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*MonsterClown: Maou, the BigBad of 3DS 1 takes the form of a demon jester.



* ThemeNaming: The Waru Robots from ''Dodon~! to Nidaime!'' are named after chemical elements: Antimon (antimony), Yttrium, Gallium, Tantal (tantalum), Germa (germanium), Tungsten, Tellu (tellurium), and [[spoiler:Alumi]] ([[spoiler:aluminium]]).

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* ThemeNaming: The Waru Robots from ''Dodon~! to Nidaime!'' are named after chemical elements: Antimon (antimony), Yttrium, Gallium, Tantal (tantalum), Germa (germanium), Tungsten, Tellu (tellurium), and [[spoiler:Alumi]] ([[spoiler:aluminium]]).[[spoiler:Alumi (aluminium)]].
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* ScientificAndTechnologicalThemeNaming: The Waru Robots from ''Dodon~! to Nidaime!'' are named after chemical elements: Antimon (antimony), Yttrium, Gallium, Tantal (tantalum), Germa (germanium), Tungsten, Tellu (tellurium), and [[spoiler:Alumi]] ([[spoiler:aluminium]]).

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''Taiko no Tatsujin''[[labelnote:*]]lit. "Expert of Taiko"[[/labelnote]] (also known as ''[[MarketBasedTitle Taiko Drum Master]]'' for a while) is a series of rhythm games created by Creator/BandaiNamcoEntertainment. The series started in 2001 as an UsefulNotes/ArcadeGame; eventually console versions were released for the Platform/PlayStation2, Platform/PlayStationPortable, Platform/NintendoDS, Platform/{{Wii}}, Platform/Nintendo3DS, Platform/WiiU, Platform/PlayStationVita, Platform/PlayStation4, Platform/NintendoSwitch, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/MicrosoftWindows, as well as for mobile, Apple iOS and Android.

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''Taiko no Tatsujin''[[labelnote:*]]lit. "Expert of Taiko"[[/labelnote]] (also known as ''[[MarketBasedTitle Taiko Drum Master]]'' for a while) is a series of rhythm games created by Creator/{{Namco}} — later Creator/BandaiNamcoEntertainment. The series started in 2001 as an UsefulNotes/ArcadeGame; eventually console versions were released for the Platform/PlayStation2, Platform/PlayStationPortable, Platform/NintendoDS, Platform/{{Wii}}, Platform/Nintendo3DS, Platform/WiiU, Platform/PlayStationVita, Platform/PlayStation4, Platform/NintendoSwitch, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/MicrosoftWindows, as well as for mobile, Apple iOS and Android.

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* DeathIsASlapOnTheWrist: In newer version of the arcade, you can always play 3 songs even if you fail the first and/or the second of them (and still get a score medal if you have enough score), whereas on earlier versions you have to do a minigame in order to be able to continue playing.
** The Dan-i Dojo also averts this: if you fail the condition on a song, after finishing it you will not be allowed to play the other songs.



* EveryoneKnowsMorse: Many songs in the 2000 series have morse codes. Soroban 2000 and Kidaruma 2000 have the codes being in the chart itself, while other songs have them in the music.



* RecurringRiff: Notechart-wise...[=Saitama2000=]. Even the song itself spawned sequels such as Kitasaitama 2000, [=Hayasaitama2000=], and now, [[OverlyLongGag Mata]]saitama2000.

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* RecurringRiff: Notechart-wise...[=Saitama2000=]. Even the song itself spawned sequels such as Kitasaitama 2000, [=Hayasaitama2000=], and now, [[OverlyLongGag Mata]]saitama2000.Mata]]saitama2000 and [=Madasaitama2000=].

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* DamnYouMuscleMemory: The way difficulty ratings work in this series is different from many other rhythm games with difficulty scales. Whereas rating values are on a single scale in many other music games (for example, song A may have a Normal chart rated 4 and Hard chart rated 5, and song B may have a Normal chart rated 6 and Hard chart rated 8; song B's Normal thus is harder than song A's Hard), the difficulty rating shown on each chart is an indicator of difficulty relative to other songs on the same difficulty. For example, song A may have a Normal chart rated 5 and song B may have a Hard chart rated 4; song B's Hard chart will still be harder than song A's Normal. Inexperienced players who have played other music games may thus try that Hard 5* chart, assuming it to be about as hard as a Normal 5* chart, only to get bodied. This also means that you will frequently encounter songs where the ratings from easiest difficulty level to hardest will not necessarily go from lowest number to highest.

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
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The way difficulty ratings work in this series is different from many other rhythm games with difficulty scales. Whereas rating values are on a single scale in many other music games (for example, song A may have a Normal chart rated 4 and Hard chart rated 5, and song B may have a Normal chart rated 6 and Hard chart rated 8; song B's Normal thus is harder than song A's Hard), the difficulty rating shown on each chart is an indicator of difficulty relative to other songs on the same difficulty. For example, song A may have a Normal chart rated 5 and song B may have a Hard chart rated 4; song B's Hard chart will still be harder than song A's Normal. Inexperienced players who have played other music games may thus try that Hard 5* chart, assuming it to be about as hard as a Normal 5* chart, only to get bodied. This also means that you will frequently encounter songs where the ratings from easiest difficulty level to hardest will not necessarily go from lowest number to highest.



** Also, Easy will not be rated more than 5, Normal no more than 7 and Hard no more than 8 but some charts can be ''much'' harder than the standards of their respective difficulties (the Easy charts of the hardest songs in the series are actually on the level of a 7~8 Hard or a 6~7 Oni, for example).



** In some sub-modes like Don Katsu fight and Great Drum Toy War, players can send various items to their opponents like summoning toys or fake notes to block the chart, or speed up the chart.



* LastNoteNightmare: Notechart-wise, Hello!Halloween and Rotter Tarmination

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* LastNoteNightmare: Notechart-wise, Hello!Halloween and Hello!Halloween, Rotter TarminationTarmination and Mopemope (only on Oni with its 8OROCHI-styled notes though, on other difficulties it's simply a balloon). There are also many charts that suddenly throw in one or more very fast notes near the end.

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* EvenEvilHasLovedOnes: Tellu from ''Dodon~! to Nidaime!'' is one of the Waru Robots that wreak havoc on the festival by order of their creator, Dr. Waruru. When defeated, however, she seems glad to see her estranged sister, [[spoiler:Alumi]], alive.

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* EvenEvilHasLovedOnes: EvenEvilHasLovedOnes:
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Tellu from ''Dodon~! to Nidaime!'' is one of the Waru Robots that wreak havoc on the festival by order of their creator, Dr. Waruru. When defeated, however, she seems glad to see her estranged sister, [[spoiler:Alumi]], alive.alive.
** Professor Timedyne from "Don and Katsu's Space-time Adventure" is DrivenToVillainy by [[spoiler:the loss of his mother.]]



* InterfaceScrew: A staple of the bosses in any installment ever since the second, if there is a campaign mode.

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* InterfaceScrew: InterfaceScrew:
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A staple of the bosses in any installment ever since the second, if there is a campaign mode. mode.
** Some charts can utilize very fast drum rolls to make it harder to see incoming notes.


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* UnwinnableByDesign: It's not possible to clear Hopes and Dreams or Soroban 2000 beyond Easy after activating their Professional chart EasterEgg as you have to do nothing to enter it and the notes there are not enough.

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* NintendoHard: Easy and Normal tend to be fairly easy, and Hard is challenging yet not insane. [[HarderThanHard Oni/Extreme]], however...''hoo boy''. There's also the matter of having to learn how to hold the sticks properly, as an improper technique can make charts harder than they're supposed to be and blister your fingers.


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** Overture from "Orpheus in the Underworld" is 6* on Oni, but its difficult mixes of 8th and 16th notes are at least on the level of a 7*. The Master chart is even comparable to a lower-end 8*.
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* AbsurdlyShortLevel: [[https://www.youtube.com/watch?v=x0ap3QUHZRY There is an April Fools joke in the White version that introduces an extremely sped up version of the song "Yokuderu 2000".]] The original song was roughly two minutes long, but Yokuderu 15300 brings the length down to twenty seconds. If you look at the song on the selection screen, they put a small disclaimer warning you about how short it is.
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** ''Taiko no Tatsujin: The Drum Master!'' (2022) - A new release in the series which debuted in the XBOX One and Series family of consoles for the first time, as well as Microsoft Windows for [=PCs=]. It is also the first release in the series to be fully-optimized for ninth-generation consoles.

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** ''Taiko no Tatsujin: The Drum Master!'' (2022) - A new release in the series which debuted in the XBOX Xbox One and Series family of consoles for the first time, as well as Microsoft Windows for [=PCs=]. It is also the first release in the series to be fully-optimized for ninth-generation consoles.

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