Follow TV Tropes

Following

History VideoGame / StarTradersFrontiers

Go To

OR

Is there an issue? Send a MessageReason:
Adds a few things

Added DiffLines:

** There's also "Personal Reputation" with Contacts, gained from doing missions or [[KnowledgeBroker selling Intel]], which allows you to use their better services.


Added DiffLines:

** Certain types of mission-running, specifically the ones that involve carrying passengers or special cargo to a destination, are also simple and profitable (in both credits and reputation), even if they take a while.


Added DiffLines:

* CollectorOfTheStrange: One of the places where [[ImportedAlienPhlebotinum Xeno Artifacts]] have demand is Luxury Population zones: it can be presumed that it is this sort of character that produces said demand.


Added DiffLines:

* CommandRoster: Your [[PlayerCharacter Captain]], as well as your Officers.


Added DiffLines:

* IntrepidMerchant: This can be you, if you choose to use Salvaging and Exploring as your main sources of cargo.
** While it's likely that you'll only be able to sell them on the {{Black Market}} or an Indie Tradeway, Explorers have one of their later talents, "Artifact Profiteer", which can greatly increase the profit you make from the already-profitable Xeno Artifacts.
Is there an issue? Send a MessageReason:
Averted, not inverted


* CorruptQuartermaster: Inverted. The Quartermaster job is excellent at ensuring that your crew stay in-line. Their final talent, "Second Shadow", even allows them to prevent the death of a crewmember.

to:

* CorruptQuartermaster: Inverted.Averted. The Quartermaster job is excellent at ensuring that your crew stay in-line. Their final talent, "Second Shadow", even allows them to prevent the death of a crewmember.

Added: 3015

Changed: 212

Removed: 247

Is there an issue? Send a MessageReason:
None


* BehavioralConditioning: Gestalt Technologists can offer this service to remove certain negative behavior traits from your crew, provided the contact has enough influence, and you have the funds and Personal Rep to pay for it.



* CorruptQuartermaster: Inverted. The Quartermaster job is excellent at ensuring that your crew stay in-line. Their final talent, "Second Shadow", even allows them to prevent the death of a crewmember.



* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship. Since they're safe onboard your ship, this is perhaps one of the least annoying esa

to:

* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship. Since they're safe onboard your ship, this is perhaps one of the least annoying esaexamples of the trope.
** In fact, the very first mission you get (even though it's optional) is to escort Arbiter Estelle Brokstrom to Prince Faen's court.
* ExtraDimensionalShortcut: The hypergates that connect the Quadrants.
* ExplosionsInSpace: Missile and Torpedo weapons are perfectly viable, and are shown displaying explosions when they hit. Missile weapons can even inflict the "Secondary Explosions" Crippling Effect. If you destroy a ship instead of disabling it, while the text states that their "hull ruptures", the graphics show it exploding.



* ILoveNuclearPower: A starship's Void Reactor runs on tritium-oxide fuel, though in-universe it's usually just referred to as "Water-Fuel". This trope comes into play when it's stated that spacers believe that ''drinking'' the fuel is what allows them to live their long lives and otherwise withstand the forces at play within the void. Though, they're careful to only drink the human-refined form, and not the naturally-occurring variety from various gas giants or asteroids. This is likely why a ship's morale starts to deplete rapidly once your fuel runs out.

to:

* ILoveNuclearPower: A starship's Void Reactor runs on tritium-oxide fuel, fuel[[note]] Tritium is an isotope of hydrogen that has two neutrons, which gives it an atomic mass of 3, hence the name[[/note]], though in-universe it's usually just referred to as "Water-Fuel". This trope comes into play when it's stated that spacers believe that ''drinking'' the fuel is what allows them to live their long lives and otherwise withstand the forces at play within the void. Though, they're careful to only drink the human-refined form, and not the naturally-occurring variety from various gas giants or asteroids. This is likely why a ship's morale starts to deplete rapidly once your fuel runs out.



* InterfaceSpoiler: The "Unlocks" menu, accessible from the main menu, shows achievements and their rewards - about half of the achievements involve plot-related story vignettes.
** The game's image on the {{UsefulNotes/Steam}} store page shows [[spoiler: Jyeeta Xeno]].



* KillItWithFire: Xeno Hunters specialize in dealing Plasma damage, and reducing an enemy's resistance to it.
** The Plas-Burn Booster Specialist Equipment adds plasma damage to any weapon equipped by the person with it.



* KnowledgeBroker: You can sell Intel (earned from various methods, namely Spying), usually related to ongoing Conflicts, to various contacts; although it's more useful for gaining Personal Reputation with, and increasing the Influence of, the Contact that buys it.



* MagicalAccessory: [[JustifiedTrope Justified]] in the case of "Specialist Equipment", which is only equippable on Officers or the Captain, but can provide considerable boosts, whether to base stats, combat effectiveness, or piloting skill.
* MidairRepair: Wing Tech crew gain access to a talent that lets them perform this.



* TheMutiny: Your crew may mutiny against you if their morale is too low. Various crew occupations have talents that can end a mutiny and mitigate the consequences.



* TheOlderImmortal: While all Star Traders are mostly immortal, [[BountyHunter Draiv]] [[BonusBoss Solregard]] is stated to have been a bounty hunter from ''before [[TheMigration the Exodus''. For reference, not too long into a run, after the Early Coalition era ends, will come the Third Century Era - meaning it's been 300 years ''since'' the Exodus took place.



* MidairRepair: Wing Tech crew gain access to a talent that lets them perform this.
* TheMutiny: Your crew may mutiny against you if their morale is too low. Various crew occupations have talents that can end a mutiny and mitigate the consequences.



* PrestigeClass: Officers and the Captain can train in three separate jobs, as opposed to the one that the rest of the crew train in.



* ProudMerchantRace: Clan Moklumnue is largely comprised of legal merchants, as opposed to the [[TheSyndicate blatantly criminal]] De Valtos.

to:

* ProudMerchantRace: Clan Moklumnue is largely comprised of legal merchants, as opposed to the [[TheSyndicate blatantly criminal]] De Valtos.Valtos Syndicate.



* RandomEncounters: You can run into all sorts of ships while you are traveling in the void, from peaceful traders and explorers to deadly pirates and the dreaded Xeno race.

to:

* RandomEncounters: You can run into all sorts of ships while you are traveling in the void, from peaceful traders and explorers to deadly pirates and the dreaded Xeno race.[[HordeOfAlienLocusts Xeno]] [[StarfishAliens race[[spoiler:s]]]].


Added DiffLines:

* ReallySevenHundredYearsOld: It's stated in-game that the effects of a starship's Void Engine (and according to most spacers, [[ILoveNuclearPower drinking its fuel]]) can enable Star Trader captains to live for centuries. You can even witness your contacts die of old age, and your character will be no worse for wear.

Added: 1153

Changed: 23

Removed: 231

Is there an issue? Send a MessageReason:
troping


** You can [[ExploitedTrope exploit]] this with the {{bounty hunter}} [[BonusBoss Draiv Solregard]] - run away from him enough times, and he'll call off the warrant, though you won't get the Experience reward that you would from beating him in ship combat.



** Even [[VenturousSmuggler Smugglers]] have Smuggler Princes/Princesses. One story vignette involves helping a smuggler you're friendly with ascend to that criminal royalty.



* KnightTemplar: Faction Zealots, as well as [[VideoGame/TemplarBattleforce Zendu Templar]], although the latter group is not encountered ingame, only mentioned.



* LawfulStupid: You can [[ExploitedTrope exploit]] this with the Military Officer's "Stiff Salute" talent, which will instantly end a ship encounter with a hostile Military Officer or Zealot, albeit with minor Rep loss.



** An officer can even [[InvokedTrope invoke]] this when you enter orbit over an Indie holding:

to:

** An officer can even [[InvokedTrope invoke]] [[DiscussedTrope discuss]] this when you enter orbit over an Indie holding:



** Amusingly, you can invoke this against the feared bounty hunter Draiv Solregard - run away from him enough times, and he'll call off the warrant, though you won't get any real rewards, as opposed to defeating his ship in combat.


Added DiffLines:

* WeBuyAnything: Downplayed. Faction holdings ''will'' buy any item from you, though only zones that have a demand for it will give a profitable price.
** There's also the matter of trade law, where goods with a Legality rating less than the zone's Trade Law rating are unable to be traded. Of course, you can still trade in a {{Black Market}}.

Added: 102

Changed: 33

Is there an issue? Send a MessageReason:
added templar battleforce reference and Badass Crew


** Zendu Templar also count, though you don't encounter any in gameplay. [[JustifiedTrope Justified]] due to their {{Genetic Memory}}, which Brokstrom describes as "centuries of muscle memory" for combat.

to:

** [[VideoGame/TemplarBattleforce Zendu Templar Templar]] also count, though you don't encounter any in gameplay. [[JustifiedTrope Justified]] due to their {{Genetic Memory}}, which Brokstrom describes as "centuries of muscle memory" for combat.combat.
* BadassCrew: Provided they live long enough to level up significantly, your own crew can become this.

Added: 1943

Changed: 717

Is there an issue? Send a MessageReason:
Even more


* AbusivePrecursors: The Narividians, created by the long dead Xarth. Their influence and subversion of the FTL comm network built by the Planetary Guild directly led to the enslavement of the Guild and the Guild War that destroyed the Galactic Core. To a lesser extent, the Alfaan, who created the Xeno to fight the Xarth, though unlike the Narvidians, who are extremely intelligent, the Xeno are more like wild animals. Hungry, semi-organic and vicious animals.

to:

* AbsentAliens: [[DownplayedTrope Downplayed]]. While the {{Horde Of Alien Locusts}} variety are present in the Terrox [[spoiler: and Jyeeta]] Xeno, there are various sentient races mentioned in the lore; [[JustifiedTrope justified]], given that they are stated to either be extinct, or left behind when humanity embarked on [[TheMigration the Exodus]].
* AbusivePrecursors: The Narividians, created by the long dead Xarth. Their influence and subversion of the FTL comm network built by the Planetary Guild directly led to the enslavement of the Guild and the [[TheWarToEndAllWars Guild War War]] that destroyed the Galactic Core. To a lesser extent, the Alfaan, who created the Xeno to fight the Xarth, though unlike the Narvidians, who are extremely intelligent, the Xeno are more like wild animals. Hungry, semi-organic and vicious animals.



** Most everyone considers [[TheRevolutionWillNotBeCivilised the Hunna]] as this.



* BonusBoss: The various {{Bounty Hunter}} story vignettes count as this - they're all quite strong; you can bribe or run away from them, but defeating them nets good rewards, such as the [[CoolSword Circin Cutter]] carried by Troy "The Blade" Circin.



* CoolSword: The one-of-a-kind de Rivesh blade, as well as the Circin Cutter. The former is obtained as a potential quest reward, the latter from defeating a legendary {{Bounty Hunter}} in crew combat.

to:

* CoolSword: The one-of-a-kind de Rivesh blade, as well as the Circin Cutter. The former is obtained as a potential quest reward, the latter from defeating a legendary {{Bounty Hunter}} Hunter}}, Troy "The Blade" Circin, in crew combat.



* ILoveNuclearPower: A starship's Void Reactor runs on tritium-oxide fuel, though in-universe it's usually just referred to as "Water-Fuel". This trope comes into play when it's stated that spacers believe that ''drinking'' the fuel is what allows them to live their long lives and otherwise withstand the forces at play within the void. Though, they're careful to only drink the human-refined form, and not the naturally-occurring variety from various gas giants or asteroids. This is likely why a ship's morale starts to deplete rapidly once your fuel runs out.



* MrFixit: High level mechanics and engineers can repair ship damage in battle or in the immediate aftermath of one.

to:

* MrFixit: High level mechanics and engineers can repair ship damage in battle or in the immediate aftermath of one. Wing Techs are this for small craft.


Added DiffLines:

** Amusingly, you can invoke this against the feared bounty hunter Draiv Solregard - run away from him enough times, and he'll call off the warrant, though you won't get any real rewards, as opposed to defeating his ship in combat.


Added DiffLines:

* RunTheGauntlet: Some events may require you to perform two Crew Combats in a row. Notably, salvaging has a risk card involving double combat against [[SpacePirate pirates]], and one against [[HordeOfAlienLocusts Xeno]].


Added DiffLines:

* TheWarToEndAllWars: The Guild War, which almost wiped out humanity, leading to [[TheMigration the Exodus]].
Is there an issue? Send a MessageReason:
made a minor error, fixed it


** Zendu Templar also count, though you don't encounter any in gameplay. [[JustifiedTrope Justified]] due to their {{ Genetic Memory}}, which Brokstrom describes as "centuries of muscle memory" for combat.

to:

** Zendu Templar also count, though you don't encounter any in gameplay. [[JustifiedTrope Justified]] due to their {{ Genetic {{Genetic Memory}}, which Brokstrom describes as "centuries of muscle memory" for combat.

Added: 9304

Changed: 554

Is there an issue? Send a MessageReason:
Added lots


* {{Ambadassador}}: It's perfectly possible to train your captain and an officer to be a Diplomat or Merchant with other combat-related jobs.



* TheBattlestar: The most expensive ship in the game, the Alta Mesa Harbinger Carrier, counts as this. [[spoiler: The Jyeeta Juggernaut is one as well.]]

to:

* BadassArmy: One of the worse results when salvaging results in your ship being boarded by an elite paramilitary group, who are likely much higher level than you. Downplayed, though, as they likely don't have the best equipment, compared to what you've gained from aforementioned salvaging.
** Zendu Templar also count, though you don't encounter any in gameplay. [[JustifiedTrope Justified]] due to their {{ Genetic Memory}}, which Brokstrom describes as "centuries of muscle memory" for combat.
* TheBattlestar: The Many high tier ships, including the most expensive ship in the game, the Alta Mesa Harbinger Carrier, counts count as this. [[spoiler: The Jyeeta Juggernaut is one ships, especially the Jyeeta Juggernaut, count as well.]]



* CastFromHitPoints: The Blade Dancer's "Forbidden Edge" talent gives them considerable buffs, as well as causing an also-considerable level of bleeding. And since it's considered a buff, you can't remove the bleeding with debuff-removing talents.
** Various Ship combat talents involve considerable buffs that inflict crew and/or component damage, such as [[{{Overdrive}} Reactor Overclocking]].



* CombatMedic: One of the possible jobs. In addition to providing useful healing, they also gain skill with Pistols and have a number of talents dealing with afflicting Bio-Poison or reducing the enemy's resistance to it.



* CoolSword: The one-of-a-kind de Rivesh blade.

to:

* CoolSword: The one-of-a-kind de Rivesh blade.blade, as well as the Circin Cutter. The former is obtained as a potential quest reward, the latter from defeating a legendary {{Bounty Hunter}} in crew combat.



* CriticalHit: Two different kinds exist: standard Criticals, and "Crippling" hits. In crew combat, only the former is present (although Talents that inflict debuffs are referred to as "Crippling"). In ship combat, the latter will apply one of two debuffs to an enemy if it hits, with both the chance and debuff depending on the weapon. If both of those debuffs are present when a Crippling Hit is scored, then the third, "prime" debuff, is applied.
** Talents exist in both combats to buff the percentage chance of scoring criticals.
* {{Cult}}: Of the Alien-Worshipping variety. Xeno cults exist, though they are almost universally maligned[[note]] {{Word Of God}} states that Rychart have more cults than the other factions, much to the chagrin of their leadership.[[/note]]. Part of [[spoiler: the Jyeeta era]] involves hunting down such cults that are inhibiting the effort to fight the xeno. The "Buried Demons" lategame era is centered around investigating rumors of [[spoiler: Arbiter Brokstrom's]] involvement with the enigmatic and greatly-feared Gux cult.
** Crew with the "Other Fascination" trait ''gain'' morale when encountering a Xeno ship, instead of everyone else who loses it. You can also encounter contacts with similar tendencies, though Xenologists are the most prone to it, as you might expect.
* DamageIncreasingDebuff: Many talents exist that apply this, both in ship and crew combat.



* DeterminedDoctor: Doctors have access to a talent that allows them to prevent an otherwise-fatal wound. Especially useful on higher difficulties where [[FinalDeath Permadeath]] is present.



* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship.

to:

* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship. Since they're safe onboard your ship, this is perhaps one of the least annoying esa


Added DiffLines:

* FightLikeACardPlayer: Downplayed. You don't play cards, instead drawing randomly from a selection of five cards in Patrolling, Blockading, Spying, Salvaging, and Exploring. Almost every job has a talent that can manipulate these cards in one of those activities, such as re-drawing or outright removing dangerous cards.


Added DiffLines:

* FrontierDoctor: Downplayed, as only zones with a sufficient Economy rating will have medical services available - but [[JustifiedTrope justified]], given that there's only no medical service for ''Star Traders'' - their doctors are likely busy healing their own populace.
** Doctor crew have a talent available that lets them become this, which allows you to gain Reputation with a local faction equal to a portion of your ship's Medical Rating (which requires dedicated components).
* GeneticMemory: The Zendu have this unique ability. Used as [[JustifiedTrope justification]] for the Templars' status as a {{Badass Army}}, and the Arbiters' being [[TheJudge judges]].
* GrandTheftPrototype: One of the optional missions with a plot involves stealing the plans for a prototype "Golta Scanner", which allows for greatly enhanced Spying. Amusingly, the mission is still available even after the game reaches a point where the tech is widely distributed.


Added DiffLines:

* ImportedAlienPhlebotinum: High-Tech Industrial zones are one of the places that can have a demand for Terrox [[spoiler: and Jyeeta]] Xeno Artifacts.
* InfiniteStockForSale: [[ZigZaggedTrope Zig-Zagged]]. While Faction holdings are an aversion, having limited stock of any item they produce, Contacts that provide crew equipment (weapons, armor, and Specialist Equipment) will have an unlimited amount.
* TheJudge: Zendu Arbiters and Faction Judge contacts, who are responsible for ensuring that Shalun Law is followed.
* {{Knockback}}: While not present in ship combat, several talents exist for combat-focused crew and officers that allow them to push enemies back (or [[InvertedTrope pull them forward]]) in slots. [[spoiler: Almost every single attack that Jyeeta use applies it.]]
* LibertyOverProsperity: "Indies" are typically very poor (evidenced by both them requiring a [[BribingYourWayToVictory smaller bribe]], as well as offering [[ProtectionRacket smaller Tribute]], although their worlds, with low Trade Law (especially Indie Tradeways) and no Trade Permit requirement can make them function as an alternative to a {{Black Market}} if you haven't built up the necessary Contact relations yet.
**An officer can even [[InvokedTrope invoke]] this when you enter orbit over an Indie holding:
--> '''[officer name]:''' "Indies have freedom... freedom from prosperity."
* LightningGun: "Lance"-type weapons seem to be this.


Added DiffLines:

* TheMigration: Why the game is subtitled "Frontiers". The backstory of the game involves the various Factions performing one to the Quadrants, after the devastation of the Guild War.


Added DiffLines:

** In crew combat, crew with excessively low morale are likely to suffer a Morale Break, which results in effectively a wasted turn. Obviously, [[StarfishAliens Xeno]] deal very large amounts of it, though there are also crew talents that can damage or heal it.


Added DiffLines:

* OneHitKill: Snipers gain access to the "One-Shot" talent, which requires Stealth Mode to use, consumes more Initiative than they're likely to have, but deals massive amounts of damage, likely inflicting this on any human enemies, and with the right debuffs, even Xeno may fall to it.


Added DiffLines:

* {{Overdrive}}: Present both outside and inside of ship combat.
** When you make a ship encounter, there are the "Skip Off the Void" and "Flash Charge" talents, which burn fuel and cause damage to your engine, to allow you to instantly escape combat and start at a closer range, respectively.
** Inside of combat, there are several talents among these lines, but the most straight is "Reactor Overclocking", which gives you 2 extra RP (Reactor Points), at the cost of doing crew and component damage for a few turns.
* MidairRepair: Wing Tech crew gain access to a talent that lets them perform this.


Added DiffLines:

* PerilousPowerSource: If you run out of Water-Fuel for the containment field of your Void Reactor, you will rapidly lose morale and likely suffer severe damage until you can get to a docking zone to repair.


Added DiffLines:

* ProtectionRacket: You can demand that non-hostile ships you encounter in space offer you "tribute" which effectively functions as a reverse [[BribingYourWayToVictory bribe]], though this also has a chance to reduce Rep with the ship's faction.


Added DiffLines:

** One of the outcomes of the "Call of the Strong" minor plotline results in the [[spoiler:captured stormtrooper]] becoming a Weapons Dealer.


Added DiffLines:

* SnipingTheCockpit: If an enemy ship no longer has enough crew with a Pilot skill pool sufficient to man their ship, the combat instantly ends.


Added DiffLines:

* SpaceStation: Orbital stations are one of the types of Faction holding, and have unique production and demand. There are also abandoned orbitals that you can perform Salvage operations at.
* SpiceOfLife: Spice in its various forms is a valuable trade commodity, although you'll need a Trade Permit in addition to finding a world with suitable Trade Law (or a {{Black Market}}, to bypass both). Notably, there are ''two'' different Rare Trade Goods about spice: Bexian Spice Tea and Travor Spice Wax.
* SpiesInAVan: You can Spy in the orbit of any faction holdings, effectively becoming Spies In A Ship.


Added DiffLines:

* StatusAilment / StatusBuff: Several buffing and debuffing abilities exist in crew and ship combat.
** In ship combat, inflicting a debuff requires that a ship weapon hits during the combat phase - likewise, Craft-based debuffs also require that their weapons hit.
** In crew combat, most debuffs also require that a weapon hits, though there are some that hit automatically. Buffs are a mixed bag, with some requiring a weapon hit to buff yourself, or some being automatically applied.
* StatusBuffDispel: Notably, buff-removing is only present in crew combat; in ship combat, you can only remove the effects of Crippling Hits with various talents.


Added DiffLines:

* TimedMission: Downplayed: ostensibly, all missions have a time limit, but this usually just results in a reduction of pay if you are overdue.
** Played straight with Abandoned Orbital (or Orbital Construction) rumors, as you only have the duration of the rumor to perform a salvaging operation there, which is problematic if you first learn of the rumor and are several jumps away.


Added DiffLines:

* WildCard: All Star Traders, including yourself, count as this, being indepedent actors who are contracted by factions for various purposes.

Added: 5105

Changed: 1546

Removed: 305

Is there an issue? Send a MessageReason:
Added new tropes, reorganization and clarification


* AnyOneCanDie: On higher difficulties, anyone on your ship can die, including officers and your Captain

to:

* AnyOneCanDie: [[AnyOneCanDie Anyone Can Die]]: On higher difficulties, anyone on your ship can die, including officers and your CaptainCaptain.
** Even contacts can die, whether due to old age, scheming rivals, or salvaging mishaps.



* ArmsDealer: One possible contact the player can encounter is a Weapons Dealer, who will sell you high quality infantry weapons and gear to be used in crew combat.

to:

* ArmsDealer: One possible contact the player can encounter is a Weapons Dealer, who will sell you high quality infantry weapons and gear to be used in crew combat. Retired Duelists can serve a similar function.



* AuthorityEqualsAssKicking: Optional. You can make your captain and officers into elite warriors, but it's not required.
* BoardingParty: At close range, ships can launch boarders against each other to kill enemy crewmen and sabotage subsystems. Some crew talents enable boarding at longer ranges. The planned Fighter Combat expansion will include additional ways to send boarding teams from further out via shuttles.

to:

* AuthorityEqualsAssKicking: Optional.[[AuthorityEqualsAssKicking Authority Equals Asskicking]]: Downplayed. You can make your captain and officers into elite warriors, but it's not required.
* TheBattlestar: The most expensive ship in the game, the Alta Mesa Harbinger Carrier, counts as this. [[spoiler: The Jyeeta Juggernaut is one as well.]]
* BlackMarket: Smuggler-type contacts will allow you to gain access to one, where it's quite handy for not only selling illegal goods, but bypassing any reputation damage from a Trade War/Trade Ban.
* BoardingParty: At close range, ships can launch boarders against each other to kill enemy crewmen and sabotage subsystems. Some crew talents enable boarding at longer ranges. The planned Fighter Combat expansion will include additional ways With carrier components, you can use a shuttle craft to send launch a boarding teams from further out via shuttles.party at any distance, albeit taking multiple turns like any craft attack.



* BountyHunter: One of the game's many occupations. This one involved hunting down targets wanted by the various factions. Requires a prison cell installed on your ship.
* BribingYourWayToVictory: You can bribe ships to peacefully let you go on your way without reporting you, thus avoiding combat and potential reputation loss.

to:

* BountyHunter: One of the game's many occupations. This one involved involves hunting down targets wanted by the various factions. Requires a prison cell installed on your ship.
** Factions that you are hostile to will also send bounty hunters after you.
* BribingYourWayToVictory: You can bribe ships to peacefully let you go on your way without reporting you, thus avoiding combat and potential reputation loss. Also possible in passing some mission steps, though this usually requires a Diplomacy/Charisma check as well.



* CityOfSpies: Syndicate Rychart is an entire faction generally focused on spying and subterfuge.



* CoolSword: The one-of-a-kind de Rivesh blade.



* DirtyCoward / LovableCoward: Surrendering can actually be a viable tactic to avoid combat, with the benefit of avoiding time and money lost repairing the resulting ship damage. If you have an empty cargo hold and surrender to pirates from a faction you are on reasonably on good terms with, they will let you go on your way. Likewise, surrendering to bounty hunters or military ships from friendly factions will be fine as long as you are not carrying contraband cargo. The only penalty is a morale loss.

to:

* DirtyCoward / LovableCoward: Surrendering can actually be a viable tactic to avoid combat, with the benefit of avoiding time and money lost repairing the resulting ship damage. If you have an empty cargo hold and surrender to hold, or trade permit with pirates from a faction you are on reasonably on good terms with, and surrender to them, they will let you go on your way. Likewise, surrendering to bounty hunters or military ships from friendly factions will be fine as long as you are not carrying contraband cargo. The only penalty is a morale loss.



* HyperspaceIsAScaryPlace: The Hyperwarp is another dimension that is rife with dangerous energy currents and used for inter-quadrant travel. In addition to the normal time dilation effects being magnified, failure to navigate safely can lead to the ship and crew being damaged by cascading energy surges.



* HealingVat: One of the Rare Trade Goods is Kloxian Medical Bays - the icon indicates them to be this.
* HeWhoFightsMonsters: The Xeno Hunter job includes Intimidate as one of the skills it increases, and some of its talents involve replacing a card with one that allows you to fight xeno.
* HyperspaceIsAScaryPlace: The Hyperwarp is another dimension that is rife with dangerous energy currents and used for inter-quadrant travel. In addition to the normal time dilation effects being magnified, failure to navigate safely can lead to the ship and crew being damaged by cascading energy surges.
* LostTechnology: Some of the best weapons/armor/specialist equipment in the game can be acquired through salvaging abandoned orbitals, especially Derelict Space Hives, which are specifically stated to be "from an ancient era".



* MrFixit: High level mechanics can repair ship damage in battle or in the immediate aftermath of one.

to:

* MrFixit: High level mechanics and engineers can repair ship damage in battle or in the immediate aftermath of one.one.
* NamesToRunAwayFromReallyFast: Terrox [[spoiler: and later Jyeeta]] Xeno.
* OrganDrops: The Explorer's "Macabre Harvest" talent allows you to gain Xeno Artifacts after a successful crew combat with xeno. Given {{OrganicTechnology}} below, the "Dredge Artifacts" talent that allows harvest in a similar manner from Xeno ships also qualifies.



* ThePardon: Various contacts will offer these, which will absolve all negative rep with their faction, but usually for a very hefty price, depending on how negative the reputation is.
* ThePlague: The crimson pox era. The goal is to get the plague score to 100 (which results in a cure), by completing missions for Chaesin Doctor [[FrontierDoctor Kaera]] [[PlagueDoctor Gouldbern]].
* PrisonerExchange: One of the missions you can get involves taking a prisoner to a planet from a different faction to facilitate one of these.
* ProudMerchantRace: Clan Moklumnue is largely comprised of legal merchants, as opposed to the [[TheSyndicate blatantly criminal]] De Valtos.
* ProudWarriorRace: Steel Song Clan, to the point where in some cases, such as facing Pirates from their faction, you are not allowed to bribe them at all.



** Encounters when exploring, patrolling, etc. are similarly random, though you can mitigate the risk through various crew talents that allow you to reroll or outright remove risk cards.
* RedAndBlackAndEvilAllOver: The primary two colors in [[CityOfSpies Syndicate Rychart's]] flag are black and red.
** While they're more of a maroon color, Terrox Heavy Cruisers also qualify.
* RetiredBadass: While various contacts are "retired" forms of various professions, the two that play this trope the straightest are the Retired Duelist and Retired Xeno Hunter.
* TheRevolutionWillNotBeCivilized: The Hunna revolutionaries frequently engage in acts of terrorism on Faction holdings. Though oddly, the event where you witness such an attack will only occur once in any given run.



* ScavengersAreScum: Scavengers will attack you on sight whether encountered in Exploration or actual Salvaging.



* SoldierVsWarrior: The Cadar and the Steel Song, perpetual rivals. Cadar Syndicate leans more towards soldiers and is known for their naval prowess and elite special forces, while the Steel Song Clan lean towards Warrior, favoring assassins and bladed combat.
* SpacePirates: Played with. A frequently encountered threat throughout the galaxy, but the vast majority of them are actually privateers; if you're friendly with their faction, they're more likely to pass you by than board you, and fighting them is liable to piss off the otherwise legal factions. You can also be one yourself.

to:

* SoldierVsWarrior: The Cadar and the Steel Song, perpetual rivals. Cadar Syndicate leans more towards soldiers and is known for their naval prowess and elite special forces, while the Steel Song Clan lean towards Warrior, favoring assassins and bladed combat. \n A similar comparison could be made between Alta Mesa and Thulun, except with spacecraft instead of ground troops.
* SpaceFighter: Three types of small craft exist: Interdictors, which can be used for defense but also have access to attack runs; Bombers, which are exclusively for attack runs; and Shuttles, which allow you to launch [[BoardingParty Boarding]] attacks from any range.
* SpacePirates: Played with. A frequently encountered threat throughout the galaxy, but the vast majority of them are actually privateers; if you're friendly with their faction, they're more likely to pass you by than board you, you (if you have a trade permit with their faction, you can even let them board you with no repercussions), and fighting them is liable to piss off the otherwise legal factions. You can also be one yourself.yourself.
* SpyVersusSpy: One of the possible conflicts that can occur between two factions is a Spy War.



* StarfishAliens: While Terrox Xeno are vaguely humanoid in their Hunters, the Scitterlings are squat quadrupeds. Notably, neither of them have eyes.
** [[spoiler: Jyeeta Xeno are giant snake-like things with sharp-tipped tails; the colloquial term for them in-universe is "void slugs".]]
* StraightForTheCommander: Downplayed. Killing an enemy ship's captain causes an immediate end to combat, but they'll generally be the last one to fight your {{BoardingParty}}, so you'll need to launch several attacks.



* TheSyndicate: De Valtos syndicate could be considered this, as a more shady counterpart to [[ProudMerchantRace Clan Moklumnue]].
* TurnBasedCombat: All battles in the game are turn-based.



* TurnBasedCombat: All battles in the game are turn-based.

to:

* TurnBasedCombat: All battles VenturousSmuggler: Can be encountered in the game are turn-based.space, though they're usually passive. You can also play one yourself, which is a handy way of selling otherwise-illegal goods, or trading in Trade Wars/Trade Bans without incurring Faction rep loss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArchaicWeaponForAnAdvancedAge: Melee weapons are still very much prominent even in the futuristic setting with space travel as well as well-developed and effective ranged weaponry, justified by cultural traditions. There are several jobs that specialise in melee combat.
Is there an issue? Send a MessageReason:
None


* MoraleMechanic: Keeping your crew morale up is critically important. Crewmen with low morale my desert the ship on your next port stop. If the entire crew morale sinks too low, there could be a mutiny.

to:

* MoraleMechanic: Keeping your crew morale up is critically important. Crewmen with low morale my may desert the ship on your next port stop. If the entire crew morale sinks too low, there could be a mutiny.
Is there an issue? Send a MessageReason:
None


* FantasticRacism: As the nine Factions are often political rivals and have cultural differences, this can sometimes be seen, especially between Clans and Houses.

to:

* FantasticRacism: As the nine Factions are often political rivals and have cultural differences, this can sometimes be seen, especially between Clans and Houses.Syndicates.
Is there an issue? Send a MessageReason:
None


* SpacePirates: Played with. A frequently encountered threat throughout the galaxy, but the vast majority of them are actually privateers; if you're friendly with their faction, they're more likely to refuel you than board you, and fighting them is liable to piss off the otherwise legal factions. You can also be one yourself.

to:

* SpacePirates: Played with. A frequently encountered threat throughout the galaxy, but the vast majority of them are actually privateers; if you're friendly with their faction, they're more likely to refuel pass you by than board you, and fighting them is liable to piss off the otherwise legal factions. You can also be one yourself.



* SubSystemDamage: In space combat, various systems such as engines, shields and weapons can be damaged and be disabled. Loss of certain systems, such as flight control, results in losing the battle.

to:

* SubSystemDamage: In space combat, various systems such as engines, shields internal shielding, and weapons can be damaged and be disabled. Loss of certain systems, such as flight control, results in losing the battle.
Is there an issue? Send a MessageReason:
None


* AbusivePrecursors: The Narividians.

to:

* AbusivePrecursors: The Narividians.Narividians, created by the long dead Xarth. Their influence and subversion of the FTL comm network built by the Planetary Guild directly led to the enslavement of the Guild and the Guild War that destroyed the Galactic Core. To a lesser extent, the Alfaan, who created the Xeno to fight the Xarth, though unlike the Narvidians, who are extremely intelligent, the Xeno are more like wild animals. Hungry, semi-organic and vicious animals.



* AlwaysChaoticEvil: The dreaded Xeno attack any human, in space or planetside, never negotiate, and always fight to the death. Why they do so is unknown in-universe, although it's suspected the Narividians made them.

to:

* AlwaysChaoticEvil: The dreaded Xeno attack any human, in space or planetside, never negotiate, and always fight to the death. Why they do so is unknown in-universe, although it's suspected in-universe. The Alfaan, a long dead race of energy beings, created them as weapons against their rivals, and when they vanished, the Narividians made them.Xeno continued to spread across the galaxy unchecked.



* BoardingParty: At close range, ships can launch boarders against each other to kill enemy crewmen and sabotage subsystems. Some crew talents enable boarding at longer ranges.

to:

* BoardingParty: At close range, ships can launch boarders against each other to kill enemy crewmen and sabotage subsystems. Some crew talents enable boarding at longer ranges. The planned Fighter Combat expansion will include additional ways to send boarding teams from further out via shuttles.



* DeadlyDecadentCourt: The competition between the factions, which are all at least ostensibly aristocrats, ranges from minor trade wars to political sabotage to all out Duels of Assassins.

to:

* DeadlyDecadentCourt: The competition between the factions, which are all at least ostensibly aristocrats, ranges from minor trade wars to political sabotage to all out Duels of Assassins.Assassins and Solar Wars.



* EnforcedColdWar: Downplayed with Shalun Law; it isn't actively provoking tensions, but it creates a series of ritualized legal conflicts between factions that avoid actual all-out war. The worst you can get is a Duel of Assassins, which is a formalized series of lethal bounty hunts mediated by a neutral party, before open season is declared on you for destabilizing galactic society.

to:

* EnforcedColdWar: Downplayed with Shalun Law; it isn't actively provoking tensions, but it creates a series of ritualized legal conflicts between factions that avoid actual all-out war. The One of the worst you can get is a Duel of Assassins, which is a formalized series of lethal bounty hunts mediated by a neutral party, before open season is declared on you for destabilizing galactic society.society. The closest that comes to all out war is a Solar War, which sees Star Traders hired to attack military targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnforcedColdWar: Downplayed with Shalun Law; it isn't actively provoking tensions, but it creates a series of ritualized legal conflicts between factions that avoid actual all-out war. The worst you can get is a Duel of Assassins, which is a formalized series of lethal bounty hunts mediated by a neutral party, before open season is declared on you for destabilizing galactic society.

Added: 506

Changed: 844

Is there an issue? Send a MessageReason:
None


* AlwaysChaoticEvil: The dreaded Xeno attack any human, in space or planetside, never negotiate, and always fight to the death. Why they do so is unknown in-universe.

to:

* AlwaysChaoticEvil: The dreaded Xeno attack any human, in space or planetside, never negotiate, and always fight to the death. Why they do so is unknown in-universe.in-universe, although it's suspected the Narividians made them.



* DirtyCoward: Surrendering can actually be a viable tactic to avoid combat, with the benefit of avoiding time and money lost repairing the resulting ship damage. If you have an empty cargo hold and surrender to pirates from a faction you are on reasonably on good terms with, they will let you go on your way. Likewise, surrendering to bounty hunters or military ships from friendly factions will be fine as long as you are not carrying contraband cargo. The only penalty is a morale loss.

to:

* DirtyCoward: DeadlyDecadentCourt: The competition between the factions, which are all at least ostensibly aristocrats, ranges from minor trade wars to political sabotage to all out Duels of Assassins.
* DirtyCoward / LovableCoward:
Surrendering can actually be a viable tactic to avoid combat, with the benefit of avoiding time and money lost repairing the resulting ship damage. If you have an empty cargo hold and surrender to pirates from a faction you are on reasonably on good terms with, they will let you go on your way. Likewise, surrendering to bounty hunters or military ships from friendly factions will be fine as long as you are not carrying contraband cargo. The only penalty is a morale loss.



* SpacePirates: A frequently encountered threat throughout the galaxy. You can also be one yourself.

to:

* SpacePirates: Played with. A frequently encountered threat throughout the galaxy.galaxy, but the vast majority of them are actually privateers; if you're friendly with their faction, they're more likely to refuel you than board you, and fighting them is liable to piss off the otherwise legal factions. You can also be one yourself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbusivePrecursors: The Narividians.
Is there an issue? Send a MessageReason:
None


* TurnBasedCombat: All battles in the game are turn-based.

to:

* TurnBasedCombat: All battles in the game are turn-based.turn-based.
* WordOfGod: The developers are extremely active in their community, often answering questions about the game mechanics, lore, and planned expansions.

Added: 729

Changed: 555

Is there an issue? Send a MessageReason:
None


* CasualInterstellarTravel: Traveling through space is as simple as clicking on your destinations. Hyperspace jumps between systems contain some risks, but they be largely negated by crew talents.

to:

* CasualInterstellarTravel: Traveling through space is as simple as clicking on your destinations. Hyperspace jumps between systems contain Though this subverted in universe. Traveling in a ship that uses a Void Engine can lead to all sorts of nasty effects, such as radiation and heavy metal poisoning, in addition to slowing or even stopping some risks, but bodily functions. This is why so many spacers consume spice regularly. In addition to its intoxicating effects, it can help the body process and deal with the ravages of space travel. On the bright side, the Void Engine messing with human metabolism means that spacers can often live for centuries, unless they be largely negated by crew talents.die violently first.


Added DiffLines:

* FantasticRacism: As the nine Factions are often political rivals and have cultural differences, this can sometimes be seen, especially between Clans and Houses.


Added DiffLines:

* HyperspaceIsAScaryPlace: The Hyperwarp is another dimension that is rife with dangerous energy currents and used for inter-quadrant travel. In addition to the normal time dilation effects being magnified, failure to navigate safely can lead to the ship and crew being damaged by cascading energy surges.


Added DiffLines:

* SoldierVsWarrior: The Cadar and the Steel Song, perpetual rivals. Cadar Syndicate leans more towards soldiers and is known for their naval prowess and elite special forces, while the Steel Song Clan lean towards Warrior, favoring assassins and bladed combat.
Is there an issue? Send a MessageReason:
None


* FeudalFuture: The title of Prince or Princess is given to a star system's ruler and inherited by their successor. Clans tend to have successors that are biological relations of the Prince, while the Syndicate Princes tend to adopt the best candidates they can find and designate their successors.

to:

* FeudalFuture: The title of Prince or Princess is given to a star system's ruler and inherited by their successor. Clans tend to have successors that are biological relations of the Prince, while the Syndicate Princes tend to adopt the best candidates they can find and designate their successors. In addition, the rulers of smaller settlements in the same system are given the titles of Dukes and Barons and expected to provide taxes and troops for the FDF.

Added: 767

Changed: 2

Is there an issue? Send a MessageReason:
Added some tropes


'''''Star Traders: Frontiers''''' is space-faring IndieGame game released for the PC on UsefulNotes/{{Steam}} in 2018. In a futuristic science fiction setting, the player takes commander of a starship and seeks to earn their fortune among the stars by performing any one of a wide variety of occupations, from the titular space trading and patrolling shipping lanes to less reputable professions such as smuggling or piracy. In addition, the player can take missions from the various factions that control worlds throughout the galaxy, both side quests and story content. While doing this, the player must manage their crew and ship, which can be fully customized to suit whatever profession or play style they prefer.

to:

'''''Star Traders: Frontiers''''' is space-faring IndieGame game released for the PC on UsefulNotes/{{Steam}} in 2018. In a futuristic science fiction setting, the player takes commander command of a starship and seeks to earn their fortune among the stars by performing any one of a wide variety of occupations, from the titular space trading and patrolling shipping lanes to less reputable professions such as smuggling or piracy. In addition, the player can take missions from the various factions that control worlds throughout the galaxy, both side quests and story content. While doing this, the player must manage their crew and ship, which can be fully customized to suit whatever profession or play style they prefer.


Added DiffLines:

* AllThereInTheManual: The game has a rich backstory, with a universe developed over the course of 4 games. Much of it is documented in a PDF file conveniently linked in game.
* AlwaysChaoticEvil: The dreaded Xeno attack any human, in space or planetside, never negotiate, and always fight to the death. Why they do so is unknown in-universe.


Added DiffLines:

* FeudalFuture: The title of Prince or Princess is given to a star system's ruler and inherited by their successor. Clans tend to have successors that are biological relations of the Prince, while the Syndicate Princes tend to adopt the best candidates they can find and designate their successors.


Added DiffLines:

* OrganicTechnology: The Xeno ships are semi-organic, as are the Xeno themselves. Their ships are more grown than constructed.

Added: 123

Removed: 123

Is there an issue? Send a MessageReason:
None


* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship.


Added DiffLines:

* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship.

Added: 166

Changed: 103

Is there an issue? Send a MessageReason:
None


* TheMutiny: Your crew may mutiny against you if their morale is too low. Various crew occupations have talents that can end a mutiny and mitigate the consequences.



* ScrewThisImOuttaHere: Crewmen with low morale may desert your ship at port stops, especially if you land on a planet controlled by their native faction.

to:

* ScrewThisImOuttaHere: Crewmen with low morale may desert your ship at port stops, especially if you land on a planet controlled by their native faction. Certain crew occupations, such as quartermaster, have talents that help reduce the risk of desertion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyGameHell: The game is absolutely brutal at the start, particularly on hard difficulty where permadeath applies. Your starting ship is badly underpowered and generally inefficient at whatever task you want to use it for, while your low-level crew don't have the skills required to pass the game's constant skill checks with any degree of consistency. Expect to take constant ship, crew, and morale damage while merely traveling through space as a result. Furthermore, your lack of standing and trade permits also means you won't be able to access the game's high end cargo at any place other then indie worlds.
Is there an issue? Send a MessageReason:
None


* AutoSave: The game saves everything the player does automatically, though back up save files are available.

to:

* AutoSave: The game saves everything the player does automatically, though back up save files are available.available on lower difficulty levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FinalDeath: Playing the game on hard difficulty or above activates permadeath, meaning your campaign is over if your captain ever dies.

Added: 257

Removed: 257

Is there an issue? Send a MessageReason:
None


* CharacterCustomization: At the start of the game, the player can pick a pre-made template to be their captain or create their own, in which they can customize appearance, skill sets, and occupations. The ship's crew and officers can be customized as well.



* CharacterCustomization: At the start of the game, the player can pick a pre-made template to be their captain or create their own, in which they can customize appearance, skill sets, and occupations. The ship's crew and officers can be customized as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuingIsPainful: Losing a battle doesn't necessarily result in game over, but it can leave you with ship full of critically injured and low morale crewmen, along with damage that will ground your ship for weeks of game time.
Is there an issue? Send a MessageReason:
None


* ArmsDealer: One possible contact the player can encounter is a Weapons Dealer, who will sell you high quality infantry weapons to be used in crew combat.

to:

* ArmsDealer: One possible contact the player can encounter is a Weapons Dealer, who will sell you high quality infantry weapons and gear to be used in crew combat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''''Star Traders: Frontiers''''' is space-faring IndieGame game released for the PC on UsefulNotes/{{Steam}} in 2018. In a futuristic science fiction setting, the player takes commander of a starship and seeks to earn their fortune among the stars by performing any one of a wide variety of occupations, from the titular space trading and patrolling shipping lanes to less reputable professions such as smuggling or piracy. In addition, the player can take missions from the various factions that control worlds throughout the galaxy, both side quests and story content. While doing this, the player must manage their crew and ship, which can be fully customized to suit whatever profession or play style they prefer.

While the combat in Star Traders is turn-based, it features a dynamic evolving universe that changes with the passage of time. Time passes with actions the player takes, which eventually close off the availability of certain story content and open up new potential story chains. Thus the player must carefully manage their game time to complete the most content in the shortest amount of time and prioritize which missions are more important to complete.

----
!!Tropes used include:


* AllianceMeter: One of the most critical aspects of the game is your standing with the various factions throughout the galaxy. If your standing is low with a faction, their ships will attack you on sight, contacts will not give you missions, and you won't be able to use their base facilities.
* AnyOneCanDie: On higher difficulties, anyone on your ship can die, including officers and your Captain
* ArbitraryHeadcountLimit: No matter how many crewmen are on your ship, you can only take 4 into a crew battle.
* ArmsDealer: One possible contact the player can encounter is a Weapons Dealer, who will sell you high quality infantry weapons to be used in crew combat.
* AutoSave: The game saves everything the player does automatically, though back up save files are available.
* AuthorityEqualsAssKicking: Optional. You can make your captain and officers into elite warriors, but it's not required.
* BoardingParty: At close range, ships can launch boarders against each other to kill enemy crewmen and sabotage subsystems. Some crew talents enable boarding at longer ranges.
* BoringButPractical: Trading. It's the simplest and most straight-forward of all the tasks you can do in the game, but it is quite profitable with the right ship and crew talents.
* BountyHunter: One of the game's many occupations. This one involved hunting down targets wanted by the various factions. Requires a prison cell installed on your ship.
* BribingYourWayToVictory: You can bribe ships to peacefully let you go on your way without reporting you, thus avoiding combat and potential reputation loss.
* CasualInterstellarTravel: Traveling through space is as simple as clicking on your destinations. Hyperspace jumps between systems contain some risks, but they be largely negated by crew talents.
* CoolShip: Many different ships are available, from traders to war ships.
* CharacterCustomization: At the start of the game, the player can pick a pre-made template to be their captain or create their own, in which they can customize appearance, skill sets, and occupations. The ship's crew and officers can be customized as well.
* CripplingOverspecialization: Your crewmen can only select one job, so don't expect them to be good at anything else.
* DirtyCoward: Surrendering can actually be a viable tactic to avoid combat, with the benefit of avoiding time and money lost repairing the resulting ship damage. If you have an empty cargo hold and surrender to pirates from a faction you are on reasonably on good terms with, they will let you go on your way. Likewise, surrendering to bounty hunters or military ships from friendly factions will be fine as long as you are not carrying contraband cargo. The only penalty is a morale loss.
* EscortMission: Some missions involve escorting a VIP to their destination. Requires a passenger compartment on your ship.
* EasyLogistics: Fuel needs to be periodically replenished, but that's about it. You don't have to worry about other things like provisions or ammunition.
* MoraleMechanic: Keeping your crew morale up is critically important. Crewmen with low morale my desert the ship on your next port stop. If the entire crew morale sinks too low, there could be a mutiny.
* MrFixit: High level mechanics can repair ship damage in battle or in the immediate aftermath of one.
* RandomEncounters: You can run into all sorts of ships while you are traveling in the void, from peaceful traders and explorers to deadly pirates and the dreaded Xeno race.
* RousingSpeech: A talent for the Commander occupation is "Loyalty Rousing", which enables the character to give a rousing speech after a victorious battle that increases crew morale. This is a very effective way to offset morale loss that was inflicted during battle
* ScrewThisImOuttaHere: Crewmen with low morale may desert your ship at port stops, especially if you land on a planet controlled by their native faction.
* SpacePirates: A frequently encountered threat throughout the galaxy. You can also be one yourself.
* StandardStarshipScuffle: 1 vs 1 ship battles are a major aspect of the game's core mechanics.
* SubSystemDamage: In space combat, various systems such as engines, shields and weapons can be damaged and be disabled. Loss of certain systems, such as flight control, results in losing the battle.
* UpThroughTheRanks: If you have a vacancy for an officer position, you can promote a crewman to officer.
* TurnBasedCombat: All battles in the game are turn-based.

Top