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* AnnouncerChatter: One of the features of the game involve [[https://www.youtube.com/watch?v=rvibjMAlOyg real-time, pre-recorded commentary]] from some of the UsefulNotes/FightingGameCommunity's most notable commentators and a few celebrities as well, segregated into play-by-play and color commentary. By role, the game is set to launch with the following choices:

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* AnnouncerChatter: One of the features of the game involve [[https://www.youtube.com/watch?v=rvibjMAlOyg real-time, pre-recorded commentary]] from some of the UsefulNotes/FightingGameCommunity's MediaNotes/FightingGameCommunity's most notable commentators and a few celebrities as well, segregated into play-by-play and color commentary. By role, the game is set to launch with the following choices:



** The game [[https://www.streetfighter.com/6/en-us/mode/fightingground.html features two different control systems available in online play]] -- "Modern" simplifies the inputs so that performing a {{Shoryuken}} is as simple as pressing a direction plus the Special Move button (e.g. Forward + Triangle/Y), and combos can be done simply by holding R2 and pressing the Light, Medium and Heavy attack buttons. The other one, "Classic", is the same old control scheme that's been present since the very beginning of the franchise (the trade-off being that Modern doesn't have separate Punch/Kick buttons). The Modern controls in particular, aren't too far off from how other fighting games have simplified their inputs (notably ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', which had something similar, and ''VideoGame/SuperSmashBros'', which did the inverse for [[MechanicallyUnusualFighter certain characters]], including Ryu [[note]]for example, he could do the Shoryuken either with Up + B or the traditional dragon punch motion (Forward, Down, Down-Forward + A/B).[[/note]]), and are very reminiscent of the easy inputs found in ''[[VideoGame/StreetFighterII Super Street Fighter Turbo Revival]]'' for the UsefulNotes/GameBoyAdvance.

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** The game [[https://www.streetfighter.com/6/en-us/mode/fightingground.html features two different control systems available in online play]] -- "Modern" simplifies the inputs so that performing a {{Shoryuken}} is as simple as pressing a direction plus the Special Move button (e.g. Forward + Triangle/Y), and combos can be done simply by holding R2 and pressing the Light, Medium and Heavy attack buttons. The other one, "Classic", is the same old control scheme that's been present since the very beginning of the franchise (the trade-off being that Modern doesn't have separate Punch/Kick buttons). The Modern controls in particular, aren't too far off from how other fighting games have simplified their inputs (notably ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]'', which had something similar, and ''VideoGame/SuperSmashBros'', which did the inverse for [[MechanicallyUnusualFighter certain characters]], including Ryu [[note]]for example, he could do the Shoryuken either with Up + B or the traditional dragon punch motion (Forward, Down, Down-Forward + A/B).[[/note]]), and are very reminiscent of the easy inputs found in ''[[VideoGame/StreetFighterII Super Street Fighter Turbo Revival]]'' for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.



** The game is now rendered in Capcom's own [[UsefulNotes/GameEngine RE Engine]] to create more realistic lighting, resulting in scenes with even more vibrant and varied color palettes than what could be shown previously.

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** The game is now rendered in Capcom's own [[UsefulNotes/GameEngine [[MediaNotes/GameEngine RE Engine]] to create more realistic lighting, resulting in scenes with even more vibrant and varied color palettes than what could be shown previously.
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Better descriptions.


** Barmaley Steelworks: This is a makeshift cage made up from chain-link fences that are topped with barbed wire. A bald one-eyed referee is calling the action from within the ring. This is placed in a steel mill.

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** Barmaley Steelworks: This is a makeshift cage made up from chain-link fences that are topped with barbed wire. A bald one-eyed referee is calling the action from within the ring. This is placed in a steel mill. A standing crowd is watching the fight, although cutting the graphics settings will reduce the size of the audience.



** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising that are currently advertising the real-life [[ProductPlacement Capcom Cup X Street Fighter 6 tournament]], but normally advertise [[TitleDrop the game itself]] and BrandX.

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** The Macho Ring: This is a hexagonal MMA cage in an arena in Metro City. It has some spots for advertising that are currently advertising the real-life [[ProductPlacement Capcom Cup X Street Fighter 6 tournament]], but normally advertise [[TitleDrop the game itself]] and BrandX.
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Better wording


** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is currently advertising the real-life [[ProductPlacement Capcom Cup X Street Fighter 6 tournament]], but normally has advertisements for [[TitleDrop the game itself]] and BrandX.

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** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is advertising that are currently advertising the real-life [[ProductPlacement Capcom Cup X Street Fighter 6 tournament]], but normally has advertisements for advertise [[TitleDrop the game itself]] and BrandX.
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Mark Capcom Cup X ads as Product Placement


** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is currently advertising the Capcom Cup X tournament, but normally has advertisements for [[TitleDrop the game itself]] and BrandX.

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** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is currently advertising the real-life [[ProductPlacement Capcom Cup X tournament, Street Fighter 6 tournament]], but normally has advertisements for [[TitleDrop the game itself]] and BrandX.
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Various improvements


* TheThunderdome: Multiple purpose-built fighting stages are present:
** Barmaley Steelworks: This is a makeshift cage made up from chain-link fences that are topped with barbed wire. A one-eyed referee is calling the action from within the ring. This is placed in a steel mill.
** Coloseo: The Roman Colosseum itself. You fight in the arena this time.
** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is currently advertising the Capcom Cup X tournament.

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* TheThunderdome: Multiple purpose-built fighting stages with audiences who watch the fight are present:
** Barmaley Steelworks: This is a makeshift cage made up from chain-link fences that are topped with barbed wire. A bald one-eyed referee is calling the action from within the ring. This is placed in a steel mill.
** Coloseo: The Roman Colosseum itself. You fight in the arena this time.
time unlike in the corresponding stage in VideoGame/StreetFighterAlpha.
** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is currently advertising the Capcom Cup X tournament.tournament, but normally has advertisements for [[TitleDrop the game itself]] and BrandX.



* TournamentArc: Different characters' arcade mode routes consist of unsanctioned street fights, participation in the World Fighting Championship tournament organized by JP in Nayshall secretly as a [[WhiteCollarCrime money laundering front]], or a mix of the two, making this trope a ZigZaggingTrope.

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* TournamentArc: Different characters' arcade mode routes consist of unsanctioned street fights, participation in the World Fighting Championship tournament organized by JP in Nayshall secretly as a [[WhiteCollarCrime money laundering laundering]] [[NotJustATournament front]], or a mix of the two, making this trope a ZigZaggingTrope.
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Better wording


** Suva'hal Arena: This is an ancient fighting arena in [[FictionalCountry Nayshall]] that Ken and JP restored as part of setting up the next [[TournamentArc World Fighting Championship tournament]] as a joint venture before JP betrayed him and stole the tournament from Ken in order to turn it into a [[WhiteCollarCrime money laundering]] [[NotJustATournament front]].

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** Suva'hal Arena: This is an ancient fighting arena in [[FictionalCountry Nayshall]] that Ken and JP restored as part of setting up the next [[TournamentArc World Fighting Championship tournament]] as a joint venture before JP betrayed him Ken and stole the tournament from Ken him in order to turn it into a [[WhiteCollarCrime money laundering]] [[NotJustATournament front]].
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* TheThunderdome: Multiple purpose-built fighting stages are present:
** Barmaley Steelworks: This is a makeshift cage made up from chain-link fences that are topped with barbed wire. A one-eyed referee is calling the action from within the ring. This is placed in a steel mill.
** Coloseo: The Roman Colosseum itself. You fight in the arena this time.
** The Macho Ring: This is a hexagonal MMA cage in Metro City. It has some spots for advertising, and is currently advertising the Capcom Cup X tournament.
** Suva'hal Arena: This is an ancient fighting arena in [[FictionalCountry Nayshall]] that Ken and JP restored as part of setting up the next [[TournamentArc World Fighting Championship tournament]] as a joint venture before JP betrayed him and stole the tournament from Ken in order to turn it into a [[WhiteCollarCrime money laundering]] [[NotJustATournament front]].
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Fix misspelling. F.A.N.G is spelled without an ending period.


** Additionally, other characters from past installments like Sakura, Dan, Laura, Guy, Fei Long, Balrog, Adon, Hakan, Dudley, Crimson Viper, Rainbow Mika, El Fuerte, Charlie, Falke, Juli, Birdie, Maki, G, Lucia, F.A.N.G., Rufus, Abigail, Seth, Vega and Decapre and the other Dolls appear on illustrations from World Tour Mode and Arcade Mode.

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** Additionally, other characters from past installments like Sakura, Dan, Laura, Guy, Fei Long, Balrog, Adon, Hakan, Dudley, Crimson Viper, Rainbow Mika, El Fuerte, Charlie, Falke, Juli, Birdie, Maki, G, Lucia, F.A.N.G., G, Rufus, Abigail, Seth, Vega and Decapre and the other Dolls appear on illustrations from World Tour Mode and Arcade Mode.



** Played straight by [[spoiler: F.A.N.G.]] in the A.K.I. [=DLC=], who cannot be challenged to a fight at all.

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** Played straight by [[spoiler: F.A.N.G.]] G]] in the A.K.I. [=DLC=], who cannot be challenged to a fight at all.

Changed: 300

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Luke is getting regarded as more seriously broken as time goes on and tech is developed, but probably not as bad as he was in V.


* {{Nerf}}: Compared to being one of, if not ''the best'', characters in the previous game, Luke is [[DownplayedTrope slightly less effective]] than he was before. Owing to the lack of a V-System and most normals having less frame advantage on block and on hit across the entire cast, Luke can't get damage for free like he used to in ''V''[[note]] His V-Skill I, Hard Shot, was a prime offender since the move allowed him to get really good damage off of his basic pokes, especially off of lights and his cr.MK.[[/note]], forcing him to rely on Flash Knuckle's JustFrameBonus and know-how of the Drive System to get the damage output that he used to. And speaking of, he can be quite meter hungry since his some of his OD Specials have follow-ups that, while increasing his damage output on top of their added utility, also cost an extra stock of the Drive Gauge[[note]] OD Moves usually cost two stocks; the follow-ups from Luke's OD Specials like Rising Upper or Flash Knuckle, cost another stock on top of that, totalling to half of the entire Drive Gauge. [[/note]], meaning resource management is a must with Luke as much as it is for the rest of the roster. Nevertheless, while far from the worst character in the game[[note]] Common consensus among pros (such as Justin Wong or Magotto) early on in the game's lifecycle is that he's one of the better characters; though not ''the'' definitive best, since others like Ken, Guile, and Dee Jay can go toe to toe with him. [[/note]], Luke's nowhere ''near'' as good as he was in his prime back in ''V''.

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* {{Nerf}}: Compared to being one of, if not ''the best'', characters in the previous game, Luke is [[DownplayedTrope slightly less effective]] than he was before. Owing to the lack of a V-System and most normals having less frame advantage on block and on hit across the entire cast, Luke can't get damage for free like he used to in ''V''[[note]] His V-Skill I, Hard Shot, was a prime offender since the move allowed him to get really good damage off of his basic pokes, especially off of lights and his cr.MK.[[/note]], forcing him to rely on Flash Knuckle's JustFrameBonus and know-how of the Drive System to get the damage output that he used to. And speaking of, he can be quite meter hungry since his some of his OD Specials have follow-ups that, while increasing his damage output on top of their added utility, also cost an extra stock of the Drive Gauge[[note]] OD Moves usually cost two stocks; the follow-ups from Luke's OD Specials like Rising Upper or Flash Knuckle, cost another stock on top of that, totalling to half of the entire Drive Gauge. [[/note]], meaning resource management is a must with Luke as much as it is for the rest of the roster. Nevertheless, while far from the worst character in the game[[note]] Common game[[note]]Common consensus among pros (such as Justin Wong or Magotto) Wong, Magotto, AngryBird, and MenaRD) early on in the game's lifecycle is that he's one of the better characters; though not ''the'' definitive best, since others like Ken, Guile, JP, and Dee Jay can go toe to toe with him. [[/note]], Closer to Capcom Cup X, consensus has shifted to say that he is overpowered compared to the rest the cast, with Ken, Dee Jay, JP, and Chun-Li trailing behind him; Guile having fallen into the middle of the pack behind those; and Chun-Li getting stronger[[/note]], Luke's nowhere ''near'' not as good as he was in his prime back in ''V''.
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** Ed: February 2024

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** Ed: February 27th, 2024
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* ForgottenFallenFriend: While März is mentioned by Cammy as being deceased, Cammy has no special interactions with A.K.I. (whose master, F.A.N.G, was responsible for her death). The same applies to Rashid and the death of his friend; [[spoiler:F.A.N.G. himself appears as TheUnfought, but Cammy and Rashid have no relevance to him]]. Cammy also never mentions the Apprentice Dolls at all.

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* ForgottenFallenFriend: While März is mentioned by Cammy as being deceased, Cammy has no special interactions with A.K.I. (whose master, F.A.N.G, was responsible for her death). The same applies to Rashid and the death of his friend; [[spoiler:F.A.N.G. himself appears as TheUnfought, but Cammy and Rashid have no relevance to him]]. Cammy also never mentions the Apprentice Dolls at all.all, [[WhatHappenedToTheMouse leaving their fate up in the air]].
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None


* ForgottenFallenFriend: While März is mentioned by Cammy as being deceased, Cammy has no special interactions with A.K.I. (whose master, F.A.N.G, was responsible for her death). The same applies to Rashid and the death of his friend; [[spoiler:F.A.N.G. himself appears as TheUnfought, but Cammy and Rashid have no relevance to him]].

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* ForgottenFallenFriend: While März is mentioned by Cammy as being deceased, Cammy has no special interactions with A.K.I. (whose master, F.A.N.G, was responsible for her death). The same applies to Rashid and the death of his friend; [[spoiler:F.A.N.G. himself appears as TheUnfought, but Cammy and Rashid have no relevance to him]]. Cammy also never mentions the Apprentice Dolls at all.
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Spelling/grammar fix(es)


** [[https://twitter.com/rooflemonger/status/1633961253931548679?s=46 The character select screen]] has the orginal eight World Warriors[[note]]Ryu, Chun-Li, Ken, Guile, Dhalsim, Blanka, Zangief and E. Honda[[/note]] grouped together in the same order they were positioned in back in the original ''Videogame/StreetFighterII''.

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** [[https://twitter.com/rooflemonger/status/1633961253931548679?s=46 The character select screen]] has the orginal original eight World Warriors[[note]]Ryu, Chun-Li, Ken, Guile, Dhalsim, Blanka, Zangief and E. Honda[[/note]] grouped together in the same order they were positioned in back in the original ''Videogame/StreetFighterII''.
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First teased in February 2022 before being fully revealed on June 2, 2022 during [[Creator/SonyInteractiveEntertainment Sony]]'s State of Play presentation, the game released on June 2, 2023 on PC via UsefulNotes/{{Steam}}, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, and UsefulNotes/XboxSeriesXAndS. A closed beta test ran for Battle Hub through October 7-10, 2022, a second closed test ran through December 16-19, 2022, an offline demo was released for [=PlayStation=] consoles on April 20, 2023, with Xbox and Steam following on April 26, and a final open beta test for Battle Hub ran through May 19-21, 2023. An arcade version of the game distributed by Creator/{{Taito}} (who also brought ''V'' to arcades) titled ''Street Fighter 6: Type Arcade'' is also in the works to release sometime in 2023.

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First teased in February 2022 before being fully revealed on June 2, 2022 during [[Creator/SonyInteractiveEntertainment Sony]]'s State of Play presentation, the game released on June 2, 2023 on PC via UsefulNotes/{{Steam}}, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, Platform/{{Steam}}, Platform/PlayStation4, Platform/PlayStation5, and UsefulNotes/XboxSeriesXAndS.Platform/XboxSeriesXAndS. A closed beta test ran for Battle Hub through October 7-10, 2022, a second closed test ran through December 16-19, 2022, an offline demo was released for [=PlayStation=] consoles on April 20, 2023, with Xbox and Steam following on April 26, and a final open beta test for Battle Hub ran through May 19-21, 2023. An arcade version of the game distributed by Creator/{{Taito}} (who also brought ''V'' to arcades) titled ''Street Fighter 6: Type Arcade'' is also in the works to release sometime in 2023.
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** Ed: Winter 2024

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** Ed: Winter February 2024
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Wikilink. Clarify drive rush as Super Speed.


* SuperSpeed: Drive rush is a short burst of this at the cost of some drive gauge. Some fighters' drive rushes are so fast that they could be considered [[FlashStep Flash Steps]].

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* SuperSpeed: Drive rush is a short burst of this at the cost of some [[ManaMeter drive gauge. meter]]. Some fighters' drive rushes are so fast and long distance that they could be considered [[FlashStep Flash Steps]].
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Add Super Speed for drive rush

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* SuperSpeed: Drive rush is a short burst of this at the cost of some drive gauge. Some fighters' drive rushes are so fast that they could be considered [[FlashStep Flash Steps]].

Removed: 422

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Misplaced, moving to the correct tab


* NintendoHard: Besides the CPU's higher levels in Versus and Arcade play that will PerfectPlayAI you into compliance, the higher level fights and more notable characters in World Tour ''all'' fight like proper opponents compared to the rather basic enemies and citizens strewn about. If you get a 3-round match setup, expect the opponent to know exactly how to use their moveset on you because you're in for a real match.
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* SinglePlayerGauntlet: This applies to this game's Arcade Mode which serves as each fighter's story mode. You select a fighter and a length of five or twelve stages, and the stages contain story-related enemies, random enemies, and bonus stages.
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Past games either had everything take place in a tournament, or entirely in unsanctioned street fights, but not a mix of both.


* TournamentArc: Just like past games, different characters' arcade mode routes consist of unsanctioned street fights, participation in the World Fighting Championship tournament organized by JP in Nayshall secretly as a [[WhiteCollarCrime money laundering front]], or a mix of the two, making this trope a ZigZaggingTrope.

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* TournamentArc: Just like past games, different Different characters' arcade mode routes consist of unsanctioned street fights, participation in the World Fighting Championship tournament organized by JP in Nayshall secretly as a [[WhiteCollarCrime money laundering front]], or a mix of the two, making this trope a ZigZaggingTrope.

Changed: 19

Removed: 1022

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If it released, it doesn't need the previews anymore.


[[folder:Previews]]
!!Pre-release:
* [[https://www.youtube.com/watch?v=SwPzuBj01AM Teaser Trailer]]
* [[https://www.youtube.com/watch?v=1INU3FOJsTw Announce Trailer]]
* [[https://www.youtube.com/watch?v=rvibjMAlOyg Real Time Commentary Trailer]]
* [[https://youtu.be/dPyZ5Noum9g Guile Gameplay Trailer]]
* [[https://youtu.be/bGuVJXwENQk Kimberly and Juri Gameplay Trailer]]
* [[https://youtu.be/B4qAARQdHO4 Game Mode Trailer]]
* [[https://youtu.be/2i5_-698S7A World Tour Opening Movie]]
* [[https://youtu.be/ilw0xDkfk2Q Pre-Order Trailer]]
* [[https://www.youtube.com/watch?v=F2347gyZp0U Zangief, Lily, and Cammy Gameplay Trailer]]
* [[https://youtu.be/D-UYIzbNcvs Street Fighter 6 Showcase]]
* [[https://youtu.be/HPEDfsHQL4k Your Story Trailer]]
* [[https://youtu.be/4EnsDg6DCTE Launch Trailer]]

!!Post-release:
* [[https://www.youtube.com/watch?v=yP0zYYpE5_o Rashid Gameplay Trailer]]
* [[https://youtu.be/n77nLTyHNsM A.K.I. Teaser Trailer]]
* [[https://youtu.be/_871izU8Fpg?feature=shared A.K.I. Gameplay Trailer]]
[[/folder]]

[[folder:Playable characters]]

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[[folder:Previews]]
!!Pre-release:
* [[https://www.youtube.com/watch?v=SwPzuBj01AM Teaser Trailer]]
* [[https://www.youtube.com/watch?v=1INU3FOJsTw Announce Trailer]]
* [[https://www.youtube.com/watch?v=rvibjMAlOyg Real Time Commentary Trailer]]
* [[https://youtu.be/dPyZ5Noum9g Guile Gameplay Trailer]]
* [[https://youtu.be/bGuVJXwENQk Kimberly and Juri Gameplay Trailer]]
* [[https://youtu.be/B4qAARQdHO4 Game Mode Trailer]]
* [[https://youtu.be/2i5_-698S7A World Tour Opening Movie]]
* [[https://youtu.be/ilw0xDkfk2Q Pre-Order Trailer]]
* [[https://www.youtube.com/watch?v=F2347gyZp0U Zangief, Lily, and Cammy Gameplay Trailer]]
* [[https://youtu.be/D-UYIzbNcvs Street Fighter 6 Showcase]]
* [[https://youtu.be/HPEDfsHQL4k Your Story Trailer]]
* [[https://youtu.be/4EnsDg6DCTE Launch Trailer]]

!!Post-release:
* [[https://www.youtube.com/watch?v=yP0zYYpE5_o Rashid Gameplay Trailer]]
* [[https://youtu.be/n77nLTyHNsM A.K.I. Teaser Trailer]]
* [[https://youtu.be/_871izU8Fpg?feature=shared A.K.I. Gameplay Trailer]]
[[/folder]]

[[folder:Playable characters]]Characters]]
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* {{Chiaroscuro}}: Developed on the RE Engine, ''6'' shows off some impressive dark/light contrast, which is prominent on stages like Metro City Downtown, with the centre of the stage featuring a bright shaft of light piercing between city blocks, and the dingy, graffiti-covered alleys on either side almost pitch black at the extremities. Dhalsimer Temple is similar, with a brightly-lit gold statue of the Hindu god Ganesha taking centre stage, with the deeper recesses of the temple in shadow. Even bright, sunny stages like Blanka's have spots of bright luminescence (the straw roofs of various huts, as well as sunlight piercing the jungle canopy) starkly contrasted with spots of much darker shadowing (the undergrowth and treeline).
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** If an opponent blocks a Drive Impact near the corner, they will slam against the wall in a unique "Crush" state. This acts as a guard crush of sorts and punishes opponents for blocking a Drive Impact by opening them up for a combo. However, some characters have moves that act autonomously, like JP's portals or Dhalsim's fireballs, meaning it might be possible to set up situations where you can guarantee a Drive Impact. If the opponent was in a state where reacting to a Drive Impact is impossible (such as by being trapped in blockstun by a multihit projectile), then the opponent will not go into the Crush state when they are hit by it and instead block the Drive Impact without being launched back. The game even demonstrates this with a unique "Lock" prompt, preventing certain characters from having unconestable unblockables.
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** In Retsu's questline in World Tour, he reminds the avatar that there are many people like them all over the world, as in trying to find the meaning of strength and trying to improve. This is a call back to [[VideoGame/StreetFighterI the very first game]] on what your opponent says after defeat: "What strength! But don't forget there are many guys like you all over the world!"
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*** Each Master has one gift item that will raise their friendship by 40 points. These items are acquired by completing Sub-Missions, and only one of each exists. To prevent a player from wasting them on the wrong Master, these gifts will be greyed out unless you're talking to the correct Master.
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Didn't that happen to Juri as well in IV?


** In the prequel comic, [[VideoGame/StreetFighterII a paternal figure to one of the main characters dies]] as a direct consequence of the {{Big Bad}}'s actions while his daughter/niece is either [[YouKilledMyFather out for blood]] or [[SearchingForTheLostRelative seeking answers behind the circumstances of their death/disappearance]]. [[HistoryRepeats Chun-Li or Kimberly?]]

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** In the prequel comic, [[VideoGame/StreetFighterII a paternal figure to one of the main characters dies]] as a direct consequence of the {{Big Bad}}'s actions while his daughter/niece is either [[YouKilledMyFather out for blood]] or [[SearchingForTheLostRelative seeking answers behind the circumstances of their death/disappearance]]. [[HistoryRepeats Chun-Li Chun-Li, Juri, or Kimberly?]]
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Spelling fix


** Ken borrows some of his pupil Sean's moves: Ken finishes the Critical Art version of his Shinryu Reppa by slamming his fist down to the opponent's face to send them careening back to the ground as the finishing blow, bearing a remarkable resemblance to Sean's Dragon Smash in ''New Generation'' and ''2nd Impact''. Ken also has a new tumbling wheel kick special called Dragonslash Kick, obviously based on Sean's Ryuubi Kyaku.

to:

** Ken borrows some of his pupil Sean's moves: Ken finishes the Critical Art version of his Shinryu Reppa by slamming his fist down to the opponent's face to send them careening back to the ground as the finishing blow, bearing a remarkable resemblance to Sean's Dragon Smash in ''New Generation'' and ''2nd Impact''. Ken also has a new tumbling wheel kick special called Dragonslash Dragonlash Kick, obviously based on Sean's Ryuubi Kyaku.
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Better wording


* BigBadEnsemble: As of the update that introduces A.K.I. as the next DownloadableContent fighter, F.A.N.G is reintroduced as a secondary BigBad who wants to hijack the remnants of Shadaloo from JP, the primary BigBad.

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* BigBadEnsemble: As of the update that introduces includes A.K.I. as the next a DownloadableContent fighter, F.A.N.G is reintroduced as a secondary BigBad who wants to hijack the remnants of Shadaloo from JP, the primary BigBad.
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Better wording


* BigBadEnsemble: As of the release of A.K.I., F.A.N.G is reintroduced as a secondary BigBad who wants to hijack the remnants of Shadaloo from JP, the primary BigBad.

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* BigBadEnsemble: As of the release of update that introduces A.K.I., as the next DownloadableContent fighter, F.A.N.G is reintroduced as a secondary BigBad who wants to hijack the remnants of Shadaloo from JP, the primary BigBad.
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* BigBadEnsemble: As of the release of A.K.I., F.A.N.G is reintroduced as a secondary BigBad who wants to hijack the remnants of Shadaloo from JP, the primary BigBad.

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