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* AnonymousBenefactor: You sometimes receive random donations, and oftentimes, from untraceable numbers.



* EnemyMine: Of the three Ancient ones, the one that is neither the invader or the accomplice is trying to help humans for its own reasons.

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* EnemyMine: Of the three Ancient ones, the one that is neither the invader or the accomplice is trying to help humans for its own reasons. This doesn't mean that he'll tell his monsters to stop eating you, though.
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* BodyHorror: This happened to many of the victims, and at least a few of the monsters. For example, bursting boils in the back of the throat.
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** You can also shoot youself at the ''main menu'', before even playing the game!


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* PressXToNotDie: Rapidly click the mouse to pull your gun away from your head!
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* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the Ancients, with his servant [[VideoGame/ChzoMythos The Tall Man]] as an end-of-dungeon pursuer.

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* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the possible Ancients, with his servant [[VideoGame/ChzoMythos The Tall Man]] as an end-of-dungeon pursuer. Although, he is not necessarily the god of pain in this game.
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* DrugsAreGood: They fill up sanity, although they wear off over time.
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* TooAwesomeToUse: The spells - because you really don't want to go to zero sanity until you're at Stonehenge. And then, when you do reach zero sanity and try to cast a spell, "I can't... I can't focus."
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** "Objective: pain pain pain pain pain pain pain" (a reference to "it hurts")
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** Also happens to "T" from the Ministry.
--> "Been rolling my cyanide pill around my mouth all morning, wondering if I should bite it. Tastes like one of those chewable vitamins. -T"
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* IHaveYourWife: "We know where your children sleep. They will be eaten first. Greased and spit roasted alive as they howl for their father."
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** You work for the Ministry of Occult Affairs, same as Trilby had been recruited to.
** Some messages are sent by "T", who may well be Trilby.
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* TheMasquerade: Some scenes have the protagonist reinforce this, e.g. telling a man that the monsters who attacked him were actually youths in halloween costumes.
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** [[spoiler: If the player fails to get to Stonehenge in 72 hours, the protagonist shoots himself to avoid getting absorbed by the darkness.]]


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* LeaningOnTheFourthWall: The narration at the beginning of the game.
-->'''Example:''' For some reason I can't shake the sensation of deja vu. I have memories of assembling a ritual, fleeing through darkened hallways, and firing a gun at something unimaginable. I feel like some distant part of me may have died this way. Hundreds of times. Perhaps thousands.


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* NintendoHard: A given, it's a rougelike after all.
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* SanityMeter: Sanity is generally easy to lose and hard to recover. Especially because there are few random events that restore it.

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* SanityMeter: Sanity is generally easy to lose and hard to recover. Especially because there are few The only thing that permanently restores it is a small number of random events that restore it.events.
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* AndNowForSomeoneCompletelyDifferent: A teased feature. Yahtzee has mentioned that he plans on implementing other playable characters into the game.

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* AndNowForSomeoneCompletelyDifferent: A teased feature. Yahtzee has mentioned that he plans on implementing other playable characters into in future versions of the game.

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* BittersweetEnding: [[spoiler:If you seal the correct Ancient One while insane, your character becomes an institutionalized paranoid schizophrenic, but in the real world the shadow is gone.]]



* TheGreatestStoryNeverTold: [[spoiler:The good ending: The protagonist has managed to seal away the invading god, and didn't go insane from his experiences, but no one other than him will ever understand the strange events that plagued the country or know that he saved the world from utter oblivion.]]

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* TheGreatestStoryNeverTold: [[spoiler:The good ending: The protagonist has managed to seal away the invading god, and didn't go insane from his experiences, but no one other than him and the Ministry of Occult Affairs will ever understand the strange events that plagued the country or know that he saved the world from utter oblivion.]]
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* SanityMeter: Sanity is easy to lose and hard to recover. Especially because there are few random events that restore it.

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* SanityMeter: Sanity is generally easy to lose and hard to recover. Especially because there are few random events that restore it.
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* SanityMeter

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* SanityMeterSanityMeter: Sanity is easy to lose and hard to recover. Especially because there are few random events that restore it.
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* AndNowForSomeoneCompletelyDifferent: A teased feature. Yahtzee has mentioned that he plans on implementing other playable characters into the game.
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* MentalTimeTravel: It's implied your character is doing this each time you restart.

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* MentalTimeTravel: It's implied your character is doing this each time you restart.restart, serving as the explanation as why you retain your levels.
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* BadassBookworm: The main character is a scholar, and he's quite the master of kicking eldritch ass.
* CosmicHorrorStory: Yep.


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* EnemyMine: Of the three Ancient ones, the one that is neither the invader or the accomplice is trying to help humans for its own reasons.


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* MentalTimeTravel: It's implied your character is doing this each time you restart.
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grammar


* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the Ancients, with his servant [[VideoGame/ChzoMythos The Tall Man]] as a end-of-dungeon pursuer.

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* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the Ancients, with his servant [[VideoGame/ChzoMythos The Tall Man]] as a an end-of-dungeon pursuer.
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More Myth gags


* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the Ancients.

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* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the Ancients.Ancients, with his servant [[VideoGame/ChzoMythos The Tall Man]] as a end-of-dungeon pursuer.
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* DrivenToSuicide: The protagonist will attempt to shoot himself if his sanity is too low, but the player can prevent him from doing so. It gets harder the lower his sanity is.

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* DrivenToSuicide: The protagonist will attempt to shoot himself if his sanity is too low, but the player can prevent him from doing so. It gets harder the lower his sanity is.is, and virtually impossible if it is especially low.
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* SanityMeter
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* DrivenToSuicide: The protagonist will attempt to shot himself if his sanity is too low, but the player can prevent him from doing so. It gets harder the lower his sanity is.

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* DrivenToSuicide: The protagonist will attempt to shot shoot himself if his sanity is too low, but the player can prevent him from doing so. It gets harder the lower his sanity is.
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'''The Consuming Shadow''' is a [[Creator/HPLovecraft Lovecraftian]] {{Roguelike}} from 2013 by [[BenCroshaw Ben "Yahtzee" Croshaw]], inspired by ''VideoGame/EternalDarkness'', ''VideoGame/FTLFasterThanLight'', and the {{board game|s}} ''TabletopGame/ArkhamHorror''. It is currently available as a public beta [[http://fullyramblomatic.com/conshadow/ at Yahtzee's website]].

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'''The Consuming Shadow''' is a [[Creator/HPLovecraft Lovecraftian]] {{Roguelike}} from 2013 by [[BenCroshaw Ben "Yahtzee" Croshaw]], inspired by ''VideoGame/EternalDarkness'', ''VideoGame/FTLFasterThanLight'', and the {{board game|s}} ''TabletopGame/ArkhamHorror''. It The game is still under development, but is currently available as a public beta [[http://fullyramblomatic.com/conshadow/ at Yahtzee's website]].
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* TheGreatestStoryNeverTold: [[spoiler:The good ending: The protagonist has managed to seal away the invading god, and didn't go insane from his experiences, but no one other than him will ever understand the strange events that plagued the country or know that he saved the world from utter oblivion.]]
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A shadow is trying to enter our world. [[EldritchAbomination One of the Ancients]]. Its presence is felt all over the country as its looming shadow slowly twists, perverts, and poisons the minds of men, and turns the towns it touch into festering breeding grounds for its horrifying minions. It will arrive in three days at Stonehenge where the barrier between the worlds is at its weakest. The good news that the right ritual will banish it and put a stop to its invasion attempt, the bad news is that you are not sure which of the Ancients is the force behind it all, and performing the wrong ritual will undoubtedly make the already bleak situation much, much worse.

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A shadow is trying to enter our world. [[EldritchAbomination One of the Ancients]]. Its presence is felt all over the country as its looming shadow slowly twists, perverts, and poisons the minds of men, and turns the towns it touch touches into festering breeding grounds for its horrifying minions. It will arrive in three days at Stonehenge where the barrier between the worlds is at its weakest. The good news that the right ritual will banish it and put a stop to its invasion attempt, the bad news is that you are not sure which of the Ancients is the force behind it all, and performing the wrong ritual will undoubtedly make the already bleak situation much, much worse.
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* InterfaceScrew: If the protagonist's sanity is low enough, the investigation options have a constant chance of randomly turning into a prompt for him to kill himself.

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* InterfaceScrew: If the protagonist's sanity is low enough, the investigation options have a constant chance of randomly turning into a prompt for him to kill himself. himself.
* MythologyGag: [[VideoGame/ChzoMythos Chzo]] is mentioned as one of the Ancients.
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Try not to go mad and shoot yourself. This is important.

A shadow is trying to enter our world. [[EldritchAbomination One of the Ancients]]. Its presence is felt all over the country as its looming shadow slowly twists, perverts, and poisons the minds of men, and turns the towns it touch into festering breeding grounds for its horrifying minions. It will arrive in three days at Stonehenge where the barrier between the worlds is at its weakest. The good news that the right ritual will banish it and put a stop to its invasion attempt, the bad news is that you are not sure which of the Ancients is the force behind it all, and performing the wrong ritual will undoubtedly make the already bleak situation much, much worse.

You know what you must do: explore places touched by the Ancients, assembling clues to piece together the banishment ritual and the identity of the invading god, while fighting its minions and your own rapidly deteriorating sanity in the process. But you are not sure how you know all of this. You have the strangest feeling of deja vu, as if you have done all of this before...

'''The Consuming Shadow''' is a [[Creator/HPLovecraft Lovecraftian]] {{Roguelike}} from 2013 by [[BenCroshaw Ben "Yahtzee" Croshaw]], inspired by ''VideoGame/EternalDarkness'', ''VideoGame/FTLFasterThanLight'', and the {{board game|s}} ''TabletopGame/ArkhamHorror''. It is currently available as a public beta [[http://fullyramblomatic.com/conshadow/ at Yahtzee's website]].
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!Tropes:
* DrivenToSuicide: The protagonist will attempt to shot himself if his sanity is too low, but the player can prevent him from doing so. It gets harder the lower his sanity is.
* InterfaceScrew: If the protagonist's sanity is low enough, the investigation options have a constant chance of randomly turning into a prompt for him to kill himself.
* SanitySlippage: The protagonist is already doubting from the beginning if everything he experiences is truly real. It only gets worse from there.
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