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History VideoGame / SuperMario3DWorld

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* CirclingBirdies: Stunned enemies and defeated minibosses on the map have stars orbiting around them.
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* SpringsSpringsEverywhere: Orange square plates marked with footprints sent the player high up in the air when jumped on.
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* CrateExpectations: Wooden crates with a diagonal boards are present in this game. Crates tend to contain things like coins and sometimes collectibles.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: When playing with multiple players, the camera can get a bit uncooperative at times when players are scattered about. Mostly averted in single-player, with many agreeing that the series finally managed to get its camera nailed here -- by the time of ''Galaxy 2'' the series had become somewhat notorious for excelling in every department ''except'' the camera controls -- with the worst complaint generally being the camera is zoomed out a little too far in some of the Captain Toad levels.
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Typo fix


* RecycledSoundtrack: The game takes the [[spoiler:World Crown]] theme directly from "Rosalina in the Ovservatory" of ''VideoGame/SuperMarioGalaxy'' fame.

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* RecycledSoundtrack: The game takes the [[spoiler:World Crown]] theme directly from "Rosalina in the Ovservatory" Observatory" of ''VideoGame/SuperMarioGalaxy'' fame.
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* ThisIndexMeows: This goes well with the super bell, which can give anyone who uses it a cat suit.
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Crosswicking

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* RecycledSoundtrack: The game takes the [[spoiler:World Crown]] theme directly from "Rosalina in the Ovservatory" of ''VideoGame/SuperMarioGalaxy'' fame.
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Correcting world


** "Backstreet Bustle" from World 4 is the shortest regular level in the game, with the Goal Pole already in sight from the start and easy to reach in a few seconds.

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** "Backstreet Bustle" from World 4 5 is the shortest regular level in the game, with the Goal Pole already in sight from the start and easy to reach in a few seconds.
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Crosswicking

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* ManekiNeko: There's a rare variation of the Cat Suit power-up called the Lucky Cat Suit that allows the user to turn into a golden maneki-neko figurine, similarly to the Tanooki Suit's statues. This [[https://www.youtube.com/watch?v=61Yh4Fq9JpY video]] goes into detail about the significance of each of them (ranging from the colors of their cat suits) and even about which paw is raised and their symbolism.
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* TopDownView: Similar to its 3DS predecessor [[note]](done as a homage to ''VideoGame/TheLegendOfZelda'''s 25th anniversary)[[/note]], Honeycomb Starway is an AutoScrollingLevel where you travel across hexagonal platforms using nothing but the Boomerang Flower. Switchblack Ruins also uses this view.

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* TopDownView: Similar to its 3DS predecessor [[note]](done as a homage to ''VideoGame/TheLegendOfZelda'''s ''Franchise/TheLegendOfZelda'''s 25th anniversary)[[/note]], Honeycomb Starway is an AutoScrollingLevel where you travel across hexagonal platforms using nothing but the Boomerang Flower. Switchblack Ruins also uses this view.
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[[caption-width-right:350:''"Meow."'']]
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Referential caption.


[[caption-width-right:350:"[[VideoGame/SyobonAction Cat Mario]]" [[HilariousInHindsight doesn't sound so stupid now, huh?]]]]
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* PowerUpLetdown:

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* PowerUpLetdown:PowerupLetdown:
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->''Mario's latest is the cat's pajamas!''

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->''Mario's ->''"Mario's latest is the cat's pajamas!''pajamas!"''
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Moved to YMMV.


* SelfImposedChallenge: No-powerup runs and/or no-damage runs can add a bit of challenge to some of the levels,
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* UniquenessRule: The game has four selectable, mechanically different playable characters. If you play the multiplayer mode, each player must select a different character.
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Crosswicking

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* PreexistingEncounters: In each world until (but including) the seventh, Mario and his friends will find preemptive Enemy Blockades as they complete the levels and progress through the world maps. In them, they have to defeat an assortment of enemies of a specific species, and doing so will not only clear the way in the map but also yield Green Stars. Notably, in two of the blockades, they have to fight a MiniBoss instead (Prince Bully), while in the last one they have to fight a DegradedBoss (Boss Brolder).

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* EverythingsBetterWithSpinning: Returning from ''VideoGame/SuperMarioSunshine'' is the spin jump - twirling the analog stick quickly causes your character to spin like a top, and pressing a jump button during this sequence has them do a spinning jump that allows them to reach heights that a normal jump normally can't. The same effect can also be achieved if a character standing underneath another jumps and hits whoever's above them.


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* SpectacularSpinning: Returning from ''VideoGame/SuperMarioSunshine'' is the spin jump - twirling the analog stick quickly causes your character to spin like a top, and pressing a jump button during this sequence has them do a spinning jump that allows them to reach heights that a normal jump normally can't. The same effect can also be achieved if a character standing underneath another jumps and hits whoever's above them.
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* LethalLavaLand: The World Castle (World 7) map and the majority of its levels, including the second Brolder Blockade (where the second battle with Boss Brolder takes place). Also included are World 2's Big Galoomba Blockade, World 4's Brolder Blockade and the Lava Rock Lair (the first battle with Boss Brolder), World 5's Backstreet Bustle and Fire Bros. Hideout 2, World Bowser's Grumblump Inferno, World Mushroom's Broken Blue Bully Belt (a harder version of World Castle's Boiling Blue Bully Belt) and World Flower's Faster Fort Fire Bros. (a harder version of World Castle's Fort Fire Bros.) and Boss Blitz (during the final Boss Brolder fight). Notably, some levels have ''blue'' lava instead of red.

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* LethalLavaLand: The World Castle (World 7) map and the majority of its levels, including the second Brolder Blockade (where the second battle with Boss Brolder takes place). Also included are World 2's Big Galoomba Blockade, World 4's Brolder Blockade and the Lava Rock Lair (the first battle with Boss Brolder), World 5's Backstreet Bustle and Fire Bros. Hideout 2, #2, World Bowser's Bowser/8's Grumblump Inferno, World Mushroom's Broken Blue Bully Belt (a harder version of World Castle's Boiling Blue Bully Belt) and World Flower's Faster Fort Fire Bros. (a harder version of World Castle's Fort Fire Bros.) and Boss Blitz (during the final Boss Brolder fight). Notably, some levels have ''blue'' lava instead of red.
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* LethalLavaLand: The World 7 map and the majority of its levels, including the second Brolder Blockade (where the second battle with Boss Brolder takes place), as well as the World 2's Big Galoomba Blockade, World 4's Brolder Blockade and the Lava Rock Lair (the first battle with Boss Brolder), World 5's Backstreet Bustle and Fire Bros. Hideout 2, World Bowser's Grumblump Inferno, World Mushroom's Broken Blue Bully Belt (a harder version of World Castle's Boiling Blue Bully Belt) and World Flower's Faster Fort Fire Bros. (a harder version of World Castle's Fort Fire Bros.) and the final Boss Brolder Fight in Boss Blitz. Notably, some levels have ''blue'' lava instead of red.

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* LethalLavaLand: The World 7 Castle (World 7) map and the majority of its levels, including the second Brolder Blockade (where the second battle with Boss Brolder takes place), as well as the place). Also included are World 2's Big Galoomba Blockade, World 4's Brolder Blockade and the Lava Rock Lair (the first battle with Boss Brolder), World 5's Backstreet Bustle and Fire Bros. Hideout 2, World Bowser's Grumblump Inferno, World Mushroom's Broken Blue Bully Belt (a harder version of World Castle's Boiling Blue Bully Belt) and World Flower's Faster Fort Fire Bros. (a harder version of World Castle's Fort Fire Bros.) and Boss Blitz (during the final Boss Brolder Fight in Boss Blitz.fight). Notably, some levels have ''blue'' lava instead of red.
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* LethalLavaLand: The World 7 map and the majority of its levels, including the second Big Brolder Blockade, as well as the Big Galoomba Blockade in World 2, the first Big Brolder Blockade and the Lava Rock Lair in World 4, Backstreet Bustle in World 5 and Grumblump Inferno in World Bowser. Notably, some levels have ''blue'' lava instead of red.

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* LethalLavaLand: The World 7 map and the majority of its levels, including the second Big Brolder Blockade, Blockade (where the second battle with Boss Brolder takes place), as well as the World 2's Big Galoomba Blockade in Blockade, World 2, the first Big 4's Brolder Blockade and the Lava Rock Lair in (the first battle with Boss Brolder), World 4, 5's Backstreet Bustle in and Fire Bros. Hideout 2, World 5 and Bowser's Grumblump Inferno in Inferno, World Bowser.Mushroom's Broken Blue Bully Belt (a harder version of World Castle's Boiling Blue Bully Belt) and World Flower's Faster Fort Fire Bros. (a harder version of World Castle's Fort Fire Bros.) and the final Boss Brolder Fight in Boss Blitz. Notably, some levels have ''blue'' lava instead of red.
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** The character select theme ''VideoGame/SuperMarioBros2'' is rearranged for the slot machine minigames and the gold warp pipes.

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* LethalLavaLand: The World 7 map and several of its levels (such as Boiling Blue Bully Belt and Simmering Lava Lake), as well as Boss Brolder's Castle, Backstreet Bustle and Grumblump Inferno which are in other worlds. Notably, some levels have ''blue'' lava instead of red.

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* LethalLavaLand: The World 7 map and several the majority of its levels (such as Boiling Blue Bully Belt and Simmering Lava Lake), levels, including the second Big Brolder Blockade, as well as Boss Brolder's Castle, the Big Galoomba Blockade in World 2, the first Big Brolder Blockade and the Lava Rock Lair in World 4, Backstreet Bustle in World 5 and Grumblump Inferno which are in other worlds.World Bowser. Notably, some levels have ''blue'' lava instead of red.
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Crosswicking

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* TideLevel: Simmering Lava Lake, the penultimate level of World Castle before taking on Bowser for the final Sprixie Princess. The player has to make their way through a lake of lava that rises and falls. You have to wait until the tide lowers in order to pass through.
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Crosswicking

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* ByWallThatIsHoley: This is actually the basis for an entire {{Mook|s}} type. You have to maneuver into its safe zone and then AttackItsWeakPoint by {{Goomba Stomp}}ing its exposed back.
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Crosswicking

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* HighTechHexagons: The levels Honeycomb Starway and Honeycomb Skyway, where the ground is formed by floating metallic hexagons that automatically attach to each other, which is made even more high-tech with TronLines-like hexagonal sparkles.
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* ThematicSequelLogoChange: The logo's "O" is stylized to resemble a cat paw in order to represent the new Cat Suit powerup.
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[[caption-width-right:350:"[[VideoGame/SyobonAction Cat Mario]]" [[HilariousInHindsight doesn't sound so stupid now, huh?]]]]
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/super_mario_3d_world.png]]
[[caption-width-right:350:"[[VideoGame/SyobonAction Cat Mario]]" [[HilariousInHindsight doesn't sound so stupid now, huh?]]]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/super_mario_3d_world.org/pmwiki/pub/images/sm3dw_2.png]]
[[caption-width-right:350:"[[VideoGame/SyobonAction Cat Mario]]" [[HilariousInHindsight doesn't sound so stupid now, huh?]]]]
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* ArcSymbol: Cats and bells. Super Bell the game's main power-up, there are cat-themed enemies, many pieces of the level geometry are shaped like bells, and entire levels devoted to the Super Bell mechanic.

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* ArcSymbol: Cats and bells. The Super Bell is the game's main power-up, there are cat-themed enemies, many pieces of the level geometry are shaped like bells, and entire levels devoted to the Super Bell mechanic.

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