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''Super Mario Fusion: Revival'' is a (as yet unfinished; v0.4.1) sister fangame project to ''VideoGame/MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.

to:

''Super Mario Fusion: Revival'' is a (as yet unfinished; v0.4.1) sister fangame project to ''VideoGame/MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.



''SMF'' will have some crossover levels based on other game franchises, however unlike ''MKF'' it'll be kept at a minimum. The focus is Mario and company traveling to different worlds, not crossover content.

The fangame is hosted at Fusion Fangaming [[http://fusionfangaming.spriters-resource.com/index.php/board,2.0.html here.]]

to:

''SMF'' will have has some crossover levels based on other game franchises, however unlike ''MKF'' it'll be kept at a minimum. The focus is Mario and company traveling to different worlds, not crossover content.

The project was officially declared dead on Jan. 2020 due to the development team moving on to commercial endeavors.

The fangame is hosted at Fusion Fangaming [[http://fusionfangaming.spriters-resource.com/index.php/board,2.0.html can be downloaded [[https://fusion-fangaming.itch.io/super-mario-fusion-revival here.]]



* ActionGirl: Princess Peach

to:

* ActionGirl: Princess PeachPeach.



* TheAmazon: Deep in the Amazon River basin (World 2-S4: Rebel River), Marco Rossi found a contigent of Rebel Army forces. However, the only clear way to it is to first traverse a stretch of the Amazon infested with [[PiranhaProblem piranha]]. There is a giant piranha fish nearby with a taste for flesh; contact with it will prove fatal!

to:

* TheAmazon: Deep in the Amazon River basin (World 2-S4: Rebel River), Marco Rossi found a contigent contingent of Rebel Army forces. However, the only clear way to it is to first traverse a stretch of the Amazon infested with [[PiranhaProblem piranha]]. There is a giant piranha fish nearby with a taste for flesh; contact with it will prove fatal!



* DisproportionateRetribution: Make the Witch found in Dead Air mad and it will make you dead. She gets mad at Mario and the group just standing near her for too long.

to:

* DisproportionateRetribution: Make the Witch found in Dead Air mad and it will make you dead. She gets mad at Mario and the group just for standing near her for too long.



** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from ''VideoGame/SuperMarioWorld''), he brings in his abilities from several ''Franchise/SuperMarioBros'' games that feature him: [[VideoGame/YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[VideoGame/NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''VideoGame/SuperMario64DS'').

to:

** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from ''VideoGame/SuperMarioWorld''), he brings in his abilities from several ''Franchise/SuperMarioBros'' games that feature him: [[VideoGame/YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[VideoGame/NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''VideoGame/SuperMario64DS'').''VideoGame/SuperMario64 DS'').

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Video Game Settings is an index, not a trope. Commented out some zces.


* BleakLevel: World 3 (Ocean of Oblivion) takes place in a dimension that is not quite the real world and not quite Hell. It takes place in a vast ocean eternally shrouded in unsettling dusk and constant thunderstorms. It is the realm that lies past World 2 in the BermudaTriangle.



* BubblegloopSwamp: World 3-3 (Slush Marshes)

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* %%* BubblegloopSwamp: World 3-3 (Slush Marshes)



* DarkWorld: World 4-3 (Lost Paradise)

to:

* %%* DarkWorld: World 4-3 (Lost Paradise)



* GeniusLoci: World 5-F2 (Living Palace)

to:

* %%* GeniusLoci: World 5-F2 (Living Palace)



* HeroicFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and [[GhibliHills pristine, untamed landscapes and wildernesses]]. The regions in Midgard are, in order: [[VideoGame/MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.



* [[ParasolOfPrettiness Pretty]] ParasolOfPain: Peach's Perry Suit.

to:

* [[ParasolOfPrettiness Pretty]] ParasolOfPain: %%* ParasolOfPrettiness: Peach's Perry Suit.



* SpaceZone: World 6 (Outer Nebula) is ScienceFiction themed, taking place in outer space, on alien planets, space stations, and spaceships.



* StringyHairedGhostGirl: InvincibleMinorMook in World 4.
* StartMyOwn[=/=]UnCanceled: Somewhat. ''SMF'' was the original idea that became ''MKF'', and [=JudgeSpear=] decided to revisit that in mid-2011 since the latter had mutated so far past the original concept.

to:

* %%* StringyHairedGhostGirl: InvincibleMinorMook in World 4.
* StartMyOwn[=/=]UnCanceled: StartMyOwn: Somewhat. ''SMF'' was the original idea that became ''MKF'', and [=JudgeSpear=] decided to revisit that in mid-2011 since the latter had mutated so far past the original concept.



* VideogameSettings: Outside the Mario-themed World 1 (The Mushroom Kingdom), the later worlds vary greatly from each other in theme.
** WelcomeToTheRealWorld: World 2 (Terra Alternata) is this trope. It takes place in various locations around the actual planet Earth, with its world map consisting all seven continents. World 2 crosses over with ''VideoGame/MetalSlug'' primarily.
** BleakLevel: World 3 (Ocean of Oblivion) takes place in a dimension that is not quite the real world and not quite Hell. It takes place in a vast ocean eternally shrouded in unsettling dusk and constant thunderstorms. It is the realm that lies past World 2 in the BermudaTriangle.
** TheUnderworld: World 4 (Di Yu) is this game's version of [[VideoGame/MushroomKingdomFusion The Demon Realm, also Mushroom Kingdom Fusion's fourth world.]]
** HeroicFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and [[GhibliHills pristine, untamed landscapes and wildernesses]]. The regions in Midgard are, in order: [[VideoGame/MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.
** SpaceZone[=/=]EternalEngine: World 6 (Outer Nebula) is ScienceFiction themed, taking place in outer space, on alien planets, space stations, and spaceships.
* VillainousHarlequin: Deathjesters

to:

%%* VillainousHarlequin: Deathjesters
* VideogameSettings: Outside the Mario-themed World 1 (The Mushroom Kingdom), the later worlds vary greatly from each other in theme.
**
WelcomeToTheRealWorld: World 2 (Terra Alternata) is this trope. It takes place in various locations around the actual planet Earth, with its world map consisting all seven continents. World 2 crosses over with ''VideoGame/MetalSlug'' primarily.
** BleakLevel: World 3 (Ocean of Oblivion) takes place in a dimension that is not quite the real world and not quite Hell. It takes place in a vast ocean eternally shrouded in unsettling dusk and constant thunderstorms. It is the realm that lies past World 2 in the BermudaTriangle.
** TheUnderworld: World 4 (Di Yu) is this game's version of [[VideoGame/MushroomKingdomFusion The Demon Realm, also Mushroom Kingdom Fusion's fourth world.]]
** HeroicFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and [[GhibliHills pristine, untamed landscapes and wildernesses]]. The regions in Midgard are, in order: [[VideoGame/MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.
** SpaceZone[=/=]EternalEngine: World 6 (Outer Nebula) is ScienceFiction themed, taking place in outer space, on alien planets, space stations, and spaceships.
* VillainousHarlequin: Deathjesters
primarily.
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Is there an issue? Send a MessageReason:
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Changed: 876

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* AdaptationalBadass:
** [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars and voices from ''VideoGame/SmashTV'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.

to:

* AdaptationalBadass:
**
AdaptationalBadass: [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars and voices from ''VideoGame/SmashTV'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.



* SoundtrackDissonance: The music, most of which comes from the Korean MMORPG ''VideoGame/RagnarokOnline'', is very, very dramatic when played in levels of the first world, the Mushroom Kingdom, a world consisting of purely Mario-themed levels. The [[http://youtu.be/xgobJOq2Dv8 Raiden III boss theme]] does not fit most of the World 1 bosses, being some of the most dramatic boss music in history (especially when played during a fight against the Koopalings in a standard Mario style battle). Similarly the [[http://youtu.be/ZJuaHyVA-Ps Fortress music]] (from VideoGame/RagnarokOnline) is ridiculously dramatic for a Mario-styled fortress level. Like ''Mushroom Kingdom Fusion'', worlds past the first take place in more serious locales, such as [[WelcomeToTheRealWorld the real world Earth]], a hellish dimension, a fantasy-themed world, and a sci-fi world. Unlike ''MKF'', however, ''Super Mario Fusion Revival'' uses a universal soundtrack, so while this trope is played straight in World 1, it is averted in worlds past that and the music fits many of the levels in those worlds.
** WordOfGod says it's done on purpose, similar to how ''VideoGame/SuperMarioGalaxy'' has dramatic orchestral music for most of its soundtrack.

to:

* SoundtrackDissonance: The music, most of which comes from the Korean MMORPG ''VideoGame/RagnarokOnline'', is very, very dramatic when played in levels of the first world, the Mushroom Kingdom, a world consisting of purely Mario-themed levels. The [[http://youtu.be/xgobJOq2Dv8 Raiden III boss theme]] does not fit most of the World 1 bosses, being some of the most dramatic boss music in history (especially when played during a fight against the Koopalings in a standard Mario style battle). Similarly the [[http://youtu.be/ZJuaHyVA-Ps Fortress music]] (from VideoGame/RagnarokOnline) is ridiculously dramatic for a Mario-styled fortress level. Like ''Mushroom Kingdom Fusion'', worlds past the first take place in more serious locales, such as [[WelcomeToTheRealWorld the real world Earth]], a hellish dimension, a fantasy-themed world, and a sci-fi world. Unlike ''MKF'', however, ''Super Mario Fusion Revival'' uses a universal soundtrack, so while this trope is played straight in World 1, it is averted in worlds past that and the music fits many of the levels in those worlds.
**
worlds. WordOfGod says it's done on purpose, similar to how ''VideoGame/SuperMarioGalaxy'' has dramatic orchestral music for most of its soundtrack.
Is there an issue? Send a MessageReason:
None


** The [[FinalFantasy Chocobo]] gives the player permanent flight and slow-fall abilities, as well as a faster running speed. It can also [[EnemyDetectingRadar detect hidden blocks that are nearby]], which is useful for finding secrets. It is weak offensively, as its only attack other than stomping is a short-ranged beak pecking attack.

to:

** The [[FinalFantasy [[Franchise/FinalFantasy Chocobo]] gives the player permanent flight and slow-fall abilities, as well as a faster running speed. It can also [[EnemyDetectingRadar detect hidden blocks that are nearby]], which is useful for finding secrets. It is weak offensively, as its only attack other than stomping is a short-ranged beak pecking attack.
Is there an issue? Send a MessageReason:


** [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars and voices from ''[[SmashTV Smash TV]]'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.

to:

** [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars and voices from ''[[SmashTV Smash TV]]'', ''VideoGame/SmashTV'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.
Is there an issue? Send a MessageReason:
None


** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from SuperMarioWorld), he brings in his abilities from several ''SuperMarioBros'' games that feature him: [[VideoGame/YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''[[VideoGame/SuperMario64 Super Mario 64 DS]]'').

to:

** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from SuperMarioWorld), ''VideoGame/SuperMarioWorld''), he brings in his abilities from several ''SuperMarioBros'' ''Franchise/SuperMarioBros'' games that feature him: [[VideoGame/YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[NewSuperMarioBrosWii [[VideoGame/NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''[[VideoGame/SuperMario64 Super Mario 64 DS]]'').''VideoGame/SuperMario64DS'').
Is there an issue? Send a MessageReason:


''Super Mario Fusion: Revival'' is a (as yet unfinished; v0.4.1) sister fangame project to ''MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.

to:

''Super Mario Fusion: Revival'' is a (as yet unfinished; v0.4.1) sister fangame project to ''MushroomKingdomFusion'' ''VideoGame/MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.



** World 6-2 (Security Grid) [[Franchise/{{Halo}} The Covenant]] have breached the security wing of the [[{{Starfox}} Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.

to:

** World 6-2 (Security Grid) [[Franchise/{{Halo}} The Covenant]] have breached the security wing of the [[{{Starfox}} [[VideoGame/{{Starfox}} Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.



* BossArenaIdiocy: The boss of World 2-S1 (Atlantic Abyss) is a [[ThreateningShark White Shark]] from EccoTheDolphin. It is invincible against all of your attacks, it constantly seeks you out, and it rushes you at blinding speed. There are large jellyfish that enter the playfield occasionally. The only way to damage the White Shark is to dupe it into rushing into a jellyfish.

to:

* BossArenaIdiocy: The boss of World 2-S1 (Atlantic Abyss) is a [[ThreateningShark White Shark]] from EccoTheDolphin.VideoGame/EccoTheDolphin. It is invincible against all of your attacks, it constantly seeks you out, and it rushes you at blinding speed. There are large jellyfish that enter the playfield occasionally. The only way to damage the White Shark is to dupe it into rushing into a jellyfish.



* GhibliHills: World 5 (Midgard) is shaping up to be this. This is most evident in [[https://www.youtube.com/watch?feature=player_detailpage&v=mKpH31nLrQA#t=314 World 5-2]] ([[FinalFantasy Chocobo]] River).

to:

* GhibliHills: World 5 (Midgard) is shaping up to be this. This is most evident in [[https://www.youtube.com/watch?feature=player_detailpage&v=mKpH31nLrQA#t=314 World 5-2]] ([[FinalFantasy ([[Franchise/FinalFantasy Chocobo]] River).



** TheUnderworld: World 4 (Di Yu) is this game's version of [[MushroomKingdomFusion The Demon Realm, also Mushroom Kingdom Fusion's fourth world.]]
** HeroicFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and [[GhibliHills pristine, untamed landscapes and wildernesses]]. The regions in Midgard are, in order: [[MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.

to:

** TheUnderworld: World 4 (Di Yu) is this game's version of [[MushroomKingdomFusion [[VideoGame/MushroomKingdomFusion The Demon Realm, also Mushroom Kingdom Fusion's fourth world.]]
** HeroicFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and [[GhibliHills pristine, untamed landscapes and wildernesses]]. The regions in Midgard are, in order: [[MushroomKingdomFusion [[VideoGame/MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.
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None


* MegaCrossover: But [[DownplayedTrope not quite as much]] as ''MushroomKingdomFusion''. Character appearances, outside of the Mario cast, are limited to [[DemotedToExtra cameos]] within original contexts.

to:

* MegaCrossover: But [[DownplayedTrope not quite as much]] as ''MushroomKingdomFusion''.''VideoGame/MushroomKingdomFusion''. Character appearances, outside of the Mario cast, are limited to [[DemotedToExtra cameos]] within original contexts.



** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from SuperMarioWorld), he brings in his abilities from several ''SuperMarioBros'' games that feature him: [[YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''[[SuperMario64 Super Mario 64 DS]]'').

to:

** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from SuperMarioWorld), he brings in his abilities from several ''SuperMarioBros'' games that feature him: [[YoshisIsland [[VideoGame/YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''[[SuperMario64 ''[[VideoGame/SuperMario64 Super Mario 64 DS]]'').
Is there an issue? Send a MessageReason:
Youtube channel removed as it is now a dead link with no known replacement.


The fangame is hosted at Fusion Fangaming [[http://fusionfangaming.spriters-resource.com/index.php/board,2.0.html here.]] Likewise, their YouTube channel is [[http://www.youtube.com/user/SMFusionRevival here]].

to:

The fangame is hosted at Fusion Fangaming [[http://fusionfangaming.spriters-resource.com/index.php/board,2.0.html here.]] Likewise, their YouTube channel is [[http://www.youtube.com/user/SMFusionRevival here]].
Is there an issue? Send a MessageReason:
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The reason it has "Revival" appended to the name is because it is a revival of the idea that founder [=JudgeSpear=] once had for ''VideoGame/MushroomKingdomFusion'' way back when it was known as ''Super Mario Fusion: Mushroom Kingdom Hearts''. At one point in MKF's development, contact between JudgeSpear and other developers was strained, allowing it to mutate into a MegaCrossover taken UpToEleven. Rather than force the game to be put back on track, [=JudgeSpear=] took his simple old idea of Mario visiting other dimensions and started work on a new game with it.

to:

The reason it has "Revival" appended to the name is because it is a revival of the idea that founder [=JudgeSpear=] once had for ''VideoGame/MushroomKingdomFusion'' way back when it was known as ''Super Mario Fusion: Mushroom Kingdom Hearts''. At one point in MKF's development, contact between JudgeSpear [=JudgeSpear=] and other developers was strained, allowing it to mutate into a MegaCrossover taken UpToEleven. Rather than force the game to be put back on track, [=JudgeSpear=] took his simple old idea of Mario visiting other dimensions and started work on a new game with it.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:320:In what other game can you play as a princess in a tank?]]

to:

[[caption-width-right:320:In what other game can you play as a princess [[VideoGame/SuperPrincessPeach princess]] in a tank?]]
[[VideoGame/MetalSlug tank]]?]]
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** World 6-F1 (RGB Factory) takes place in a high-tech factory with three distinct areas: a red area (lava and fire), a green area (overrun with plant life), and a blue area (a swimming area). This is a key hunt level with a central hub that leads to a boss fight with [[RType Dobkeratops]].

to:

** World 6-F1 (RGB Factory) takes place in a high-tech factory with three distinct areas: a red area (lava and fire), a green area (overrun with plant life), and a blue area (a swimming area). This is a key hunt level with a central hub that leads to a boss fight with [[RType [[VideoGame/RType Dobkeratops]].
Is there an issue? Send a MessageReason:
The Real World redirects to a work


** BleakLevel: World 3 (Ocean of Oblivion) takes place in a dimension that is not quite TheRealWorld and not quite Hell. It takes place in a vast ocean eternally shrouded in unsettling dusk and constant thunderstorms. It is the realm that lies past World 2 in the BermudaTriangle.

to:

** BleakLevel: World 3 (Ocean of Oblivion) takes place in a dimension that is not quite TheRealWorld the real world and not quite Hell. It takes place in a vast ocean eternally shrouded in unsettling dusk and constant thunderstorms. It is the realm that lies past World 2 in the BermudaTriangle.
Is there an issue? Send a MessageReason:
None


* SoundtrackDissonance: The music, most of which comes from the Korean MMORPG ''RagnarokOnline'', is very, very dramatic when played in levels of the first world, the Mushroom Kingdom, a world consisting of purely Mario-themed levels. The [[http://youtu.be/xgobJOq2Dv8 Raiden III boss theme]] does not fit most of the World 1 bosses, being some of the most dramatic boss music in history (especially when played during a fight against the Koopalings in a standard Mario style battle). Similarly the [[http://youtu.be/ZJuaHyVA-Ps Fortress music]] (from RagnarokOnline) is ridiculously dramatic for a Mario-styled fortress level. Like ''Mushroom Kingdom Fusion'', worlds past the first take place in more serious locales, such as [[WelcomeToTheRealWorld the real world Earth]], a hellish dimension, a fantasy-themed world, and a sci-fi world. Unlike ''MKF'', however, ''Super Mario Fusion Revival'' uses a universal soundtrack, so while this trope is played straight in World 1, it is averted in worlds past that and the music fits many of the levels in those worlds.

to:

* SoundtrackDissonance: The music, most of which comes from the Korean MMORPG ''RagnarokOnline'', ''VideoGame/RagnarokOnline'', is very, very dramatic when played in levels of the first world, the Mushroom Kingdom, a world consisting of purely Mario-themed levels. The [[http://youtu.be/xgobJOq2Dv8 Raiden III boss theme]] does not fit most of the World 1 bosses, being some of the most dramatic boss music in history (especially when played during a fight against the Koopalings in a standard Mario style battle). Similarly the [[http://youtu.be/ZJuaHyVA-Ps Fortress music]] (from RagnarokOnline) VideoGame/RagnarokOnline) is ridiculously dramatic for a Mario-styled fortress level. Like ''Mushroom Kingdom Fusion'', worlds past the first take place in more serious locales, such as [[WelcomeToTheRealWorld the real world Earth]], a hellish dimension, a fantasy-themed world, and a sci-fi world. Unlike ''MKF'', however, ''Super Mario Fusion Revival'' uses a universal soundtrack, so while this trope is played straight in World 1, it is averted in worlds past that and the music fits many of the levels in those worlds.
Is there an issue? Send a MessageReason:
None


** World 2-S5 (Arabian Night): A Saudi Arabian village at night. Enemies include [[MetalSlug saber-tossing mooks]] and crows.

to:

** World 2-S5 (Arabian Night): A Saudi Arabian village at night. Enemies include [[MetalSlug [[VideoGame/MetalSlug saber-tossing mooks]] and crows.



** The [[MetalSlug SV-001 Tank]] gives the player obscene offensive power with an omni-directional machine gun attack and a powerful cannon attack with a large blast radius. The tank can take multiple hits before being destroyed. It is the slowest mount available, and players cannot take it through pipes or clear a level while driving it.

to:

** The [[MetalSlug [[VideoGame/MetalSlug SV-001 Tank]] gives the player obscene offensive power with an omni-directional machine gun attack and a powerful cannon attack with a large blast radius. The tank can take multiple hits before being destroyed. It is the slowest mount available, and players cannot take it through pipes or clear a level while driving it.



** WelcomeToTheRealWorld: World 2 (Terra Alternata) is this trope. It takes place in various locations around the actual planet Earth, with its world map consisting all seven continents. World 2 crosses over with 'MetalSlug' primarily.

to:

** WelcomeToTheRealWorld: World 2 (Terra Alternata) is this trope. It takes place in various locations around the actual planet Earth, with its world map consisting all seven continents. World 2 crosses over with 'MetalSlug' ''VideoGame/MetalSlug'' primarily.
Is there an issue? Send a MessageReason:
None


** World 6-2 (Security Grid) [[{{Halo}} The Covenant]] have breached the security wing of the [[{{Starfox}} Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.

to:

** World 6-2 (Security Grid) [[{{Halo}} [[Franchise/{{Halo}} The Covenant]] have breached the security wing of the [[{{Starfox}} Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.

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Changed: 167

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None


* GhibliHills: World 5 (Midgard) is shaping up to be this. This is most evident in [[https://www.youtube.com/watch?feature=player_detailpage&v=mKpH31nLrQA#t=314 World 5-2]] ([[FinalFantasy Chocobo]] River).



* PowerupMount: Yoshi

to:

* PowerupMount: YoshiSeveral. This is a core game mechanic that gives all playable characters different abilities.
** Yoshi is in as the most versatile mount. Along with his ExtremeOmnivore status (nerfed from SuperMarioWorld), he brings in his abilities from several ''SuperMarioBros'' games that feature him: [[YoshisIsland a flutter move that slows fall speed when his rider has a flight powerup]], [[NewSuperMarioBrosWii the ability to eat certain enemy projectiles and spit them back out at the enemy as weapons]], and eating and spitting out explosive items (like Bob-Ombs) as weapons (an ability from ''[[SuperMario64 Super Mario 64 DS]]'').
** The Kuribo's Shoe (AKA Goomba's Shoe) gives the players super stomping abilities and the ability to walk on dangerous terrain.
** The [[FinalFantasy Chocobo]] gives the player permanent flight and slow-fall abilities, as well as a faster running speed. It can also [[EnemyDetectingRadar detect hidden blocks that are nearby]], which is useful for finding secrets. It is weak offensively, as its only attack other than stomping is a short-ranged beak pecking attack.
** The [[MetalSlug SV-001 Tank]] gives the player obscene offensive power with an omni-directional machine gun attack and a powerful cannon attack with a large blast radius. The tank can take multiple hits before being destroyed. It is the slowest mount available, and players cannot take it through pipes or clear a level while driving it.



** [[HeroicFantasy Medieval Fantasy]]: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and majestic landscapes. The regions in Midgard are, in order: [[MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.

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** [[HeroicFantasy Medieval Fantasy]]: HeroicFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and majestic landscapes.[[GhibliHills pristine, untamed landscapes and wildernesses]]. The regions in Midgard are, in order: [[MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.
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*** '''NO WAY!!!'''

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The reason it has "Revival" appended to the name is because it is a revival of the idea that founder [=JudgeSpear=] once had for ''MushroomKingdomFusion'' way back when it was known as ''Super Mario Fusion: Mushroom Kingdom Hearts''. At one point in MKF's development, contact between JudgeSpear and other developers was strained, allowing it to mutate into a MegaCrossover taken UpToEleven. Rather than force the game to be put back on track, [=JudgeSpear=] took his simple old idea of Mario visiting other dimensions and started work on a new game with it.

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The reason it has "Revival" appended to the name is because it is a revival of the idea that founder [=JudgeSpear=] once had for ''MushroomKingdomFusion'' ''VideoGame/MushroomKingdomFusion'' way back when it was known as ''Super Mario Fusion: Mushroom Kingdom Hearts''. At one point in MKF's development, contact between JudgeSpear and other developers was strained, allowing it to mutate into a MegaCrossover taken UpToEleven. Rather than force the game to be put back on track, [=JudgeSpear=] took his simple old idea of Mario visiting other dimensions and started work on a new game with it.



* AlienInvasion: The Mars People in World 2 and the Covenant in World 6.

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* AlienInvasion: The [[VideoGame/MetalSlug Mars People People]] in World 2 and [[Franchise/{{Halo}} the Covenant Covenant]] in World 6.


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* MythologyGag: Some of Bowser's attacks are based off of his special moves in the ''VideoGame/SuperSmashBros'' games.


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* PromotedToPlayable: From World 2 and beyond, Bowser becomes controllable only in the Bowser Rampage sections.


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* UnexpectedGameplayChange: The Bowser Rampage segments, which switch from traditional Mario-style platforming to more of a beat'em up.

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Trope example removed due to it referencing a level that was scrapped from the game.


** [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars from ''[[SmashTV Smash TV]]'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.

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** [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars and voices from ''[[SmashTV Smash TV]]'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.



* TreeTopTown: Yolkfolk Village is based on the {{Dizzy}} series of video games, made by Codemasters in the late 1980's to early 1990's. The Dizzy series is virtually unknown in the United States, but remains very popular in Europe. There is very little solid ground, and the main means of traversing this level is by rail lifts.
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* AdaptationalBadass:
** [[https://www.youtube.com/watch?v=51Aenb9Xlak Ograoum Papas]]. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game ''Mr. Nutz.'' His signature attack is [[EyeScream shooting his bouncing, constantly regenerating eyeballs at the player.]] The ''Super Mario Fusion Revival'' version upgrades him to shooting out ''[[MadeOfExplodium exploding]]'' eyeballs with the accuracy of an artilleryman, with roars from ''[[SmashTV Smash TV]]'', turning him into a BraggartBoss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in ''Super Mario Fusion Revival'' was so well received that Ograoum Papas has reached MemeticBadass status among the fans.
*** '''NO WAY!!!'''
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* TheAmazon: Deep in the Amazon River basin (World 2-S4: Rebel River), Marco Rossi found a contigent of Rebel Army forces. However, the only clear way to it is to first traverse a stretch of the Amazon infested with piranha. There is a giant piranha fish nearby with a taste for flesh; contact with it will prove fatal!

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* TheAmazon: Deep in the Amazon River basin (World 2-S4: Rebel River), Marco Rossi found a contigent of Rebel Army forces. However, the only clear way to it is to first traverse a stretch of the Amazon infested with piranha.[[PiranhaProblem piranha]]. There is a giant piranha fish nearby with a taste for flesh; contact with it will prove fatal!
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* TheAmazon: Deep in the Amazon River basin (World 2-S4: Rebel River), Marco Rossi found a contigent of Rebel Army forces. However, the only clear way to it is to first traverse a stretch of the Amazon infested with piranha. There is a giant piranha fish nearby with a taste for flesh; contact with it will prove fatal!

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* GiantFlyer: World 5-SHIP (Eagle Path) Based on the 4th stage of the first GoldenAxe, "The Fiends' Path", this level takes place on the back of a giant eagle. Dangers include homing feathers, large Mana Beasts, and unstable platforms.

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* GiantFlyer: World 5-SHIP (Eagle Path) Based on the 4th stage of the first GoldenAxe, ''VideoGame/GoldenAxe'', "The Fiends' Path", this level takes place on the back of a giant eagle. Dangers include homing feathers, large Mana Beasts, and unstable platforms.


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* LethalLavaLand: Occurs in Corona Core because the sun is heating up the planet's crust.
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** MedievalFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and majestic landscapes. The regions in Midgard are, in order: [[MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.

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** MedievalFantasy: [[HeroicFantasy Medieval Fantasy]]: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and majestic landscapes. The regions in Midgard are, in order: [[MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.

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''Super Mario Fusion Revival'' is a (as yet unfinished; v0.4) sister fangame project to ''MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/peachinatank_7783.png]]
[[caption-width-right:320:In what other game can you play as a princess in a tank?]]

''Super Mario Fusion Fusion: Revival'' is a (as yet unfinished; v0.4) 4.1) sister fangame project to ''MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.
gameplay.

The reason it has "Revival" appended to the name is because it is a revival of the idea that founder [=JudgeSpear=] once had for ''MushroomKingdomFusion'' way back when it was known as ''Super Mario Fusion: Mushroom Kingdom Hearts''. At one point in MKF's development, contact between JudgeSpear and other developers was strained, allowing it to mutate into a MegaCrossover taken UpToEleven. Rather than force the game to be put back on track, [=JudgeSpear=] took his simple old idea of Mario visiting other dimensions and started work on a new game with it.
Is there an issue? Send a MessageReason:
None


** World 4-F1: Dead Air. An abandoned, decrepit airport that has been sucked into the realm of Di Yu, the Chinese hell. Wandering souls and zombies are rampant here. A [[Left4Dead crying girl is found somewhere in the airport...or is it a girl?]]

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** World 4-F1: Dead Air. An abandoned, decrepit airport that has been sucked into the realm of Di Yu, the Chinese hell. Wandering souls and zombies are rampant here. A [[Left4Dead [[VideoGame/Left4Dead crying girl is found somewhere in the airport...or is it a girl?]]
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''Super Mario Fusion Revival'' is a (as yet unfinished; v0.4) sister fangame project to ''MushroomKingdomFusion'' based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.

''SMF'' will have some crossover levels based on other game franchises, however unlike ''MKF'' it'll be kept at a minimum. The focus is Mario and company traveling to different worlds, not crossover content.

The fangame is hosted at Fusion Fangaming [[http://fusionfangaming.spriters-resource.com/index.php/board,2.0.html here.]] Likewise, their YouTube channel is [[http://www.youtube.com/user/SMFusionRevival here]].
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!!This game provides examples of the following tropes:
* AbandonedArea:
** World 2-S9 (Derelict Derrick): Taking place in the Indian Ocean, the player traverses a series of abandoned oil rigs. [[VideoGame/SuperMarioBros3 Boss Bass]] is found here, complete with his ability to [[SwallowedWhole swallow any player]] [[OneHitKill whole.]]
** World 3-6 (Ghost Highway): Part of a city got lost in the Ocean of Oblivion. You travel down a highway haunted by deceased commuters who believe they are still on the rush hour back home.
** World 4-F1: Dead Air. An abandoned, decrepit airport that has been sucked into the realm of Di Yu, the Chinese hell. Wandering souls and zombies are rampant here. A [[Left4Dead crying girl is found somewhere in the airport...or is it a girl?]]
* ActionGirl: Princess Peach
* AfterlifeExpress: World 5-3 (Doom Train): based upon the Phantom Train area in ''VideoGame/FinalFantasyVI''.
* AlienInvasion: The Mars People in World 2 and the Covenant in World 6.
* AprilFoolsDay: In 2013, the development team posted [[http://www.youtube.com/watch?v=Y1-FfXmEVYw a video]] portraying Bowser as a PowerUpMount, claiming that they were scrapping the Bowser Rampage system due to the trouble of designing fun and interesting levels. The day after it was posted, the team revealed that the Bowser Mount was the original concept for having Bowser playable, and the video was recorded using an earlier build of the game.
* AutoscrollingLevel:
** World 2-S5 (Arabian Night): A Saudi Arabian village at night. Enemies include [[MetalSlug saber-tossing mooks]] and crows.
** World 3-4 (Venomous Void): It is full of dangerous electric seaweed and electric jellyfish.
** World 6-4 (Crystal Labyrinth): Based on the notoriously hard crystal stage in the arcade version of Gradius III, this level features the titular crystal cubes flying at you in this autoscrolling level.
* BattleshipRaid:
** World 1-SHIP (Doomship Assault) The final obstacle between you and Bowser's Keep is this Doomship level. Larry Koopa awaits you at the end as a boss. [[{{Foreshadowing}} Why are the other Doomships being mobilized so quickly?]]
** In World 3-SHIP (Subterranean Hell): Wendy O. Koopa's fleet of submarines and u-boats have been sucked into the Ocean of Oblivion! Once you get through the gauntlet of cannons and Torpedo Ted launchers, the player has to face Wendy herself in her flagship Doomsub! She brings back her deadly red rings of death for this battle!
** World 6-2 (Security Grid) [[{{Halo}} The Covenant]] have breached the security wing of the [[{{Starfox}} Great Fox]]. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.
* BigCreepyCrawlies: World 3-1 (Viscous Burrow): This level is covered in purple slime. Its main inhabitants are smaller maggots and giant maggots.
* BossArenaIdiocy: The boss of World 2-S1 (Atlantic Abyss) is a [[ThreateningShark White Shark]] from EccoTheDolphin. It is invincible against all of your attacks, it constantly seeks you out, and it rushes you at blinding speed. There are large jellyfish that enter the playfield occasionally. The only way to damage the White Shark is to dupe it into rushing into a jellyfish.
* BubblegloopSwamp: World 3-3 (Slush Marshes)
* CityOfGold: World 5-S5 (El Dorado). Named after the lost city. An NPC warns the player about being too greedy.
* DarkWorld: World 4-3 (Lost Paradise)
* DisproportionateRetribution: Make the Witch found in Dead Air mad and it will make you dead. She gets mad at Mario and the group just standing near her for too long.
* DualBoss: The Snowman and Fire Elemental at the end of Wretched Winterland.
* GeniusLoci: World 5-F2 (Living Palace)
* GiantFlyer: World 5-SHIP (Eagle Path) Based on the 4th stage of the first GoldenAxe, "The Fiends' Path", this level takes place on the back of a giant eagle. Dangers include homing feathers, large Mana Beasts, and unstable platforms.
* GrimyWater: World 4-[=HC2=] (Poison Aqueduct) Most of this level is filled with damaging liquid. The only way to pass through is to use the Starman.
* HailfirePeaks
** World 4-F2 (Wretched Winterland) plays this trope straight, with a lava pool in a bleak wintry landscape.
** World 6-F1 (RGB Factory) takes place in a high-tech factory with three distinct areas: a red area (lava and fire), a green area (overrun with plant life), and a blue area (a swimming area). This is a key hunt level with a central hub that leads to a boss fight with [[RType Dobkeratops]].
* LittleBitBeastly: Peach's Kitsune Suit.
* ManEatingPlant: Piranha Plants, Green Monsters and Man Eaters
* MegaCrossover: But [[DownplayedTrope not quite as much]] as ''MushroomKingdomFusion''. Character appearances, outside of the Mario cast, are limited to [[DemotedToExtra cameos]] within original contexts.
* MonsterClown: Mook in game. Uses cards as projectiles and sprays confetti upon dying.
* NightmarishFactory: World 4-S2 (Infernal Industry), as it takes place in Di Yu.
* PowerupMount: Yoshi
* [[ParasolOfPrettiness Pretty]] ParasolOfPain: Peach's Perry Suit.
* SoundtrackDissonance: The music, most of which comes from the Korean MMORPG ''RagnarokOnline'', is very, very dramatic when played in levels of the first world, the Mushroom Kingdom, a world consisting of purely Mario-themed levels. The [[http://youtu.be/xgobJOq2Dv8 Raiden III boss theme]] does not fit most of the World 1 bosses, being some of the most dramatic boss music in history (especially when played during a fight against the Koopalings in a standard Mario style battle). Similarly the [[http://youtu.be/ZJuaHyVA-Ps Fortress music]] (from RagnarokOnline) is ridiculously dramatic for a Mario-styled fortress level. Like ''Mushroom Kingdom Fusion'', worlds past the first take place in more serious locales, such as [[WelcomeToTheRealWorld the real world Earth]], a hellish dimension, a fantasy-themed world, and a sci-fi world. Unlike ''MKF'', however, ''Super Mario Fusion Revival'' uses a universal soundtrack, so while this trope is played straight in World 1, it is averted in worlds past that and the music fits many of the levels in those worlds.
** WordOfGod says it's done on purpose, similar to how ''VideoGame/SuperMarioGalaxy'' has dramatic orchestral music for most of its soundtrack.
* StringyHairedGhostGirl: InvincibleMinorMook in World 4.
* StartMyOwn[=/=]UnCanceled: Somewhat. ''SMF'' was the original idea that became ''MKF'', and [=JudgeSpear=] decided to revisit that in mid-2011 since the latter had mutated so far past the original concept.
* TempleOfDoom: World 2-S3: Parthenon Peril. The Rebel Army has taken control of the Parthenon and its underground labyrinthine maze. Rumor has it a beast named "Tryclydius Maximus" was seen somewhere in the catacombs...
* TreeTopTown: Yolkfolk Village is based on the {{Dizzy}} series of video games, made by Codemasters in the late 1980's to early 1990's. The Dizzy series is virtually unknown in the United States, but remains very popular in Europe. There is very little solid ground, and the main means of traversing this level is by rail lifts.
* UndergroundLevel:
** World 3-1 (Viscous Burrow)
** World 4-5 (Crimson Cavern) is a maze level that switches between a blood-filled and a lava-filled version of the same cavern, with some minor differences.
* UnderwaterRuins: World 3-S2 (Poseidon Ruins) takes place in [[ExactlyWhatItSaysOnTheTin underwater ruins]].
* VideogameSettings: Outside the Mario-themed World 1 (The Mushroom Kingdom), the later worlds vary greatly from each other in theme.
** WelcomeToTheRealWorld: World 2 (Terra Alternata) is this trope. It takes place in various locations around the actual planet Earth, with its world map consisting all seven continents. World 2 crosses over with 'MetalSlug' primarily.
** BleakLevel: World 3 (Ocean of Oblivion) takes place in a dimension that is not quite TheRealWorld and not quite Hell. It takes place in a vast ocean eternally shrouded in unsettling dusk and constant thunderstorms. It is the realm that lies past World 2 in the BermudaTriangle.
** TheUnderworld: World 4 (Di Yu) is this game's version of [[MushroomKingdomFusion The Demon Realm, also Mushroom Kingdom Fusion's fourth world.]]
** MedievalFantasy: World 5 (Midgard). Settings and enemies are of typical fantasy settings, such as gothic castles and majestic landscapes. The regions in Midgard are, in order: [[MushroomKingdomFusion Verdant Plains]], [[VideoGame/FinalFantasyXII The Vaddu Strand]], Concealed Chasm, Crystalmere, and Skyridge Range.
** SpaceZone[=/=]EternalEngine: World 6 (Outer Nebula) is ScienceFiction themed, taking place in outer space, on alien planets, space stations, and spaceships.
* VillainousHarlequin: Deathjesters
* WombLevel: So far, World 4-SHIP (Belly of the Dragon) and World 3-GH (Lair of the Leviathan).
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