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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. Planned sequels, linking the property to ''Freelancer'' more overtly, were [[WhatCouldHaveBeen scrapped]].

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As the product of the creators of one of the most acclaimed Spaceflight SimulationGame franchises in history, you'd think this game would have got somewhere. It was released simultaneously on the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]]; it had decent graphics (even today); it had non-crappy voice acting, sound and music; and—a big deal at the time—it boasted online connectivity for not just CompetitiveMultiplayer but CoOpMultiplayer through [=GameSpy=], one of the first flightsims to offer either. Despite this, it met a tepid reception, possibly due to questionable gameplay decisions made due to the game's [[RecycledINSPACE World War 2 IN SPACE]] setting. Planned sequels, linking the property to ''Freelancer'' more overtly, were [[WhatCouldHaveBeen scrapped]].
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Bonus Boss is a disambiguation


* MultipleEndings: every mission in the game has several objectives, some of which are mandatory (pass/fail) and others that simply add to your reputation, optional medals and rapidity of promotion. Even the first mission has this, by providing a BonusBoss in the form of a [[InvisibilityCloak Basilisk]] which [[TimedMission retreats if you don't kill it fast enough]].

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* MultipleEndings: every Every mission in the game has several objectives, some of which are mandatory (pass/fail) and others that simply add to your reputation, optional medals and rapidity of promotion. Even the first mission has this, by providing a BonusBoss boss in the form of a [[InvisibilityCloak Basilisk]] which [[TimedMission retreats if you don't kill it fast enough]].
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* SnakesAreSinister: As if they were mandated by narrative law, [[spoiler:the Cobras fighter squadron and your teammate Viper end up betraying the Alliance and become space pirates you later end up having to wipe out.]]
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* VillainsWantMercy: You'll hear a lot of enemy pilots beg for mercy as their starfighter explodes. Given how they're AlwaysChaoticEvil, they don't deserve any mercy.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at 300.) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Lets Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.

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* AsskickingEqualsAuthority: played AsskickingLeadsToLeadership: Played straight, as these games are wont to. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills. (Top rank is "Squadron Commander" at 300.) Note that there are no other criteria; [[https://youtu.be/5H0APlqlZAw here]], {{Lets Play}}er [=BCSBuster=] completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold.
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* IAmNotLeftHanded: A captured Coalition admiral reveals there is an [[WaveMotionGun Ion Cannon]] in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance intelligence didn't watch [[StarWars Return of the Jedi]] apparently.

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* IAmNotLeftHanded: A captured Coalition admiral reveals there is an [[WaveMotionGun Ion Cannon]] in the final stages before completion, and you're send in to destroy it before it comes online. Only... well, Alliance intelligence didn't watch [[StarWars Return of the Jedi]] ''Film/ReturnOfTheJedi'' apparently.



** More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!

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** More specifically, UsefulNotes/WorldWarII mixed together with the UsefulNotes/ColdWar proper mulched together with (if you squint) UsefulNotes/TheVietnamWar RecycledInSPACE!JustForFun/RecycledInSPACE!



* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].

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* StoryDrivenInvulnerability: Two Aces in particular—Ivan Petrov, TheButcher, and his brother Nicolai—have PlotArmor in your first encounters so that they can be [[RecurringBoss Recurring Bosses]].{{Recurring Boss}}es.
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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having [[EnergyWeapon Frickin' Laser Beams]], KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMinimumRange.

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* GunsDoNotWorkThatWay: Late in the game, there's a cinematic depicting Alliance infantry attacking the Coalition base on Titan. Said infantry are armed with ''flamethrowers'', complete with pilot light blazing below the barrel of the weapon. While there's a simple {{Doylist}} explanation for this -- [[RuleOfCool the weapons look awesome]] -- it's hard to come up with a {{Watsonian}} reason for why ''every'' infantryman is equipped this way, despite the opposition canonically having [[EnergyWeapon Frickin' Laser Beams]], KineticWeaponsAreJustBetter, and other armaments that don't have an ArbitraryMinimumRange.ArbitraryWeaponRange.
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* PurelyAestheticGender: you get to decide whether your character is going to be male or female, and enter a call sign (which nobody ever uses). That's it as far as CharacterCustomization goes.

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* PurelyAestheticGender: you get to decide whether your character is going to be male or female, and enter a call sign (which nobody ever uses). That's it as far as CharacterCustomization goes. The in-game dialogue also always refers to the player with male pronouns, regardless of picked gender.



* ThisCannotBe: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope when you kill them.

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* ThisCannotBe: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope more elaborately when you kill them.
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* ThisCannotBe: You'll hear a lot of enemy mooks shouting "How can this be?!" as they're blown into space dust. Enemy aces will also follow this trope when you kill them.
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* HeroicSacrifice: [[spoiler:Captain Foster does this by ramming the ''Reliant'' into a Coalition ship when the carrier has been critically damaged.]]

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* HeroicSacrifice: [[spoiler:Captain Foster does this by ramming the ''Reliant'' into a the Coalition ship when the carrier has been critically damaged.''Volga'' during mission 15.]]



* RammingAlwaysWorks: ah, Captain Foster and his [[HeroicSacrifice Naval Piercing]]...

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* RammingAlwaysWorks: ah, Ah, Captain Foster and his [[HeroicSacrifice Naval Piercing]]...
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* HeroicSacrifice: [[spoiler:Captain Foster does this by ramming the ''Reliant'' into a Coalition ship when the carrier has been critically damaged.]]
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* AintTooProudToBeg: Some enemy mooks plead for their lives as their starfighter explodes when you shoot them down. The player shouldn't feel bad for them due to them being AlwaysChaoticEvil.

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