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* RuinsOfTheModernAge: Both games are set in a ruined, partially submerged modern city. ''Hidden Depths'' also has some new inhabitants building BambooTechnology on the ruins.
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* BarbieDollAnatomy / EyelessFace: ''Sunken City'''s current inhabitants... aren't very human-looking anymore.

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* BarbieDollAnatomy / EyelessFace: BarbieDollAnatomy: ''Sunken City'''s current inhabitants... aren't very human-looking anymore.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Miku is always barefoot. It doesn't tend to be a bother, despite the post-apocalyptic ruins. Taku is equally content to walk barefoot on splintery planks and coarse rubble in ''Hidden Depths''.
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* OrbitalShot: A nice one plays each time Miko sets a Lookout tower's beacon alight.

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* OrbitalShot: A nice one plays each time Miko Miku sets a Lookout tower's beacon alight.
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* AntiFrustrationFeatures: The game adds fast travel option, as well as more detailed information on how much of the collectibles you'd collected from the main attractions. There are also lookout towers which reveal the position of nearby collectibles. Justified as the map is larger and has much more collectibles than the previous one.

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* AntiFrustrationFeatures: The game adds fast travel option, as well as more detailed information on how much of the collectibles you'd collected from the main attractions. Taku, venturing onto the smaller outposts, can always find a one-way shortcut back to the boat. There are also lookout towers which reveal the position of nearby collectibles. Justified as the map is larger and has much more collectibles than the previous one.



* OrbitalShot: A nice one plays each time Miko sets a Lookout's pyre alight.

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* OrbitalShot: A nice one plays each time Miko sets a Lookout's pyre Lookout tower's beacon alight.
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* OrbitalShot: A nice one plays each time Miko sets a Lookout's pyre alight.
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* FashionableAsymmetry: Either the people of the siblings' world are into this style of clothing, or they've been patching up their garments with mismatched bits and pieces for so long it ''looks'' like this trope.
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* CrowsNestCartography: When you climb a lookout tower and light the fire, nearby secrets are revealed.

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* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times in the first game, it's a harmless whale shark cruising for plankton. The second game's "shark" is likewise harmless, [[spoiler: and is even one of the more beautiful Planimals in the game]].



* BarbieDollAnatomy / EyelessFace: ''Sunken City'''s current inhabitants... aren't very human-looking anymore.



* ThreateningShark: Subverted; while a huge shark's fin and tail do cruise by Miku's boat at times in the first game, it's a harmless whale shark cruising for plankton. The second game's "shark" is likewise harmless, [[spoiler: and is even one of the more beautiful Planimals in the game]].



* BarbieDollAnatomy / EyelessFace: ''Sunken City'''s current inhabitants... aren't very human-looking anymore.
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* ArtisticLicenseEngineering: Reinforced concrete deteriorates rather quickly when exposed to water, especially salt water. Yet there are several hi-rise buildings still standing even after their foundations being submerged in seawater for who knows how many years.
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* PhotoMode: It can be selected from the pause menu, where you can move the camera around freely. It doesn't provide a way to capture the screenshot, only to remove all GUI elements, then you can make the screenshot yourself. In the first game, the game's logo appears in the lower right corner, but it's removed in ''Hidden Depths''.
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* LeParkour: Miku (and in ''Hidden Depths'' also Taku) uses incredible skills to get around those ruins, mostly of climbing ledges.

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* LeParkour: Miku (and in ''Hidden Depths'' also Taku) uses incredible skills to get around those ruins, mostly of climbing ledges.ledges and running down {{improvised zipline}}s. ''Hidden Depths'' adds some more tricks to the collection.
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* BenevolentArchitecture: You have to climb ledges to do it, but there is always one path where you can reach your destination on those ruined buildings.


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* LeParkour: Miku (and in ''Hidden Depths'' also Taku) uses incredible skills to get around those ruins, mostly of climbing ledges.
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A sequel, ''Submerged: Hidden Depths'', was released in April of 2022.

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A sequel, ''Submerged: Hidden Depths'', was released in April of 2022.
2022. Now Miku and Taku take the boat together to save the city from the Black Plant, the evil version of the Mass that had appeared in the previous game.
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* HundredPercentCompletion: Apart from finishing the main campaign, you can keep on playing to collect all books, boat upgrades, and find all types of creatures. In addition to this, ''Hidden Depths'' has relics (old pieces of technology that can be fished out of the water), styles to customize Miku's and the boat's appearance, and flowers that Miku can put in her hair.


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* InsurmountableWaistHeightFence: The game has a predefined playing area, meaning you cannot go where you are not supposed to go, even if logically you should be able to. You can climb obstacles higher than yourself, but you cannot pass a waist-height obstacle if the game designers didn't think you should go there.


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* AndNowForSomeoneCompletelyDifferent: Most of the time, you control Miku while on land. In the smaller buildings, however, you control Taku.
* AntiFrustrationFeatures: The game adds fast travel option, as well as more detailed information on how much of the collectibles you'd collected from the main attractions. There are also lookout towers which reveal the position of nearby collectibles. Justified as the map is larger and has much more collectibles than the previous one.


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* BigBad: In the backstory of the city, the Big Man convinces the city's inhabitants to exploit the Seeds to power the shiny but ultimately useless machines. While eventually he realizes that what he'd done was wrong, it's too late and the city is taken by the Black Plant. By the time the game takes place, the Big Man becomes a huge and actively malicious monster that is a threat to Miku.


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* DarkIsEvil: The Black Plant turned all the city's inhabitants into plant-like remnants.


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* MyGodWhatHaveIDone: The Big Man realizes that taking all the Seeds was a bad idea, but it's too late by then.
* HeroicSacrifice: [[spoiler:At the end Miku and Taku decide to offer themselves to the Big Man. Subverted as at the last moment, the freshly restored Mass turns the Big Man into a huge tree.]]


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* RedAndBlackAndEvilAllOver: The monster that the Big Man became is black on the outside and fiery red in the inside.
* TitleDrop: The last part of the city's history.
-> "In time, the Mass subsided. But the Mass remembers, and the anguish of the Big Man echoes even now in the hidden depths below."

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[[foldercontrol]]

[[folder:Tropes common in both games]]



* BambooTechnology: The former colonizers of the ruins from ''Hidden Depths'' left behind some fairly complex mechanisms - elevators, drawbridges, cargo slings - cobbled from wood and rope.
* BarbieDollAnatomy / EyelessFace: ''Sunken City'''s current inhabitants... aren't very human-looking anymore.
* BloodlessCarnage: Despite the open wound on Taku's stomach, and the game saying you need to 'stop the bleeding', there's not a drop of blood to be found.
* BoatsIntoBuildings: One of the Seed sites in ''Hidden Depths'' is the ''Marinelli'', a massive cargo ship that got lodged on top of an industrial site during the global flood. It was later used as a platform for one of the seafarer settlements.
* BotanicalAbomination: [[spoiler: The Big Man, the usurper who'd convinced the second city's residents to exploit its Seeds for electricity, was seized by the Mass and remade as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]
* BrotherSisterTeam: Only in the second game, as Taku is too injured to assist Miku in the first.
* CatapultNightmare: After finding a supply crate, Miku will catch some shut-eye. At one point, the inhabitants surround her sleeping form and one reaches toward her menacingly, then she bolts awake revealing it to be a dream (maybe.)
* TheCorruption: As Miku progresses, she develops a worrying cough, and her skin begins turning green-and-grey like ''Sunken City'''s inhabitants. In fact, it almost seems as though she is being overgrown with algae (and if you look closely, the same can be seen happening to her boat). This same condition also afflicts much of the marine wildlife.
* DisappearsIntoLight: Those collectible Planimals which inhabit the buildings of ''Hidden Depths'' do this when they retreat from Miku, dispersing into clouds of drifting sparks. Groups of collectible sea Planimals (dolphins, pelicans, etc.) also disperse as speck-clouds if they collide with objects such as the boat; in their case, the specks are dark, probably to make them visible against the sunlit water.



* TheDriver: Taku spends most of his time steering the siblings' boat in ''Hidden Depths'', although he does take a turn at searching the smaller logbook-sites.
* DrowningMySorrows: After their mother was lost at sea, their dad turned to the bottle.
* FertileFeet: Carrying one of the second game's Seeds grants Miku this quality, as pink flowers sprout up in her path even from bare boards or concrete. Proximity to the Seeds also makes the Black Plant's vines turn green, opens its barriers, and sets its Planimals and green figures to blooming.
* FesteringFungus: More like Festering ''Alga'', but its effects upon Miku and the ''Sunken City'''s wildlife are comparable.



* FriendlyPlayfulDolphin: Pods of dolphins occasionally pass Miku's boat, splashing about and whistling cheerily to one another.

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* FriendlyPlayfulDolphin: Pods of dolphins occasionally pass Miku's boat, splashing about and whistling cheerily to one another. More prominent in the first game, but also happens in ''Hidden Depths''.



** Prior residents of the second game's city made a practice of gathering old electronics from pre-flood days and arranging them in piles like shrines, sometimes with decorative adornments.



* LanguageDrift: Miku in ''Sunken City'' is ''almost'' a HeroicMime, but the few voice lines she does say (mostly after delivering supplies back to the home point) indicate this trope is in effect; if you listen closely, you can pick out a few words clearly derived from English.
** It's easier to tell the siblings are speaking a pidgin form of English in ''Hidden Depths'', mostly because they have each other to talk to, so say a lot more.

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* LanguageDrift: Miku in ''Sunken City'' is ''almost'' a HeroicMime, but the few voice lines she does say (mostly after delivering supplies back to the home point) indicate this trope is in effect; if you listen closely, you can pick out a few words clearly derived from English.
**
English. It's easier to tell the siblings are speaking a pidgin form of English in ''Hidden Depths'', mostly because they have each other to talk to, so say a lot more.



* {{Planimal}}: All of the collectible creatures in ''Hidden Depths'' are animal-shaped vegetative constructs generated by the Mass.



** Averted in ''Hidden Depths'', in which both the old pre-flood buildings, and the abandoned outposts constructed on top of them, periodically lose bits and pieces to the sea as the siblings watch.



* SceneryPorn: ...but it's rendered so beautifully with such deep attention to detail it's arguably more beautiful. The blend of architecture and nature reclaiming it is jaw-dropping.
** The games even include specific vantage points from which to view and appreciate the spectacular scenery: a giant crane in the first one, and seafarer-built "lookout" stations in the second.
* SchizoTech: Justified by the AfterTheEnd setting. Miku's family has a motor boat, but survives by spear-fishing. It's not clear where the ''fuel'' for the engine is coming from, though.

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* SceneryPorn: ...but it's rendered so beautifully with such deep attention to detail it's arguably more beautiful. The blend of architecture and nature reclaiming it is jaw-dropping.
**
jaw-dropping. The games even include specific vantage points from which to view and appreciate the spectacular scenery: a giant crane in the first one, and seafarer-built "lookout" stations in the second.
* SchizoTech: Justified by the AfterTheEnd setting. setting.
**
Miku's family has a motor boat, but survives by spear-fishing. It's not clear where the ''fuel'' for the engine is coming from, though.



* SprintMeter: The boat's boost meter. The amount of time you can boost can be increased by collecting boat upgrades.



* SurprisinglyHappyEnding: Over the course of the first game, Miku gets increasingly infested with the algae while the city inhabitants watch. The impression is that she's either dying or turning into one of them. At the end [[spoiler: the inhabitants gather around her and somehow draw the algae out of her, and she and her much-recovered brother leave in their boat.]]

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* SurprisinglyHappyEnding: SurprisinglyHappyEnding:
**
Over the course of the first game, Miku gets increasingly infested with the algae while the city inhabitants watch. The impression is that she's either dying or turning into one of them. At the end [[spoiler: the inhabitants gather around her and somehow draw the algae out of her, and she and her much-recovered brother leave in their boat.]]



[[/folder]]

[[folder:Tropes specific to Submerged]]
* BloodlessCarnage: Despite the open wound on Taku's stomach, and the game saying you need to 'stop the bleeding', there's not a drop of blood to be found.
* CatapultNightmare: After finding a supply crate, Miku will catch some shut-eye. At one point, the inhabitants surround her sleeping form and one reaches toward her menacingly, then she bolts awake revealing it to be a dream (maybe.)
* TheCorruption: As Miku progresses, she develops a worrying cough, and her skin begins turning green-and-grey like ''Sunken City'''s inhabitants. In fact, it almost seems as though she is being overgrown with algae (and if you look closely, the same can be seen happening to her boat). This same condition also afflicts much of the marine wildlife.
* DrowningMySorrows: After their mother was lost at sea, their dad turned to the bottle.
* FesteringFungus: More like Festering ''Alga'', but its effects upon Miku and the ''Sunken City'''s wildlife are comparable.



* TouchedByVorlons: Miku's brush with the Mass in the first game leaves her with a strange connection to it and its creations in the second.
* {{Transflormation}}: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s city. Miku surmises these are its former inhabitants, transformed by the Mass. [[spoiler: At the climax, the fearsome Big Man monster changes into a gigantic and unmoving tree.]]

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[[/folder]]

[[folder:Tropes specific to Submerged: Hidden Depths]]
* BambooTechnology: The former colonizers of the ruins left behind some fairly complex mechanisms -- elevators, drawbridges, cargo slings -- cobbled from wood and rope.
* BarbieDollAnatomy / EyelessFace: ''Sunken City'''s current inhabitants... aren't very human-looking anymore.
* BoatsIntoBuildings: One of the Seed sites is the ''Marinelli'', a massive cargo ship that got lodged on top of an industrial site during the global flood. It was later used as a platform for one of the seafarer settlements.
* BotanicalAbomination: [[spoiler: The Big Man, the usurper who'd convinced the second city's residents to exploit its Seeds for electricity, was seized by the Mass and remade as a ''gigantic'', frightening humanoid of twisted Black Plant tendrils. Partway through the main quest, it rises from the depths to wade its way around the city, stopping to watch Miku's progress ominously with each subsequent Seed she retrieves.]]
* BrotherSisterTeam: Taku now joins Miku exploring the city.
* CargoCult: Prior residents of the city made a practice of gathering old electronics from pre-flood days and arranging them in piles like shrines, sometimes with decorative adornments.
* DisappearsIntoLight: Those collectible Planimals which inhabit the buildings of ''Hidden Depths'' do this when they retreat from Miku, dispersing into clouds of drifting sparks. Groups of collectible sea Planimals (dolphins, pelicans, etc.) also disperse as speck-clouds if they collide with objects such as the boat; in their case, the specks are dark, probably to make them visible against the sunlit water.
* TheDriver: Taku spends most of his time steering the siblings' boat, although he does take a turn at searching the smaller logbook-sites.
* FertileFeet: Carrying one of the Seeds grants Miku this quality, as pink flowers sprout up in her path even from bare boards or concrete. Proximity to the Seeds also makes the Black Plant's vines turn green, opens its barriers, and sets its Planimals and green figures to blooming.
* GaiasVengeance: The city's residents stole the Seeds from the Mass, eventually leading to the Black Plant wiping them out.
* GreenAesop: Exploiting natural resources (in this case, using the Seeds for power generation) for superficial entertainment is bad.
* {{Planimal}}: All of the collectible creatures are animal-shaped vegetative constructs generated by the Mass.
* TouchedByVorlons: Miku's brush with the Mass in the first game leaves her with a strange connection to it and its creations in the second.
creations.
* {{Transflormation}}: Miku and Taku discover stationary human-like figures shaped from plant matter scattered all over ''Hidden Depths'''s the city. Miku surmises these are its former inhabitants, transformed by the Mass. [[spoiler: At the climax, the fearsome Big Man monster changes into a gigantic and unmoving tree.]]]]
[[/folder]]
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* BrotherSisterTeam: Only in the second game, as Taku is too injured to assist Miku in the first.
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* TouchedByVorlons: Miku's brush with the Mass in the first game leaves her with a strange connection to it and its creations in the second.
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* ApocalypticLog: The collectible City History secrets, which reveal the story of the global flood and rise of the Mass in ''Sunken City'', and that of the seafarers' ill-considered cooperation with the Big Man in ''Hidden Depths''.

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* ApocalypticLog: The collectible City History secrets, which reveal the story of the global flood and rise of the Mass infectious algae in ''Sunken City'', and that of the seafarers' ill-considered cooperation dealings with the Big Man in ''Hidden Depths''.
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Added DiffLines:

* ApocalypticLog: The collectible City History secrets, which reveal the story of the global flood and rise of the Mass in ''Sunken City'', and that of the seafarers' ill-considered cooperation with the Big Man in ''Hidden Depths''.

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