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* AirAidedAcrobatics: The uprising focus in the Thaumic Tinkerer add-on, which propells the user in the direction they're facing at the cost of some Aer essentia.



** In Thaumcraft 4, the Primal Focus can easily be this. It is one of the first things you can unlock in the Eldrich tab, and fires projectiles that explode! Awesome! That said, the projectiles waver semi-randomly, making it possible to miss your mark. In addition, the projectiles explode, which can tear up the terrain around you. That said, you can fix the accuracy problem with the seeker upgrade that makes the focus shoot homing projectiles.



* FantasyMetals: Thaumium, a metal created through alchemy, is an important metal to the mod. Alchemical Brass, introduced in Thaumcraft 6, is more mundane, but is used in making the more magitek machinery in Artifice.

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* FantasyMetals: Thaumium, a metal created through alchemy, is an important metal to the mod. Alchemical Brass, introduced in Thaumcraft 6, is more mundane, but is used in making the more magitek machinery in Artifice. Later on in most versions, Voidmetal is unlocked, which is used for tools and armor that have the property of rapidly repairing themselves.


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** In Thaumcraft 4, Giant Angry Zombies were renamed "Furious Zombies", and mainly are spawned via Sinister Nodes, not unlike a mob spawner.


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* PinballProjectile: The Frost Focus in Thaumcraft 4 shoots a projectile that bounces off of surfaces and enemies. It is downplayed a bit if you choose the scattershot upgrade, making it not able to recoil off of enemies, but it can still bounce off of walls. That said, this can work against you, as you can very well [[HoistByTheirOwnPetard hit yourself with the ice ball.]]
** In Thaumcraft 6, this is a possible way the projectile focus effect can work.
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* ArmorOfInvincibility: Thaumium Fortress Armor. On par with Diamond armor, easier to enchant, and you can even make face plates to add additional effects to the helmet. Void Thaumaturge robes also serve this role, being stronger but requiring a lot of warp.



* BlowYouAway: Added in Thaumcraft 6, the Air focus mainly deals large amounts of knockback to enemies, but little damage. The Sword of the Zephyr from multiple versions has this as some kind of effect, such as forming a whirlwind when blocking.

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* BlowYouAway: Added in Thaumcraft 6, the Air focus mainly deals large amounts of knockback to enemies, but little damage. The Earlier, the Uprising Wand Focus from the Thaumic Tinkerer add-on allows you to use wind to fly around. Outside of Wand Foci, the Sword of the Zephyr from multiple versions has this as some kind of effect, such as well, hitting multiple foes at once and forming a whirlwind when blocking.around yourself while blocking, pushing enemies away.



** Outside of wands and staves, Voidmetal equipment is among the most powerful in Thaumcraft, requiring a fair amount of warp to obtain.



* MalevolentMaskedMen: Their faces hidden under helmets and hoods, the Crimson Cultists attempt to refine a ritual, known as "Opening of the Eye". You doubt it's a good thing. But you can still try and complete it yourself.

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* MalevolentMaskedMen: Their faces hidden under helmets and hoods, the Crimson Cultists attempt to refine a ritual, known as "Opening of the Eye". You doubt it's a good thing. But you can still try and complete it yourself. [[NightmareFace their faces are hidden for good reason.]]


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** Also in Thaumcraft 6, there is the rare Crimson Portal, from which several [[DemonicSpiders Crimson Cultists]] will emerge and attack you. Luckily the portal itself can be closed early by attacking it.


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* RitualMagic: Infusion has this flavor, being used to create a lot of equipment by using both items and essentia. Some recipes are unstable, requiring you to stabilize the altar.
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* FantasticScience: The mod's aesthetic heavily leans on this trope, with the player described as a scholarly researcher rather than a traditional fantasy sorcerer, and many of the blocks and items are centered around performing experiments or generally being a sort of magic-based MadScientist.

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* ElementalWeapon: When you unlock infusion, you gain the ability to infuse various tools with the elements, ranging from the Wind-elemental Sword of the Zephyr, the Fire-elemental pickaxe of the core, the Earth-elemental Shovel of the Earthmover, to the more non-standard Water-elemental Axe of the Stream and the Hoe of Growth.
* EntropyAndChaosMagic: One of the six base essentia types, Perdito, is associated with Entropy and Destruction.
* FantasticScience: The mod's aesthetic heavily leans on this trope, with the player described as a scholarly researcher rather than a traditional fantasy sorcerer, and many of the blocks and items are centered around performing experiments or generally being a sort of magic-based MadScientist.
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* ''Thaumcraft 6'': Taint does not spawn naturaly, only appearing from a Flux Rift when too much Flux is in the aura.

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* ** ''Thaumcraft 6'': Taint does not spawn naturaly, only appearing from a Flux Rift when too much Flux is in the aura.

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* BlowYouAway: Added in Thaumcraft 6, the Air focus mainly deals large amounts of knockback to enemies, but little damage. The Sword of the Zephyr from multiple versions has this as some kind of effect, such as forming a whirlwind when blocking.



* BoringButPractical: The Equal Trade focus can be this for more building-oriented players. Its main purpose? Switching blocks in the world with ones in your inventory. However, it can be used for redecorating areas you've dug out, and can even be given Silk Touch.



* ''Thaumcraft 6'': Taint does not spawn naturaly, only appearing from a Flux Rift when too much Flux is in the aura.



* FantasyMetals: Thaumium, a metal created through alchemy, is an important metal to the mod. Alchemical Brass, introduced in Thaumcraft 6, is more mundane, but is used in making the more magitek machinery in Artifice.



** Giant Angry Zombies spawn when there is too much mortuus aspect in the aura as flux. Seeing as how zombie flesh is an easy source to make Magic Tallow from, when you dont have Basic Flux research done and the arcane alembics made, these tend to be common if you like making Tallow from Zombie Flesh.

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** Giant Angry Zombies spawn when there is too much mortuus aspect in the aura as flux. Seeing as how zombie flesh is an easy source to make Magic Tallow from, when you dont don't have Basic Flux research done and the arcane alembics made, these tend to be common if you like making Tallow from Zombie Flesh.



* HollywoodAcid: Liquid Death, which can be crafted through alchemy. Deals insane damage to mobs, and makes them drop crystals on death.



** The Vis Powered Generator in Thaumcraft 6 allows you to generate RF, the standard power source used by tech mods, with aura.



* PortableHole: The aptly named portable hole wand focus can open a temporary tunnel though most blocks. But it is very possibly to get [[TeleFrag stuck in solid stone]] if you do not exit in time.

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* PortableHole: The aptly named portable hole wand focus can open a temporary tunnel though most blocks. But it is very possibly to get [[TeleFrag stuck in solid stone]] if you do not exit in time. Thaumcraft 6 makes this a focus effect, meaning you can attach it to a projectile or bolt to weaponize it.


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* SpellCrafting: A new feature in Thaumcraft 6 - instead of each focus having set effects, you can match an effect (like the standard elemental powers) to a medium of delivering the effect (such as touch, projectile, a bolt...). You can even later make one attack split into multiple at some point.
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* ArmorPiercingAttack: The Flux Focus in Thaumcraft 6 pierces enemy defense.


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* DishingOutDirt: An elemental focus added in Thaumcraft 6, which has the main effect of dealing high damage and being able to destroy softer blocks.


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* ElementalPowers: The various foci tend to follow this pattern, usually in a FireIceLightning pattern, but Thaumcraft 6 adds Earth and replaces Lightning with Air.


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* NegativeSpaceWedgie: In Thaumcraft 6, too much flux in the aura will spawn a flux rift, a rip in space time that destroys nearby blocks, spawns Taint, causes various events, and spawns void seeds upon closing.

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* WeirdWeather: In 5, high flux in the [[BackgroundMagicField aura]] can manifest as a Taint Storm, a purple thunderhead that rains toxic "flux goo" and has a high chance to turn the area into TaintedLand.

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* WeirdWeather: In 5, high flux in the [[BackgroundMagicField aura]] can manifest as a Taint Storm, a purple thunderhead that rains toxic "flux goo" and has a high chance to turn the area into TaintedLand.Tainted Land.
* WetwareCPU: One of the components you can build Golems with to make them smarter is made of a zombie brain.
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!!Tropes featured:

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!!Tropes featured:
!!''Thaumcraft'' contains examples of the following tropes:

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** The Eldritch Tree, a living monster that looks like a tree. Sturdy but immobile. Drops Eldritch Logs and Hearthwood.
** The Eldritch Grubs, small creatures that the Tree creates when attacked. Strong for their size, they drop the health-restoring yet dizzying Grub Husks.


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* PuppeteerParasite: Shambling Husks were once Crimson Knights who had their head ripped off and replaced by an Eldritch Crab which now controls their corpse.

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Thaumcraft's name and fame were established by Thaumcraft 2, in 2012 for Minecraft 1.2. Thaumcraft 3 (2013, Minecraft 1.4 and 1.5) attempted to make TheCorruption more interactive and less punishing, while also expanding on in-world structures. It also introduced Aura Nodes, strong focal points of magic in the world, and the full variety of over 50 magical aspects for Vis to take the forms of. Thaumcraft 4 (2014-15, Minecraft 1.6 and 1.7) featured the re-introduction of Taint, two overhauls to the research system, and a significant expansion to item infusion. The still in-development Thaumcraft 5 (2016, Minecraft 1.8) has started by focusing on the existence of magic in the world outside of Aura Nodes.

Most play is still done in Thaumcraft 4, however early versions of Thaumcraft 5 are becoming available.

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Thaumcraft's name and fame were established by Thaumcraft 2, in 2012 for Minecraft 1.2. Thaumcraft 3 (2013, Minecraft 1.4 and 1.5) attempted to make TheCorruption more interactive and less punishing, while also expanding on in-world structures. It also introduced Aura Nodes, strong focal points of magic in the world, and the full variety of over 50 magical aspects for Vis to take the forms of. Thaumcraft 4 (2014-15, Minecraft 1.6 and 1.7) featured the re-introduction of Taint, two overhauls to the research system, and a significant expansion to item infusion. The still in-development Thaumcraft 5 (2016, Minecraft 1.8) has started by focusing on the existence of magic in the world outside of Aura Nodes.

Most play
Nodes. Thaumcraft 6 began work in early 2018 and is still done available for Minecraft 1.10 and 1.12.

The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left
in Thaumcraft 4, however early versions of Thaumcraft 5 are becoming available.
6, and there is currently a SpiritualSuccessor called [[https://www.curseforge.com/minecraft/mc-mods/arcana Arcana]] in the works.



* FireIceLightning: the Wand Foci (in earlier versions, Wands) of Fire, Frost, and Lightning respectively.

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* FireIceLightning: the Wand Foci (in earlier versions, Wands) of Fire, Frost, and Lightning respectively.



* KillItWithIce: The Frost Focus. Used to be able to [[MundaneUtility freeze water into ice]]. Sadly it was DummiedOut, and now it can act as sort of magical shotgun.

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* KillItWithIce: The Frost Focus. Used to be able to [[MundaneUtility freeze water into ice]]. Sadly it was DummiedOut, and now it can act as sort of magical shotgun. The abiltiy to freeze water was later re-added, as well as making it slow struck enemies.



* OurMagesAreDifferent: ''VideoGame/{{Thaumcraft}} 4'' thaumaturges are scholars, researching the techniques for making magic wands, tools, devices and minions, which they craft using collected magical energy and the refined essence of items.

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* OurMagesAreDifferent: ''VideoGame/{{Thaumcraft}} 4'' thaumaturges Thaumaturges are scholars, researching the techniques for making magic wands, tools, devices and minions, which they craft using collected magical energy and the refined essence of items.


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** Thaumcraft 6 added Crimson Revelations, a book sometimes dropped by Crimson Cultists that allows access to more tainted research options.
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* PowerAtAPrice: Players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of {{EldritchAbomination}}s spawning next to you.

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* PowerAtAPrice: Players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of {{EldritchAbomination}}s {{Eldritch Abomination}}s spawning next to you.
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Fixed a point of formatting.


** GogglesDoSomethingUnusual: The aptly-named Goggles of Revealing look like purple welding goggles with gold rims, and they allow you to see Nodes with perfect clarity, as well as measure how much essentia is in a container just by looking at it.

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** * GogglesDoSomethingUnusual: The aptly-named Goggles of Revealing look like purple welding goggles with gold rims, and they allow you to see Nodes with perfect clarity, as well as measure how much essentia is in a container just by looking at it.

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* TheCorruption: If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.\\\
This is done away with in Thaumcraft 3, Taint being replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.\\\
Taint is back in Thaumcraft 4, in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.

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* TheCorruption: TheCorruption:
** ''Thaumcraft 2'':
If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.\\\
This is done away with in Thaumcraft 3,
spread.
** ''Thaumcraft 3'':
Taint being is replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.\\\
2.
** ''Thaumcraft 4'':
Taint is back in Thaumcraft 4, in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.
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** GogglesDoSomethingUnusual: The aptly-named Goggles of Revealing look like purple welding goggles with gold rims, and they allow you to see Nodes with perfect clarity, as well as measure how much essentia is in a container just by looking at it.
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* FantasticScience: The mod's aesthetic heavily leans on this trope, with the player described as a scholarly researcher rather than a traditional fantasy sorcerer, and many of the blocks and items are centered around performing experiments or generally being a sort of magic-based MadScientist.
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* TrickedoutGlove: ''Thaumcraft 6'' replaces the wands with a "Caster's Gauntlet."

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* TrickedoutGlove: TrickedOutGloves: ''Thaumcraft 6'' replaces the wands with a "Caster's Gauntlet."
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* TrickedOutGlove: Thaumcraft 6 replaces the wands with a "Caster's Gauntlet."

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* TrickedOutGlove: Thaumcraft 6 TrickedoutGlove: ''Thaumcraft 6'' replaces the wands with a "Caster's Gauntlet."
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* MagicalAccessory: Several versions of the mod allow you to create extremely useful magical rings, boots, and other items.
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* TrickedOutGlove: Thaumcraft 6 replaces the wands with a "Caster's Gauntlet."
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* PowerFist: ''Thaumcraft 6'' drops the classic wands in favor of the Caster's Gauntlet, which appears to be permanently locked into a fist.


* TheCorruption: If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.
** This is done away with in Thaumcraft 3, Taint being replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
** Taint is back in Thaumcraft 4, in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.

to:

* TheCorruption: If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.
**
spread.\\\
This is done away with in Thaumcraft 3, Taint being replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
**
2.\\\
Taint is back in Thaumcraft 4, in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.

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Thaumcraft is a GameMod for VideoGame/{{Minecraft}} revolving around the concept of "performing miracles", largely through converting physical materials into a raw energy called Vis. With this energy, Minecraftian wizards, known here as Thaumaturges, can infuse items, dig up the earth, and even duplicate precious gems. However, in order to do these things, Thaumaturges must first research the capabilities of the magic they wield.

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Thaumcraft is a GameMod for VideoGame/{{Minecraft}} ''VideoGame/{{Minecraft}}'' revolving around the concept of "performing miracles", largely through converting physical materials into a raw energy called Vis. With this energy, Minecraftian wizards, known here as Thaumaturges, can infuse items, dig up the earth, and even duplicate precious gems. However, in order to do these things, Thaumaturges must first research the capabilities of the magic they wield.



* AIIsACrapshoot: Advanced Golems will occasionally say quite startling lines, but you're sure that "malicious intent in their eyes is only your imagination".
** Also a case of SuspiciouslySpecificDenial: "Golem uprising? I don't know anything about any golem uprising!"
* AwesomeButImpractical: The Crystal Core from Thaumcraft 3, made from four mixed crystal clusters and a nether star. when the proper arcane structure is made this object pulls the nearest Aura Node to it, however the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores seeing as how this requires a nether star you're going to be spending quite a bit of time in the nether for wither skulls.
** However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.

to:

* AIIsACrapshoot: Advanced Golems will occasionally say quite startling lines, but you're sure that "malicious intent in their eyes is only your imagination".
**
imagination". Also a case of SuspiciouslySpecificDenial: "Golem uprising? I don't know anything about any golem uprising!"
* AwesomeButImpractical: The Crystal Core from Thaumcraft 3, made from four mixed crystal clusters and a nether star. when When the proper arcane structure is made this object pulls the nearest Aura Node to it, however it. However, the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores cores, and seeing as how this requires a nether star you're going to be spending quite a bit of time in the nether Nether for wither skulls.
**
skulls. However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.



* ChainLightning: One of the possible flavours for the lightning focus.



* DangerousForbiddenTechnique: most Forbidden Knowledge is this. Ranges from "mostly harmless" to "taboo". Doing research into it will give the player Warp, which can cause... [[InterfaceScrew strange things]] to happen.
** In particular, the Primal Wand Focus. Flavor text expresses confusion at why would you even create such a thing.

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* DangerousForbiddenTechnique: most Most Forbidden Knowledge is this. Ranges from "mostly harmless" to "taboo". Doing research into it will give the player Warp, which can cause... [[InterfaceScrew strange things]] to happen.
**
happen. In particular, the Primal Wand Focus. Flavor text expresses confusion at why would you even create such a thing.



* FleshGolem: You can make these, though it's a Forbidden Knowledge.



* GiantMook: In the third iteration of Thaumcraft,pumping too much Flux(a new mechanic to replace taint) into the Aura can result in "A nearby Node spews forth something Foul." which means a Giant version of an angry zombie has spawned. Hitting it makes it grow even larger and can kill you in three hits with iron armor.
** Giant Angry Zombies spawn when there is too much mortuus aspect in the aura as flux, seeing as how zombie flesh is an easy source to make Magic Tallow from, when you dont have Basic Flux research done and the arcane alembics made, these tend to be common if you like making Tallow from Zombie Flesh.

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* GiantMook: GiantMook:
**
In the third iteration of Thaumcraft,pumping ''Thaumcraft'', pumping too much Flux(a Flux (a new mechanic to replace taint) Taint) into the Aura can result in "A nearby Node spews spew[ing] forth something Foul." Foul", which means a Giant version of an angry zombie has spawned. Hitting it makes it grow even larger and can kill you in three hits with iron armor.
** Giant Angry Zombies spawn when there is too much mortuus aspect in the aura as flux, seeing flux. Seeing as how zombie flesh is an easy source to make Magic Tallow from, when you dont have Basic Flux research done and the arcane alembics made, these tend to be common if you like making Tallow from Zombie Flesh.



** FleshGolem: ...and then you can make those, though it's a Forbidden Knowledge.
* GoMadFromTheRevelation: According to flavor text, temporary version of this happens to you when you complete the appropriately named "Eldritch Revelation" research, completely with [[RoomFullOfCrazy page full of alien hieroglyphs]] you don't remember writing. Of course, to even attempt understanding such things one needs a rather special mindset to begin with...

to:

* GoMadFromTheRevelation:
** FleshGolem: ...and then you can make those, though it's a Forbidden Knowledge.
* GoMadFromTheRevelation:
According to flavor text, temporary version of this happens to you when you complete the appropriately named "Eldritch Revelation" research, completely with [[RoomFullOfCrazy page full of alien hieroglyphs]] you don't remember writing. Of course, to even attempt understanding such things one needs a rather special mindset to begin with...



* {{Magitek}}: A lot of research topics on Thaumaturgy and Artifice tech trees seem to be this.

to:

* {{Magitek}}: {{Magitek}}:
**
A lot of research topics on Thaumaturgy and Artifice tech trees seem to be this.



* MalevolentMaskedMen: Their faces hidden under helmets and hoods, the Crimson Cultists attempt to refine a ritual, known as "Opening of the Eye". You doubt it's a good thing.
** But you can still try and complete it yourself.

to:

* MalevolentMaskedMen: Their faces hidden under helmets and hoods, the Crimson Cultists attempt to refine a ritual, known as "Opening of the Eye". You doubt it's a good thing.
**
thing. But you can still try and complete it yourself.



** ChainLightning: one of the possible flavours for it.



* TooDumbToLive: People who actually summon the Super Charged Thaumic Slimes without backing up their world.
** Or who try to settle in Tainted Lands.

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* TooDumbToLive: People who actually summon the Super Charged Thaumic Slimes or try to settle in Tainted Lands without backing up their world.
** Or who try to settle in Tainted Lands.
world.
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* OurMagesAreDifferent: ''VideoGame/{{Thaumcraft}} 4'' thaumaturges are scholars, researching the techniques for making magic wands, tools, devices and minions, which they craft using collected magical energy and the refined essence of items.
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* FesteringFungus: The mod features Taint, which covers the ground in toxic slime, melts trees into goo and turns any mobs that die from the poison into Tainted versions of themselves that either spread the Tainted Land biome or just attack untainted mobs. Tainted Land also features its own unique monsters, like swarms of stinging bugs or large tentacles that grow from the ground.
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* BodyBackupDrive: In ''VideoGame/ThaumicHorizons'', an add-on to the mod, one of the last pieces of research the player unlocks allows them to create a body out of zombie tissue and set their soul to return to it if they die. It not only allows the player to die without counting a death (and without losing their save in hardcore mode), it also allows them to enhance the body they return to.

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* {{Magitek}}: a lot of research topics on Thaumaturgy and Artifice tech trees seem to be this.

to:

* {{Magitek}}: a A lot of research topics on Thaumaturgy and Artifice tech trees seem to be this.



* PowerAtAPrice: players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of {{EldritchAbomination}}s spawning next to you.

to:

* PowerAtAPrice: players Players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of {{EldritchAbomination}}s spawning next to you.



* ShmuckBait: some of Forbidden Knowledge acts as a gate to very useful non-forbidden research. Thus, deciding to stay away from shady territory altogether will leave you out of a better half of mod's content.
* ThingsManWasNotMeantToKnow : Forbidden Knowledge. Learning it will leave a permanent mark on your character.

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* ShmuckBait: some of Forbidden Knowledge acts as a gate to very useful non-forbidden research. Thus, deciding to stay away from shady territory altogether will leave you out of a better half of mod's content.
* ThingsManWasNotMeantToKnow : Forbidden Knowledge. Learning it will leave a permanent mark on your character. Unfortunately, a number of useful and/or high level items such as Voidmetal and Infernal Furnaces involve Forbidden Knowledge, meaning avoiding it puts you at major disadvantage.

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** Or if you are using Thaumcraft in a modpack (like Feed the Beast's many modpacks) you could equip a high end armor from another mod and stand in your crucible for a few minutes, a painless form of tallow making, which may not even damage you or your armor (depending on what you had equipped). If you're doing this though, watch out for the inevitable Flux this will produce.



** The Travelling Trunk, made out of Eldritch Tree remains is a living chest that adventures with you.

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** The Travelling Trunk, made out of Eldritch Tree remains is a living chest that adventures with you.



* {{Golem}}: You can make those to automate a lot of different tasks like harvesting, fishing, sorting, and even anything that requires left- or right-clicking.

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* {{Golem}}: You can make those to automate a lot of different tasks like harvesting, fishing, sorting, and even anything that requires left- or right-clicking. There's even a traveling trunk which will follow you around, carry your items, and fight for you.



* PortableHole: There is a wand focus called the portable hole, which opens up a temporary tunnel, which the player can pass through.

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* PortableHole: There is a The aptly named portable hole wand focus called the portable hole, which opens up can open a temporary tunnel, which the player can pass through.tunnel though most blocks. But it is very possibly to get [[TeleFrag stuck in solid stone]] if you do not exit in time.
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** Or who try to settle in Tainted Lands.

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** Or who try to settle in Tainted Lands.Lands.
* WeirdWeather: In 5, high flux in the [[BackgroundMagicField aura]] can manifest as a Taint Storm, a purple thunderhead that rains toxic "flux goo" and has a high chance to turn the area into TaintedLand.
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Disambiguating


* KillItWithFire: The Fire Focus. Comes in three flavors: spray, beam and {{Fireball}}.

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* KillItWithFire: The Fire Focus. Comes in three flavors: spray, beam and {{Fireball}}.{{Fireball|s}}.
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* TomeOfEldrichLore: The Thaumonomicon, the core book of the mod. While it doesn't initially look so harmful, if you choose to read too greedily and too deep...

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* TomeOfEldrichLore: TomeOfEldritchLore: The Thaumonomicon, the core book of the mod. While it doesn't initially look so harmful, if you choose to read too greedily and too deep...

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