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** The Blutsauger Medigun side-grade also allows a Medic to self-heal... by leeching health from his enemies.
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** The Blutsauger Medigun Syringe Gun side-grade also allows a Medic to self-heal... by leeching health from his enemies.
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** The Blutsager Medigun side-grade also allows a Medic to self-heal... by leeching health from his enemies.
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** The Blutsager Blutsauger Medigun side-grade also allows a Medic to self-heal... by leeching health from his enemies.
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* BoundAndGagged: The Heavy gives the Engineer an enemy Spy wrapped in ribbon in [[http://wiki.teamfortress.com/wiki/File:HolidayWrappedSpy.jpg this]] holiday card.
* ComicallyMissingThePoint: The Pyro [[http://wiki.teamfortress.com/wiki/File:HolidayPyroCoal.jpg is happy to receive coal]].
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* PaintingTheFourthWall: In the Mann Co. store, you can click on the item and get a preview on what it looks like, both alone and on the character. [[InvisibilityCloak Except for the spy.]] This was probably a GoodBadBug, and was fixed in short order.
to:
* PaintingTheFourthWall: In the Mann Co. store, you can click on the item and get a preview on what it looks like, both alone and on the character. [[InvisibilityCloak Except for the spy.Spy.]] This was probably a GoodBadBug, and was fixed in short order.
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** Inexperienced spies can also result in this in-game. The easiest way to catch a spy is to find one that isn't using their weapon. Medic and Pyro disguises pretty much give themselves away. The other, more combat-oriented classes make better disguises.
to:
** Inexperienced spies can also result in this in-game. The easiest way to catch a spy Spy is to find one that isn't using their weapon. Medic and Pyro disguises pretty much give themselves away. The other, more combat-oriented classes make better disguises.disguises.
** Also, [[http://wiki.teamfortress.com/wiki/File:HolidaySpyPresent.jpg this holiday card]].
** Also, [[http://wiki.teamfortress.com/wiki/File:HolidaySpyPresent.jpg this holiday card]].
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** {{Promoted Fanboy}}: Let's not forget Tony Paloma (AKA Drunken F00l), shall we? Creator of the immensly popular [=SourceOP=] plugin and the infamous idling program, as well as (unjust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the [=TF2=] team, after being hired by Valve last summer.
to:
** {{Promoted Fanboy}}: Let's not forget PromotedFanboy: Tony Paloma (AKA Drunken F00l), shall we? Creator creator of the immensly immensely popular [=SourceOP=] plugin and the infamous idling program, as well as (unjust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the [=TF2=] team, after being hired by Valve last summer.
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Try to avoid roleplay quotes, they might mislead those who haven\'t played the game.
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* ShmuckBait: Sprays can have surprising uses. One of their uses? {{Fanservice}} sprays placed by Spies (and maybe Demomen with carefully placed stickies) as a trap for anyone who is [[DistractedByTheSexy stupid enough to stop in their tracks to look at the boobies]]. This happens to be a [[http://www.youtube.com/watch?v=zOR3snVKW0E surprisingly]] [[http://nerfnow.com/comic/165 effective]] [[http://nerfnow.com/comic/166 trap]]. The spy vid even shows other spies falling for it. Often with hilarious results, even if the trap fails.
--> '''Engineer:''' ''(after a failed backstab)'' Hey! I was looking at porn! Grr. \\
''(Beat)'' \\
'''Random player:''' You're doing what, now? \\
''(A bit later, the Engie builds a teleporter on top of the spray...)'' \\
'''Engineer:''' Teleporter for porn.
--> '''Engineer:''' ''(after a failed backstab)'' Hey! I was looking at porn! Grr. \\
''(Beat)'' \\
'''Random player:''' You're doing what, now? \\
''(A bit later, the Engie builds a teleporter on top of the spray...)'' \\
'''Engineer:''' Teleporter for porn.
to:
* ShmuckBait: Sprays can have surprising uses. One of their uses? {{Fanservice}} sprays placed by Spies (and maybe Demomen with carefully placed stickies) as a trap for anyone who is [[DistractedByTheSexy stupid enough to stop in their tracks to look at the boobies]]. This happens to be a [[http://www.youtube.com/watch?v=zOR3snVKW0E surprisingly]] [[http://nerfnow.com/comic/165 effective]] [[http://nerfnow.com/comic/166 trap]]. The spy vid even shows other spies falling for it. Often with hilarious results, even if boobies]], allowing the trap fails.
--> '''Engineer:''' ''(after a failed backstab)'' Hey! I was looking at porn! Grr. \\
''(Beat)'' \\
'''Random player:''' You're doing what, now? \\
''(A bit later, the Engie builds a teleporter on top of the spray...)'' \\
'''Engineer:''' Teleporter for porn.Spy to easily backstab them.
--> '''Engineer:''' ''(after a failed backstab)'' Hey! I was looking at porn! Grr. \\
''(Beat)'' \\
'''Random player:''' You're doing what, now? \\
''(A bit later, the Engie builds a teleporter on top of the spray...)'' \\
'''Engineer:''' Teleporter for porn.
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** Sprays of spoilers (''HeavyRain'' was a popular target for a while) also work.
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-->''"They should call you whiners '[[JamesBond Dr. NOOOOOO!]]'"''
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* HyperspaceArsenal: Like many {{First Person Shooter}}s, most weapons that are not equipped do not appear. However, they still take up inventory space (the Scout and Heavy cannot carry lunchbox items and sidearms at the same time). The current exceptions are the Razorback and Chargin'Targe shields and the Buff Banner backpack (but not the trumpet).
to:
* HyperspaceArsenal: Like many {{First Person Shooter}}s, most weapons that are not equipped do not appear. However, they still take up inventory space (the Scout and Heavy cannot carry lunchbox items and sidearms at the same time). The current exceptions are the Razorback and Chargin'Targe Chargin' Targe shields and the Buff Banner backpack (but not the trumpet).
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** {{Promoted Fanboy}}: Let's not forget Tony Paloma (AKA Drunken F00l), shall we? Creator of the immensly popular SourceOP plugin and the infamous idling program, as well as (unjust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the TF2 team, after being hired by Valve last summer.
to:
** {{Promoted Fanboy}}: Let's not forget Tony Paloma (AKA Drunken F00l), shall we? Creator of the immensly popular SourceOP [=SourceOP=] plugin and the infamous idling program, as well as (unjust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the TF2 [=TF2=] team, after being hired by Valve last summer.
Changed line(s) 515,518 (click to see context) from:
--> '''Engineer:''' Hey! I was looking at porn! \\
*Beat* \\
'''Random player:''' ''You're doing what, now?'' \\
''A bit later, the Engie builds a teleporter on top of the spray...'' \\
*Beat* \\
'''Random player:''' ''You're doing what, now?'' \\
''A bit later, the Engie builds a teleporter on top of the spray...'' \\
to:
--> '''Engineer:''' ''(after a failed backstab)'' Hey! I was looking at porn! Grr. \\
*Beat* ''(Beat)'' \\
'''Random player:'''''You're You're doing what, now?'' now? \\
''A ''(A bit later, the Engie builds a teleporter on top of the spray...'' )'' \\
'''Random player:'''
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** It does backfire on occasion, since you can see the opposing team see the spray, and start wailing wildly, as if they know there's a Spy hidden.
to:
** It does backfire on occasion, since you can see eventually when the opposing team see the spray, and they start wailing wildly, as if they know there's a Spy hidden.
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** Snipers tend to go for enemy Snipers first even if there are other ways of taking out said Sniper.
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** Snipers tend to go for enemy Snipers first first, even if there are other ways of taking out said Sniper.
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** In a Saxton Hale comic after the Mann-co uptate, Saxton's butler comes in concerning their customers, He responds "What are those sniveling babies crying about now?" defiantly a take that towards the complaints about the Mann-co store.
to:
** In a Saxton Hale comic after the Mann-co uptate, Saxton's butler comes in concerning their customers, He responds to which he responds, "What are those sniveling babies crying about now?" defiantly a take that towards the complaints about the Mann-co store.
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** A few Soldier and Demoman players partake in this when something suddenly pop in from around corners.
to:
** A few Soldier and Demoman players partake in this when something suddenly pop pops in from around corners.
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** Fire, Bleeding and Jarate also reveal affected spies partially. New items have been known not to work properly with cloaking, giving away a spy using them or disguised as a player using them while cloaked, but are fixed eventually.
to:
** Fire, Bleeding Bleeding, Mad Milk, and Jarate also reveal affected spies partially. New items have been known not to work properly with cloaking, giving away a spy using them or disguised as a player using them while cloaked, but are fixed eventually.
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** The Spy's Cloak And Dagger gives him unlimited invisibility, but only while standing still. This allows you to set up an ambush any time and almost anywhere. Now all you need is something to make the opponent stand still long enough to back-stab him...like the sexy picture sprays mentioned under this page's ShmuckBait entry.
to:
** The Spy's Cloak And Dagger gives him unlimited invisibility, but only while standing still. This allows you to set up an ambush any time and almost anywhere. Now all you need is something to make the opponent stand still long enough to back-stab him...backstab him... like the sexy picture sprays mentioned under this page's ShmuckBait entry.
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* WilliamTelling: Invoked in the achievement "William Tell Overkill", though to achieve that you pin an enemy Heavy's '''head''' '''''to the wall with an arrow'''''.
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* WilliamTelling: Invoked in the achievement "William Tell Overkill", though to achieve that you that, the Sniper must pin an enemy Heavy's '''head''' '''''to the head to a wall with an arrow'''''.arrow.
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* YeOldeButcheredeEnglishe: The Medieval Mode does not only force the players to use medieval-style weapons, it also wordfilters the text chat to sound more akin to [[ThemeParkVersion the popcultural image of]] how people talked back then.
* YouAlwaysHearTheBullet: You're liable to hear a loud, meaty '''''THWACK''''' when you die by critical hit.
* YouAlwaysHearTheBullet: You're liable to hear a loud, meaty '''''THWACK''''' when you die by critical hit.
to:
* YeOldeButcheredeEnglishe: The Medieval Mode does not only force the players to use medieval-style weapons, it also wordfilters the text chat to sound more akin to [[ThemeParkVersion the popcultural pop cultural image of]] how people talked back then.
* YouAlwaysHearTheBullet: You're liable to hear a loud, meaty'''''THWACK''''' THWACK when you die by someone gets a critical hit.hit on you.
* YouAlwaysHearTheBullet: You're liable to hear a loud, meaty
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** Certain weapons will also cause a "whoosh" to be heard if they ''just'' miss your head.
to:
** Certain weapons will also cause a "whoosh" to be heard if they ''just'' miss your head.
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Changed line(s) 342,343 (click to see context) from:
* HolidayMode: "Party Mode", which was set to activate on the anniversary of the original game's release. A Halloween event was started in 2009 featuring a special map, two hats (one with "Holiday Restriction: Halloween"), and five achievements. 2010's Halloween event added four more achievements, another special map (one of the Art Pass Contest winners), several hats (some with the restriction, and some that could only be [[BribingYourWayToVictory bought]] during the 2010 event), and an exclusive weapon.
** The Australian Christmas Update has made it official with Christmas themed crates, weapons, and hats. Although it lacks a holiday related map unlike the Halloween and Scream Fortress Updates.
** The Australian Christmas Update has made it official with Christmas themed crates, weapons, and hats. Although it lacks a holiday related map unlike the Halloween and Scream Fortress Updates.
to:
* HolidayMode: "Party Mode", which was set to activate on the anniversary of the original game's release. A Halloween event was started in 2009 featuring a special map, two hats (one with "Holiday Restriction: Halloween"), Halloween and full moon"), and five achievements. 2010's Halloween event added four more achievements, another special map (one of the Art Pass Contest winners), several hats (some with the restriction, and some that could only be [[BribingYourWayToVictory bought]] during the 2010 event), and an exclusive weapon.
weapon. The 2011 Halloween event added 9 achievements, some hats and miscellaneous items, and a new map with MONOCULUS!
** The Australian Christmas Update has made it official with Christmas themed crates, weapons, and hats. Although it lacks a holiday relatedmap map, unlike the Halloween and Scream Fortress Updates.updates.
** The Australian Christmas Update has made it official with Christmas themed crates, weapons, and hats. Although it lacks a holiday related
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** {{Promoted Fanboy}}: Let's not forget Tony Paloma (AKA Drunken F00l), shall we? Creator of the immensly popular SourceOP plugin and the infamous idling program, as well as (injust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the TF2 team, after being hired by Valve last summer.
to:
** {{Promoted Fanboy}}: Let's not forget Tony Paloma (AKA Drunken F00l), shall we? Creator of the immensly popular SourceOP plugin and the infamous idling program, as well as (injust) (unjust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the TF2 team, after being hired by Valve last summer.
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* RPGElements: More than normal even for an FPS: {{Critical Hit}}s, optional damage count displays, (cosmetic) weapon levels, ItemCrafting, {{Standard Status Effect}}s.
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** Also MONOCULUS from the 2011 Halloween update, when he's pissed off.
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** Also MONOCULUS MONOCULUS! from the 2011 Halloween update, when he's pissed off.
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* RPGElements: More than normal even for an FPS: {{Critical Hit}}s, optional damage count displays, (cosmetic) weapon levels, ItemCrafting, {{Standard Status Effect}}s.
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Deleted line(s) 143,144 (click to see context) :
*** DepartmentOfRedundancyDepartment: There are hats called the “Vintage Merryweather” and the "Vintage Tyrolean". Therefore it is possible to have a “Vintage Vintage Merryweather” or "Vintage Vintage Tyrolean". MichaelCole would be proud.
** There's also the [[NerdGlasses Professor Speks]], which layer ''over'' the Medic's and Snipers' glasses.
** There's also the [[NerdGlasses Professor Speks]], which layer ''over'' the Medic's and Snipers' glasses.
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** There are hats called the "Vintage Merryweather" and the "Vintage Tyrolean". Therefore it is possible to have a "Vintage Vintage Merryweather" or "Vintage Vintage Tyrolean". MichaelCole would be proud.
** There's also the [[NerdGlasses Professor Speks]], which layer ''over'' the Medic's and Snipers' glasses.
** There's also the [[NerdGlasses Professor Speks]], which layer ''over'' the Medic's and Snipers' glasses.
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Changed line(s) 335 (click to see context) from:
** Several classes have special achievements for taunting during the enemy's deathcams, sometimes more than one. The Sniper can either doff his hat at the enemy (basically, paying respect), or wave (to mock them). The Soldier has one where he taunts over at least three pieces of the enemy's remains.
to:
** Several classes have special achievements for taunting during the enemy's deathcams, sometimes more than one. The Sniper can either doff his hat at the enemy (basically, paying respect), or wave (to mock them). The Soldier has one where he taunts over at least three pieces of the enemy's remains.remains, and the Medic has one for taunting over an enemy's ragdoll.
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** Medic: "A Little Heart To Heart", "MEDIC!"
to:
** Medic: "A Little Heart To Heart", "MEDIC!""MEDIC!", "Archimedes"
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* LethalJokeWeapon: All the melee weapons have a much higher chance to do MassiveDamage by CriticalHit (except for the knife, which works differently due to its design around {{Back Stab}}s, and all weapons that register headshots), including the [[GrievousBottleyHarm bottle]], the shovel, and especially (from a gameplay standpoint) the boxing gloves.
to:
* LethalJokeWeapon: All the melee weapons have a much higher chance to do MassiveDamage by CriticalHit (except for the knife, which works differently due to its design around {{Back Stab}}s, {{Backstab}}s, and all weapons that register headshots), including the [[GrievousBottleyHarm bottle]], the shovel, and especially (from a gameplay standpoint) the boxing gloves.
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* LikeABadassOutOfHell: In the 2011 Scream Fortress update, the new boss MONOCULUS! occasionally teleports around the map; and leaves behind a portal to the underworld, which grants the effects of uber, kritz, and a speed boost to your character upon escaping it.
to:
* LikeABadassOutOfHell: In the 2011 Scream Fortress update, the new boss MONOCULUS! occasionally teleports around the map; and leaves behind a portal to the underworld, which grants the effects of uber, kritz, and a speed boost to your character upon escaping it.
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*** Snipers even have an achievement for getting a killing shot on an Uber Duo right as their charge wears off.
to:
*** Snipers even have an achievement for getting a killing shot on an Uber Über Duo right as their charge wears off.
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Added Drunken F00l to \"Ascended Fanboy\"
Added DiffLines:
** {{Promoted Fanboy}}: Let's not forget Tony Paloma (AKA Drunken F00l), shall we? Creator of the immensly popular SourceOP plugin and the infamous idling program, as well as (injust) crafter of a Golden Wrench. He ended up being VAC-banned. Fast-forward to present day: Tony is now working for the TF2 team, after being hired by Valve last summer.
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Changed line(s) 144 (click to see context) from:
** There's also the [[NerdGlasses Professor Speks]], which layer ''over'' Medic and Snipers' glasses.
to:
** There's also the [[NerdGlasses Professor Speks]], which layer ''over'' Medic the Medic's and Snipers' glasses.
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** In the days leading up to the Uber update doves would occasionally fly out of gibbed Medics and Scouts, why they came from Scouts seemed kinda weird until the Uber update brought the punchline at the end of Meet the Medic.
to:
** In the days leading up to the Uber update doves would occasionally fly out of gibbed Medics and Scouts, why Scouts. Why they came from Scouts seemed kinda weird until the Uber update brought the punchline at the end of Meet "Meet the Medic.Medic".
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* CharacterCustomization: You can customize your loadout, including a completely cosmetic hat.
to:
* CharacterCustomization: You can customize your loadout, including a completely cosmetic hat.hat and up to two miscellaneous items.
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** {{Escort Mission}}s: Payload maps; see below
to:
** {{Escort Mission}}s: Payload maps; see belowbelow.
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** TeleFrag: Engineers worst nightmare when trying to fix a teleporter. Enemy Spies can use the teleporter and telefrag the Engineer, who might be crouching over the exit. Of course, anyone who's experienced knows better than to stand on teleporter exits.
to:
** TeleFrag: Engineers An Engineer's worst nightmare when trying to fix a teleporter. Enemy Spies can use the teleporter and telefrag the Engineer, who might be crouching over the exit. Of course, anyone who's experienced knows better than to stand on teleporter exits.
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** TurnsRed: Medic and anyone else with an ubercharge--substitute blue, er, BLU, if needed.
to:
** TurnsRed: Medic and anyone else with an ubercharge--substitute [=ÜberCharge=]--substitute blue, er, BLU, if needed.
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* CombatMedic: TheMedic can be played like this, occasionally to the detriment of the team since it's mainly a support class. There are actually "battle medics" who only heal after they've killed everything they possibly can, disregarding the combat classes around them who do the killing far better. StopHavingFunGuys are liable to call ''any'' Medic who so much as uses their weapons ''once'' "battle medics."
* CommonplaceRare: About every four hours (of in-game time) a player has a roughly three percent chance to acquire an extremely rare item. The items in question? [[AndYourRewardIsClothes Hats]]. Or, for some classes, [[YouHaveResearchedBreathing the ability to remove a default hat]]. The randomization system has been revamped because many people were going weeks without an item drop. It now randomizes the next time you receive a drop, with controls for how often one plays so avid players don't get gobs and oodles and casual players can still get them at an appreciable rate.
* CommonplaceRare: About every four hours (of in-game time) a player has a roughly three percent chance to acquire an extremely rare item. The items in question? [[AndYourRewardIsClothes Hats]]. Or, for some classes, [[YouHaveResearchedBreathing the ability to remove a default hat]]. The randomization system has been revamped because many people were going weeks without an item drop. It now randomizes the next time you receive a drop, with controls for how often one plays so avid players don't get gobs and oodles and casual players can still get them at an appreciable rate.
to:
* CombatMedic: TheMedic The Medic can be played like this, occasionally to the detriment of the team since it's he's mainly a support class. There are actually "battle medics" who only heal after they've killed everything they possibly can, disregarding the combat classes around them who do the killing far better. StopHavingFunGuys are liable to call ''any'' Medic who so much as uses their weapons ''once'' "battle medics.medic."
* CommonplaceRare: The former drop system. About every four hours (of in-game time) a playerhas had a roughly three percent chance to acquire an extremely rare item. The items item in question? [[AndYourRewardIsClothes Hats]].A hat]]. Or, for some classes, [[YouHaveResearchedBreathing the ability to remove a default hat]]. The randomization system has been revamped because many people were going weeks without an item drop. It now randomizes the next time you receive a drop, with controls for how often one plays so avid players don't get gobs and oodles and casual players can still get them at an appreciable rate.
* CommonplaceRare: The former drop system. About every four hours (of in-game time) a player
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*** The Medic also has less-than-effective weapons, but he is one of the most important classes thanks to his healing and Ubercharge.
to:
*** The Medic also has less-than-effective weapons, but he is one of the most important classes thanks to his healing and Ubercharge.[=ÜberCharge=].
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* ConceptArtGallery: Valve added one to the ''Team Fortress 2'' blog when it had its makeover.
to:
* ConceptArtGallery: Valve added one an [[http://www.teamfortress.com/artwork.php art gallery]] to the ''Team Fortress 2'' blog when it had its makeover.
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** The Polycount update introduced item sets that gave bonuses if all items were equipped, with the first batch including a hat in each set. Future sets didn't include hats, as this was wildly seen as BribingYourWayToVictory by the fanbase.
to:
** The Polycount update introduced item sets that gave bonuses if all items were equipped, with the first batch including a hat in each set. Future sets didn't include hats, as this was wildly widely seen as BribingYourWayToVictory by the fanbase.
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** The Pyro's Axtinguisher and Flaregun are practically useless against other Pyros or when forced to fight underwater. In general, Pyros suffer in any area with water nearby, as the enemy can jump in there to douse the flames.
** The Razorback for the Sniper has exactly one purpose: preventing a spy from backstabbing you easily. But with it, you'll only have your melee weapon to defend yourself against anyone else (and a smart spy can usually kill an unguarded sniper with a few pistol shots).
** The Razorback for the Sniper has exactly one purpose: preventing a spy from backstabbing you easily. But with it, you'll only have your melee weapon to defend yourself against anyone else (and a smart spy can usually kill an unguarded sniper with a few pistol shots).
to:
** The Pyro's Axtinguisher and Flaregun Flare Gun are practically useless against other Pyros or when forced to fight underwater. In general, Pyros suffer in any area with water nearby, as the enemy can jump in there to douse the flames.
** The Razorback for the Sniper has exactly one purpose: preventinga spy from backstabbing you easily. an easy backstab. But with it, you'll the Sniper will only have your his melee weapon to defend yourself himself against anyone else (and a smart spy Spy can usually kill an unguarded sniper Sniper with a few pistol shots).
** The Razorback for the Sniper has exactly one purpose: preventing
Changed line(s) 204 (click to see context) from:
** There's also the Medic's alternate mediguns (the Quick-Fix and Kritzkrieg), both of which grant a fairly solid alternate charge (increased healing, and guaranteed critical hits) to the standard Ubercharge, and the former of which heals faster, but aren't nearly as good at clearing out sentry nests.
to:
** There's also the Medic's alternate mediguns medi guns (the Quick-Fix and Kritzkrieg), both of which grant a fairly solid alternate charge (increased healing, and guaranteed critical hits) to the standard Ubercharge, [=ÜberCharge=], and the former of which heals faster, but aren't nearly as good at clearing out sentry nests.
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* DifficultButAwesome: See the cast page for specific class-flavored awesome, but here's one just about any class can do; circle-strafing a sentry faster than it can turn around and meleeing it to death. Works best with Pyros and Scouts, especially since those two classes often have difficulty taking out sentries.
* DiminishingReturnsForBalance: As [[http://www.ubercharged.net/2010/01/28/players-you-dont-want-on-your-team-weenies/ this blog entry]] notes, when one team is mostly snipers and spies, then they're probably not going to last long.
* DiminishingReturnsForBalance: As [[http://www.ubercharged.net/2010/01/28/players-you-dont-want-on-your-team-weenies/ this blog entry]] notes, when one team is mostly snipers and spies, then they're probably not going to last long.
to:
* DifficultButAwesome: See the cast page for specific class-flavored awesome, but here's one just about any class can do; do: circle-strafing a sentry faster than it can turn around and meleeing it to death. Works best with Pyros and Scouts, especially since those two classes often have difficulty taking out sentries.
* DiminishingReturnsForBalance: As [[http://www.ubercharged.net/2010/01/28/players-you-dont-want-on-your-team-weenies/ this blog entry]] notes, when one team is mostlysnipers Snipers and spies, Spies, then they're probably not going to last long.
* DiminishingReturnsForBalance: As [[http://www.ubercharged.net/2010/01/28/players-you-dont-want-on-your-team-weenies/ this blog entry]] notes, when one team is mostly
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* EscalatingWar: The Sniper and the Spy engaged in this during their combined update--neither wanted to share the spotlight. Later: the Soldier/Demo war.
* EscapeFromTheCrazyPlace: Post-round Humiliation consists of the losing team trying to avoid getting killed with lower running speed and no defense except their taunt kills, if any. The winning team gets added running speed and 100% criticals. It is quite a feat to survive until the next round/map change, but it's definitely possible.
* EscapeFromTheCrazyPlace: Post-round Humiliation consists of the losing team trying to avoid getting killed with lower running speed and no defense except their taunt kills, if any. The winning team gets added running speed and 100% criticals. It is quite a feat to survive until the next round/map change, but it's definitely possible.
to:
* EscalatingWar: The Sniper and the Spy engaged in this during their combined update--neither wanted to share the spotlight. Later: the Soldier/Demo Soldier/Demoman war.
* EscapeFromTheCrazyPlace: Post-round Humiliation consists of the losing team trying to avoid getting killed withlower running speed and no defense except their taunt kills, if any. The winning team gets added running speed and 100% criticals. It is quite a feat to survive until the next round/map change, but it's definitely possible.
* EscapeFromTheCrazyPlace: Post-round Humiliation consists of the losing team trying to avoid getting killed with
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* EverythingFades
to:
* EverythingFadesEverythingFades: Eventually, corpses disappear from the field. If a player dies while on fire, the corpse is extinguished a few seconds before it disappears.
** The Engineer has an evil laugh as a taunt if he's holding his melee weapon, though now all classes can have one with the addition of the Schadenfreude taunt.
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---> (To the Spy) I just beat on your sneaky ass like a mule, boy!
to:
---> (To '''(To the Spy) Spy)''' I just beat on your sneaky ass like a mule, boy!
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* FriendlyFireproof: It's impossible to harm a teammate with a player's own weapons in normal gameplay, though some weapons can hurt the user (explosives, sentry guns). The easiest way to spot a enemy spy is to just shoot ''everyone'' once or twice.
to:
* FriendlyFireproof: It's impossible to harm a teammate with a player's own weapons in normal gameplay, though some weapons can hurt the user (explosives, sentry guns). The easiest way to spot a an enemy spy Spy is to just shoot ''everyone'' once or twice.
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* FullSetBonus: Each class has various item sets, made up of (usually) one primary, one secondary, one melee, and one hat. By equipping all four, an additional bonus is granted (extra health, resistance to fire, etc.). Spys and Pyros also get a slight downside tacked on (extra damage from bullets for Pyro, longer cloak activation for Spy). Not all sets grant a bonus, however. Many of the sets are controversial due to requiring [[CommonplaceRare hats]].
to:
* FullSetBonus: Each class has various item sets, made up of (usually) one primary, one secondary, one melee, and one hat. By equipping all four, an additional bonus is granted (extra health, resistance to fire, etc.). Spys Spies and Pyros also get a slight downside tacked on (extra damage from bullets for Pyro, longer cloak activation for Spy). Not all sets grant a bonus, however. Many of the sets are controversial due to requiring [[CommonplaceRare hats]].
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* GiantEyeOfDoom: During the 2011 Halloween Update, the MONOCULUS! appeared in a new version of the Viaduct map. He's extremely powerful (like the Horsemann), and hovers and [[GetBackHereBoss teleports around the map]] shooting critical eye-rockets. If players manage to defeat him, they'll score an achievement and a free [[NiceHat mask based on it]]. If they go the extra mile, they can also receive a cursed book, the [[TomeOfEldritchLore Bombinomicon]], to wear.
to:
* GiantEyeOfDoom: During the 2011 Halloween Update, the MONOCULUS! appeared in a new version of the Viaduct map. He's extremely powerful (like the Horsemann), and hovers and [[GetBackHereBoss teleports around the map]] while shooting critical eye-rockets. If players manage to defeat him, they'll score an achievement and a free [[NiceHat mask based on it]]. If they go the extra mile, they can also receive a cursed book, the [[TomeOfEldritchLore Bombinomicon]], to wear.
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* HeadlessHorseman: During the 2010 Halloween update, the Horseless Headless Horsemann appeared about every eight minutes in the new "Mann Manor" map. He's extremely powerful, and prances around the map [[AxCrazy gleefully with an axe]] decapitating all in his path. If a player actually manages to defeat him, they'll score an achievement and a free [[NiceHat hat]]. If they go the extra mile and land a hit with a melee weapon near his dying moments, the player gets an extra rare crafting item as well.
to:
* HeadlessHorseman: During the 2010 Halloween update, the Horseless Headless Horsemann appeared about every eight minutes in the new "Mann Manor" map. He's extremely powerful, and prances around the map [[AxCrazy gleefully with an axe]] decapitating all in his path. If a player actually manages to defeat him, they'll score an achievement and a free [[NiceHat hat]]. If they go the extra mile and land a hit with a melee weapon near his dying moments, the player gets may get an extra rare crafting item as well.
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** The Dispenser also gives any nearby friendly Engineers more metal to build with, though this actually drains the Dispenser. Nobody's really quite sure where the metal comes from.
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** The Dispenser also gives any nearby friendly Engineers more metal to build with, though this actually drains the Dispenser.with. Nobody's really quite sure where the metal comes from.
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* LimitBreak: After filling his Ubercharge meter, the Medic can unleash a devastating attack where he and one teammate are invincible (or, with the Kritzkrieg, have unlimited {{Critical Hit}}s) for ten seconds. The soldier's backpack-type weapons work in a similiar fashions: the Buff Banner fills as he does damage and gives all nearby allies guaranteed mini-crits (+ 35% damage); the Battalion's Backup allows him to protect nearby allies from critical hits and severe injuries (-35% to damage taken) -- but is charged by ''taking'' damage, rather than giving it;. the Concheror fills rage both ways. Upon activation, it negates crits like the Battalion's Backup and everyone affected by it receives 20% of the damage they deal as healing.
** ShootingSuperman: Even when Ubercharge is activated, many people keep firing out of desperation. It makes more sense with rockets and grenades, though -- Ubercharge does not protect from being thrown around. (In fact, a properly aimed explosive or a Pyro airblast can essentially ruin an Ubercharge rush; even if the two aren't separated, they won't get their momentum back before the charge ends.)
** ShootingSuperman: Even when Ubercharge is activated, many people keep firing out of desperation. It makes more sense with rockets and grenades, though -- Ubercharge does not protect from being thrown around. (In fact, a properly aimed explosive or a Pyro airblast can essentially ruin an Ubercharge rush; even if the two aren't separated, they won't get their momentum back before the charge ends.)
to:
* LimitBreak: After filling his Ubercharge [=ÜberCharge=] meter, the Medic can unleash a devastating attack where he and one teammate are invincible (or, with the Kritzkrieg, have unlimited {{Critical Hit}}s) for ten seconds. The soldier's backpack-type weapons work in a similiar fashions: the Buff Banner fills as he does damage and gives all nearby allies guaranteed mini-crits (+ 35% damage); the Battalion's Backup allows him to protect nearby allies from critical hits and severe injuries (-35% to damage taken) -- but is charged by ''taking'' damage, rather than giving it;. the Concheror fills rage both ways. Upon activation, it negates crits like the Battalion's Backup and everyone affected by it receives 20% of the damage they deal as healing.
** ShootingSuperman: Even whenUbercharge the Medic's [=ÜberCharge=] is activated, many people keep firing out of desperation. It makes more sense with rockets and grenades, though -- Ubercharge [=ÜberCharge=] does not protect from being thrown around. (In fact, a properly aimed explosive or a Pyro airblast can essentially ruin an Ubercharge [=ÜberCharge=] rush; even if the two aren't separated, they won't get their momentum back before the charge ends.)
** ShootingSuperman: Even when
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*** When a Medic activates an ubercharge with a Kritzkreg.
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*** When a Medic activates an ubercharge [=ÜberCharge=] with a Kritzkreg.
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** Invulnerable: the standard medigun's ubercharge.
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** Invulnerable: the standard medigun's ubercharge.[=ÜberCharge=].
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* AbnormalAmmo: No matter how much it was fired, picking up any weapon dropped by a dead enemy will replenish half of all your own weapons' ammo, including picking up revolvers, shotguns, syringe guns, flamethrowers, rocket launchers, baseball bats, knives, broken building parts, and [[GrievousBottleyHarm glass bottles]], and jars of piss.
to:
* AbnormalAmmo: No matter how much it was fired, picking up any weapon dropped by a dead enemy will replenish half of all your own weapons' ammo, including picking up revolvers, shotguns, syringe guns, flamethrowers, rocket launchers, baseball bats, knives, broken building parts, and [[GrievousBottleyHarm glass bottles]], and jars of piss. The only weapon that does not provide ammunition when picked up is the Chargin' Targe.
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* AdamSmithHatesYourGuts: The economy fluctuates absurdly rapidly, just-released items are always three or four times as expensive as they will be in a week or two, and certain items that no longer drop are ever-increasing in price.
to:
* AdamSmithHatesYourGuts: The economy fluctuates absurdly rapidly, just-released rapidly. Just-released items are always three or four times as expensive as they will be in a week or two, and certain items that no longer drop are ever-increasing in price.
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** In the weeks leading up to the release of ''Meet The Medic'', the [[DisturbedDoves doves]] from the video could be spotted perched and flying around the maps. They would later appear on the official blog and led to concept art for the video when clicked on.
to:
** In the weeks leading up to the release of ''Meet The the Medic'', the [[DisturbedDoves doves]] from the video could be spotted perched and flying around the maps. They would later appear on the official blog and led to concept art for the video when clicked on.
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* ArtisticLicenseHistory: The official media in the name of RuleOfFunny. The blog once said that ''DeusExHumanRevolution'' is the long-awaited sequel of Aerosmith's RailShooter ''RevolutionX'', and the comics say that George Washington's main regret was not being able to stay invisible permanently, and that Abraham Lincoln invented the stairs, among other things.
to:
* ArtisticLicenseHistory: The official media in the name of RuleOfFunny. The blog once said that ''DeusExHumanRevolution'' is the long-awaited sequel of Aerosmith's RailShooter ''RevolutionX'', and the comics say that George Washington's main regret was not being able to stay invisible permanently, permanently and that Abraham Lincoln invented the stairs, among other things.
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** Then there was the "Crazy Legs" bug with the Scouts double jump. When it was eventually fixed, Valve wrote an obituary about the supposed "Crazy Legs" Scout.
** You can taunt using the wrong weapons by taunting and quickly hitting the quickswitch key or a respective weapon key (1, 2, or 3). This results in Sniper's Jarate or Pyro's flamethrower breaking physics, Heavy eating his minigun, Engie spinning his wrench around his finger, and Soldier performing a 21 Rocket salute. During the Polycount[=/=]Mann-Conomy Update, this was inadvertently fixed. Robin said they'd reimplement the bug when they got the chance, and have released a server toggle option for leaving it on or off on October 13, 2011.
** The Spy Crab glitch, where crouching and looking straight upwards with the spy's disguise kit out looks like a crab walk, got spared being "fixed" like Crazy Legs, and was instead enshrined as a random chance taunt replacement when taunting with the disguise kit out.
** You can taunt using the wrong weapons by taunting and quickly hitting the quickswitch key or a respective weapon key (1, 2, or 3). This results in Sniper's Jarate or Pyro's flamethrower breaking physics, Heavy eating his minigun, Engie spinning his wrench around his finger, and Soldier performing a 21 Rocket salute. During the Polycount[=/=]Mann-Conomy Update, this was inadvertently fixed. Robin said they'd reimplement the bug when they got the chance, and have released a server toggle option for leaving it on or off on October 13, 2011.
** The Spy Crab glitch, where crouching and looking straight upwards with the spy's disguise kit out looks like a crab walk, got spared being "fixed" like Crazy Legs, and was instead enshrined as a random chance taunt replacement when taunting with the disguise kit out.
to:
** Then there was the "Crazy Legs" bug with the Scouts Scout's double jump. When it was eventually fixed, Valve wrote an obituary about the supposed "Crazy Legs" Scout.
** You can taunt using the wrong weapons by taunting and quickly hitting the quickswitch key or a respective weapon key (1, 2, or 3). This results in the Sniper's Jarate or Pyro's flamethrower breaking physics, Heavy eating his minigun, Engie spinning his wrench around his finger, and Soldier performing a 21Rocket rocket salute. During the Polycount[=/=]Mann-Conomy Update, this was inadvertently fixed. Robin said they'd reimplement the bug when they got the chance, and have released a server toggle option for leaving it on or off on October 13, 2011.
** The Spy Crab glitch, where crouching and looking straight upwards with thespy's Spy's disguise kit out looks like a crab walk, got was spared being "fixed" like Crazy Legs, and was instead enshrined as a random chance taunt replacement when taunting with the disguise kit out.
** You can taunt using the wrong weapons by taunting and quickly hitting the quickswitch key or a respective weapon key (1, 2, or 3). This results in the Sniper's Jarate or Pyro's flamethrower breaking physics, Heavy eating his minigun, Engie spinning his wrench around his finger, and Soldier performing a 21
** The Spy Crab glitch, where crouching and looking straight upwards with the
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** The infamous "[[http://www.youtube.com/watch?v=29RE0blCV84 FYI I am a Spy]]" video led to the Medic achievement "FYI I am a Medic" for killing a disguised spy that called for a medic with your melee weapon (earlier for killing a spy who you have just healed, and before that, it was five spies instead), and, much later with the Spy update, the "FYI I am a Spy" achievement itself (for killing a Medic healing you, like in the video).
to:
** The infamous "[[http://www.youtube.com/watch?v=29RE0blCV84 FYI I am a Spy]]" video led to the Medic achievement "FYI I am a Medic" for killing a disguised spy Spy that called for a medic with your medic, using a melee weapon (earlier weapon. Earlier, it was for killing a spy Spy who you have just healed, healed (there's another achievement for that now), and before that, it was five spies instead), and, much instead. Much later with the Spy update, the "FYI I am a Spy" achievement itself (for killing a Medic healing you, like in the video).
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*** When the Spy update was released, Valve added an EasterEgg where 1 in 10 taunts with the disguise kit result in the Spy [[http://www.youtube.com/watch?v=54jjmzgXoiQ&fmt=22 doing his impression of a crab]].
*** One of the products advertised in [[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm the Spy's issue of "Dapper Rogue"]] is the "Crab-Walking Kit", saying that it will "change your skeleton", a reference to how the spy's animation skeleton and logical hitbox are noticeably different from how he is rendered when crab-walking.
*** One of the products advertised in [[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm the Spy's issue of "Dapper Rogue"]] is the "Crab-Walking Kit", saying that it will "change your skeleton", a reference to how the spy's animation skeleton and logical hitbox are noticeably different from how he is rendered when crab-walking.
to:
*** When the Spy update was released, Valve added an EasterEgg where 1 in 10 6 taunts with the disguise kit result in the Spy [[http://www.youtube.com/watch?v=54jjmzgXoiQ&fmt=22 doing his impression of a crab]].
*** One of the products advertised in [[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm the Spy's issue of "Dapper Rogue"]] is the "Crab-Walking Kit", saying that it will "change your skeleton", a reference to how thespy's Spy's animation skeleton and logical hitbox are noticeably different from how he is rendered when crab-walking.
*** One of the products advertised in [[http://www.teamfortress.com/sniper_vs_spy/day04_english.htm the Spy's issue of "Dapper Rogue"]] is the "Crab-Walking Kit", saying that it will "change your skeleton", a reference to how the
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** Also the sentries beeping louder and more often the more upgrade they are. Listen closely, some beeps also means it's spotted an enemy.
to:
** Also the sentries beeping louder and more often the more upgrade they are. Listen closely, closely-- some beeps also means it's spotted an enemy.
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** The Spy, whenever he mocks a freshly-stabbed medic:
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** The Spy, whenever he mocks a freshly-stabbed medic:Medic:
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*** This is also the name of an Achievement.
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*** This "Dr. Nooooo" is also the name of an Achievement.achievement, where the Spy has to backstab a Medic who's ready to deploy an [=ÜberCharge=].
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* SerratedBladeOfPain: The Medic's standard melee weapon is a bonesaw. In addition, one of the sniper's alternative weapons is a wooden serrated knife which does less damage but causes bleeding.
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* SerratedBladeOfPain: The Medic's standard melee weapon is a bonesaw. bonesaw, and another, the Amputator, has serrated edges as well. In addition, one of the sniper's Sniper's alternative weapons is a wooden serrated knife which does less damage than his kukri but causes bleeding.
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* ShmuckBait: Sprays can have surprising uses. One of their uses? {{Fanservice}} sprays placed by spies (and maybe Demomen with carefully placed stickies) as a trap for anyone who is [[DistractedByTheSexy stupid enough to stop in their tracks to look at the boobies]]. This happens to be a [[http://www.youtube.com/watch?v=zOR3snVKW0E surprisingly]] [[http://nerfnow.com/comic/165 effective]] [[http://nerfnow.com/comic/166 trap]]. The spy vid even shows other spies falling for it. Often with hilarious results, even if the trap fails.
to:
* ShmuckBait: Sprays can have surprising uses. One of their uses? {{Fanservice}} sprays placed by spies Spies (and maybe Demomen with carefully placed stickies) as a trap for anyone who is [[DistractedByTheSexy stupid enough to stop in their tracks to look at the boobies]]. This happens to be a [[http://www.youtube.com/watch?v=zOR3snVKW0E surprisingly]] [[http://nerfnow.com/comic/165 effective]] [[http://nerfnow.com/comic/166 trap]]. The spy vid even shows other spies falling for it. Often with hilarious results, even if the trap fails.
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crosswicking, removing obsolete markup
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* SequelEscalation: The original game (as ''TeamFortressClassic'') had nine basic models with one voice, weapons mostly shared with ''[=~Half-Life~=]'' and ''VideoGame/{{Quake}}'', and a text-heavy interface. [=TF2=] gave each class its own silhouette, voice, nationality, personality, game mechanic, personal HUD elements, and weapons (only 2 weapons are shared between 3 classes) fitting into an all-encompassing art style.
to:
* SequelEscalation: The original game (as ''TeamFortressClassic'') had nine basic models with one voice, weapons mostly shared with ''[=~Half-Life~=]'' ''{{Half-Life}}'' and ''VideoGame/{{Quake}}'', and a text-heavy interface. [=TF2=] gave each class its own silhouette, voice, nationality, personality, game mechanic, personal HUD elements, and weapons (only 2 weapons are shared between 3 classes) fitting into an all-encompassing art style.style.
* SerratedBladeOfPain: The Medic's standard melee weapon is a bonesaw. In addition, one of the sniper's alternative weapons is a wooden serrated knife which does less damage but causes bleeding.
* SerratedBladeOfPain: The Medic's standard melee weapon is a bonesaw. In addition, one of the sniper's alternative weapons is a wooden serrated knife which does less damage but causes bleeding.
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* [=~What The Hell, Hero?~=]: Whoever really runs the teams probably is no hero, but Heavy's "What sick man sends babies to fight me?" quip fits the bill.
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* [=~What The Hell, Hero?~=]: WhatTheHellHero: Whoever really runs the teams probably is no hero, but Heavy's "What sick man sends babies to fight me?" quip fits the bill.
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* DieselPunk[=/=]RaygunGothic: The game's setting is a mishmash of these two styles.
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Opinon. Also Fo S have been nerfed since implementation.
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** The Heavy's [[http://wiki.teamfortress.com/wiki/Fists_of_Steel Fists of Steel]] are [[AscendedMeme a play]] on one of the Heavy's melee lines. [[GameBreaker And one of the most broken weapons in the game currently]].
to:
** The Heavy's [[http://wiki.teamfortress.com/wiki/Fists_of_Steel Fists of Steel]] are [[AscendedMeme a play]] on one of the Heavy's melee lines. [[GameBreaker And one of the most broken weapons in the game currently]].
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* RedShirt: Ironically, the BLU Team, at least in the "Meet The Class" videos.
** In short, if they reversed the colors, a lot of color-based tropes would be doubly funny.
** In short, if they reversed the colors, a lot of color-based tropes would be doubly funny.
to:
* RedShirt: Ironically, the BLU Team, at least in the "Meet The Class" videos.
** In short, ifvideos. If they reversed the colors, a lot of color-based tropes would be doubly funny.
** In short, if
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** Certain weapons will also cause a "whoosh" to be heard if they ''just'' miss your head.
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** In short, if they reversed the colors, a lot of color-based tropes would be doubly funny.
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expanded Nuclear Power example
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** Bonk! Atomic Punch is radioactive.
to:
** Bonk! Atomic Punch Punch's ingredients: Water, radiation, sugar. "...which as we all know is radioactive.pretty great for givin' people superpowers."
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Fixing a weird phrasing.
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The ExcusePlot, in its entirety, is "The other side is the enemy. Shoot their asses off." It really doesn't get any more complicated than that, and while there's absolutely no doubt that each character class has a distinct personality and can be easily recognized just by their silhouette, thanks to the "Meet The Class" movies there's also no doubt that they're all completely insane.
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The ExcusePlot, in its entirety, is "The other side is the enemy. Shoot their asses off." It really doesn't get any more complicated than that, and while there's absolutely no doubt that each that. Each character class has a distinct personality and can be easily recognized just by their silhouette, silhouette. Also, thanks to the "Meet The Class" movies there's also no doubt that they're all completely insane.
insane.[[hottip:*:Except for the sniper, the spy, and the engineer, arguably.]]
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* DidntThinkThisThrough: The Halloween 2011 update made it so that items in the stored could be traded and crafted. This change was zapped after less than a single day when people flooded the stores to buy dozens of the really cheap hats to craft together in the hopes of getting the rare and prestigious hats. Now store-bought items can only be traded.
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* DidntThinkThisThrough: The Halloween 2011 Manniversary update made it so that items in the stored could be traded and crafted. This change was zapped after less than a single day when people flooded the stores to buy dozens of the really cheap hats to craft together in the hopes of getting the rare and prestigious hats. Now store-bought items can only be traded.traded.
** Which led to a ''second'' instance of this trope, where people in the trading market would often scam others by selling a supposedly craftable hat at full price only for the buyer to find out it wasn't craftable... after the trade was over and the seller left. Valve also fixed this in short order.
** Which led to a ''second'' instance of this trope, where people in the trading market would often scam others by selling a supposedly craftable hat at full price only for the buyer to find out it wasn't craftable... after the trade was over and the seller left. Valve also fixed this in short order.
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* DidntThinkThisThrough: The Halloween 2011 update made it so that items in the stored could be traded and crafted. This change was zapped after less than a single day when people flooded the stores to buy dozens of the really cheap hats to craft together in the hopes of getting the rare and prestigious hats. Now store-bought items can only be traded.
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Urgh, wait, no. This doesn\'t apply anyway since she\'s not directly taking part in the war.
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* LoveAcrossBattlelines: According to "Meet the Spy", the RED Spy is romancing the BLU Scout's mother.
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- are Palette Swapped versions of each other in-game
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Keep in mind that the game models of both Spies look and act simply for the sake of convenience whereas canon portrays them as two people who look and sound alike but have different skill levels and agendas.
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* LoveAcrossBattlelines: According to "Meet the Spy", the RED Spy is romancing the BLU Scout's mother. According to in-game voice responses, the there may be something going on between the BLU Spy and the RED Scout's mother as well, but it's likely that relationship is every bit as {{Palette Swap}}ed as they are.
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* LoveAcrossBattlelines: According to "Meet the Spy", the RED Spy is romancing the BLU Scout's mother. According to in-game voice responses, the there may be something going on between the BLU Spy and the RED Scout's mother as well, but it's likely that relationship is every bit as {{Palette Swap}}ed as they are.
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* IShallTauntYou: Each class has a wide variety of taunts, either triggered or automatic as the result of kills. Certain taunts can even ''kill'' other players if they stand right in front of the one doing it.
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* IShallTauntYou: Each class has a wide variety of taunts, either taunts. Vocal taunts are triggered or automatic automatically as the result of kills.kills, while taunt animations can be triggered manually at any time. Certain taunts can even ''kill'' other players if they stand right in front of the one doing it.
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* LoveAcrossBattlelines: According to "Meet the Spy", the RED Spy is romancing the BLU Scout's mother. According to in-game voice responses, the there may be something going on between the BLU Spy and the RED Scout's mother as well, but it's less clear whether that's love or just very creative intelligence gathering.
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* LoveAcrossBattlelines: According to "Meet the Spy", the RED Spy is romancing the BLU Scout's mother. According to in-game voice responses, the there may be something going on between the BLU Spy and the RED Scout's mother as well, but it's less clear whether that's love or just very creative intelligence gathering.likely that relationship is every bit as {{Palette Swap}}ed as they are.
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* MistakenForSpies: Any sufficiently competent team will treat every living thing as a spy and act accordingly.
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* MistakenForSpies: Any sufficiently competent team will treat every living thing as a spy Spy and act accordingly.
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** [[TomeOfEldritchLore The Bombonomicon]] introduced in the Very Scary Halloween Special, when found, can be equipped as a badge in the miscellaneous slot. When equipped, it causes the wearer to die in a glorious, flashy purple explosion no matter what their cause of death was.
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!!For manageability, TeamFortress2 has separate pages for tropes in these categories:
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!!For manageability, TeamFortress2 has separate pages for tropes in these categories:
categories, aside from the ones on top of the page:
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* [[ShoutOut/TeamFortress2 Shout Outs]].
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!!Outside of those three subcategories, ''Team Fortress 2'' provides examples of the following tropes:
to:
!!Outside of those three subcategories, ''Team Fortress 2'' provides examples of the following tropes:
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* AmmunitionBackpack: The Medic has a backpack for his Medigun.
* {{Angrish}}: The heavy's '''''AAANNGGHHH YAAAA DAH'''''.
* {{Angrish}}: The heavy's '''''AAANNGGHHH YAAAA DAH'''''.
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* {{Autodoc}}: The Engineer's Dispenser, which will heal nearby teammates and provide ammo for them.
* AwesomeAussie: Exaggerated to ridiculous levels with Saxton Hale.
* AwesomeAussie: Exaggerated to ridiculous levels with Saxton Hale.
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* BarrierWarrior: The Pyro's compression blast generates a small reflective shield in front of the nozzle.
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* BeardnessProtectionProgram: The Spy has a miscellaneous item called a "Camera Beard" that's equal parts this trope and ShoePhone.
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* BodyHorror: Meet The Medic, wherein he casually chats with the Heavy while operating on him.
** "Ribs grow back! [---No, they don't.---]"
** "Ribs grow back! [---No, they don't.---]"
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* BreakingTheFourthWall: The Scout has a few lines that only make sense in the context of a computer game:
--> ''"Yeah, I dare ya. {{Ragequit}}! Come on, make us both happy."''
--> ''"Yeah, I dare ya. {{Ragequit}}! Come on, make us both happy."''
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* CargoShip: InUniverse, according to the Director update comic, as it shows the Heavy as having ''bought a bed'' for his mini-gun, and he sleeps next to it. In game, a dominating enemy Scout will taunt the Heavy about taking Sasha out for a nice steak dinner.
* CarnivalOfKillers
* CastOfSnowflakes: It's uncommon to see a FirstPersonShooter with ''five'' classes distinguished by anything more than different weapon loadout, let alone ''nine, viable, completely distinct classes''. The amount of work this took to balance could (''literally'') be summed up as "1 year for each class." According to the game's commentary, the characters were deliberately designed so that they could distinguished from one another simply by their silhouettes.
* CarnivalOfKillers
* CastOfSnowflakes: It's uncommon to see a FirstPersonShooter with ''five'' classes distinguished by anything more than different weapon loadout, let alone ''nine, viable, completely distinct classes''. The amount of work this took to balance could (''literally'') be summed up as "1 year for each class." According to the game's commentary, the characters were deliberately designed so that they could distinguished from one another simply by their silhouettes.
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* ConvenientColorChange: This is part of the Spy's infiltration.
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* CrazyPrepared: Those panels in the beginning of the Meet the Spy trailer? They all say random things. Some even say things like 'Has evil twin' and 'Found Dracula'. You can see them all [[http://www.youtube.com/watch?v=eyjCMZ6CyHc&feature=related here]].
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* EvolvingWeapon: The Engineer's Sentry Gun (and since December 2008, the Dispenser and Teleporter as well).
** What makes the weapon evolution unique is that it's facilitated by [[ExpospeakGag force-fully delivering arm and wrench together in a repetitive swinging motion.]] [[http://wiki.teamfortress.com/w/images/7/7b/Sentry_Gun_Manual.jpg The in-game manual for sentry operation]] is full of imaginative ways to describe "Whack it with your wrench".
* ExplosiveInstrumentation: The Engineer's Buildings. Since the Engineer is equipped with a detonator remote, it's safe to assume the buildings are quite literally fitted with C4 (or some equivalent thereof).
** What makes the weapon evolution unique is that it's facilitated by [[ExpospeakGag force-fully delivering arm and wrench together in a repetitive swinging motion.]] [[http://wiki.teamfortress.com/w/images/7/7b/Sentry_Gun_Manual.jpg The in-game manual for sentry operation]] is full of imaginative ways to describe "Whack it with your wrench".
* ExplosiveInstrumentation: The Engineer's Buildings. Since the Engineer is equipped with a detonator remote, it's safe to assume the buildings are quite literally fitted with C4 (or some equivalent thereof).
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* FacePalm: The Spy on any given losing team is seen doing this (unless he's in disguise) during Humiliation.
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* FrenchJerk: The Spy is a very good example of this trope.
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* GoombaStomp: The Mantreads allow the Soldier to inflict triple the damage he takes from fall damage on whatever poor sap he lands on.
* GrandTheftMe: While not literal, Your Eternal Reward specifically takes away a Spy's normal disguise kit, but whenever he backstabs an enemy, he immediately takes on that enemy's class and name as a disguise. As the enemy is silently killed and the body disappears almost immediately, unobservant foes won't notice that their friend is now playing for the other team. That said, you can still use voice-chat to announce that a spy had stolen your identity to your team and hope that they can hear you.
* GloveSnap: TheMedic with his Syringe gun taunts.
* GrandTheftMe: While not literal, Your Eternal Reward specifically takes away a Spy's normal disguise kit, but whenever he backstabs an enemy, he immediately takes on that enemy's class and name as a disguise. As the enemy is silently killed and the body disappears almost immediately, unobservant foes won't notice that their friend is now playing for the other team. That said, you can still use voice-chat to announce that a spy had stolen your identity to your team and hope that they can hear you.
* GloveSnap: TheMedic with his Syringe gun taunts.
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* HealingFactor: If hurt, the Medic slowly regenerates health (more so if outside of combat).
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* HonorBeforeReason: The Half-Zatoichi is a katana which is "honor-bound", preventing you from changing weapons until you get a kill with it, no matter how much your stickies would help you kill that Heavy shooting at you.
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* InstrumentOfMurder: The Engineer's [[QuickDrawMcGraw El Kabong]]-inspired Taunt Kill, where he smashes a guitar on the unfortunate victim.
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* KatanasAreJustBetter: The Half-Zatoichi, a katana for the Soldier and Demoman. It has one major disadvantage, though, you can't change weapons until you kill someone with it.
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* MadeOfExplodium: An update as of June 8th, 2011 introduced doves into 21 of the maps. They explode rather violently (for no damage) when you shoot them. Or use your melee attack on them. Or just ''touch'' them.
to:
* MadeOfExplodium: An update as of on June 8th, 2011 introduced doves into 21 of the maps. They explode rather violently (for no damage) when you shoot them. Or use your melee attack on them. Or just ''touch'' them.
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* MercyKill: What one of the Scout's domination lines for the Sniper claims, the reasoning being that he lives in a camper van...
* MiseryBuildsCharacter: As the Soldier says, "Pain is weakness leaving the body!" Also applies to his Equalizer, which makes him go faster and hit harder the more hurt he is.
* MiseryBuildsCharacter: As the Soldier says, "Pain is weakness leaving the body!" Also applies to his Equalizer, which makes him go faster and hit harder the more hurt he is.
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* PsychoForHire: The team of mercenaries is apparently this. The Soldier and Pyro appear to be truly insane, the Demoman is very fond of explosions, the Heavy [[ICallItVera talks to his guns and Sanviches]] [[CompanionCube like they're real people]], and the Medic's bio states he has no qualifications for his job and considers healing to be an unintended side-effect of what he does.
** As of the Replay update, it's confirmed that Heavy has an unhealthy obsession with his minigun, going as far as buying a bed for it (and commenting how embarrassing it is, not the act, but that the bed is not ''big enough'') and the Soldier is completely insane, with a collection of heads that he keeps apparently being a hobby of his. In the same update it inverts it with the Sniper: While The Director continually tries to paint him as insane, even going as far as calling him a deranged psychopath. However the Sniper is later shown with a fairly average family, with his dad's disapproval apparently being because he refused to help out on the farm.
** According to "Meet The Medic", the Medic did indeed graduate from medical school. Unsurprisingly, his license was revoked.
---> "No, it gets better: When the patient woke up, his skeleton was missing, and the doctor was never heard from again! [[EvilLaugh *laughs*]] ...Anyway, that's how I lost my medical license."
** As of the Replay update, it's confirmed that Heavy has an unhealthy obsession with his minigun, going as far as buying a bed for it (and commenting how embarrassing it is, not the act, but that the bed is not ''big enough'') and the Soldier is completely insane, with a collection of heads that he keeps apparently being a hobby of his. In the same update it inverts it with the Sniper: While The Director continually tries to paint him as insane, even going as far as calling him a deranged psychopath. However the Sniper is later shown with a fairly average family, with his dad's disapproval apparently being because he refused to help out on the farm.
** According to "Meet The Medic", the Medic did indeed graduate from medical school. Unsurprisingly, his license was revoked.
---> "No, it gets better: When the patient woke up, his skeleton was missing, and the doctor was never heard from again! [[EvilLaugh *laughs*]] ...Anyway, that's how I lost my medical license."
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* RagtagBunchOfMisfits: A [[SouthernFriedGenius drawling]] MoreDakka [[TheEngineer engineer]]. A [[HuskyRusskie big,]] GeniusBruiser [[MightyGlacier Russian]]. A [[ShellShockedSenior psychotic, delusional]] soldier. A [[NoIndoorVoice mouthy, trash-talking]] [[{{Southies}} New England]] [[FragileSpeedster speedster]]. A [[MadDoctor Mad]] [[DrJerk jerkass]] [[HerrDoktor German]] [[CombatMedic doctor]]. A [[DoubleReverseQuadrupleAgent smooth-talking]] French spy. A [[AffablyEvil laid-back]] [[LandDownunder Australian]] [[CareerKillers professional killer]]. A [[DrunkenMaster drunk]], [[EyepatchOfPower one-eyed]], [[NinjaPirateZombieRobot black, manic-depressive]] [[ViolentGlaswegian Scottish nutcase]]. A {{Pyromaniac}} [[{{AFGNCAAP}} of ambiguous sex and/or gender]]. They Fight Their Other-Colored Clones!
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* ShovelStrike - The Soldier, of course.
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* TestosteronePoisoning: Anything and ''everything'' involving Saxton Hale.
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* TopHeavyGuy: The Heavy Weapons Guy; the "Vanguard Party" achievement icon points this out.
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* WrittenSoundEffect: The "BONK!" on stunning an enemy with The Sandman. (See also UnsoundEffect.)
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* YourMom: The ''Meet the Spy'' trailer, which has raised innumerable questions from the community. The simplest examples include "[[LukeIAmYourFather Is the RED Spy the BLU Scout's father?]]"[[hottip:*:[[WordOfGod Nope.]]]] and "Why did the BLU Spy have those photos?"
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* NeverBareheaded: Five of the nine classes wear hats by default. Four of them can be made hatless by obtaining hat-free items equippable in the headwear slot. However:
** The Soldier can only have his hat replaced by other hats.
** The Spy and Pyro can't have their balaclavas and gas masks removed, either.
** The Soldier can only have his hat replaced by other hats.
** The Spy and Pyro can't have their balaclavas and gas masks removed, either.