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* PlayerGuidedMissile: The Bullet Bill Mask works similarly to the mechanic of possessing and rerouting Bullet Bills in ''VideoGame/SuperMarioOdyssey''. Mario and his friends can wear these masks to hover airborne as projectiles, and can also change direction horizontally after briefly lowering their current height.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The ''Super Mario 3D World'' theme has another unique powerup in the form of the Super Hammer, which turns your character into Builder form. Pressing the dash button has them whip out a hammer and swing it in front of them, which works as an attack as well as for breaking Rock Blocks and Thwomps.



* PromotedToPlayable: While Mario was playable in the first ''Super Mario Maker'' and the Builder Outfit was available as a costume in ''Odyssey'' and ''Super Smash Bros. Ultimate'', this is the first game with the Builder form, which is distinctly different from normal Mario as it comes with a [[DropTheHammer hammer]] and can create crates to use as platforms or to block things.

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* PromotedToPlayable: While Mario was playable in the first ''Super Mario Maker'' and the Builder Outfit was available as a costume in ''Odyssey'' and ''Super Smash Bros. Ultimate'', this is the first game with the Builder form, which is distinctly different from normal Mario as it comes with a [[DropTheHammer hammer]] hammer and can create crates to use as platforms or to block things.

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Moving Ascended Fanon to trivia.


** The Koopalings have new sprites in the ''Super Mario World'' style for consistency with Bowser and Bowser Jr.'s new sprites.



* AscendedFanon: The Heavy Fire Bros, which previously appeared in fanmade games such as New Super Mario Bros. Omega and Super Mario Evolution, make their official Mario debut in this game and are created when giving Fire Bros. a Super Mushroom in the ''3D World'' game style.
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Crosswicking

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* HubLevel: Story Mode has the outside area where Princess Peach's Castle ''was'' located (before being erased from reality by Undodog), and then rebuilt over the course of the campaign. This area is fully playable, and from here Mario can select a level that is available within the list that is curated by Toadette. As Mario completes levels and pays for the rebuild of the castle, other segments within the area can be unlocked to find characters who provide additional tasks and jobs (thus more levels to select from).
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''Super Mario Maker 2'' was announced during an installment of ''WebVideo/NintendoDirect'' in February 2019 and was released on June 28th of the same year. An update was added on December 5, 2019, adding new course parts, a Ninji {{Speedrun}} mode, and the Master Sword powerup for the ''Super Mario Bros.'' theme, which turns Mario into [[Franchise/TheLegendOfZelda Link]] and gives him a Zelda-inspired moveset. As a last hoorah, the final update, added April 22, 2020, introduced a ton of powerups, the Koopalings as bosses, Cursed Keys for the ''Super Mario Bros. 1'' style that summon Phanto from ''VideoGame/SuperMarioBros2'', Mechakoopas from ''Super Mario World'', and finally a World Maker, where players can create their own world maps based on ''Super Mario World''.

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''Super Mario Maker 2'' was announced during an installment of ''WebVideo/NintendoDirect'' in February 2019 and was released on June 28th of the same year. An update was added on December 5, 2019, adding new course parts, a Ninji {{Speedrun}} mode, and the Master Sword powerup for the ''Super Mario Bros.'' theme, which turns Mario into [[Franchise/TheLegendOfZelda Link]] and gives him a Zelda-inspired moveset. As a the last hoorah, hurrah, the final update, added April 22, 2020, introduced a ton of powerups, the Koopalings as bosses, Cursed Keys for the ''Super Mario Bros. 1'' style that summon Phanto from ''VideoGame/SuperMarioBros2'', Mechakoopas from ''Super Mario World'', and finally a World Maker, where players can create their own world maps based on ''Super Mario World''.
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** Version 3.0.0 saw the return of Phanto from ''VideoGame/SuperMarioBros2'', appearing when the new Cursed Key is picked up.

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** Version 3.0.0 saw the return of Phanto from ''VideoGame/SuperMarioBros2'', appearing when the new Cursed Key is picked up.up in the ''Super Mario Bros.'' game style.



** Also [[EnforcedTrope enforced]] before you can upload a course online - you first have to clear it once from the start to the goal without dying (and subsequently from each checkpoint to the goal) to confirm that the course can actually be cleared.

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** Also Like in the first game, this is [[EnforcedTrope enforced]] before you can upload a course online - you first have to clear it once from the start to the goal without dying (and subsequently from each checkpoint to the goal) to confirm that the course can actually be cleared.
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Adding examples

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** Version 3.0.0 saw the return of Phanto from ''VideoGame/SuperMarioBros2'', appearing when the new Cursed Key is picked up.
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** In multiplayer co-op, resetting a level requires all players to hit a “Let’s start over!” button, but if all but one players give up they can restart at any time by hitting the regular start over button.[[note]]However, this means the only way to respawn at a checkpoint is to maneuver into a hazard, so if you’re softlocked you have to reset the level.[[/note]]
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[[folder:I-Z]][[folder:Tropes I-Z]]
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Super Mario Folderizer 2

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* AntAssualt: The Ant Troopers, as well as the Horned Ant Troopers and Big Ant Troopers make their return, while wings and/or parachutes can be given to all 3 Koopa Troop Minions, or one can make Horned Ant Troopers big with a Super Mushroom.

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* AntAssualt: AntAssault: The Ant Troopers, as well as the Horned Ant Troopers and Big Ant Troopers make their return, while wings and/or parachutes can be given to all 3 Koopa Troop Minions, or one can make Horned Ant Troopers big with a Super Mushroom.
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** The Big Ant Troopers, Cat Banzai Bills, Cat Bullet Bills, Hop-Chops, Skipsqueaks, Spiny Skipsqueaks, and Snow Pokies make their return after being absent since ''3D World'', with the last one also appearing in the 4 previous game styles' ice levels.

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** The Big Ant Troopers, Cat Banzai Bills, Cat Bullet Bills, Hop-Chops, Skipsqueaks, Spiny Skipsqueaks, and Snow Pokies Pokeys make their return after being absent since ''3D World'', with the last one also appearing in the 4 previous game styles' ice levels.

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* AntAssualt: The Ant Troopers, as well as the Horned Ant Troopers and Big Ant Troopers make their return, while wings and/or parachutes can be given to all 3 Koopa Troop Minions, or one can make Horned Ant Troopers big with a Super Mushroom.



* AscendedFanon: The Heavy Fire Bros, which previously appeared in fanmade games such as New Super Mario Bros. Omega and Super Mario Evolution, make their official Mario debut in this game and are created when giving Fire Bros. a Super Mushroom in the ''3D World'' game style.



* AwesomeButImpractical: The Koopa Troopa Car. You get to stomp a Koopa Troopa and drive around in its car! The problems are that you can't use any other power-ups while in it, it goes to a complete halt while turning, its jump is very low, and that it can be smashed apart if it collides with anything three times. It's usually faster to just run on foot.

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* AwesomeButImpractical: The Koopa Troopa Car. You get to stomp a Beach Koopa Troopa and drive around in its car! The problems are that you can't use any other power-ups while in it, it goes to a complete halt while turning, its jump is very low, and that it can be smashed apart if it collides with anything three times. It's usually faster to just run on foot.



* BigCreepyCrawlies: The game adds the Stingby and the Ant Trooper (as well as the Horned variant) to the existing list of insectile enemies from the first game. Both are exclusive to the ''Super Mario 3D World'' game style, and retain their respective behaviors (Stingbies rush at the player's character upon proximity, and the Ant Troopers will walk around solid terrain). As for the existing insect mooks, Wiggler gains the unique trait of swimming in the air during nighttime levels.

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* BigCreepyCrawlies: The game adds the Stingby and the Ant Trooper (as well as the Horned variant) to the existing list of insectile enemies from the first game. Both are exclusive to the ''Super Mario 3D World'' game style, and retain their respective behaviors (Stingbies rush at the player's character upon proximity, and the Ant Troopers will walk around solid terrain). As for the existing insect mooks, Wiggler gains and Big Wiggler gain the unique trait of swimming in the air during nighttime levels.



** After 31 years since the release of ''VideoGame/SuperMarioBros3'', with it getting nothing but minor cameos in a couple of Spin-Off games, the Angry Sun ''finally'' makes a return in this game as a regular enemy.

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** After 31 years since the release of ''VideoGame/SuperMarioBros3'', with it getting nothing but minor cameos in a couple of Spin-Off games, the Angry Sun ''finally'' makes a return in this game as a regular enemy.[[note]][[WhatCouldHaveBeen It was going to be in the first ''Super Mario Maker'']], though it was cut from the final game.[[/note]]



** After 14 years of missing in action since ''VideoGame/MarioKartDS'', the Big Bullies make their return, now having the same Modern design as the Bullies themselves, though just like the Bullies, they're exclusive to the ''3D World'' game style.
** The Parachute Galoombas make their first appearance since the E-Reader levels of ''Super Mario Advance 4''.
** The Big Ant Troopers, Cat Banzai Bills, Cat Bullet Bills, Hop-Chops, Skipsqueaks, Spiny Skipsqueaks, and Snow Pokies make their return after being absent since ''3D World'', with the last one also appearing in the 4 previous game styles' ice levels.
** The Bull's-Eye Banzai also makes its return since 2009's ''VideoGame/NewSuperMarioBrosWii''.



* DropTheHammer: The ''Super Mario 3D World'' theme has another unique powerup in the form of the Super Hammer, which turns your character into Builder form. Pressing the dash button has them whip out a hammer and swing it in front of them, which works as an attack as well as for breaking Rock Blocks.

to:

* DropTheHammer: The ''Super Mario 3D World'' theme has another unique powerup in the form of the Super Hammer, which turns your character into Builder form. Pressing the dash button has them whip out a hammer and swing it in front of them, which works as an attack as well as for breaking Rock Blocks.Blocks and Thwomps.
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* OffModel: Ludwig's ''Super Mario World'' sprite, as seen [[https://postimg.cc/TLFMQXGT here]], depicts him with Morton's face rather than his actual face.
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* StylisticSuck: The Story Mode course Super Mario Bros. W1-1? is an altered version of World 1-1 from ''Super Mario Bros.'' with random enemies spammed everywhere, massive blind jumps, and a troll sub-area that takes you backward in the course in place of the shortcut.

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* StylisticSuck: The Story Mode course Super Mario Bros. W1-1? is an altered version of World 1-1 from ''Super Mario Bros.'' with random enemies spammed everywhere, massive blind jumps, and a troll sub-area that takes you backward in the course in place of the shortcut.shortcut akin to a player using all sorts of unimaginative methods for their course.
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added stylisticsuck trope

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* StylisticSuck: The Story Mode course Super Mario Bros. W1-1? is an altered version of World 1-1 from ''Super Mario Bros.'' with random enemies spammed everywhere, massive blind jumps, and a troll sub-area that takes you backward in the course in place of the shortcut.
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* PowerupLetdown: Any powerup can become this in the hands of a careless (or mischievous) maker. For example, having a Fire Flower would make puzzles involving a lot of shell kicking more annoying, as if the shell in question is not a Buzzy Beetle shell, you may accidentally hit a shell with a fireball and screw up the puzzle, and being in any powered-up form can make jumps in cramped spaces harder since the player is twice as tall. More lethally, when attempting to GoombaStomp off enemies across a BottomlessPit, a Super Star would cause the player to fall through the enemies instead, into the pit below.

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* PowerupLetdown: Any powerup can become this in the hands of a careless (or mischievous) maker. For example, having a Fire Flower would make puzzles involving a lot of shell kicking more annoying, as if the shell in question is not a Buzzy Beetle shell, you may accidentally hit a shell with a fireball and screw up the puzzle, and being in any powered-up form can make jumps in cramped spaces harder since the player is twice as tall. More lethally, when attempting to GoombaStomp off enemies across a BottomlessPit, {{Bottomless Pit|s}}, a Super Star would cause the player to fall through the enemies instead, into the pit below.

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added example


* AutomaticLevel: There's not a level of this kind in Story Mode unlike in the first game. However, Nintendo is well-aware of the popularity of these levels, so the search function has a tag that allows the player to limit the pool of levels to those of this type when searching online.

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* AutomaticLevel: AutomaticLevel:
**
There's not a level of this kind in Story Mode unlike in the first game. However, Nintendo is well-aware of the popularity of these levels, so the search function has a tag that allows the player to limit the pool of levels to those of this type when searching online.online.
** The Ninji Speedrun course 35th Anniversary Auto-Mario can be cleared automatically.
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* NoDamageRun: It's possible to design levels that feature the explicit clear condition of reaching the LevelGoal without taking ''any'' damage, which will disable said goal if the player is hit. There's a level in Story Mode that features this condition.
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Crosswicking

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* PointOfNoReturn: In Story Mode, once the rebuild of the castle is almost complete, [[spoiler:Bowser (in his Meowser form) will kidnap Chief Toadette and the only level available in the job list is the one where she is held captive, and to rescue her it'll be necessary to win the FinalBoss battle against Meowser himself]]. After the rescue, the castle's rebuild process is complete and the credits roll, after which all available levels are selectable again (and a few more can also be unlocked as part of the PlayableEpilogue).
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''Super Mario Maker 2'' is a GameMaker released for the UsefulNotes/NintendoSwitch and the direct sequel to ''VideoGame/SuperMarioMaker''. Continuing from where the previous game left off, ''2'' takes everything from the original and offers even more zany creation options and tools to pack on the course making chaos, including the new ''VideoGame/SuperMario3DWorld'' game style, new enemies, terrain, a story mode, multiplayer, and [[MemeticMutation of course, slopes]]!

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''Super Mario Maker 2'' is a GameMaker released for the UsefulNotes/NintendoSwitch and the direct sequel to ''VideoGame/SuperMarioMaker''. Continuing from where the previous game left off, ''2'' takes everything from the original and offers even more zany creation options and tools to pack on the course making chaos, including the new ''VideoGame/SuperMario3DWorld'' game style, new enemies, terrain, a story mode, multiplayer, and [[MemeticMutation of course, slopes]]!
slopes!]]
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''Super Mario Maker 2'' is a GameMaker released for the UsefulNotes/NintendoSwitch and the direct sequel to ''VideoGame/SuperMarioMaker''. Continuing from where the previous game left off, ''2'' takes everything from the original and offers even more zany creation options and tools to pack on the course making chaos, including the new ''VideoGame/SuperMario3DWorld'' game style, new enemies, terrain, a story mode, multiplayer, and of course, slopes!

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''Super Mario Maker 2'' is a GameMaker released for the UsefulNotes/NintendoSwitch and the direct sequel to ''VideoGame/SuperMarioMaker''. Continuing from where the previous game left off, ''2'' takes everything from the original and offers even more zany creation options and tools to pack on the course making chaos, including the new ''VideoGame/SuperMario3DWorld'' game style, new enemies, terrain, a story mode, multiplayer, and [[MemeticMutation of course, slopes!
slopes]]!



''Super Mario Maker 2'' was announced during an installment of ''WebVideo/NintendoDirect'' in February 2019 and was released on June 28th of the same year. An update was added on December 5, 2019, adding new course parts, a Ninji {{Speedrun}} mode, and the Master Sword powerup for the ''Super Mario Bros.'' theme, which turns Mario into Link and gives him a Zelda-inspired moveset. As a last hoorah, the final update, added April 22, 2020, introduced a ton of powerups, the Koopalings as bosses, Cursed Keys for the ''Super Mario Bros. 1'' style that summon Phanto from ''VideoGame/SuperMarioBros2'', Mechakoopas from ''Super Mario World'', and finally a World Maker, where players can create their own world maps based on ''Super Mario World''.

to:

''Super Mario Maker 2'' was announced during an installment of ''WebVideo/NintendoDirect'' in February 2019 and was released on June 28th of the same year. An update was added on December 5, 2019, adding new course parts, a Ninji {{Speedrun}} mode, and the Master Sword powerup for the ''Super Mario Bros.'' theme, which turns Mario into Link [[Franchise/TheLegendOfZelda Link]] and gives him a Zelda-inspired moveset. As a last hoorah, the final update, added April 22, 2020, introduced a ton of powerups, the Koopalings as bosses, Cursed Keys for the ''Super Mario Bros. 1'' style that summon Phanto from ''VideoGame/SuperMarioBros2'', Mechakoopas from ''Super Mario World'', and finally a World Maker, where players can create their own world maps based on ''Super Mario World''.
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** In the post-release UK ad, "[[https://www.youtube.com/watch?v=oqOEK1FyUH8 Discover the adventures of Mario on Nintendo Switch]], the obstacle course and Mario's FailureMontage are [[https://vxtwitter.com/odysseycappy/status/1636043851294035968?s=46&t=KghUYGAXqYJ3p4Td7CmF4Q modeled]] exactly from the second trailer of the ''WesternAnimation/TheSuperMarioBrosMovie''.
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Crosswicking

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* ProductDeliveryOrdeal: Story Mode features a small handful of levels where Mario is tasked by Yellow Toad to bring a sturdy, heavy cubic stone to him in order to continue working on the rebuild of Princess Peach's castle (and according to him, Chief Toadette is very picky about which stones to use). The stones are very heavy, so Mario cannot jump highly when carrying one; the challenge is to work a way across each of these levels so the plumber can reach their goal with the requested object. More generally, the player can also make levels that can only be completed by reaching the goal while carrying a specific object, like a trampoline, P Switch, or POW Block, and requiring the players playing said levels to venture through their paths and obstacles with the object at hand.

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