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Spelling/grammar fix(es), Added example(s)
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Creator/{{Sega}} adapted this game for arcades in 2000 as ''Star Wars: Racer Arcade''. A sequel, ''Star Wars: Racer Revenge'', was released in 2002 for the Platform/PlayStation2.
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Creator/{{Sega}} adapted this game for arcades in 2000 as ''Star Wars: Racer Arcade''. A sequel, ''Star Wars: Racer Revenge'', was released in 2002 for the Platform/PlayStation2.
Platform/PlayStation2, developed by Creator/RainbowStudios.
* GoKartingWithBowser: Darth Maul and Darth Vader are hidden playable racers in ''Revenge''.
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* LogoJoke: In ''Revenge'', a podracer breaks the Creator/LucasArts Gold Man, who is then repaired by some pit droids.
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* LogoJoke: In the non-N64 versions of the first game and ''Revenge'', a podracer Sebulba breaks the Creator/LucasArts Gold Man, who logo, which is then repaired by some pit droids.
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Bios for all the podracers appearing in ''Episode I'' and both the ''Racer'' games can be [[https://www.starwars.com/news/start-your-engines-star-wars-podracing-drivers-part-1 found]] [[https://www.starwars.com/news/start-your-engines-star-wars-podracer-drivers-part-2 here.]]
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Bios for all the podracers appearing in ''Episode I'' and both the ''Racer'' games can be [[https://www.starwars.com/news/start-your-engines-star-wars-podracing-drivers-part-1 found]] [[https://www.starwars.com/news/start-your-engines-star-wars-podracer-drivers-part-2 here.]]
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''Star Wars: Episode I: Racer'' is a ''Franchise/StarWarsLegends'' RacingGame developped by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/AppleMacintosh, UsefulNotes/GameBoyColor, UsefulNotes/SegaDreamcast, UsefulNotes/NintendoSwitch, and UsefulNotes/PlayStation4, based on the Podracing scene from ''Film/ThePhantomMenace''.
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''Star Wars: Episode I: Racer'' is a ''Franchise/StarWarsLegends'' RacingGame developped by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/AppleMacintosh, UsefulNotes/GameBoyColor, UsefulNotes/SegaDreamcast, UsefulNotes/NintendoSwitch, Platform/AppleMacintosh, Platform/GameBoyColor, Platform/SegaDreamcast, Platform/NintendoSwitch, and UsefulNotes/PlayStation4, Platform/PlayStation4, based on the Podracing scene from ''Film/ThePhantomMenace''.
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Creator/{{Sega}} adapted this game for arcades in 2000 as ''Star Wars: Racer Arcade''. A sequel, ''Star Wars: Racer Revenge'', was released in 2002 for the UsefulNotes/PlayStation2.
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Creator/{{Sega}} adapted this game for arcades in 2000 as ''Star Wars: Racer Arcade''. A sequel, ''Star Wars: Racer Revenge'', was released in 2002 for the UsefulNotes/PlayStation2.
Platform/PlayStation2.
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* SelfImposedChallenge:
** Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses. Its also possible to combine this with a "No boosting" challenge, but only to a fault--and the games difficulty will really start pushing your skills to their limits from "Scrappers Run" and on, where even one foul up can cost you an entire race, and the Invitation Circuit races become downright unwinnable--the opponent racers just become too fast and relentless to keep up with by then.
** One of the most common self-imposed challenges is the ''Gasgano challenge'', as Gasgano's podracer [[TheAllegedCar with no upgrades has slippery handling and a boost system that overheats instantly while taking way too long to cooldown]].
** ''Revenge'' has the optional side challenge of crashing your rival racers so you can earn extra truguts for Watto's junk shop. Demolishing one or two of them isn't particularly tough, but trying to destroy all of them in each three lap race in the game, even in the easier courses, will really push your skills to their limits.
** Beating the original game without upgrading your podracer at all. While it's definetely possible, it makes the game a ''lot'' more difficult, especially in the Invitation Circuit courses. Its also possible to combine this with a "No boosting" challenge, but only to a fault--and the games difficulty will really start pushing your skills to their limits from "Scrappers Run" and on, where even one foul up can cost you an entire race, and the Invitation Circuit races become downright unwinnable--the opponent racers just become too fast and relentless to keep up with by then.
** One of the most common self-imposed challenges is the ''Gasgano challenge'', as Gasgano's podracer [[TheAllegedCar with no upgrades has slippery handling and a boost system that overheats instantly while taking way too long to cooldown]].
** ''Revenge'' has the optional side challenge of crashing your rival racers so you can earn extra truguts for Watto's junk shop. Demolishing one or two of them isn't particularly tough, but trying to destroy all of them in each three lap race in the game, even in the easier courses, will really push your skills to their limits.
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no longer a trope per TRS
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* WelcomeToTheCaribbeanMon: Toy Dampner, a character exclusive to the original game, boasts of all things a distinct Jamaican accent in his Huttese lines. It's actually one of the cooler voice parts in the game, thanks to Dave Fennoy, who, though not Jamaican, is an African-American actor with a great BadassBaritone.
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** Mon Gazza: While ''Mon Gazza Speedway'' is relatively sane by the sport's standards, the other two tracks on that planet involve racing through spice mining sites and industrial waste sites, complete with active mining equipment (and one of those two tracks was apparently commissioned by Groff Zugga, [[CorruptCorporateExecutive the boss of the Galactic Spice Mining Guild]]).
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** Mon Gazza: While ''Mon Gazza Speedway'' is relatively sane by the sport's standards, the other two tracks on that planet involve racing through spice mining sites and industrial waste sites, complete with active mining equipment and over industrial waste dumps (and one of those two tracks was apparently commissioned by Groff Zugga, [[CorruptCorporateExecutive the boss of the Galactic Spice Mining Guild]]).
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** Ord Ibanna: This planet's tracks take place on a series of abandoned Tibanna gas mining platforms. Ord Ibanna is a gas giant, and the platforms aren't all physically connected. So if you mishandle a jump, it's going to be a long fall until you die from asphyxiation in the not-so-breathable parts of the planet. The good news is that the platform is no longer used for mining Tibanna gas (which should be noted, is used in blasters), so no one has to worry about any crashes [[DisasterDominoes causing the platforms to blow up]]. Note that the organizer for the Ord Ibanna races, Dethro Glok, purposely makes the courses extra-dangerous because [[ForTheEvulz he takes a sick pleasure in seeing racers fall to their deaths.]]
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** Ord Ibanna: This planet's tracks take place on a series of abandoned Tibanna gas mining platforms. Ord Ibanna is a gas giant, and the platforms aren't all physically connected. So if you mishandle a jump, it's going to be a long fall until you die from asphyxiation in the not-so-breathable parts of the planet. The good news is that the platform is no longer used for mining Tibanna gas (which should be noted, is used in blasters), blasters among other things), so no one has to worry about any crashes [[DisasterDominoes causing the platforms to blow up]]. Note that the organizer for the Ord Ibanna races, Dethro Glok, purposely makes the courses extra-dangerous because [[ForTheEvulz he takes a sick pleasure in seeing racers fall to their deaths.]]
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* GameBreakingBug: On Oovo IV, during the zero-gravity tube sections, there are a number of floating rocks to avoid. Some of them can be busted apart by ramming them at a high enough speed, but most of them are too big to break. As well, most of them are placed on the "sides" of the tube section (i.e., away from the center), but there's one that is placed in the direct center of the tube that you can crash into. In the N64 version, this isn't a problem, as you will be able to simply continue as before, but the PC/Dreamcast release (and the Switch/[=PS4=] re-release, which is sourced from this version) respawns you ''inside'' the boulder, rendering you completely stuck and needing to restart the race.
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* DefeatMeansPlayable: A few characters are unlocked after the player beats courses where they are the favorites to win. Sebulba in the GBC version takes this to the logical extreme by ''inverting'' it, though: if the player loses a race while playing as him, he actually ''leaves their roster'', and the player has to beat him again to regain him.