. [[spoiler: Most notably, the dungeon is Stonehenge, thus this mode can only unlocked by beating Ending A.]]
* ChekhovsGun: A literal one.[[spoiler: The Warrior actually does have a gun, but this is only hinted by his inventory, which shows he has six bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]

to:

** Separate from the Challenges is "The Descent" mode, where your goal challenge is to go through as many levels as possible. [[spoiler: Most [[spoiler:Most notably, the dungeon is Stonehenge, thus this mode can only unlocked by beating Ending A.]]
* ChekhovsGun: A literal one.[[spoiler: The [[spoiler:The Warrior actually does have a gun, but this is only hinted by his inventory, which shows he has six bullets. The gun itself is is never mentioned unless he runs out of time, when he will use it to commit suicide.]]



* {{Main/Counterspell}}: Cultists and [[spoiler: the Ancient]] cast spells in a similar manner to you, by invoking the runes one at a time and then casting the spell. You can counteract this by invoking the same runes, which prevents the spell and harms the original caster, blowing out the shields of Cultists and [[spoiler: forcing the Ancient backwards by a significant amount]].

to:

* {{Main/Counterspell}}: Cultists and [[spoiler: the [[spoiler:the Ancient]] cast spells in a similar manner to you, by invoking the runes one at a time and then casting the spell. You can counteract this by invoking the same runes, which prevents the spell and harms the original caster, blowing out the shields of Cultists and [[spoiler: forcing [[spoiler:forcing the Ancient backwards by a significant amount]].



** Ending B, [[spoiler: where you win with little sanity left, uses more aggressive strings, rumbling drums and off-key piano to accentuate the total collapse of the character's sanity.]]

to:

** Ending B, [[spoiler: where [[spoiler:where you win with little sanity left, uses more aggressive strings, rumbling drums and off-key piano to accentuate the total collapse of the character's sanity.]]



* DrugsAreGood: They fill up sanity, although they wear off over time. This is especially noteworthy in the endgame, as [[spoiler: even if your sanity is completely shattered by the end, taking a hit before heading into Stonehenge can be the difference between going insane or getting the GoldenEnding.]]

to:

* DrugsAreGood: They fill up sanity, although they wear off over time. This is especially noteworthy in the endgame, as [[spoiler: even [[spoiler:even if your sanity is completely shattered by the end, taking a hit before heading into Stonehenge can be the difference between going insane or getting the GoldenEnding.]]



* EndlessGame: "The Descent" challenge, which can only be unlocked by getting Ending A. [[spoiler: Which is justified as Stonehenge opening up again, leading to the player's curiosity as to what is down there.]]

to:

* EndlessGame: "The Descent" challenge, which can only be unlocked by getting Ending A. [[spoiler: Which [[spoiler:Which is justified as Stonehenge opening up again, leading to the player's curiosity as to what is down there.]]



** The Ministry Man's challenge, Test of Cunning, gives you the item Locksmith's Kit and 10 lockpicks, but no keys in the dungeons. [[spoiler: This seems to reference Trilby's background as a PhantomThief and his amazing lockpicking skills.]]
** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective"). The repeated "it hurts it hurts it hurts" MadnessMantra also happens [[spoiler: in Ending B for The Scholar, who repeats this until this text goes off of the screen as his sanity implodes.]]
** If you successfully banish Chzo [[spoiler: as the Ministry Man, you unlock the achievement "This Seems Familiar".]]

to:

** The Ministry Man's challenge, Test of Cunning, gives you the item Locksmith's Kit and 10 lockpicks, but no keys in the dungeons. [[spoiler: This [[spoiler:This seems to reference Trilby's background as a PhantomThief and his amazing lockpicking skills.]]
** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective"). The repeated "it hurts it hurts it hurts" MadnessMantra also happens [[spoiler: in [[spoiler:in Ending B for The Scholar, who repeats this until this text goes off of the screen as his sanity implodes.]]
** If you successfully banish Chzo [[spoiler: as when his randomized aspect is Pain [[spoiler:as the Ministry Man, you unlock the hidden achievement "This Seems Familiar".]]



* ReducedToDust: The Ministry Man's GoldenEnding notes that upon your victory, [[spoiler: the bodies of the Shadow's minions simply turned to dust and blew away, leaving nothing behind.]]

to:

* ReducedToDust: The Ministry Man's GoldenEnding notes that upon your victory, [[spoiler: the [[spoiler:the bodies of the Shadow's minions simply turned to dust and blew away, leaving nothing behind.]]
Is there an issue? Send a MessageReason:
None


*** Test of Cunning (Ministry Man)
*** Test of Skill (Warrior)
*** Test of Magic (Wizard)

to:

*** Test of Cunning (Ministry Man)
Man): You start with 10 keys and a Locksmith's Kit (Making lockpicking always succeed), but you cannot find keys within the dungeons.
*** Test of Skill (Warrior)
(Warrior): You cannot use the Medkit, but you restore health every time you successfully evade an attack.
*** Test of Magic (Wizard)(Wizard): The Wizard's challenge, which makes runes degrade slower, but you cannot purchase ammo for your guns, and cannot use the sanity-restoring drugs.
Is there an issue? Send a MessageReason:
None


*** Test of Wisdom (Scholar)

to:

*** Test of Wisdom (Scholar)Wisdom: The Scholar's challenge, which increases the damage you take by 10% for every clue you have, and you are unable to use the in-game table for making notes.



** Biological Clock
** Amnesiac
** Caution Advised
** Pistol Whipper
** No-One Left Behind
** China Shop
** Scourge of the Ancients

to:

** Biological Clock
Clock: You start the game with an untreatable bleeding wound, forcing you to keep on top of your constantly diminishing health.
** Amnesiac
Amnesiac: No Dungeon map, and the town status isn't shown on the world map.
** Caution Advised
Advised: You start with Body Armour and the Breathing Mask (Effectively reducing the damage you take from all combat), but you are unable to refill your medkit.
** Pistol Whipper
Whipper: You are unable to find or purchase ammo for your gun.
** No-One Left Behind
Behind: You are unable to enter Stonehenge until you save 10 cursed towns.
** China Shop
Shop: Both you and your opponents die in a single hit.
** Scourge of the AncientsAncients: You die in a single hit, and the world is locked at the maximum difficulty possible.



* InexplicablyPreservedDungeonMeat: While the appearance of snack food and medicinal alcohol makes sense within most of the locations, as they are corrupted homes, parks and businesses, there is very little explanation their presence within the ancient tunnels of Stonehenge.

to:

* InexplicablyPreservedDungeonMeat: While the appearance of snack food and medicinal alcohol makes sense within most of the locations, as they are corrupted homes, parks and businesses, there is very little explanation for their presence within the ancient tunnels of Stonehenge.
Is there an issue? Send a MessageReason:
None


* DeflectorShields: Cultists shroud themselves with an impenetrable barrier, but it can be shattered by [[{{Main/Counterspell}} countering their spellcasting]].

to:

* DeflectorShields: Cultists and Summoners shroud themselves with an impenetrable barrier, but it can be shattered by [[{{Main/Counterspell}} countering their spellcasting]].



* DramaticAmmoDepletion: If you are completely out of ammo when failing to prevent your character’s suicide, the scene cuts to black with the click of an empty gun.

to:

* DramaticAmmoDepletion: If you are completely out of ammo when failing to prevent your character’s suicide, the scene cuts to black with the click of an empty gun.gun, with them surviving the ordeal.



* DrugsAreGood: They fill up sanity, although they wear off over time.

to:

* DrugsAreGood: They fill up sanity, although they wear off over time. This is especially noteworthy in the endgame, as [[spoiler: even if your sanity is completely shattered by the end, taking a hit before heading into Stonehenge can be the difference between going insane or getting the GoldenEnding.]]



* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] ''The Consuming Shadow'' fanmade wiki actually refers to him as that.

to:

* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] ''The Consuming Shadow'' fanmade wiki actually refers to him as that.that, and the creator states that they are mostly referred to as this pseudonym to avoid a [[ContinuityLockout confusion for those who haven't played the aformentioned games]].

Added: 307

Removed: 304

Is there an issue? Send a MessageReason:
Changed Bonus Boss to Optional Boss as per the splintering of the former trope.


* BonusBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly; it's just trying to kill you out of spite. Since it's been massively weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]


Added DiffLines:

* OptionalBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly; it's just trying to kill you out of spite. Since it's been massively weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]

Added: 3546

Removed: 57

Is there an issue? Send a MessageReason:
None


*{{Main/Counterspell}}: Cultists and [[spoiler: the Ancient]] cast spells in a similar manner to you, by invoking the runes one at a time and then casting the spell. You can counteract this by invoking the same runes, which prevents the spell and harms the original caster, blowing out the shields of Cultists and [[spoiler: forcing the Ancient backwards by a significant amount]].



* DeflectorShields: Cultists shroud themselves with an impenetrable barrier, but it can be shattered by [[{{Main/Counterspell}} countering their spellcasting]].



* DramaticAmmoDepletion: If you are completely out of ammo when failing to prevent your character’s suicide, the scene cuts to black with the click of an empty gun.



Gameplay-wise, each birth star provide a permanent bonus.


Added DiffLines:

* GetAHoldOfYourselfMan: One random encounter involves a woman in a blind panic about a loved one being trapped in a nearby location, and one option to bring her back down to Earth long enough to explain the situation is to slap her. This can work properly, [[NiceJobBreakingItHero can tip her over the edge and make her run back into the monster-infested town]], or [[TheyLookLikeUsNow your slap tears their face off to reveal a minion of the Shadow]].


Added DiffLines:

* HyperactiveMetabolism: You can find snack food and medicinal alcohol (which your character [[INeedAFreakingDrink “puts to two uses”]]), which immediately restore health.
* InexplicablyPreservedDungeonMeat: While the appearance of snack food and medicinal alcohol makes sense within most of the locations, as they are corrupted homes, parks and businesses, there is very little explanation their presence within the ancient tunnels of Stonehenge.


Added DiffLines:

* MenuTimeLockout: Of a sort. Time freezes when you bring up the Spellbook, and you are only time-constrained when you start incanting a spell. This is especially noticeable when you are [[{{Main/Counterspell}} invoking the runes to counteract another caster’s spell]], as while an unanswered spell of endgame enemies can be cast in less than a second, opening the Spellbook will make the spell simply hang in stasis for as long as it takes for you to start speaking the runes.


Added DiffLines:

* ReducedToDust: The Ministry Man's GoldenEnding notes that upon your victory, [[spoiler: the bodies of the Shadow's minions simply turned to dust and blew away, leaving nothing behind.]]


Added DiffLines:

* TheSleepless: The only time SleepDeprivation is brought up is a random encounter where your character begins to feel their fatigue, and requires either a nap or a strong coffee to avoid the risk of [[FellAsleepDriving nodding off at the wheel and damaging the car]]. Apart from this encounter (which is not guaranteed to occur in your playthrough), this trope is played completely straight, with the player character forging through up to 60 hours of constant driving and battle with no ill effects.


Added DiffLines:

* SoundOnlyDeath: Ending F, where the player runs out of time while on the road. We see the character raise the gun to his head, but unlike the PressXToNotDie minigame, the shot isn’t seen, with it cutting to black and then very quickly transitioning to the game over screen.


Added DiffLines:

* WoundThatWillNotHeal: Damage can sometimes result in a [[DamageOverTime continually bleeding wound]], and it will not go away on its own – The only way to get it patched up is by visiting a hospital as your medkit is unable to remedy the situation. The trope is played completely straight with the Biological Clock challenge, wherein you start the game with a bleeding wound and the hospitals are completely unable to treat it, requiring you to keep on top of your constantly falling health.

Added: 113

Changed: 285

Is there an issue? Send a MessageReason:
None


* BigDamnHeroes: On occasion, the player will get to be this, for the few people you manage to free from being kidnapped while they are alive and untainted by the shadow.

to:

* BigDamnHeroes: On occasion, the player will get to be this, for the few people you manage to free from being kidnapped while they are alive and untainted by the shadow. You can also be this for the entire world by banishing the Ancient with less than 10 minutes left on the clock, and get the "Screenwriting 101" achievement in the process.



* FictionalZodiac: The birth stars chosen at character's creation are selected among a semi-randomized star map. Gameplay-wise, each birth star provide a permanent bonus.

to:

* FictionalZodiac: The birth stars chosen at character's creation are selected among a semi-randomized star map. Gameplay-wise, each birth star provide a permanent bonus.


Added DiffLines:

* FictionalZodiac: The birth stars chosen at character's creation are selected among a semi-randomized star map.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrainwashedAndCrazy: When trying to rescue hostages, some of them have been broken by the shadow's control and pull a gun on you, and [[MercyKill there is only a single way to save them]].


Added DiffLines:

* DisappearingBullets: Normal and Hollowpoint bullets can only ever hit a single target, but Armour-Piercing Bullets avert this trope as they can tear through multiple targets.


Added DiffLines:

** The journal entry that teaches you the Clairvoyance spell is a suicide note from a person that used it, who ended up seeing many things, [[AMindIsATerribleThingToRead including inside the minds of many people around them]], and what they saw sent them over the edge.
** When meeting a priest in your travels, they will ask about what is going on in the world. [[BrutalHonesty If you decide to be truthful about it,]] they may give you their gun loaded with Hollowpoint ammunition to help you on your way, or they may use the same gun to invoke this trope.


Added DiffLines:

* JustInTime: Two achievements can be unlocked by deliberately invoking this - "Hospital Drama" requires you to only heal your [[DamageOverTime severe bleeding]] when you're at 5 health or less, and "Screenwriting 101" is unlocked by [[NearVillainVictory banishing the Ancient with less than 10 minutes remaining.]]
Is there an issue? Send a MessageReason:
None


* FictionalProvince: The game takes place in Great Britain, but almost all of the cities within it are fictitious locations, constructed out of randomised, British-sounding prefixes and suffixes. This can occasionally generate a recognisable name, but often located far away from where it's supposed to be, such as Gorton, a location within Manchester in the real world, being located far into Scotland ingame. Stonehenge is a notable exception, as while there is some slight variance from game to game, it's still located roughly in the same location as its real world counterpart.

to:

* FictionalProvince: The game takes place in Great Britain, but almost all of the cities within it are fictitious locations, constructed out of randomised, British-sounding prefixes and suffixes.suffixes that differ in every run. This can occasionally generate a recognisable name, but often located far away from where it's supposed to be, such as Gorton, a location within Manchester in the real world, being located far into Scotland ingame. Stonehenge is a notable exception, as while there is some slight variance from game to game, it's still located roughly in the same location as its real world counterpart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FictionalProvince: The game takes place in Great Britain, but almost all of the cities within it are fictitious locations, constructed out of randomised, British-sounding prefixes and suffixes. This can occasionally generate a recognisable name, but often located far away from where it's supposed to be, such as Gorton, a location within Manchester in the real world, being located far into Scotland ingame. Stonehenge is a notable exception, as while there is some slight variance from game to game, it's still located roughly in the same location as its real world counterpart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ABirthdayNotABreak: One of the random text messages you can receive is one of your family members sending you some money for your birthday, so unless they were late in doing so, the events of the game are happening during the main character's birthday, which is the worst and possibly last one they'll ever have.

Added: 117

Changed: 191

Is there an issue? Send a MessageReason:
None


** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective").

to:

** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective"). The repeated "it hurts it hurts it hurts" MadnessMantra also happens [[spoiler: in Ending B for The Scholar, who repeats this until this text goes off of the screen as his sanity implodes.]]
**If you successfully banish Chzo [[spoiler: as the Ministry Man, you unlock the achievement "This Seems Familiar".]]
Is there an issue? Send a MessageReason:
None


* DarkReprise: Two variants for two different endings.

to:

* DarkReprise: Two dark variants of the TitleThemeTune exist for two different endings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkReprise: Two variants for two different endings.
**Ending C, [[spoiler:wherein you die after sealing the Ancient away, changes the key of the music to be more tragic and mournful, given that your character is now dead (or worse), but you have still saved the world.]]
**Ending B, [[spoiler: where you win with little sanity left, uses more aggressive strings, rumbling drums and off-key piano to accentuate the total collapse of the character's sanity.]]


Added DiffLines:

* TriumphantReprise: The music that plays during the GoldenEnding is an alternate version of the TitleThemeTune, which moves the string instruments to a major key and replaces the piano with an electric guitar.
Is there an issue? Send a MessageReason:
The Ancients aren't "roughly humanoid", so they don't count. Moved the mention of autism to Trivia as Diagnosis Of God.


* AmbiguousDisorder: The Wizard trading card describes her as having "a mild case of something on the autism spectrum".



* AnthropomorphicPersonification: The Ancients can represent one of these rather terrible aspects. [[spoiler:In the final battle with the Ancient, their aspects determines what enemy will be summoned and what their large eyes will do]]:
** Pain
** Madness
** Lust
** Disease
** Fear
Is there an issue? Send a MessageReason:
None


* TakeYourTime: Averted. Time runs even as you complete sidequests and main objectives. And it is quite possible for you to run out out of time in the VeryDefinitelyFinalDungeon.

to:

* TakeYourTime: Averted. Time runs even as you complete sidequests and main objectives. And it is quite possible for you to run out out of time in the VeryDefinitelyFinalDungeon.[[VeryDefinitelyFinalDungeon Stonehenge]].
Is there an issue? Send a MessageReason:
None


* CastFromSanity: Using magic in this world costs sanity. Justified as the magic comes from the magical runes that are not made for humans in mind, and seem to have come from the amoral Ancients themselves.



Is there an issue? Send a MessageReason:
Quality upgrade


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theconsumingtitle_3498.png]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theconsumingtitle_3498.png]]
org/pmwiki/pub/images/consumingshadow_logo.jpg]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* NeverMyFault: The Warrior and Wizard in ending D, where you banish the wrong god. The Warrior states that the Scholar's notes that he followed must have been wrong, while the Wizard [[UpToEleven blames the universe itself for altering its rules in such a way that forced her to fail]].

to:

* NeverMyFault: The Warrior and Wizard in ending D, where you banish the wrong god. The Warrior states that the Scholar's notes that he followed must have been wrong, while the Wizard [[UpToEleven blames the universe itself for altering its rules in such a way that forced her to fail]].fail.
Is there an issue? Send a MessageReason:
None


* GoldenEnding: [[spoiler:Casting the correct Ritual of Banishment and killing the Ancient One while relatively sane returns your character whole to Earth, and he or she makes a full recovery from the ordeal. Good work, champ.]]

to:

* GoldenEnding: [[spoiler:Casting the correct Ritual of Banishment and killing defeating the Ancient One while relatively sane returns your character whole to Earth, and he or she makes a full recovery from the ordeal. Good work, champ.]]

Top