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* DropTheHammer: Courtesy of the Hammer Bros.
** In 3.0, there is a hammer PowerUp, which works similarly to the ones found in VideoGame/DonkeyKong.
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is an UsefulNotes/AdobeFlash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''VideoGame/SuperMarioBrosSpecial'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is an UsefulNotes/AdobeFlash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''VideoGame/SuperMarioBrosSpecial'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} [[VideoGame/{{Contra}} Bill Rizer]], [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] VideoGame/{{Mega Man|Classic}} and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].



* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the Platform/{{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.

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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the Platform/{{Atari 2600}}.Platform/Atari2600. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.



* BigBadEnsemble: Sort of. Bowser is replaced with another antagonist depending on what enemy skin is being used. The ''VideoGame/ZeldaIITheAdventureOfLink'' enemy skin replaces him with Ganon (or if you want to be technical [[VideoGame/TheLegendOfZeldaOracleGames the Great Moblin]]) [[note]] despite Ganon only appearing in the GameOver screen as a silhouette in that game[[/note]], the ''VideoGame/SuperMarioBros2'' enemy skins[[note]] both NES and SNES versions[[/note]] replaces him with Wart, the ''VideoGame/{{Castlevania|I}}'' enemy skin replaces him with Death[[note]]WordOfGod has confirmed that Dracula will not be present, despite being the BigBad and Death being TheDragon[[/note]], and the ''VideoGame/BlasterMaster'' enemy skin replaces him with... [[BuffySpeak some weird monster dude thingy]][[note]] this monster is an original sprite; bosses in ''VideoGame/BlasterMaster'' were not only fought in top-down areas, but they were also gigantic, and due to NES limitations, were as a result fought over a solid black screen[[/note]]. In versions 3.0 and upwards, the ''[[VideoGame/RetroGameChallenge Demon Returns]]'' enemy skin replaces Bowser with... a [[OurVampiresAreDifferent vampiress]].

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* BigBadEnsemble: Sort of. Bowser is replaced with another antagonist depending on what enemy skin is being used. The ''VideoGame/ZeldaIITheAdventureOfLink'' enemy skin replaces him with Ganon (or if you want to be technical [[VideoGame/TheLegendOfZeldaOracleGames the Great Moblin]]) [[note]] despite Ganon only appearing in the GameOver screen as a silhouette in that game[[/note]], the ''VideoGame/SuperMarioBros2'' enemy skins[[note]] both NES and SNES versions[[/note]] replaces him with Wart, the ''VideoGame/{{Castlevania|I}}'' ''VideoGame/CastlevaniaI'' enemy skin replaces him with Death[[note]]WordOfGod has confirmed that Dracula will not be present, despite being the BigBad and Death being TheDragon[[/note]], and the ''VideoGame/BlasterMaster'' enemy skin replaces him with... [[BuffySpeak some weird monster dude thingy]][[note]] this monster is an original sprite; bosses in ''VideoGame/BlasterMaster'' were not only fought in top-down areas, but they were also gigantic, and due to NES limitations, were as a result fought over a solid black screen[[/note]]. In versions 3.0 and upwards, the ''[[VideoGame/RetroGameChallenge Demon Returns]]'' enemy skin replaces Bowser with... a [[OurVampiresAreDifferent vampiress]].
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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the UsefulNotes/{{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.

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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the UsefulNotes/{{Atari Platform/{{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.
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Removed blurb due to it not fitting the new picture.
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[[caption-width-right:350:[[VideoGame/MegaManClassic Bass]] and Koopa Troopas and Goombas from ''[[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2]]'' in ''VideoGame/SuperMarioBros1''? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]

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[[caption-width-right:350:[[VideoGame/MegaManClassic Bass]] and Koopa Troopas and Goombas from ''[[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2]]'' in ''VideoGame/SuperMarioBros1''? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/SMBC_Screenshot_377.png]]
[[caption-width-right:256:[[VideoGame/MegaManClassic Bass]] and Koopa Troopas and Goombas from ''[[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2]]'' in ''VideoGame/SuperMarioBros1''? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]

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[[quoteright:256:https://static.%%
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/SMBC_Screenshot_377.png]]
[[caption-width-right:256:[[VideoGame/MegaManClassic
org/pmwiki/pub/images/super_mario_bros_crossover_versi.jpg]]
[[caption-width-right:350:[[VideoGame/MegaManClassic
Bass]] and Koopa Troopas and Goombas from ''[[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2]]'' in ''VideoGame/SuperMarioBros1''? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]
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redirect to Super Mario Bros 1 page


* FanRemake: Doubles as a PolishedPort for VideoGame/SuperMarioBrosSpecial.

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* FanRemake: Doubles as a PolishedPort for VideoGame/SuperMarioBrosSpecial.''VideoGame/SuperMarioBrosSpecial''.



** Link, being from a [[VideoGame/TheLegendOfZeldaI top-view adventure game]], was given physics to match those of VideoGame/ZeldaIITheAdventureOfLink.

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** Link, being from a [[VideoGame/TheLegendOfZeldaI top-view adventure game]], was given physics to match those of VideoGame/ZeldaIITheAdventureOfLink.''VideoGame/ZeldaIITheAdventureOfLink''.



* HardModeMook: It's possible to change the settings to replace the Goombas with not only Buzzy Beetles (as in [[VideoGame/SuperMarioBros the original game]]'s second quest) but also with Spinies and with a completely new-to-the-original-game enemy, Spike Tops (which act as both Spinies and Buzzy Beetles at once).

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* HardModeMook: It's possible to change the settings to replace the Goombas with not only Buzzy Beetles (as in [[VideoGame/SuperMarioBros [[VideoGame/SuperMarioBros1 the original game]]'s second quest) but also with Spinies and with a completely new-to-the-original-game enemy, Spike Tops (which act as both Spinies and Buzzy Beetles at once).

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Whip It Good has been disambiguated


* SelfImposedChallenge: Arguably Simon's entire purpose. Except the odd underwater stage where [[ThisLooksLikeAJobForAquaman the angle of his axes deals with the highly annoying bloopers perfectly]]. [[DifficultButAwesome On the other hand,]] his axes also have a wider arc than the [[DemonicSpiders Hammer Bros']] hammers. Plus there's his [[WhipItGood whip]], which eventually becomes super-long and [[IncendiaryExponent flaming]]. And as of v1.1, an option exists that lets you control his jumps more easily.

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* SelfImposedChallenge: Arguably Simon's entire purpose. Except the odd underwater stage where [[ThisLooksLikeAJobForAquaman the angle of his axes deals with the highly annoying bloopers perfectly]]. [[DifficultButAwesome On the other hand,]] his axes also have a wider arc than the [[DemonicSpiders Hammer Bros']] hammers. Plus there's his [[WhipItGood whip]], whip, which eventually becomes super-long and [[IncendiaryExponent flaming]]. And as of v1.1, an option exists that lets you control his jumps more easily.



* WhipItGood: Simon's main weapon is a whip.
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TRS deemed def-only


* SpeedRun: In the ''VideoGame/SuperMarioBros1'' map set, the same shortcut route ([[spoiler:(1-1)-(1-2)-(Warp Zone to World 4)-(4-1)-(4-2)-(Warp Zone to World 8)-(8-1)-(8-2)-(8-3)-(8-4)]]) works as well.
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Added DiffLines:

* HardModeMook: It's possible to change the settings to replace the Goombas with not only Buzzy Beetles (as in [[VideoGame/SuperMarioBros the original game]]'s second quest) but also with Spinies and with a completely new-to-the-original-game enemy, Spike Tops (which act as both Spinies and Buzzy Beetles at once).

Changed: 310

Removed: 573

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* ContinuityNod:
** ''Special'' and the hard/easy maps add a powerup that increases the time you have. This powerup, like most of them, can change appearance depending on what skin you're using. In the ''Super Mario World'' skin, [[http://www.mariowiki.com/Funky_(Super_Mario_World) the powerup is represented by a green berry]].
** World 6-2 in ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.

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* ContinuityNod:
**
ContinuityNod: ''Special'' and the hard/easy maps add a powerup that increases the time you have. This powerup, like most of them, can change appearance depending on what skin you're using. In the ''Super Mario World'' skin, [[http://www.mariowiki.com/Funky_(Super_Mario_World) the powerup is represented by a green berry]].
** World 6-2 in ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.
berry]].
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* Foreshadowing: Beat any castle level as Luigi, and Toad's quote will mention "your princess" instead of "our princess". [[spoiler:You rescue Princess Daisy at the final castle instead of Peach.]]

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* Foreshadowing: {{Foreshadowing}}: Beat any castle level as Luigi, and Toad's quote will mention "your princess" instead of "our princess". [[spoiler:You rescue Princess Daisy at the final castle instead of Peach.]]
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Added DiffLines:

* Foreshadowing: Beat any castle level as Luigi, and Toad's quote will mention "your princess" instead of "our princess". [[spoiler:You rescue Princess Daisy at the final castle instead of Peach.]]

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