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* WorkInfoTitle: The title contains the genre and the typical length of one game.

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''10 Minute Space Strategy'' is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more than 10 minutes.

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''10 Minute Space Strategy'' is ExactlyWhatItSaysOnTheTin: A a space strategy game in which a normal paced game doesn't last much more than 10 minutes.


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* ExactlyWhatItSaysOnTheTin: Space strategy game where a game shouldn't last more than 10 mintues.

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10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more than 10 minutes.

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colony ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

The game is [[FreewareGames freeware]], and can be downloaded in [[http://goblinlunatics.blogspot.com/ this page]].

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10 ''10 Minute Space Strategy Strategy'' is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more than 10 minutes.

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll [[GottaKillThemAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colony ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

The game is [[FreewareGames freeware]], {{freeware|Games}}, and can be downloaded in [[http://goblinlunatics.blogspot.com/ this page]].



* HomeFieldAdvantage: Any planet with the "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.

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* HomeFieldAdvantage: Any planet with the "ancient defences" trait gives in-battle Your fighters get bonus effectivity bonus to any of when fighting on your fleets on said planet.planets and even more if these planets possess ancient defences.



* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.

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* SpaceMines: One of the unique traits an empire can acquire is an orbital minefield which destroys more enemy fighters per turn.
* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.advantage.
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The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

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The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer colony ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.
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* HomeFieldAdvantage: Any planet with the "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.



* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.

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* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.
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10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more of 10 minutes.

to:

10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more of than 10 minutes.
Is there an issue? Send a MessageReason:
None


The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer controlled opponents, ranging from one to seven. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

to:

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer controlled opponents, ranging from one to seven.seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.
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* EldritchAbomination: The tentacle race is said to be ancient and originated in an alternate dimension. Their doctrine is based on 'friendship', [[BlueAndOrangeMorality which for them is turning other races into their slaves]]. Their default credo also allows them to turn space monsters into fighters with no need to fight.

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* EldritchAbomination: The tentacle Tentacle race is said to be ancient and originated in from an alternate dimension. Their doctrine is based on 'friendship', [[BlueAndOrangeMorality which for them is turning other races into their slaves]]. Their default credo also allows them to turn space monsters into fighters with no need to fight.
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* SingleBiomePlanet: The biomes of the planets are lava, desert and water. You choose one of those as the biome of your race's homeworld at start. Planets with that biome are populated faster each turn when you colonize them. The Expansionist credo allows you to ignore this mechanic and grow population equally fast on all biomes.
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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.

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* JackOfAllStats: JackOfAllTrades: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.
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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on traits.

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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.
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* JackOfAllStats: The humans, as is the norm in this kind of games. Their credo gives them no special building to make in their planets, but they get the most points to spend on traits.

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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but they get it gives them the most points to spend on traits.

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* DeathFromAbove: Bombers are built more slowly than normal, require a separate factory designed to make them before you can produce them and can't defend themselves from attackers without a fleet of fighters escorting them, but they are the most effective way to decimate the population of enemy planets.



* OrbitalBombardment: Bombers are built more slowly than normal and require a separate factory designed to make them before you can produce them, but they are the most effective way to decimate the population of enemy planets. Make sure you protect them with fighters, though, because they can't defend themselves from attackers.
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* HiveMind: The Insectoid race is a race of, obviously, insect-shaped creatures that are unified by the psyche of their queen, like a colony of ants. Their default credo is Unified, which makes them more effective than normal at defending their planets and gives them the ability to build hives that act as cities, factories and research centers, all in one.


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* ProudWarriorRaceGuy: What the Machine Menace turned into when they moved their souls into mechanical bodies. Their default credo is Warmonger, which makes them more effective at fighting and lets them build special factories that make fighters and bombers at the same time.


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* OrbitalBombardment: Bombers are built more slowly than normal and require a separate factory designed to make them before you can produce them, but they are the most effective way to decimate the population of enemy planets. Make sure you protect them with fighters, though, because they can't defend themselves from attackers.

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* EldritchAbomination: The tentacle race is said to be ancient and originated in an alternate dimension. Their doctrine is based on 'friendship', which for them is turning other races into their slaves.

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* CyberneticsEatYourSoul: The Mechanic Menace race found a way to become immortal by transferring their souls into machine bodies. This made them become void of emotion, after which they turned into {{Blood Knight}}s.
* EldritchAbomination: The tentacle race is said to be ancient and originated in an alternate dimension. Their doctrine is based on 'friendship', [[BlueAndOrangeMorality which for them is turning other races into their slaves.slaves]]. Their default credo also allows them to turn space monsters into fighters with no need to fight.
* JackOfAllStats: The humans, as is the norm in this kind of games. Their credo gives them no special building to make in their planets, but they get the most points to spend on traits.
* OneGenderRace: The Amazon race are said to not have males. How they reproduce is anyone's guess, but considering that their default credo is Scientific, perhaps they just grow more of themselves in vats.
* SiliconBasedLife: The Siliconitis race. They are shapeshifting rocks with no humanoid characteristics. Their default credo is Expansionist: Since they can shapeshift, they are very adaptable, and therefore can colonize worlds and reproduce very quickly no matter the conditions of the planet.
* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.
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None

Added DiffLines:

10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more of 10 minutes.

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer controlled opponents, ranging from one to seven. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

The game is [[FreewareGames freeware]], and can be downloaded in [[http://goblinlunatics.blogspot.com/ this page]].

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!! This game provides examples of:
* EldritchAbomination: The tentacle race is said to be ancient and originated in an alternate dimension. Their doctrine is based on 'friendship', which for them is turning other races into their slaves.

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