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fixing spoiler so it's not just a link


** Gary won't take any gifts for Year 2 because he's too depressed [[spoiler:[[TheMourningAfter after Nina dies]]]]. But this is only for a year. Starting in year 3 he'll be open to gifts again.

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** Gary won't take any gifts for Year 2 because [[spoiler:because he's too depressed [[spoiler:[[TheMourningAfter [[TheMourningAfter after Nina dies]]]]. But this is only for a year. Starting in year 3 he'll be open to gifts again.
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fixed unclosed spoiler tag.


** Gary won't take any gifts [[spoiler:[[TheMourningAfter after Nina dies]] because he's too depressed. But this is only for a year. Starting in year 3 he'll be open to gifts again.

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** Gary won't take any gifts for Year 2 because he's too depressed [[spoiler:[[TheMourningAfter after Nina dies]] because he's too depressed.dies]]]]. But this is only for a year. Starting in year 3 he'll be open to gifts again.
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General clarification on works content (all livestock included)


* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[GRatedSex followed by a cow's mooing]] and his commentary, then inviting you back in to see two smiling cows and him informing you your cow will be pregnant soon.

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* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[GRatedSex followed by a cow's mooing]] animal sounds]] and his commentary, then inviting you back in to see two smiling cows animals and him informing you your cow animal will be pregnant soon.



* GRatedSex: For your farm animals breeding, if you employ outside assistance by having a bull brought down from the city. Takakura will send you out of the barn so the animals don't get nervous, and you'll hear his commentary and some mooing, before he invites you in to see two smiling cows and informs you the female should be pregnant in a few days. You'll also never see how the animals get pregnant or eggs get fertilized if you have a male and female of any pair of animals. There's just a chance that the female might be pregnant when you observe them or that the eggs you gather in the morning are fertilized.

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* GRatedSex: For your farm animals breeding, if you employ outside assistance by having a bull or stud brought down from the city. Takakura will send you out of the barn so the animals don't get nervous, and you'll hear his commentary and some mooing, animal noises, before he invites you in to see two smiling cows animals and informs you the female should be pregnant in a few days. You'll also never see how the animals get pregnant or eggs get fertilized if you have a male and female of any pair of animals. There's just a chance that any of the female animals might be pregnant when you observe them or that the eggs you gather in the morning are fertilized.

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Added example(s)


* LimitedWardrobe: Even as the years pass and many of the characters age including yourself, they'll be wearing the same thing they did when you arrived. There's some slight changes in colors, and Lumina has a full change in Chapter 2 as do the kids when they grow up, but there's little variety beyond that. Cecilia will still have the same blouse, skirt, bandana, and apron she did when she was a young twenty-something as she does when she's an older sixty-something.

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* LimitedWardrobe: Even as the years pass and many of the characters age including yourself, they'll be wearing the same thing they did when you arrived. There's some slight changes in colors, and Lumina has a full change in Chapter 2 as do the kids when they grow up, but there's little variety beyond that. Cecilia will still have the same blouse, skirt, bandana, and apron she did when she was a young twenty-something as she does when she's an older sixty-something. Lampshaded by Rock, who says it only ''looks'' like he's wearing the same outfit every day-- he claims he switches up tiny details in his outfits every day, but sighs that no one ever notices.



* MovingAwayEnding: Four of the six potential paths for your child will result in them leaving the valley to strike out on their own. Only if they become a farmer or rancher like you will they stay in the valley. [[spoiler:The Artist ending has them leaving in secret, not even telling your spouse except via note later.]]

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* MovingAwayEnding: MovingAwayEnding:
**
Four of the six potential paths for your child will result in them leaving the valley to strike out on their own. Only if they become a farmer or rancher like you will they stay in the valley. [[spoiler:The Artist ending has them leaving in secret, not even telling your spouse except via note later.]]]]
** The "Divorce" [[NonStandardGameOver bad ending]] has your spouse [[TakingTheKids take your child]] and leave for good in response to the player yelling that they don't care what happens to the farm. Then Takakura tells you to get out and leave town too, since you clearly have no interest in running a farm.


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* NoHuggingNoKissing: Zig-zagged in a very peculiar way-- the main point of the game is to raise a family, and you must get married in order to progress past the first chapter. There are cutscenes and dialogue that even imply intimacy with your partner, such as an event that ends with you following your spouse into the bath after a conversation that makes them blush. However, as is standard in modern Story of Seasons titles, you can hug your livestock, your poultry, and your child, but ''not'' your spouse. In lieu of a kiss, your wedding ceremony has the two of you stand with your arms sort of outstretched towards each other while leaving more than enough room for the Harvest Goddess. It's even more noticable than usual in this title given that there's [[GRatedSex scenes for your livestock breeding]] (with a discretion shot and Takakura's live commentary giving a play-by-play) but you can't so much as hold hands with your spouse, and the game never explains where the baby that resembles both you and your partner even came from. Molly as your wife may say in a lonely voice that she needs hugs from you, but there's nothing the player can do about it.

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Better trope used.


* AdaptedOut: Originally, if you didn't marry or befriend Nami she'd [[PutOnABus leave the valley altogether]], having run out of money to stay (but [[TheBusCameBack returning in another cut scene and being embraced by Tim and Ruby]]). These scenes have now been fully removed--Nami stays in town regardless.



* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[SexyDiscretionShot followed by a cow's mooing]] and his commentary, then inviting you back in to see two smiling cows and him informing you your cow will be pregnant soon.

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* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[SexyDiscretionShot do--[[GRatedSex followed by a cow's mooing]] and his commentary, then inviting you back in to see two smiling cows and him informing you your cow will be pregnant soon.



* GRatedSex: For your farm animals breeding, if you employ outside assistance by having a bull brought down from the city. Takakura will send you out of the barn so the animals don't get nervous, and you'll hear his commentary and some mooing, before he invites you in to see two smiling cows and informs you the female should be pregnant in a few days. You'll also never see how the animals get pregnant or eggs get fertilized if you have a male and female of any pair of animals. There's just a chance that the female might be pregnant when you observe them or that the eggs you gather in the morning are fertilized.



* SexyDiscretionShot: For your farm animals breeding, if you employ outside assistance by having a bull brought down from the city. Takakura will send you out of the barn so the animals don't get nervous, and you'll hear his commentary and some mooing, before he invites you in to see two smiling cows and informs you the female should be pregnant in a few days. You'll also never see how the animals get pregnant or eggs get fertilized if you have a male and female of any pair of animals. There's just a chance that the female might be pregnant when you observe them or that the eggs you gather in the morning are fertilized.

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Added example(s), General clarification on works content


* AdaptationDistillation: While none of the events change per chapter, the length of each chapter is now a single year, rather than some of them being two or three years. Then the whole of the story is followed by the endless "Beyond", PlayableEpilogue.



** Every marriage partner has a unique engagement event fitting their personality that can be seen the day after you get engaged, by walking out of your house in the morning. These were added to give an idea of what your unseen interactions together are during the engagement period, as well as an indication of what you can look forward to in your married life with them.

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** Every marriage partner has a unique engagement event fitting their personality that can be seen the day after you get engaged, engaged to them by walking out of your house in the morning. These were added to give an idea of what your unseen interactions together are during the engagement period, as well as an indication of what you can look forward to in your married life with them.



* AdaptationalJobChange: Rather than running a pub/bar as in the original version, Gavin and Molly now run a café called the Bluebird Café, where meals can be purchased that restore stamina and alleviate hunger.

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* AdaptationalJobChange: Rather than running a pub/bar as in the original version, Gavin and Molly now run a café called the Bluebird Café, where meals can be purchased that help restore stamina and alleviate hunger.



* AdaptationNameChange: All characters who were renamed by Natsume in the English translation of the original ''Wonderful Life'' games could not have those English names reused because the names belonged to Natsume. When choosing new dub names, Xseed chose several to be closer to the original Japanese meanings, and some to be phonetically similar Western names. XSEED explained some of the changes they made on their blog posts [[https://www.xseedgames.com/2023/05/04/story-of-seasons-a-wonderful-life-localization-blog-1/ here]].

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* AdaptationNameChange: All characters who were renamed by Natsume in the English translation of the original ''Wonderful Life'' games could not have those English names reused because the names belonged to Natsume. When choosing new dub names, Xseed XSEED chose several to be closer to the original Japanese meanings, and some to be phonetically similar Western names. XSEED explained some of the changes they made on their blog posts [[https://www.xseedgames.com/2023/05/04/story-of-seasons-a-wonderful-life-localization-blog-1/ here]].



** Several of the foragables are renamed due to Natsume having tried to change the plant names to match real-life plants in the original game’s translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume had dubbed "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original-- so both mushrooms had the same name in English.[[/note]] is now called Roundshroom. These more closely fit the whimsical names these have in Japanese, and also help clarify what the flowers, plants, and mushrooms do.
* AerithAndBob: For the English version, many of the characters were given common Western names--e.g. Molly, Matthew, Gary[[note]]Their names in the Japanese version— and the way the JP devs chose to spell those names in English in the game files (Muumuu, Mash, Ghali)— are examples of the odd names peculiar to early Bokujou Monogatari titles, which have been localized by Xseed into English as Western names that are phonetically similar (Matthew, Gary) or retain the general cadence (Molly).[[/note]]--with some exceptions like Nami, Tei, and Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.
* AllThereInTheManual: The US manual packaged with the game is written like a guide from Takakura to the player who's moved there. It mentions some small character traits not specified in game--like all the marriage candidates being near the player's age or that Romana is a prankster. It also informs the player that if they don't give out their Blue Feather or accept a proposal from someone at the end of the first year, then Takakura will reckon this means [[NonStandardGameOver you've decided to leave the farm and go back to the city]]--which may be news to people who never played the original or played other games in the series where there wasn't such a tight deadline for marrying.

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** Several of the foragables are renamed due to Natsume having tried to change the plant names to match real-life plants in the original game’s game's translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ (hana sumobi) in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume had dubbed "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original-- so original--so both mushrooms had the same name in English.[[/note]] is now called Roundshroom. These more closely fit the whimsical names these have in Japanese, and also help clarify what the flowers, plants, and mushrooms do.
* AerithAndBob: For the English version, many of the characters were given common Western names--e.g. Molly, Matthew, Gary[[note]]Their names in the Japanese version— and the way the JP devs chose to spell those names in English in the game files (Muumuu, Mash, Ghali)— are examples of the odd names peculiar to early Bokujou Monogatari titles, which have been localized by Xseed XSEED into English as Western names that are phonetically similar (Matthew, Gary) or retain the general cadence (Molly).[[/note]]--with some exceptions like Nami, Tei, and Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.
* AllThereInTheManual: The US game manual packaged with the game is written like a guide from Takakura to the player who's moved there. It mentions some small character traits not specified in game--like all the marriage candidates being near the player's age or that Romana is a prankster. It also informs the player that if they don't give out their Blue Feather or accept a proposal from someone at the end of the first year, then Takakura will reckon this means [[NonStandardGameOver you've decided to leave the farm and go back to the city]]--which may be news to people who never played the original or who've played other games in the series where there wasn't such a tight deadline for marrying.



** The Mountain Pass. In previous versions of the game, this path was used to link up with ''Friends of Mineral Town'' (via the GBA link cable) for some exclusive bonuses. In this version, it's basically an in-game time killer; go up the path and your character will travel to another town off screen, spending six hours of the day out of the valley with a short sentence about what they did out of town.

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** The Mountain Pass. In previous versions of the game, this path was used to link up with ''Friends of Mineral Town'' (via the GBA link cable) for some exclusive bonuses. In this version, it's basically an in-game time killer; go up the path and your character will travel to another town off screen, spending six hours of the day out of the valley with a short sentence about what they did out of town.town (and restore stamina); they can go out once a day.



* BookEnds: The game begins with the player heading to Forgotten Valley to start their new life as a farmer after the death of their father. The game ends with your child starting their own career after the death of one of their parents. [[spoiler:You.]]

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* BookEnds: BookEnds:
**
The game begins with the player heading to Forgotten Valley to start their new life as a farmer after the death of their father. The game ends with your child starting their own career after the death of one of their parents. [[spoiler:You.]] ]]
** The main story of the game also begins and ends with Takakura standing on the beach, TalkingToTheDead--your father. [[spoiler:And at the end, you too.]]



** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, and sodas, and there is no drinking contest at all. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.

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** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk but complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, and sodas, and meals and there is no drinking contest at all. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.



** Rock calls Tei and Lou exclusively by their first names in Japanese. He also calls Lou "ma" occasionally in his English dialogue, but still only calls Tei by his name. He gets a bit defensive about this habit of his in response to the farmer’s reaction.

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** Rock calls Tei and Lou exclusively by their first names in Japanese.Japanese and English. He also calls Lou "ma" occasionally in his English dialogue, but still only calls Tei by his name. He gets a bit defensive about this habit of his in response to the farmer’s farmer's reaction.



* CallToAgriculture: Why you move to the valley in the first place--to take over your late father's farm that his friend Takakura has been taking care of.
* ConstantlyLactatingCow: Unlike the original game, cows can constantly be milked without a drop in milk quality or the milk supply ending a year after breeding. Breeding does makes more milk come in for a short time.
* CharacterCustomization: Unlike the last [[VideoGame/StoryofSeasonsFriendsofMineralTown remake]], players can now choose three gender options: male, female, and non-binary (called "other" in the Japanese version and selected in the international versions by picking they/them pronouns at the start). They can also choose between four face styles and five skin tones. A screenshot from the Bokumono website reveals that [[https://www.bokumono.com/series/welcome/life/ hair style and hair color options]] are also available for the main character, [[https://youtu.be/0IkVCpBG89I?t=29 and another trailer]] shows customizable eye-styles and five available skin tones. However, the skin tone, face shape, and eye color cannot be changed after the start of the game; hair style and color however can be changed, as well as outfits.

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* CallToAgriculture: Why you move to the valley in the first place--to take over your late father's farm that his friend Takakura has been taking care of.
of and they founded together.
* ConstantlyLactatingCow: Unlike the original game, cows and goats can constantly be milked without a drop in milk quality or the milk supply ending a year after breeding.breeding (or in the case of the goat, a year and then being useless since they were unbreedable). Breeding does makes more milk come in for a short time.
* CharacterCustomization: Unlike the last [[VideoGame/StoryofSeasonsFriendsofMineralTown remake]], players can now choose three gender options: male, female, and non-binary (called "other" in the Japanese version and selected in the international versions by picking they/them pronouns at the start). They can also choose between four face styles and five skin tones. A screenshot from the Bokumono website reveals that [[https://www.bokumono.com/series/welcome/life/ hair style and hair color options]] are also available for the main character, [[https://youtu.be/0IkVCpBG89I?t=29 and another trailer]] shows customizable eye-styles and five available skin tones. However, the skin tone, face shape, and eye color cannot be changed after the start of the game; hair style and color however can be changed, as well as outfits.outfits in the mirror.



** Lumina has an old picture of herself and her “Aunt” Romana on display in her room. Getting a closer look at it by using Photo Mode shows that they’re in their old designs from the original ''VideoGame/HarvestMoonAWonderfulLife''.
* CookingMechanics: From the start of the game you can cook--with or without recipes. Recipes gathered around town mean you'll succeed, while trying randomly may result in a failure if you're not skilled enough. If you already know what the dish requires, though, you can successfully cook it in your kitchen and the game will record the recipe for you for next time.

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** Lumina has an old picture of herself and her “Aunt” "Aunt" Romana on display in her room. Getting a closer look at it by using Photo Mode shows that they’re they're in their old designs from the original ''VideoGame/HarvestMoonAWonderfulLife''.
* CookingMechanics: From the start of the game you can cook--with or without recipes. Recipes gathered around town mean you'll succeed, while trying randomly may result in a failure if you're not skilled enough. If you already know what the dish requires, though, requires and you can successfully cook it in your kitchen and kitchen, the game will record the recipe for you for next time.



* DevelopersDesiredDate: As in the original, Cecilia is exceptionally easy to woo, happy to take flowers as a gift and gaining hearts quickly. Rock as well, who will happily take spring and summer flowers and even ''fodder'' as some of his best gifts. If the player somehow ignores everyone in town and doesn't have enough romantic levels with anyone by the end of the first winter, these two will be the options offered--and one has to be picked ''and'' married, or it's a NonStandardGameOver.

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* DevelopersDesiredDate: As in the original, Cecilia is exceptionally easy to woo, happy to take flowers as a gift and gaining hearts quickly. Rock as well, who will happily take spring and summer flowers and even ''fodder'' as some of his best gifts. If the player somehow ignores everyone in town and and/or doesn't have enough romantic levels with anyone by the end of the first winter, these two will be the options offered--and one has to be picked ''and'' married, or it's a NonStandardGameOver.



* DownloadableContent: Several outfit changes for the character can be downloaded: [[PunnyName Spring Cow-digan]], Summer Raincoat, Autumn Aviator Jacket, Winter Peacoat, Red Happi Coat, Mukumuku Outfit, and Pumpkin Patch Pants. The outfits were pre-order bonuses in Japan depending on where the game was preordered--with the Mukumuku Outfit also being a preorder bonus worldwide--but are now either free (the latter three) or purchased as a complete set for $3.99 (the seasonal clothing) in the US.

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* DownloadableContent: Several outfit changes for the character can be downloaded: [[PunnyName Spring Cow-digan]], Summer Raincoat, Autumn Aviator Jacket, Winter Peacoat, Red Happi Coat, Mukumuku Outfit, and Pumpkin Patch Pants. The outfits were pre-order bonuses in Japan depending on where the game was preordered--with the Mukumuku Outfit also being a preorder bonus worldwide--but are now either free (the latter three) or purchased as a complete set for $3.99 (the seasonal clothing) in the US.West.



** Rock/Lumina's first rival heart event together has Rock approach Lumina out of concern that her mansion is haunted, saying he heard the voice of a woman's creepy laughter coming from the direction of the Villa grounds late at night. (Lumina, positively incensed, accuses him of lying.) ''VideoGame/HarvestMoonDS'', which takes place 100 years after the [=GameCube=] version, states the Witch Princess is living in the shed next to the mansion and has lived in the Valley for centuries. If you investigate that shed in the remake, it’s been redesigned with a more gothic appearance, and there's now smoke coming out of the chimney stack despite the door being doubly locked from the outside. There’s also a white Toadstool next to the door, infamously loved and required for wooing the Witch Princess to poison the whole Valley in ''VideoGame/HarvestMoonDS''.

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** Rock/Lumina's first rival heart event together has Rock approach Lumina out of concern that her mansion is haunted, saying he heard the voice of a woman's creepy laughter coming from the direction of the Villa grounds late at night. (Lumina, positively incensed, accuses him of lying.lying--then is scared by turning around and seeing you behind her.) ''VideoGame/HarvestMoonDS'', which takes place 100 years after the [=GameCube=] version, states the Witch Princess is living in the shed next to the mansion and has lived in the Valley for centuries. If you investigate that shed in the remake, it’s been redesigned with a more gothic appearance, and there's now smoke coming out of the chimney stack despite the door being doubly locked from the outside. There’s There's also a white Toadstool next to the door, infamously loved and required for wooing the Witch Princess to poison the whole Valley in ''VideoGame/HarvestMoonDS''.



* FantasticFruitsAndVegetables: You can crossbreed plants with Vinnie's help to make new hybrid plants, such as the Banapple, Greach, Berrytoma, and Melomelo. You can then cross several of these a third time against each other to make other fruits and vegetables, some of which are realistic and others which are not--and all of which are [[HelloInsertNameHere named by the player]]. You can also cross the crop seeds with the Trick Blue plant to make blue variations that sell for more, Happy Lamps to grow in any season, Sagesoil to grow in any quality soil, and Upseeds to boost the seeds to S Level.
* FireworksOfLove: Alluded to at the summer fireworks show in the first year. As long as you've at least seen their introduction, you can invite any marriage candidate to view the fireworks with you regardless of affection and give you the opportunity for you to compliment them afterwards for a slight boost in affection. Subverted with Nami and Gordy; Nami will get upset if you compliment her instead of the fireworks and complain that you weren't even ''looking'' at them, while Gordy will just awkwardly acknowledge it--their affection still increases like the rest of the candidates, though.
* FlowersOfRomance: Most characters that can be romanced adore flowers as a gift; the two exceptions are Nami (who instead likes fossils/sculptures from the dig site, certain dishes, and Trick Blue - a specific Autumn flower) and sickly Matthew, who wants eggs (or egg soup), milk, and crops.

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* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[SexyDiscretionShot followed by a cow's mooing]] and his commentary, then inviting you back in to see two smiling cows and him informing you your cow will be pregnant soon.
* FantasticFruitsAndVegetables: You can crossbreed plants with Vinnie's help to make new hybrid plants, such as the Banapple, Greach, Berrytoma, and Melomelo. You can then cross several of these a third time against each other to make other rare fruits and vegetables, some of which are realistic and others which are not--and all of which are [[HelloInsertNameHere named by the player]]. You can also cross the base crop seeds with the Trick Blue plant to make blue variations that sell for more, Happy Lamps to grow in any season, Sagesoil to grow in any quality soil, and Upseeds to boost the seeds to S Level.
* FireworksOfLove: Alluded to at the summer fireworks show in the first year. As long as you've at least seen their introduction, you can invite any marriage candidate to view the fireworks with you regardless of affection and give you the opportunity for you to compliment them afterwards for a flustered response and a slight boost in affection. Subverted Zigzagged with Nami and Gordy; Nami will get upset if you compliment her instead of the fireworks and complain that you weren't even ''looking'' at them, while Gordy will just awkwardly acknowledge it--their it--but their affection still increases like the rest of the candidates, though.
* FlowersOfRomance: Most characters that can be romanced adore flowers as a gift; the two exceptions are Nami (who instead likes fossils/sculptures from the dig site, certain dishes, and Trick Blue - a specific Autumn flower) and sickly Matthew, who wants eggs (or egg soup), milk, meals, and crops.



* GameplayAndStorySegregation: With the two default options for marriage, if you spend the first year sleeping and never leave the house, ignoring everyone in town. Rock says his parents want him to get his life together and implies that you have ''your'' life together (even though you haven't done anything at all), and Cecelia will say you've been a joy to be around and have always been kind to her--even though you've ''never spoken to her.''

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
With the two default options for marriage, if you spend the first year sleeping and never leave the house, ignoring everyone in town. Rock says his parents want him to get his life together and implies that you have ''your'' life together (even though you haven't done anything at all), and Cecelia will say you've been a joy to be around and have always been kind to her--even though you've you might have ''never spoken to her.''''
** There's {{Time Skip}}s of what's shown to be years between each chapter of the story--but whatever state your plants and animals were in on Winter 10 carries to Spring 1. Never mind that you got married and had a baby that's now a toddler--the plants you put down before your marriage won't have changed, and if an egg was going to hatch or a baby animal be born, it just happens after the time skip.



** The FireworksOfLove summer show and romantic options for the winter Starlight Concert can only happen in the first year (you're married with a kid after and will go as a family or with your spouse). For the fireworks you either have to go to the beach to participate or be inside your house to have Coal and Charlie pick you up, and for the Starlight you have to be in your house so Gavin can invite you--both after 6 pm. Otherwise, you don't go--unlike the other two festivals, you don't get a reminder beforehand.

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** The FireworksOfLove summer show and romantic options for the winter Starlight Concert can only happen in the first year (you're married with a kid after and will go as a family or to the fireworks show and with your spouse).spouse to the concert). For the fireworks you either have to go to the beach to participate or be inside your house to have Coal and Charlie pick you up, and for the Starlight you have to be in your house so Gavin can invite you--both after 6 pm. Otherwise, you don't go--unlike the other two festivals, you don't get a reminder beforehand.



** Gary won't take any gifts [[spoiler:[[TheMourningAfter after Nina dies]] because he's too depressed. But this is only for a year. Starting in year 3 he'll be open to gifts again.
** Sagesoil and Happy Lamps--used to have a crop grow in any soil or in any season--don't carry over to the next generation of seeds. You'll have to blend the crops again with the flowers to make this possible.



** Cecilia's event has her visit your farmhouse in order to survey what the two of you will need to do in preparation for living together. As she muses about possible renovations to the farmhouse, suggests bringing furniture and cooking utensils so she can make you delicious meals, you have the option to tell her "[[ThereIsOnlyOneBed There's only one bed]]." Her response is first to reassure you that it's fine, she's okay with having just one bed since she doesn't need much space-- before realizing the implications of what you said, panicking and blushing before giggling and calling you a silly goose. At the end of the event she lingers a little before leaving, remarking that the next time she'll be back here will be after the wedding... and she's really looking forward to it. This time it's your farmer who gets flustered as they look to the bed and then back to her.
** Rock's event is ostensibly a "surprise picnic", but it plays out [[DoesThisRemindYouOfAnything more like a metaphor for something that couldn't be depicted]]. After leading you through the forest to the farthest spot near the waterfall to let the mist hit your faces, he rambles about how excited he is to spend time just the two of you, psyched that you'll be able to do this every day once you're married. Which reminds him, he has something to show you-- an [[FoodandBodyComparison oversized raw mushroom]] that he whips out of his pocket as the camera cuts to a long, silent shot at an angle that makes it appear to be [[VisualInnuendo growing out of his crotch]]. If that was too subtle, the camera cuts back to his face for him [[LampshadedDoubleEntendre to say]] "[[HehHehYouSaidX Heh heh]]. Impressed, right?" The event continues in this odd way as he has you hold it, claims it's a homemade meal, and insists you dig in, saying it's "bursting with love". Afterwards you can either tell him it was amazing or "mushroom-y"-- either way, he shows some insecurity about his inexperience in the kitchen before resolving to improve for you... and then runs off, leaving you alone in the forest to discover that it apparently took 5 hours to eat one singular fungus. When you return to the forest for the wedding ceremony, unlike the other candidates who just ask what inspired this walk, Rock alludes back to this event as he asks if there's any particular occasion this time or if you're just craving to be alone with him.
* PatchworkKids: For the first time, the child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents). While the child will always have [[UncannyFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.

to:

** Cecilia's event has her visit your farmhouse in order to survey what the two of you will need to do in preparation for living together. As she muses about possible renovations to the farmhouse, suggests bringing furniture and cooking utensils so she can make you delicious meals, you have the option to tell her "[[ThereIsOnlyOneBed There's only one bed]]." Her response is first to reassure you that it's fine, she's okay with having just one bed since she doesn't need much space-- before realizing the implications ''implications'' of what you said, panicking and blushing [[CrushBlush blushing]] before giggling and calling you a silly goose. At the end of the event she lingers a little before leaving, remarking that the next time she'll be back here will be after the wedding... and she's really looking forward to it. This time it's your farmer who gets flustered as they look to the bed and then back to her.
** Rock's event is ostensibly a "surprise picnic", but it plays out [[DoesThisRemindYouOfAnything more like a metaphor for something that couldn't be depicted]]. After leading you through the forest to the farthest spot near the waterfall to let the mist hit your faces, he rambles about how excited he is to spend time just the two of you, psyched that you'll be able to do this every day once you're married. Which reminds him, he has something to show you-- an [[FoodandBodyComparison oversized raw mushroom]] that he whips out of his pocket as the camera cuts to a long, silent shot at an angle that makes it appear to be [[VisualInnuendo growing out of his crotch]]. If that was too subtle, the camera cuts back to his face for him [[LampshadedDoubleEntendre to say]] "[[HehHehYouSaidX Heh heh]]. Impressed, right?" The event continues in this odd way as he has you hold it, claims it's a homemade meal, and insists you dig in, saying it's "bursting with love". Afterwards you can either tell him it was amazing or "mushroom-y"-- either way, he shows some insecurity about his inexperience in the kitchen "kitchen" before resolving to improve for you... and then runs off, leaving you alone in the forest to discover that it apparently took 5 hours to eat one singular fungus. When you return to the forest for the wedding ceremony, unlike the other candidates who just ask what inspired this walk, Rock alludes back to this event as he asks if there's any particular occasion this time or if you're just craving to be alone with him.
* PatchworkKids: For the first time, the The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents). While the child will always have [[UncannyFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.



* RelationshipValues: With everyone in town; they can be seen in the menu under the bag on a slider from blue (cold) to red (friendly/happy). Marriage candidates in the first year also have hearts that guide the player towards marriage. Getting great friendship unlocks new dialogue, influences your child's inclinations, and often offers gifts of some kind. [[spoiler:Except Nina, who dies after Chapter 1.]] Also with the livestock, who give higher quality items the more you love on them.

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* RelationshipValues: With everyone in town; they can be seen in the menu under the bag on a slider from blue (cold) to red (friendly/happy). Marriage candidates in the first year also have hearts that guide the player towards marriage. Getting great friendship unlocks new dialogue, influences your child's inclinations, and often offers gifts of some kind. [[spoiler:Except Nina, who dies after Chapter 1.1; she will, however, teach you marinade with high enough friendship.]] Also with the livestock, who give higher quality items the more you love on them.



* SeasonalBaggage: The seasons are divided into Spring, Summer, Autumn, and Winter. Each has different plants to forage, tree appearances, crops to grow, and symbols at the top of the screen next to the date. Milking animals also give less milk when it's too cold or too hot, dropping their production by one. However, the seasons transition into each other smoother than older games--for example, the end days of Winter starts to show the green on the ground and in the trees coming back for Spring.

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* SeasonalBaggage: The seasons are divided into Spring, Summer, Autumn, and Winter. Each has different plants to forage, tree appearances, crops to grow, and symbols at the top of the screen next to the date. Milking animals also give less milk when it's too cold or too hot, dropping their total production by one. However, the seasons transition into each other smoother than older games--for example, the end days of Winter starts to show the green on the ground and in the trees coming back for Spring.
* SexyDiscretionShot: For your farm animals breeding, if you employ outside assistance by having a bull brought down from the city. Takakura will send you out of the barn so the animals don't get nervous, and you'll hear his commentary and some mooing, before he invites you in to see two smiling cows and informs you the female should be pregnant in a few days. You'll also never see how the animals get pregnant or eggs get fertilized if you have a male and female of any pair of animals. There's just a chance that the female might be pregnant when you observe them or that the eggs you gather in the morning are fertilized.



** One of your responses upon meeting Vinnie can be [[Series/ItsAlwaysSunnyInPhiladelphia "I've had enough of this guy."]]
* ShowWithinAShow: The television has four different channels: A weather channel, a fortune telling channel, a farming tips news channel (the only channel with set hours, as it goes off the air at about 10 p.m.), and a variety channel that rotates through various shows such as {{Infomercial}}s, a music variety show, various drama shows, a fishing show, and a mythical creature exploration show.

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** One of your responses upon meeting Vinnie the first time can be [[Series/ItsAlwaysSunnyInPhiladelphia "I've had enough of this guy."]]
* ShowWithinAShow: The television has four different channels: A a weather channel, a fortune telling channel, a farming tips news channel (the only channel with set hours, as it goes off the air at about 10 p.m.), and a variety channel that rotates through various shows such as {{Infomercial}}s, a music variety show, various drama shows, a fishing show, and a mythical creature exploration show.



* ThroughHisStomach: Practically every character has something edible they prefer highly as a gift. Gary likes fish, Gustafa likes milk, Darryl ''really'' likes fish, and Matthew only likes crops or meals and can't be wooed with flowers. While most people in the valley (outside of romantic options) just offer simple gifts such as records, you have to get high friendship with six characters to unlock the option of getting the Blessed Tools, and befriending Daryl can get him to gift you the Seed Maker for free--saving you a whopping 30K in gold.

to:

* ThroughHisStomach: Practically every character has something edible they prefer highly as a gift. Gary likes fish, Gustafa likes milk, Darryl ''really'' likes fish, and Matthew only likes crops or meals and can't be wooed with flowers. While most people in the valley (outside of romantic options) just offer simple gifts such as records, you have to get high friendship with six characters to unlock the option of getting the Blessed Tools, and befriending Daryl can get him to gift you the Seed Maker for free--saving you a whopping 30K in of gold.



** You can flirt with everyone in the village, see all their heart events, and then marry someone ''else'' entirely regardless. (You can even coldly turn them down if you don't bother proposing and they come to propose to you, resulting in a NonStandardGameOver.) Regardless, all the girls will be upset and/or sad about you not marrying them. Lumina will cry at your proposal announcement, Molly will remain single forever and never find a fulfilling relationship, Cecilia will become cynical (and potentially mean to Matthew), and Nami will leave the valley entirely (but come back later). You can even (during the first year) invite someone to the Fireworks Show or Starlight Concert as your date and then turn them down once they arrive to attend on your own, bringing them out for nothing and leaving them awkwardly standing there behind you.

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** You can flirt with everyone in the village, see all their heart events, and then marry someone ''else'' entirely regardless. (You can even coldly turn them down if you don't bother proposing and they come to propose to you, resulting in a NonStandardGameOver.) Regardless, all many of the girls will be upset and/or sad about you not marrying them. Lumina will cry at your proposal announcement, Molly will remain single forever and never find a fulfilling relationship, and Cecilia will become cynical (and potentially mean to Matthew), Matthew). (Nami appears to accept this fine, as her scenes of leaving and Nami will leave the valley entirely (but come coming back later). were AdaptedOut.) You can even (during the first year) invite someone to the Fireworks Show or Starlight Concert as your date and then turn them down once they arrive to attend on your own, bringing them out for nothing and leaving them awkwardly standing there behind you.



** The three bachelorettes from the original games--Molly, Cecilia, and Nami--all still have an extra nine-heart event that, if answered to correctly, automatically has the two of you going steady and locking you out of seeing any other heart events for anyone else. You can turn them down in the event if you want to keep flirting about town. And even if you accept, you still have to formally propose to them with the Blue Feather--which means you can instead propose to a different candidate entirely, breaking their heart and causing their family/friends to [[WhatTheHellPlayer chew you out]]. Molly, Cecilia, and Nami have alternate Blue Feather scenes if you propose to them while already dating one of the other two to acknowledge the cheating. And since the remakes has EveryoneIsBi, you can also do this with a ''bachelor'', leading to situations like cheating on [[AFamilyAffair Nami with Rock]] or cheating on [[TwoTimingWithTheBestie Cecilia with Matthew]]. However, the game isn't programmed to acknowledge this as a betrayal--meaning Nami still appears in Rock's marriage announcement to congratulate you two, Tei and Lou have nothing to say about you two-timing both of the kids in their household, and Matthew accepts the Blue Feather like usual when logically he ought to chew you out for betraying Ceci with ''him''. Instead, the girls still act like you're "engaged" to them until Chapter 2 rolls around.

to:

** The three bachelorettes from the original games--Molly, Cecilia, and Nami--all still have an extra nine-heart event that, if answered to correctly, automatically has the two of you going steady and locking you out of seeing any other heart events for anyone else. You can turn them down in the event if you want to keep flirting about town. town--in Cecelia's case, this would be after a love confession, so she's embarrassed and ashamed. And even if you accept, you still have to formally propose to them with the Blue Feather--which means you can ''can'' instead propose to a different candidate entirely, breaking their heart and causing their family/friends to [[WhatTheHellPlayer chew you out]]. Molly, Cecilia, and Nami have alternate Blue Feather scenes if you propose to them while already dating one of the other two to acknowledge the cheating. And since the remakes has EveryoneIsBi, you can also do this with a ''bachelor'', leading to situations like cheating on [[AFamilyAffair Nami with Rock]] or cheating on [[TwoTimingWithTheBestie Cecilia with Matthew]]. However, the game isn't programmed to acknowledge this as a betrayal--meaning Nami still appears in Rock's marriage announcement to congratulate you two, Tei and Lou have nothing to say about you two-timing both of the kids in their household, and Matthew accepts the Blue Feather like usual when logically he ought to chew you out for betraying Ceci with ''him''. Instead, the girls still act like you're "engaged" to them until Chapter 2 rolls around.
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misremembered trope name.


* GayOption: Since EveryoneIsBi, the player can enter a same-sex marriage with anyone and have a kid with them. Unlike the prior two installments (which had the Harvest Goddess show up and [[WonderKid magically grant a baby]] to the same-sex couples) there's a TimeSkip after the end of the first year to the happy couple having a toddler [[HomosexualReproduction that looks very much like both their parents]].

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* GayOption: Since EveryoneIsBi, the player can enter a same-sex marriage with anyone and have a kid with them. Unlike the prior two installments (which had the Harvest Goddess show up and [[WonderKid [[WonderChild magically grant a baby]] to the same-sex couples) there's a TimeSkip after the end of the first year to the happy couple having a toddler [[HomosexualReproduction that looks very much like both their parents]].
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Crosswicking


* GayOption: Since EveryoneIsBi, the player can enter a same-sex marriage with anyone and have a kid with them. Unlike the prior two installments (which had the Harvest Goddess show up and magically grant a baby to the same-sex couples) there's a TimeSkip after the end of the first year to the happy couple having a toddler [[HomosexualReproduction that looks very much like both their parents]].

to:

* GayOption: Since EveryoneIsBi, the player can enter a same-sex marriage with anyone and have a kid with them. Unlike the prior two installments (which had the Harvest Goddess show up and [[WonderKid magically grant a baby baby]] to the same-sex couples) there's a TimeSkip after the end of the first year to the happy couple having a toddler [[HomosexualReproduction that looks very much like both their parents]].
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Added example(s)

Added DiffLines:

* GameplayAndStorySegregation: With the two default options for marriage, if you spend the first year sleeping and never leave the house, ignoring everyone in town. Rock says his parents want him to get his life together and implies that you have ''your'' life together (even though you haven't done anything at all), and Cecelia will say you've been a joy to be around and have always been kind to her--even though you've ''never spoken to her.''
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General clarification on works content


* VagueAge: None of the bachelors or bachelorettes have a stated age. The manual included with the game only says that they're around your age and implies that Molly is old enough to be worried about not getting married--and Lumina is old enough to be married, even if she's one of the youngest.

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* VagueAge: None of the bachelors or bachelorettes have a stated age. The manual included with the game only says that they're around your age and implies that Molly is old enough [[OldMaid to be worried about not getting married--and married]]--and Lumina is old enough to be married, even if she's one of the youngest.



** You can flirt with everyone in the village, see all their heart events, and then marry someone ''else'' entirely regardless. (You can even coldly turn them down if you don't bother proposing and they come to propose to you, resulting in a NonStandardGameOver.) Lumina will cry at your proposal announcement, Molly will remain single forever and never find a fulfilling relationship, Cecilia will become cynical, and Nami will leave the valley entirely (but come back later). You can even (during the first year) invite someone to the Fireworks Show or Starlight Concert as your date and then turn them down once they arrive to attend on your own, bringing them out for nothing and leaving them awkwardly standing there behind you.

to:

** You can flirt with everyone in the village, see all their heart events, and then marry someone ''else'' entirely regardless. (You can even coldly turn them down if you don't bother proposing and they come to propose to you, resulting in a NonStandardGameOver.) Regardless, all the girls will be upset and/or sad about you not marrying them. Lumina will cry at your proposal announcement, Molly will remain single forever and never find a fulfilling relationship, Cecilia will become cynical, cynical (and potentially mean to Matthew), and Nami will leave the valley entirely (but come back later). You can even (during the first year) invite someone to the Fireworks Show or Starlight Concert as your date and then turn them down once they arrive to attend on your own, bringing them out for nothing and leaving them awkwardly standing there behind you.



** When Van is happy to have lost weight on his new diet plan, you can rudely say that the scale dial didn't work, dropping friendship with him by 15 points.

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** When Van is happy to have lost weight on his new diet plan, plans, you can rudely say that the scale dial didn't work, dropping friendship with him by 15 points.points--well over an eighth.
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Added example(s)

Added DiffLines:

** Talking to Tei will inform you that Lou had a judge in a cooking contest call her food atrocious. Furthermore, the judge had such a pretentious title--"[[VideoGame/StoryOfSeasonsFriendsOfMineralTown Bon Vivant]]."
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Spelling/grammar fix(es)


* HomosexualReproduction: Unlike the two prior games with a GayOption--where nature would just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from nature.[[/note]]--the happy couple will, post-TimeSkip, have a child that looks very much like both their parents--with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.

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* HomosexualReproduction: Unlike the two prior games with a GayOption--where nature would just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from nature.[[/note]]--the happy couple will, post-TimeSkip, have a child that looks very much like both their parents--with parents. With absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.
Is there an issue? Send a MessageReason:
None


* HomosexualReproduction: Unlike the two prior games with a GayOption--where nature would just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from nature.[[/note]]--the happy couple will have a child that looks very much like both their parents, with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.

to:

* HomosexualReproduction: Unlike the two prior games with a GayOption--where nature would just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from nature.[[/note]]--the happy couple will will, post-TimeSkip, have a child that looks very much like both their parents, with parents--with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.
Is there an issue? Send a MessageReason:
General clarification on works content


* HomosexualReproduction: Unlike the two prior games with a GayOption--where the Harvest Goddess would show up and [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from the Goddess.[[/note]]--the happy couple will have a child that looks very much like both their parents, with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.

to:

* HomosexualReproduction: Unlike the two prior games with a GayOption--where the Harvest Goddess nature would show up and just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from the Goddess.nature.[[/note]]--the happy couple will have a child that looks very much like both their parents, with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.
Is there an issue? Send a MessageReason:
Crosswicking


* HomosexualReproduction: Unlike the two prior games with a GayOption--where the Harvest Goddess would show up and "magically" grant a baby to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from the Goddess.[[/note]]--the happy couple will have a child that looks very much like both their parents, with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.

to:

* HomosexualReproduction: Unlike the two prior games with a GayOption--where the Harvest Goddess would show up and [[WonderChild "magically" grant a baby baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from the Goddess.[[/note]]--the happy couple will have a child that looks very much like both their parents, with absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.
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Spelling/grammar fix(es)


** Cody is now referred to Gordy, matching the pronunciation of his Japanese name.

to:

** Cody is now referred to as Gordy, matching the pronunciation of his Japanese name.



** Several of the foraged plants are renamed due to Natsume having changed the plant name during the original translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume dubbed "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original-- so both mushrooms had the same name in English.[[/note]] is now called Roundshroom. This helps clarify what flowers and herbs do.

to:

** Several of the foraged plants foragables are renamed due to Natsume having changed tried to change the plant name during names to match real-life plants in the original game’s translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume had dubbed "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original-- so both mushrooms had the same name in English.[[/note]] is now called Roundshroom. This helps These more closely fit the whimsical names these have in Japanese, and also help clarify what flowers the flowers, plants, and herbs mushrooms do.
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General clarification on works content


** San, previously dubbed Samantha, returns to her Japanese name of San. Her husband, previously Grant, is now Garrett.

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** San, previously dubbed Samantha, returns to her Japanese name of San. Her husband, husband Gurat, previously dubbed Grant, is now Garrett.
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General clarification on works content (JP names vs Natsume vs Xseed clarification + notes)


** Muffy, originally called "[=MuuMuu=]," is now named Molly. (This is because the "Muffy" name, like "Harvest Moon", belongs to Natsume.)

to:

** Muffy, originally called "[=MuuMuu=]," in Japanese, is now named Molly. (This is because the "Muffy" name, like "Harvest Moon", belongs to Natsume.)



** Muffy's boss, Griffin, is renamed Gavin.
** Rock's parents, previously dubbed Tim and Ruby by Natsume, are now back to being Tei and Lou. Their inn is now called the Lei-Over Inn.
** San, previously named Samantha, returns to her Japanese name of San. Her husband, previously Grant, is now Garrett.
** Jock parent Wally has been changed to Sully.
** Dr. Hardy is now Dr. Baddoch, retaining the PunnyName in a different form closer to the original of "Badoggu".

to:

** Muffy's boss, Griffin, boss Griffin (originally Garfan in Japanese) is renamed Gavin.
Gavin, more closely matching the pronunciation.
** Rock's parents, previously dubbed Tim and Ruby by Natsume, now are now back to being called Tei and Lou. Lou to match the names they've always had in Japanese. Their inn inn, called Mitemitei in Japanese and dubbed "Inner Inn" by Natsume, is now called the Lei-Over Inn.Inn to preserve the PunnyName-- both Mitemitei and Lei-Over are portmanteaus that incorporate the innkeeper's name(s).
** San, previously named dubbed Samantha, returns to her Japanese name of San. Her husband, previously Grant, is now Garrett.
** Jock parent Wally Wally, originally Suary in Japanese, has been changed to Sully.
** Dr. Hardy is now Dr. Baddoch, retaining the PunnyName in a different form closer to the original Japanese name of "Badoggu".



** Several of the foraged plants are renamed due to Natsume having changed the plant name during the original translation. For example, Sorrel is now simply called "Budding Herb", while the "Hottake" that Natsume dubbed "Matsutake"[[note]]There was already a "Matsutake" in the original-- so this accidentally created two.[[/note]] is now called Roundshroom. This helps clarify what flowers and herbs do.
* AerithAndBob: For the English version, many of the characters were given common Western names--e.g. Molly, Matthew, Gary--with some exceptions like Nami, Tei, and Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.

to:

** Several of the foraged plants are renamed due to Natsume having changed the plant name during the original translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume dubbed "Matsutake"[[note]]There was already a "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original-- so this accidentally created two.both mushrooms had the same name in English.[[/note]] is now called Roundshroom. This helps clarify what flowers and herbs do.
* AerithAndBob: For the English version, many of the characters were given common Western names--e.g. Molly, Matthew, Gary--with Gary[[note]]Their names in the Japanese version— and the way the JP devs chose to spell those names in English in the game files (Muumuu, Mash, Ghali)— are examples of the odd names peculiar to early Bokujou Monogatari titles, which have been localized by Xseed into English as Western names that are phonetically similar (Matthew, Gary) or retain the general cadence (Molly).[[/note]]--with some exceptions like Nami, Tei, and Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.



** You can also get one by neglecting the farm. In the second or third chapters, don't ship out anything for the entire year. You'll get a cutscene at the end of the year where your spouse approaches you to ask if everything's okay, as Takakura's getting worried about the lack of shipments. You can either say "I'm sorry...I've got to step it up." or "[[StoppedCaring I'm sick of this place!]]" Choosing the latter shocks your spouse, who ''begs'' for reassurance that this is just some kind of cruel joke. They'll give you three chances to tell them you were just kidding, which will leave them shaken-- especially if you wait until the last chance to back out--but if you agree to do better, they'll be relieved and the game will continue. But if you stick to your guns and [[VideoGameCrueltyPotential yell that you]] ''hate it here'' and that whatever happens to the family farm is ''not your problem'', your spouse will sadly accept your answer and tell you to do whatever you want. The scene cuts to [[VideoGameCrueltyPunishment them taking your child]] and leaving you [[DifferingPrioritiesBreakup for good]] in a DownerEnding. Game over.

to:

** You can also get one by neglecting the farm. In the second or third chapters, don't ship out anything for the entire year. You'll get a cutscene at the end of the year where your spouse approaches you to ask if everything's okay, as Takakura's getting worried about the lack of shipments. You can either say "I'm sorry...I've got to step it up." or "[[StoppedCaring I'm sick of this place!]]" Choosing the latter shocks your spouse, who ''begs'' for reassurance that this is just some kind of cruel joke. They'll give you three chances chances[[note]]literally called "warning questions" in the game files[[/note]] to tell them you were just kidding, which will leave them shaken-- especially if you wait until the last chance to back out--but if you agree to do better, they'll be relieved and the game will continue. But if you stick to your guns and [[VideoGameCrueltyPotential yell that you]] ''hate it here'' and that whatever happens to the family farm is ''not your problem'', your spouse will sadly accept your answer and tell you to do whatever you want. The scene cuts to [[VideoGameCrueltyPunishment them taking your child]] and leaving you [[DifferingPrioritiesBreakup for good]] in a DownerEnding. Game over.
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General clarification on works content


* AdaptationNameChange: Multiple characters changed their names, several to be closer to the original Japanese meanings and some because the names belonged to Natsume. XSEED explained some of the changes they made on their blog posts [[https://www.xseedgames.com/2023/05/04/story-of-seasons-a-wonderful-life-localization-blog-1/ here]].

to:

* AdaptationNameChange: Multiple All characters changed their who were renamed by Natsume in the English translation of the original ''Wonderful Life'' games could not have those English names reused because the names belonged to Natsume. When choosing new dub names, Xseed chose several to be closer to the original Japanese meanings meanings, and some because the names belonged to Natsume.be phonetically similar Western names. XSEED explained some of the changes they made on their blog posts [[https://www.xseedgames.com/2023/05/04/story-of-seasons-a-wonderful-life-localization-blog-1/ here]].



** Marlin is now Matthew in the remake--a more accurate translation of the Japanese "Masshu".

to:

** Marlin is now Matthew in the remake--a more phonetically accurate translation rendering of the Japanese "Masshu".



** Murrey ("Moi" in Japan) now goes by Pui. [[note]]In the Japanese katakana, it's a difference of only the first kana-- モイ vs プイ--so the name change wasn't as dramatic.[[/note]]
** Cody is now referred to his Japanese name of Gordy.
** Muffy's boss, Griffin, is renamed Gavin.
** Rock's parents, previously Tim and Ruby, are now back to being Tei and Lou. Their inn is now called the Lei-Over Inn.

to:

** Murrey ("Moi" in Japan) the Japanese version of the original titles) now goes by Pui.Pui in both the Japanese and English versions of the remake. [[note]]In the Japanese katakana, it's a difference of only the first kana-- モイ vs プイ--so the name change wasn't as dramatic.[[/note]]
** Cody is now referred to Gordy, matching the pronunciation of his Japanese name of Gordy.
name.
** Muffy's boss, Griffin, is renamed Gavin.
Gavin.
** Rock's parents, previously dubbed Tim and Ruby, Ruby by Natsume, are now back to being Tei and Lou. Their inn is now called the Lei-Over Inn.



** Several of the foraged plants are renamed to be more clear. For example, Sorrel is now simply called "Budding Herb", while "Matsutake" is now called Roundshroom. This helps it more clear what flowers and herbs do.

to:

** Several of the foraged plants are renamed due to be more clear. Natsume having changed the plant name during the original translation. For example, Sorrel is now simply called "Budding Herb", while the "Hottake" that Natsume dubbed "Matsutake"[[note]]There was already a "Matsutake" in the original-- so this accidentally created two.[[/note]] is now called Roundshroom. This helps it more clear clarify what flowers and herbs do.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** When you use the mountain trail, you'll do things like going to a library or meeting a man in yellow selling apples, referring again to Mineral Town.
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General clarification on works content


** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, and sodas, and there is no drinking contest. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.

to:

** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, and sodas, and there is no drinking contest.contest at all. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.

Added: 46

Changed: 54

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Added example(s)


** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them “cocktails” and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, and sodas, and there is no drinking contest. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night.

to:

** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them “cocktails” "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, and sodas, and there is no drinking contest. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.
** Takakura no longer has a tattoo on one arm.
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Added example(s)

Added DiffLines:

** Trick Blues, which before were just a standard Autumn flower (with the added bonus of being the only flower Nami likes), now have an additional trait of turning basic crops blue when their seeds are blended with Vinnie.
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Misuse


** The Valley itself is now called Forgotten Valley instead of Forget-Me-Not Valley. [[note]]The Japanese name, ''Wasuredani'', translates loosely to "valley that has been forgotten", while the prior name more implies "a place not to forget", which isn't the same meaning. [[ArsonMurderAndJaywalking There's not even forget-me-nots growing there.]][[/note]]

to:

** The Valley itself is now called Forgotten Valley instead of Forget-Me-Not Valley. [[note]]The Japanese name, ''Wasuredani'', translates loosely to "valley that has been forgotten", while the prior name more implies "a place not to forget", which isn't the same meaning. [[ArsonMurderAndJaywalking [[FauxHorrific There's not even forget-me-nots growing there.]][[/note]]
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** The Valley itself is now called Forgotten Valley instead of Forget-Me-Not Valley. [[note]]The Japanese name, ''Wasuredani'', translates loosely "valley that has been forgotten", while the prior name more impies "a place not to forget", which isn't the same meaning. [[ArsonMurderAndJaywalking There's not even forget-me-nots growing there.]][[/note]]

to:

** The Valley itself is now called Forgotten Valley instead of Forget-Me-Not Valley. [[note]]The Japanese name, ''Wasuredani'', translates loosely to "valley that has been forgotten", while the prior name more impies implies "a place not to forget", which isn't the same meaning. [[ArsonMurderAndJaywalking There's not even forget-me-nots growing there.]][[/note]]
Is there an issue? Send a MessageReason:
General clarification on works content


** The Valley itself is now called Forgotten Valley instead of Forget-Me-Not Valley.

to:

** The Valley itself is now called Forgotten Valley instead of Forget-Me-Not Valley. [[note]]The Japanese name, ''Wasuredani'', translates loosely "valley that has been forgotten", while the prior name more impies "a place not to forget", which isn't the same meaning. [[ArsonMurderAndJaywalking There's not even forget-me-nots growing there.]][[/note]]



** Celia, or "Sepiria" in Japanese, is now Cecilia, closer to the original Japanese.

to:

** Celia, or who was "Sepiria" in Japanese, is now Cecilia, closer to the original Japanese.



** Murrey (“Moi” in Japan) now goes by Pui.

to:

** Murrey (“Moi” ("Moi" in Japan) now goes by Pui. [[note]]In the Japanese katakana, it's a difference of only the first kana-- モイ vs プイ--so the name change wasn't as dramatic.[[/note]]



** Dr. Hardy is now Dr. Baddoch, retaining the PunnyName in a different form closer to the original.

to:

** Dr. Hardy is now Dr. Baddoch, retaining the PunnyName in a different form closer to the original.original of "Badoggu".
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Added example(s)

Added DiffLines:

** One of your responses upon meeting Vinnie can be [[Series/ItsAlwaysSunnyInPhiladelphia "I've had enough of this guy."]]
Is there an issue? Send a MessageReason:
General clarification on works content


* AdaptationNameChange: Multiple characters changed their names, several to be closer to the original Japanese and some because the names belonged to Natsume. XSEED explained some of the changes they made on their blog posts [[https://www.xseedgames.com/2023/05/04/story-of-seasons-a-wonderful-life-localization-blog-1/ here]].

to:

* AdaptationNameChange: Multiple characters changed their names, several to be closer to the original Japanese meanings and some because the names belonged to Natsume. XSEED explained some of the changes they made on their blog posts [[https://www.xseedgames.com/2023/05/04/story-of-seasons-a-wonderful-life-localization-blog-1/ here]].
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** Several of the foraged plants are renamed to be more clear. For example, Sorrel is now simply called "Budding Herb", while "Matsutake" is now called Roundshroom. This helps it more clear what flowers and herbs do.
Is there an issue? Send a MessageReason:
Removing unnecessary details I had added from gamefiles to avoid confusion.


* AerithAndBob: Most of the characters were given common Western names--e.g. Molly, Matthew, Gary[[note]]Their names in the Japanese version— and the way they’re spelled in the game files (Muumuu, Masshu, Ghali)— are more like Western “inspired” names common in older Bokujou Monogatari titles.[[/note]]--with some exceptions like Nami, Tei, and Takakura. Later San moves in with her husband Garrett and daughter Kate.

to:

* AerithAndBob: Most For the English version, many of the characters were given common Western names--e.g. Molly, Matthew, Gary[[note]]Their names in the Japanese version— and the way they’re spelled in the game files (Muumuu, Masshu, Ghali)— are more like Western “inspired” names common in older Bokujou Monogatari titles.[[/note]]--with Gary--with some exceptions like Nami, Tei, and Takakura.Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.



** You can also get one by neglecting the farm. In the second or third chapters, don't ship out anything for the entire year. You'll get a cutscene at the end of the year where your spouse approaches you to ask if everything's okay, as Takakura's getting worried about the lack of shipments. You can either say "I'm sorry...I've got to step it up." or "[[StoppedCaring I'm sick of this place!]]" Choosing the latter shocks your spouse, who ''begs'' for reassurance that this is just some kind of cruel joke. They'll give you three chances[[note]]literally called "warning questions" in the game files[[/note]] to tell them you were just kidding, which will leave them shaken-- especially if you wait until the last chance to back out--but if you agree to do better, they'll be relieved and the game will continue. But if you stick to your guns and [[VideoGameCrueltyPotential yell that you]] ''hate it here'' and that whatever happens to the family farm is ''not your problem'', your spouse will sadly accept your answer and tell you to do whatever you want. The scene cuts to [[VideoGameCrueltyPunishment them taking your child]] and leaving you [[DifferingPrioritiesBreakup for good]] in a DownerEnding. Game over.

to:

** You can also get one by neglecting the farm. In the second or third chapters, don't ship out anything for the entire year. You'll get a cutscene at the end of the year where your spouse approaches you to ask if everything's okay, as Takakura's getting worried about the lack of shipments. You can either say "I'm sorry...I've got to step it up." or "[[StoppedCaring I'm sick of this place!]]" Choosing the latter shocks your spouse, who ''begs'' for reassurance that this is just some kind of cruel joke. They'll give you three chances[[note]]literally called "warning questions" in the game files[[/note]] chances to tell them you were just kidding, which will leave them shaken-- especially if you wait until the last chance to back out--but if you agree to do better, they'll be relieved and the game will continue. But if you stick to your guns and [[VideoGameCrueltyPotential yell that you]] ''hate it here'' and that whatever happens to the family farm is ''not your problem'', your spouse will sadly accept your answer and tell you to do whatever you want. The scene cuts to [[VideoGameCrueltyPunishment them taking your child]] and leaving you [[DifferingPrioritiesBreakup for good]] in a DownerEnding. Game over.

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