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* GratuitousEnglish: Sonic, since he's voiced by a Japanese actor. In contrast, Lucas and Zero Suit Samus [[SurprisinglyGoodEnglish avoid]] this by having American voice actors -- even in the Japanese version.

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* GratuitousEnglish: Sonic, since he's voiced by a Japanese actor. In contrast, Lucas and Zero Suit Samus [[SurprisinglyGoodEnglish avoid]] avoid this by having American voice actors -- even in the Japanese version.



* SurprisinglyGoodEnglish: While there are a lot more characters with different voice actors depending on version than in ''Melee'', [[VideoGame/FZero Captain Falcon]], [[Franchise/{{Metroid}} Zero Suit Samus]], and [[Franchise/SuperMarioBros Peach]] retain the same voice actors between the Japanese and English versions and speak very perfectly passable English, as do a number of Assist Trophies.

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* TheLostWoods: The TropeNamer makes an appearance as the place where Link obtains the Master Sword and meets up with Yoshi, and makes up for the ninth level of the story. It implements the DualWorldGameplay as seen in ''VideoGame/TheLegendOfZeldaALinkToThePast'' (even playing the overworld music of that game's DarkWorld). The player's character has to enter doors to travel between the light and dark versions of the forest, as the paths in one version will be block off but open in the other (and vice versa).

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* TheLostWoods: TheLostWoods:
**
The TropeNamer makes an appearance gets a reference in The Subspace Emissary, as the place where Link obtains the Master Sword and meets up with Yoshi, and makes up for the ninth level of the story. It story: The Forest, although it quickly moves into a ruins level on grasslands near the end.
** The Lake has mixes of this with TempleOfDoom, it
implements the DualWorldGameplay as seen in ''VideoGame/TheLegendOfZeldaALinkToThePast'' (even playing the overworld music of that game's DarkWorld). on a forest zone. The player's character has to enter doors to travel between the light dusk and dark dawn versions of the forest, as the paths in one version will be block off but open in the other (and vice versa).
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Crosswicking

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* BananaPeel: Banana peels appear as items, and also Diddy Kong can drop them any time. Oddly, they cause tripping just as effectively if you opt to throw them directly at your opponents instead of letting them step on them.
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Whip It Good is now a disambiguation page.


* WhipItGood: [[spoiler:Tabuu, the FinalBoss]], can conjure a golden whip. If the player is caught by the claw at the tip of the weapon, the boss will slam them against the arena to deal massive damage and send them flying.



* WhipItGood: In addition to Sheik who still can attack with a whip, Zero Suit Samus can change her gun into a laser-made one.
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Additional example added (Shellpod). ^^

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* RemovableShell: The Shellpod's outward deep brown stag beetle shell breaks off after it receives significant damage, causing the ridiculous-looking all-green creature to shriek ridiculously and take WAY more damage until it is defeated.
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Crosswicking

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* SerialEscalation: ''Brawl'' aimed to go even further than ''Melee'' in regards of the content available as well as the stakes raised:
** The increased number of trophies, stickers, stages, and characters can take a long while to locate, particularly the former two.
** The entirety of the Adventure Mode feels like a ''whole game'' when compared to its smaller counterpart from ''Melee'', complete with bosses, cutscenes, plot twists, incredibly difficult platforming segments, etc.
** The items. You could spend forever trying to find item combos and such, but the arsenal itself is over-the-top crazy.
** The Masterpieces. They included playable demos of many of the characters' most famous games. Really more of an advertisement for the Virtual Console, but still.
** Custom stages. The game introduces the Stage Builder mode for players to design stages and choose the music themes that play in them.
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Crosswicking

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* TitleThemeDrop: This game is particularly of note due to its theme (which contains Latin lyrics) being used for half of the game's original songs that weren't from other games. The ''Brawl'' theme also plays at the end of the game and also displays the translated lyrics as it does so. Additionally, the actual theme plays [[spoiler:during the cutscene where the Subspace Gunship is destroyed.]]

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Crosswicking


* TheLostWoods: The TropeNamer makes an appearance as the place where Link obtains the Master Sword and meets up with Yoshi.

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* TheLostWoods: The TropeNamer makes an appearance as the place where Link obtains the Master Sword and meets up with Yoshi.Yoshi, and makes up for the ninth level of the story. It implements the DualWorldGameplay as seen in ''VideoGame/TheLegendOfZeldaALinkToThePast'' (even playing the overworld music of that game's DarkWorld). The player's character has to enter doors to travel between the light and dark versions of the forest, as the paths in one version will be block off but open in the other (and vice versa).


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* TheLostWoods: The Distant Planet stage based on the Forest of Hope from ''VideoGame/Pikmin2001'', makes an appearance. The plants and leaves are overszed (with some of them acting as platforms), to replicate how Olimar (a very small character himself) explores the biomes of PNF-404. Periodically, it rains and the water makes the rocky slope very slippery, increasing the risk of falling into the pit for the characters. Every once in a while, a Bulborb appears, and opens its mouth to potentially have a character fall onto it to eat them.
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Crosswicking

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* RPGElements: Unlike the Trophies, the Stickers do serve a gameplay purpose, and it's by way of this trope. There's a blank space menu where the player can place stickers, whose size and shape also introduce an InventoryManagementPuzzle factor. The stickers boost stats and attributes to the characters that are being used in the campaign, though they have no effect in the other game modes.

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* {{Irony}}: The game was designed by Masahiro Sakurai to specifically NOT be competitive, yet the number of official money tournaments featuring it actually exceeded those of ''Franchise/{{Halo}}'' in 2010.

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* {{Irony}}: {{Irony}}:
**
The game was designed by Masahiro Sakurai to specifically NOT be competitive, yet the number of official money tournaments featuring it actually exceeded those of ''Franchise/{{Halo}}'' in 2010.2010.
** Snake's victory fanfare in this game (and later ''Ultimate'') is none other than the GameOver theme from his original series.


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* LampshadeHanging: This is used during a bonus sequence. The stage is in space and none of the characters wear air masks:
-->'''Falco:''' Fox looks like he's got his hands full.\\
'''Krystal:''' Yes, he's putting up quite a fight, though.\\
'''Peppy:''' You know, he reminds me of his father every day.\\
'''Slippy:''' Hey, this is no time for chitchat guys! Shouldn't we be worried about Fox? He's out there with no air! How's he supposed to breathe?!\\
'''Peppy:''' Bah! Way to go, Slippy. [[MST3KMantra No-one would've even noticed if you hadn't opened up your big yap!]]
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** [[Franchise/MetalGear Solid Snake]] has attacks with unusual timing to them, including an up special with extremely high recovery which makes him very vulnerable. His Grenades are projectiles that deal ScratchDamage if they hit his opponents, as their timed explosions are what causes any real damage, and his Remote Missiles are manually controlled. Originally in ''Brawl'', he had a very unconventional down smash, involving him planting a landmine that would either explode after a set amount of time or when someone got too close to it. As of ''Ultimate'', his down smash was changed.

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** [[Franchise/MetalGear [[VideoGame/MetalGear Solid Snake]] has attacks with unusual timing to them, including an up special with extremely high recovery which makes him very vulnerable. His Grenades are projectiles that deal ScratchDamage if they hit his opponents, as their timed explosions are what causes any real damage, and his Remote Missiles are manually controlled. Originally in ''Brawl'', he had a very unconventional down smash, involving him planting a landmine that would either explode after a set amount of time or when someone got too close to it. As of ''Ultimate'', his down smash was changed.
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* LethalLavaLand: Norfair's platforms float over a large magma cavern. Waves of magma will occasionally emerge from either side and cover parts of the stage, dealing large amounts of damage to anyone that touches them.

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* LethalLavaLand: Norfair's platforms float over a large magma cavern. Waves of magma will occasionally emerge from either side and cover parts of the stage, dealing large amounts of damage to anyone that touches them. The game also has the third phase of Castle Siege (''Franchise/FireEmblem''), whose volcanic scenery contrasts the castle-based setting of the previous two areas.
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Crosswicking

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* JawDrop:
** Wario humorously does this after [[spoiler:seeing King Dedede being assisted by Luigi and Ness, both of whom Wario had previously turned into trophies]]. He also does it briefly for a taunt in gameplay.
** King Dedede gets one when Kirby suddenly appears on the trophy carrier he's driving. Given their [[FriendlyEnemy relationship]], this one borders on OhCrap.
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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with the introduction of non-Nintendo characters as {{Guest Fighter}}s, with Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]] and Creator/{{Sega}}'s Franchise/SonicTheHedgehog joining the roster. Second, is the introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage if they are successfully executed]]. Finally, it is the first ''Smash'' game to support online multiplayer.

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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with the introduction of non-Nintendo characters as {{Guest Fighter}}s, with Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]] and Creator/{{Sega}}'s Franchise/SonicTheHedgehog joining the roster. Second, is the introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage if they are successfully executed]]. Finally, it is the first ''Smash'' game to support online multiplayer.
multiplayer , as well as a LevelEditor to make extra fighting stages and an extensive AchievementSystem. All these novelties [[FranchiseCodifier would be carried over to the game's follow-ups]].
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* AndroidsArePeopleToo: [[VideoGame/RoboticOperatingBuddy R.O.B.]] is portrayed as a fully-autonomous being capable of feeling emotions. This is most prevalent during Subspace Emissary, where R.O.B. [[spoiler:as the Ancient Minister]] is forced to sacrifice his fellow R.O.B.s in order to detonate Subspace Bombs and further the goals of the Subspace Army, an act he shows visible shame and remorse for many times.

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* AndroidsArePeopleToo: [[VideoGame/RoboticOperatingBuddy R.O.B.]] is portrayed as a fully-autonomous being capable of feeling emotions. This is most prevalent during Subspace Emissary, where R.O.B. [[spoiler:as the Ancient Minister]] is forced to sacrifice his fellow R.O.B.s in order to detonate Subspace Bombs and further the goals of the Subspace Army, an act he shows visible shame and remorse for many times. [[spoiler: Finally, when Ganondorf forces the reminder of his people to arm the Subspace Bombs and it’s made clear that they can not be saved, R.O.B just slumps over in despair despite Diddy’s protests and has to be carried out by Donkey Kong]].
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Crosswicking

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* CrisisCrossover: The story of Subspace Emissary involves all of Nintendo's major heroes ([[GuestFighter and a couple of others]]) teaming up to stop the titular Subspace Emissary from destroying the ''Smash Bros.'' universe. However, unlike the typical Crisis Crossover, this explicitly takes place in an AlternateContinuity where the characters are all trophies that come to life and fight.
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Crosswicking

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* EnemyCivilWar: The Subspace Emissary has the VillainTeamUp degrade into this after King Dedede turns out to be TheMole, and Ganondorf attempts to [[HijackedByGanon hijack the plot]] by offing Bowser and then ''[[TheStarscream attacking Master Hand.]]'' [[spoiler:It's too bad [[TheManBehindTheMan Tabuu]] beat him to it.]]

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Adding (well, crosswicking in this case =P) context to a ZCE


%% * CutscenePowerToTheMax

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%% * CutscenePowerToTheMaxCutscenePowerToTheMax: Characters often perform actions in cutscenes that aren't possible in gameplay:
** [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] takes out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield.
** There's also an instance of [[VideoGame/FZero Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.
** In Subspace Emissary, right before [[spoiler:Tabuu turns everyone into a trophy again,]] Sonic appears and [[spoiler:smashes his wings with incredible speed and power]]. In gameplay, Sonic's adjusted like the other fighters.
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Crosswicking

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* ComebackMechanic:
** The Pity Smash is given to someone who has been knocked out multiple times without inflicting a knockout. It allows a free use of a powerful Final Smash.
** From this game onward, Lucario has this as a unique character mechanic. The more damage Lucario has, the more damage its Aura-based attacks will deal, with its power capping when the damage meter hits 170%. Lucario's current standing in a match also affects how powerful its attacks are; at ''one'' stock (or one point in Time matches) behind their opponent, its attacks will be 20% more powerful, and on two or more stocks/points behind, its attacks will be 40% more powerful. On the contrary, if it's one stock/point ahead, it'll be at 90% of the usual power, while being two or more stocks/points ahead will leave its attacks with 80% of their usual power. For one more bonus, the size of Lucario's neutral special, Aura Sphere, directly correlates with its current power standing.

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* BadassInDistress: Donkey Kong is captured by Bowser while saving Diddy from being shot [[spoiler:and is saved during the second act when Diddy ambushes and boards the skiff he’s chained onto with Falco’s help]].



*** BadassInDistress: Also around the beginning of the story, Donkey Kong is captured by Bowser while saving Diddy from being shot [[spoiler: and is saved during the second act when Diddy ambushes and boards the skiff he’s chained onto with Falco’s help]].
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*** BadassInDistress: Also around the beginning of the story, Donkey Kong is captured by Bowser while saving Diddy from being shot [[spoiler: and is saved during the third act when Diddy ambushes the skiff he’s chained onto with Falco’s help]].

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*** BadassInDistress: Also around the beginning of the story, Donkey Kong is captured by Bowser while saving Diddy from being shot [[spoiler: and is saved during the third second act when Diddy ambushes and boards the skiff he’s chained onto with Falco’s help]].
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*** BadassInDistress: Also around the beginning of the story, Donkey Kong is captured by Bowser while saving Diddy from being shot [[spoiler: and is saved during the third act when Diddy ambushes the skiff he’s chained onto with Falco’s help]].
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* BackFromTheBrink: In Subspace Emissary, [[spoiler:[[BigBad Tabuu]] knocks out all of fighters appearing before him with one-shot of his Off Waves attack. Luckily, King Dedede had stashed away the trophies of [[Franchise/{{Kirby}} Kirby]], [[Franchise/SuperMarioBros Luigi]], and [[VideoGame/Earthbound1994 Ness]] with timed release revival brooches, allowing them to go and revive everyone. Additionally, when Tabuu tries the attack again, his wings are destroyed by [[VideoGame/SonicTheHedgehog Sonic]], forcing him to fight on even terms.]]

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* BackFromTheBrink: In Subspace Emissary, [[spoiler:[[BigBad Tabuu]] knocks out all of fighters appearing before him with one-shot of his Off Waves attack. Luckily, King Dedede had stashed away the trophies of [[Franchise/{{Kirby}} Kirby]], [[Franchise/SuperMarioBros Luigi]], and [[VideoGame/Earthbound1994 Ness]] with timed release revival brooches, allowing them to go and revive everyone. Additionally, when Tabuu tries the attack again, his wings are destroyed by [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]], forcing him to fight on even terms.]]



* CharacterSelectForcing: Happens on a regular basis in Adventure Mode. You will always be forced to play as a select group of characters and only when you reached the Great Maze can you choose anyone that you want to play as, and even then you're only limited to [[Franchise/SuperMarioBros Luigi, Bowser]], [[VideoGame/{{Kirby}} Kirby, King Dedede]], and [[VideoGame/EarthBound1994 Ness]] if you haven't bothered to collect the others' trophies, VideoGame/{{Sonic|TheHedgehog}} [[EleventhHourRanger won't show up until the final boss]], and [[Franchise/{{Pokemon}} Jigglypuff]], [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]], and [[VideoGame/StarFox Wolf]] aren't available until the game is cleared.

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* CharacterSelectForcing: Happens on a regular basis in Adventure Mode. You will always be forced to play as a select group of characters and only when you reached the Great Maze can you choose anyone that you want to play as, and even then you're only limited to [[Franchise/SuperMarioBros Luigi, Bowser]], [[VideoGame/{{Kirby}} Kirby, King Dedede]], and [[VideoGame/EarthBound1994 Ness]] if you haven't bothered to collect the others' trophies, VideoGame/{{Sonic|TheHedgehog}} Franchise/{{Sonic|TheHedgehog}} [[EleventhHourRanger won't show up until the final boss]], and [[Franchise/{{Pokemon}} Jigglypuff]], [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]], and [[VideoGame/StarFox Wolf]] aren't available until the game is cleared.



* {{Irony}}: VideoGame/{{Sonic|TheHedgehog}}, the fastest thing alive, is very late to [[spoiler:the final battle against Tabuu]]. He is also low-tier in ''Brawl'' tournaments, one of the reasons being that he has ''slow attack setups''.

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* {{Irony}}: VideoGame/{{Sonic|TheHedgehog}}, Franchise/{{Sonic|TheHedgehog}}, the fastest thing alive, is very late to [[spoiler:the final battle against Tabuu]]. He is also low-tier in ''Brawl'' tournaments, one of the reasons being that he has ''slow attack setups''.



* LastEpisodeNewCharacter: Although calling it the last "episode" is not quite accurate, in the level The Great Maze VideoGame/SonicTheHedgehog makes his first appearance in the whole story at the last possible second, showing up in the cutscene immediately preceding the final boss.

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* LastEpisodeNewCharacter: Although calling it the last "episode" is not quite accurate, in the level The Great Maze VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog makes his first appearance in the whole story at the last possible second, showing up in the cutscene immediately preceding the final boss.



* OptionalCharacterScene: The mode features variants of alternative scenes with different characters, such as if Franchise/{{Kirby}} decides to free [[Franchise/{{Mario}} Peach]] or [[Franchise/TheLegendOfZelda Zelda]] in the opening level. Unlocking the other scenes would require a second playthrough.

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* OptionalCharacterScene: The mode features variants of alternative scenes with different characters, such as if Franchise/{{Kirby}} decides to free [[Franchise/{{Mario}} [[Franchise/SuperMarioBros Peach]] or [[Franchise/TheLegendOfZelda Zelda]] in the opening level. Unlocking the other scenes would require a second playthrough.



* GuestFighter: Solid Snake from ''VideoGame/MetalGear'' and VideoGame/SonicTheHedgehog were the first third-party characters in the series, debuting in this game. The latter was highly demanded by fans who wanted to see him in a fighting game with Mario (which was why he was added in the game), and the game's website refers to both by the trope name. Solid Snake is a unique case as Creator/HideoKojima originally asked for Snake to be added to ''VideoGame/SuperSmashBrosMelee''. However, that game was far along in development with no time to add another character, so the developers rainchecked him till ''Brawl''.

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* GuestFighter: Solid Snake from ''VideoGame/MetalGear'' and VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog were the first third-party characters in the series, debuting in this game. The latter was highly demanded by fans who wanted to see him in a fighting game with Mario (which was why he was added in the game), and the game's website refers to both by the trope name. Solid Snake is a unique case as Creator/HideoKojima originally asked for Snake to be added to ''VideoGame/SuperSmashBrosMelee''. However, that game was far along in development with no time to add another character, so the developers rainchecked him till ''Brawl''.
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* TheLethalConnotationOfGunsAndOthers: Snake uses explosives instead of his guns for weaponry. In his original canon of ''VideoGame/MetalGear'', he had a perfectly serviceable [[TheParalyzer tranquilizer gun]]. The [[WordOfGod stated]] reason he only uses explosives is that they're [[RuleOfCool cooler]] and [[RuleOfFunny funnier]] than just shooting people. Plus, it works better with how the game works; sure, guns can hurt people, but can they send them flying off the stage like you're supposed to do in ''Smash''? The follow-up games allow Bayonetta, Duck Hunt, and Joker to use bullet-based weapons freely, and most of said weapons have ''pitiful'' launching power.

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Crosswicking. Also moved an example that fits under the general example folder, rather than SSE


* ChainOfPeople: One of Olimar's moves has him forming a Chain of'VideoGame/{{Pikmin}} to attack. It's useful to grab off ledges too.


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* ChainOfPeople: One of Olimar's moves has him forming a Chain of'VideoGame/{{Pikmin}} to attack. It's useful to grab off ledges too.
* CherryTapping:
** In addition to Luigi's kick taunt, Snake's taunt (he has three, but they all consist of him getting under a box in different poses) can damage foes when he throws the cardboard box away at the end of the taunt.
** Sonic's spring jump does 3% damage if you manage to hit your opponent with the falling spring and knocks them a very short distance away. However, it still gives them enough momentum that if they collide with the underside of the stage, they'll most likely get KO'd by it.
** And in relation to gimping recoveries, the footstool jump. It does no damage and can can only be used when right on top of the opponent, but can send an opponent down to the bottom of the screen, or at least enough to keep from recovering.
** Using Samus's Screw Attack or Pit's Propeller Blade attack is a more effective strategy against the Master Hand than more powerful or damaging moves. They only do about 12 points of damage at a time, but they prevent the Hand from being able to hit back.
** Kirby can swallow an opponent and jump off the side of the map, and when the opponent struggles out of it Kirby can jump on their head finishing them off. This can be a suicide technique.
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Crosswicking

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* InvincibleMinorMinion: Jyks move in a certain pattern, damage you when you touch them, and cannot be hurt. They still count as enemies, though. Since they cannot be defeated, it's also impossible to capture them, so their trophy can only be obtained by clearing the BossRush mode with 20 characters.
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Rewording to describe how the boss uses the whip.


* WhipItGood: [[spoiler:Tabuu, the FinalBoss]], can do a whip attack. Being captured by it often leads to instant death.

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* WhipItGood: [[spoiler:Tabuu, the FinalBoss]], can do conjure a whip attack. Being captured golden whip. If the player is caught by it often leads the claw at the tip of the weapon, the boss will slam them against the arena to instant death.deal massive damage and send them flying.
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* WhipItGood: [[spoiler:Tabuu, the FinalBoss,]] has one of his own. Being captured by it often leads to instant death.

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* WhipItGood: [[spoiler:Tabuu, the FinalBoss,]] has one of his own.FinalBoss]], can do a whip attack. Being captured by it often leads to instant death.
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* WhipItGood: [[spoiler:Tabuu, the FinalBoss,]] has one of his own. Being captured by it often leads to instant death.]]

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* WhipItGood: [[spoiler:Tabuu, the FinalBoss,]] has one of his own. Being captured by it often leads to instant death.]]
Tabs MOD

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dewicking disambiguated trope


** The [[Franchise/{{Pokemon}} Pokémon Trainer]] is a step above Zelda and Samus as a three-form fighter; they can switch between Squirtle, Ivysaur, and Charizard at will with their down special. All three Pokémon tire out if used for too long at a time, encouraging continuous switching. Each Pokémon has basic ElementalRockPaperScissors weaknesses and resistances as well, though it ends up being FakeBalance (fire-element attacks are extremely common in the roster while grass-type and water-type damage is nearly nonexistent). The fourth game replaced the Trainer with just Charizard, but brought them back in ''Ultimate'' with the same mechanics minus the tiredness and element systems, making them the only multi-form fighter on the roster at launch.

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** The [[Franchise/{{Pokemon}} Pokémon Trainer]] is a step above Zelda and Samus as a three-form fighter; they can switch between Squirtle, Ivysaur, and Charizard at will with their down special. All three Pokémon tire out if used for too long at a time, encouraging continuous switching. Each Pokémon has basic ElementalRockPaperScissors weaknesses and resistances as well, though it ends up being FakeBalance (fire-element attacks are extremely common in the roster while grass-type and water-type damage is nearly nonexistent).well. The fourth game replaced the Trainer with just Charizard, but brought them back in ''Ultimate'' with the same mechanics minus the tiredness and element systems, making them the only multi-form fighter on the roster at launch.

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