Follow TV Tropes

Following

History VideoGame / Thaumcraft

Go To

OR

Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation


* InfinityPlusOneSword: The Wand of the Thaumaturge in Thaumcraft 3, it is bar none the game's best wand for use in Thaumaturgy holding 1000 Vis. You do however need to research a number of things before the ability to research this wand comes up, and once you do unlock it, you find out you need a Nether Star. Have fun [[BonusBoss summoning]] and killing [[OmnicidalManiac The Wither]].

to:

* InfinityPlusOneSword: The Wand of the Thaumaturge in Thaumcraft 3, it is bar none the game's best wand for use in Thaumaturgy holding 1000 Vis. You do however need to research a number of things before the ability to research this wand comes up, and once you do unlock it, you find out you need a Nether Star. Have fun [[BonusBoss summoning]] summoning and killing [[OmnicidalManiac The Wither]].

Added: 451

Changed: 1558

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: The Crystal Core from Thaumcraft 3, made from four mixed crystal clusters and a nether star. When the proper arcane structure is made this object pulls the nearest Aura Node to it. However, the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores, and seeing as how this requires a nether star you're going to be spending quite a bit of time in the Nether for wither skulls. However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.
** In Thaumcraft 4, the Primal Focus can easily be this. It is one of the first things you can unlock in the Eldrich tab, and fires projectiles that explode! Awesome! That said, the projectiles waver semi-randomly, making it possible to miss your mark. In addition, the projectiles explode, which can tear up the terrain around you. That said, you can fix the accuracy problem with the seeker upgrade that makes the focus shoot homing projectiles.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
The Crystal Core from Thaumcraft 3, made from four mixed crystal clusters and a nether star. When the proper arcane structure is made this object pulls the nearest Aura Node to it. However, the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores, and seeing as how this requires a nether star you're going to be spending quite a bit of time in the Nether for wither skulls. However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.
** In Thaumcraft 4, ''Thaumcraft 4'', the Primal Focus can easily be this. It is one of the first things you can unlock in the Eldrich tab, and fires projectiles that explode! Awesome! That said, the projectiles waver semi-randomly, making it possible to miss your mark. In addition, the projectiles explode, which can tear up the terrain around you. That said, you can fix the accuracy problem with the seeker upgrade that makes the focus shoot homing projectiles.



* EvilTaintedThePlace:

to:

* EvilTaintedThePlace: FantasticFallout:

Added: 1051

Changed: 34

Removed: 1045

Is there an issue? Send a MessageReason:
Replaced The Corruption for Evil Tainted The Place since it's a more appropriate trope for the Taint


Thaumcraft's name and fame were established by Thaumcraft 2, in 2012 for Minecraft 1.2. Thaumcraft 3 (2013, Minecraft 1.4 and 1.5) attempted to make TheCorruption more interactive and less punishing, while also expanding on in-world structures. It also introduced Aura Nodes, strong focal points of magic in the world, and the full variety of over 50 magical aspects for Vis to take the forms of. Thaumcraft 4 (2014-15, Minecraft 1.6 and 1.7) featured the re-introduction of Taint, two overhauls to the research system, and a significant expansion to item infusion. The still in-development Thaumcraft 5 (2016, Minecraft 1.8) has started by focusing on the existence of magic in the world outside of Aura Nodes. Thaumcraft 6 began work in early 2018 and is available for Minecraft 1.10 and 1.12.

to:

Thaumcraft's name and fame were established by Thaumcraft 2, in 2012 for Minecraft 1.2. Thaumcraft 3 (2013, Minecraft 1.4 and 1.5) attempted to make TheCorruption [[EvilTaintedThePlace Taint]] more interactive and less punishing, while also expanding on in-world structures. It also introduced Aura Nodes, strong focal points of magic in the world, and the full variety of over 50 magical aspects for Vis to take the forms of. Thaumcraft 4 (2014-15, Minecraft 1.6 and 1.7) featured the re-introduction of Taint, two overhauls to the research system, and a significant expansion to item infusion. The still in-development Thaumcraft 5 (2016, Minecraft 1.8) has started by focusing on the existence of magic in the world outside of Aura Nodes. Thaumcraft 6 began work in early 2018 and is available for Minecraft 1.10 and 1.12.



* TheCorruption:
** ''Thaumcraft 2'': If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.
** ''Thaumcraft 3'': Taint is replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
** ''Thaumcraft 4'': Taint is back in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.
** ''Thaumcraft 6'': Taint does not spawn naturaly, only appearing from a Flux Rift when too much Flux is in the aura.


Added DiffLines:

* EvilTaintedThePlace:
** ''Thaumcraft 2'': If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.
** ''Thaumcraft 3'': Taint is replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
** ''Thaumcraft 4'': Taint is back in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.
** ''Thaumcraft 6'': Taint does not spawn naturaly, only appearing from a Flux Rift when too much Flux is in the aura.
Is there an issue? Send a MessageReason:
None


The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, KingLemmingCoFH (of ''Thermal Expansion'' fame), but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left in Thaumcraft 6.

A rebooted version of the mod is being developed by KingLemmingCoFH; it is an early state of development at the time of this writing. Watch this space.

to:

The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, KingLemmingCoFH [=KingLemmingCoFH=] (of ''Thermal Expansion'' fame), but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left in Thaumcraft 6.

A rebooted version of the mod is being developed by KingLemmingCoFH; [=KingLemmingCoFH=]; it is an early state of development at the time of this writing. Watch this space.

Added: 151

Changed: 49

Is there an issue? Send a MessageReason:
Team COFH has actually given us occasional


The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left in Thaumcraft 6.

to:

The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, KingLemmingCoFH (of ''Thermal Expansion'' fame), but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left in Thaumcraft 6.
6.

A rebooted version of the mod is being developed by KingLemmingCoFH; it is an early state of development at the time of this writing. Watch this space.
Is there an issue? Send a MessageReason:
Redundant example, was already under 'power fist'.


* TrickedOutGloves: ''Thaumcraft 6'' replaces the wands with a "Caster's Gauntlet."
Is there an issue? Send a MessageReason:
None


The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left in Thaumcraft 6, and there is currently a SpiritualSuccessor called [[https://www.curseforge.com/minecraft/mc-mods/arcana Arcana]] in the works.

to:

The mod has been abandoned by its developer Azanor in late 2018 due to him being too busy to work on it. Development of the mod was handed over to another developer, but it has not been updated since due to to the fact that that developer has their own mods to work on. In light of this, a few fan-made add-ons have attempted to fill in the gaps left in Thaumcraft 6, and there is currently a SpiritualSuccessor called [[https://www.curseforge.com/minecraft/mc-mods/arcana Arcana]] in the works.
6.
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.


* KillItWithIce: The Frost Focus. Used to be able to [[MundaneUtility freeze water into ice]]. Sadly it was DummiedOut, and now it can act as sort of magical shotgun. The abiltiy to freeze water was later re-added, as well as making it slow struck enemies.

to:

* KillItWithIce: The Frost Focus. Used to be able to [[MundaneUtility freeze water into ice]]. Sadly it was DummiedOut, cut, and now it can act as sort of magical shotgun. The abiltiy to freeze water was later re-added, as well as making it slow struck enemies.
Is there an issue? Send a MessageReason:
None


* DisintegratorRay: The Distintegrate focus in Thaumic Horizons. It actually deals low damage to mobs, but its main selling point is its ability to make mobs and blocks disintegrate into their component essentia crystals.



* GrapplingHookPistol:
** In Thaumcraft 5, the Grappler Wand focus acts as this.
** In Thaumcraft 6, the aptly named Arcane Grappler replaces the aforementioned wand focus, and functions as you would expect. It needs to be charged with vis though.



* MagicMirror: The, well, Magical Mirror. It acts like a portal between two locations, but only for items. You can also make essentia mirrors that act like the aforementioned mirrors, but for essentia.



* RitualMagic: Infusion has this flavor, being used to create a lot of equipment by using both items and essentia. Some recipes are unstable, requiring you to stabilize the altar.

to:

* RitualMagic: Infusion has this flavor, being used to create a lot of equipment by using both items and essentia. Some recipes are unstable, requiring you to stabilize the altar.altar with occult objects like candles and heads.



** Thaumcraft 6 added Crimson Revelations, a book sometimes dropped by Crimson Cultists that allows access to more tainted research options.

to:

** Some versions of Thaumcraft 6 added have Crimson Revelations, a book sometimes dropped by Crimson Cultists that allows access to more tainted research options.options... and gives warp when studied.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlaceOfPower: In many versions of Thaumcraft, naturally-generating Nodes are your main method of charging wands. However, this is PlayedWith, as you can move them, though this often comes at the risk of damaging the node. They can also be corrupted by Taint, making them spread taint. You can also break them to get Etheral Essence, but this is ill-advised by most players.

Top