Follow TV Tropes

Following

History VideoGame / Thaumcraft

Go To

OR

Added: 711

Changed: 190

Is there an issue? Send a MessageReason:
Rewrote opening, including a brief history of the (now 4) versions of the mod


Thaumcraft is a GameMod for VideoGame/{{Minecraft}} revolving around the concept of converting materials into a raw energy called Vis. With this energy, Minecraftian wizards can infuse items, dig up the earth, and even duplicate precious gems.

to:

Thaumcraft is a GameMod for VideoGame/{{Minecraft}} revolving around the concept of "performing miracles", largely through converting physical materials into a raw energy called Vis. With this energy, Minecraftian wizards wizards, known here as Thaumaturges, can infuse items, dig up the earth, and even duplicate precious gems.
gems. However, in order to do these things, Thaumaturges must first research the capabilities of the magic they wield.

Thaumcraft's name and fame were established by Thaumcraft 2, in 2012 for Minecraft 1.2. Thaumcraft 3 (2013, Minecraft 1.4 and 1.5) attempted to make TheCorruption more interactive and less punishing, while also expanding on in-world structures. It also introduced Aura Nodes, strong focal points of magic in the world, and the full variety of over 50 magical aspects for Vis to take the forms of. Thaumcraft 4 (2014-15, Minecraft 1.6 and 1.7) featured the re-introduction of Taint, two overhauls to the research system, and a significant expansion to item infusion. The still in-development Thaumcraft 5 (2016, Minecraft 1.8) has started by focusing on the existence of magic in the world outside of Aura Nodes.

Added: 598

Changed: 749

Is there an issue? Send a MessageReason:
Updates


We are now on Thaumcraft 4.

to:

We are now on Most play is still done in Thaumcraft 4.
4, however early versions of Thaumcraft 5 are becoming available.



** Or if you are using Thaumcraft in a modpack( like Feed the Beasts many modpacks) you could equip a high end armor from another mod and stand in your crucible for a few minutes, a painless form of tallow making, which may not even damage you or your armor(depending on what you had equipped).

to:

** Or if you are using Thaumcraft in a modpack( like modpack (like Feed the Beasts Beast's many modpacks) you could equip a high end armor from another mod and stand in your crucible for a few minutes, a painless form of tallow making, which may not even damage you or your armor(depending armor (depending on what you had equipped).equipped). If you're doing this though, watch out for the inevitable Flux this will produce.



** Taint is back in Thaumcraft 4, in the shape of small biomes automatically created on world gen. Their spreading can however be turned off in the mod's config file.
* DangerousForbiddenTechnique: most of Forbidden Knowledge is this. Ranges from "mostly harmless" to "taboo".
** Alternatively, it's the Primal Focus. Flavor text expresses confusion at why would you even create such a thing.

to:

** Taint is back in Thaumcraft 4, in the shape of small biomes automatically created on world gen. Their spreading generated in the world. Taint can however be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.
* DangerousForbiddenTechnique: most of Forbidden Knowledge is this. Ranges from "mostly harmless" to "taboo".
"taboo". Doing research into it will give the player Warp, which can cause... [[InterfaceScrew strange things]] to happen.
** Alternatively, it's In particular, the Primal Wand Focus. Flavor text expresses confusion at why would you even create such a thing.



* FireIceLightning: the Wand Focii (in earlier versions, Wands) of Fire, Frost, and Lightning respectively.

to:

* FireIceLightning: the Wand Focii Foci (in earlier versions, Wands) of Fire, Frost, and Lightning respectively.



** Warp in general is a slowly advancing form of this, to the point at which highly advanced Thaumaturges may need to spend large amounts of time attempting to recover their own sanity to even safely move around their own homes.



** Anything involving Ichorium in Thaumic Tinkerer / KAMI. Having TT/KAMI changes the Primal Staff into an InfinityMinusOneSword.



** Several add-on mods (Electro-Magic Tools, Thaumic Energistics) specifically deal in this.



* TooDumbToLive: People who actually summon the Super Charged Thaumic Slimes without backing up their world.

to:

* TomeOfEldrichLore: The Thaumonomicon, the core book of the mod. While it doesn't initially look so harmful, if you choose to read too greedily and too deep...
* TooDumbToLive: People who actually summon the Super Charged Thaumic Slimes without backing up their world.world.
** Or who try to settle in Tainted Lands.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HumanoidAbomination: The Eldritch Guardians look like cloaked human figures. But if you look a little more closely, then, well, let's just say that they are called ''Eldritch'' Guardians for a very good reason.
Is there an issue? Send a MessageReason:
None


Thaumcraft is a GameMod for {{Minecraft}} revolving around the concept of converting materials into a raw energy called Vis. With this energy, Minecraftian wizards can infuse items, dig up the earth, and even duplicate precious gems.

to:

Thaumcraft is a GameMod for {{Minecraft}} VideoGame/{{Minecraft}} revolving around the concept of converting materials into a raw energy called Vis. With this energy, Minecraftian wizards can infuse items, dig up the earth, and even duplicate precious gems.

Added: 736

Changed: 893

Is there an issue? Send a MessageReason:
Added some tropes.


* AwesomeButImpractical: The Crystal Core, Made from four mixed crystal clusters and a nether star. when the proper arcane structure is made this object pulls the nearest Aura Node to it, however the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores seeing as how this requires a nether star you're going to be spending quite a bit of time in the nether for wither skulls.

to:

* AwesomeButImpractical: The Crystal Core, Made Core from Thaumcraft 3, made from four mixed crystal clusters and a nether star. when the proper arcane structure is made this object pulls the nearest Aura Node to it, however the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores seeing as how this requires a nether star you're going to be spending quite a bit of time in the nether for wither skulls.



** Alternatively, it's the Primal Focus. Flavor text expresses confusion at why would you even create such a thing.



** Aptly named Eldritch Guardians, who can spawn in the world or drop onto your head if you have high Warp.



* FireIceLightning: the Wands of Fire, Frost, and Lightning respectively.

to:

* FireIceLightning: the Wands Wand Focii (in earlier versions, Wands) of Fire, Frost, and Lightning respectively.



* KillItWithFire: The Wand Of Fire, made from a wand of the apprentice and three fire shards.
* KillItWithIce: The Wand of Frost, Made from a wand of the apprenticeand three water shards.

to:

** The Primal Staff in Thaumcraft 4. Capable of holding ridiculous amount of Vis and regenerating all aspects to some degree, its research requires a lot of tampering with Forbidden Knowledge.
* KillItWithFire: The Wand Of Fire, made from a wand of the apprentice and Fire Focus. Comes in three fire shards.
flavors: spray, beam and {{Fireball}}.
* KillItWithIce: The Wand of Frost, Made from a wand of the apprenticeand three Frost Focus. Used to be able to [[MundaneUtility freeze water shards.into ice]]. Sadly it was DummiedOut, and now it can act as sort of magical shotgun.



* PortableHole: There is an item called the portable hole, which opens up a temporary 2x2 square tunnel, which the player can pass through.

to:

* MalevolentMaskedMen: Their faces hidden under helmets and hoods, the Crimson Cultists attempt to refine a ritual, known as "Opening of the Eye". You doubt it's a good thing.
** But you can still try and complete it yourself.
* PortableHole: There is an item a wand focus called the portable hole, which opens up a temporary 2x2 square tunnel, which the player can pass through.



* ShockAndAwe: The Wand of Lightning, Made from a Wand of the Apprentice and three Air Shards, fortunately using it on a creeper does not supercharge it.

to:

* ShockAndAwe: The Wand of Lightning, Made from a Wand of the Apprentice and three Air Shards, fortunately Lightning Focus. Fortunately, using it on a creeper does not supercharge it.
** ChainLightning: one of the possible flavours for
it.



* ThingsManWasNotMeantToKnow : {{Lampshaded}} hilariously with the description of Eldritch Knowledge.

to:

* ShmuckBait: some of Forbidden Knowledge acts as a gate to very useful non-forbidden research. Thus, deciding to stay away from shady territory altogether will leave you out of a better half of mod's content.
* ThingsManWasNotMeantToKnow : {{Lampshaded}} hilariously with the description of Eldritch Knowledge.Forbidden Knowledge. Learning it will leave a permanent mark on your character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Golem}}: You can make those to automate a lot of different tasks like harvesting, fishing, sorting, and even anything that requires left- or right-clicking.
** FleshGolem: ...and then you can make those, though it's a Forbidden Knowledge.
Is there an issue? Send a MessageReason:
stupid typo -_-


* PowerAtAPrice: players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of [[EldritchAbomination]]s spawning next to you.

to:

* PowerAtAPrice: players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of [[EldritchAbomination]]s {{EldritchAbomination}}s spawning next to you.

Added: 1967

Changed: 1213

Removed: 375

Is there an issue? Send a MessageReason:
added a number of tropes based on my playing experience


* AIIsACrapshoot: Advanced Golems will occasionally say quite startling lines, but you're sure that "malicious intent in their eyes is only your imagination".
** Also a case of SuspiciouslySpecificDenial: "Golem uprising? I don't know anything about any golem uprising!"



* TheCorruption: If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.
** This is done away with in Thaumcraft 3, Taint being replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
** Taint is back in Thaumcraft 4, in the shape of small biomes automatically created on world gen. Their spreading can however be turned off in the mod's config file.
* DangerousForbiddenTechnique: most of Forbidden Knowledge is this. Ranges from "mostly harmless" to "taboo".



* InfinityPlusOneSword: The Wand of the Thaumaturge in Thaumcraft 3, it is bar none the game's best wand for use in Thaumaturgy holding 1000 Vis. you do however need to research a number of things before the ability to research this wand comes up, once you do unlock it, you find out you need a Nether Star to make the wand, yes that's right, you need to kill [[BonusBoss The]] [[OmnicidalManiac Wither]] to make the wand. [[SarcasmMode have fun.]]

to:

* GoMadFromTheRevelation: According to flavor text, temporary version of this happens to you when you complete the appropriately named "Eldritch Revelation" research, completely with [[RoomFullOfCrazy page full of alien hieroglyphs]] you don't remember writing. Of course, to even attempt understanding such things one needs a rather special mindset to begin with...
* InfinityPlusOneSword: The Wand of the Thaumaturge in Thaumcraft 3, it is bar none the game's best wand for use in Thaumaturgy holding 1000 Vis. you You do however need to research a number of things before the ability to research this wand comes up, and once you do unlock it, you find out you need a Nether Star to make the wand, yes that's right, you need to kill Star. Have fun [[BonusBoss The]] summoning]] and killing [[OmnicidalManiac Wither]] to make the wand. [[SarcasmMode have fun.]]The Wither]].



* {{Magitek}}: a lot of research topics on Thaumaturgy and Artifice tech trees seem to be this.



* PowerAtAPrice: players who have been delving into [[ThingsManWasNotMeantToKnow Forbidden Research]], using [[ArtefactOfDoom void items]] or doing other questionable things accumulate Warp. It can be temporary, stable but removable, or permanent. Effects can range from hallutinations to a hit squad of [[EldritchAbomination]]s spawning next to you.



* TheCorruption: If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves.
** This is done away with in Thaumcraft 3, Taint being replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
** Taint is back in Thaumcraft 4, in the shape of small biomes automatically created on world gen. Their spreading can however be turned off in the mod's config file.
* TooDumbToLive: People who actually summon the Super Charged Thaumic Slimes without backing up their world.
* ThingsManWasNotMeantToKnow : {{Lampshaded}} hilariously with the description of Eldritch Knowledge.

to:

* TheCorruption: If an area's atmosphere becomes saturated ThingsManWasNotMeantToKnow : {{Lampshaded}} hilariously with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves.
** This is done away with in Thaumcraft 3, Taint being replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to
the extent description of the world destroying levels of taint that were possible in Thaumcraft 2.
** Taint is back in Thaumcraft 4, in the shape of small biomes automatically created on world gen. Their spreading can however be turned off in the mod's config file.
Eldritch Knowledge.
* TooDumbToLive: People who actually summon the Super Charged Thaumic Slimes without backing up their world.
* ThingsManWasNotMeantToKnow : {{Lampshaded}} hilariously with the description of Eldritch Knowledge.
world.

Added: 175

Changed: 220

Is there an issue? Send a MessageReason:
None


----
!!Tropes featured:



* ShockAndAwe: the Wand of Lightning, Made from a Wand of the Apprentice and three Air Shards, fortunately using it on a creeper does not supercharge it.

to:

* PortableHole: There is an item called the portable hole, which opens up a temporary 2x2 square tunnel, which the player can pass through.
* ShockAndAwe: the The Wand of Lightning, Made from a Wand of the Apprentice and three Air Shards, fortunately using it on a creeper does not supercharge it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Or if you are using Thaumcraft in a modpack( like Feed the Beasts many modpacks) you could equip a high end armor from another mod and stand in your crucible for a few minutes, a painless form of tallow making, which may not even damage you or your armor(depending on what you had equipped).

Added: 166

Changed: 11

Is there an issue? Send a MessageReason:
None


** this is done away with in Thaumcraft 3 taint being replaced with Flux. it still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in thuamcraft 2.

to:

** this This is done away with in Thaumcraft 3 taint 3, Taint being replaced with Flux. it It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in thuamcraft 2.Thaumcraft 2.
** Taint is back in Thaumcraft 4, in the shape of small biomes automatically created on world gen. Their spreading can however be turned off in the mod's config file.
Is there an issue? Send a MessageReason:
Edited mod version


We are now on Thaumcraft 3.

to:

We are now on Thaumcraft 3.
4.

Added: 201

Removed: 201

Is there an issue? Send a MessageReason:
None


** However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.



** However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CastFromHitPoints: If you're desperate for Magic Tallow, letting yourself get burned in a crucible will create some...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** However, breaking the "used" Crystal Core yields the original number of shards (a few changed to dull) and the nether star back, so it's only necessary to replace the clusters and infuse them again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*FireIceLightning: the Wands of Fire, Frost, and Lightning respectively.


Added DiffLines:

*KillItWithFire: The Wand Of Fire, made from a wand of the apprentice and three fire shards.
*KillItWithIce: The Wand of Frost, Made from a wand of the apprenticeand three water shards.
*ShockAndAwe: the Wand of Lightning, Made from a Wand of the Apprentice and three Air Shards, fortunately using it on a creeper does not supercharge it.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Wisps, a mob spawned from flux, and the most common thing spawned from flux. they fly and shoot bolts of energy at you, unarmored these bolts shave off 3 whole hearts of health and even with iron armor they still do a full heart of damage. they are also incredibly hard to hit unless you have amazing accuracy with the bow. they also like to attack any golem servants and due to their high damage output make short work of them.
** however if you can find the node that they spawn from and encase it in any building material they become much more manageable, when they cannot fly out of the reach of your weapons they are very easy targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AwesomeButImpractical: The Crystal Core, Made from four mixed crystal clusters and a nether star. when the proper arcane structure is made this object pulls the nearest Aura Node to it, however the range at which it can draw aura nodes is not very far and if you wish to move a node over a large distance you need multiple cores seeing as how this requires a nether star you're going to be spending quite a bit of time in the nether for wither skulls.
*DemonicSpiders: Wisps, a mob spawned from flux, and the most common thing spawned from flux. they fly and shoot bolts of energy at you, unarmored these bolts shave off 3 whole hearts of health and even with iron armor they still do a full heart of damage. they are also incredibly hard to hit unless you have amazing accuracy with the bow. they also like to attack any golem servants and due to their high damage output make short work of them.
** however if you can find the node that they spawn from and encase it in any building material they become much more manageable, when they cannot fly out of the reach of your weapons they are very easy targets.


Added DiffLines:

** Giant Angry Zombies spawn when there is too much mortuus aspect in the aura as flux, seeing as how zombie flesh is an easy source to make Magic Tallow from, when you dont have Basic Flux research done and the arcane alembics made, these tend to be common if you like making Tallow from Zombie Flesh.
Is there an issue? Send a MessageReason:
None


* ThingsManWasNotMeantToKnow : [[Lampshaded]] hilariously with the description of Eldritch Knowledge.

to:

* ThingsManWasNotMeantToKnow : [[Lampshaded]] {{Lampshaded}} hilariously with the description of Eldritch Knowledge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfinityPlusOneSword: The Wand of the Thaumaturge in Thaumcraft 3, it is bar none the game's best wand for use in Thaumaturgy holding 1000 Vis. you do however need to research a number of things before the ability to research this wand comes up, once you do unlock it, you find out you need a Nether Star to make the wand, yes that's right, you need to kill [[BonusBoss The]] [[OmnicidalManiac Wither]] to make the wand. [[SarcasmMode have fun.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiantMook: In the third iteration of Thaumcraft,pumping too much Flux(a new mechanic to replace taint) into the Aura can result in "A nearby Node spews forth something Foul." which means a Giant version of an angry zombie has spawned. Hitting it makes it grow even larger and can kill you in three hits with iron armor.


Added DiffLines:

** this is done away with in Thaumcraft 3 taint being replaced with Flux. it still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in thuamcraft 2.
Is there an issue? Send a MessageReason:
None


<s>The author is actually done working on it and only releases minor patches as the community waits for the newly-announced sequel, Thaumcraft2 to be finished.</s> We are now on Thaumcraft 3.

to:

<s>The author is actually done working on it and only releases minor patches as the community waits for the newly-announced sequel, Thaumcraft2 to be finished.</s> We are now on Thaumcraft 3.
Is there an issue? Send a MessageReason:
None


The author is actually done working on it and only releases minor patches as the community waits for the newly-announced sequel, Thaumcraft2 to be finished.

to:

The <s>The author is actually done working on it and only releases minor patches as the community waits for the newly-announced sequel, Thaumcraft2 to be finished.
finished.</s> We are now on Thaumcraft 3.
Is there an issue? Send a MessageReason:
None


* TheCorruption: If an area's atmosphere becomes with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves.

to:

* TheCorruption: If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves.

Added: 108

Changed: 317

Is there an issue? Send a MessageReason:
None


* TooDumbToLive : People who actually summon the Super Charged Thaumic Slimes without backing up their world.

to:

* TooDumbToLive : TheCorruption: If an area's atmosphere becomes with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves.
* TooDumbToLive:
People who actually summon the Super Charged Thaumic Slimes without backing up their world.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive : People who actually summon the Super Charged Thaumic Slimes without backing up their world.

to:

* TooDumbToLive : People who actually summon the Super Charged Thaumic Slimes without backing up their world.world.
* ThingsManWasNotMeantToKnow : [[Lampshaded]] hilariously with the description of Eldritch Knowledge.
Is there an issue? Send a MessageReason:
the Namespace stuff Change


* EldritchAbomination:

to:

* EldritchAbomination: EldritchAbomination:



* ShoutOut: The Travelling Trunk is a shout-out to {{Discworld}}'s Luggage.

to:

* ShoutOut: The Travelling Trunk is a shout-out to {{Discworld}}'s Literature/{{Discworld}}'s Luggage.
Is there an issue? Send a MessageReason:
None


* ShoutOut: To {{Discworld}}.

to:

* ShoutOut: To {{Discworld}}.The Travelling Trunk is a shout-out to {{Discworld}}'s Luggage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: To {{Discworld}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Thaumcraft is a GameMod for {{Minecraft}} revolving around the concept of converting materials into a raw energy called Vis. With this energy, Minecraftian wizards can infuse items, dig up the earth, and even duplicate precious gems.

The author is actually done working on it and only releases minor patches as the community waits for the newly-announced sequel, Thaumcraft2 to be finished.

* EldritchAbomination:
** The Eldritch Tree, a living monster that looks like a tree. Sturdy but immobile. Drops Eldritch Logs and Hearthwood.
** The Eldritch Grubs, small creatures that the Tree creates when attacked. Strong for their size, they drop the health-restoring yet dizzying Grub Husks.
** The Travelling Trunk, made out of Eldritch Tree remains is a living chest that adventures with you.
* TooDumbToLive : People who actually summon the Super Charged Thaumic Slimes without backing up their world.

Top