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** [[VideoGame/{{Pikmin}} Olimar/Alph]] is a MinionMaster whose majority of attacks are tied to his Pikmin; he has very few moves that deal damage when he's by himself. He can pull one of five types out of the ground with his neutral special, and can have up to six following him at once (three in ''3DS/Wii U'' and ''Ultimate''). Pikmin die if an opponent manages to hit them, so Olimar needs to recover them with his whistle if they get too far away. In later games, his recovery, Winged Pikmin, gets more effective when Olimar has fewer Pikmin.

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** [[VideoGame/{{Pikmin}} Olimar/Alph]] is a MinionMaster TheMinionMaster whose majority of attacks are tied to his Pikmin; he has very few moves that deal damage when he's by himself. He can pull one of five types out of the ground with his neutral special, and can have up to six following him at once (three in ''3DS/Wii U'' and ''Ultimate''). Pikmin die if an opponent manages to hit them, so Olimar needs to recover them with his whistle if they get too far away. In later games, his recovery, Winged Pikmin, gets more effective when Olimar has fewer Pikmin.
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* AntiVillain: King Dedede starts stealing the trophies (corpses) of various heroes from Wario, presumably because he's trying to complete the same evil task as the other villains. He takes them to his castle and puts strange Dedede pins on them. Turns out, these pins are time-release detrophyfiers that bring said heroes back to life just in time for them to become the final resistance against the real villain. Dedede even selflessly gives his own pin to whichever princess he captured when he realizes that he doesn't have enough to save himself and the heroes.

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* AntiVillain: King Dedede starts stealing the trophies (corpses) of various heroes from Wario, presumably because he's trying to complete the same evil task as the other villains. He takes them to his castle and puts strange Dedede pins badges on them. Turns out, these pins badges are time-release detrophyfiers that bring said heroes back to life just in time for them to become the final resistance against the real villain. Dedede even selflessly gives his own pin to whichever princess he captured when he realizes that he doesn't have enough to save himself and the heroes.



* BackFromTheBrink: In Subspace Emissary, [[spoiler:[[BigBad Tabuu]] knocks out all of fighters appearing before him with one-shot of his Off Waves attack. Luckily, King Dedede had stashed away the trophies of [[Franchise/{{Kirby}} Kirby]], [[Franchise/SuperMarioBros Luigi]], and [[VideoGame/EarthBound1994 Ness]] with timed release revival brooches, allowing them to go and revive everyone. Additionally, when Tabuu tries the attack again, his wings are destroyed by Franchise/{{Sonic|TheHedgehog}}, forcing him to fight on even terms.]]

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* BackFromTheBrink: In Subspace Emissary, [[spoiler:[[BigBad [[spoiler:The DarkestHour has [[BigBad Tabuu]] knocks out turning all of the fighters appearing before him into trophies with one-shot of his Off Waves attack. Luckily, King Dedede had stashed away the trophies of [[Franchise/{{Kirby}} Kirby]], [[Franchise/SuperMarioBros Luigi]], Luigi]] and [[VideoGame/EarthBound1994 Ness]] with timed release revival brooches, badges, allowing them to go and revive everyone.everyone. [[Franchise/{{Kirby}} Kirby]] also gets revived due to him holding on to the badge originally meant for Peach/Zelda. Additionally, when Tabuu tries the attack again, his wings are destroyed by Franchise/{{Sonic|TheHedgehog}}, forcing him to fight on even terms.]]



* CerebusRetcon: In Subspace Emissary, it is revealed that [[VideoGame/GameAndWatch Mr. Game & Watch]] is actually made out of a special substance, that can be used to harvest shadow bugs, which are used to support the entire conflict of the story.

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* CerebusRetcon: In Subspace Emissary, it is revealed that [[VideoGame/GameAndWatch Mr. Game & Watch]] is actually made out of a special substance, substance that can be used to harvest shadow bugs, which are used to support the entire conflict of the story.



* CowardlyMooks: Poppants in Subspace Emissaryare enemies that flee from the player while dropping healing items and trophies. They're difficult to kill because they tend to run off cliffs to avoid the player, but defeating them can reward one with a rare trophy or sticker.

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* CowardlyMooks: Poppants in Subspace Emissaryare Emissary are enemies that flee from the player while dropping healing items and trophies. They're difficult to kill because they tend to run off cliffs to avoid the player, but defeating them can reward one with a rare trophy or sticker.



** The Meta Ridley trophy requires you to get close to beating Meta Ridley in The Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer), then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight and ''grab the Meta Ridley trophy out of the air'' before it disappears off the bottom of the screen.

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** The Meta Ridley trophy requires you to get close to beating Meta Ridley in The Subspace Emissary, then wait for a trophy stand to spawn (keep in mind the fight is on a timer), then throw the trophy stand at him, and then jump off the Falcon Flyer that you've been riding the whole fight and ''grab the Meta Ridley trophy out of the air'' before it disappears off the bottom of the screen. Alternatively, you can wait until Meta Ridley flies up offscreen to divebomb you, then throw the trophy stand upward which will cause the trophy to fall on top of the Falcon Flyer instead of falling off of it.
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* {{Mesodiplosis}}: "Audi Famam Illius" has its {{Epiphora}} lines "Spes omnibus, mihi quoque. / Terror omnibus, mihi quoque." as translated, ([[https://supersmashbros.fandom.com/wiki/Super_Smash_Bros._Brawl_Main_Theme#Literal_English_Translation possibly wrongly or with inaccuracies]], in the end game credits of The Subspace Emissary as this "by many -- I, too" Mesodiplosis and "him" {{Epiphora}}, talking about the song's subject's reputation:
-->Revered by many -- I, too, revere him\\
Feared by many -- I, too, fear him
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* SuperStrength: [[Franchise/{{Kirby}} King Dedede]]'s [[DropTheHammer hammer]] weighs close to a ton according to [[VideoGame/MetalGear Snake]], but he can run and jump with it like it was nothing.

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* SuperStrength: [[Franchise/{{Kirby}} King Dedede]]'s [[DropTheHammer hammer]] hammer weighs close to a ton according to [[VideoGame/MetalGear Snake]], but he can run and jump with it like it was nothing.
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* EternalEngine: Among the playable stages, there's Frigate Orpheon from ''VideoGame/MetroidPrime'', specifically the area where the Parasite Queen is contained; from time to time, the stage abruptly spins 180 degrees, so fighters have to keep an eye on where they're standing to avoid accidentally falling into a pit. There's also Shadow Moses Island, based on the iconic ''VideoGame/MetalGearSolid'' setting of the same name where searchlights can often spot the fighters, and where sometimes a Metal Gear robot appears to break part of the stage's background.
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''Super Smash Bros. Brawl'' is a [[MascotFighter Mascot]]/PlatformFighter developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series, containing 39 fighters, 41 stages, 500+ trophies to collect and 250+ pieces of music.

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''Super Smash Bros. Brawl'' is a [[MascotFighter Mascot]]/PlatformFighter developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} Platform/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series, containing 39 fighters, 41 stages, 500+ trophies to collect and 250+ pieces of music.



* ''UsefulNotes/GameAndWatch'': '''Mr. Game & Watch'''

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* ''UsefulNotes/GameAndWatch'': ''Platform/GameAndWatch'': '''Mr. Game & Watch'''



* ''UsefulNotes/GameAndWatch'': '''Flat Zone 2'''

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* ''UsefulNotes/GameAndWatch'': ''Platform/GameAndWatch'': '''Flat Zone 2'''



* ''UsefulNotes/NintendoDS'': Pictochat

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* ''UsefulNotes/NintendoDS'': ''Platform/NintendoDS'': Pictochat
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** In the last part of the mode, the Great Maze, there are a few new areas. One of them is a wooden area based on a past one, which ends with two [[BottomlessPit bottomless pits]], only one of which will actually kill you. The other leads to a necessary battle. Since they are so close together, the map won't tell you if you're too far off from the door in question, and you scroll down with both. However, although it's incredibly obvious which one is the deadly one when it scrolls down, at that point you are too far down to do anything about it but struggle until losing a life]]. Luckily those lives can be quickly replenished.

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** In the last part of the mode, the Great Maze, there are a few new areas. One of them is a wooden area based on a past one, which ends with two [[BottomlessPit bottomless pits]], only one of which will actually kill you. The other leads to a necessary battle. Since they are so close together, the map won't tell you if you're too far off from the door in question, and you scroll down with both. However, although it's incredibly obvious which one is the deadly one when it scrolls down, at that point you are too far down to do anything about it but struggle until losing a life]].life. Luckily those lives can be quickly replenished.
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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with the introduction of non-Nintendo characters as {{Guest Fighter}}s, with Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]] and Creator/{{Sega}}'s Franchise/SonicTheHedgehog joining the roster. Second, is the introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage if they are successfully executed]]. Finally, it is the first ''Smash'' game to support online multiplayer , as well as a LevelEditor to make extra fighting stages and an extensive AchievementSystem. All these novelties [[FranchiseCodifier would be carried over to the game's follow-ups]].

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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with the introduction of non-Nintendo characters as {{Guest Fighter}}s, with Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]] and Creator/{{Sega}}'s Franchise/SonicTheHedgehog joining the roster. Second, is the introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage if they are successfully executed]]. Finally, it is the first ''Smash'' game to support online multiplayer , multiplayer, as well as a LevelEditor to make extra fighting stages and an extensive AchievementSystem. All these novelties [[FranchiseCodifier would be carried over to the game's follow-ups]].
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* BossAlteringConsequence: During Petey Piranha's boss battle, he'll lock Princess Peach and Princess Zelda in two cages. Whichever cage you break first will free that princess and the other princess will be kidnapped.

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* SequelNonEntity: The game saw quite a few cuts from ''Melee''. Dropping Dr. Mario, Mewtwo, Pichu, Roy (in favor of Ike) and Young Link (in favor of Toon Link). Dr. Mario would return in the next game, and so would the rest in ''Ultimate''.

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* SequelNonEntity: The game saw quite a few cuts from ''Melee''. Dropping Dr. Mario, Mewtwo, Pichu, Roy (in favor of Ike) and Young Link (in favor of Toon Link). Dr. Mario would return in the next game, with Mewtwo and so Roy returning via DLC, and the other two would the rest return in ''Ultimate''.
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* LyricSwap: In the remixed version of Ashley's Song, the lyrics "I'm the ''cruelest''' girl you'll ever meet" was changed to "I'm the '''coolest''' girl you'll ever meet".
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* KillEnemiesToOpen: Several parts in the levels of the Subspace Emissary require the player to defeat all mooks appearing in one screen so the game allows them to move forward.
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* WaitingPuzzle: One of the microgames in the ''[[VideoGame/WarioWare WarioWare Inc.]]'' stage requires you to stand completely still for a few seconds, in the middle of a fight, to receive a bonus. It is a re-creation of a genuine microgame from the series proper.
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*** ''VideoGame/EarthBound1994'': Jeff

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*** ''VideoGame/EarthBound1994'': ''VideoGame/{{EarthBound|1994}}'': Jeff









* AbandonedArea: The Ruined Zoo. The Opening Cut Scene gives off a sufficiently creepy atmosphere, but then the music that plays over the level are fast-paced Pokémon themes. but when you revisit the area in the great maze, the track that plays is a somewhat creepy version of the ''VideoGame/EarthBound1994'' theme "Snowman".

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* AbandonedArea: The Ruined Zoo. The Opening Cut Scene gives off a sufficiently creepy atmosphere, but then the music that plays over the level are fast-paced Pokémon themes. but when you revisit the area in the great maze, the track that plays is a somewhat creepy version of the ''VideoGame/EarthBound1994'' ''VideoGame/{{EarthBound|1994}}'' theme "Snowman".



* BackFromTheBrink: In Subspace Emissary, [[spoiler:[[BigBad Tabuu]] knocks out all of fighters appearing before him with one-shot of his Off Waves attack. Luckily, King Dedede had stashed away the trophies of [[Franchise/{{Kirby}} Kirby]], [[Franchise/SuperMarioBros Luigi]], and [[VideoGame/Earthbound1994 Ness]] with timed release revival brooches, allowing them to go and revive everyone. Additionally, when Tabuu tries the attack again, his wings are destroyed by [[Franchise/SonicTheHedgehog Sonic]], forcing him to fight on even terms.]]

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* BackFromTheBrink: In Subspace Emissary, [[spoiler:[[BigBad Tabuu]] knocks out all of fighters appearing before him with one-shot of his Off Waves attack. Luckily, King Dedede had stashed away the trophies of [[Franchise/{{Kirby}} Kirby]], [[Franchise/SuperMarioBros Luigi]], and [[VideoGame/Earthbound1994 [[VideoGame/EarthBound1994 Ness]] with timed release revival brooches, allowing them to go and revive everyone. Additionally, when Tabuu tries the attack again, his wings are destroyed by [[Franchise/SonicTheHedgehog Sonic]], Franchise/{{Sonic|TheHedgehog}}, forcing him to fight on even terms.]]



* CharacterSelectForcing: Happens on a regular basis in Adventure Mode. You will always be forced to play as a select group of characters and only when you reached the Great Maze can you choose anyone that you want to play as, and even then you're only limited to [[Franchise/SuperMarioBros Luigi, Bowser]], [[VideoGame/{{Kirby}} Kirby, King Dedede]], and [[VideoGame/EarthBound1994 Ness]] if you haven't bothered to collect the others' trophies, Franchise/{{Sonic|TheHedgehog}} [[EleventhHourRanger won't show up until the final boss]], and [[Franchise/{{Pokemon}} Jigglypuff]], [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]], and [[VideoGame/StarFox Wolf]] aren't available until the game is cleared.

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* CharacterSelectForcing: Happens on a regular basis in Adventure Mode. You will always be forced to play as a select group of characters and only when you reached the Great Maze can you choose anyone that you want to play as, and even then you're only limited to [[Franchise/SuperMarioBros Luigi, Bowser]], [[VideoGame/{{Kirby}} [[Franchise/{{Kirby}} Kirby, King Dedede]], and [[VideoGame/EarthBound1994 Ness]] if you haven't bothered to collect the others' trophies, Franchise/{{Sonic|TheHedgehog}} [[EleventhHourRanger won't show up until the final boss]], and [[Franchise/{{Pokemon}} Jigglypuff]], [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]], and [[VideoGame/StarFox [[Franchise/StarFox Wolf]] aren't available until the game is cleared.



** [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] takes out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield.

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** [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] takes out an [[VideoGame/StarFox [[Franchise/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield.



** In Subspace Emissary, right before [[spoiler:Tabuu turns everyone into a trophy again,]] Sonic appears and [[spoiler:smashes his wings with incredible speed and power]]. In gameplay, Sonic's adjusted like the other fighters.

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** In The Subspace Emissary, right before [[spoiler:Tabuu turns everyone into a trophy again,]] again]], Sonic appears and [[spoiler:smashes his wings with incredible speed and power]]. In gameplay, Sonic's adjusted like the other fighters.



* FireForgedFriends: [[Franchise/FireEmblem Marth]] and [[VideoGame/{{Kirby}} Meta Knight]] are both standing near the same giant blob of Subspace. Meta Knight assumes Marth is allied with the invading forces and attacks him, prompting a sword duel which is cut short by a couple of Primids. At this point, the two heroes realize they're on the same side and turn on the Subspace monsters. The two work together for the next leg of the game.

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* FireForgedFriends: [[Franchise/FireEmblem Marth]] and [[VideoGame/{{Kirby}} [[Franchise/{{Kirby}} Meta Knight]] are both standing near the same giant blob of Subspace. Meta Knight assumes Marth is allied with the invading forces and attacks him, prompting a sword duel which is cut short by a couple of Primids. At this point, the two heroes realize they're on the same side and turn on the Subspace monsters. The two work together for the next leg of the game.



** In Subspace Emissary mode, [[VideoGame/{{Kirby}} King Dedede]] spends most of the story trying to take fighters that have been turned into trophies. Then after everybody except the three that he did manage to get face down Tabuu and get trophified, the badges he placed on two of the three turn them back to normal...the third one ironically was swallowed by his archenemy after falling off the princess you chose to save.

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** In The Subspace Emissary mode, [[VideoGame/{{Kirby}} [[Franchise/{{Kirby}} King Dedede]] spends most of the story trying to take fighters that have been turned into trophies. Then after everybody except the three that he did manage to get face down Tabuu and get trophified, the badges he placed on two of the three turn them back to normal...the third one ironically was swallowed by his archenemy after falling off the princess you chose to save.



* LongSongShortScene: There are songs that you can only hear during certain movies in the Subspace Emissary, such as the Wild West version of the ''VideoGame/LuigisMansion'' theme heard during the "King Dedede Steals..." movie, or the melancholy version of the ''Brawl'' theme heard in movies such as "Ganondorf Takes Command", or the stirring rendition of the ''VideoGame/FireEmblem'' theme when Marth first unsheathes his sword, etc.

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* LongSongShortScene: There are songs that you can only hear during certain movies in the Subspace Emissary, such as the Wild West version of the ''VideoGame/LuigisMansion'' theme heard during the "King Dedede Steals..." movie, or the melancholy version of the ''Brawl'' theme heard in movies such as "Ganondorf Takes Command", or the stirring rendition of the ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' theme when Marth first unsheathes his sword, etc.



* RequiredPartyMember: When you head out to fight the FinalBoss, your party will always include [[Franchise/SuperMarioBros Luigi]], [[VideoGame/EarthBound1994 Ness]], [[Franchise/{{Kirby}} King Dedede]], [[Franchise/SuperMarioBros Bowser]], Franchise/{{Kirby}}, and [[spoiler:Franchise/{{Sonic|TheHedgehog}}]]. Anyone else you want needs to be collected as a trophy in the immediate two levels before the VeryDefinitelyFinalDungeon and restored to normal form ([[Franchise/TheLegendOfZelda Ganondorf]] in particular can't be unlocked unless you've unlocked both [[Franchise/TheLegendOfZelda Link and Zelda]]). On the other hand, [[Franchise/TheLegendOfZelda Toon Link]], [[VideoGame/StarFox Wolf]], and [[Franchise/{{Pokemon}} Jigglypuff]] can't be unlocked until [[PostEndGameContent after the final boss is defeated]].

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* RequiredPartyMember: When you head out to fight the FinalBoss, your party will always include [[Franchise/SuperMarioBros Luigi]], [[VideoGame/EarthBound1994 Ness]], [[Franchise/{{Kirby}} King Dedede]], [[Franchise/SuperMarioBros Bowser]], Franchise/{{Kirby}}, and [[spoiler:Franchise/{{Sonic|TheHedgehog}}]]. Anyone else you want needs to be collected as a trophy in the immediate two levels before the VeryDefinitelyFinalDungeon and restored to normal form ([[Franchise/TheLegendOfZelda Ganondorf]] in particular can't be unlocked unless you've unlocked both [[Franchise/TheLegendOfZelda Link and Zelda]]). On the other hand, [[Franchise/TheLegendOfZelda Toon Link]], [[VideoGame/StarFox [[Franchise/StarFox Wolf]], and [[Franchise/{{Pokemon}} Jigglypuff]] can't be unlocked until [[PostEndGameContent after the final boss is defeated]].



** In Co-Op Event Match 18, "The New Weapon of Shadow Moses", [[VideoGame/RoboticOperatingBuddy R.O.B.]] stands in for Franchise/{{Metal Gear}}s that Snake has to defeat.

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** In Co-Op Event Match 18, "The New Weapon of Shadow Moses", [[VideoGame/RoboticOperatingBuddy R.O.B.]] stands in for Franchise/{{Metal VideoGame/{{Metal Gear}}s that Snake has to defeat.



* ChainOfPeople: One of Olimar's moves has him forming a Chain of'VideoGame/{{Pikmin}} to attack. It's useful to grab off ledges too.

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* ChainOfPeople: One of Olimar's moves has him forming a Chain of'VideoGame/{{Pikmin}} of VideoGame/{{Pikmin}} to attack. It's useful to grab off ledges too.



* ADogNamedDog: [[VideoGame/MetalGearSolid Snake]] lampshades the lack of creative names for the ''VideoGame/StarFox'' characters (mostly in Wolf's case).

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* ADogNamedDog: [[VideoGame/MetalGearSolid [[VideoGame/MetalGear Snake]] lampshades the lack of creative names for the ''VideoGame/StarFox'' ''Franchise/StarFox'' characters (mostly in Wolf's case).



** Lucario's Glass Cannon status is highlighted more in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' where his [[CriticalStatusBuff Aura]] properly forces him to deal a lot of damage at low health while at the same time makes him more vulnerable to being knocked out of the stage easily with very simple attacks. Even at full health, Lucario still gets beaten up around the stage easily.

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** Lucario's Glass Cannon status is highlighted more in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' this game where his [[CriticalStatusBuff Aura]] properly forces him to deal a lot of damage at low health while at the same time makes him more vulnerable to being knocked out of the stage easily with very simple attacks. Even at full health, Lucario still gets beaten up around the stage easily.



* GoombaSpringboard: Present in all ''Smash'' games starting from this one, as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]] if the Plant is "crouching" in its pot. [[VideoGame/FireEmblemThreeHouses Byleth's]] Up Special also invokes this if it catches another player.

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* GoombaSpringboard: Present in all ''Smash'' games starting from this one, as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]] if the Plant is "crouching" in its pot. [[VideoGame/FireEmblemThreeHouses Byleth's]] Up Special also invokes this if it catches another player.mid-air.



--->'''Snake:''' Colonel, there's [[Franchise/StarFox a guy]] in here who looks like a wolf.
--->'''Col. Campbell:''' You mean the fighter ''[[SpeciesSurname named]]'' Wolf.
--->'''Snake:''' "Wolf". Real imaginative name...

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--->'''Snake:''' Colonel, there's [[Franchise/StarFox a guy]] in here who looks like a wolf.
--->'''Col.
wolf.\\
'''Col.
Campbell:''' You mean the fighter ''[[SpeciesSurname named]]'' Wolf.
--->'''Snake:'''
Wolf.\\
'''Snake:'''
"Wolf". Real imaginative name...



* IAlwaysWantedToSayThat: When [[VideoGame/MetalGearSolid Snake and Otacon]] discuss [[VideoGame/FZero Captain Falcon]] by Codec, the two enthusiastically spout off some of Cap's [[CallingYourAttacks most iconic phrases]].

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* IAlwaysWantedToSayThat: When [[VideoGame/MetalGearSolid [[VideoGame/MetalGear Snake and Otacon]] discuss [[VideoGame/FZero Captain Falcon]] by Codec, the two enthusiastically spout off some of Cap's [[CallingYourAttacks most iconic phrases]].



** Despite how quickly he fires subsequent shots, the recoil is enough to make [[VideoGame/StarFox Fox']] Blaster point 90 degrees upwards. Falco's, on the other hand, has very little recoil, though he does [[RuleOfCool cross his arms and hold it sideways]]. Wolf's has very little recoil. They're all energy weapons, however, and should have none.

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** Despite how quickly he fires subsequent shots, the recoil is enough to make [[VideoGame/StarFox Fox']] [[Franchise/StarFox Fox]]'s Blaster point 90 degrees upwards. Falco's, on the other hand, has very little recoil, though he does [[RuleOfCool cross his arms and hold it sideways]]. Wolf's has very little recoil. They're all energy weapons, however, and should have none.



* TheLostWoods: The Distant Planet stage based on the Forest of Hope from ''VideoGame/Pikmin2001'', makes an appearance. The plants and leaves are overszed (with some of them acting as platforms), to replicate how Olimar (a very small character himself) explores the biomes of PNF-404. Periodically, it rains and the water makes the rocky slope very slippery, increasing the risk of falling into the pit for the characters. Every once in a while, a Bulborb appears, and opens its mouth to potentially have a character fall onto it to eat them.

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* TheLostWoods: The Distant Planet stage based on the Forest of Hope from ''VideoGame/Pikmin2001'', ''VideoGame/{{Pikmin|2001}}'', makes an appearance. The plants and leaves are overszed oversized (with some of them acting as platforms), to replicate how Olimar (a very small character himself) explores the biomes of PNF-404. Periodically, it rains and the water makes the rocky slope very slippery, increasing the risk of falling into the pit for the characters. Every once in a while, a Bulborb appears, and opens its mouth to potentially have a character fall onto it to eat them.



* MissionControl: Snake can receive intel on other fighters in the game from Col. Campbell, Mei Ling, and Otacon. Parodied when [[VideoGame/StarFox Slippy Toad unexpectedly shows up to proffer advice on fighting Falco Lombardi]]. The feature returns in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' but, due to the passing of Otacon's Japanese voice actor, it wasn't updated with new conversations for the sake of respect.
* MissionControlIsOffItsMeds: The off-his-meds Colonel scene from ''VideoGame/MetalGearSolid2SonsOfLiberty'' is referenced in ''VideoGame/SuperSmashBrosBrawl'', appearing when Snake uses his Smash taunt against Luigi. [[spoiler:While the AI isn't as nonsensical as before, you can still tell it's the AI when he gets to the ''"La Li Lu Le Lo"'' part]].

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* MissionControl: Snake can receive intel on other fighters in the game from Col. Campbell, Mei Ling, and Otacon. Parodied when [[VideoGame/StarFox [[Franchise/StarFox Slippy Toad unexpectedly shows up to proffer advice on fighting Falco Lombardi]]. The feature returns in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' but, due to the passing of Otacon's Japanese voice actor, it wasn't updated with new conversations for the sake of respect.
* MissionControlIsOffItsMeds: The off-his-meds Colonel scene from ''VideoGame/MetalGearSolid2SonsOfLiberty'' is referenced in ''VideoGame/SuperSmashBrosBrawl'', this game, appearing when Snake uses his Smash taunt against Luigi. [[spoiler:While the AI isn't as nonsensical as before, you can still tell it's the AI when he gets to the ''"La Li Lu Le Lo"'' part]].



** [[VideoGame/MOTHER3 Lucas]] acts as this to [[VideoGame/EarthBound1994 Ness]], though it's downplayed as the properties of his specials are different, and most of his standard attacks are completely different. Notably, Lucas is a ''starter'' character while Ness is unlockable.

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** [[VideoGame/MOTHER3 [[VideoGame/Mother3 Lucas]] acts as this to [[VideoGame/EarthBound1994 Ness]], though it's downplayed as the properties of his specials are different, and most of his standard attacks are completely different. Notably, Lucas is a ''starter'' character while Ness is unlockable.



* OminousPipeOrgan: The remixes of the Zelda Overworld/Underworld music and VideoGame/LuigisMansion theme incorporate this as well.

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* OminousPipeOrgan: The remixes of the Zelda Overworld/Underworld music and VideoGame/LuigisMansion ''VideoGame/LuigisMansion'' theme incorporate this as well.



** [[VideoGame/WarioWare Wario]]'s costumes are divided between his overalls from [[Franchise/SuperMarioBros the main series]] and the biker jacket outfit he wears in his own games.

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** [[VideoGame/WarioWare Wario]]'s VideoGame/{{Wario}} costumes are divided between his overalls from [[Franchise/SuperMarioBros the main series]] and the biker jacket outfit he wears in his own games.the ''VideoGame/WarioWare'' series.



* ProductionForeshadowing: The game serves as one for ''VideoGame/KidIcarusUprising'', albeit somewhat retroactively (''Uprising'' [[DolledUpInstallment was originally a completely unrelated game until the dev team thought that Pit & co. would be a perfect fit for their concepts]]). Pit and Palutena's updated looks are used in ''Uprising'', as well as Pit's bow-[[DualWielding twin swords]] [[BifurcatedWeapon weapon]]. His FallenAngel PaletteSwap from the game, on the other hand, ''[[http://kidicarus.wikia.com/wiki/Dark_Pit became an actual character that even became a Smash fighter himself.]]'' Creator/MasahiroSakurai of ''VideoGame/{{Kirby}}'' fame helms both the ''Super Smash Bros.'' series and ''Kid Icarus Uprising''.

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* ProductionForeshadowing: The game serves as one for ''VideoGame/KidIcarusUprising'', albeit somewhat retroactively (''Uprising'' [[DolledUpInstallment was originally a completely unrelated game until the dev team thought that Pit & co. would be a perfect fit for their concepts]]). Pit and Palutena's updated looks are used in ''Uprising'', as well as Pit's bow-[[DualWielding twin swords]] [[BifurcatedWeapon weapon]]. His FallenAngel PaletteSwap from the game, on the other hand, ''[[http://kidicarus.wikia.com/wiki/Dark_Pit became an actual character that even became a Smash fighter himself.]]'' Creator/MasahiroSakurai of ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' fame helms both the ''Super Smash Bros.'' series and ''Kid Icarus Uprising''.



* SteelEarDrums: Explosions and other loud noises are commonplace and nobody reacts to anything but the hitboxes. In ''one'' aversion, however, [[VideoGame/MetalGearSolid Snake]] will duck and cover his ears if one of his grenades explodes sufficiently close to him - though he won't react the same way to his forward smash attack, which involves shooting an RPG almost directly at his feet.

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* SteelEarDrums: Explosions and other loud noises are commonplace and nobody reacts to anything but the hitboxes. In ''one'' aversion, however, [[VideoGame/MetalGearSolid [[VideoGame/MetalGear Snake]] will duck and cover his ears if one of his grenades explodes sufficiently close to him - though he won't react the same way to his forward smash attack, which involves shooting an RPG almost directly at his feet.



* SuperStrength: [[Franchise/{{Kirby}} King Dedede's]] [[DropTheHammer hammer]] weighs close to a ton according to [[VideoGame/MetalGear Snake]], but he can run and jump with it like it was nothing.

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* SuperStrength: [[Franchise/{{Kirby}} King Dedede's]] Dedede]]'s [[DropTheHammer hammer]] weighs close to a ton according to [[VideoGame/MetalGear Snake]], but he can run and jump with it like it was nothing.



** One of [[VideoGame/{{Kirby}} Meta Knight]]'s attacks is spinning himself rapidly to become a tornado, a la WesternAnimation/TazMania.

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** One of [[VideoGame/{{Kirby}} [[Franchise/{{Kirby}} Meta Knight]]'s attacks is spinning himself rapidly to become a tornado, a la WesternAnimation/TazMania.''WesternAnimation/TazMania''.

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See this post and this post for reasons why these don't fit the trope.


* SurprisinglyRealisticOutcome:
** Snake attempts to hide from Lucario and Meta Knight using his trademark cardboard box. In [[VideoGame/MetalGear his home game]], mooks would be fooled. But not Lucario, who immediately notices something strange about a cardboard box in the middle of an otherwise-empty hallway. And once more enemies arrive to harass the group, Snake [[ScrewThisImOuttaHere immediately tries to hide behind a wall]], because in ''Metal Gear'' proper, taking on that many enemies at once head-on would be suicide.
** Captain Falcon makes a DynamicEntry from his speeding Blue Falcon. But because he is going so fast, he doesn't notice the crowd of Pikmin and promptly kills them all as he lands and strikes a pose.
** Ganondorf and Bowser's battleship's defensive cannons manage to hit and destroy the Halberd, whose large size makes it an easy target.
** One good hit from Kirby is enough to take down the battleship.


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* TooFastToStop: Captain Falcon makes a DynamicEntry from his speeding Blue Falcon. But because he is going so fast, he doesn't notice the crowd of Pikmin and promptly kills them all as he lands and strikes a pose.

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