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** The games even include specific vantage points from which to view and appreciate the spectacular scenery: a giant crane in the first one, and seafarer-built "lookout" stations in the second.
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* TheDriver: Taku spends most of his time steering the siblings' boat in ''Hidden Depths'', although he does take a turn at searching the smaller logbook-sites.
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* BoatsIntoBuildings: One of the Seed sites in ''Hidden Depths'' is the ''Marinelli'', a massive cargo ship that got lodged on top of an industrial site during the global flood. It was later used as a platform for one of the seafarer settlements.
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* IntelligentForest: The Mass is an underwater variant: an apparently self-aware network of vegetative tendrils that rose from the seabed, in the wake of the global flood. Its massive growth entwines the city from ''Hidden Depths''. Smaller outgrowths make an early appearance in a post-main-quest patch expansion to ''Sunken City''.
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* BotanicalAbomination: [[spoiler: The Big Man, the usurper who'd convinced the second city's residents to exploit the Seeds for electricity, was seized by the Mass and remade as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]

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* BotanicalAbomination: [[spoiler: The Big Man, the usurper who'd convinced the second city's residents to exploit the its Seeds for electricity, was seized by the Mass and remade as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]
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* BotanicalAbomination: [[spoiler: The Big Man, a usurping leader who convinced the second city's residents to exploit the Mass's precious Seeds for electricity, arose as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]

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* BotanicalAbomination: [[spoiler: The Big Man, a usurping leader who the usurper who'd convinced the second city's residents to exploit the Mass's precious Seeds for electricity, arose was seized by the Mass and remade as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]
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* BotanicalAbomination: [[spoiler: The Big Man, a usurping leader who convinced the second city's residents to exploit the Mass's precious Seeds for electricity, arose as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]

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* [[TakenForGranite Taken For Greenery]]: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s city. Miku surmises these are its former inhabitants, transformed by the Mass. [[spoiler: At the climax, the fearsome Big Man monster changes into a gigantic and unmoving tree.]]


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* {{Transflormation}}: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s city. Miku surmises these are its former inhabitants, transformed by the Mass. [[spoiler: At the climax, the fearsome Big Man monster changes into a gigantic and unmoving tree.]]
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* [[TakenForGranite Taken For Greenery]]: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s city. Miku surmises these are its former inhabitants, transformed by the Mass.

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* [[TakenForGranite Taken For Greenery]]: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s city. Miku surmises these are its former inhabitants, transformed by the Mass. [[spoiler: At the climax, the fearsome Big Man monster changes into a gigantic and unmoving tree.]]
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* [[TakenForGranite Taken For Greenery]]: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s city. Miku surmises these are its former inhabitants, transformed by the Mass.
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* FertileFeet: Carrying one of the second game's Seeds grants Miku this quality, as pink flowers sprout up in her path even from bare boards or concrete. Proximity to the Seeds also makes the Black Plant's vines turn green, opens its barriers, and sets its Planimals and green figures to blooming.
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** Prior residents of the second game's city made a practice of gathering old electronics from pre-flood days and arranging them in piles like shrines, sometimes with decorative adornments.


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** The former settlers of the second game's city had jury-rigged a means of powering up salvaged pre-flood electronics using [[spoiler: stolen Seeds from the Mass]]. They don't seem to have benefited from ''doing'' so, but [[spoiler: kept trying at the Big Man's urging]].
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* GhostTown: Not only are both games set in GhostCity ruins AfterTheEnd, but the city from ''Hidden Depths'' had been reclaimed by survivors and built up into a thriving settlement, only to be deserted again after [[spoiler: the inhabitants enraged the Mass]]. This second abandonment must have been ''very'' recent, to judge by the spoiled-yet-intact fish hung out to dry at numerous outposts.
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* BambooTechnology: The former colonizers of the ruins from ''Hidden Depth'' left behind some fairly complex mechanisms - elevators, drawbridges, cargo slings - cobbled from wood and rope.

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* BambooTechnology: The former colonizers of the ruins from ''Hidden Depth'' Depths'' left behind some fairly complex mechanisms - elevators, drawbridges, cargo slings - cobbled from wood and rope.
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* DisappearsIntoLight: Those collectible Planimals which inhabit the buildings of ''Hidden Depths'' do this when they retreat from Miku, dispersing into clouds of drifting sparks. Groups of collectible sea Planimals (dolphins, pelicans, etc.) also disperse as speck-clouds if they collide with objects such as the boat; in their case, the specks are dark, probably to make them visible against the sunlit water.
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** It's easier to tell the siblings are speaking a pidgin form of English in ''Hidden Depths''.

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** It's easier to tell the siblings are speaking a pidgin form of English in ''Hidden Depths''.Depths'', mostly because they have each other to talk to, so say a lot more.
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* {{Plantimals}}: All of the collectible creatures in ''Hidden Depths'' are animal-shaped vegetative constructs generated by the Mass.

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* {{Plantimals}}: {{Planimal}}: All of the collectible creatures in ''Hidden Depths'' are animal-shaped vegetative constructs generated by the Mass.



* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times in the first game, it's a harmless whale shark cruising for plankton. The second game's "shark" is likewise harmless, [[spoiler: and is even one of the more beautiful Plantimals in the game]].

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* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times in the first game, it's a harmless whale shark cruising for plankton. The second game's "shark" is likewise harmless, [[spoiler: and is even one of the more beautiful Plantimals Planimals in the game]].
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* {{Planimals}}: All of the collectible creatures in ''Hidden Depths'' are animal-shaped vegetative constructs generated by the Mass.

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* {{Planimals}}: {{Plantimals}}: All of the collectible creatures in ''Hidden Depths'' are animal-shaped vegetative constructs generated by the Mass.

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* BambooTechnology: The former colonizers of the ruins from ''Hidden Depth'' left behind some fairly complex mechanisms - elevators, drawbridges, cargo slings - cobbled from wood and rope.



* TheCorruption: As Miku progresses, she developes a worrying cough, and her skin begins turning green-and-grey like ''Sunken City'''s inhabitants. In fact, it almost seems as though she is being overgrown with algae (and if you look closely, the same can be seen happening to her boat). This same condition also afflicts much of the marine wildlife.

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* TheCorruption: As Miku progresses, she developes develops a worrying cough, and her skin begins turning green-and-grey like ''Sunken City'''s inhabitants. In fact, it almost seems as though she is being overgrown with algae (and if you look closely, the same can be seen happening to her boat). This same condition also afflicts much of the marine wildlife.



* FloodedFutureWorld: The game takes place after GlobalWarming flooded the world, and is set in the remnants of a metropolis whose tallest buildings are now like an archipelago of small islands.

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* FloodedFutureWorld: The game takes place after GlobalWarming flooded the world, and is set in the remnants crumbling ruins of a metropolis settlements whose tallest buildings are now like an archipelago of small islands.



* FutureImperfect: Miku has no idea what many of the city's decrepit landmarks originally were, so the brief animations as she sights each one give them names appropriate to what she ''does'' know (e.g. the protruding upper portions of a suspension bridge are called "the Silver Pass").

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* FutureImperfect: Miku has no idea what many of the city's cities' decrepit landmarks originally were, so the brief animations as she sights each one give them names appropriate to what she ''does'' know (e.g. the protruding upper portions of a suspension bridge are called "the Silver Pass").



* HowWeGotHere: As you find supplies, the game reveals the sad story of how Miku and Taku came to be in the city.
* ImprovisedZipline: A few of the major buildings Miku climbs have cables running between sections of rooftop, which she can zip down.
* LanguageDrift: Miku is ''almost'' a HeroicMime, but the few voice lines she does say (mostly after delivering supplies back to the home point) indicate this trope is in effect; if you listen closely, you can pick out a few words clearly derived from English.

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* HowWeGotHere: As you find supplies, the first game reveals the sad story of how Miku and Taku came to be fled their home and wound up in the city.
''Sunken City''. The second reveals their wanderings between games, bit by bit as the Seeds are retrieved and returned.
* ImprovisedZipline: A few of the major buildings Miku climbs have cables running between sections of rooftop, which she can zip down.
down. The ScavengerWorld settlement used jury-rigged rope ziplines to get around some outposts.
* LanguageDrift: Miku in ''Sunken City'' is ''almost'' a HeroicMime, but the few voice lines she does say (mostly after delivering supplies back to the home point) indicate this trope is in effect; if you listen closely, you can pick out a few words clearly derived from English.English.
** It's easier to tell the siblings are speaking a pidgin form of English in ''Hidden Depths''.



* ScavengerWorld: The main part of the gameplay is to collect emergency supplies from the top of buildings that were probably dropped there when the city went underwater.

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** Averted in ''Hidden Depths'', in which both the old pre-flood buildings, and the abandoned outposts constructed on top of them, periodically lose bits and pieces to the sea as the siblings watch.
* ScavengerWorld: The main part quest of the gameplay first game is to collect emergency supplies from the top of buildings that were probably dropped there when the city went underwater.underwater.
** In ''Hidden Depths'', the second city was heavily built upon by post-flood seafaring scavengers, using a blend of this trope and BambooTechnology. Taku hauls collectible relics from underwater as well.



* SunkenCity: A moderately substantial one traversed by boat, with once-modern buildings in various states of collapse.
* SurprisinglyHappyEnding: Over the course of the game Miku gets increasingly infested with the algae while the city inhabitants watch. The impression is that she's either dying or turning into one of them. At the end [[spoiler: the inhabitants gather around her and somehow draw the algae out of her, and she and her much-recovered brother leave in their boat.]]

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* SunkenCity: A moderately substantial one traversed by boat, with once-modern buildings in various states of collapse.
collapse. The second game's city is even larger, with several clusters of ruins suggesting residential, financial, and industrial neighborhoods.
* SurprisinglyHappyEnding: Over the course of the game first game, Miku gets increasingly infested with the algae while the city inhabitants watch. The impression is that she's either dying or turning into one of them. At the end [[spoiler: the inhabitants gather around her and somehow draw the algae out of her, and she and her much-recovered brother leave in their boat.]]]]
** The sequel implies a darker ending is coming also, between the siblings' growing disagreement about Miku's mission and [[spoiler: the giant, menacing Big Man monster]]. But it ends with [[spoiler: the Big Man's unquiet soul reconciled with the Mass, and Taku willingly risking himself to see Miku's task completed]].



* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times, it's a harmless whale shark cruising for plankton.

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* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times, times in the first game, it's a harmless whale shark cruising for plankton.plankton. The second game's "shark" is likewise harmless, [[spoiler: and is even one of the more beautiful Plantimals in the game]].
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* FesteringFungus: More like Festering ''Alga'', but its effects upon Miku and the city's wildlife are comparable.

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* FesteringFungus: More like Festering ''Alga'', but its effects upon Miku and the city's ''Sunken City'''s wildlife are comparable.
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* DoesNotLikeShoes: Miku is always barefoot. It doesn't tend to be a bother, despite the post-apocalyptic ruins.

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* DoesNotLikeShoes: Miku is always barefoot. It doesn't tend to be a bother, despite the post-apocalyptic ruins. Taku is equally content to walk barefoot on splintery planks and coarse rubble in ''Hidden Depths''.
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* TheCorruption: As Miku progresses, she developes a worrying cough, and her skin begins turning green-and-grey like the city's inhabitants. In fact, it almost seems as though she is being overgrown with algae (and if you look closely, the same can be seen happening to her boat). This same condition also afflicts much of the marine wildlife.

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* TheCorruption: As Miku progresses, she developes a worrying cough, and her skin begins turning green-and-grey like the city's ''Sunken City'''s inhabitants. In fact, it almost seems as though she is being overgrown with algae (and if you look closely, the same can be seen happening to her boat). This same condition also afflicts much of the marine wildlife.
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* BarbieDollAnatomy / EyelessFace: The sunken city's current inhabitants... aren't very human-looking anymore.

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* BarbieDollAnatomy / EyelessFace: The sunken city's ''Sunken City'''s current inhabitants... aren't very human-looking anymore.
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* {{Planimals}}: All of the collectible creatures in ''Hidden Depths'' are animal-shaped vegetative constructs generated by the Mass.
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A sequel, ''Submerged: Hidden Depths'', was released in April of 2022.
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* LanguageDrift: Miku is ''almost'' a HeroicMime, but the few voice lines she does say (mostly after delivering supplies back to the home point) indicate this trope is in effect; if you listen closely, you can pick out a few words clearly derived from English.
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Climate Change was a unilateral rename, all links to that are being changed to Global Warming


* FloodedFutureWorld: The game takes place after ClimateChange flooded the world, and is set in the remnants of a metropolis whose tallest buildings are now like an archipelago of small islands.

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* FloodedFutureWorld: The game takes place after ClimateChange GlobalWarming flooded the world, and is set in the remnants of a metropolis whose tallest buildings are now like an archipelago of small islands.



* GreenAesop: ClimateChange's bad, kids.

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* GreenAesop: ClimateChange's GlobalWarming's bad, kids.
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Added Scenery Gorn and Scenery Porn entries

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* SceneryGorn: It's a post-apocalyptic city, which has obviously suffered for the end of the world...
* SceneryPorn: ...but it's rendered so beautifully with such deep attention to detail it's arguably more beautiful. The blend of architecture and nature reclaiming it is jaw-dropping.
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Renamed per TRS


* GreenAesop: GlobalWarming's bad, kids.

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* GreenAesop: GlobalWarming's ClimateChange's bad, kids.

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* FloodedFutureWorld: The game takes place after ClimateChange flooded the world, and is set in the remnants of a metropolis whose tallest buildings are now like an archipelago of small islands.



* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times, it's a harmless ''whale'' shark cruising for plankton.

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* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times, it's a harmless ''whale'' whale shark cruising for plankton.

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