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The player character, living in the city and aimless in life, sends out a letter from, Takakura, their late father's best friend. Learning their father had a farm in Forgotten Valley (formerly Forget-Me-Not Valley), they take a chance and ask to come and inherit their dad's old farm with the goal of making it prosper. The player's also encouraged--''[[ButThouMust strongly]]''--to settle down, marry, and start a family of their own, with a choice among eight different romantic interests--four guys and four girls, and see how their child grows up and what their own path in life will be.

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The player character, living in the city and aimless in life, sends out a letter from, Takakura, their late father's best friend. Learning their father had a farm in Forgotten Valley (formerly Forget-Me-Not Valley), they take a chance and ask to come and inherit their dad's old farm with the goal of making it prosper. The player's also encouraged--''[[ButThouMust strongly]]''--to encouraged -- ''[[ButThouMust strongly]]'' -- to settle down, marry, and start a family of their own, with a choice among eight different romantic interests--four interests -- four guys and four girls, and see how their child grows up and what their own path in life will be.



* AdaptationalDyeJob: In ''A(nother) Wonderful Life'' and the sequels ''[[VideoGame/HarvestMoonDS Harvest Moon DS/DS Cute]]'', Rock (and his [[IdenticalGrandson identical]] DS [[GenerationXerox descendant]]--or, in the English version that dropped that plot, his AU self) Romeo/"Rock"--was blond and would have blond(e) children, which has long been one of the points brought up by fans speculating on whether he was adopted or not, given his parent(s) had black hair. Now he's still blond, but it's obviously dyed--and his child inherits his naturally ''[[TakeAThirdOption brown]]'' hair (though his son as a teen will [[HereditaryHairstyle also dye his hair blond]] before reverting back to brown as an adult).

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* AdaptationalDyeJob: In ''A(nother) Wonderful Life'' and the sequels ''[[VideoGame/HarvestMoonDS Harvest Moon DS/DS Cute]]'', Rock (and his [[IdenticalGrandson identical]] DS [[GenerationXerox descendant]]--or, descendant]] -- or, in the English version that dropped that plot, his AU self) Romeo/"Rock"--was Romeo/"Rock" -- was blond and would have blond(e) children, which has long been one of the points brought up by fans speculating on whether he was adopted or not, given his parent(s) had black hair. Now he's still blond, but it's obviously dyed--and dyed and his child inherits his naturally ''[[TakeAThirdOption brown]]'' hair (though his son as a teen will [[HereditaryHairstyle also dye his hair blond]] before reverting back to brown as an adult).



** Many "family events" have been added to show tender moments with you, your spouse, and your child-- with each spouse having unique dialogue that reflects their personality during the scene. There is also a series of "family events" between Takakura and your child to emphasize the grandfatherly relationship between them.

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** Many "family events" have been added to show tender moments with you, your spouse, and your child-- child -- with each spouse having unique dialogue that reflects their personality during the scene. There is also a series of "family events" between Takakura and your child to emphasize the grandfatherly relationship between them.



* AdaptedOut: Originally, if you didn't marry or befriend Nami she'd [[PutOnABus leave the valley altogether]], having run out of money to stay (but [[TheBusCameBack returning in another cut scene and being embraced by Tim and Ruby]]). These scenes have now been fully removed--Nami stays in town regardless.

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* AdaptedOut: Originally, if you didn't marry or befriend Nami she'd [[PutOnABus leave the valley altogether]], having run out of money to stay (but [[TheBusCameBack returning in another cut scene and being embraced by Tim and Ruby]]). These scenes have now been fully removed--Nami removed -- Nami stays in town regardless.



** Marlin is now Matthew in the remake--a more phonetically accurate rendering of the Japanese "Masshu".

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** Marlin is now Matthew in the remake--a remake -- a more phonetically accurate rendering of the Japanese "Masshu".



** Murrey ("Moi" in the Japanese version of the original titles) now goes by Pui in both the Japanese and English versions of the remake. [[note]]In the Japanese katakana, it's a difference of only the first kana-- モイ vs プイ--so the name change wasn't as dramatic.[[/note]]

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** Murrey ("Moi" in the Japanese version of the original titles) now goes by Pui in both the Japanese and English versions of the remake. [[note]]In the Japanese katakana, it's a difference of only the first kana-- kana -- モイ vs プイ--so プイ-- so the name change wasn't as dramatic.[[/note]]



** Rock's parents, previously dubbed Tim and Ruby by Natsume, now are called Tei and Lou to match the names they've always had in Japanese. Their inn, called Mitemitei in Japanese and dubbed "Inner Inn" by Natsume, is now called the Lei-Over Inn to preserve the PunnyName-- both Mitemitei and Lei-Over are portmanteaus that incorporate the innkeeper's name(s).

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** Rock's parents, previously dubbed Tim and Ruby by Natsume, now are called Tei and Lou to match the names they've always had in Japanese. Their inn, called Mitemitei in Japanese and dubbed "Inner Inn" by Natsume, is now called the Lei-Over Inn to preserve the PunnyName-- PunnyName -- both Mitemitei and Lei-Over are portmanteaus that incorporate the innkeeper's name(s).



** Several of the foragables are renamed due to Natsume having tried to change the plant names to match real-life plants in the original game's translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ (hana sumobi) in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume had dubbed "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original--so both mushrooms had the same name in English.[[/note]] is now called Roundshroom. These more closely fit the whimsical names these have in Japanese, and also help clarify what the flowers, plants, and mushrooms do.
* AerithAndBob: For the English version, many of the characters were given common Western names--e.g. Molly, Matthew, Gary[[note]]Their names in the Japanese version-- and the way the JP devs chose to spell those names in English in the game files (Muumuu, Mash, Ghali)-- are examples of the odd names peculiar to early Bokujou Monogatari titles, which have been localized by XSEED into English as Western names that are phonetically similar (Matthew, Gary) or retain the general cadence (Molly).[[/note]]--with some exceptions like Nami, Tei, and Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.
* AllThereInTheManual: The US game manual packaged with the game is written like a guide from Takakura to the player who's moved there. It mentions some small character traits not specified in game--like all the marriage candidates being near the player's age or that Romana is a prankster. It also informs the player that if they don't give out their Blue Feather or accept a proposal from someone at the end of the first year, then Takakura will reckon this means [[NonStandardGameOver you've decided to leave the farm and go back to the city]]--which may be news to people who never played the original or who've played other games in the series where there wasn't such a tight deadline for marrying.

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** Several of the foragables are renamed due to Natsume having tried to change the plant names to match real-life plants in the original game's translation. For example, Sorrel [[note]]originally called "Flower Bud" or はなすぼみ (hana sumobi) in Japanese[[/note]] is now simply called "Budding Herb", while the "Hottake" that Natsume had dubbed "Matsutake"[[note]]Confusingly, Natsume also called the Yattake/Speshroom mushroom "Matsutake" (it more closely resembles one) in the original--so original -- so both mushrooms had the same name in English.[[/note]] is now called Roundshroom. These more closely fit the whimsical names these have in Japanese, and also help clarify what the flowers, plants, and mushrooms do.
* AerithAndBob: For the English version, many of the characters were given common Western names--e.names -- e.g. Molly, Matthew, Gary[[note]]Their names in the Japanese version-- and the way the JP devs chose to spell those names in English in the game files (Muumuu, Mash, Ghali)-- Ghali) -- are examples of the odd names peculiar to early Bokujou Monogatari titles, which have been localized by XSEED into English as Western names that are phonetically similar (Matthew, Gary) or retain the general cadence (Molly).[[/note]]--with [[/note]] -- with some exceptions like Nami, Tei, and Takakura left alone. Later San moves in with her husband Garrett and daughter Kate.
* AllThereInTheManual: The US game manual packaged with the game is written like a guide from Takakura to the player who's moved there. It mentions some small character traits not specified in game--like game -- like all the marriage candidates being near the player's age or that Romana is a prankster. It also informs the player that if they don't give out their Blue Feather or accept a proposal from someone at the end of the first year, then Takakura will reckon this means [[NonStandardGameOver you've decided to leave the farm and go back to the city]]--which city]] -- which may be news to people who never played the original or who've played other games in the series where there wasn't such a tight deadline for marrying.



** The visuals and character design had been changed to match the new style that changed over the years, done by long-time artist Igusa Matsuyama. This includes more details on everything from character clothing to the valley's environment. For example, Molly's red dress now has a subtle pattern close to the hem and subtle lace at the neckline, her shrug--not jacket--gathers at the wrists, and there are little bows on her heels at the ankle strap. It also helps make it clear that Lumina is not wearing a sailor-style top, but instead a shawl over a sweater top.

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** The visuals and character design had been changed to match the new style that changed over the years, done by long-time artist Igusa Matsuyama. This includes more details on everything from character clothing to the valley's environment. For example, Molly's red dress now has a subtle pattern close to the hem and subtle lace at the neckline, her shrug--not jacket--gathers shrug -- not jacket -- gathers at the wrists, and there are little bows on her heels at the ankle strap. It also helps make it clear that Lumina is not wearing a sailor-style top, but instead a shawl over a sweater top.



** While the diaries are no longer needed to see any candidate's heart levels--they're recorded in the relationship menu, showing your connections to everyone--they're still present where they were in the originals, showing hearts on a 1-5 scale about how they feel for you. (Gordy also has one, being a new bachelor.)
* BalanceBuff: Certain products like crops and wool now sell for much more than what they were worth in the [=GameCube=] or [=PS2=] version, allowing the player to make more money sooner. Buying fertilizer from Vesta is also much cheaper--only 20 gold as opposed to the high 120 it was before.
* BittersweetEnding: [[spoiler:Your character, after years of maintaining the farm, passes away in their sleep unexpectedly after your child is an adult. Characters will meet in the Café to mourn you and lament your passing together, including Takakura on his own. He informs you (and your father) how your child took on their career--which, if pushed, means farming or ranching in your footsteps. In a meta sense, the main game ends with your passing--then continues in Beyond with your adult child, so the save file isn't just over allowing you to spend time with everyone again and aim for HundredPercentCompletion.]]

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** While the diaries are no longer needed to see any candidate's heart levels--they're levels -- they're recorded in the relationship menu, showing your connections to everyone--they're everyone -- they're still present where they were in the originals, showing hearts on a 1-5 scale about how they feel for you. (Gordy also has one, being a new bachelor.)
* BalanceBuff: Certain products like crops and wool now sell for much more than what they were worth in the [=GameCube=] or [=PS2=] version, allowing the player to make more money sooner. Buying fertilizer from Vesta is also much cheaper--only cheaper -- only 20 gold as opposed to the high 120 it was before.
* BittersweetEnding: [[spoiler:Your character, after years of maintaining the farm, passes away in their sleep unexpectedly after your child is an adult. Characters will meet in the Café to mourn you and lament your passing together, including Takakura on his own. He informs you (and your father) how your child took on their career--which, career -- which, if pushed, means farming or ranching in your footsteps. In a meta sense, the main game ends with your passing--then continues in Beyond with your adult child, so the save file isn't just over allowing you to spend time with everyone again and aim for HundredPercentCompletion.]]



** The main story of the game also begins and ends with Takakura standing on the beach, TalkingToTheDead--your father. [[spoiler:And at the end, you too.]]

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** The main story of the game also begins and ends with Takakura standing on the beach, TalkingToTheDead--your TalkingToTheDead -- your father. [[spoiler:And at the end, you too.]]



** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk but complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead runs a café that offers coffee, tea, sodas, and meals and there is no drinking contest at all. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.

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** In the original game, Griffin owned a bar, and you were able to buy drinks that were explicitly alcoholic, with Muffy calling them "cocktails" and townsfolk inside the bar acting drunk while there even with [[FrothyMugsOfWater the cocktail names themselves using nondescript language like "MooMoo Milk"]] and the drinking contest at the Inn being based on milk but complete with DrunkenGlow. Here, Griffin--renamed Gavin--instead Griffin -- renamed Gavin -- instead runs a café that offers coffee, tea, sodas, and meals and there is no drinking contest at all. The café still has a bar feel; some of the visitors [[DrunkOnMilk still sound drunk]], and the cafe is open late into the night. Also, Gavin's cigarette has been completely removed.



* CanonName: "Mark" and "Pony" are now named "Shion" and "Maya" respectively--in promotional images. The character has [[HelloInsertNameHere no default name in game]].

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* CanonName: "Mark" and "Pony" are now named "Shion" and "Maya" respectively--in respectively -- in promotional images. The character has [[HelloInsertNameHere no default name in game]].



** Your child will do this if you are a nonbinary player--rather than appending Mama or Papa to your name, your child will just call you by your name alone.

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** Your child will do this if you are a nonbinary player--rather player -- rather than appending Mama or Papa to your name, your child will just call you by your name alone.



* CallToAgriculture: Why you move to the valley in the first place--to take over your late father's farm that his friend Takakura has been taking care of and they founded together.

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* CallToAgriculture: Why you move to the valley in the first place--to place -- to take over your late father's farm that his friend Takakura has been taking care of and they founded together.



* CookingMechanics: From the start of the game you can cook--with or without recipes. Recipes gathered around town mean you'll succeed, while trying randomly may result in a failure if you're not skilled enough. If you already know what the dish requires and you successfully cook it in your kitchen, the game will record the recipe for you for next time.
* CrushBlush: All of the potential marriage options will have this around your player, especially during their heart scenes or if you invite them to the fireworks show/winter starlight concert as a date--and ''definitely'' if you take the step to propose to them or vice versa. The three pairs with rival events also have them around each other.

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* CookingMechanics: From the start of the game you can cook--with cook -- with or without recipes. Recipes gathered around town mean you'll succeed, while trying randomly may result in a failure if you're not skilled enough. If you already know what the dish requires and you successfully cook it in your kitchen, the game will record the recipe for you for next time.
* CrushBlush: All of the potential marriage options will have this around your player, especially during their heart scenes or if you invite them to the fireworks show/winter starlight concert as a date--and date -- and ''definitely'' if you take the step to propose to them or vice versa. The three pairs with rival events also have them around each other.



* DevelopersDesiredDate: As in the original, Cecilia is exceptionally easy to woo, happy to take flowers as a gift and gaining hearts quickly. Rock as well, who will happily take spring and summer flowers and even ''fodder'' as some of his best gifts. If the player somehow ignores everyone in town and/or doesn't have enough romantic levels with anyone by the end of the first winter, these two will be the options offered--and one has to be picked ''and'' married, or it's a NonStandardGameOver.

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* DevelopersDesiredDate: As in the original, Cecilia is exceptionally easy to woo, happy to take flowers as a gift and gaining hearts quickly. Rock as well, who will happily take spring and summer flowers and even ''fodder'' as some of his best gifts. If the player somehow ignores everyone in town and/or doesn't have enough romantic levels with anyone by the end of the first winter, these two will be the options offered--and offered -- and one has to be picked ''and'' married, or it's a NonStandardGameOver.



** If you attend the Starlight Concert with Gustafa as your date or husband, instead of standing in the crowd--as you would with any other date or spouse--you stand next to him, since he's playing. Also if you invite someone the first year but then decide [[VideoGameCrueltyPotential they're not going to be your date after all]] they'll still attend the concert, just standing behind you.
** Nami, being [[TheDrifter a drifter]], doesn't know the cultural tradition of the Blue Feather proposal. Proposing to her with it has her asking what it is at all, and her reverse proposal has her--unlike the others--not take yours from you, simply happy to marry you.

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** If you attend the Starlight Concert with Gustafa as your date or husband, instead of standing in the crowd--as crowd -- as you would with any other date or spouse--you spouse -- you stand next to him, since he's playing. Also if you invite someone the first year but then decide [[VideoGameCrueltyPotential they're not going to be your date after all]] they'll still attend the concert, just standing behind you.
** Nami, being [[TheDrifter a drifter]], doesn't know the cultural tradition of the Blue Feather proposal. Proposing to her with it has her asking what it is at all, and her reverse proposal has her--unlike her -- unlike the others--not others -- not take yours from you, simply happy to marry you.



** There's different dialogue for every marriage partner's reverse proposal if you've done only the bare minimum for them to propose (i.e. seeing no romantic events at all, but getting enough hearts they'll come propose), which is more awkward and impersonal than if they truly love you. For example, Rock ([[DevelopersDesiredDate who doesn't need any hearts at all]]) will say his parents have told him to get his life together--and he's noticed ''you'' have yours together; Matthew says that being around animals does wonders for his health and he's noticed you have a dog and some other animals around that might help with that; while Nami will say she's run out of money and so has to leave--but ''really'' doesn't want to, so asks to stay with you and pleads that she won't be any trouble.

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** There's different dialogue for every marriage partner's reverse proposal if you've done only the bare minimum for them to propose (i.e. seeing no romantic events at all, but getting enough hearts they'll come propose), which is more awkward and impersonal than if they truly love you. For example, Rock ([[DevelopersDesiredDate who doesn't need any hearts at all]]) will say his parents have told him to get his life together--and together -- and he's noticed ''you'' have yours together; Matthew says that being around animals does wonders for his health and he's noticed you have a dog and some other animals around that might help with that; while Nami will say she's run out of money and so has to leave--but leave -- but ''really'' doesn't want to, so asks to stay with you and pleads that she won't be any trouble.



* DownerEnding: If you refuse to get married by the end of the year and trigger the NonStandardGameOver. Not only do you have to [[VideoGameCrueltyPotential reject a marriage candidate to their face]], everyone has a different and varying degree of sad reactions, all complete with downbeat music in the background. Nami says she'd thought she could rely on you and says she'll see you around--or not, since she'll have to leave town; Lumina ''apologizes'' for even bringing it up and makes her way out in embarrassment; Rock, flabbergasted, says he doesn't want to hear about it if you regret turning him down later; and Gustafa appears to take it in stride and says he hopes life's good to you. And then after the rejection, [[VideoGameCrueltyPunishment Takakura says that he guesses farming's not your style and if you want another career, it's not here]]--and tells your late dad above that your heart wasn't in the farm, with the last scene of you walking out the valley to leave forever before a FadeToBlack.
* DownloadableContent: Several outfit changes for the character can be downloaded: [[PunnyName Spring Cow-digan]], Summer Raincoat, Autumn Aviator Jacket, Winter Peacoat, Red Happi Coat, Mukumuku Outfit, and Pumpkin Patch Pants. The outfits were pre-order bonuses in Japan depending on where the game was preordered--with the Mukumuku Outfit also being a preorder bonus worldwide--but are now either free (the latter three) or purchased as a complete set for $3.99 (the seasonal clothing) in the West.

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* DownerEnding: If you refuse to get married by the end of the year and trigger the NonStandardGameOver. Not only do you have to [[VideoGameCrueltyPotential reject a marriage candidate to their face]], everyone has a different and varying degree of sad reactions, all complete with downbeat music in the background. Nami says she'd thought she could rely on you and says she'll see you around--or around -- or not, since she'll have to leave town; Lumina ''apologizes'' for even bringing it up and makes her way out in embarrassment; Rock, flabbergasted, says he doesn't want to hear about it if you regret turning him down later; and Gustafa appears to take it in stride and says he hopes life's good to you. And then after the rejection, [[VideoGameCrueltyPunishment Takakura says that he guesses farming's not your style and if you want another career, it's not here]]--and here]] -- and tells your late dad above that your heart wasn't in the farm, with the last scene of you walking out the valley to leave forever before a FadeToBlack.
* DownloadableContent: Several outfit changes for the character can be downloaded: [[PunnyName Spring Cow-digan]], Summer Raincoat, Autumn Aviator Jacket, Winter Peacoat, Red Happi Coat, Mukumuku Outfit, and Pumpkin Patch Pants. The outfits were pre-order bonuses in Japan depending on where the game was preordered--with preordered -- with the Mukumuku Outfit also being a preorder bonus worldwide--but worldwide -- but are now either free (the latter three) or purchased as a complete set for $3.99 (the seasonal clothing) in the West.



** Mr. Potson (a creature living in a pot in the Nature sprite's house) who offered the option of a child's gender in ''Another Wonderful Life'' now gives a record once bothered long enough-- the title theme from ''VideoGame/HarvestMoonDS''. His dialogue also sounds like the Harvest King from that game.

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** Mr. Potson (a creature living in a pot in the Nature sprite's house) who offered the option of a child's gender in ''Another Wonderful Life'' now gives a record once bothered long enough-- enough -- the title theme from ''VideoGame/HarvestMoonDS''. His dialogue also sounds like the Harvest King from that game.



** Rock/Lumina's first rival heart event together has Rock approach Lumina out of concern that her mansion is haunted, saying he heard the voice of a woman's creepy laughter coming from the direction of the Villa grounds late at night. (Lumina, positively incensed, accuses him of lying--then is scared by turning around and seeing you behind her.) ''VideoGame/HarvestMoonDS'', which takes place 100 years after the [=GameCube=] version, states the Witch Princess is living in the shed next to the mansion and has lived in the Valley for centuries. If you investigate that shed in the remake, it's been redesigned with a more gothic appearance, and there's now smoke coming out of the chimney stack despite the door being doubly locked from the outside. There's also a white Toadstool next to the door, infamously loved and required for wooing the Witch Princess to poison the whole Valley in ''VideoGame/HarvestMoonDS''.

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** Rock/Lumina's first rival heart event together has Rock approach Lumina out of concern that her mansion is haunted, saying he heard the voice of a woman's creepy laughter coming from the direction of the Villa grounds late at night. (Lumina, positively incensed, accuses him of lying--then lying -- then is scared by turning around and seeing you behind her.) ''VideoGame/HarvestMoonDS'', which takes place 100 years after the [=GameCube=] version, states the Witch Princess is living in the shed next to the mansion and has lived in the Valley for centuries. If you investigate that shed in the remake, it's been redesigned with a more gothic appearance, and there's now smoke coming out of the chimney stack despite the door being doubly locked from the outside. There's also a white Toadstool next to the door, infamously loved and required for wooing the Witch Princess to poison the whole Valley in ''VideoGame/HarvestMoonDS''.



* EquipmentUpgrade: You can upgrade most of your tools from the Old level to Copper, Silver, Gold, and up to the Blessed level. The first levels are through Van for a price (and he'll take the old tools from you--no discount), while the Blessed Tools are obtained via high friendships with residents and then fulfilling a high level request from them.
* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[GRatedSex followed by animal sounds]] and his commentary, then inviting you back in to see two smiling animals and him informing you your animal will be pregnant soon.
* FantasticFruitsAndVegetables: You can crossbreed plants with Vinnie's help to make new hybrid plants, such as the Banapple, Greach, Berrytoma, and Melomelo. You can then cross several of these a third time against each other to make rare fruits and vegetables, some of which are realistic and others which are not--and all of which are [[HelloInsertNameHere named by the player]]. You can also cross the base crop seeds with the Trick Blue plant to make blue variations that sell for more, Happy Lamps to grow in any season, Sagesoil to grow in any quality soil, and Upseeds to boost the seeds to S Level.
* FireworksOfLove: Alluded to at the summer fireworks show in the first year. As long as you've at least seen their introduction, you can invite any marriage candidate to view the fireworks with you regardless of affection and give you the opportunity for you to compliment them afterwards for a flustered response and a slight boost in affection. Zigzagged with Nami and Gordy; Nami will get upset if you compliment her instead of the fireworks and complain that you weren't even ''looking'' at them, while Gordy will just awkwardly acknowledge it--but their affection still increases like the rest of the candidates, though.

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* EquipmentUpgrade: You can upgrade most of your tools from the Old level to Copper, Silver, Gold, and up to the Blessed level. The first levels are through Van for a price (and he'll take the old tools from you--no you -- no discount), while the Blessed Tools are obtained via high friendships with residents and then fulfilling a high level request from them.
* FadeToBlack: When you step outside while your animals are being bred, it literally fades to black and then switches to you standing outside while Takakura coaxes the animals into what they need to do--[[GRatedSex do -- [[GRatedSex followed by animal sounds]] and his commentary, then inviting you back in to see two smiling animals and him informing you your animal will be pregnant soon.
* FantasticFruitsAndVegetables: You can crossbreed plants with Vinnie's help to make new hybrid plants, such as the Banapple, Greach, Berrytoma, and Melomelo. You can then cross several of these a third time against each other to make rare fruits and vegetables, some of which are realistic and others which are not--and not -- and all of which are [[HelloInsertNameHere named by the player]]. You can also cross the base crop seeds with the Trick Blue plant to make blue variations that sell for more, Happy Lamps to grow in any season, Sagesoil to grow in any quality soil, and Upseeds to boost the seeds to S Level.
* FireworksOfLove: Alluded to at the summer fireworks show in the first year. As long as you've at least seen their introduction, you can invite any marriage candidate to view the fireworks with you regardless of affection and give you the opportunity for you to compliment them afterwards for a flustered response and a slight boost in affection. Zigzagged with Nami and Gordy; Nami will get upset if you compliment her instead of the fireworks and complain that you weren't even ''looking'' at them, while Gordy will just awkwardly acknowledge it--but it -- but their affection still increases like the rest of the candidates, though.



** With the two default options for marriage, if you spend the first year sleeping and never leave the house, ignoring everyone in town. Rock says his parents want him to get his life together and implies that you have ''your'' life together (even though you haven't done anything at all), and Cecelia will say you've been a joy to be around and have always been kind to her--even though you might have ''never spoken to her.''
** There's {{Time Skip}}s of what's shown to be years between each chapter of the story--but whatever state your plants and animals were in on Winter 10 carries to Spring 1. Never mind that you got married and had a baby that's now a toddler, or that that toddler is now a school aged child while Hugh is now a teenager--the plants you put down before your marriage won't have changed, and if an egg was going to hatch or a baby animal be born, it just happens after the time skip.
** Due to only the three original bachelorettes having reactions to you accepting their confession and then proposing to another of the three, no one else will be offended if you propose to them after hearing the love confession from the three. This can result in a situation where you can propose to their rivals without issue--for example, Matthew (who is rather protective of Cecilia) accepting your blue feather without any emotional conflict from him ''or Cecilia''.

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** With the two default options for marriage, if you spend the first year sleeping and never leave the house, ignoring everyone in town. Rock says his parents want him to get his life together and implies that you have ''your'' life together (even though you haven't done anything at all), and Cecelia will say you've been a joy to be around and have always been kind to her--even her -- even though you might have ''never spoken to her.''
** There's {{Time Skip}}s of what's shown to be years between each chapter of the story--but story -- but whatever state your plants and animals were in on Winter 10 carries to Spring 1. Never mind that you got married and had a baby that's now a toddler, or that that toddler is now a school aged child while Hugh is now a teenager--the teenager -- the plants you put down before your marriage won't have changed, and if an egg was going to hatch or a baby animal be born, it just happens after the time skip.
** Due to only the three original bachelorettes having reactions to you accepting their confession and then proposing to another of the three, no one else will be offended if you propose to them after hearing the love confession from the three. This can result in a situation where you can propose to their rivals without issue--for issue -- for example, Matthew (who is rather protective of Cecilia) accepting your blue feather without any emotional conflict from him ''or Cecilia''.



** The FireworksOfLove summer show and romantic options for the winter Starlight Concert can only happen in the first year (you're married with a kid after and will go as a family to the fireworks show and with your spouse to the concert). For the fireworks you either have to go to the beach to participate or be inside your house to have Coal and Charlie pick you up, and for the Starlight you have to be in your house so Gavin can invite you--both after 6 pm. Otherwise, you don't go--unlike the other two festivals, you don't get a reminder beforehand.

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** The FireworksOfLove summer show and romantic options for the winter Starlight Concert can only happen in the first year (you're married with a kid after and will go as a family to the fireworks show and with your spouse to the concert). For the fireworks you either have to go to the beach to participate or be inside your house to have Coal and Charlie pick you up, and for the Starlight you have to be in your house so Gavin can invite you--both you -- both after 6 pm. Otherwise, you don't go--unlike go -- unlike the other two festivals, you don't get a reminder beforehand.



** Three couples--Nami/Gustafa, Rock/Lumina, and Cecilia/Matthew--all have [[ShipTease "rival" events]] brought over from ''Harvest Moon: Another Wonderful Life'' that show them interacting with each other romantically. (They won't marry each other, only the player, but they're neat little snippets.) They all have to be done before the end of the first year as after that--even if you don't marry them specifically--you don't see ''any'' more romantic events. However, activating them is ''another'' challenge, as each has specific times in which they occur and specific triggers--such as weather or moving past certain locations--and they must be seen in order, without having triggered the 8-heart event for any half of the pairs (as they will be too much in love with you at that point to bother flirting with their rival for affection). For example, Rock/Lumina's first event requires both to be outside in sunny weather between 9 AM and 2 PM, and it be at least summer, so if Lumina stays in playing piano past 2 PM, it can't happen. Nami/Gustafa's third is one of the hardest to activate. It has to be fall or winter between 11 AM and 6 PM, Nami can't be inside the inn, and it has to be raining--snow doesn't count. The problem is that if it's raining ''too'' early--before about 9:30 AM, when she leaves out for the day--then Nami won't go outside the inn at all until the rain stops.

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** Three couples--Nami/Gustafa, couples -- Nami/Gustafa, Rock/Lumina, and Cecilia/Matthew--all Cecilia/Matthew -- all have [[ShipTease "rival" events]] brought over from ''Harvest Moon: Another Wonderful Life'' that show them interacting with each other romantically. (They won't marry each other, only the player, but they're neat little snippets.) They all have to be done before the end of the first year as after that--even that -- even if you don't marry them specifically--you specifically -- you don't see ''any'' more romantic events. However, activating them is ''another'' challenge, as each has specific times in which they occur and specific triggers--such triggers -- such as weather or moving past certain locations--and locations -- and they must be seen in order, without having triggered the 8-heart event for any half of the pairs (as they will be too much in love with you at that point to bother flirting with their rival for affection). For example, Rock/Lumina's first event requires both to be outside in sunny weather between 9 AM and 2 PM, and it be at least summer, so if Lumina stays in playing piano past 2 PM, it can't happen. Nami/Gustafa's third is one of the hardest to activate. It has to be fall or winter between 11 AM and 6 PM, Nami can't be inside the inn, and it has to be raining--snow raining (snow doesn't count. count.) The problem is that if it's raining ''too'' early--before early -- before about 9:30 AM, when she leaves out for the day--then day -- then Nami won't go outside the inn at all until the rain stops.stops, which may be the whole time span.



** Carter will request from the player a fine tree crop, saying that he'll take any kind in exchange for some cakes. However, "any" is incorrect--it has to be at least A level, or he won't accept it.

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** Carter will request from the player a fine tree crop, saying that he'll take any kind in exchange for some cakes. However, "any" is incorrect--it incorrect -- it has to be at least A level, or he won't accept it.



** Sagesoil and Happy Lamps--used to have a crop grow in any soil or in any season--don't carry over to the next generation of seeds. You'll have to blend the crops again with the flowers to make this possible.

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** Sagesoil and Happy Lamps--used Lamps -- used to have a crop grow in any soil or in any season--don't season respectively -- don't carry over to the next generation of seeds. You'll have to blend the new crops again with the flowers to make this possible.



* HomosexualReproduction: Unlike the two prior games with a GayOption--where nature would just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the baby is always a magical gift from nature.[[/note]]--the happy couple will, post-TimeSkip, have a child that looks very much like both their parents. With absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and if the player has the darkest skin tone, so will the child.

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* HomosexualReproduction: Unlike the two prior games with a GayOption--where GayOption -- where nature would just [[WonderChild "magically" grant a baby]] to the same-sex couples[[note]]To be fair, this was the ''only'' option for a child in ''VideoGame/StoryOfSeasonsPioneersOfOliveTown'' even if the couple was heterosexual--the heterosexual -- the baby is always a magical gift from nature.[[/note]]--the [[/note]] -- the happy couple will, post-TimeSkip, have a child that looks very much like both their parents. With absolutely no explanation given on how the child turned out that way. While the hair and eye color are always the spouse's, the child's skin tone is adjusted depending on that of the player and the spouse. Having a child say, with Gordy while having light skin and being male still has the child come out with a tan at minimal--and minimal -- and if the player has the darkest skin tone, so will the child.



* {{Hunk}}: Gordy isn't as muscular as he was originally but he still fits the trope--especially compared to the other 3 bachelors who are much more slender in build. He's also the tallest, easily a head or so above the player while the others match in height.

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* {{Hunk}}: Gordy isn't as muscular as he was originally but he still fits the trope--especially trope -- especially compared to the other 3 bachelors who are much more slender in build. He's also the tallest, easily a head or so above the player while the others match in height.



* LimitedWardrobe: Even as the years pass and many of the characters age including yourself, they'll be wearing the same thing they did when you arrived. There's some slight changes in colors, and Lumina has a full change in Chapter 2 as do the kids when they grow up, but there's little variety beyond that. Cecilia will still have the same blouse, skirt, bandana, and apron she did when she was a young twenty-something as she does when she's an older sixty-something. Lampshaded by Rock, who says it only ''looks'' like he's wearing the same outfit every day-- he claims he switches up tiny details in his outfits every day, but sighs that no one ever notices.

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* LimitedWardrobe: Even as the years pass and many of the characters age including yourself, they'll be wearing the same thing they did when you arrived. There's some slight changes in colors, and Lumina has a full change in Chapter 2 as do the kids when they grow up, but there's little variety beyond that. Cecilia will still have the same blouse, skirt, bandana, and apron she did when she was a young twenty-something as she does when she's an older sixty-something. Lampshaded by Rock, who says it only ''looks'' like he's wearing the same outfit every day-- day -- he claims he switches up tiny details in his outfits every day, but sighs that no one ever notices.



* MultipleEndings: Zigzagged. There's only one ending for your player character--[[spoiler:dying in your sleep]]--but your child can have one of six possible endings that lead into their future career. Regardless, this is followed up by a PlayableEpilogue that goes on forever.

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* MultipleEndings: Zigzagged. There's only one ending for your player character--[[spoiler:dying character -- [[spoiler:dying in your sleep]]--but sleep]] -- but your child can have one of six possible endings that lead into their future career. Regardless, this is followed up by a PlayableEpilogue that goes on forever.



** Talking to Tei will inform you that Lou had a judge in a cooking contest call her food atrocious. Furthermore, the judge had such a pretentious title--"[[VideoGame/StoryOfSeasonsFriendsOfMineralTown Bon Vivant]]."
* NoHuggingNoKissing: Zig-zagged in a very peculiar way-- the main point of the game is to raise a family, and you must get married in order to progress past the first chapter. There are cutscenes and dialogue that even imply intimacy with your partner, such as an event that ends with you following your spouse into the bath after a conversation that makes them blush. However, as is standard in modern Story of Seasons titles, you can hug your livestock, your poultry, and your child, but ''not'' your spouse. In lieu of a kiss, your wedding ceremony has the two of you stand with your arms sort of outstretched towards each other while leaving more than enough room for the Harvest Goddess. It's even more noticable than usual in this title given that there's [[GRatedSex scenes for your livestock breeding]] (with a discretion shot and Takakura's live commentary giving a play-by-play) but you can't so much as hold hands with your spouse, and the game never explains where the baby that resembles both you and your partner even came from. Molly as your wife may say in a lonely voice that she needs hugs from you, but there's nothing the player can do about it.

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** Talking to Tei will inform you that Lou had a judge in a cooking contest call her food atrocious. Furthermore, the judge had such a pretentious title--"[[VideoGame/StoryOfSeasonsFriendsOfMineralTown title -- "[[VideoGame/StoryOfSeasonsFriendsOfMineralTown Bon Vivant]]."
* NoHuggingNoKissing: Zig-zagged in a very peculiar way-- way -- the main point of the game is to raise a family, and you must get married in order to progress past the first chapter. There are cutscenes and dialogue that even imply intimacy with your partner, such as an event that ends with you following your spouse into the bath after a conversation that makes them blush. However, as is standard in modern Story of Seasons titles, you can hug your livestock, your poultry, and your child, but ''not'' your spouse. In lieu of a kiss, your wedding ceremony has the two of you stand with your arms sort of outstretched towards each other while leaving more than enough room for the Harvest Goddess. It's even more noticable than usual in this title given that there's [[GRatedSex scenes for your livestock breeding]] (with a discretion shot and Takakura's live commentary giving a play-by-play) but you can't so much as hold hands with your spouse, and the game never explains where the baby that resembles both you and your partner even came from. Molly as your wife may say in a lonely voice that she needs hugs from you, but there's nothing the player can do about it.



** You can also get one by neglecting the farm. In the second or third chapters, don't ship out anything for the entire year. You'll get a cutscene at the end of the year where your spouse approaches you to ask if everything's okay, as Takakura's getting worried about the lack of shipments. You can either say "I'm sorry...I've got to step it up." or "[[StoppedCaring I'm sick of this place!]]" Choosing the latter shocks your spouse, who ''begs'' for reassurance that this is just some kind of cruel joke. They'll give you three chances[[note]]literally called "warning questions" in the game files[[/note]] to tell them you were just kidding, which will leave them shaken-- especially if you wait until the last chance to back out--but if you agree to do better, they'll be relieved and the game will continue. But if you stick to your guns and [[VideoGameCrueltyPotential yell that you]] ''hate it here'' and that whatever happens to the family farm is ''not your problem'', your spouse will sadly accept your answer and tell you to do whatever you want. The scene cuts to [[VideoGameCrueltyPunishment them taking your child]] and leaving you [[DifferingPrioritiesBreakup for good]] in a DownerEnding. Game over.

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** You can also get one by neglecting the farm. In the second or third chapters, don't ship out anything for the entire year. You'll get a cutscene at the end of the year where your spouse approaches you to ask if everything's okay, as Takakura's getting worried about the lack of shipments. You can either say "I'm sorry...I've got to step it up." or "[[StoppedCaring I'm sick of this place!]]" Choosing the latter shocks your spouse, who ''begs'' for reassurance that this is just some kind of cruel joke. They'll give you three chances[[note]]literally called "warning questions" in the game files[[/note]] to tell them you were just kidding, which will leave them shaken-- shaken -- especially if you wait until the last chance to back out--but out -- but if you agree to do better, they'll be relieved and the game will continue. But if you stick to your guns and [[VideoGameCrueltyPotential yell that you]] ''hate it here'' and that whatever happens to the family farm is ''not your problem'', your spouse will sadly accept your answer and tell you to do whatever you want. The scene cuts to [[VideoGameCrueltyPunishment them taking your child]] and leaving you [[DifferingPrioritiesBreakup for good]] in a DownerEnding. Game over.



** Cecilia's event has her visit your farmhouse in order to survey what the two of you will need to do in preparation for living together. As she muses about possible renovations to the farmhouse, suggests bringing furniture and cooking utensils so she can make you delicious meals, you have the option to tell her "[[ThereIsOnlyOneBed There's only one bed]]." Her response is first to reassure you that she doesn't need a lot, so she's fine with sharing a bed with you-- before realizing the ''implications'' of what you said, panicking and [[CrushBlush blushing]] before giggling and calling you a silly goose. At the end of the event she lingers a little before leaving, remarking that the next time she'll be back here will be after the wedding... and she's really looking forward to it. This time it's your farmer who gets flustered as they look to the bed and then back to her.
** Rock's event is ostensibly a "surprise picnic", but it plays out [[DoesThisRemindYouOfAnything more like a metaphor for something that couldn't be depicted]]. After leading you through the forest to the farthest spot near the waterfall to let the mist hit your faces, he rambles about how excited he is to spend time just the two of you, psyched that you'll be able to do this every day once you're married. Which reminds him, he has something to show you-- an [[FoodandBodyComparison oversized raw mushroom]] that he whips out of his pocket as the camera cuts to a long, silent shot at an angle that makes it appear to be [[VisualInnuendo growing out of his crotch]]. If that was too subtle, the camera cuts back to his face for him [[LampshadedDoubleEntendre to say]] "[[HehHehYouSaidX Heh heh]]. Impressed, right?" The event continues in this odd way as he has you hold it, claims it's a homemade meal, and insists you dig in, saying it's "bursting with love". Afterwards you can either tell him it was amazing or "mushroom-y"-- either way, he shows some insecurity about his inexperience in the "kitchen" before resolving to improve for you... and then runs off, leaving you alone in the forest to discover that it apparently took 5 hours to eat one singular fungus. When you return to the forest for the wedding ceremony, unlike the other candidates who just ask what inspired this walk, Rock alludes back to this event as he asks if there's any particular occasion this time or if you're just craving to be alone with him.
* PatchworkKids: The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents like in older games). While the child will always have [[StrongFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.

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** Cecilia's event has her visit your farmhouse in order to survey what the two of you will need to do in preparation for living together. As she muses about possible renovations to the farmhouse, suggests bringing furniture and cooking utensils so she can make you delicious meals, you have the option to tell her "[[ThereIsOnlyOneBed There's only one bed]]." Her response is first to reassure you that she doesn't need a lot, so she's fine with sharing a bed with you-- you -- before realizing the ''implications'' of what you said, panicking and [[CrushBlush blushing]] before giggling and calling you a silly goose. At the end of the event she lingers a little before leaving, remarking that the next time she'll be back here will be after the wedding... and she's really looking forward to it. This time it's your farmer who gets flustered as they look to the bed and then back to her.
** Rock's event is ostensibly a "surprise picnic", but it plays out [[DoesThisRemindYouOfAnything more like a metaphor for something that couldn't be depicted]]. After leading you through the forest to the farthest spot near the waterfall to let the mist hit your faces, he rambles about how excited he is to spend time just the two of you, psyched that you'll be able to do this every day once you're married. Which reminds him, he has something to show you-- you -- an [[FoodandBodyComparison oversized raw mushroom]] that he whips out of his pocket as the camera cuts to a long, silent shot at an angle that makes it appear to be [[VisualInnuendo growing out of his crotch]]. If that was too subtle, the camera cuts back to his face for him [[LampshadedDoubleEntendre to say]] "[[HehHehYouSaidX Heh heh]]. Impressed, right?" The event continues in this odd way as he has you hold it, claims it's a homemade meal, and insists you dig in, saying it's "bursting with love". Afterwards you can either tell him it was amazing or "mushroom-y"-- "mushroom-y" -- either way, he shows some insecurity about his inexperience in the "kitchen" before resolving to improve for you... and then runs off, leaving you alone in the forest to discover that it apparently took 5 hours to eat one singular fungus. When you return to the forest for the wedding ceremony, unlike the other candidates who just ask what inspired this walk, Rock alludes back to this event as he asks if there's any particular occasion this time or if you're just craving to be alone with him.
* PatchworkKids: The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents like in older games). While the child will always have [[StrongFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and tan -- and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.



** This might be obvious, but if you get a reverse proposal--a bachelor or bachelorette coming to propose to you at the end of the year because you didn't do it yourself--you don't get to have engagement dates with them, since there's no time for it.
** If you don't complete a request in the time limit given, the items gifted are lost forever. Fortunately, this appears to only be true for requests that have items obtained via other ways--requests that get you one of a kind items such as the Alarm Clock have no time limit.

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** This might be obvious, but if you get a reverse proposal--a proposal -- a bachelor or bachelorette coming to propose to you at the end of the year because you didn't do it yourself--you don't get to have an engagement dates date with them, since there's no time for it.
** If you don't complete a request in the time limit given, the items gifted are lost forever. Fortunately, this appears to only be true for requests that have items obtained via other ways--requests ways -- requests that get you one of a kind items such as the Alarm Clock have no time limit.



* PromotedToLoveInterest: Gordy, who was previously a regular villager, is now a bachelor. This was first confirmed with a snippet of him with the player and their son at the beach, who shares his father's features. His toddler daughter can also be seen in the Bokumono website. Marrying and having a child with him will give them a tan skin tone at minimal--and a dark one like his if the player ''also'' has the darkest skin tone available.
* RatherInnAccessible: Lou notes that unlike other hotels that have a busy season, business for the Lei-Over Inn is pretty slow year-round given the remote location. Exaggerated by the fact that there's ''not even any vacant rooms available at the Inn''-- visitors like Van can only stay for day trips due to this. Instead, the Inn is used as more of a restaurant, with all the rooms that would normally be available to guests being occupied long-term by Nami and Rock. Even if you marry Nami or Rock, [[StoryOverwrite Tei and Lou still act like they're occupied]], with Tei remarking that visitors can't even use the guest room Rock's staying in because Rock's there and that he doubts [[TheThingThatWouldNotLeave Rock will ever check out of the inn at this rate]]--even if [[GameplayAndStorySegregation Rock's been married to you for decades]]. If you tell Lou you want a room, she laughs at you as she says the following:

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* PromotedToLoveInterest: Gordy, who was previously a regular villager, is now a bachelor. This was first confirmed with a snippet of him with the player and their son at the beach, who shares his father's features. His toddler daughter can also be seen in the Bokumono website. Marrying and having a child with him will give them a tan skin tone at minimal--and minimal -- and a dark one like his if the player ''also'' has the darkest skin tone available.
* RatherInnAccessible: Lou notes that unlike other hotels that have a busy season, business for the Lei-Over Inn is pretty slow year-round given the remote location. Exaggerated by the fact that there's ''not even any vacant rooms available at the Inn''-- Inn'' -- visitors like Van can only stay for day trips due to this. Instead, the Inn is used as more of a restaurant, with all the rooms that would normally be available to guests being occupied long-term by Nami and Rock. Even if If you marry Nami or Rock, [[StoryOverwrite Tei and Lou still act like they're their rooms are occupied]], with Tei remarking that visitors can't even use the guest room Rock's staying in because Rock's there and that he doubts [[TheThingThatWouldNotLeave Rock will ever check out of the inn at this rate]]--even rate]] -- even if [[GameplayAndStorySegregation Rock's been married to you for decades]]. If you tell Lou you want a room, she laughs at you as she says the following:



* RealityHasNoSoundtrack: Aside from the music coming from the Blue Bar, no music plays far from your farm itself when you're outside--the music that plays comes from your record player in the house, which can be turned off--instead the Valley is filled with ambient background noise. Averted in some indoor areas like the Lei-Over Inn, which has its own theme music despite the inhabitants telling you they don't have a record player or any other way to play music.

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* RealityHasNoSoundtrack: Aside from the music coming from the Blue Bar, no music plays far from your farm itself when you're outside--the outside -- the music that plays does play comes from your record player in the house, which can be turned off--instead off. instead the Valley is filled with ambient background noise. Averted in some indoor areas like the Lei-Over Inn, which has its own theme music despite the inhabitants telling you they don't have a record player or any other way to play music.



* SeasonalBaggage: The seasons are divided into Spring, Summer, Autumn, and Winter. Each has different plants to forage, tree appearances, crops to grow, and symbols at the top of the screen next to the date. Milking animals also give less milk when it's too cold or too hot, dropping their total production by one. However, the seasons transition into each other smoother than older games--for example, the end days of Winter starts to show the green on the ground and in the trees coming back for Spring.
* ShipTease: The rival events for Nami/Gustafa, Lumina/Rock, and Cecilia/Matthew. They won't marry each other, but they do show the feelings each set has for each other--and like the heart events, can't be seen after marriage.

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* SeasonalBaggage: The seasons are divided into Spring, Summer, Autumn, and Winter. Each has different plants to forage, tree appearances, crops to grow, and symbols at the top of the screen next to the date. Milking animals also give less milk when it's too cold or too hot, dropping their total production by one. However, the seasons transition into each other smoother than older games--for games. For example, the end days of Winter starts to show the green on the ground and in the trees coming back for Spring.
* ShipTease: The rival events for Nami/Gustafa, Lumina/Rock, and Cecilia/Matthew. They won't marry each other, but they do show the feelings each set has for each other--and other -- and like the heart events, can't be seen after marriage.



** One of the drama shows has Detective Chance, who's constantly chasing down the criminal [[Franchise/LupinIII Coupon III]]--Coupon even tries to get away in his Couponmobile Mark III during one episode.

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** One of the drama shows has Detective Chance, who's constantly chasing down the criminal [[Franchise/LupinIII Coupon III]]--Coupon III]]. Coupon even tries to get away in his Couponmobile Mark III during one episode.



* StrongFamilyResemblance: Your child will always have your spouse's hair and eye color, since yours can be anything and the hair color can change at any time. (This subtly reveals Rock dyes his hair, since the child will have brown hair while he has blond.) Rock and Gordy's children will additionally have darker tan and brown skin tones, respectively. If the player has the darkest skin tone, the child will always have a tan skin tone--and with Gordy, very dark brown skin like his.
* ThroughHisStomach: Practically every character has something edible they prefer highly as a gift. Gary likes fish, Gustafa likes milk, Darryl ''really'' likes fish, and Matthew only likes crops or meals and can't be wooed with flowers. While most people in the valley (outside of romantic options) just offer simple gifts such as records, you have to get high friendship with six characters to unlock the option of getting the Blessed Tools, and befriending Daryl can get him to gift you the Seed Maker for free--saving you a whopping 30K in gold.
* TimeSkip: Between chapters, narrated by Takakura [[TalkingToTheDead talking to your father up above]]. For example, the break between Chapter One and Two has him talking about your taking care of the farm, your spouse, and your child--his grandchild--now being old enough to walk and talk.

to:

* StrongFamilyResemblance: Your child will always have your spouse's hair and eye color, since yours can be anything and the hair color can change at any time. (This subtly reveals Rock dyes his hair, since the child will have brown hair while he has blond.) Rock and Gordy's children will additionally have darker tan and brown skin tones, respectively. If the player has the darkest skin tone, the child will always have a tan skin tone--and tone -- and with Gordy, very dark brown skin like his.
* ThroughHisStomach: Practically every character has something edible they prefer highly as a gift. Gary likes fish, Gustafa likes milk, Darryl ''really'' likes fish, and Matthew only likes crops or meals and can't be wooed with flowers. While most people in the valley (outside of romantic options) just offer simple gifts such as records, you have to get high friendship with six characters to unlock the option of getting the Blessed Tools, and befriending Daryl can get him to gift you the Seed Maker for free--saving free -- saving you a whopping 30K in gold.
* TimeSkip: Between chapters, narrated by Takakura [[TalkingToTheDead talking to your father up above]]. For example, the break between Chapter One and Two has him talking about your taking care of the farm, your spouse, and your child--his grandchild--now child -- his grandchild -- now being old enough to walk and talk.



* VagueAge: None of the bachelors or bachelorettes have a stated age. The manual included with the game only says that they're around your age and implies that Molly is old enough [[OldMaid to be worried about not getting married]]--and Lumina is old enough to be married, even if she's one of the youngest. In [[https://www.famitsu.com/news/amp/202211/04281301.php this Famitsu interview]], director Rika Hoshina elaborates that all the characters are the same as in the original work-- but in terms of minor changes, [[AgeLift Lumina's age was changed to 18]] for the remake so she can be in a romantic relationship without causing concern.[[note]]This is in reference to her previous age in Japanese official materials for Another Wonderful Life and Special Edition, which had been 16. Natsume listed her as 18 in the manuals that came with the Western releases for those games, but for the remake she's 18 in all regions.[[/note]]

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* VagueAge: None of the bachelors or bachelorettes have a stated age. The manual included with the game only says that they're around your age and implies that Molly is old enough [[OldMaid to be worried about not getting married]]--and married]] -- and Lumina is old enough to be married, even if she's one of the youngest. In [[https://www.famitsu.com/news/amp/202211/04281301.php this Famitsu interview]], director Rika Hoshina elaborates that all the characters are the same as in the original work-- but in terms of minor changes, [[AgeLift Lumina's age was changed to 18]] for the remake so she can be in a romantic relationship without causing concern.[[note]]This is in reference to her previous age in Japanese official materials for Another Wonderful Life and Special Edition, which had been 16. Natsume listed her as 18 in the manuals that came with the Western releases for those games, but for the remake she's 18 in all regions.[[/note]]



** The three bachelorettes from the original games--Molly, Cecilia, and Nami--all have an extra nine-heart event that, if answered to correctly, automatically has the two of you going steady and locking you out of seeing any other heart events for anyone else. You can turn them down in the event if you want to keep flirting about town--in Cecelia's case, this would be after a love confession, so she's embarrassed and ashamed. And even if you accept, you still have to formally propose to them with the Blue Feather--which means you ''can'' instead propose to a different candidate entirely, breaking their heart and causing their family/friends to [[WhatTheHellPlayer chew you out]]. Molly, Cecilia, and Nami have alternate Blue Feather scenes if you propose to them while already dating one of the other two to acknowledge the cheating. And since the remakes has EveryoneIsBi, you can also do this with a ''bachelor'', leading to situations like cheating on [[AFamilyAffair Nami with Rock]] or cheating on [[TwoTimingWithTheBestie Cecilia with Matthew]]. However, the game isn't programmed to acknowledge this as a betrayal--meaning Nami still appears in Rock's marriage announcement to congratulate you two, Tei and Lou have nothing to say about you two-timing both of the kids in their household, and Matthew accepts the Blue Feather like usual when logically he ought to chew you out for betraying Cecilia with ''him''. Instead, the girls still act like you're "engaged" to them until Chapter 2 rolls around.
** When Van is happy to have lost weight on his new diet plans, you can rudely say that the scale dial didn't work, dropping friendship with him by 15 points--well over an eighth.

to:

** The three bachelorettes from the original games--Molly, games -- Molly, Cecilia, and Nami--all Nami -- all have an extra nine-heart event that, if answered to correctly, automatically has the two of you going steady and locking you out of seeing any other heart events for anyone else. You can turn them down in the event if you want to keep flirting about town--in town; in Cecelia's case, this would be after a love confession, so she's embarrassed and ashamed. And even if you accept, accept their confession, you still have to formally propose to them with the Blue Feather--which Feather. Which means you ''can'' instead propose to a different candidate entirely, breaking their heart and causing their family/friends to [[WhatTheHellPlayer chew you out]]. Molly, Cecilia, and Nami have alternate Blue Feather scenes if you propose to them while already dating one of the other two to acknowledge the cheating. And since the remakes has EveryoneIsBi, you can also do this with a ''bachelor'', leading to situations like cheating on [[AFamilyAffair Nami with Rock]] or cheating on [[TwoTimingWithTheBestie Cecilia with Matthew]]. However, the game isn't programmed to acknowledge this as a betrayal--meaning betrayal -- meaning Nami still appears in Rock's marriage announcement to congratulate you two, Tei and Lou have nothing to say about you two-timing both of the kids in their household, and Matthew accepts the Blue Feather like usual when logically he ought to chew you out for betraying Cecilia with ''him''. Instead, the girls still act like you're "engaged" to them until Chapter 2 rolls around.
** When Van is happy to have lost weight on his new diet plans, you can rudely say that the scale dial didn't work, dropping friendship with him by 15 points--well points -- well over an eighth.



* WholesomeCrossdresser: The outfit picked at the start of the game can be Maya's or Shion's, regardless of the character's gender (which is selected separately, with pronouns in the English release). The other outfit can be purchased from Van early on for only 500G--and regardless of gender, any skirt or pants outfits can be worn freely.

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* WholesomeCrossdresser: The outfit picked at the start of the game can be Maya's or Shion's, regardless of the character's gender (which is selected separately, with pronouns in the English release). The other outfit can be purchased from Van early on for only 500G--and 500G -- and regardless of gender, any skirt or pants outfits can be worn freely.



* YouDontLookLikeYou: While the redesigns for the characters are overall minimal, Matthew and Gordy had more drastic looking design changes. Matthew nixed his pompadour for a messier spiky hairdo while Gordy--now one of the bachelors--has a full head of hair instead of a mohawk and is much less of a ScaryBlackMan.

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* YouDontLookLikeYou: While the redesigns for the characters are overall minimal, Matthew and Gordy had more drastic looking design changes. Matthew nixed his pompadour for a messier spiky hairdo while Gordy--now Gordy -- now one of the bachelors--has bachelors -- has a full head of hair instead of a mohawk and is much less of a ScaryBlackMan.
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* UnnecessarilyCruelRejection: You can do this as VideoGameCrueltyPotential should you not be engaged by the end of the first year. Whoever has at least six hearts and enough affection will be offered as a choice to come in and propose (or Rock and Cecelia if you have no affection with anyone), and they'll ask to marry you. You can immediately turn them down, in some cases with very cold replies such as "I'd prefer to live alone" for Nami (who has nowhere to go). Doing so, however, results in a NonStandardGameOver (as the rest of the game hinges on you getting married and having a kid you raise).
Is there an issue? Send a MessageReason:
General clarification on works content (Pioneers makes all couples have a magic baby)


* GayOption: Since EveryoneIsBi, the player can enter a same-sex marriage with anyone and have a kid with them. Unlike the prior two installments (which had the Harvest Goddess show up and [[WonderChild magically grant a baby]] to the same-sex couples) there's a TimeSkip after the end of the first year to the happy couple having a toddler [[HomosexualReproduction that looks very much like both their parents]].

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* GayOption: Since EveryoneIsBi, the player can enter a same-sex marriage with anyone and have a kid with them. Unlike the prior two installments (which had the Harvest Goddess show up and [[WonderChild magically grant grants a baby]] to the same-sex couples) couples[[note]]All couples in ''Pioneers of Olive Town'' get a gifted baby, regardless of genders.[[/note]]) there's a TimeSkip after the end of the first year to the happy couple having a toddler [[HomosexualReproduction that looks very much like both their parents]].



* ShowWithinAShow: The television has four different channels: a weather channel, a fortune telling channel, a farming tips news channel (the only channel with set hours, as it goes off the air at about 10 p.m.), and a variety channel that rotates through various shows such as {{Infomercial}}s, a music variety show, various drama shows, a fishing show, and a mythical creature exploration show.
* StoryBranchFavoritism: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the Artist one has them sneaking out in the night without letting anyone know they're leaving.

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* ShowWithinAShow: The television has four different channels: a [[WeatherReport weather channel, channel]], a fortune telling channel, channel that tells your luck for the day, a farming tips news channel (the only channel with set hours, as it goes off the air at about 10 p.m.), and a variety channel that rotates through various shows such as {{Infomercial}}s, a music variety show, various drama shows, a fishing show, and a mythical creature exploration show.
* StoryBranchFavoritism: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the returning. [[Spoiler:The Artist one has them sneaking out in the night without letting anyone know they're leaving.leaving town.]]



* ThroughHisStomach: Practically every character has something edible they prefer highly as a gift. Gary likes fish, Gustafa likes milk, Darryl ''really'' likes fish, and Matthew only likes crops or meals and can't be wooed with flowers. While most people in the valley (outside of romantic options) just offer simple gifts such as records, you have to get high friendship with six characters to unlock the option of getting the Blessed Tools, and befriending Daryl can get him to gift you the Seed Maker for free--saving you a whopping 30K of gold.

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* ThroughHisStomach: Practically every character has something edible they prefer highly as a gift. Gary likes fish, Gustafa likes milk, Darryl ''really'' likes fish, and Matthew only likes crops or meals and can't be wooed with flowers. While most people in the valley (outside of romantic options) just offer simple gifts such as records, you have to get high friendship with six characters to unlock the option of getting the Blessed Tools, and befriending Daryl can get him to gift you the Seed Maker for free--saving you a whopping 30K of in gold.
Is there an issue? Send a MessageReason:
General clarification on works content


* WeatherReport: There's a specific channel dedicated to the weather report, which updates every six hours. [[GuideDangIt The farmer is ''much'' more reliable overall than the newscaster.]]

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* WeatherReport: There's a specific channel dedicated to the weather report, which updates every six hours. [[GuideDangIt The farmer is ''much'' more reliable overall than the newscaster.]]newscaster, [[GuideDangIt but the game doesn't tell you this]].

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General clarification on works content


** Due to only the three original bachelorettes having reactions to you accepting their confession and then proposing to another of the three, no one else will be offended if you propose to them after hearing the love confession from the three. This can result in a situation where you can propose to their rivals without issue--for example, Matthew (who is rather protective of Cecilia) accepting your blue feather without any emotional conflict from him ''or Cecilia''.



** The three bachelorettes from the original games--Molly, Cecilia, and Nami--all have an extra nine-heart event that, if answered to correctly, automatically has the two of you going steady and locking you out of seeing any other heart events for anyone else. You can turn them down in the event if you want to keep flirting about town--in Cecelia's case, this would be after a love confession, so she's embarrassed and ashamed. And even if you accept, you still have to formally propose to them with the Blue Feather--which means you ''can'' instead propose to a different candidate entirely, breaking their heart and causing their family/friends to [[WhatTheHellPlayer chew you out]]. Molly, Cecilia, and Nami have alternate Blue Feather scenes if you propose to them while already dating one of the other two to acknowledge the cheating. And since the remakes has EveryoneIsBi, you can also do this with a ''bachelor'', leading to situations like cheating on [[AFamilyAffair Nami with Rock]] or cheating on [[TwoTimingWithTheBestie Cecilia with Matthew]]. However, the game isn't programmed to acknowledge this as a betrayal--meaning Nami still appears in Rock's marriage announcement to congratulate you two, Tei and Lou have nothing to say about you two-timing both of the kids in their household, and Matthew accepts the Blue Feather like usual when logically he ought to chew you out for betraying Ceci with ''him''. Instead, the girls still act like you're "engaged" to them until Chapter 2 rolls around.

to:

** The three bachelorettes from the original games--Molly, Cecilia, and Nami--all have an extra nine-heart event that, if answered to correctly, automatically has the two of you going steady and locking you out of seeing any other heart events for anyone else. You can turn them down in the event if you want to keep flirting about town--in Cecelia's case, this would be after a love confession, so she's embarrassed and ashamed. And even if you accept, you still have to formally propose to them with the Blue Feather--which means you ''can'' instead propose to a different candidate entirely, breaking their heart and causing their family/friends to [[WhatTheHellPlayer chew you out]]. Molly, Cecilia, and Nami have alternate Blue Feather scenes if you propose to them while already dating one of the other two to acknowledge the cheating. And since the remakes has EveryoneIsBi, you can also do this with a ''bachelor'', leading to situations like cheating on [[AFamilyAffair Nami with Rock]] or cheating on [[TwoTimingWithTheBestie Cecilia with Matthew]]. However, the game isn't programmed to acknowledge this as a betrayal--meaning Nami still appears in Rock's marriage announcement to congratulate you two, Tei and Lou have nothing to say about you two-timing both of the kids in their household, and Matthew accepts the Blue Feather like usual when logically he ought to chew you out for betraying Ceci Cecilia with ''him''. Instead, the girls still act like you're "engaged" to them until Chapter 2 rolls around.

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Added example(s)


** There are two different weathermen on the TV, a newscaster and a farmer. The game gives no indication that the farmer is ''much'' more reliable overall than the newscaster, who is almost never right unless he's aligned with the farmer.

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** There are two different weathermen on the TV, TV's WeatherReport, a newscaster and a farmer. The game gives no indication that the farmer is ''much'' more reliable overall than the newscaster, who is almost never right unless he's aligned with the farmer.


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* WeatherReport: There's a specific channel dedicated to the weather report, which updates every six hours. [[GuideDangIt The farmer is ''much'' more reliable overall than the newscaster.]]

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Spelling/grammar fix(es), Added example(s), Alphabetizing example(s)


%% Image selected per Imaeg Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17048986430.92976500

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%% Image selected per Imaeg Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17048986430.92976500



* StoryBranchFavoritism: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the Artist one has them sneaking out in the night without letting anyone know they're leaving.


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** Rock asks you out on a date in his post-proposal event. When you accept, he gets very overexcited and [[NoIndoorVoice shouts about it]], referencing a children’s card game while doing so:
---> '''Rock''': All RIGHT! That’s the spirit! [[Anime/YuGiOh It’s time to D-D-D-DATE!]]


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* StoryBranchFavoritism: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the Artist one has them sneaking out in the night without letting anyone know they're leaving.
Is there an issue? Send a MessageReason:
General clarification on works content (statement on Lumina’s age for the remake)


* VagueAge: None of the bachelors or bachelorettes have a stated age. The manual included with the game only says that they're around your age and implies that Molly is old enough [[OldMaid to be worried about not getting married]]--and Lumina is old enough to be married, even if she's one of the youngest.

to:

* VagueAge: None of the bachelors or bachelorettes have a stated age. The manual included with the game only says that they're around your age and implies that Molly is old enough [[OldMaid to be worried about not getting married]]--and Lumina is old enough to be married, even if she's one of the youngest. In [[https://www.famitsu.com/news/amp/202211/04281301.php this Famitsu interview]], director Rika Hoshina elaborates that all the characters are the same as in the original work— but in terms of minor changes, [[AgeLift Lumina’s age was changed to 18]] for the remake so she can be in a romantic relationship without causing concern.[[note]]This is in reference to her previous age in Japanese official materials for Another Wonderful Life and Special Edition, which had been 16. Natsume listed her as 18 in the manuals that came with the Western releases for those games, but for the remake she’s 18 in all regions.[[/note]]
Is there an issue? Send a MessageReason:
General clarification on works content

Added DiffLines:

** In the original, Nami's worry about leaving is returning home to a drunk father she'd have to move in with. In the remake, it's stated that she's being cut off financially, and her father isn't mentioned to be drunk, just neglectful.

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better trope to use.


* GoldenEnding: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the Artist one has them sneaking out in the night without letting anyone know they're leaving.


Added DiffLines:

* StoryBranchFavoritism: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the Artist one has them sneaking out in the night without letting anyone know they're leaving.
Is there an issue? Send a MessageReason:
General clarification on works content

Added DiffLines:

* MultipleEndings: Zigzagged. There's only one ending for your player character--[[spoiler:dying in your sleep]]--but your child can have one of six possible endings that lead into their future career. Regardless, this is followed up by a PlayableEpilogue that goes on forever.

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moving some kid-only tropes to the character page. Clarifications.


* DumbJock: Implied if the other parent of your child is [[TheDitz Molly or Rock]]. The child will have high natural skills in Athletics but ''no'' natural inclination to Academics at all. You'll have to push really hard to make them a scholar.



** There's {{Time Skip}}s of what's shown to be years between each chapter of the story--but whatever state your plants and animals were in on Winter 10 carries to Spring 1. Never mind that you got married and had a baby that's now a toddler--the plants you put down before your marriage won't have changed, and if an egg was going to hatch or a baby animal be born, it just happens after the time skip.

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** There's {{Time Skip}}s of what's shown to be years between each chapter of the story--but whatever state your plants and animals were in on Winter 10 carries to Spring 1. Never mind that you got married and had a baby that's now a toddler--the toddler, or that that toddler is now a school aged child while Hugh is now a teenager--the plants you put down before your marriage won't have changed, and if an egg was going to hatch or a baby animal be born, it just happens after the time skip.



* GoldenEnding: While any of the endings with your child's career are possible and the farming ending is easier if you marry Cecilia or Matthew, the game leans hard towards your pushing towards your child to stay in the valley and be a farmer like you. All the other endings have some negative connotation attached and have them leaving the valley with little chance of returning, and the Artist one has them sneaking out in the night without letting anyone know they're leaving.



* NotAllowedToGrowUp: Averted like the original game. Your child will appear first as a toddler, then grow to a child, a teenager, and finally an adult.

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* NotAllowedToGrowUp: Averted like the original game. Your child will appear first as a toddler, then grow to a child, a teenager, and finally an adult. You will also age as well, as will the children of the valley and the residents.



* PatchworkKids: The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents). While the child will always have [[StrongFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.

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* PatchworkKids: The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents).parents like in older games). While the child will always have [[StrongFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.

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Misuse


* PatchworkKids: The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents). While the child will always have [[UncannyFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.

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* PatchworkKids: The child you have doesn't look purely like your spouse (or have a generic child look that every kid gets regardless of parents). While the child will always have [[UncannyFamilyResemblance [[StrongFamilyResemblance the spouse's hair, eye color, and some of their facial features]], the player having the darkest skin tone means the child will be some shade of tan--and if the father is Gordy, the child will take on a darker skin tone like his. Conversely, having a light-skinned player marry Rock or Gordy will result in a child whose skin tone is partway between your farmer's skin tone and your spouse's.



* StrongFamilyResemblance: Your child will always have your spouse's hair and eye color, since yours can be anything and the hair color can change at any time. (This subtly reveals Rock dyes his hair, since the child will have brown hair while he has blond.) Rock and Gordy's children will additionally have darker tan and brown skin tones, respectively. If the player has the darkest skin tone, the child will always have a tan skin tone--and with Gordy, very dark brown skin like his.



* UncannyFamilyResemblance: Your child will always have your spouse's hair and eye color, since yours can be anything and the hair color can change at any time. (This subtly reveals Rock dyes his hair, since the child will have brown hair while he has blond.) Rock and Gordy's children will additionally have darker tan and brown skin tones, respectively. If the player has the darkest skin tone, the child will always have a tan skin tone--and with Gordy, very dark brown skin like his.
Is there an issue? Send a MessageReason:
General clarification on works content


** Cecilia's event has her visit your farmhouse in order to survey what the two of you will need to do in preparation for living together. As she muses about possible renovations to the farmhouse, suggests bringing furniture and cooking utensils so she can make you delicious meals, you have the option to tell her "[[ThereIsOnlyOneBed There's only one bed]]." Her response is first to reassure you that it's fine, she's okay with having just one bed since she doesn't need much space-- before realizing the ''implications'' of what you said, panicking and [[CrushBlush blushing]] before giggling and calling you a silly goose. At the end of the event she lingers a little before leaving, remarking that the next time she'll be back here will be after the wedding... and she's really looking forward to it. This time it's your farmer who gets flustered as they look to the bed and then back to her.

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** Cecilia's event has her visit your farmhouse in order to survey what the two of you will need to do in preparation for living together. As she muses about possible renovations to the farmhouse, suggests bringing furniture and cooking utensils so she can make you delicious meals, you have the option to tell her "[[ThereIsOnlyOneBed There's only one bed]]." Her response is first to reassure you that it's fine, she doesn’t need a lot, so she's okay fine with having just one sharing a bed since she doesn't need much space-- with you-- before realizing the ''implications'' of what you said, panicking and [[CrushBlush blushing]] before giggling and calling you a silly goose. At the end of the event she lingers a little before leaving, remarking that the next time she'll be back here will be after the wedding... and she's really looking forward to it. This time it's your farmer who gets flustered as they look to the bed and then back to her.

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