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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with two {{Guest Fighter}}s: Creator/{{Sega}}'s Franchise/SonicTheHedgehog and Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]]. Second, ''Brawl'' is the first ''Smash'' game support online multiplayer, which was not possible until the Wii era. Third is the introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage to if they are successfully executed]].

''Brawl'' also has an expansive Adventure Mode called ''The Subspace Emissary'' where you must fight against the mysterious forces of Subspace. The mode is similar to ''Melee'''s Adventure Mode in that it involves traversing levels minor platforming, but it is much more expansive and also has a narrative that is told via silent cutscenes.

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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with two {{Guest Fighter}}s: Creator/{{Sega}}'s Franchise/SonicTheHedgehog and Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]]. Second, ''Brawl'' is the first ''Smash'' game to support online multiplayer, which was not possible until the Wii era. Third is the introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage to if they are successfully executed]].

''Brawl'' also has an expansive Adventure Mode called ''The Subspace Emissary'' where you must fight against the mysterious forces of Subspace. The mode is similar to ''Melee'''s Adventure Mode in that it involves traversing levels with minor platforming, but it is much more expansive and action-base. The mode and also has a narrative that is told via silent cutscenes.
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* BandLand: The Hanenbow stage is based off the mode of the same name in ''Electroplankton'', a music game.
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* JungleJapes: Rumble Falls as well as the titular stage returning from ''Melee''. Rumble Falls takes the place of Icicle mountain in "Melee'' being a vertical auto-scrolling stage.

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* JungleJapes: Rumble Falls as well as the titular stage returning from ''Melee''. Rumble Falls takes the place of Icicle mountain in "Melee'' ''Melee'' being a vertical auto-scrolling stage.
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* JungleJapes: Rumble Falls as well as the titular stage returning from ''Melee''.

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* JungleJapes: Rumble Falls as well as the titular stage returning from ''Melee''. Rumble Falls takes the place of Icicle mountain in "Melee'' being a vertical auto-scrolling stage.
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* BigBoosHaunt: Luigi's Mansion, even though no ghosts actually appear.

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* BigBoosHaunt: Luigi's Mansion, even though no ghosts actually appear.Mansion is based on the haunted mansion from the eponymous game. Ghosts escape from any wreckage you create when destroying sections of the mansion, and it will magically repair itself after a short time once completely demolished.
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* BigBoosHaunt: Luigi's Mansion, even though no ghosts actually appear.
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In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with two {{Guest Fighter}}s: Creator/{{Sega}}'s Franchise/SonicTheHedgehog and Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]]. Second, ''Brawl'' is the first ''Smash'' game support online multiplayer, which was not possible until the Wii era. Third is the inclusion of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage to if they are successfully executed]].

''Brawl'' also has an expansive Adventure Mode called ''The Subspace Emissary''. Unlike ''Melee'''s Adventure Mode, ''The Subspace Emissary'' follows a narrative told via silent cutscenes.

to:

In addition to expanding on the features first introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with two {{Guest Fighter}}s: Creator/{{Sega}}'s Franchise/SonicTheHedgehog and Creator/{{Konami}}'s [[VideoGame/MetalGear Solid Snake]]. Second, ''Brawl'' is the first ''Smash'' game support online multiplayer, which was not possible until the Wii era. Third is the inclusion introduction of Final Smashes, [[LimitBreak powerful and flashy attacks that do major damage to if they are successfully executed]].

''Brawl'' also has an expansive Adventure Mode called ''The Subspace Emissary''. Unlike Emissary'' where you must fight against the mysterious forces of Subspace. The mode is similar to ''Melee'''s Adventure Mode, ''The Subspace Emissary'' follows Mode in that it involves traversing levels minor platforming, but it is much more expansive and also has a narrative that is told via silent cutscenes.

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-> "And as we face each other in battle, locked in combat...we shine ever brighter."

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-> "And ->"And as we face each other in battle, locked in combat...we shine ever brighter."



''Super Smash Bros. Brawl'' is a video game developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series and even bigger than its predecessors. It contains 39 fighters, 41 stages, 500+ trophies to collect and a whole new adventure mode called "The Subspace Emissary".

It's the first installment to feature online multiplayer, and more notably, it is the first installment to feature [[GuestFighter characters from 3rd Party companies]], namely Solid Snake from Creator/{{Konami}}'s ''Franchise/MetalGear'' series and Sonic the Hedgehog from Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog platformer series of the same name]].

Its website can be found [[http://www.smashbros.com/wii/ here]].

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''Super Smash Bros. Brawl'' is a video game [[MascotFighter Mascot]]/PlatformFighter developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series and even bigger than its predecessors. It contains 39 fighters, 41 stages, 500+ trophies to collect and a whole new adventure mode called "The Subspace Emissary".

It's In addition to expanding on the features first installment to feature online multiplayer, introduced in ''Melee'', ''Brawl'' is notable in the series' history for multiple important inclusions. First, it shakes up the status quo with two {{Guest Fighter}}s: Creator/{{Sega}}'s Franchise/SonicTheHedgehog and more notably, it is the first installment to feature [[GuestFighter characters from 3rd Party companies]], namely Solid Snake from Creator/{{Konami}}'s ''Franchise/MetalGear'' series [[VideoGame/MetalGear Solid Snake]]. Second, ''Brawl'' is the first ''Smash'' game support online multiplayer, which was not possible until the Wii era. Third is the inclusion of Final Smashes, [[LimitBreak powerful and Sonic the Hedgehog from Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog platformer series of the same name]].

Its
flashy attacks that do major damage to if they are successfully executed]].

''Brawl'' also has an expansive Adventure Mode called ''The Subspace Emissary''. Unlike ''Melee'''s Adventure Mode, ''The Subspace Emissary'' follows a narrative told via silent cutscenes.

The game's
website can be found [[http://www.smashbros.com/wii/ here]].



* OneUp: One can occasionally find these hidden away or as a reward for clearing an ambush.

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* OneUp: One You can occasionally find these ''Smash'' emblems hidden away or as a reward for clearing an ambush.ambush. Collecting these will provide you with an extra life.
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* GreenHillZone: The TropeNamer stage appears as Sonic's native home stage.

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* %%* GreenHillZone: The TropeNamer stage appears as Sonic's native home stage.
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* ShipLevel: Pirate Ship which takes place on a small boat on the open ocean.
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* AthleticArenaLevel: The two Pokémon Stadium stages take place on a battlefield and Mario Circuit takes place on a race track.


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* SpaceZone: Lylat Cruise takes place throughout the Lylat System as the level flies through space.
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* JunglesJapes: Rumble Falls as well as the titular stage returning from ''Melee''.
* LethalLavaLand: Norfair takes place over a pool of lava and wanes of lava occasionally flow in from either side, and occsionally from the background.

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* JunglesJapes: JungleJapes: Rumble Falls as well as the titular stage returning from ''Melee''.
* LethalLavaLand: Norfair takes place over a pool of lava and wanes waves of lava occasionally flow in from either side, and occsionally from the background.
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* GreenHillZone: The TropeNamer stage appears as Sonic's native home stage.


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* JunglesJapes: Rumble Falls as well as the titular stage returning from ''Melee''.
* LethalLavaLand: Norfair takes place over a pool of lava and wanes of lava occasionally flow in from either side, and occsionally from the background.
* NostalgiaLevel: Mushroomy Kingdom, Mario Bros, and 75m which are all based directly on their appearances in their respective games.
* RuinsForRuinsSake: Ruins appear in the background of Mushroomy Kingdom.
* ShiftingSandLand: Mushroomy Kingdom is now a bleak and barren desert since its appearance in ''VideoGame/SuperMarioBros1''.
* SlippySlideyIceWorld: Summit from ''Ice Climber'' takes place at the top of an icy mountain at first, then it slides off down the side before landing in the icy water. Touching the icy water damages players.

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* InterfaceScrew: Palkia on the Spear Pillar Stage can flip the stage upside down and even mirror it, and doing so does not change the controls.

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* InterfaceScrew: * InterfaceScrew:
**
Palkia on the Spear Pillar Stage can flip the stage upside down and even mirror it, and doing so does not change the controls.
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** Manaphy's FreakyFridayFlip if summoned from a Pokéball flips the summoner with their opponent for a few seconds.
** The Nintendog Assist trophy brings up a puppy that stands in front of the screen blocking the match for several seconds.
** If Mr. Resetti is summoned with an Assist trophy has will take up a conversation with speech in a thought bubble that takes up most of the screen and even zooms it out all the way.
** The Devil Assist trophy will scroll the screen in a random direction perhaps putting parts of the stage beyond the blast lines.
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* InterfaceScrew: Palkia on the Spear Pillar Stage can flip the stage upside down and even mirror it, and doing so does not change the controls.
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* CanonCharacterAllAlong:[[spoiler: The Ancient Minister is really [[VideoGame/RoboticOperatingBuddy R.O.B.]]]]

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* CanonCharacterAllAlong:[[spoiler: The CanonCharacterAllAlong:[[spoiler:The Ancient Minister is really [[VideoGame/RoboticOperatingBuddy R.O.B.]]]]
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This kind of writing shouldn't be on non-YMMV pages.
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This kind of writing shouldn't be on non-YMMV pages.


''Super Smash Bros. Brawl'' is a video game developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series and even bigger than its predecessors. It contains 39 fighters, 41 stages, 500+ trophies to collect and a whole new adventure mode called "The Subspace Emissary". However, it's also rather polarizing, due to the introduction of tripping and overall slower gameplay.

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''Super Smash Bros. Brawl'' is a video game developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series and even bigger than its predecessors. It contains 39 fighters, 41 stages, 500+ trophies to collect and a whole new adventure mode called "The Subspace Emissary". However, it's also rather polarizing, due to the introduction of tripping and overall slower gameplay.
Emissary".
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* CanonCharacterAllAlong:[[spoiler: The Ancient Minister is really [[VideoGame/RoboticOperatingBuddy R.O.B.]]]]
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It's the first installment to feature online multiplayer, and more notably, its the first installment to feature characters from 3rd Party companies, namely Solid Snake from Creator/{{Konami}}'s ''Franchise/MetalGear'' series and Sonic the Hedgehog from Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog platformer series of the same name]].

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It's the first installment to feature online multiplayer, and more notably, its it is the first installment to feature [[GuestFighter characters from 3rd Party companies, companies]], namely Solid Snake from Creator/{{Konami}}'s ''Franchise/MetalGear'' series and Sonic the Hedgehog from Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog platformer series of the same name]].
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That's what it said on the old page before it merged with this new one.


* BigThinShortTrio: King Dedede, Luigi, and Ness.

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* BigThinShortTrio: Towards the end of the game, you are given a party of the bulky penguin King Dedede, Mario's skinny brother Luigi, and the young boy Ness.
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* DemotedToExtra: Pichu and Mewtwo were both playable characters in ''Melee'', but were demoted to trophies here.

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* DemotedToExtra: Pichu and Mewtwo were both playable characters in ''Melee'', but were demoted to trophies here. Dr. Mario, Young Link, and Roy also have stickers.
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It's the first installment to feature online multiplayer, and more notably, its the first installment to feature characters from 3rd Party companies, namely Solid Snake from Creator/{{Konami}}'s ''Franchise/MetalGear'' series and Sonic the Hedgehog from Creator/{{Sega}}'s [[Franchise/SonicTheHedgehog platformer series of the same name]].
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[[caption-width-right:301:Nintendo worlds collide in the most epic story mode for the series.]]

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-> "And as we face each other in battle, locked in combat...we shine ever brighter."
-->-- The last few lines of the main theme, translated from Latin
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Added a link to its website.

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Its website can be found [[http://www.smashbros.com/wii/ here]].
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssbb12807220.jpg]]

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[[quoteright:350:http://static.[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/ssbb12807220.jpg]]
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Starting this page.


[[redirect:VideoGame/SuperSmashBros]]

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[[redirect:VideoGame/SuperSmashBros]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ssbb12807220.jpg]]

''Super Smash Bros. Brawl'' is a video game developed by Game Arts and Sora Ltd. and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2008. It's the third installment in the ''VideoGame/SuperSmashBros'' series and even bigger than its predecessors. It contains 39 fighters, 41 stages, 500+ trophies to collect and a whole new adventure mode called "The Subspace Emissary". However, it's also rather polarizing, due to the introduction of tripping and overall slower gameplay.
----
!!This game provides examples of:
[[foldercontrol]]

[[folder:Tropes applying to the Subspace Emissary]]
* OneUp: One can occasionally find these hidden away or as a reward for clearing an ambush.
* AllForNothing: The Ancient Minister reluctantly joined the villains to protect his people. [[spoiler:But Ganondorf ultimately forces them all to self-destruct in order to try to kill the heroes -- and said R.O.B.s remain DeaderThanDead even after Tabuu's death, which restores everything else damaged by the Subspace invasion -- thus leaving the Minister the LastOfHisKind anyway.]]
* AllTheWorldsAreAStage: [[spoiler:The Great Maze contains all the levels you've played so far. Some of them you have to traverse backwards. There's even minibosses in some of them. And out of those, you already defeated a copy of some in the real levels previously.]]
* AllThereInTheManual:
** [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html This page]] clears up some of the less obvious parts of the narrative.
** The various Trophies of Subspace Emissary-affiliated characters help in explaining some details.
* AmazingTechnicolorBattlefield: All of Subspace. Taken further with Tabuu's boss fight.
* AndIMustScream: Characters are unable to move or do anything while in trophy form, [[DownplayedTrope although they might not be fully conscious.]]
* AscendedFanboy: Pit watches Mario fight Kirby in the arena on a magic television before teaming up with him when Mario lands in the Skyworld.
* AssKickingPose: Besides the taunts, which work here too, many of the cutscenes end with one, as the screen freezes for you to choose the characters you're using.
* BackToBackBadasses: Marth and Meta Knight stop their duel to stand together like this against the Subspace Army.
* BadassCrew: All of the characters start off divided into their own sub-groups and achieve multiple feats of Badassery before joining together into a BadassArmy for the finale.
* BadassPacifist: Peach is rarely seen keen on fighting in the cutscenes and is the one who usually calls for a truce with their enemies (like Fox and Mr. Game & Watch).
* BattleshipRaid: Snake, Lucario, and Meta Knight storm around the Battleship Halberd to oust the Subspace Army and rescue Peach and Zelda. Peach and Zelda later proceed to assist in the raiding as well. Meanwhile, Falco and Fox shoot the Halberd's turrets from afar.
* BattleTrophy: The Trophy Stand is an item that, when thrown, turns weakened enemies and bosses into trophies that you can then pick up and add to your collection.
* BeakAttack: The Auroros fly above the players and try to pin them down with their long and pointy beaks, ending stuck in the ground. The players can then [[LodgedBladeRecycling pick them up]] and [[JavelinThrower throw them like javelins]] at other enemies.
* BecauseYouWereNiceToMe: The only reason Mr. Game & Watch switches sides is because Peach gave him her umbrella.
* BerserkButton: The scene where (depending on who you saved from Petey Piranha) either Link thinks Mario has killed Zelda, or Mario thinks Link has killed Peach. There's no other way to describe the rage that follows.
* BewareTheNiceOnes: Ness never stops smiling, even when he is kicking the crap out of The Porky Statue when it threatens Lucas.
* BigDamnHeroes: A fair few, but the most impressive is [[spoiler:Sonic coming out of nowhere to save the day at the end]].
* BigDoor: The door to Tabuu's room.
* BigGood: [[spoiler:King Dedede. If it weren't for his reviving brooches, the bad guy would've totally won when Tabuu "killed" all the heroes.]]
* BigThinShortTrio: King Dedede, Luigi, and Ness.
* BittersweetEnding: Though it's happy for the most part, but has a sad twist to it. [[spoiler:Tabuu is defeated and all of the Subspaced locations are restored in the World of Trophies, but strangely enough, the Island of Ancients doesn't return to the world due to the sheer volume of damage that the area took. Since Tabuu is responsible for the destruction of the R.O.B.s due to the detonation of the Subspace Bombs, this also makes the playable R.O.B. the LastOfHisKind]].
* BloodKnight: As said on the Dojo by WordOfGod, ''all'' of the cast of characters enjoy fighting -- even down to those you'd think otherwise, like Peach or Mr. Game & Watch. Being defeated and "trophified" is described as being much like death in part ''because'' they are unable to fight.
* BonusBoss: Jigglypuff, Toon Link, and Wolf.
* BossBonanza: The Great Maze is an UnexpectedGameplayChange to {{Metroidvania}}. The goal of this area is to find and fight [[BossRush not only the previous seven bosses]], but also 31 {{Mirror Boss}}es of all the playable characters encountered so far. After you defeated them all, you'll be able to fight [[FinalBoss Tabuu]]. Notably, Meta Ridley is no longer a TimeLimitBoss.
* BossOnlyLevel: "The Ruined Hall" and "Battleship Halberd Bridge".
* BossSubtitles: Master Hand and Tabuu, when they first appear, are the only bosses to receive them. The Ancient Minister, the Subspace Emissary's initial antagonist, gets one as well, despite him never actually being featured in a boss fight. Furthermore, although not bosses, each fighter (excluding Mr. Game and Watch) receives one during the first time he/she/it is seen in a Subspace Emissary cutscene.
%% * BulletTime
* TheCameo: Since Jigglypuff, Toon Link, and Wolf don't appear in the story, they can be unlocked in the PlayableEpilogue.
* CastHerd: The character list is split into several smaller groups that eventually connect together.
* CharacterDevelopment: A few instances as the characters begin working together. A notable example is Lucas, who, through his travels with Pokemon Trainer, eventually gains the courage to stand up to bullies like Wario.
* ChekhovsGun: [[spoiler:King Dedede's brooches can revive the characters from their trophy forms after a certain time.]]
* ChekhovsGunman: [[spoiler:King Dedede, Luigi, Ness, and Kirby after obtaining one of Dedede's brooches. Averted with Sonic, who is more of a GiantSpaceFleaFromNowhere on ''your'' side, but his actions during the cutscene indicate that Tabuu dramatically unfurling his butterfly wings before unleashing his Off Waves was ''not'' merely [[OverlyLongFightingAnimation showing off]]. With his wings damaged, Tabuu's power level drops dramatically and his Off Waves can actually be avoided.]]
* TheChessmaster: [[spoiler:King Dedede, of all people.]] As well as his XanatosGambit (see below), he protected himself as he went about his plan by [[spoiler:appearing to be a bad guy]]. He made a backup plan for everyone so that just in case everything went horrifically wrong, there would still be someone who could save the day. Also, even if it was only part of the process he did a pretty good job of incapacitating Wario. Even if he isn't much of a Chessmaster in his original series, this is still actually pretty representative of him normally: he appears to do wrong but is actually doing good, does things that are bad in the short term but helpful in the long term, and possesses knowledge that the heroes don't, [[spoiler:his badges]] and moves ahead of them.
* CloningBlues: The so-called Shadow Bugs can imitate characters by using their trophy.
* CowardlyMooks: [[http://supersmashbros.wikia.com/wiki/Poppant Poppants]] are enemies that flee from the player while dropping healing items and trophies. They're difficult to kill because they tend to run off cliffs to avoid the player, but defeating them can reward one with a rare trophy or sticker.
* CurbStompBattle : When Luigi goes down in one hit of Dedede's mighty hammer.
* CutsceneIncompetence: At the beginning of the story, Mario and Pit try to catch the Ancient Minister as he flies away with another bomb, but they both fail to jump up and reach him and he gets away.
%% * CutscenePowerToTheMax
* DarkestHour: After [[spoiler:Tabuu turns everyone into trophies]], you can't replay any stages you've already cleared, and when you go to save your game, you'll find that ''everybody'' is gone from your file. Of course, in the only stage available at that point, [[spoiler:Dedede]] saves the day.
* DesolationShot: "The Ruined Zoo" opens with this.
* DrivenToSuicide [[spoiler:The Ancient Minister allows himself to die with the rest of his people. He gets dragged into escaping by Donkey Kong.]]
* DuelBoss: Mario vs. Kirby at the start of the first level, as well as [[spoiler:Meta Knight vs. Lucario in "The Glacial Peak".]] In a twist, you can actually choose to play as either one. For 100% completion and to get every cut scene unlocked, you have to do both. Also [[spoiler:King Dedede vs. Bowser in one of the Subspace levels.]]
* DynamicEntry:
** As the Ancient Minister is about to drop a subspace bomb after being chased by Marth & Meta Knight, Ike comes out and hits The Ancient Minister with the Great Aether.
** Olimar just has to stand back in shock as Captain Falcon rides in in his Blue Falcon, jumps out of it, slams a fist into a R.O.B., knocking it out, and landing in a group of Pikmin.
** Just as Tabuu is charging his attack, [[spoiler:Sonic comes out of nowhere, destroying both wings.]]
* EldritchLocation: The Subspace is a dark dimension that shines in black and purple. The GreaterScopeVillain lives there, and his wish is to steal several locations from the other dimension to create his Great Maze. The Subspace serves as the setting for the final battle.
* EnemyMine: By the nature of this plot, it's to be expected. The most notable case is between Link, Zelda, and Ganondorf. While standing over Ganondorf's statue, Link and Zelda agree that they do need his help. They awaken him and point him toward the Great Maze. As they walk away, Ganondorf starts loading up an attack to go after them, but realizes that, sadly, he needs their help as much as they need his, and follows along.
* EvenEvilHasStandards: Ganondorf is clearly angry when the [[spoiler:god he serves turns out to be a puppet for another god.]]
* EvilIsBigger: In addition to every boss dwarfing the playable characters, the Shadow Clones that the player must seek out and defeat in the Great Maze are copies of all the playable characters so far, but shadowy and bigger.
* {{Expy}}: Many of the common {{Mooks}} seem to based on existing enemies from various Nintendo games (mostly Kirby):
** Auroros = Guay.
** Bombed = Poppy Bros.
** Bucculus = Leap.
** Feyesh = [[VideoGame/KidIcarus Monoeye]].
** Glire = Flamer.
** Jyk = Gordo.
** Primid = [[VideoGame/WreckingCrew Eggplant Man]].
** Puppit = Skull Kid's minions from ''Twilight Princess''.
** Roader = Wheelie.
* FacelessEye: [[PunnyName Feyesh]] are enormous floating goldfish with tentacles and a single large eye where their face should be.
%% * FaceNodAction
* {{Foreshadowing}}: The symbol for the Subspace Army is a huge hint at the identity of the Ancient Minister, since [[spoiler:it's a modified version of R.O.B.'s logo.]]
* GameplayAndStorySegregation: Many cases:
** After mowing through R.O.B.s by the dozen in previous stages, the characters are completely unable to damage them in a cutscene. The second instance can be justified if you believe that Samus and the others had learned of the R.O.B.'s enslavement at that point, and didn't want to hurt them. But nothing excuses Mario and Pit's [[CutsceneIncompetence wimpiness]] earlier, nor Kirby, Link and Yoshi's [[LazyBackup inability to act]] until the bomb had already gone off.
** Averted near the beginning: Zelda teleports onto the field, and later, gets captured in a cage without even trying to escape. However, this is completely accurate to the actual mechanic of the attack, which does not let you go through things, just turn invisible and quickly move in one direction.
** The Porky Statue contains an example of Segregation AND Integration. In a cutscene Ness destroys the Porky Statue with PK Flash, which was one of the only two attacks it was truly vulnerable to in ''Mother 3''. However, if you beat the game and replay the stage as Ness you'll find it's still invincible to attacks outside of cutscenes.
** [[spoiler:Due to the sheer amount of Subspace Bombs going off in one place, the Isle of the Ancients is unable to be restored at the end of the game. However, it remains on the world map with all its stages reopened in the post-game so you can go back and collect anything you have missed.]]
* GlowingFlora: The grotto Kirby, Mario, Link, Pit and Yoshi visit after stioming into King Dedede's castle has several patches of glowing mushrooms to provide some light in several areas.
* HeroicMime: The entire mode contains no dialogue (which is an interesting variation per se) save one NoFourthWall moment from Snake. Several characters [[CallingYourAttacks call their attacks]] and make some interjections, but that's it.
* HeroicSacrifice: Donkey Kong and Ness each perform one. Donkey Kong saves Diddy Kong from a trophy beam from Bowser by punching him away just in time to take the bullet himself. Ness similarly shoves Lucas out of the way of Wario's trophy beam which leads him to take the bullet. Meta Knight sacrifices his ship to provide everyone else's ship's cover to get in close to the Subspace Gunship.
* HijackedByGanon: Subverted. It initially appears the the villains of the story are Bowser, The Ancient Minister, and Wario. Then it seems the Ganondorf is controlling Bowser and the minister. [[spoiler:And then it seems that the Classic Mode boss, Master Hand, is behind Ganondorf, only for it to turn out that a new OriginalGeneration villain is behind Master Hand.]]
* HumongousMecha: Galleom and Duon.
* ItsPersonalWithTheDragon: Since Donkey Kong is one of the earliest casualties of the story, Diddy Kong gets a significant beef with Bowser. Lucas meanwhile has a personal dealing with Wario, who trophyfied Ness. Strangely averted in between Mario and Bowser, since although Bowser kidnaps Peach and Zelda, Mario and his crew remain more concerned with stopping more Subspace Bombs from going off and pursuing the Ancient Minister.
* JumpPhysics: Jumps and general recovery effectiveness was turned down in this mode to make platforming harder.
* LateArrivalSpoiler: R.O.B.'s RedBaron in ''Smash 4'' spoils the fact that [[spoiler:he's the LastOfHisKind]].
* LetsYouAndHimFight:
** Link and Yoshi attack Mario and Pit, mistaking a vanishing Shadow Bug princess trophy as the opposing duo having killed their friend.
** King Dedede causes trouble for the other characters [[spoiler:even though he has his own secret agenda against the Subspace Emissary]].
** Sheik attacks Fox because his Arwing shots on the Great Halberd almost hit her and Peach "by complete accident".
* LoneWolfBoss: Rayquaza has zero connection to the main plot, and only attack Fox and Diddy Kong because they disturbed him.
* MarathonLevel:
** The Great Maze, which is straight {{Metroidvania}} style, in contrast to the linear levels used in the rest of the game. It also counts for roughly ''one third'' of your completion percentage. Thankfully, there's no need to do it all in one sitting.
** As far as linear levels go, Subspace Factory (Lower) is a long trip. It also has multiple cutscenes, a big turning point in the plot, two potential [[LastLousyPoint Last Lousy Points]], and Meta Ridley.
** The Cave and the first stage of Subspace are relatively short, but the fact that they only consist of one long section rather than multiple short ones makes them [[CheckPointStarvation strenuous]] for players who keep getting {{Game Over}}s.
* MechaMooks: The R.O.B squads. Later revealed to be [[spoiler:enslaved]].
* MercyMode: The first time you start a stage, it defaults to the difficulty level you picked at the beginning of the game; on later attempts you can choose from any difficulty level. This allows you to follow this trope by choosing an easier difficulty for a stage you're having trouble with, or invert it by turning up the challenge (which provides you a greater chance of collecting stickers and trophies).
* {{Mooks}}: Primids, Goomba, basic R.O.B. models, etc.
* MookMaker: The swirling vortexes that spawn enemies until they are sufficiently damaged.
* NiceJobBreakingItHero: Played for laughs with Captain Falcon's entry. He comes to Olimar's rescue, gives a ''FALCON PUNCH!'' to a giant ROB… and in landing kills all but one of Olimar's Pikmin.
* OneHitKill: The villain's Dark Cannon's trophyfy instantly.
* OnlyMostlyDead: Characters become trophies instead of dying. All one has to do is touch their trophy stand in order to revive them.
* OptionalPartyMember: Since [[spoiler:Every character you've met so far gets Trophyfied after entering Subspace, nearly every character ends up as this for the last third of the game.]] The only characters you are guaranteed to have at the end are Dedede, Kirby, Luigi, Ness, and [[spoiler:Bowser and Sonic]].
* OriginalGeneration: Master Hand, Tabuu, the Fighting Polygon/Wireframe/Alloy teams, and the Subspace Army {{Mooks}}.
* OurMonstersAreWeird: Creator/MasahiroSakurai's works tend to involve hordes of strange monsters to fight, and the Subspace Emissary is no different. A lot of them invoke a feeling that they don't belong to any universe that the playable characters come from.
* OutOfGenreExperience: This mode is generally more of a side-scrolling platformer than a fighting game, with most of the enemies being {{Mook}}s and not {{Player Character}}s. "Generally" meaning that there are still portions that use the rest of the game's fighting elements, as well as a {{Metroidvania}} level late in the mode.
%% * OutOfTheInferno
* PartyScattering: There are multiple times where party members are forced to split up (for example, Mario being shot into Skyworld by Petey Piranha, or DK knocking away Diddy Kong to prevent Bowser from [[TakenForGranite "trophy-fying"]] him). They all reunite late into the game to enter Subspace.
* PlayableEpilogue: As the story progresses, Subspace Bomb explosions prevent you from replaying certain levels (including the ''very first level of the game''), and when you finally enter Subspace, the Halberd gets destroyed in the movie building up to it, so you can't replay the Halberd levels either (though you still walk on it at the beginning of the Sea of Clouds level, somehow). The only way to replay these levels at this state is to beat the game.
* PlotHole: Pit (who has wings) tries (and fails) to attack the airborne Ancient Minister. This creates a PlotHole because it is [[AllThereInTheManual never explained in game that he can't actually fly, at least not for more than a few seconds]]. The fact that [[GameplayAndStorySegregation he can fly for nearly ten full seconds when the player is controlling him]] (more than enough to catch the Ancient Minister) just makes things more confusing.
** Being sent flying into the sky is sufficient damage to trophyfy Mario in the first level, but a few levels later Diddy Kong does the same but remains awake. To be fair, Mario was hit by a cannon ball that launched him into a completely different world, while Diddy Kong was knocked away by Donkey Kong. DK likely managed to somehow pull his punch to send his little buddy flying away without really hurting him.
* RagtagBunchOfMisfits: If the playable cast at the end is as small as it can possibly be, it will end up looking quite motley.
* RecurringBoss: Galleom in three separate levels; oddly, the second time is immediately after the first.
* SadisticChoice: In the first level, the player has to choose to save Peach or Zelda. (Even if you break both cages at once by attacking Petey Piranha's head only, the game randomly picks a princess and acts as if you chose to save her instead of the other one.) [[spoiler:You eventually are able to play the character not chosen later in the game, though.]]
* SphereOfDestruction: Subspace Bombs basically eat perfectly spherical chunks of the universe, sending them into the subspace.
* SpiritualSuccessor: To ''VideoGame/KirbySuperStar''. The enemies fight similarly to ''Kirby'' enemies, the [[EasyLevelsHardBosses bosses are harder than the levels]], and the ''Super Smash Bros.'' combat system is already similar to that of ''Kirby Super Star''. This mode itself gets one in the 3DS version of the fourth game in the form of the Smash Run mode, as it plays similarly in terms of defeating enemies, has the red doors from this mode, and even some of the Subspace Army mooks reappear as enemies in Smash Run.
* SpotlightStealingSquad: There's Mario, Yoshi, Pit, Link and Kirby at [[spoiler:the Canyon]]. Would normally be BigDamnHeroes, [[FridgeLogic until you realise]] that the rescuees consisted of six people and three Pokémon who probably could've handled it themselves.
* TheStarscream: Ganondorf. He's secretly planning to usurp power from Master Hand.
* StarterVillain: While Wario is affiliated with the main antagonists, he himself doesn't participate in any of their larger plans and instead seems to wander the countryside attacking people at random.
* StoryBreadcrumbs: Since there's no dialogue, the only concrete information you have to go on within ''Brawl'' itself are the relevant trophies.
* TakenForGranite: Played with, where defeated characters are turned into Trophies.
* TheGlomp: Done by King Dedede to Kirby of all people, when they finally meet just before the Great Maze.
* TimedMission: Oddly averted in part of the second Subspace Bomb Factory stage. In-story, the heroes have to escape from the factory before the Subspace bombs explode, but you aren't timed at all, and even in the [[SuspiciousVideogameGenerosity room before Meta Ridley]], you can practically sit there forever, waiting for the explosion that never comes. However, the plot catches up to the gameplay in Meta Ridley's fight itself, which the player must complete before the explosion hits the Falcon Flyer.
* TimeLimitBoss: Meta Ridley. Oddly enough, the timer only applies to the initial fight in the Subspace Bomb Factory; there's no time limit when fighting him in The Great Maze nor Boss Battles mode.
* UnexpectedGameplayChange: The final level is done in a non-linear, ''Metroid''-esque style.
* UnflinchingWalk: Princess Peach. Of course, she has her [[ParasolOfPain umbrella]] out, so maybe that's what's shielding her.
* TheUnfought: Ganondorf never gets in a direct confrontation with the heroes. [[spoiler:Because he loses against Tabuu before they even get close.]]
* UniqueEnemy: Mizzo, whose trophy description is a LampshadeHanging.
* TheVeryDefinitelyFinalDungeon: The Great Maze in the Subspace, an imposing mix of several previous levels that's accessed by climbing a really long staircase.
* VideoGameCrueltyPotential: When you're fighting your way through Subspace as either the team of Luigi/King Dedede/Ness or Kirby and find the Trophified fighters, there is absolutely ''nothing'' to stop you from [[LeftForDead leaving them there to rot]] instead of picking them up like the game intended you to do. Of course, you won't be able to play as the abandoned characters later for obvious reasons, but if you're feeling vindictive, you can still do it.
* VideoGameSetpiece: At certain points during gameplay, the screen suddenly goes purple and you're forced to go through a MultiMookMelee in order to bring things back to normal and continue on.
* WakeUpCallBoss: Rayquaza, after the breeze of a fight against Petey Piranha. In addition to having a full repertoire of attacks with some nasty ones and being really fast on the highest difficulties, he also has significant resistances to every type of move in the game except ice moves (of which there's only three ice moves in the game and are weak regardless), which makes him the most durable boss in the game besides [[FinalBoss Tabuu]].
* WarmUpBoss: Petey Piranha is the first boss in this mode, and he only has two attacks; swipe a cage left or right, and jump up to stomp on the ground. Both attacks are ridiculously easy to avoid, with plenty of blind spots and a ton of startup to them to ensure you can easily react, aren't that powerful if they do somehow hit you, and Petey himself has pretty low durability to go down quickly. Each of the subsequent bosses have a big variety of moves that are a lot harder to evade and hit a lot harder, and will take a lot more punishment before going down.
* WaveMotionGun: The Subspace Gunship has one that tears a hole to subspace.
* WeCannotGoOnWithoutYou: If you play the Adventure Mode with a friend, the game ends if Player 1 is knocked out and has no extra stock left, regardless if Player 2 is alive.
* WeNeedADistraction: Meta Knight, Fox, Samus, Captian Falcon, and Olimar all provide their ships as distraction when invading Subspace so Kirby can use the Dragoon to slice the Subspace Battleship in two.
* TheWorfEffect: Depending on what choices are made Mario can get the most abuse throughout the game, getting knocked out four times at max, twice in the first level.
* XanatosGambit: Played by [[spoiler:King Dedede. If the heroes beat Tabuu the first time, well and good. But if they don't, no biggie, Dedede has the trophies of Ness and Luigi to be revived by his badges for just that occasion. It's notable after placing Peach/Zelda's trophy there as well, he gives up his own badge for her trophy, basically sacrificing his own failsafe in the hopes that he will be revived by one of the others. Even though Bowser busts in and steals her trophy anyway, it does allow Kirby to revive later on, since he [[ExtremeOmnivore ate]] her badge.]]
* YourSizeMayVary: When Olimar is first introduced, he appears to be an inch tall (like he is in his own series) while his Pikmin helplessly flail at a ROB bot. But when Captain Falcon bursts in, his height reveals that Olimar is actually roughly human-sized now while the ROB is gigantic (the only Giant ROB in the game).
[[/folder]]

[[folder:Tropes applting to other modes and the overall game]]
* TheCoverChangesTheMeaning: This game's cover of "[[VideoGame/MOTHER3 Unfounded Revenge]]" is significantly more lighthearted and cutesy than its original incarnation, which was a theme associated with powerful Pigmask bosses.
* DarkerAndEdgier: With more detailed and more realistic graphics, a surprisingly dramatic story mode, and more violent attacks, this game is definitely qualified for this trope compared to the previous entries in the series.
* DemotedToExtra: Pichu and Mewtwo were both playable characters in ''Melee'', but were demoted to trophies here.
* EarlyBirdCameo: Wario's victory theme is also the first level theme in ''VideoGame/WarioLandShakeIt'', which was released six months later.
* EnemyRollCall: This game has this at the end of Classic Mode in the form of MiniGameCredits.
* FakeDifficulty: Tripping, which randomly happened when a character changed directions while running or inputting a Smash attack using the control stick. There's nothing quite like randomly falling over right when you try to deal a KO attack.
* FreakyFridayFlip: The Pokémon Manaphy's Heart Swap move causes you to play as an opponent's character temporarily. However, you have the same lives, so you can't commit suicide to your advantage.
* GameBreakingBug:
** In ''Brawl'', it's possible to [[http://www.ssbwiki.com/Tabuu_Whip_glitch become stuck on Tabuu when he uses his whip grab]]. The player remains stuck and completely unable to move until Tabuu kills the player. The glitch is thus an auto loss in Boss Battles and if the player only had one stock left in SSE.
** In ''Brawl'', some of the available hacks out there can freeze the game under certain conditions. One such common example is if the player has the smash stack file on an inserted SD card but didn't disable custom stages, which will cause the game to freeze when they go on the stage select screen and the game freezes trying to load the smash stack file as if it were a custom stage.
* GangUpOnTheHuman: The AI was terribly flawed to the point that playing a Free-for-All match alone made it feel like a 1-vs-3 fight instead, ruining the replay value for players who didn't have any friends.
* GiganticMoon: The moon in the background of the stage Luigi's Mansion is very, very large.
* GlowingEyesOfDoom: Whenever a character picks up a Smash Ball.
[[/folder]]
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