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* DivergentCharacterEvolution: Luigi has his own character slot with his own skins instead of sharing with his brother, and he has his low traction and high jump from ''The Lost Levels''. [[spoiler:And if you beat world 8-4 as Luigi, you'll rescue Princess Daisy instead.]]
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Dummied Out is now Trivia, so moving accordingly
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* DummiedOut: LOTS of sprites are unused in most of the characters' skins.
** The [[VideoGame/{{Gradius}} Vic Viper]] can be found in a sheet using a Flash decompiler.
** Sprites from the original ''VideoGame/FinalFantasyI'' can be found in another sheet the same way.
** The [[VideoGame/{{Gradius}} Vic Viper]] can be found in a sheet using a Flash decompiler.
** Sprites from the original ''VideoGame/FinalFantasyI'' can be found in another sheet the same way.
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Video Game Settings is an index, not a trope.
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* VideoGameSettings: Several map skins gives themes to the worlds, which were otherwise rather plain in the original game. The Super Mario Bros 3 skins, specifically, gives each world its own theme as seen in ''VideoGame/SuperMarioBros3'' itself.
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After 3.1's release on December 16th, 2013, the game was considered to be finished. However, many years later, Jay Pavlina [[https://explodingrabbit.com/super-mario-bros-crossover-4-0-experimental-preview-released-1212/ announced]] that Version 4.0 was in development and that a playable demo was out for testing. Unlike all versions before, 4.0 is coded in [=WebGL=] and built on top of Unity, since web explorers are no longer supporting Flash.
to:
After 3.1's release on December 16th, 2013, the game was considered to be finished. However, many years later, Jay Pavlina [[https://explodingrabbit.com/super-mario-bros-crossover-4-0-experimental-preview-released-1212/ announced]] that Version 4.0 was in development and that a playable demo was out for testing. Unlike all versions before, 4.0 is was to be coded in [=WebGL=] and built on top of Unity, since web explorers are no longer supporting Flash.
Flash. Unfortunately, an update to that post stated that it's been canceled.
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash an UsefulNotes/AdobeFlash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' ''VideoGame/SuperMarioBrosSpecial'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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** The [[VideoGame/{{Gradius}} Vic Viper]] can be found in a sheet using a flash decompiler.
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** The [[VideoGame/{{Gradius}} Vic Viper]] can be found in a sheet using a flash Flash decompiler.
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage calLed the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programmer oversight.]]
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage calLed called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programmer oversight.]]
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* {{Retraux}}: The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious StylisticSuck.
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* {{Retraux}}: {{Retraux}}:
** The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilariousStylisticSuck.StylisticSuck.
** The ''VideoGame/SuperMarioBros2'' skin necessitated new graphics, such as ? Blocks and Fire Flowers, due to that game lacking such elements.
** The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious
** The ''VideoGame/SuperMarioBros2'' skin necessitated new graphics, such as ? Blocks and Fire Flowers, due to that game lacking such elements.
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After 3.1's release on December 16th, 2013, the game was considered to be finished. However, many years later, Jay Pavlina [[https://explodingrabbit.com/super-mario-bros-crossover-4-0-experimental-preview-released-1212/ announced]] that Version 4.0 was in development and that a playable demo was out for testing. Unlike all versions before, 4.0 is coded in [=WebGL=] and built on top of Unity.
to:
After 3.1's release on December 16th, 2013, the game was considered to be finished. However, many years later, Jay Pavlina [[https://explodingrabbit.com/super-mario-bros-crossover-4-0-experimental-preview-released-1212/ announced]] that Version 4.0 was in development and that a playable demo was out for testing. Unlike all versions before, 4.0 is coded in [=WebGL=] and built on top of Unity.
Unity, since web explorers are no longer supporting Flash.
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** BonusFeatureFailure: However, the bouncy pits cheat, on the other hand, makes {{Poison Mushroom}}s ''nightmarishly hard to avoid'', as when they bounce off of the bottom of the screen, you can easily end up picking one up and being hurt if it bounces into you. They can also pass straight through platforms as they bounce upwards.
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** Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper).
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** Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper). However, since some platforms tended to make things too easy for some characters, the platforms for goals were converted into falling platforms and underwater platforms to get bonus coins were cut.
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* {{Main/Leitmotif}}: Each character skin comes with the musical score from their original game, although it can be set to match the map skin, a certain game's score or just randomized.
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* {{Main/Leitmotif}}: {{Leitmotif}}: Each character skin comes with the musical score from their original game, although it can be set to match the map skin, a certain game's score or just randomized.
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* {{Main/Retraux}}: The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious StylisticSuck.
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* {{Main/Retraux}}: {{Retraux}}: The Atari skins for most characters and the Atari map layout. The choice of musical score turns it into hilarious StylisticSuck.
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** Bass also has a double jump ability, that is unless his Quick Man skin is used.
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** Bass also has a the double jump ability, ability from VideoGame/MegaManAndBass, that is unless his Quick Man skin is used.
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* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime2Echoes Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].
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* GoKartingWithBowser: The 2.0 update included three playable villian villain characters: [[VideoGame/MetroidPrime2Echoes Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].
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Not a trope
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* UsefulNotes/AdobeFlash: And as far as Flash games go, it's a pretty damn good one.
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As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. However, the game went into DevelopmentHell for years. It wasn't until Pavlina met Matt Kap, developer of ''Castle In The Darkness'' and a fan of the game, when the game was finally appearing to be SavedFromDevelopmentHell. As of February 2017, the project is known as ''Glitch Strikers'', and has been put onto Steam Greenlight. ''Glitch Strikers'' is an EpisodicGame where Manni, a German miner and the hero of ''[[FictionalVideoGame Hyper Manni Pals]]'', realizes that his game is glitching out and trying to kill him, so he assembles a team of heroes from other games to investigate what's going on.
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Changed line(s) 10,11 (click to see context) from:
As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. However, the game went into DevelopmentHell for years. It wasn't until Pavlina met Matt Kap, developer of ''VideoGame/CastleInTheDarkness'' and a fan of the game, when the game was finally appearing to be SavedFromDevelopmentHell. As of February 2017, the project is known as ''Glitch Strikers'', and has been put onto Steam Greenlight. ''Glitch Strikers'' is an EpisodicGame where Manni, a German miner and the hero of ''[[FictionalVideoGame Hyper Manni Pals]]'', realises that his game is glitching out and trying to kill him, so he assembles a team of heroes from other games to investigate what's going on.
to:
As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. However, the game went into DevelopmentHell for years. It wasn't until Pavlina met Matt Kap, developer of ''VideoGame/CastleInTheDarkness'' ''Castle In The Darkness'' and a fan of the game, when the game was finally appearing to be SavedFromDevelopmentHell. As of February 2017, the project is known as ''Glitch Strikers'', and has been put onto Steam Greenlight. ''Glitch Strikers'' is an EpisodicGame where Manni, a German miner and the hero of ''[[FictionalVideoGame Hyper Manni Pals]]'', realises realizes that his game is glitching out and trying to kill him, so he assembles a team of heroes from other games to investigate what's going on.
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* DVDCommentary: Jay Pavlina's "[[https://www.youtube.com/watch?v=ZGIIkDkJP3U Playing My Own Game]]" series of videos on Website/YouTube.
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* UnexpectedCharacter:
** [[VideoGame/RetroGameChallenge Robot Ninja Haggle Man]] of all things is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.
** ''Dr. Wily himself'' is a skin for Bass, making him [[GoKartingWithBowser one of the first three playable villain characters in the game, alongside Dark Samus and Dark Link]].
*** Wily himself also gets two skins based on [[VideoGame/MegaMan6 Mr. X]] and two more skins based on Quick Man.
** Toad and Peach as skins for Mario and Luigi respectively. Similarly, [[VideoGame/KidIcarus Pit]] can replace Samus, Roll and VideoGame/RokkoChan can replace Mega Man, and Zelda, the Old Man, and the heroes of the BSX Zelda remake can replace Link.
** A "T" tetrimino from ''VideoGame/{{Tetris}}'' is a skin for Sophia.
** Shadow from ''Videogame/FinalFantasyVI'' is a skin for Ryu. He comes with some ''Franchise/FinalFantasy'' tracks (mostly from his own game).
** [[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] serve as skins for Mega Man, while [[VideoGame/MegaMan2 Quick Man]], [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] serve as skins for Bass. Some of these skins even differ from Mega Man and Bass:
*** Cut Man's projectiles pass through blocks and enemies.
*** Ice Man's uncharged shots do less damage, but his charged shots can freeze enemies like Samus' Ice Beam.
*** Fire Man is immune to the rotating firebars, but receives more knockback from enemy attacks.
*** Quick Man has a different movement pattern[[note]]He moves faster and jumps higher but he can't do Bass's double jump or dash maneuvers[[/note]].
** 3.0 brings us [[VideoGame/FinalFantasyMysticQuest Benjamin]] as a skin for Link, complete with his game's music (including awesome boss theme). He isn't functionally different from Link at all.
** [[VideoGame/RetroGameChallenge Robot Ninja Haggle Man]] of all things is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.
** ''Dr. Wily himself'' is a skin for Bass, making him [[GoKartingWithBowser one of the first three playable villain characters in the game, alongside Dark Samus and Dark Link]].
*** Wily himself also gets two skins based on [[VideoGame/MegaMan6 Mr. X]] and two more skins based on Quick Man.
** Toad and Peach as skins for Mario and Luigi respectively. Similarly, [[VideoGame/KidIcarus Pit]] can replace Samus, Roll and VideoGame/RokkoChan can replace Mega Man, and Zelda, the Old Man, and the heroes of the BSX Zelda remake can replace Link.
** A "T" tetrimino from ''VideoGame/{{Tetris}}'' is a skin for Sophia.
** Shadow from ''Videogame/FinalFantasyVI'' is a skin for Ryu. He comes with some ''Franchise/FinalFantasy'' tracks (mostly from his own game).
** [[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] serve as skins for Mega Man, while [[VideoGame/MegaMan2 Quick Man]], [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] serve as skins for Bass. Some of these skins even differ from Mega Man and Bass:
*** Cut Man's projectiles pass through blocks and enemies.
*** Ice Man's uncharged shots do less damage, but his charged shots can freeze enemies like Samus' Ice Beam.
*** Fire Man is immune to the rotating firebars, but receives more knockback from enemy attacks.
*** Quick Man has a different movement pattern[[note]]He moves faster and jumps higher but he can't do Bass's double jump or dash maneuvers[[/note]].
** 3.0 brings us [[VideoGame/FinalFantasyMysticQuest Benjamin]] as a skin for Link, complete with his game's music (including awesome boss theme). He isn't functionally different from Link at all.
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You can jump crouched.
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** The Hard Super Mario Bros scenario 1-2 has a section where you cannot pass if you are playing as Mario or Luigi and they have mushroom or fire flower.
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** From 2.1 until before 3.0, Luigi's Peach skin has her saving [[SuperPrincessPeach Mario]].
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** From 2.1 until before 3.0, Luigi's Peach skin has her saving [[SuperPrincessPeach [[VideoGame/SuperPrincessPeach Mario]].
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** In 3.0, there is a hammer PowerUp, which works similarly to the ones found in DonkeyKong.
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** In 3.0, there is a hammer PowerUp, which works similarly to the ones found in DonkeyKong.VideoGame/DonkeyKong.
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** ''Special'' (and the hard maps) adds Barrels and Fires from the original ''Donkey Kong''. The former actually acts much like Spike Tops (in fact the ''Super Mario Bros 3'' skins replace them with what seems like bulkier Spike Tops) and can still be killed by misiles, however the Fires are almost completely invincible.
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** ''Special'' (and the hard maps) adds Barrels and Fires from the original ''Donkey Kong''.''VideoGame/DonkeyKong''. The former actually acts much like Spike Tops (in fact the ''Super Mario Bros 3'' skins replace them with what seems like bulkier Spike Tops) and can still be killed by misiles, however the Fires are almost completely invincible.
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* UnderwearOfPower: Getting a Fire Flower as Samus changes her sprite to the "Justin Bailey" power-suit-less version, along with upgrading her weapon to the Wave Beam... Well, that was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin).
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* UnderwearOfPower: Getting As Samus, getting a Fire Flower as Samus changes used to change her sprite to the "Justin Bailey" power-suit-less armorless version, along with upgrading her weapon to the Wave Beam... Well, that was That ''was'' in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin).
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** 3.0 Brings us [[VideoGame/FinalFantasyMysticQuest Benjamin]] as a skin for Link, complete with his game's music (including awesome boss theme). He isn't functionally different from Link at all.
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** 3.0 Brings brings us [[VideoGame/FinalFantasyMysticQuest Benjamin]] as a skin for Link, complete with his game's music (including awesome boss theme). He isn't functionally different from Link at all.
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* WhipItGood: Simon.
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* WhipItGood: Simon.Simon's main weapon is a whip.
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Spam. Only official link is allowed.
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''[[http://www.coolmathgameskids.com/games/super-mario-crossover/ Super Mario Crossover]]'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
to:
''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''[[http://www.coolmathgameskids.com/games/super-mario-crossover/ Super ''Super Mario Crossover]]'' Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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None
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
to:
''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super ''[[http://www.coolmathgameskids.com/games/super-mario-crossover/ Super Mario Crossover'' Crossover]]'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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** SOPHIA III and VideoGame/{{Metroid}}, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
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** SOPHIA III and VideoGame/{{Metroid}}, Samus, both from games being in the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
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alphabetisation
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* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole in the original ''Super Mario Bros.'' maps, since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.
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* ArtifactTitle: An inversion! The first iterations of the game didn't have Luigi in it (although, he was planned). Only much later on did he finally make it in, now rendering the ''Super Mario Bros.'' title accurate.
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* ArtifactTitle: An inversion! The first iterations of the game didn't have Luigi in it (although, (although he was planned). Only much later on did he finally make it in, now rendering the ''Super Mario Bros.'' title accurate.accurate.
* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole in the original ''Super Mario Bros.'' maps, since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.
* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole in the original ''Super Mario Bros.'' maps, since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.
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As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of the development team to stop their other jobs to accelerate development on the game. This apparently wasn't working out, since the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling the game into an]] EpisodicGame. As of February 2017, the project is known as Glitch Strikers, and has been put onto Steam Greenlight.
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As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of However, the development team to stop their other jobs to accelerate development on the game. This apparently game went into DevelopmentHell for years. It wasn't working out, since until Pavlina met Matt Kap, developer of ''VideoGame/CastleInTheDarkness'' and a fan of the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling game, when the game into an]] EpisodicGame. was finally appearing to be SavedFromDevelopmentHell. As of February 2017, the project is known as Glitch Strikers, ''Glitch Strikers'', and has been put onto Steam Greenlight.
Greenlight. ''Glitch Strikers'' is an EpisodicGame where Manni, a German miner and the hero of ''[[FictionalVideoGame Hyper Manni Pals]]'', realises that his game is glitching out and trying to kill him, so he assembles a team of heroes from other games to investigate what's going on.
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* {{Crossover}}
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* {{Crossover}}{{Crossover}}: It's in the name; characters from different series appear.
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* EasterEgg: As the character select music of the ''VideoGame/SuperMarioWorld'' skin is the Special World music, [[http://www.youtube.com/watch?v=U2S5s1WtUh0 the Super Mario Bros. theme]] will play if it loops nine times, as it did in ''VideoGame/SuperMarioWorld''.
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* EasterEgg: EasterEgg:
** As the character select music of the ''VideoGame/SuperMarioWorld'' skin is the Special World music, [[http://www.youtube.com/watch?v=U2S5s1WtUh0 the Super Mario Bros. theme]] will play if it loops nine times, as it did in ''VideoGame/SuperMarioWorld''.
** As the character select music of the ''VideoGame/SuperMarioWorld'' skin is the Special World music, [[http://www.youtube.com/watch?v=U2S5s1WtUh0 the Super Mario Bros. theme]] will play if it loops nine times, as it did in ''VideoGame/SuperMarioWorld''.
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage calLed the "Exploding Rabbit Room"(according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage calLed the "Exploding Rabbit Room"(according Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although ''Special''; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer programmer oversight.]]
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* MassiveMultiplayerCrossover
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* MassiveMultiplayerCrossoverMassiveMultiplayerCrossover: Characters from multiple different video games appear.
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** Speaking of the hard maps, one might expect the game to start out with only mild and minor changes to add a little more challenge, slowly curving into something much harder. Nope, on the ''first level'' of the SMB set there's a Lakitu at the first half, Paratroopas positioned in akward places over pits, and an ending staircase where every other block column is a tiny bottomless pit, and every other column out of what remains is a Bullet Bill cannon.
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** Speaking of the hard maps, one might expect the game to start out with only mild and minor changes to add a little more challenge, slowly curving into something much harder. Nope, on the ''first level'' of the SMB set there's a Lakitu at the first half, Paratroopas positioned in akward awkward places over pits, and an ending staircase where every other block column is a tiny bottomless pit, and every other column out of what remains is a Bullet Bill cannon.
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* WallCrawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find a power-up to do this.
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* WallCrawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find a power-up power-ups to do this.
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As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of the development team to stop their other jobs to accelerate development on the game. This apparently wasn't working out, since the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling the game into an]] EpisodicGame.
to:
As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of the development team to stop their other jobs to accelerate development on the game. This apparently wasn't working out, since the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling the game into an]] EpisodicGame.
EpisodicGame. As of February 2017, the project is known as Glitch Strikers, and has been put onto Steam Greenlight.
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Unneeded
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** [[https://www.youtube.com/watch?v=08hZnOLAKjU#t=1m53s World 6-2 in ''Special'']] is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.
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** [[https://www.youtube.com/watch?v=08hZnOLAKjU#t=1m53s World 6-2 in ''Special'']] ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the [[https://www.youtube.com/watch?v=t2_YPO7LZ30#t=2m45s "Exploding Rabbit Room"]] (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]
to:
** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called calLed the [[https://www.youtube.com/watch?v=t2_YPO7LZ30#t=2m45s "Exploding Rabbit Room"]] (according Room"(according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]
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** World 6-2 in ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.
to:
** [[https://www.youtube.com/watch?v=08hZnOLAKjU#t=1m53s World 6-2 in ''Special'' ''Special'']] is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]
to:
** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the [[https://www.youtube.com/watch?v=t2_YPO7LZ30#t=2m45s "Exploding Rabbit Room" Room"]] (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]
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** SOPHIA III and VideoGame/Metroid, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
** Ryu and Bill were both adapted to platforming as opposed to the "Run and Gun" style of their original games.
** Ryu and Bill were both adapted to platforming as opposed to the "Run and Gun" style of their original games.
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** SOPHIA III and VideoGame/Metroid, VideoGame/{{Metroid}}, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
**Ryu [[VideoGame/NinjaGaiden Ryu]] and Bill [[VideoGame/{{Contra}} Bill]] were both adapted to platforming as opposed to the "Run and Gun" style of their original games.
**
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* TheDevTeamThinksOfEverything:
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* TheDevTeamThinksOfEverything:DevelopersForesight:
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** Like in VideoGame/SuperMarioLand2SixGoldenCoins, if you get a GameOver as Mario or Luigi in either their [=SML2=] skin or their space suit skin and then [[spoiler:idle on the continue screen for about 3 minutes, [[http://www.youtube.com/watch?v=Js7y-KOO7Gg Totaka's Song]] will play.]]
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** Like in VideoGame/SuperMarioLand2SixGoldenCoins, ''VideoGame/SuperMarioLand2SixGoldenCoins'', if you get a GameOver as Mario or Luigi in either their [=SML2=] skin or their space suit skin and then [[spoiler:idle on the continue screen for about 3 minutes, [[http://www.youtube.com/watch?v=Js7y-KOO7Gg Totaka's Song]] will play.]]
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* BossSubtitles: This is how new characters are introduced in the trailers, a la ''VideoGame/SuperSmashBros Brawl''.
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* BossSubtitles: This is how new characters are introduced in the trailers, a la ''VideoGame/SuperSmashBros Brawl''.''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.
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* ShoutOut: The character select screen from version 2.0 onwards resembles that of the ones found in the SuperSmashBros series.
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* ShoutOut: The character select screen from version 2.0 onwards resembles that of the ones found in the SuperSmashBros ''VideoGame/SuperSmashBros'' series.
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].
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* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime [[VideoGame/MetroidPrime2Echoes Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].