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* LaserSight: The CrosshairAware of the two ion cannons in the game, which is ''very'' visible if your camera is set to chase mode.
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* LaserSight: The CrosshairAware of the two three ion cannons in the game, which is ''very'' visible if your camera is set to chase mode.
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Removed superfluous )
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** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their three {{Weak Turret Gun}}s), leaving the ships harmless. But the mission won't proceed until you destroy them.
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** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their three {{Weak Turret Gun}}s), Gun}}s, leaving the ships harmless. But the mission won't proceed until you destroy them.
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* ChainReactionDestruction: The best way to take out enemy torpedoes, is to destroy one right as it's being launched. Kills the bomber and it's other torpedoes in the process. You just need some afterburner fuel.
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* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. According to its ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filtration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's almost as much hell for them as the Alliance prisoners.
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* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin.''Saladin''. According to its ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filtration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's almost as much hell for them as the Alliance prisoners.
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*** This is explained in the ITAC: Kurgens have a distinct bow designed specifically for ramming other vessels. Since you can’t disable their engines, they’d simply ram the Saladin or the Churchill that jumps in, messing up the mission.
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*** This is explained in the ITAC: Kurgens have a distinct bow designed specifically for ramming other vessels. Since you can’t disable their engines, they’d simply ram the Saladin ''Saladin'' or the Churchill ''Churchill'' that jumps in, messing up the mission.
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* SubsystemDamage: If you get your shields and armour chewed up you start taking damage to either your engines, shield generator or weapons.
* TalkingIsAFreeAction: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will wait untill they are finished talking before warning you that, for instance, the enemy WaveMotionGun is targeting you and you should have cloaked 5 seconds ago if you wanted to survive.
* TalkingIsAFreeAction: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will wait untill they are finished talking before warning you that, for instance, the enemy WaveMotionGun is targeting you and you should have cloaked 5 seconds ago if you wanted to survive.
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* SubsystemDamage: If you get your shields and armour chewed up up, you start taking damage to either your engines, shield generator or weapons.
* TalkingIsAFreeAction: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will waituntill until they are finished talking before warning you that, for instance, the enemy WaveMotionGun is targeting you and you should have cloaked 5 seconds ago if you wanted to survive.
* TalkingIsAFreeAction: Sadly averted. If anyone else is busy talking over the radio, your co-pilot will wait
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* WhatTheHellPlayer: too many friendly-fire incidents and Moose forcibly stands down your plane. (A friendly-fire incident includes accidentally shooting a ship that was already going boom.
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* WhatTheHellPlayer: too many friendly-fire incidents and Moose forcibly stands down your plane. (A friendly-fire incident includes accidentally shooting a ship that was already going boom. )
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*** There's a bug in one mission where, after a certain point, if your wing-mates die from hitting a mine, ''you'' get blamed. Cue Moose standing you down, and hauling you back to the Reliant. That's right, glitch in the game gets your character arrested and ''shot for treason''. Mix in the artifical stupidity mentioned above, and, well...
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*** There's a bug in one mission where, after a certain point, if your wing-mates die from hitting a mine, ''you'' get blamed. Cue Moose standing you down, down and hauling you back to the Reliant. That's right, glitch in the game gets your character arrested and ''shot for treason''. Mix in the artifical artificial stupidity mentioned above, and, well...
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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|2003}}''.
*** More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!
*** More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!
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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|2003}}''.
***More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!
***
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* ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars to Star Trek to Top Gun, it's all there.
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* ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars ''Star Wars'' to Star Trek ''Star Trek'' to Top Gun, ''Top Gun'', it's all there.
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* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. Which according to it's ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filteration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's as much hell for them as the Alliance Prisoners, if not slightly better.
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* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. Which according According to it's its ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filteration filtration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's almost as much hell for them as the Alliance Prisoners, if not slightly better.prisoners.
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Added Fort Vanguard (Col. Mcgann's Pirate base) from Mission 13
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* KillSat: The Dark Reign and Borodin are this due to their underside [[DeathRay ion cannon]], which not only destroys anything in one shot, including Class 1 Carriers [[spoiler:like the ''Victorious'']], but can also target fighters, doubling up as a pinpoint I-Kill-Fighters machine. You either get out of its range, hug the installation's hull, limit your areas of movement to sections of the installation that obstructs the ion cannon's line of sight to you, activate Stealth Cloak if you're flying a Shroud, or...umm, die. [[YetAnotherStupidDeath A lot.]]
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* KillSat: Fort Vanguard, The Dark Reign and Borodin are this due to their underside [[DeathRay ion cannon]], which not only destroys anything in one shot, including Class 1 Carriers [[spoiler:like the ''Victorious'']], but can also target fighters, doubling up as a pinpoint I-Kill-Fighters machine. You either get out of its range, hug the installation's hull, limit your areas of movement to sections of the installation that obstructs the ion cannon's line of sight to you, activate Stealth Cloak if you're flying a Shroud, or...umm, die. [[YetAnotherStupidDeath A lot.]]
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Changed line(s) 64 (click to see context) from:
* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. Which according to it's ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filteration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's as much hell for them as the Alliance Prisoners, if not slightly better for the guards.
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* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. Which according to it's ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filteration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's as much hell for them as the Alliance Prisoners, if not slightly better for the guards. better.
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* PrisonShip: Mission 19 has you participating in an assault on a Coalition Prison Ship, the CS Saladin. Which according to it's ITAC file, [[HellholePrison conditions onboard are so bad, with rampant torture and abuse, and a bad air filteration system]], the Coalition even has to force the guards stationed there to work on the ship, so it's as much hell for them as the Alliance Prisoners, if not slightly better for the guards.
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* CrosshairAware: "The [[KillSat ion cannon]]'s [[LaserSight targeting us]]! Get out of its range!" Infuriatingly, this message from the GuyInBack ''can'' be delayed by other messages; under the right circumstances, and if you are not paying attention, Moose will barely have enough time to utter this line before your ship gets one-shot.
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* KillSat: the Ion Cannon, which unlike most {{Wave Motion Gun}}s is basically a pinpoint I-Kill-Fighters machine. Either you get out of its range, get in ''really'' close to the satellite's hull, (if you're flying a Shroud) use your InvisibilityCloak, or, umm, die a lot.
** Exacerbated when Moose's OhCrap message gets delayed by other radio messages.
*** There is a big red LaserSight beam that connects you to the tip of the cannon, which is ''very'' visible if your camera is set on Chase-Plane mode. But if not...
** Exacerbated when Moose's OhCrap message gets delayed by other radio messages.
*** There is a big red LaserSight beam that connects you to the tip of the cannon, which is ''very'' visible if your camera is set on Chase-Plane mode. But if not...
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* KillSat: the Ion Cannon, The Dark Reign and Borodin are this due to their underside [[DeathRay ion cannon]], which unlike most {{Wave Motion Gun}}s is basically not only destroys anything in one shot, including Class 1 Carriers [[spoiler:like the ''Victorious'']], but can also target fighters, doubling up as a pinpoint I-Kill-Fighters machine. Either you You either get out of its range, get in ''really'' close to hug the satellite's installation's hull, (if limit your areas of movement to sections of the installation that obstructs the ion cannon's line of sight to you, activate Stealth Cloak if you're flying a Shroud) use your InvisibilityCloak, or, Shroud, or...umm, die a lot.
** Exacerbated when Moose's OhCrap message gets delayed by other radio messages.
*** There is a big red LaserSight beam that connects you to the tip of the cannon, which is ''very'' visible if your camera is set on Chase-Plane mode. But if not...die. [[YetAnotherStupidDeath A lot.]]
** Exacerbated when Moose's OhCrap message gets delayed by other radio messages.
*** There is a big red LaserSight beam that connects you to the tip of the cannon, which is ''very'' visible if your camera is set on Chase-Plane mode. But if not...
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* LaserSight: The CrosshairAware of the two ion cannons in the game, which is ''very'' visible if your camera is set to chase mode.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having FrickinLaserBeams, KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMinimumRange.
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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having FrickinLaserBeams, [[EnergyWeapon Frickin' Laser Beams]], KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMinimumRange.
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Added Top Gun and removed Arbitrary Maximum Radius
Changed line(s) 37 (click to see context) from:
* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having FrickinLaserBeams, KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMaximumRadius.
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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having FrickinLaserBeams, KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMaximumRadius.ArbitraryMinimumRange.
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* ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars to Star Trek, it's all there.
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* ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars to Star Trek, Trek to Top Gun, it's all there.
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** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their three {{Weak Gun Turret}}s, leaving the ships harmless. But the mission won't proceed until you destroy them.
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** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their three {{Weak Gun Turret}}s, Turret Gun}}s), leaving the ships harmless. But the mission won't proceed until you destroy them.
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* AsskickingEqualsAuthority: played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at something like 300.) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Let's Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.
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* AsskickingEqualsAuthority: played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at something like 300.) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Let's {{Lets Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.
* BigBad: Admiral Kulov, who orchestrates the Deimos Betrayal that starts the war.
* TheDragon: Admiral Petrov, the Coalition's best fighting admiral. To a lesser extent, his sons, Ivan and Nikolai, who get into fighters and can ''really'' mess up your day.
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* PointDefenseless: The capital ship's WeakTurretGun will shoot down the occasional torpedo, but for the most part there's only one decent anti-torpedo defense in this game: You.
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* PointDefenseless: The A capital ship's WeakTurretGun will shoot down the occasional torpedo, but for the most part there's only one decent anti-torpedo defense in this game: You.
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* StupidityIsTheOnlyOption: It's game over should you kill the enemy admiral before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personnel is give intelligence that sends you into a trap.
** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their [[WeakTurretGun 3 turrets]], leaving the ships harmless. But the mission won't proceed until you destroy them.
** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their [[WeakTurretGun 3 turrets]], leaving the ships harmless. But the mission won't proceed until you destroy them.
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* StupidityIsTheOnlyOption: StupidityIsTheOnlyOption:
** It's game over should youkill the enemy admiral destroy Admiral Kulov's escape pod before your allies capture him. Even though the only thing he does before escaping admidst the corpses of Alliance personnel is give intelligence that sends you into a trap.
** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their[[WeakTurretGun 3 turrets]], three {{Weak Gun Turret}}s, leaving the ships harmless. But the mission won't proceed until you destroy them.
** It's game over should you
** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their
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** In Mission 23 the ''Yamato'' and the ''Pukov'' get into a slugging match at practically point-blank range, throwing torpedoes and heavy weapons fire (whatever those fizzy blue fireballs are) at each other. ''Of course'', the ''Yamato'' is also PointDefenseless and if you're to save her from the torpedoes, you have to fly ''in between the two carriers'', dodging every single projectile from both directions (each of which is a OneHitKill if they should happen to tag you), not to mention whatever weapons fire and missiles you might catch from Coalition fighters as crazy as you, and shooting down the enemy torpedoes before they hit.
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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having FrickinLaserBeams, KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMaximumRadius.
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* TimeSkip: there are 20 missions in the game, each separated by about 4 weeks, if the dates are any indication. Aside from those dates, there is literally nothing to suggest you aren't simply turning around and getting back into the cockpit five minutes after landing.
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* TimeSkip: there are 20 24 missions in the game, each separated by about 4 weeks, if the dates are any indication. Aside from those dates, there is literally nothing to suggest you aren't simply turning around and getting back into the cockpit five minutes after landing.
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* TimeSkip: there are 20 missions in the game, each separated by about 4 weeks, if the dates are any indication. Aside from those dates, there is literally nothing to suggest you aren't simply turning around and getting back into the cockpit five minutes after landing.
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Changed line(s) 10 (click to see context) from:
* AsskickingEqualsAuthority: played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at something like 300.)
to:
* AsskickingEqualsAuthority: played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at something like 300.)) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Let's Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.
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* FromNobodyToNightmare: The 45th Volunteer Squadron. It starts out as a squadron of a bunch of randos recruited on short notice after a crippling surprise attack and becomes the deadliest squadron in the Alliance, earning the nickname "Flying Tigers."
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''Starlancer'' is the predecessor to ''VideoGame/{{Freelancer}}''. It is a space-combat game which takes place during an intrasolar war between TheAlliance and [[TheEmpire The Coalition]]. It was developed by Chris & Erin Roberts and Digital Anvil, and is a SpiritualSuccessor (or perhaps a spiritual remake) of ''VideoGame/WingCommander'', just as ''Freelancer'' is to ''Privateer''. (The game came out around the same time [[Film/WingCommander the Wing Commander movie]] did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)
As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]
As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]
to:
''Starlancer'' is the predecessor prequel to ''VideoGame/{{Freelancer}}''. It is a space-combat game which takes place during an intrasolar war between TheAlliance and [[TheEmpire The Coalition]]. It was developed by Chris & Erin Roberts and Digital Anvil, and is a SpiritualSuccessor (or perhaps a spiritual remake) of ''VideoGame/WingCommander'', just as ''Freelancer'' is to ''Privateer''.''VideoGame/WingCommanderPrivateer''. (The game came out around the same time [[Film/WingCommander the Wing Commander movie]] did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)
As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting.[[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]][[WhatCouldHaveBeen scrapped]].
As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting.
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* AlwaysChaoticEvil: Everyone in the Coalition, from the Top Brass and Government to the lowliest {{Mook}} are, to a Man, war criminals. The closest thing to a moral compass any of them shows is a Communication Officer giving a shocked raised eyebrow when [[BigBad Admiral Kulov]] orders the mass execution of prisoners of war.
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* AlwaysChaoticEvil: Everyone in the Coalition, from the Top Brass and Government to the lowliest {{Mook}} are, to a Man, man, war criminals. The closest thing to a moral compass any of them shows is a Communication Officer giving a shocked raised eyebrow when [[BigBad Admiral Kulov]] orders the mass execution of prisoners of war.
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* CoolShip: The Yamato is a definite upgrade from your previous [[TheBattlestar home carrier]], the Reliant. Even the interior is much sleeker, as you can see when you walk from your bunk to the briefing room. Not that the Reliant itself doesn't qualify either.
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* CoolShip: The Yamato ''Yamato'' is a definite upgrade from your previous [[TheBattlestar home carrier]], the Reliant.''Reliant''. Even the interior is much sleeker, as you can see when you walk from your bunk to the briefing room. Not that the Reliant ''Reliant'' itself doesn't qualify either.
* SceneryPorn: In general, every mission begins with you walking from your quarters to the briefing room. This walk is fully rendered as a CutScene, giving you an impressive glimpse at everyday life on your ship. (And, thank heaven, [[DevelopersForesight you can skip it]] if you're in a hurry.)
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* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].
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* ColonelBadass: Maria Enriquez, commander of the 45th. [[InformedAbility Or so we're told.]]
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* ColonelBadass: Maria Enriquez, commander of the 45th. [[InformedAbility Or so we're told.]]]] She also qualifies as SpicyLatina.
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* KineticWeaponsAreJustBetter: Torpedos are the only weapon that can destroy capital ships (not counting the WaveMotionGun). When in battle, capital ships will fire at each other with fancy looking energy projectiles, but their only use is the occasional OneHitKill of the player if you fly between the two ships and didn't check your blind spots.
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* KineticWeaponsAreJustBetter: Torpedos are the only weapon that can destroy capital ships (not counting the WaveMotionGun). When in battle, capital ships will fire at each other with fancy looking energy projectiles, but their only main use is the occasional OneHitKill of the player if you fly between the two ships and didn't check your blind spots.spots. Otherwise, they will act as a time limit: the capital guns will deal damage, until the enemy ship either jumps out or you shave off its surplus systems for a torpedo strike.
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* MoralMyopia: While the Coalition seems to have a villain only hiring policy, your squad-mates' anger over the cruelty of the enemy seems a bit dishonest when they will actively mock and taunt enemy pilots about their friends they just killed, and how much they screamed while dying.
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* MoralMyopia: While the Coalition seems to have a villain only hiring policy, your squad-mates' anger over the cruelty of the enemy seems a bit dishonest when they will actively mock and taunt enemy pilots about their friends they just killed, and how much they screamed while dying. Multiple squadrons are described as taking no prisoners either and there’s no negotiations or surrender ever, even when you run into unarmed vessels. Just points for the killboard.
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** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their [[WeakTurretGun 3 turrets]], leaving the ships harmless. But the mission won't proceed untill you destroy them.
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** Your squad-leader will order you to destroy two Kurgen ships with Alliance prisoners on board, saying they have 'no choice' as the Kurgens are attacking a rescue vessel. It is in fact not difficult to destroy their [[WeakTurretGun 3 turrets]], leaving the ships harmless. But the mission won't proceed untill until you destroy them.them.
***This is explained in the ITAC: Kurgens have a distinct bow designed specifically for ramming other vessels. Since you can’t disable their engines, they’d simply ram the Saladin or the Churchill that jumps in, messing up the mission.
***This is explained in the ITAC: Kurgens have a distinct bow designed specifically for ramming other vessels. Since you can’t disable their engines, they’d simply ram the Saladin or the Churchill that jumps in, messing up the mission.
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''Starlancer'' is the predecessor to ''{{Freelancer}}''. It is a space-combat game which takes place during an intrasolar war between TheAlliance and [[TheEmpire The Coalition]]. It was developed by Chris & Erin Roberts and Digital Anvil, and is a SpiritualSuccessor (or perhaps a spiritual remake) of ''VideoGame/WingCommander'', just as ''Freelancer'' is to ''Privateer''. (The game came out around the same time [[Film/WingCommander the Wing Commander movie]] did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)
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''Starlancer'' is the predecessor to ''{{Freelancer}}''.''VideoGame/{{Freelancer}}''. It is a space-combat game which takes place during an intrasolar war between TheAlliance and [[TheEmpire The Coalition]]. It was developed by Chris & Erin Roberts and Digital Anvil, and is a SpiritualSuccessor (or perhaps a spiritual remake) of ''VideoGame/WingCommander'', just as ''Freelancer'' is to ''Privateer''. (The game came out around the same time [[Film/WingCommander the Wing Commander movie]] did, and—whether by coincidence or not—the spacecraft in that movie would look more at home in this game than in their own franchise.)
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* HopeSpot: The ''entire second half of the game becomes this'' when you take the story of {{Freelancer}} into account.
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* HopeSpot: The ''entire second half of the game becomes this'' when you take the story of {{Freelancer}} ''VideoGame/{{Freelancer}}'' into account.
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* RecycledINSPACE: WorldWarII, right down to the Pearl-Harbor-style attack which opens the game and cripples the Alliance war effort. Even better, the PlayerCharacter's unit is the 45th Volunteers, later renamed the Flying Tigers.
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* RecycledINSPACE: WorldWarII, UsefulNotes/WorldWarII, right down to the Pearl-Harbor-style attack which opens the game and cripples the Alliance war effort. Even better, the PlayerCharacter's unit is the 45th Volunteers, later renamed the Flying Tigers.
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*** More specifically, WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!
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*** More specifically, WorldWarII UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!
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*** More specifically, WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) the VietnamWar RecycledInSPACE!
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*** More specifically, WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) the VietnamWar UsefulNotes/TheVietnamWar RecycledInSPACE!
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/starlancer.jpg]]
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* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].
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*ShoutOut: Being an arcade space fighter simulator, it's a given -- from Star Wars to Star Trek, it's all there.
* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].
* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].
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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]
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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the {{Dreamcast}}; [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. [[WhatCouldHaveBeen Planned sequels, linking the property to ''Freelancer'' more overtly, were scrapped.]]
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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|Reimagined}}''.
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** Actually, the so-called "Deimos Betrayal" that kick-starts the plot comes over more like a shameless rip-off of ''Series/{{Battlestar Galactica|Reimagined}}''.Galactica|2003}}''.
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* GuyInBack: your backseater, Mike "Moose" Horrigan. He's like [[{{Halo}} Cortana]], but without the snark or the sexy.
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* GuyInBack: your backseater, Mike "Moose" Horrigan. He's like [[{{Halo}} [[Franchise/{{Halo}} Cortana]], but without the snark or the sexy.