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* BadassCrew: Provided they live long enough to level up significantly, your own crew can become this.

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* BadassCrew: Provided they live long enough to level up significantly, your own crew can become this.this, with a wide range of skills to account for any dangerous situation.
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* LevelLockedLoot: The most valuable trade goods are effectively soft-locked, inasmuch as you need to both acquire a series of trading permits (with higher grades unlocking more valuable goods) and find worlds with lax enough planetary regulations to buy and sell them legally. Downplayed inasmuch as any Star Trader with money, influence, and the right connections can either purchase whatever permits they need or simply go through the BlackMarket.
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* ObstructiveCodeOfConduct: Shalun Law is invoked frequently to explain both limits on your character (no FTL communications, Star Traders are restricted to starports and unexplored wilderness zones only) and the lack of certain changes to the wider setting (the different factions are barred from conquering or settling new planets). Blatant violations would presumably be punished by everyone else ganging up on the offender along with a massive beatdown from the Templars, but the existence of black markets dealing in otherwise-contraband xeno artifacts (among other things) seems to be quietly tolerated by everyone, and some missions involve your team having to bend the letter of the law to accomplish your objectives.


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* {{Planetville}}: Enforced. Planets have a maximum of two available landing zones, and in settled zones Star Traders are explicitly restricted to a small area around the local spaceport set up to cater to their business and needs.

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