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'''The Consuming Shadow''' is a [[Creator/HPLovecraft Lovecraftian]] {{Roguelike}} by [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]], inspired by ''VideoGame/EternalDarkness'', ''VideoGame/FTLFasterThanLight'', and the {{board game|s}} ''TabletopGame/ArkhamHorror''. The game was released in July 2015, and is currently available through [[http://www.fullyramblomatic.com/conshadow/ Yahtzee's website]] or [[https://www.humblebundle.com/store/p/theconsumingshadow_specialed_storefront the Humble Store]] [[http://store.steampowered.com/app/403830/ and Steam]].
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* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]
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* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers.numbers, and [[spoiler: the Warrior's Boss is dead, but sometimes sends him money]]. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]
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* PlotTriggeringDeath: The Scholar's death inspires the Warrior or the Ministry Man to continue his mission.
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** The Warrior's divergence point is also the Scholar's death, which leads him to start following the Scholar's notes.
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* OccultDetective: You play as one. The Ministry Man actually works for the British "Ministry of Occultism", making him one who is officially employed by the government.
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* OccultDetective: You play as one. The Ministry Man actually works for the British "Ministry of Occultism", making him one who is officially employed by the government.government. The Scholar and the Wizard are specialists in occult investigation, but they don't directly work for the government. And the Warrior is more of an ordinary criminal who JumpedAtTheCall and is following the Scholar's notes.
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* PuppeteerParasite: One enemy is a guy colonized by the small, Spider-like enemies who crawls slowly towards you. [[AsteroidsMonster Kill the host and a horde of them jumps off his corpse.]]
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* PuppeteerParasite: One enemy The birther is a guy colonized by the small, Spider-like enemies who crawls slowly towards you. [[AsteroidsMonster Kill the host and a horde of them jumps off his corpse.]]
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* {{Minimalism}}: Every character and monster are rendered as silhouettes. This rather helps to give the monsters an air of mystery, as you get a general idea of how they look, but at same time [[NothingIsScarier you don't exactly how they look]].
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** Especially noticeable when playing as the Ministry Man. His starting flavor text implies the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity.]]
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** Especially noticeable when playing as the Ministry Man. His starting flavor text implies the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity.]]sanity]]. Another possible text message for the Ministry Man, comes from the supposedly dead Scholar, who informs him that he is aware of the existence of alternative dimensions from his dreams, and he fears that the Ministry Man just aren't destined to win in this particular universe.
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* ExtremelyShortTimespan: You have 60 hours (24 as the Ministry Man) to stop a god to invade the world.
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* ExtremelyShortTimespan: You have 60 hours (24 as the Ministry Man) to stop a god to invade from invading the world.
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* GeniusBruiser: The Warrior is an ass-kicking murder machine, but he's also smart and educated enough to figure out and follow the Scholar's notes, despite having no real prior experience with the occult.
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* TakeUpMySword: The Warrior's mission begins when he finds the dead Scholar's notes.
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* RedAndBlackAndEvilAllOver: The game, being a game with a [[CosmicHorrorStory cosmic horror theme]], has its logo and menus designed around this colour scheme to enhance the sense of fear.
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Fits under Resources Management Gameplay. Magic is a practical solution to a lot of problems, especially in the late game or while lit up on drugs.
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* TooAwesomeToUse: Spells pack quite a punch in battle and have several beneficial uses outside combat. The problem is that they put quite a drain on the Sanity Meter (except for the Wizard, who suffers from other spell-related limitations), and you really don't want the protagonist to go insane before the end-game, especially since he can't cast spells with too low sanity.
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'''The Consuming Shadow''' is a [[Creator/HPLovecraft Lovecraftian]] {{Roguelike}} by [[BenCroshaw Ben "Yahtzee" Croshaw]], inspired by ''VideoGame/EternalDarkness'', ''VideoGame/FTLFasterThanLight'', and the {{board game|s}} ''TabletopGame/ArkhamHorror''. The game was released in July 2015, and is currently available through [[http://www.fullyramblomatic.com/conshadow/ Yahtzee's website]] or [[https://www.humblebundle.com/store/p/theconsumingshadow_specialed_storefront the Humble Store]] [[http://store.steampowered.com/app/403830/ and Steam]].
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'''The Consuming Shadow''' is a [[Creator/HPLovecraft Lovecraftian]] {{Roguelike}} by [[BenCroshaw [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]], inspired by ''VideoGame/EternalDarkness'', ''VideoGame/FTLFasterThanLight'', and the {{board game|s}} ''TabletopGame/ArkhamHorror''. The game was released in July 2015, and is currently available through [[http://www.fullyramblomatic.com/conshadow/ Yahtzee's website]] or [[https://www.humblebundle.com/store/p/theconsumingshadow_specialed_storefront the Humble Store]] [[http://store.steampowered.com/app/403830/ and Steam]].
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* OccultDetective: You play as one. The Ministry Man actually works for the British "Ministry of Occultism", making him one who is officially employed by the government.
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* ParanormalInvestigation: A cosmic horror variant. You play as an occult investigator who has a limited amount of time to accurately identify who is the invading god, how to banish it, then perform the ritual.
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* TimedMission: You have 60 hours (24 if you play as the Ministry Man) to stop the invading god. There's a timer when the player characters travels on the UK's map, a real-time one when you explore a dungeon, and some events (looking for a merchant in town, random events when travelling) consumes time as well.
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* TimedMission: TimedMission:
** The whole game is one. You have 60 hours (24 if you play as the Ministry Man) to stop the invading god. There's a timer when the player characters travels on the UK's map, a real-time one when you explore a dungeon, and some events (looking for a merchant in town, random events when travelling) consumes time aswell.well.
** There also are timed missions inside the main game. The Ministry occasionally sends texts asking you to go to a specific place before a timer expire, typically to deliver information to someone or help the locals to defend against the Shadow. Failing to reach the place in time results in the town being corrupted (technically, it turns it into a dungeon instead of a safe area with a merchant and a hospital).
** The whole game is one. You have 60 hours (24 if you play as the Ministry Man) to stop the invading god. There's a timer when the player characters travels on the UK's map, a real-time one when you explore a dungeon, and some events (looking for a merchant in town, random events when travelling) consumes time as
** There also are timed missions inside the main game. The Ministry occasionally sends texts asking you to go to a specific place before a timer expire, typically to deliver information to someone or help the locals to defend against the Shadow. Failing to reach the place in time results in the town being corrupted (technically, it turns it into a dungeon instead of a safe area with a merchant and a hospital).
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* CallAHitPointASmeerp: "Birth stars" are basically skills points that provide various permament bonus (more health, more sanity, faster car, etc.) at character creation. They're granted at the end of the game from experience gained during the previous playthrough.
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** Several of the achievements are earned for doing things that would rarely come naturally to the average player. For instance, the "Why The Hell Did I Bring This" achievement is rewarded for bringing the car muffler to Stonehenge, where it is of no use to the player and takes up equipment space that could be used for another, much more useful item. Its icon even shows the Scholar staring at the muffler in bemusement. Alternately, randomly casting magic is a bad idea in this game, as a failed spell will cause damage to your character's already limited and fragile sanity... except if you manage to discover a spell this way by blind luck, whereupon you get an achievement, "The Scientific Method."
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** Several of the achievements are earned for doing things that would rarely come naturally to the average player. For instance, the player:
*** "Why The Hell Did I Bring This"achievement is rewarded for bringing the car muffler to Stonehenge, where it is of no use to the player and takes up equipment space that could be used for another, much more useful item. Its icon even shows the Scholar staring at the muffler in bemusement. Alternately, randomly bemusement.
*** Randomly casting magic is a bad idea in this game, as a failed spell will cause damage to your character's already limited and fragile sanity... except if you manage to discover a spell this way by blind luck, whereupon you get an achievement, "The Scientific Method." "
*** If you spend a birth star point by allocating it in an area of the sky which doesn't give any bonus, you get the achievement "Astrology? Pah!".
*** "Why The Hell Did I Bring This"
*** Randomly casting magic is a bad idea in this game, as a failed spell will cause damage to your character's already limited and fragile sanity... except if you manage to discover a spell this way by blind luck, whereupon you get an achievement, "The Scientific Method.
*** If you spend a birth star point by allocating it in an area of the sky which doesn't give any bonus, you get the achievement "Astrology? Pah!".
* FictionalZodiac: The birth stars chosen at character's creation are selected among a semi-randomized star map. Gameplay-wise, each birth star provide a permanent bonus.
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* MythologyGag:
** References to VideoGame/ChzoMythos are scattered all over the place.
** References to VideoGame/ChzoMythos are scattered all over the place.
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* MythologyGag:
**MythologyGag: References to VideoGame/ChzoMythos are scattered all over the place.
**
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* DevelopersForesight:
** If you have no more ammo left, the suicide attempt minigame to not shoot yourself will fail for the gun-wielding characters, but that doesn't affect the Warrior (who kills himself with a knife).
** Several of the achievements are earned for doing things that would rarely come naturally to the average player. For instance, the "Why The Hell Did I Bring This" achievement is rewarded for bringing the car muffler to Stonehenge, where it is of no use to the player and takes up equipment space that could be used for another, much more useful item. Its icon even shows the Scholar staring at the muffler in bemusement. Alternately, randomly casting magic is a bad idea in this game, as a failed spell will cause damage to your character's already limited and fragile sanity... except if you manage to discover a spell this way by blind luck, whereupon you get an achievement, "The Scientific Method."
** If you have no more ammo left, the suicide attempt minigame to not shoot yourself will fail for the gun-wielding characters, but that doesn't affect the Warrior (who kills himself with a knife).
** Several of the achievements are earned for doing things that would rarely come naturally to the average player. For instance, the "Why The Hell Did I Bring This" achievement is rewarded for bringing the car muffler to Stonehenge, where it is of no use to the player and takes up equipment space that could be used for another, much more useful item. Its icon even shows the Scholar staring at the muffler in bemusement. Alternately, randomly casting magic is a bad idea in this game, as a failed spell will cause damage to your character's already limited and fragile sanity... except if you manage to discover a spell this way by blind luck, whereupon you get an achievement, "The Scientific Method."
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* OutWithABang: Victims of a lust god are described as having died from "exhaustion". All damage to the body coming post-mortem.
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* SlidingScaleOfVideoGameWorldSizeAndScale: "Visit parts of map" variant. You speed across the British Isles by car, from town to town, fighting monsters, finding clues and buying drugs to keep up your Sanity Meter. Actual interactive gameplay is limited to realistic-scaled Dungeons, which are buildings or parks taken over by minions of the various {{EldritchAbomination}}s in action. Between each town and dungeon, you get a first-person view of your Player Character driving their car along a highway.
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* TooAwesomeToUse: Spells pack quite a punch in battle and have several beneficial uses outside combat. The problem is that they put quite a drain on the Sanity Meter (except for the Wizard, who suffers from other spell-related limitations), and you really don't want the protagonist to go insane before the end-game, especially since he can't cast spells with too low sanity.
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* PressXToDie: You can commit suicide at the "start game" screen.
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* PressXToDie: PressStartToGameOver: You can commit suicide at the "start game" screen.
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* AdvancingBossOfDoom: In some dungeons, after completing the objective, a boss is spawned and the objective becomes "GET OUT" or something along those lines. One such boss is a gradually screen-crossing face that, if it catches you, will wreck your health and sanity and dump you somewhere random.
** Also, the [[spoiler:Ancient final boss' underlying "attack" pattern is to slowly pull itself towards you, should you allow it tether itself to the left wall with its tentacles.]]
** Also, the [[spoiler:Ancient final boss' underlying "attack" pattern is to slowly pull itself towards you, should you allow it tether itself to the left wall with its tentacles.]]
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* AdvancingBossOfDoom: AdvancingBossOfDoom:
** In some dungeons, after completing the objective, a boss is spawned and the objective becomes "GET OUT" or something along those lines. One such boss is a gradually screen-crossing face that, if it catches you, will wreck your health and sanity and dump you somewhere random.
**Also, the The [[spoiler:Ancient final boss' underlying "attack" pattern is to slowly pull itself towards you, should you allow it tether itself to the left wall with its tentacles.]]
** In some dungeons, after completing the objective, a boss is spawned and the objective becomes "GET OUT" or something along those lines. One such boss is a gradually screen-crossing face that, if it catches you, will wreck your health and sanity and dump you somewhere random.
**
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* BadassBookworm: The main character is a scholar, and he's quite the master of kicking eldritch ass.
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* BadassBookworm: BadassBookworm:
** Themain character Scholar is a scholar, and he's quite the master of kicking eldritch ass.
** The
* GuysSmashGirlsShoot: The Warrior is unable to use a gun and the Wizard can't attack in melee. Averted with the Scholar and the Ministry Man.
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* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] The Consuming Shadow fanmade wiki actually refers to him as that.
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* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] The ''The Consuming Shadow Shadow'' fanmade wiki actually refers to him as that.
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** [[spoiler:If the player fails to get to Stonehenge in 72 hours, the protagonist shoots himself to avoid getting absorbed by the darkness.]]
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** [[spoiler:If the player fails to get to Stonehenge in 72 hours, before the timer expires, the protagonist shoots himself to avoid getting absorbed by the darkness.]]
* TheEndOfTheWorldAsWeKnowIt: The Shadow will engulf the world if you don't manage to stop the god that is invading.
* ExtremelyShortTimespan: You have 60 hours (24 as the Ministry Man) to stop a god to invade the world.
* PressXToDie: You can commit suicide at the "start game" screen.
* SequenceBreaking: The Ministry Man's specific quirks include already knowing the banishment incantation and only having 24 hours to complete the game, only lacking the identity of the invading god. A possible way of winning the game is to head straight to Stonehenge: since the final dungeon is long and contains lots of clues, its content alone may be enough to identify the right god (that'll require a bit of luck, though).
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* SquishyWizard: Appropriately enough, The Wizard. She gives up her ability to melee attack in exchange for not losing sanity when casting spells (though she still needs to check the runes to keep them in her memory).
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* SquishyWizard: TheSmurfettePrinciple: Three male player characters (The Scholar, The Ministry Man, The Warrior) and a single female one (The Wizard).
* SquishyWizard:
** Appropriately enough, The Wizard. She gives up her ability to melee attack in exchange for not losing sanity when casting spells (though she still needs to check the runes to keep them in her memory).
* SquishyWizard:
** Appropriately enough, The Wizard. She gives up her ability to melee attack in exchange for not losing sanity when casting spells (though she still needs to check the runes to keep them in her memory).
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* TheEndOfTheWorldAsWeKnowIt: The Shadow will engulf the world if you don't manage to stop the god that is invading.
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* TimedMission: You have 60 hours (24 if you play as the Ministry Man) to stop the invading god. There's a timer when the player characters travels on the UK's map, a real-time one when you explore a dungeon, and some events (looking for a merchant in town, random events when travelling) consumes time as well.
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** Especially noticeable when playing as the Ministry Man. His starting flavor text imply the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity.]]
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** Especially noticeable when playing as the Ministry Man. His starting flavor text imply implies the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity.]]
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* BigDamnHeroes: On occasion the player will get to be this, for the few people you manage to free from being kidnapped while they are alive and untainted by the shadow.
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* BigDamnHeroes: On occasion occasion, the player will get to be this, for the few people you manage to free from being kidnapped while they are alive and untainted by the shadow.
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** The two Scholar endings where you cast the Ritual of Banishment successfully and either [[spoiler:flub the FinalBoss or win with very low sanity.]]
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** The two Scholar endings where you cast the Ritual of Banishment successfully and either [[spoiler:flub the FinalBoss or win with very low sanity.]]sanity]].
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* BonusBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly, it's just trying to kill you out of spite. Since it's been massively weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]
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* BonusBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly, directly; it's just trying to kill you out of spite. Since it's been massively weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]
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* CosmicHorrorStory: A typical EldritchAbomination invasion scenario. You must assemble the rune to seal away the god that is currently invading Earth, the problem is there are three gods. there are one is helping the invading god and the other one is working against the god and potentially your ally. If you seal away the wrong god, [[TheEndofTheWorldAsWeKnowIt well...]]
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* CosmicHorrorStory: A typical EldritchAbomination invasion scenario. You must assemble the rune to seal away the god that is currently invading Earth, Earth; the problem is there are three gods. there are There is one who is helping the invading god god, and the other one is working against the god and potentially your ally. If you seal away the wrong god, [[TheEndofTheWorldAsWeKnowIt well...]]
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** And if you [[spoiler:banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not.]]
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** And if you [[spoiler:banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not.not to.]]
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** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective".
* NeverMyFault: The Warrior and Wizard in ending D, where you banish the wrong god. The Warrior states that the Scholar's notes that he followed must have been wrong, while the Wizard [[UpToEleven blames the universe itself for altering its rules in such a way that forced her to fail.]]
* NeverMyFault: The Warrior and Wizard in ending D, where you banish the wrong god. The Warrior states that the Scholar's notes that he followed must have been wrong, while the Wizard [[UpToEleven blames the universe itself for altering its rules in such a way that forced her to fail.]]
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** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts", which is another possible "objective".
"objective").
* NeverMyFault: The Warrior and Wizard in ending D, where you banish the wrong god. The Warrior states that the Scholar's notes that he followed must have been wrong, while the Wizard [[UpToEleven blames the universe itself for altering its rules in such a way that forced her tofail.]]fail]].
* NeverMyFault: The Warrior and Wizard in ending D, where you banish the wrong god. The Warrior states that the Scholar's notes that he followed must have been wrong, while the Wizard [[UpToEleven blames the universe itself for altering its rules in such a way that forced her to
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** Many of the equippable items reference other Survival Horror games, such as the flashlight (VideoGame/SilentHill2) and gun stock (Franchise/ResidentEvil).
** The "YOU DIED" text is similar to the equivalent text in VideoGame/DarkSouls.
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies from VideoGame/SilentHill2; the cougher in particular also has a similar method of attack (sprays acid mist).
** The "YOU DIED" text is similar to the equivalent text in VideoGame/DarkSouls.
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies from VideoGame/SilentHill2; the cougher in particular also has a similar method of attack (sprays acid mist).
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** Many of the equippable items reference other Survival Horror games, such as the flashlight (VideoGame/SilentHill2) (''VideoGame/SilentHill2'') and gun stock (Franchise/ResidentEvil).
(''Franchise/ResidentEvil'').
** The "YOU DIED" text is similar to the equivalent text inVideoGame/DarkSouls.
''VideoGame/DarkSouls''.
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies fromVideoGame/SilentHill2; ''VideoGame/SilentHill2''; the cougher in particular also has a similar method of attack (sprays acid mist).
** The "YOU DIED" text is similar to the equivalent text in
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies from
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* TheEndOfTheWorldAsWeKnowIt: The Shadow will engulf the world of you don't managed to stop the god that is invading.
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* TheEndOfTheWorldAsWeKnowIt: The Shadow will engulf the world of if you don't managed manage to stop the god that is invading.
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* TheEndofTheWorldasWeKnowIt: The Shadow will engulf the world of you don't managed to stop the god that is invading.
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* TheEndofTheWorldasWeKnowIt: TheEndOfTheWorldAsWeKnowIt: The Shadow will engulf the world of you don't managed to stop the god that is invading.
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* TheEndofTheWorldasWeKnowIt: The Shadow will engulf the world of you don't managed to stop the god that is invading.
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* CosmicHorrorStory: A typical EldritchAbomination invasion scenario, you must assemble the rune to seal away the god that is currently invading Earth. The problem is there are three gods, there are one is helping the invading god and the other one is working against the god and potentially your ally. If you seal away the wrong god, [TheEndofTheWorldAsWeKnowIt well...]
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* CosmicHorrorStory: A typical EldritchAbomination invasion scenario, you scenario. You must assemble the rune to seal away the god that is currently invading Earth. The Earth, the problem is there are three gods, gods. there are one is helping the invading god and the other one is working against the god and potentially your ally. If you seal away the wrong god, [TheEndofTheWorldAsWeKnowIt [[TheEndofTheWorldAsWeKnowIt well...]]]
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* CosmicHorrorStory: This game is inspired by Lovecraft, you know that?
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* CosmicHorrorStory: This game is inspired by Lovecraft, A typical EldritchAbomination invasion scenario, you know that?must assemble the rune to seal away the god that is currently invading Earth. The problem is there are three gods, there are one is helping the invading god and the other one is working against the god and potentially your ally. If you seal away the wrong god, [TheEndofTheWorldAsWeKnowIt well...]
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* CosmicHorrorStory: This game is inspired by Lovecraft, you know that?
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** The Warrior and Wizard's Ending Bs are variants on the Scholar's own; [[spoiler:Both are in an insane asylum due to losing their minds sealing the Ancient, with the Wizard's obsessive-compulsion growing worse and the Warrior lost in a LotusEaterMachine where he thinks the doctors are angels, so at least he's happy.]]
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That trope is not about unlocking new characters and choosing which one to play at the start of a playthrough; it's about being forced to play new characters in a linear narrative.
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** Especially noticeable when playing as the Ministry Man. His starting flavor text imply the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him. [[spoiler:Dead, and happy with that fact. Lost sanity.]]
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** Especially noticeable when playing as the Ministry Man. His starting flavor text imply the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him. [[spoiler:Dead, him (or at least someone/something claiming to be such). [[spoiler:They say they are dead, and happy with that fact. Lost sanity.]]
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* AndNowForSomeoneCompletelyDifferent: As you play the game, you unlock new main characters with different playstyles.
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** Especially noticeable when playing as the Ministry Man. His starting flavor text imply the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him. [[spoiler: Dead, and happy with that fact. Lost sanity.]]
to:
** Especially noticeable when playing as the Ministry Man. His starting flavor text imply the point of divergence was the death of the Scholar, the diary pages are implied to be written by an alternative version of him, and one random text message is literally sent to him by an AU version of him. [[spoiler: Dead, [[spoiler:Dead, and happy with that fact. Lost sanity.]]
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* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler: the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]
to:
* AnonymousBenefactor: You sometimes receive random donations, oftentimes from untraceable numbers. Some of the clues also come in the form of anonymous notes from someone who tells you that he knows you're reading his note. There's some implication that [[spoiler: the [[spoiler:the [[EnemyMine enemy of the invader is behind the latter, and possibly the former]].]]
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*** [[spoiler:If you seal the correct Ancient One and lose, your character is either eaten or permanently trapped in the Ancient's world, but it's still lost the war-the seal holds.]]
** [[spoiler: The ending in which The Ministry Man manages to banish the Ancient and get out alive and sane. He's still wanted for murder of one of his (partially turned) colleagues he committed when trying to get out of the Ministry.]]
* BlackMagic: Magic in this world draws upon the Ancients, and while you ''need'' it, it's not something that human minds have any business messing with. Only the Wizard can use spells without losing sanity - and her mind is already a bit cracked.
** [[spoiler: The ending in which The Ministry Man manages to banish the Ancient and get out alive and sane. He's still wanted for murder of one of his (partially turned) colleagues he committed when trying to get out of the Ministry.]]
* BlackMagic: Magic in this world draws upon the Ancients, and while you ''need'' it, it's not something that human minds have any business messing with. Only the Wizard can use spells without losing sanity - and her mind is already a bit cracked.
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*** [[spoiler:If you seal the correct Ancient One and lose, your character is either eaten or permanently trapped in the Ancient's world, but it's still lost the war-the war -- the seal holds.]]
**[[spoiler: The [[spoiler:The ending in which The Ministry Man manages to banish the Ancient and get out alive and sane. He's still wanted for the murder of one of his (partially turned) colleagues he committed when trying to get out of the Ministry.]]
* BlackMagic: Magic in this world draws upon the Ancients, and while you ''need'' it, it's not something that human minds have any business messing with. Only the Wizard can use spells without losing sanity- -- and her mind is already a bit cracked.
**
* BlackMagic: Magic in this world draws upon the Ancients, and while you ''need'' it, it's not something that human minds have any business messing with. Only the Wizard can use spells without losing sanity
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* BonusBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly, it's just trying to kill you out of spite. Since it's been massively weakened though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]
* BrokeYourArmPunchingOutCthulhu: Given the genre, it's more surprising that you can ''avert'' this. Two endings still qualify, where you banish the Shadow, but [[spoiler: are eaten by or trapped with it, or else beat it back but go insane in the process]].
* BrokeYourArmPunchingOutCthulhu: Given the genre, it's more surprising that you can ''avert'' this. Two endings still qualify, where you banish the Shadow, but [[spoiler: are eaten by or trapped with it, or else beat it back but go insane in the process]].
to:
* BonusBoss: An interesting case in which [[spoiler:it's technically the final boss. You've already won if you're fighting the Ancient directly, it's just trying to kill you out of spite. Since it's been massively weakened weakened, though, [[DidYouJustPunchOutCthulhu you can make it seriously regret trying]].]]
* BrokeYourArmPunchingOutCthulhu: Given the genre, it's more surprising that you can ''avert'' this. Two endings still qualify, where you banish the Shadow, but[[spoiler: are [[spoiler:are eaten by or trapped with it, or else beat it back but go insane in the process]].
* BrokeYourArmPunchingOutCthulhu: Given the genre, it's more surprising that you can ''avert'' this. Two endings still qualify, where you banish the Shadow, but
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* DegradedBoss: The birther, a human who's been colonized by spiders, is a weak boss monster early on (though he's actually weaker tham most mook monsters). Later in the game he can be found in ordinary rooms as a regular mook, as the threat level of the Shadow increases.
* DoesNotLikeGuns: Even when facing horrific monstrosities, The Warrior will almost never use a gun, instead relying on kicks for combat and a knife for the PressXToNotDie sequences. [[spoiler: The only time he uses one is if time runs out and the shadow is upon him, in which case he will use it on himself.]]
* DoesNotLikeGuns: Even when facing horrific monstrosities, The Warrior will almost never use a gun, instead relying on kicks for combat and a knife for the PressXToNotDie sequences. [[spoiler: The only time he uses one is if time runs out and the shadow is upon him, in which case he will use it on himself.]]
to:
* DegradedBoss: The birther, a human who's been colonized by spiders, is a weak boss monster early on (though he's actually weaker tham than most mook monsters). Later in the game game, he can be found in ordinary rooms as a regular mook, as the threat level of the Shadow increases.
* DoesNotLikeGuns: Even when facing horrific monstrosities, The Warrior will almost never use a gun, instead relying on kicks for combat and a knife for the PressXToNotDie sequences.[[spoiler: The [[spoiler:The only time he uses one is if time runs out and the shadow is upon him, in which case he will use it on himself.]]
* DoesNotLikeGuns: Even when facing horrific monstrosities, The Warrior will almost never use a gun, instead relying on kicks for combat and a knife for the PressXToNotDie sequences.
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** [[spoiler: If the player fails to get to Stonehenge in 72 hours, the protagonist shoots himself to avoid getting absorbed by the darkness.]]
** And if you [[spoiler: banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not.]]
** And if you [[spoiler: banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not.]]
to:
** [[spoiler: If [[spoiler:If the player fails to get to Stonehenge in 72 hours, the protagonist shoots himself to avoid getting absorbed by the darkness.]]
** And if you[[spoiler: banish [[spoiler:banish the wrong god, the invading one leaves you alone, possibly seeing you as an ally. Your character considers living through the apocalypse... but decides not.]]
** And if you
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* FighterMageThief: The Warrior (better melee attack and dodge, but no gun), the Wizard (no melee, but can cast spells with no sanity loss) and the Ministry Man (no special abilities, but enough money to buy good equipment at the start).
to:
* FighterMageThief: The Warrior (better melee attack and dodge, but no gun), the Wizard (no melee, but can cast spells with no sanity loss) loss), and the Ministry Man (no special abilities, but enough money to buy good equipment at the start).
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** While driving, random faces or hands, in complete white will show up in front of the windscreen [[JumpScare out of nowhere, then disappear immediately after.]]
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** While driving, random faces or hands, in complete white white, will show up in front of the windscreen [[JumpScare out of nowhere, then disappear immediately after.]]
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--> For some reason I can't shake the sensation of deja vu. I have memories of assembling a ritual, fleeing through darkened hallways, and firing a gun at something unimaginable. I feel like some distant part of me may have died this way. Hundreds of times. Perhaps thousands.
to:
--> For some reason reason, I can't shake the sensation of deja vu. I have memories of assembling a ritual, fleeing through darkened hallways, and firing a gun at something unimaginable. I feel like some distant part of me may have died this way. Hundreds of times. Perhaps thousands.
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* MentalTimeTravel: It's implied your character is doing this each time you restart, serving as the explanation as why you retain your levels.
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* MentalTimeTravel: It's implied your character is doing this each time you restart, serving as the explanation as for why you retain your levels.
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** Some messages are sent by "T", who may well be Trilby. [[spoiler: He's unlocked as a playable character after beating the game for the first time, and the silhouette definitely looks the part.]]
to:
** Some messages are sent by "T", who may well be Trilby. [[spoiler: He's [[spoiler:He's unlocked as a playable character after beating the game for the first time, and the silhouette definitely looks the part.]]
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* NewGamePlus: XP is earned at the end of a game, after you've either stopped the Ancient or failed to. It's carried over to your next game, allowing you to buy perks like health, sanity, ammo capacity and car speed.
* NintendoHard: A given, it's a roguelike after all.
* NintendoHard: A given, it's a roguelike after all.
to:
* NewGamePlus: XP is earned at the end of a game, after you've either stopped the Ancient or failed to. It's carried over to your next game, allowing you to buy perks like health, sanity, ammo capacity capacity, and car speed.
* NintendoHard: Agiven, given; it's a roguelike roguelike, after all.
* NintendoHard: A
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* ObstructiveBureaucrat: Implied to be the reason The Ministry Man is given only 24 hours to stop the shadow, rather than the other characters' usual 60. [[spoiler: The diary reveals it wasn't the case - the shadow took over the Ministry building, and he barely managed to escape.]]
to:
* ObstructiveBureaucrat: Implied to be the reason The Ministry Man is given only 24 hours to stop the shadow, rather than the other characters' usual 60. [[spoiler: The [[spoiler:The diary reveals it wasn't the case - -- the shadow took over the Ministry building, and he barely managed to escape.]]
Changed line(s) 98 (click to see context) from:
* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler: Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] The Consuming Shadow fanmade wiki actually refers to him as that.
to:
* PreviousPlayerCharacterCameo: It's all but outright said that "T" from the Ministry of Occult Affairs is [[spoiler: Trilby, [[spoiler:Trilby, some time after [[VideoGame/ChzoMythos 5 Days a Stranger/Trilby's Notes.]]]] The Consuming Shadow fanmade wiki actually refers to him as that.
Changed line(s) 101 (click to see context) from:
* ResourcesManagementGameplay: You have only so much time, money, health and sanity. The tradeoffs become important; for example, to get money, you either [[RandomlyDrops find it in a dungeon]] or get it from a job, both of which take up time and risk damage to health and sanity. Similarly, filling your medical kit costs money, and you also have the tough choice of using precious bullets to terminate minions or going into hand-to-hand with them and risking your health. And spells cost sanity to use...but they can also save your hide, or be "I win" buttons under the right circumstances.
to:
* ResourcesManagementGameplay: You have only so much time, money, health health, and sanity. The tradeoffs become important; for example, to get money, you either [[RandomlyDrops find it in a dungeon]] or get it from a job, both of which take up time and risk damage to health and sanity. Similarly, filling your medical kit costs money, and you also have the tough choice of using precious bullets to terminate minions or going into hand-to-hand with them and risking your health. And spells cost sanity to use... but they can also save your hide, or be "I win" buttons under the right circumstances.
Changed line(s) 109,110 (click to see context) from:
** The "YOU DIED" text is similar to the equivalent text in VideoGame/DarkSouls
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies from VideoGame/SilentHill2, the cougher in particular also has a similar method of attack (sprays acid mist).
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies from VideoGame/SilentHill2, the cougher in particular also has a similar method of attack (sprays acid mist).
to:
** The "YOU DIED" text is similar to the equivalent text in VideoGame/DarkSouls
VideoGame/DarkSouls.
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies fromVideoGame/SilentHill2, VideoGame/SilentHill2; the cougher in particular also has a similar method of attack (sprays acid mist).
** The cougher and puker enemies are slightly similar to the [[http://silenthill.wikia.com/wiki/Lying_Figure lying figure]] enemies from
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* TakeYourTime: Averted. Time runs even as you complete sidequests and main objectives. And it is quite possible for you to run out out of time in the DefinitelyFinalDungeon.
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* TakeYourTime: Averted. Time runs even as you complete sidequests and main objectives. And it is quite possible for you to run out out of time in the DefinitelyFinalDungeon.VeryDefinitelyFinalDungeon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* EnemyMine: Of the three Ancient ones, the one that is neither the invader or the accomplice, a bystander is trying to help humans for its own reasons. This doesn't mean that he'll tell his monsters to stop eating you, though.
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* EnemyMine: Of the three Ancient ones, the one that is neither the invader or the accomplice, a bystander accomplice is trying to help humans their enemy. It's fighting against the invader for its own reasons.reasons, and possibly giving the player some limited assistance here and there. This doesn't mean that he'll tell his monsters to stop eating you, though.
Is there an issue? Send a MessageReason:
The wizard can't fight in melee at all. She doesn't qualify as an Action Girl.
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* ActionGirl: The unlockable character "The Wizard" is this.
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* BlackMagic: Magic in this world draws upon the Ancients, and while you ''need'' it, it's not something that human minds have any business messing with. Only the Wizard can use spells without losing sanity - and her mind is already a bit cracked.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BrokeYourArmPunchingOutCthulhu: Given the genre, it's more surprising that you can ''avert'' this. Two endings still qualify, where you banish the Shadow, but [[spoiler: are eaten by or trapped with it, or else beat it back but go insane in the process]].