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** In 2.1 and onwards, Luigi's Peach skin has her saving [[SuperPrincessPeach Mario]].

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** In From 2.1 and onwards, until before 3.0, Luigi's Peach skin has her saving [[SuperPrincessPeach Mario]].
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* AdobeFlash: And as far as Flash games go, it's a pretty damn good one.

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* AdobeFlash: UsefulNotes/AdobeFlash: And as far as Flash games go, it's a pretty damn good one.
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** The Hard Super Mario Bros scenario 1-2 has a section where you cannot pass if you are playing as Mario or Luigi and they have mushroom or fire flower.
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-up (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]

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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-up power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]



** Link, being from a [[TheLegendOfZelda top-view adventure game]], was given physics to match those of ZeldaIITheAdventureOfLink.
** SOPHIA III and Samus, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.

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** Link, being from a [[TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI top-view adventure game]], was given physics to match those of ZeldaIITheAdventureOfLink.
VideoGame/ZeldaIITheAdventureOfLink.
** SOPHIA III and Samus, VideoGame/Metroid, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.

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moving things


* ScheduleSlip: The V3.0 update -- featuring even more skins (including the AprilFoolsDay Atari skin), additional cheats, refined difficulty settings (including {{Remixed Level}} maps based on difficulty) and the ''Super Mario Bros. Special'' levels -- was initially announced for the end of June 2013, but it was delayed for the end of July instead.



* SerendipityWritesThePlot: The ''VideoGame/SuperMarioBrosTheLostLevels'' map set is modelled after the levels used in ''[[VideoGameRemake Super Mario Bros. Deluxe]]'' since the developers had no time to add new code to the characters, such as being pushed by wind. This fits well, since the ''Super Mario Bros. Deluxe'' versions of the levels were specifically modified to use the same physics as the original game.



* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).



* WhatCouldHaveBeen: Originally planned to have an ExcusePlot of Luigi gathering others to help him rescue Mario.
** [[http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview]], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been reinstated into the game as of 2.0. Radd Spencer from ''VideoGame/BionicCommando'' was also under consideration.
** The game was planned to be ported to the Unity engine, but the port (as well as its planned multiplayer mode) was cancelled so that Jay could concentrate on ''Super Retro Squad''. However, there will still be further updates to ''SMBC'', including the aforementioned skin and level additions.
** The [[http://www.youtube.com/watch?v=lE1K9yNDNA8 v2.0 trailer]] showed that in addition to the Game Boy filter, there could have been filters based on [[http://tcrf.net/CGB_Bootstrap_ROM the Game Boy Color bootstrap ROM]] and [[http://tcrf.net/Super_Game_Boy_1_and_2 Super Game Boy]]. The trailer at one point also shows the Game Boy filter applied to the background, but not to the player or the enemies.
* TheWikiRule: [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover SMBC has its own section on the Exploding Rabbit Wiki.]]

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* WhatCouldHaveBeen: Originally planned to have an ExcusePlot of Luigi gathering others to help him rescue Mario.
** [[http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview]], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been reinstated into the game as of 2.0. Radd Spencer from ''VideoGame/BionicCommando'' was also under consideration.
** The game was planned to be ported to the Unity engine, but the port (as well as its planned multiplayer mode) was cancelled so that Jay could concentrate on ''Super Retro Squad''. However, there will still be further updates to ''SMBC'', including the aforementioned skin and level additions.
** The [[http://www.youtube.com/watch?v=lE1K9yNDNA8 v2.0 trailer]] showed that in addition to the Game Boy filter, there could have been filters based on [[http://tcrf.net/CGB_Bootstrap_ROM the Game Boy Color bootstrap ROM]] and [[http://tcrf.net/Super_Game_Boy_1_and_2 Super Game Boy]]. The trailer at one point also shows the Game Boy filter applied to the background, but not to the player or the enemies.
* TheWikiRule: [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover SMBC has its own section on the Exploding Rabbit Wiki.]]
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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*** Wily himself also gets two skins based on [[MegaMan6 Mr. X]] and two more skins based on Quick Man.

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*** Wily himself also gets two skins based on [[MegaMan6 [[VideoGame/MegaMan6 Mr. X]] and two more skins based on Quick Man.
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Fixing a broken link.


* SelfImposedChallenge: The various cheats and difficulty options make opportunities for quite a few of these. [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover/Challenges The game's wiki]] provides a few examples.

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* SelfImposedChallenge: The various cheats and difficulty options make opportunities for quite a few of these. [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover/Challenges [[http://explodingrabbit.com/forums/challenges.51/ The game's wiki]] provides forums]] provide a few examples.
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The page the game is on is now completely different, so this no longer applies.


* ObligatorySwearing: Not ingame per self, but while playing, two videos are displayed at the side of the game, and the description on one of the videos may have a swear word in it. Fortunately, this can be somewhat avoided by playing the game in fullscreen mode.
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Why did you get rid of the \")\", Tropers/Superjustinbros?


* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead; since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes.

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* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead; instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes.remakes).
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** In later versions, editing the controls does not change the controls for the menus, Z will always accept and X will always cancel.
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* DamnYouMuscleMemory: When playing on a keyboard with default controls, Z jumps and X runs or performs an attack. Translating this into NES controller format, that would equal B jumping and A running/attacking.
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* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead; since he had more interest in doing so (he wanted a more obscure set of levels to use).

to:

* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead; since he had more interest in doing so (he wanted a more obscure set of levels to use).use thanks to Special being an example of NoExportForYou and not having any official remakes.

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* RemakeCameo: The Hudson Bee (also known as the "Hu-Bee") is a PowerUp in ''Special'', although it changes depending on the skin.

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* RemakeCameo: The Hudson Bee Hachisuke (also known as the Hudson Bee and "Hu-Bee") is a one-time PowerUp in ''Special'', although it changes depending on the skin.skin.
** Every level in Hard Mode has one Hachisuke.

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* TheDevTeamThinksOfEverything:
** In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally, even as characters that easily destroy blocks.
** Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper).
** The map skins have a "corresponding" character skin, such as Mario's sprite from ''Super Mario World'' in the map skin of the same game. This map turns World 7 into a [[BigBoosHaunt ghost house,]] and if you play as SMW Mario with this on, the Ghost House theme plays. But this would seem odd if you used another skin, since World 7 by default isn't ghost-themed, right? Well, simply playing on it with another graphic skin causes the regular "ground" theme to play instead.
** Normally, there's only one music per character used as a castle theme. However, when using the ''Zelda II'' map skin, if you have the music options set to "Map", the final level plays the Great Palace theme instead of the normal Palace theme.



** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-up (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere.]]

to:

** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-up (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere.anywhere thanks to a programer oversight.]]



* FanRemake

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* FanRemakeFanRemake: Doubles as a PolishedPort for VideoGame/SuperMarioBrosSpecial.



* [[TheDevTeamThinksOfEverything Jay Pavlina Thinks Of Everything]]:
** In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally, even as characters that easily destroy blocks.
** Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper).
** The map skins have a "corresponding" character skin, such as Mario's sprite from ''Super Mario World'' in the map skin of the same game. This map turns World 7 into a [[BigBoosHaunt ghost house,]] and if you play as SMW Mario with this on, the Ghost House theme plays. But this would seem odd if you used another skin, since World 7 by default isn't ghost-themed, right? Well, simply playing on it with another graphic skin causes the regular "ground" theme to play instead.
** Normally, there's only one music per character used as a castle theme. However, when using the ''Zelda II'' map skin, if you have the music options set to "Map", the final level plays the Great Palace theme instead of the normal Palace theme.
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None

Added DiffLines:

** Given the levels were made for the Mario Bros., many jumps are impossible for most of the other characters. In that case, elevators are added in their playthroughs in order to help them across (although not for the Mario Bros., so they'll have to get through the jumps proper).
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None


* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the {{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.

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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the {{Atari UsefulNotes/{{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]). Version 3.0 later added the Atari skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.
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* SelfImposedChallenge: The various cheats and difficulty options make opportunities for quite a few of these. [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover/Challenges The game's wiki]] provides a few examples.
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* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole. There were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.

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* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole. There flagpole in the original ''Super Mario Bros.'' maps, since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.
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That\'s not what Justified Trope means


* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole. {{Justified|Trope}} since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.

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* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole. {{Justified|Trope}} since there There were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.
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* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''Super Mario Bros. Special'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead; since he had more interest in doing so (he wanted a more obscure set of levels to use).

to:

* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''Super Mario Bros. Special'' ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead; since he had more interest in doing so (he wanted a more obscure set of levels to use).
Is there an issue? Send a MessageReason:
None


''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''SuperMarioBrosSpecial'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''SuperMarioBrosSpecial'' ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
Is there an issue? Send a MessageReason:
None


''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''Super Mario Bros. Special'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''Super Mario Bros. Special'' ''SuperMarioBrosSpecial'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

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* BigBadEnsemble: Sort of. Bowser is replaced with another antagonist depending on what enemy skin is being used. The ''VideoGame/ZeldaIITheAdventureOfLink'' enemy skin replaces him with Ganon (or if you want to be technical [[VideoGame/TheLegendOfZeldaOracleGames the Great Moblin]]) [[note]] despite Ganon only appearing in the GameOver screen as a silhouette in that game[[/note]], the ''VideoGame/SuperMarioBros2'' enemy skins[[note]] both NES and SNES versions[[/note]] replaces him with Wart, the ''VideoGame/CastlevaniaI'' enemy skin replaces him with Death[[note]]WordOfGod has confirmed that Dracula will not be present, despite being the BigBad and Death being TheDragon[[/note]], and the ''VideoGame/BlasterMaster'' enemy skin replaces him with... [[BuffySpeak some weird monster dude thingy]][[note]] this monster is an original sprite; bosses in ''VideoGame/BlasterMaster'' were not only fought in top-down areas, but they were also gigantic, and due to NES limitations, were as a result fought over a solid black screen[[/note]].

to:

* BigBadEnsemble: Sort of. Bowser is replaced with another antagonist depending on what enemy skin is being used. The ''VideoGame/ZeldaIITheAdventureOfLink'' enemy skin replaces him with Ganon (or if you want to be technical [[VideoGame/TheLegendOfZeldaOracleGames the Great Moblin]]) [[note]] despite Ganon only appearing in the GameOver screen as a silhouette in that game[[/note]], the ''VideoGame/SuperMarioBros2'' enemy skins[[note]] both NES and SNES versions[[/note]] replaces him with Wart, the ''VideoGame/CastlevaniaI'' ''VideoGame/{{Castlevania|I}}'' enemy skin replaces him with Death[[note]]WordOfGod has confirmed that Dracula will not be present, despite being the BigBad and Death being TheDragon[[/note]], and the ''VideoGame/BlasterMaster'' enemy skin replaces him with... [[BuffySpeak some weird monster dude thingy]][[note]] this monster is an original sprite; bosses in ''VideoGame/BlasterMaster'' were not only fought in top-down areas, but they were also gigantic, and due to NES limitations, were as a result fought over a solid black screen[[/note]]. In versions 3.0 and upwards, the ''[[VideoGame/RetroGameChallenge Demon Returns]]'' enemy skin replaces Bowser with... a [[OurVampiresAreDifferent vampiress]].



* BossSubtitles: This is how new characters are introduced in the trailers, a la SuperSmashBros Brawl.

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* BossSubtitles: This is how new characters are introduced in the trailers, a la SuperSmashBros Brawl.''VideoGame/SuperSmashBros Brawl''.



** BonusFeatureFailure: However, the bouncy pits cheat, on the other hand, makes {{Poison Mushroom}}s ''nightmarishly hard to avoid'', as when they bounce off of the bottom of the screen, you can easily end up picking one up and being hurt if it bounces into you. They can also pass straight through platforms as they bounce upwards.



* ContinuityNod: ''Special'' and the hard/easy maps add a powerup that increases the time you have. This powerup, like most of them, can change appearance depending on what skin you're using. In the ''Super Mario World'' skin, [[http://www.mariowiki.com/Funky_(Super_Mario_World) the powerup is represented by a green berry]].
** The Special stage 6-2 is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original Super Mario Bros, which was also a pipe maze and is included in the SMB stages as well.

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* ContinuityNod: ContinuityNod:
**
''Special'' and the hard/easy maps add a powerup that increases the time you have. This powerup, like most of them, can change appearance depending on what skin you're using. In the ''Super Mario World'' skin, [[http://www.mariowiki.com/Funky_(Super_Mario_World) the powerup is represented by a green berry]].
** The Special stage World 6-2 in ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original Super Mario Bros, ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the SMB ''Super Mario Bros.'' stages as well.



** [[RetroGameChallenge Robot Ninja Haggle Man]] of all things is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.

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** [[RetroGameChallenge [[VideoGame/RetroGameChallenge Robot Ninja Haggle Man]] of all things is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.

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* ProductPlacement: {{Downplayed|Trope}}. Mario and Luigi's "Modern" skins say that the skins are designed after ''VideoGame/SuperMario3DWorld'' (although the "Modern Mario" skin is more reminesent of the Mario sprite used in ''VideoGame/PaperMarioTheThousandYearDoor'')

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* ProductPlacement: {{Downplayed|Trope}}. Mario and Luigi's "Modern" skins say that the skins are designed after ''VideoGame/SuperMario3DWorld'' (although the "Modern Mario" skin is more reminesent reminiscent of the Mario sprite used in ''VideoGame/PaperMarioTheThousandYearDoor'')''VideoGame/PaperMarioTheThousandYearDoor'')
** Also, the first loading screen advises players to support the official game releases.
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* WalkDontSwim: Only Mario, Luigi and Sophia the 3rd can swim. Everyone else has this trope applied to them, giving you a whole new challenge tackling the water levels.

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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the {{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]).
** Subverted that in 3.0, there is actually an Atari skin.

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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the {{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]).
** Subverted that in
useless]]). Version 3.0, there is actually an 0 later added the Atari skin.skins and soundtrack to the official game, including new Atari skins for Link, Ryu, Bill and Samus.



* SerendipityWritesThePlot: The ''Lost Levels'' map set is modeled after the maps used in ''Super Mario Bros. Deluxe'' since the developers had no time to add new code to the characters. This fit well, since the ''SMB Deluxe'' versions of the levels were specifically modified to use the same physics as the original game.

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* SerendipityWritesThePlot: The ''Lost Levels'' ''VideoGame/SuperMarioBrosTheLostLevels'' map set is modeled modelled after the maps levels used in ''Super ''[[VideoGameRemake Super Mario Bros. Deluxe'' Deluxe]]'' since the developers had no time to add new code to the characters. characters, such as being pushed by wind. This fit fits well, since the ''SMB ''Super Mario Bros. Deluxe'' versions of the levels were specifically modified to use the same physics as the original game.



* SoundtrackDissonance: In the [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari Atari version]] of the game, the music that plays whenever you encounter Bowser is... [[spoiler:"Fever" from ''VideoGame/DrMario'']]?

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* SoundtrackDissonance: In either the [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari Atari version]] of the game, game or when using the Atari map skins and characters in the latest version, the music that plays whenever you encounter Bowser is... [[spoiler:"Fever" from ''VideoGame/DrMario'']]?



* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as four Robot Masters.[[note]][[VideoGame/MegaMan1 Cut Man and Ice Man]] (both for Mega Man), [[MegaMan2 Quick Man]] and [[MegaMan3 Gemini Man]] (both for Bass) [[/note]]

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* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as four six Robot Masters.Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Ice Fire Man]] (both (all three for Mega Man), [[MegaMan2 [[VideoGame/MegaMan2 Quick Man]] and [[MegaMan3 Man,]] [[VideoGame/MegaMan3 Gemini Man]] (both and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass) [[/note]]Bass)[[/note]].



** [[VideoGame/MegaMan1 Cut Man and Ice Man]] serve as skins for Mega Man, while [[VideoGame/MegaMan2 Quick Man]] and [[VideoGame/MegaMan3 Gemini Man]] serve as skins for Bass. Some of these skins even differ from Mega Man and Bass:

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** [[VideoGame/MegaMan1 Cut Man, Ice Man and Ice Fire Man]] serve as skins for Mega Man, while [[VideoGame/MegaMan2 Quick Man]] and Man]], [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] serve as skins for Bass. Some of these skins even differ from Mega Man and Bass:


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*** Fire Man is immune to the rotating firebars, but receives more knockback from enemy attacks.

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* SerendipityWritesThePlot: The ''Lost Levels'' map set is modeled after the maps used in ''Super Mario Bros. Deluxe'' since the developers had no time to add new code to the characters. This fit well, since the ''SMB Deluxe'' versions of the levels were specifically modified to use the same physics as the original game.



* SerendipityWritesThePlot: The ''Lost Levels'' map set is modeled after the maps used in ''Super Mario Bros. Deluxe'' since the developers had no time to add new code to the characters.
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''Super Mario Bros. Special'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''Super Mario Bros. Special'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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* AdobeFlash: And as far as Flash games go, it's a pretty damn good one.

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