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* EasierThanEasy: Playing the game with both the Game Difficulty set to Very Easy and the Map Difficulty to Easy.


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* HarderThanHard: Playing the game with both the Game Difficulty set to Very Hard and the Map Difficulty to Hard. [[SarcasmMode Have fun dying]].
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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*** Even better, imagine playing through them with the Map Difficulty set to Hard...
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* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on, and using the original graphics and soundtrack, you might as well just play the actual game on the NES.

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* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on, and using the original graphics and soundtrack, you might as well just play the actual game on the NES.NES (unless you like the player portrait and power-up icons in the HeadsUpDisplay, since they can't be disabled).
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* PoisonMushroom: Version 3.0 may not have ''The Lost Levels'', but the TropeNamer will nevertheless show up in the Hard Maps.
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* DifficultyLevels: As of Version 3.0, there are two types of difficulty settings: Map Difficulty and Game Difficulty. Map Difficulty changes the levels with Easy, Normal, and Hard, while Game Difficulty changes the enemies and general game behavior with [[EasierThanEasy Very Easy]], Easy, Normal, Hard, and [[HarderThanHard Very Hard]].
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixLevel [[RemixedLevel alternate level design based on the difficulty]].



* SerialEscalation: A later update will add even more skins (including the AprilFoolsDay Atari skin), {{Remix Level}}s based on difficulty, and even ''Super Mario Bros. Special'', to boot.

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* SerialEscalation: A later update will add even more skins (including the AprilFoolsDay Atari skin), {{Remix {{Remixed Level}}s based on difficulty, and even ''Super Mario Bros. Special'', to boot.
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]].
from]] and [[RemixLevel alternate level design based on the difficulty]].



* SerialEscalation: A later update will add even more skins (including the AprilFoolsDay Atari skin), possibly more characters, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', to boot.
** And ''then'' there's talk about adding levels from ''Super Mario Bros. Special'', too.

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* SerialEscalation: A later update will add even more skins (including the AprilFoolsDay Atari skin), possibly more characters, {{Remix Level}}s based on difficulty, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', ''Super Mario Bros. Special'', to boot.
** And ''then'' there's talk about adding levels from ''Super Mario Bros. Special'', ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', too.
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* TheWikiRule: [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover SMBC has its own section on the Exploding Rabbit Wiki.]]
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** Shadow from ''Videogame/{{FinalFantasy6}}'' is a skin for Ryu. He has some final fantasy tracks (mostly from his own game).

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** Shadow from ''Videogame/{{FinalFantasy6}}'' ''Videogame/{{FinalFantasyVI}}'' is a skin for Ryu. He has comes with some final fantasy Final Fantasy tracks (mostly from his own game).

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* VideoGameSettings: Several map skins gives themes to the worlds, which were otherwise rather plain in the original game. The Super Mario Bros 3 skins, specifically, gives each world its own theme as seen in ''VideoGame/SuperMarioBros3'' itself.



* VideoGameSettings: Several map skins gives themes to the worlds, which were otherwise rather plain in the original game. The Super Mario Bros 3 skins, specifically, gives each world its own theme as seen in ''VideoGame/SuperMarioBros3'' itself.

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* VideoGameSettings: Several map skins gives themes to the worlds, which were otherwise rather plain in the original game. The Super Mario Bros 3 skins, specifically, gives each world its own theme as seen in ''VideoGame/SuperMarioBros3'' itself.
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* VideoGameSettings: Several map skins gives themes to the worlds, which were otherwise rather plain in the original game. The Super Mario Bros 3 skins, specifically, gives each world its own theme as seen in ''VideoGame/SuperMarioBros3'' itself.
Is there an issue? Send a MessageReason:
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]].



* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on and using the original graphics and soundtrack, you might as well just play the actual game on the NES.

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* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on on, and using the original graphics and soundtrack, you might as well just play the actual game on the NES.



* InvincibleMinorMook: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missles though.
* [[TheDevTeamThinksOfEverything Jay Pavlina Thinks Of Everything]]: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.

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* InvincibleMinorMook: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missles Missles, though.
* [[TheDevTeamThinksOfEverything Jay Pavlina Thinks Of Everything]]: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally normally, even as characters that easily destroy blocks.



* PowerCreepPowerSeep: Used and averted. Each character's weapons are greatly {{nerf}}ed but characters do retain their jump physics.

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* PowerCreepPowerSeep: Used and averted. Each character's weapons are greatly {{nerf}}ed {{nerf}}ed, but characters do retain their jump physics.



* GoKartingWithBowser: The 2.0 update includes three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]] and [[VideoGame/MegaMan Dr. Wily]], as skins for Samus, Link and Bass, retrospectively.

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* GoKartingWithBowser: The 2.0 update includes three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]] Link]], and [[VideoGame/MegaMan Dr. Wily]], as skins for Samus, Link Link, and Bass, retrospectively.



* UnderwearOfPower: Getting a Fire Flower as Samus changes her sprite to the "Justin Bailey" power-suit-less version, along with upgrading her weapon to the Wave Beam... Well that was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin)

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* UnderwearOfPower: Getting a Fire Flower as Samus changes her sprite to the "Justin Bailey" power-suit-less version, along with upgrading her weapon to the Wave Beam... Well Well, that was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin)skin).



** [[RetroGameChallenge Robot Ninja Haggle Man]] of all thing is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.

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** [[RetroGameChallenge Robot Ninja Haggle Man]] of all thing things is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.

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** Also, a later update will include levels from ''Super Mario Bros. 2''. [[VideoGame/SuperMarioBrosTheLostLevels And that's the Japanese one, by the way]]. If you thought those levels are [[PlatformHell already as hard as they are]] as Mario and Luigi, then try to ''imagine'' playing through those levels as eveyone else.
* ObligatorySwearing: Not ingame per self, but the community just ''loves'' [[ClusterFBomb dropping F bombs around]], especialy due to Jay's playthrough videos.

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** Also, a later update will include levels from ''Super Mario Bros. 2''. [[VideoGame/SuperMarioBrosTheLostLevels And that's the Japanese one, by the way]]. If you thought those levels are [[PlatformHell already as hard as they are]] as Mario and Luigi, then try to ''imagine'' playing through those levels as eveyone everyone else.
* ObligatorySwearing: Not ingame per self, but the community just ''loves'' [[ClusterFBomb dropping F bombs around]], especialy especially due to Jay's playthrough videos.



* TimedMission: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.

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* TimedMission: Like in the original, levels have time limits by default, but it can be turned off with an a very easily unlockable cheat.cheat (just beat a level).


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** These days it's a "classic simon" option in which having it off makes it easier to control his jumps.


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** In more recent versions, it's tied to the red ring power up.


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** Shadow from ''Videogame/{{FinalFantasy6}}'' is a skin for Ryu. He has some final fantasy tracks (mostly from his own game).
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Disambiguating


** In the 2.0 update, all characters [[RestartAtLevelOne lose their power ups and abilities]] upon taking damage, except on Very Easy. And then [[OneHitPointWonder there's Bill]]...

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** In the 2.0 update, all characters [[RestartAtLevelOne [[BagOfSpilling lose their power ups and abilities]] upon taking damage, except on Very Easy. And then [[OneHitPointWonder there's Bill]]...
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*** Wily himself also gets two skins based on [[MegaMan6 Mr. X]] and two more skins based on Quick Man.
** Toad and Peach as skins for Mario and Luigi respectively. Similarly, [[KidIcarus Pit]] can replace Samus, Roll and Rokkochan can replace Mega Man, and Zelda, the Old Man, and the heroes of the BSX Zelda remake can replace Link.
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** Everyone becomes this on Very Hard difficulty.
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* ChargedAttack: Mega Man's Mega Buster and Ryu's Windmill Shuriken.

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* ChargedAttack: Mega Man's Mega Buster and (prior to v2.0) Ryu's Windmill Shuriken.



** ''Dr. Wily himself'' is a skin for Bass, making him [[GoKartingWithBowser one of the first three playable villian characters in the game, alongside Dark Samus and Dark Link]].

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** ''Dr. Wily himself'' is a skin for Bass, making him [[GoKartingWithBowser one of the first three playable villian villain characters in the game, alongside Dark Samus and Dark Link]].
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* SaveThePrincess: While originally you were always saving Toads and Peach like in the original game, the 2.1 update changes them to characters appropriate to each playable character.


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* DivergentCharacterEvolution: Certain skins (such as Quick Man, Proto Man, and Pit) play differently than their parent character, essentially making them new characters built on the same base.


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** A block from ''VideoGame/{{Tetris}}'' is a skin for Sophia.
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* TheUnexpected:

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* TheUnexpected:UnexpectedCharacter:
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* SillinessSwitch: There's an "" skin that gives the game the appearance of the original game, but with all possible ground, platforms and footholds removed. There's also a cheat to replace all enemies with Hammer Bros. Finally, you could set all possible options to random[[hottip:that would be "Music Console" and "Music Set" under "Sound Options", and "Map Skin", "Enemy Skin", and "Interface Skin" under "Graphics Options"]] and play "Single Character Random" mode. Each time you play this way is essentially a new adventure.

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* SillinessSwitch: There's an "" "Invisible" skin that gives the game the appearance of the original game, but with all possible ground, platforms and footholds removed.removed in addition to enemies. There's also a cheat to replace all enemies with Hammer Bros. Finally, you could set all possible options to random[[hottip:that random[[hottip:*:that would be "Music Console" and "Music Set" under "Sound Options", and "Map Skin", "Enemy Skin", and "Interface Skin" under "Graphics Options"]] and play "Single Character Random" mode. Each time you play this way is essentially a new adventure.
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* SillinessSwitch: There's an "" skin that gives the game the appearance of the original game, but with all possible ground, platforms and footholds removed. There's also a cheat to replace all enemies with Hammer Bros. Finally, you could set all possible options to random[[hottip:that would be "Music Console" and "Music Set" under "Sound Options", and "Map Skin", "Enemy Skin", and "Interface Skin" under "Graphics Options"]] and play "Single Character Random" mode. Each time you play this way is essentially a new adventure.
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* SerialEscalation: A later update will add even more skins, possibly more characters, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', to boot.

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* SerialEscalation: A later update will add even more skins, skins (including the AprilFoolsDay Atari skin), possibly more characters, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', to boot.
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* MarathonLevel: World 8-1 is still as long as it was in the original, which means a lot of trouble for every character but the Mario Bros., as they're the only ones who can run. You'll literally have to {{speedrun}} with the other characters in this level if you want to escape the dreaded time limit.
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* ArtifactTitle: An inversion! The first iterations of the game didn't have Luigi in it (although, he was planned). Only in a recent update did he finally make it in, now rendering the ''Super Mario Bros.'' title accurate.

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* AprilFoolsDay: On April 2012, the game was [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari updated]] with a skin inspired by the {{Atari 2600}}. However, it also came with a ''massive'' downgrade -- all the other skins were removed, there's only one soundtrack to listen to, the "Single Character Random" game mode is removed, and you can't play as Link, Ryu, Bill, or Samus ([[TheArtifact thus rendering the Classic Samus cheat useless]]).



* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on and using the original graphics, you might as well just play the actual game on the NES.

to:

* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on and using the original graphics, graphics and soundtrack, you might as well just play the actual game on the NES.



* SerialEscalation: ''[[http://www.youtube.com/watch?v=lE1K9yNDNA8 Super Mario Bros. Crossover 2.0]]''. ''Holy crap''.
** A later update will add even more skins, possibly more characters, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', to boot.

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* SerialEscalation: ''[[http://www.youtube.com/watch?v=lE1K9yNDNA8 Super Mario Bros. Crossover 2.0]]''. ''Holy crap''.
**
A later update will add even more skins, possibly more characters, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', to boot.


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* SoundtrackDissonance: In the [[http://www.explodingrabbit.com/games/super-mario-bros-crossover/atari Atari version]] of the game, the music that plays whenever you encounter Bowser is... [[spoiler:"Fever" from ''VideoGame/DrMario'']]?
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina.Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0). Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]].
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[[caption-width-right:256:[[VideoGame/MegaMan Bass]] in VideoGame/SuperMarioBros.? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]

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[[caption-width-right:256:[[VideoGame/MegaMan Bass]] and Koopa Troopas from ''[[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2]]'' in VideoGame/SuperMarioBros.? ''VideoGame/SuperMarioBros.''? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]

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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''VideoGame/SuperMarioBros'' but with [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan, [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games.

As of 2.0, Mario's brother Luigi (with his DivergentCharacterEvolution from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's [[ArtShift a variety of art styles to choose from]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''VideoGame/SuperMarioBros'' but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan, VideoGame/MegaMan and his rival [[VideoGame/MegaManAndBass Bass]], [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games.

As of 2.0, Mario's brother Luigi (with his DivergentCharacterEvolution from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's
games. There's also [[ArtShift a variety of art styles to choose from]].
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/SMBC_Screenshot_377.png]]
[[caption-width-right:256:[[VideoGame/MegaMan Bass]] in VideoGame/SuperMarioBros.? Yep, [[MassiveMultiplayerCrossover it's that kind of game]].]]

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original ''VideoGame/SuperMarioBros'' but with [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], VideoGame/MegaMan, [[VideoGame/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZelda Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]] and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games.

As of 2.0, Mario's brother Luigi (with his DivergentCharacterEvolution from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's [[ArtShift a variety of art styles to choose from]].

Being based on ''VideoGame/SuperMarioBros'', all tropes present there apply here.

Not to be confused with MushroomKingdomFusion, which is a different game entirely.

Recently, the developers have started a {{Kickstarter}} campaign for [[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]], a SpiritualSuccessor to Super Mario Bros. Crossover as a tribute to the eight-bit generation.

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!!This game provides examples of:
* BoringButPractical: In earlier versions, GoombaStomp worked quicker than most character's weapons (without a Fire Flower) against most {{mooks}}; 2.0 goes around this aspect by having everyone but the Mario Bros. and Link be unable to stomp. Mario's better jumping tends to make him the easiest character to use, as the stages were designed with him in mind. Among the other characters, the best jumpers are about on par with Mario (though Ryu, Mega Man, and Simon all have ways to deal with their subpar jumping height.) With the timer turned on, Mario and Luigi also help get through the longer levels, being the only characters able to run.
* CompletelyMissingThePoint: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the [[RatchetScrolling Classic Screen Scroll]] cheat on and using the original graphics, you might as well just play the actual game on the NES.
* {{Crossover}}: Duh.
* DVDCommentary: Jay Pavlina's "[[http://www.youtube.com/watch?v=ZGIIkDkJP3U Playing My Own Game]]" series of videos on Website/YouTube.
* FanRemake
* InvincibleMinorMook: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missles though.
* [[TheDevTeamThinksOfEverything Jay Pavlina Thinks Of Everything]]: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.
* JumpPhysics: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
* MassiveMultiplayerCrossover
* MinusWorld: Averted. The original is not present.
* NintendoHard: It can be hard for the other characters to adapt to some of the harder Super Mario Bros levels.
** In the 2.0 update, all characters [[RestartAtLevelOne lose their power ups and abilities]] upon taking damage, except on Very Easy. And then [[OneHitPointWonder there's Bill]]...
** Also, a later update will include levels from ''Super Mario Bros. 2''. [[VideoGame/SuperMarioBrosTheLostLevels And that's the Japanese one, by the way]]. If you thought those levels are [[PlatformHell already as hard as they are]] as Mario and Luigi, then try to ''imagine'' playing through those levels as eveyone else.
* ObligatorySwearing: Not ingame per self, but the community just ''loves'' [[ClusterFBomb dropping F bombs around]], especialy due to Jay's playthrough videos.
* PowerCreepPowerSeep: Used and averted. Each character's weapons are greatly {{nerf}}ed but characters do retain their jump physics.
* RatchetScrolling: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
* SerialEscalation: ''[[http://www.youtube.com/watch?v=lE1K9yNDNA8 Super Mario Bros. Crossover 2.0]]''. ''Holy crap''.
** A later update will add even more skins, possibly more characters, and even ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', to boot.
** And ''then'' there's talk about adding levels from ''Super Mario Bros. Special'', too.
* SpeedRun: Since this is a remake of SuperMarioBros, the same shortcut route ([[spoiler:(1-1)-(1-2)-(Warp Zone to World 4)-(4-1)-(4-2)-(Warp Zone to World 8)-(8-1)-(8-2)-(8-3)-(8-4)]]) works as well.
* TimedMission: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.
* TrailersAlwaysLie: The [[http://www.youtube.com/watch?v=lE1K9yNDNA8 2.0 trailer]] showed customisable colour schemes in the monochromic Game Boy filter, but that was taken out for some reason.
* WhatCouldHaveBeen: Originally planned to have an ExcusePlot of Luigi gathering others to help him rescue Mario.
** [[http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview]], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been slowly reinstated into the game. Radd Spencer from ''VideoGame/BionicCommando'' was also under consideration.
** The game was planned to be ported to the Unity engine, but the port (as well as its planned multiplayer mode) was cancelled so that Jay could concentrate on ''Super Retro Squad''. However, there will still be further updates to ''SMBC'', including the aforementioned skin and level additions.

!!Character Tropes:
* BroughtDownToNormal: Inverted. When v1.1 came around, [[GameBreaker Bill]] was the only character (besides [[JackOfAllStats Mario]]) not to get some sort of gameplay improvement.
* ChargedAttack: Mega Man's Mega Buster and Ryu's Windmill Shuriken.
* DoubleJump:
** Simon has one to compensate for his short and awkward jump. Comes out of nowhere ([[CastlevaniaRondoOfBlood Maria]] and later {{Metroidvania}} player characters would have a double jump, but Simon wouldn't have it until [[CastlevaniaHarmonyOfDespair Harmony of Despair]], which was released after this game).
** Bass also has a double jump ability.
* GoombaStomp: As of 2.0, only Mario and Luigi can do this without getting hurt.
* GoKartingWithBowser: The 2.0 update includes three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]] and [[VideoGame/MegaMan Dr. Wily]], as skins for Samus, Link and Bass, retrospectively.
* OneHitPointWonder: Bill has become this in the 2.0 update. No matter what difficulty is being played or what powerups he has, he will always die in one hit.
* PrecisionGuidedBoomerang: Link's special weapon.
** Ryu's Windmill Shuriken can stretch one's WillingSuspensionOfDisbelief: No matter how long you keep dodging it, it will keep attempting to come back to you.
* SelfImposedChallenge: Arguably Simon's entire purpose. Except the odd underwater stage where [[ThisLooksLikeAJobForAquaman the angle of his axes deals with the highly annoying bloopers perfectly]]. [[DifficultButAwesome On the other hand,]] his axes also have a wider arc than the [[DemonicSpiders Hammer Bros']] hammers. Plus there's his [[WhipItGood whip]], which eventually becomes super-long and [[IncendiaryExponent flaming]]. And as of v1.1, an option exists that lets you control his jumps more easily.
* SwordBeam: Link's Fire Flower ability.
* UnderwearOfPower: Getting a Fire Flower as Samus changes her sprite to the "Justin Bailey" power-suit-less version, along with upgrading her weapon to the Wave Beam... Well that was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin)
* TheUnexpected:
** [[RetroGameChallenge Robot Ninja Haggle Man]] of all thing is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from ''Game Center CX 2'' also provides both level graphics and a pair of skins for Mario.
** ''Dr. Wily himself'' is a skin for Bass, making him [[GoKartingWithBowser one of the first three playable villian characters in the game, alongside Dark Samus and Dark Link]].
* WallCrawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find a power-up to do this.
* WhipItGood: Simon.

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