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** One of the most common self-imposed challenges is the ''Gasgano challenge'', as Gasgano's podracer [[TheAllegedCar with no upgrades has slippery handling and a boost system that overheats instantly while taking way too long to cooldown]].
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** Bozzie Baranta: Passable acceleration and handling, an all around average pod--ironic considering the very hard course you race to unlock him.

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** Bozzie Baranta: Passable acceleration and handling, an all around average pod--ironic considering [[ThatOneLevel the very hard course you race to unlock him.him]].
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-->--Announcer [[MultipleHeadCase Fode]], before the start of every race.

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-->--Announcer -->-- '''Announcer [[MultipleHeadCase Fode]], Fode]]''', before the start of every race.
race



* AdaptationalBadass / LethalJokeCharacter: Ben Quadinaros, the guy with the four-engine pod that blew up at the beginning of the race in the movie. As might be expected from a pod with four engines, he's one of the fastest racers in the game, though not the most maneuverable.

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* AdaptationalBadass / LethalJokeCharacter: AdaptationalBadass: Ben Quadinaros, the guy with the four-engine pod that blew up at the beginning of the race in the movie. As might be expected from a pod with four engines, he's one of the fastest racers in the game, though not the most maneuverable.



* MadeOfIron / MadeOfPlasticine: ZigZagged in the first game. The game calculates damage to your pod's engines by how fast you're going when you hit something. The thing is, while your top speed and acceleration can be upgraded, your durability ''can't'', so there are situations where an un-upgraded pod can plow through, say, the rocks of the Boonta Training Course and take nothing but ScratchDamage, while a faster pod (or the same pod with speed upgrades) will end up taking noticeably more punishment through the same sequence.

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* MadeOfIron / MadeOfPlasticine: MadeOfIron: ZigZagged in the first game. The game calculates damage to your pod's engines by how fast you're going when you hit something. The thing is, while your top speed and acceleration can be upgraded, your durability ''can't'', so there are situations where an un-upgraded pod can plow through, say, the rocks of the Boonta Training Course and take nothing but ScratchDamage, while a faster pod (or the same pod with speed upgrades) will end up taking noticeably more punishment through the same sequence.



* NearVictoryFanfare[=/=]SongsInTheKeyOfPanic: In the N64 version, music doesn't even play during a race until you reach the final lap.

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* NearVictoryFanfare[=/=]SongsInTheKeyOfPanic: NearVictoryFanfare: In the N64 version, music doesn't even play during a race until you reach the final lap.
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* TheSmurfettePrinciple: Knire Dark from ''Racer Revenge'' is the only female racer in both games.
* StarfishAliens: Tzidik Wrantojo from ''Racer Revenge'' is one of the stranger-looking alien pilots in both games, basically being a nautilus that uses four of its tentacles as arms and legs.
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* BookEnds: In the first game, the first and final courses (that aren't on the Invitational Circuit, anyways) are set on Tattooine.
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* AllOrNothing: One of the prize options available for races is "Winner Takes All," where first place gets the entire pot and everyone else gets nothing.

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* MythologyGag: The introductory music for ''Oovo IV'' sounds like an original sound cue, but it's actually a scrapped music cue from the intro of ''Film/TheEmpireStrikesBack''.

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* MythologyGag: The MythologyGag
**The
introductory music for ''Oovo IV'' sounds like an original sound cue, but it's actually a scrapped music cue from the intro of ''Film/TheEmpireStrikesBack''.''Film/TheEmpireStrikesBack''.
** The music that plays during the final lap on the Tatooine courses was unused in ''The Phantom Menace'', but was later recycled for ''Film/AttackOfTheClones''.

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* ContinuitySnarl: The first game makes no sense at all in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament. However, it is possible that Anakin only participated in the Tatooine races, since the game randomly decides which racers (it only chooses a maximum of 12 out of the 20+ races available) appear in which race. Though it still raises the question of why Anakin would be the track favorite for a course on ''Baroonda'' of all places.

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* ContinuitySnarl: The first game makes no sense at all game's placement in the timeline is very confusing in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament. However, it is possible that Anakin only participated in the Tatooine races, since the game randomly decides which racers (it only chooses a (a maximum of 12 out of the 20+ races characters available) appear in which race. Though it still raises the question of why Anakin would be the track favorite for a course on ''Baroonda'' of all places.



* NearVictoryFanfare / SongsInTheKeyOfPanic: In the N64 version, music doesn't even play during a race until you reach the final lap.

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* NearVictoryFanfare / SongsInTheKeyOfPanic: NearVictoryFanfare[=/=]SongsInTheKeyOfPanic: In the N64 version, music doesn't even play during a race until you reach the final lap.


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* {{Prequel}}: Given that the game takes place in 32 BBY (the same year as the events of ''The Phantom Menace''), it can be assumed that the first three circuits take place between Anakin's first race against Sebulba (The Boonta Training Course) and the Boonta Eve Classic.
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* ContinuitySnarl: The first game makes no sense at all in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament.
* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs. Your engines won't spontaneously burst into flame, either. Flying over lava raises the same temperature gauge that's used while boosting, so overusing your boost will make your engines even more susceptible to fire.

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* ContinuitySnarl: The first game makes no sense at all in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament. \n However, it is possible that Anakin only participated in the Tatooine races, since the game randomly decides which racers (it only chooses a maximum of 12 out of the 20+ races available) appear in which race. Though it still raises the question of why Anakin would be the track favorite for a course on ''Baroonda'' of all places.
* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but lava. But if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs. Your engines won't spontaneously burst into flame, either. Flying over lava raises the same temperature gauge that's used while boosting, so overusing your boost will make your engines even more susceptible to fire.
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''Star Wars: Episode I: Racer'' is a RacingGame created by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer PC]], AppleMacintosh, UsefulNotes/GameBoyColor and UsefulNotes/SegaDreamcast, based on the Podracing scene from ''Film/ThePhantomMenace''.

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''Star Wars: Episode I: Racer'' is a RacingGame created by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer PC]], AppleMacintosh, UsefulNotes/AppleMacintosh, UsefulNotes/GameBoyColor and UsefulNotes/SegaDreamcast, based on the Podracing scene from ''Film/ThePhantomMenace''.

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* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs.
** Your engines won't spontaneously burst into flame, either. Flying over lava [[TheDevTeamThinksOfEverything raises the same temperature gauge that's used while boosting]], so overusing your boost will make your engines even more susceptible to fire.

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* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs.
**
repairs. Your engines won't spontaneously burst into flame, either. Flying over lava [[TheDevTeamThinksOfEverything raises the same temperature gauge that's used while boosting]], boosting, so overusing your boost will make your engines even more susceptible to fire.

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* ContinuitySnarl: The first game makes no sense at all in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament.



* ExcusePlot: The first game doesn't even have a story, but the sequel has this, in that Sebulba is back after eight years for revenge, and Anakin of course has to take up his old pod again to beat him in a tournament; but other than the intro, it has no impact on the rest of the game.

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* ExcusePlot: The first game doesn't even have a story, but the sequel has this, in that Sebulba is back after eight years for revenge, and Anakin of course has to take up his old pod again to beat him in a tournament; but other than the intro, it has no impact on the rest of the game.


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* NoPlotNoProblem: The first game doesn't even attempt to have a story. Its just an excuse for you to go podracing.

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* EasterEgg: The Hidden control scheme mentioned above uses [[DualWielding two joysticks]] to simulate the arcade version's control scheme, which mimicked Anakin's double-lever set up from the film.

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* EasterEgg: EasterEgg:
**
The Hidden control scheme mentioned above uses [[DualWielding two joysticks]] to simulate the arcade version's control scheme, which mimicked Anakin's double-lever set up from the film.film.
** In the first game, if you hold Z before you start a race, you'll be treated to a brief cutscene of two of the games racers trash talking each other.
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** Sebulba: Has the highest top speed of all the racers, with above-average handling, steering and acceleration. Also has a "Flame Thrower" function which can be activated by tapping the R button twice. Likewise, both Episode 1 Sebulba and revamped Sebulba in ''Revenge'' have similar stats, but with the flamethrower function removed.

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** Sebulba: Has the highest top speed of all the racers, racers without modification (although his defalt boost, which adds 185 to his speed, is the second weakest boost of the racers), with above-average handling, steering and acceleration. Also has a "Flame Thrower" function which can be activated by tapping the R button twice. Likewise, both Episode 1 Sebulba and revamped Sebulba in ''Revenge'' have similar stats, but with the flamethrower function removed.
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** The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.

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** The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, planets (Tatooine, Malastare and the new planet Etti IV), only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.
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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal default speed-unless you boost a lot and/or upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.

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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal default speed-unless speed--unless you boost a lot and/or upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.



** Boles Roor: Has average speed and the maneuverability of a drunk hutt, but his boost being strong enough to reach [[MagikarpPower speeds exceeding 1000 kph]] gives him some advantage over other racers.
** Neva Kee: A pod notable for having [[NonStandardCharacterDesign its cockpit in front of the engines, with no cables or energy binders.]] Probably the slowest of all the podracers, but maneuverable enough to get the job done.

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** Boles Roor: Has average default speed and the maneuverability of a drunk hutt, but his boost being strong enough to reach [[MagikarpPower speeds exceeding 1000 kph]] gives him some advantage over other racers.
when upgraded he becomes one of the fastest racers in the game.
** Neva Kee: A pod notable for having [[NonStandardCharacterDesign its cockpit in front of the engines, with no cables or energy binders.]] Probably the slowest of all the podracers, podracers next to Ody Mandrell, but maneuverable enough to get the job done.
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** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are only four planets split across 21 tracks, only two racers on the course at any time, and less racers to choose from.

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** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are no laps--each race plays out like a drag race--there are only four five planets (Tatooine, Ando Prime, Baroonda, Mon Gazza and Malastare) split across 21 tracks, 20 tracks and [[CutAndPasteEnvironments simplied into using colors to distinguish themselves from each other]], only two racers on the course at any time, and a few less racers to choose from.

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* CompressedAdaptation: The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.

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* CompressedAdaptation: CompressedAdaptation:
**
The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.up.
** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are only four planets split across 21 tracks, only two racers on the course at any time, and less racers to choose from.

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* FunnyBackgroundEvent: When you buy the Pit Droids in the first game, if you hold Z to look around Watto's shop and watch them, you can see the droids wandering aimlessly around and bumping each other and into the walls as they try to make their way out of the shop. It's oddly fitting considering how clumsy the droids were depicted as in ''The Phantom Menace''.



* ShoutOut: Malastare 100 and Dug Derby's track layouts look a bit too much like Sonoma Raceway and Laguna Seca.

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* ShoutOut: Malastare 100 ''Malastare 100'' and Dug Derby's ''Dug Derby's'' track layouts look a bit too much like Sonoma Raceway and Laguna Seca.



* SuspiciouslySimilarSubstitute: Ord Ibanna is basically Bespin without Cloud City. The centerpiece of one of the tracks, ''Dethro's Revenge'', is even a Tibanna Gas platform that could be seen near Cloud City in ''Empire Strikes Back''.

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* SuspiciouslySimilarSubstitute: Ord Ibanna Ibanna, which is a gas giant planet with a race course built into an abandoned flying gas mine located on it, is basically Bespin without Cloud City. The centerpiece of one of the tracks, ''Dethro's Revenge'', is even a Tibanna Gas platform that could be seen near Cloud City in ''Empire Strikes Back''.
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* NoOSHACompliance: If the OSHA even existed in the Star Wars galaxy, it would have a fit if it saw some of the courses featured in the first game. Among the most ludicrously dangerous of them is ''Fire Mountain Rally'' and ''The Inferno'', both of which have you fly inside of an active volcano!


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* SuspiciouslySimilarSubstitute: Ord Ibanna is basically Bespin without Cloud City. The centerpiece of one of the tracks, ''Dethro's Revenge'', is even a Tibanna Gas platform that could be seen near Cloud City in ''Empire Strikes Back''.
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* SelfImposedChallenge: Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses. Combine this with a "No boosting" challenge, and the games difficulty will really start pushing your skills to their limits from "Scrappers Run" and on, where even one foul up can cost you an entire race.

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* SelfImposedChallenge: Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses. Combine Its also possible to combine this with a "No boosting" challenge, and but only to a fault--and the games difficulty will really start pushing your skills to their limits from "Scrappers Run" and on, where even one foul up can cost you an entire race. race, and the Invitation Circuit races become downright unwinnable--the opponent racers just become too fast and relentless to keep up with by then.
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* SelfImposedChallenge: Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses.

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* SelfImposedChallenge: Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses. Combine this with a "No boosting" challenge, and the games difficulty will really start pushing your skills to their limits from "Scrappers Run" and on, where even one foul up can cost you an entire race.
Is there an issue? Send a MessageReason:
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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal speed-unless you upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.

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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal default speed-unless you boost a lot and/or upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.
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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. Returns in ''Revenge''.

to:

** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal speed-unless you upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.
Is there an issue? Send a MessageReason:
None


* CompressedAdaptation: The Arcade version of ''Racer'' is heavily stripped down and simplified. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, a handful of racers to choose from, and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.

to:

* CompressedAdaptation: The Arcade version of ''Racer'' ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified. simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, a handful of only four racers to choose from, from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompressedAdaptation: The Arcade version of ''Racer'' is heavily stripped down and simplified. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, a handful of racers to choose from, and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.
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* TokenHuman: Anakin is the only playable human character in the game. Qui Gon Jinn does make the occasional, but very easy to miss cameo appearance, in Watto's shop now and then.

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I mixed up info


** Slide Paramita. His top speed is just under "Bullseye"'s, along with great steering, cooling and repair. Unfortunately, his traction isn't very high, so hitting a wall even twice is a bad thing.


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** Slide Paramita. His top speed is a little under "Bullseye"'s, along with great cooling and repair.

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Slide is more of a Fragile Speedster than a Joke Character


** Slide Paramita. His top speed is just under "Bullseye"'s, along with great steering, cooling and repair. Unfortunately, his traction isn't very high, so hitting a wall even twice is a bad thing.



** Slide Paramita: A small podracer with slow speed and decent handling and turn response.
* LaughingMad: Some of the racers display a habit of laughing maniacally as their own podracers crash and explode into a burning heap.

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** Slide Paramita: A small podracer with slow speed and decent handling and turn response.
* LaughingMad: Some Almost all of the racers display a habit of laughing maniacally as their own podracers crash and explode into a burning heap.
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** Bozzie Baranta: Passable acceleration and handling, an all around average pod--ironic considering the [[ThatOneLevel course you race to unlock it.]]

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** Bozzie Baranta: Passable acceleration and handling, an all around average pod--ironic considering the [[ThatOneLevel very hard course you race to unlock it.]]him.

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