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* AbsenteeActor: Many of the familiar supporting ''Mega Man'' characters are absent. Even Dr. Wily, Mega Man's arch-nemesis, is missing in this game.
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''Franchise/StreetFighter [[{{Crossover}} X]] VideoGame/{{Mega Man|Classic}}'' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

to:

''Franchise/StreetFighter [[{{Crossover}} X]] VideoGame/{{Mega Man|Classic}}'' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.[[https://web.archive.org/web/20131218061825/http://www.capcom-unity.com/mega_man com:80/mega_man/ a free, PC-only game.]] Capcom has said that it [[http://ca.[[https://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.[[https://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.
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* KamehameHadoken: Ryu has this in the form of his Shinku Hadoken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[VideoGame/CapcomVs Vs.]]'' series. Mega Man obtains the Hadoken after defeating him, and he can charge it up into the Shinku Hadoken.

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* KamehameHadoken: Ryu has this in the form of his Shinku Hadoken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} {{ki|Manipulation}} instead of the energy beam associated with the ''[[VideoGame/CapcomVs Vs.]]'' series. Mega Man obtains the Hadoken after defeating him, and he can charge it up into the Shinku Hadoken.
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* KamehameHadoken: Ryu has this in the form of his Shinku Hadoken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[VideoGame/CapcomVsWhatever Vs.]]'' series. Mega Man obtains the Hadoken after defeating him, and he can charge it up into the Shinku Hadoken.

to:

* KamehameHadoken: Ryu has this in the form of his Shinku Hadoken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[VideoGame/CapcomVsWhatever ''[[VideoGame/CapcomVs Vs.]]'' series. Mega Man obtains the Hadoken after defeating him, and he can charge it up into the Shinku Hadoken.



* TitleConfusion: You might think this is a VideoGame/CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/{{Mega Man|Classic}}'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

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* TitleConfusion: You might think this is a VideoGame/CapcomVsWhatever VideoGame/CapcomVs game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/{{Mega Man|Classic}}'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]
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one trope per line only


* CompositeCharacter[=/=]AdaptationDistillation:

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* CompositeCharacter[=/=]AdaptationDistillation:CompositeCharacter:
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vega survived the fall in the movie


** [[spoiler:Vega's weakness is the Lightning Kick, which is a nod to ''Anime/StreetFighterIITheAnimatedMovie'', where Chun-Li uses it to send him plummeting through a wall to his death.]]

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** [[spoiler:Vega's weakness is the Lightning Kick, which is a nod to ''Anime/StreetFighterIITheAnimatedMovie'', where Chun-Li uses it to send him plummeting crashing through a wall to his death.wall.]]

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* TitleConfusion: You might think this is a Franchise/CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/{{Mega Man|Classic}}'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

to:

* TitleConfusion: You might think this is a Franchise/CapcomVsWhatever VideoGame/CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/{{Mega Man|Classic}}'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

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''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}'' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

to:

''Franchise/StreetFighter X [[{{Crossover}} X]] VideoGame/{{Mega Man|Classic}}'' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.



* AdvancingBossOfDoom: [[spoiler:Balrog]] will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. [[spoiler:And then, he [[SugarWiki/FunnyMoments falls into a pit]].]]

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* AdvancingBossOfDoom: [[spoiler:Balrog]] will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. [[spoiler:And then, he [[SugarWiki/FunnyMoments he falls into a pit]].]]



* BootstrappedTheme: {{Averted|Trope}}; while the usual ''Street Fighter'' suspects show up, they're used as they were intended: for the stages. Chiptune artist A_Rival even went a step further and mashed up famous ''Street Fighter'' themes with ''Mega Man'' themes.

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* BootstrappedTheme: BootstrappedTheme:
**
{{Averted|Trope}}; while the usual ''Street Fighter'' suspects show up, they're used as they were intended: for the stages. Chiptune artist A_Rival even went a step further and mashed up famous ''Street Fighter'' themes with ''Mega Man'' themes.



* DynamicEntry: Mega Man gets [[EnergyBall Hadouken'd]] by Ryu in the trailer -- right at the end of the intro from ''Mega Man 2'', no less.
* EasterEgg: Several. It's possible to make Mega Man helmetless [[note]]at the Stage Select screen, place the cursor over Ryu, hold Shoot, and press Right, Right, Right, Left; simply repeat the process to regain Mega Man's helmet[[/note]], [[spoiler:change all of the music to Guile's Theme [[note]]at the pause screen, press Up, Down, Down, Down while holding the Jump button[[/note]]]], and even [[spoiler:obtain the Sei'ei Enbu and an alternate version of the Hadouken fired exactly like the real deal. [[note]]hold down both Shoot and Jump at the title screen for about 5-6 seconds; you'll hear a chime if you did it correctly[[/note]]]]
* ElementalRockPaperScissors: [[spoiler:Ryu > Chun-Li > C. Viper > Dhalsim > Blanka > Rose > Rolento > Urien > Ryu. Chun-Li > Vega (Claw), C. Viper > M. Bison (Dictator), Urien > Akuma]].

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* DynamicEntry: Mega Man gets [[EnergyBall Hadouken'd]] Hadoken'd]] by Ryu in the trailer -- right at the end of the intro from ''Mega Man 2'', ''VideoGame/MegaMan2'', no less.
* EasterEgg: Several. It's possible to make Mega Man helmetless [[note]]at the Stage Select screen, place the cursor over Ryu, hold Shoot, and press Right, Right, Right, Left; simply repeat the process to regain Mega Man's helmet[[/note]], [[spoiler:change all of the music to Guile's Theme [[note]]at the pause screen, press Up, Down, Down, Down while holding the Jump button[[/note]]]], and even [[spoiler:obtain the Sei'ei Enbu and an alternate version of the Hadouken Hadoken fired exactly like the real deal. deal [[note]]hold down both Shoot and Jump at the title screen for about 5-6 seconds; you'll hear a chime if you did it correctly[[/note]]]]
correctly[[/note]]]].
* ElementalRockPaperScissors: ElementalRockPaperScissors:
**
[[spoiler:Ryu > Chun-Li > C. Viper > Dhalsim > Blanka > Rose > Rolento > Urien > Ryu. Chun-Li > Vega (Claw), C. Viper > M. Bison (Dictator), Urien > Akuma]].



* FakeDifficulty: The game features a number of sections that pull this off. Enemies will respawn the moment they go off-screen (meaning they can still attack you), you can get locked into going down a hallway filled with one projectile spamming enemy and two enemies that reflect your shots, bosses have mountains of HP...

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* FakeDifficulty: FakeDifficulty:
**
The game features a number of sections that pull this off. Enemies will respawn the moment they go off-screen (meaning they can still attack you), you can get locked into going down a hallway filled with one projectile spamming enemy and two enemies that reflect your shots, bosses have mountains of HP...



* HoistByHisOwnPetard: [[spoiler:Ryu's weakness is his own Hadoukens reflected back at him (the same applies for Akuma, but with his Shakunetsu Hadoukens instead). Balrog's Violent Buffalo eventually sends him into a pit.]]

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* HoistByHisOwnPetard: [[spoiler:Ryu's weakness is his own Hadoukens Hadokens reflected back at him (the same applies for Akuma, but with his Shakunetsu Hadoukens Hadokens instead). Balrog's Violent Buffalo eventually sends him into a pit.]]



** [[{{Shotoclone}} As]] [[TropeMakers expected]], Ryu's Tatsumaki Senpuukyaku makes an appearance here as well. While it provides Ryu with [[InvulnerableAttack invulnerability]], Mega Man can also slide underneath it.

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** [[{{Shotoclone}} As]] [[TropeMakers expected]], Ryu's Tatsumaki Senpuukyaku Senpukyaku makes an appearance here as well. While it provides Ryu with [[InvulnerableAttack invulnerability]], Mega Man can also slide underneath it.



* ImprobableWeaponUser: A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard Super in ''Street Fighter Alpha 3''. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump.

to:

* ImprobableWeaponUser: ImprobableWeaponUser:
**
A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard Super in ''Street Fighter Alpha 3''. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump.



* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[Franchise/CapcomVsWhatever Vs.]]'' series. Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX1 the]] [[VideoGame/MegaManXtreme first]] [[VideoGame/MegaManXtreme2 time]] a Mega Man has used the Hadouken. It is the first time for the original, though.

to:

* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, Shinku Hadoken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[Franchise/CapcomVsWhatever ''[[VideoGame/CapcomVsWhatever Vs.]]'' series. Mega Man obtains the Hadouken Hadoken after defeating him, and he can charge it up into the Shinkuu Hadouken.
Shinku Hadoken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX1 the]] [[VideoGame/MegaManXtreme first]] [[VideoGame/MegaManXtreme2 time]] a Mega Man has used the Hadouken.Hadoken. It is the first time for the original, though.



* LimitBreak: Staying true to the spirit of ''Street Fighter'', all of the bosses have their own Super Meter that fills up as they incur damage (similar to the [[ComebackMechanic Revenge Gauge]] in ''IV''). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the super even results in the signature yellow and orange starburst background. [[spoiler:Defeating a boss with the Sei'ei Enbu active also nets you one.]]

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* LimitBreak: Staying true to the spirit of ''Street Fighter'', all of the bosses have their own Super Meter that fills up as they incur damage (similar to the [[ComebackMechanic Revenge Gauge]] in ''IV''). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the super Super Combo even results in the signature yellow and orange starburst background. [[spoiler:Defeating a boss with the Sei'ei Enbu active also nets you one.]]



* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu]], definitely fall under this trope.

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* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu]], Satsu,]] definitely fall under this trope.



* PainfullySlowProjectile: Ryu's Hadouken and his Metsu Hadouken are extremely slow. His Shakunetsu Hadouken is ''not'', however. Dhalsim's Yoga Catastrophe is also extremely slow, if not slower than Ryu's Metsu Hadouken.
** And of course, Dan's Ultra Combo, Shinkuu Gadouken, makes an appearance when you get the Aegis Reflector.

to:

* PainfullySlowProjectile: PainfullySlowProjectile:
**
Ryu's Hadouken Hadoken and his Metsu Hadouken Hadoken are extremely slow. His Shakunetsu Hadouken Hadoken is ''not'', however. Dhalsim's Yoga Catastrophe is also extremely slow, if not slower than Ryu's Metsu Hadouken.
Hadoken.
** And of course, Dan's Ultra Combo, Shinkuu Gadouken, Shinku Gadoken, makes an appearance when you get the Aegis Reflector.



** The second is a Optic-Laser shooting Sniper Joe enemy in C.Viper's stage, whose shield will reflect all projectiles.
** The third is a drone with an energy reflector moving around it, found in Urien's stage. Shooting the Reflector will cause your own projectiles to reflect back to you!

to:

** The second is a Optic-Laser shooting Optic Laser-shooting Sniper Joe enemy in C.C. Viper's stage, whose shield will reflect all projectiles.
** The third is a drone with an energy reflector moving around it, found in Urien's stage. Shooting the Reflector reflector will cause your own projectiles to reflect back to you!



* [[spoiler:TrueFinalBoss[=/=]BonusBoss: If you get a Perfect on 4 of the first 8 World Warriors (the BossRush does not count), Akuma will challenge you by interrupting your fight with Bison, killing him with Misogi as "HERE COMES A NEW CHALLENGER!" flashes on the screen.]]
** [[spoiler:In version 2, if you get 4 Perfects in the Shadaloo stages, including the BossRush, Sagat will challenge you before the final battle with Bison. This is indicated by additional rain effects when you enter Bison's stage.]]

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* [[spoiler:TrueFinalBoss[=/=]BonusBoss: If TrueFinalBoss[=/=]BonusBoss:
** [[spoiler:If
you get a Perfect on 4 of the first 8 World Warriors (the BossRush does not count), Akuma will challenge you by interrupting your fight with Bison, killing him with Misogi as "HERE COMES A NEW CHALLENGER!" flashes on the screen.]]
** [[spoiler:In version Version 2, if you get 4 Perfects in the Shadaloo stages, including the BossRush, Sagat will challenge you before the final battle with Bison. This is indicated by additional rain effects when you enter Bison's stage.]]



** This is [[FridgeBrilliance perhaps]] a great example of ShownTheirWork. Said individual [[spoiler:[[NotAMorningPerson has low blood pressure]]]]. Watermelons [[spoiler:lower blood pressure, so for someone like Rose, that could possibly lead to full-blown [[http://en.wikipedia.org/wiki/Hypotension hypotension.]]]]

to:

** This is [[FridgeBrilliance perhaps]] a great example of ShownTheirWork. Said individual [[spoiler:[[NotAMorningPerson has low blood pressure]]]]. Watermelons [[spoiler:lower blood pressure, so for someone like Rose, that could possibly lead to full-blown [[http://en.[[https://en.wikipedia.org/wiki/Hypotension hypotension.]]]]
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* DemotedToExtra: Rush doesn't even appear as a power like Rush Coil--he only appears in the [[UnexpectedShmupLevel shoot 'em up segment]] in Rose's stage, and that's it.

to:

* DemotedToExtra: Rush doesn't even appear as a power like Rush Coil--he Coil -- he only appears in the [[UnexpectedShmupLevel shoot 'em up segment]] in Rose's stage, and that's it.



** [[spoiler: In version 2, Ryu > Sagat and M. Bison]]

to:

** [[spoiler: In [[spoiler:In version 2, Ryu > Sagat and M. Bison]]Bison.]]



* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[Franchise/CapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX1 the]] [[VideoGame/MegaManXtreme first]] [[VideoGame/MegaManXtreme2 time]] Mega Man has used the Hadouken.

to:

* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with the ''[[Franchise/CapcomVsWhatever Vs.]]'' series).series. Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX1 the]] [[VideoGame/MegaManXtreme first]] [[VideoGame/MegaManXtreme2 time]] a Mega Man has used the Hadouken.Hadouken. It is the first time for the original, though.



* RunOrDie: The fight against Balrog (Boxer). Getting hit by him is a OneHitKill, so the only thing you can do is run away from him [[spoiler: until he falls into a pit]].

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* RunOrDie: The fight against Balrog (Boxer). Getting hit by him is a OneHitKill, so the only thing you can do is run away from him [[spoiler: until [[spoiler:until he falls into a pit]].
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

to:

'''''Franchise/StreetFighter ''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' Man|Classic}}'' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

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Moving to the Trivia tab.


->''Having fought countless robot masters over the years, Mega Man is ready to lay back, relax and [[MilestoneCelebration enjoy his 25th Anniversary]]. Getting wind of this, Ryu and his fellow Franchise/{{Street Fighter}}s want one last battle before they let [[MilestoneCelebration their own anniversary finish.]] Charge up your mega busters and stretch out your lightning legs, this is '''Street Fighter X Mega Man'''''!

to:

->''Having fought countless robot masters over the years, Mega Man is ready to lay back, relax and [[MilestoneCelebration enjoy his 25th Anniversary]]. Getting wind of this, Ryu and his fellow Franchise/{{Street Fighter}}s want one last battle before they let [[MilestoneCelebration their own anniversary finish.]] finish]]. Charge up your mega busters and stretch out your lightning legs, this is '''Street Fighter X Mega Man'''''!



*** Weakness: [[spoiler: Soul Satellite (orbiters only, shots do 1 damage)]]

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*** Weakness: [[spoiler: Soul [[spoiler:Soul Satellite (orbiters only, shots do 1 damage)]]



** Ultra Combo/Weapon: [[ReverseShrapnel Soul Satellite]] (Two floating orbs that defend against projectiles and damage enemies, can also be thrown as a fireball)

to:

** Ultra Combo/Weapon: [[ReverseShrapnel [[OrbitingParticleShield Soul Satellite]] (Two floating orbs that defend against projectiles and damage enemies, can also be thrown as a fireball)



* AdvancingBossOfDoom: [[spoiler:Balrog]] will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. [[spoiler: And then, he [[SugarWiki/FunnyMoments falls into a pit]].]]

to:

* AdvancingBossOfDoom: [[spoiler:Balrog]] will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. [[spoiler: And [[spoiler:And then, he [[SugarWiki/FunnyMoments falls into a pit]].]]



* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of the first ''VideoGame/MegaMan1'' game.

to:

* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of both the first ''VideoGame/MegaMan1'' ''VideoGame/{{Mega Man|1}}'' and the first ''VideoGame/{{Street Fighter|I}}'' game.



* CallingYourAttacks: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun Li.

to:

* CallingYourAttacks: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun Li.Chun-Li.



* IaijutsuPractitioner: One of the mooks in Ryu's stage. You have a very small timeframe where you can actually hit it.
* ImprobableWeaponUser: A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard super in ''Street Fighter Alpha 3''. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump.

to:

* IaijutsuPractitioner: One of the mooks in Ryu's stage. You have a very small timeframe time frame where you can actually hit it.
* ImprobableWeaponUser: A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard super Super in ''Street Fighter Alpha 3''. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump.



** [[spoiler: Blanka, being a WildMan from the jungle (whom you fight ''in'' a jungle), probably wouldn't take too well to fire attacks.]]
** [[spoiler: Likewise, the very nude Urien probably doesn't like explosives all that much.]]
** [[spoiler: C. Viper's special attacks are all tech-based, so it makes sense that ''Lightning'' Kick would do her in.]]

to:

** [[spoiler: Blanka, [[spoiler:Blanka, being a WildMan from the jungle (whom you fight ''in'' a jungle), probably wouldn't take too well to fire attacks.]]
** [[spoiler: Likewise, [[spoiler:Likewise, the very nude Urien probably doesn't like explosives all that much.]]
** [[spoiler: C. [[spoiler:C. Viper's special attacks are all tech-based, so it makes sense that the ''Lightning'' Kick would do her in.]]



* MilestoneCelebration: The game celebrates both franchises' 25th year, though Capcom released the game at both the end of ''Street Fighter''[='s=] anniversary and the day of ''Mega Man''[='s=] anniversary.



** This isn't the first time Mega Man has faced against [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Ryu, Chun-Li, ]][[VideoGame/MarvelVsCapcom2 Dhalsim, Dan Hibiki, ]][[spoiler:[[VideoGame/MarvelVsCapcom2 M. Bison and Akuma]]]].

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** This isn't the first time Mega Man has faced against [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Ryu, Chun-Li, ]][[VideoGame/MarvelVsCapcom2 Chun-Li]], [[VideoGame/MarvelVsCapcom2 Dhalsim, Dan Hibiki, ]][[spoiler:[[VideoGame/MarvelVsCapcom2 Hibiki]], [[spoiler:[[VideoGame/MarvelVsCapcom2 M. Bison and Akuma]]]].



* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu,]] definitely fall under this trope.

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* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu,]] Satsu]], definitely fall under this trope.



* OrbitingParticleShield: Rose's Soul Satellite from ''SSFIV'' makes an appearance here. When she uses the Ultra, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her.



* RespawningEnemies: Taken UpToEleven in Chun-Li's stage, where the Metool cars and Pandas keep coming in from offscreen endlessly. You can take advantage of this to get lives, though.

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* RespawningEnemies: Taken UpToEleven in Chun-Li's stage, where the Metool cars and Pandas keep coming in from offscreen off-screen endlessly. You can take advantage of this to get lives, though.



* ReverseShrapnel: Rose's Soul Satellite from ''SSFIV'' makes an appearance here. When she uses the Ultra, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her.



* SpamAttack: [[KickChick Chun-Li]] uses the Lightning Kick in this game, and Mega Man earns the move for beating her. It's short range compensates for the fact that it bypasses MercyInvincibility.

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* SpamAttack: [[KickChick Chun-Li]] uses the Lightning Kick in this game, and Mega Man earns the move for beating her. It's Its short range compensates for the fact that it bypasses MercyInvincibility.
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[[folder:World Warriors]]


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[[/folder]]

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'''''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''Mega Man 1'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game]]. Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

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'''''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''Mega Man 1'''s ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game]]. game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.



*** Weakness: [[spoiler: Aegis Reflector (reflected Shakunetsu Hadokens, collision with Reflector does 1 damage)]]
* [[spoiler: [[VideoGame/StreetFighterI Sagat]]]] ([[BonusBoss New Challenger]])

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*** Weakness: [[spoiler: Aegis [[spoiler:Aegis Reflector (reflected Shakunetsu Hadokens, collision with Reflector does 1 damage)]]
* [[spoiler: [[VideoGame/StreetFighterI [[spoiler:[[VideoGame/StreetFighterI Sagat]]]] ([[BonusBoss New Challenger]])



*** Weakness: [[spoiler: Hadoken]]

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*** Weakness: [[spoiler: Hadoken]][[spoiler:Hadoken]]



* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[FranchiseCapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.

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* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[FranchiseCapcomVsWhatever the ''[[Franchise/CapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.



* LimitBreak: Staying true to the spirit of ''Street Fighter'', all of the bosses have their own Super Meter that fills up as they incur damage (similar to the [[ComebackMechanic Revenge Gauge]] in ''IV''). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the super even results in the signature Yellow and Orange starburst background. [[spoiler:Defeating a boss with the Sei'ei Enbu active also nets you one.]]

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* LimitBreak: Staying true to the spirit of ''Street Fighter'', all of the bosses have their own Super Meter that fills up as they incur damage (similar to the [[ComebackMechanic Revenge Gauge]] in ''IV''). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the super even results in the signature Yellow yellow and Orange orange starburst background. [[spoiler:Defeating a boss with the Sei'ei Enbu active also nets you one.]]



* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu]], definitely fall under this trope.

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* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu]], Satsu,]] definitely fall under this trope.



* TitleConfusion: You might think this is a CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaManClassic'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

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* TitleConfusion: You might think this is a CapcomVsWhatever Franchise/CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaManClassic'' ''VideoGame/{{Mega Man|Classic}}'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]
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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of the first ''MegaMan'' game.

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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of the first ''MegaMan'' ''VideoGame/MegaMan1'' game.



* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[CapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX the first time]] Mega Man has used the Hadouken.

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* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[CapcomVsWhatever ''[[FranchiseCapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX the first [[VideoGame/MegaManX1 the]] [[VideoGame/MegaManXtreme first]] [[VideoGame/MegaManXtreme2 time]] Mega Man has used the Hadouken.



* TitleConfusion: You might think this is a CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaMan'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

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* TitleConfusion: You might think this is a CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaMan'' ''VideoGame/MegaManClassic'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]
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* WhatCouldHaveBeen: [[VideoGame/StreetFighterIII Yang]] was considered as one of the bosses, but was replaced by Chun-Li. His supposed boss weapon, Sei'ei Enbu, is still in the game via a code. One of the enemies in Chun-Li's level bears some resemblence to him and his brother Yun.
** The creator wanted to include alternate costumes for the bosses as well as a second playable character, though the second one would be from the ''Street Fighter'' franchise.
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* DamnYouMuscleMemory: In most PC games, the escape key goes to the pause menu. In ''Street Fighter X Mega Man'', the escape key ''instantly quits the game.'' In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit.


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* GameBreakingBug: Some people have found the game to lag extremely badly on their computers. Specifically, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at half speed. Luckily, they have said there's a patch coming for this.
* GuideDangIt: Even when you know the order of the weapons in advance, you would still be scratching your head at two of the bosses, at least in the original version. To wit: [[spoiler:Rolento is weak against only the Soul Satellites ''that rotate around you'', not the ones that you fire afterwards. As for Urien, he's weak not to the Mine Sweeper ''itself'' but rather the ''splash damage'' from the explosions. Granted, there's some precedent for the latter in other ''Mega Man'' games, but it's still perplexing at first.]]
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** The music for the Shadaloo stages is called "[[BionicCommando DESCEND TRANSFER]]", referencing another Capcom game.

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** The music for the Shadaloo stages is called "[[BionicCommando "[[VideoGame/BionicCommando DESCEND TRANSFER]]", referencing another Capcom game.
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* LuckilyMyShieldWillProtectMe: Interestingly enough, both played straight and [[AvertedTrope averted]]. While the Aegis Reflector will reflect most projectiles back at your enemies, the Reflector itself will disappear if your enemy so much as [[ShieldsAreUseless sneezes on it]].
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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (1987), the release year of the first ''MegaMan'' game.

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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (1987), (One, Nine, Eight, Seven). 1987 was the release year of the first ''MegaMan'' game.
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* RunOrDie: The fight against Balrog (Boxer). Getting hit by him is a OneHitKill, so the only thing you can do is run away from him [[spoiler: until he falls into a pit]].
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Poor grammar, and what does throwing watermelons have to do with being Innocently Insensitive?


* InnocentlyInsensitive: The match with [[spoiler:Balrog]] can carry some odd implications to a crafty player. The boss is unharmable to Megaman's weapons. He can, however, be slowed down. Since Tropical Hazard is affected by gravity and slows down to hit behing Megaman as he runs, this makes the best weapon againt [[spoiler:Balrog]] to be... ''watermelons.''
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[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/SFXMM_3481.png]]

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[[quoteright:349:http://static.[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/SFXMM_3481.png]]
org/pmwiki/pub/images/s-f-x-m-m-big_5030.jpg]]
[[caption-width-right:348:A {{crossover}} made in heaven.]]



'''''Franchise/StreetFighter X VideoGame/MegaMan''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/MegaMan'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''Mega Man 1'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game]]. Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

to:

'''''Franchise/StreetFighter X VideoGame/MegaMan''''' VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/MegaMan'' ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''Mega Man 1'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game]]. Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.
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** The music for the Shadaloo stages is called "[[BionicCommando DESCEND TRANSFER]]", referencing another Capcom game.
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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (1987), the release year of the first ''MegaMan'' game.
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* ReverseShrapnel: Rose's Soul Satellite from ''SSFIV'' makes an appearance here. When she uses the Super Move, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her.

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* ReverseShrapnel: Rose's Soul Satellite from ''SSFIV'' makes an appearance here. When she uses the Super Move, Ultra, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her.
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* BeatingADeadPlayer: Bosses will continue to run around and attack even after Mega Man has been defeated.

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* LogicalWeakness: [[spoiler: Blanka, being a WildMan from the jungle (whom you fight ''in'' a jungle), probably wouldn't take too well to fire attacks.]]

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* LogicalWeakness: LogicalWeakness:
**
[[spoiler: Blanka, being a WildMan from the jungle (whom you fight ''in'' a jungle), probably wouldn't take too well to fire attacks.]]


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** [[spoiler: C. Viper's special attacks are all tech-based, so it makes sense that ''Lightning'' Kick would do her in.]]
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* KaizoTrap: One of the game's extremely rare energy tanks is found at the end of Balrog's AdvancingBossOfDoom, but you only have a split second to nab it before the [[VictoryPose victory animation]] takes control of Mega Man. At that point, it's far too late to kill yourself to restart the level, and you can't go back for it once the next stage starts.

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* KaizoTrap: One of the game's extremely rare energy tanks is found at the end of Balrog's [[spoiler:Balrog's]] AdvancingBossOfDoom, but you only have a split second to nab it before the [[VictoryPose victory animation]] takes control of Mega Man. At that point, it's far too late to kill yourself to restart the level, and you can't go back for it once the next stage starts.
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* CallingYouAttack: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun Li.

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* CallingYouAttack: CallingYourAttacks: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun Li.

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