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Nintendo Hard is now YMMV


* NintendoHard: The game is short, but it doesn't have a save feature, which means it has to be beaten in one go. The primitive 3D graphics can make it difficult to figure out the distance between things or what's an enemy.
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[[caption-width-right:350:'''[[FighterLaunchingSequence SCRAMBLE]]''']]

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* InconsistentSpelling: Some boss names differ between the cast roll in the ending and the instruction booklet. For instance, Atomic Base is the Atomic Core, Galactic Rider is Galactic Riders, Professor Hanger is Professor Hangar, and Monarch Dodora is Monarch Dodra (which was also the spelling used in ''Star Fox Command'', but not ''Star Fox Zero''). This is a minor mistranslation in the manual, as the Japanese version does not share this discrepancy.



* SpellMyNameWithAnS: Some boss names differ between the cast roll in the ending and the instruction booklet. For instance, Atomic Base is the Atomic Core, Galactic Rider is Galactic Riders, Professor Hanger is Professor Hangar, and Monarch Dodora is Monarch Dodra (which was also the spelling used in ''Star Fox Command'', but not ''Star Fox Zero''). This is a minor mistranslation in the manual, as the Japanese version does not share this discrepancy.
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''Star Fox'' (released as ''Starwing'' in Europe), jointly developed by Creator/{{Nintendo}} and Creator/ArgonautSoftware, was the very first entry of the ''Franchise/StarFox'' series. It was released in 1993 for the UsefulNotes/SuperNintendoEntertainmentSystem alongside an accompanying [[ComicStrip/StarFox comic series]] in Magazine/NintendoPower; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters. ''Star Fox'' was the second best-selling title of the franchise, only outsold by ''VideoGame/StarFox64'', ''Star Fox'''s own [[ContinuityReboot reboot]] only four years later in 1997. ''Star Fox 64'' so overshadowed its predecessor that some fans to this day are still [[AdaptationDisplacement unaware of the original game's existence]].

''Star Fox'' was the first game to include the Super FX chip, a coprocessor that provided (at the time) cutting edge 3D polygon graphics, years before the UsefulNotes/PlayStation and UsefulNotes/{{Nintendo 64}} systems made this the norm in console video game design. A sequel utilizing the revised Super FX chip, ''VideoGame/StarFox2'', was developed for Super NES, but due to the looming release of the Nintendo 64 (which wouldn't come out for a year), [[ScrewedByTheNetwork it was unceremoniously canceled]]. Even so, ''Star Fox 2'' [[UnCancelled was officially released]] as part of the SNES Classic Edition on September 29, 2017, along with this game having its first ever re-release.

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''Star Fox'' (released as ''Starwing'' in Europe), jointly developed by Creator/{{Nintendo}} and Creator/ArgonautSoftware, was the very first entry of the ''Franchise/StarFox'' series. It was released in 1993 for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem alongside an accompanying [[ComicStrip/StarFox comic series]] in Magazine/NintendoPower; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters. ''Star Fox'' was the second best-selling title of the franchise, only outsold by ''VideoGame/StarFox64'', ''Star Fox'''s own [[ContinuityReboot reboot]] only four years later in 1997. ''Star Fox 64'' so overshadowed its predecessor that some fans to this day are still [[AdaptationDisplacement unaware of the original game's existence]].

''Star Fox'' was the first game to include the Super FX chip, a coprocessor that provided (at the time) cutting edge 3D polygon graphics, years before the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} systems made this the norm in console video game design. A sequel utilizing the revised Super FX chip, ''VideoGame/StarFox2'', was developed for Super NES, but due to the looming release of the Nintendo 64 (which wouldn't come out for a year), [[ScrewedByTheNetwork it was unceremoniously canceled]]. Even so, ''Star Fox 2'' [[UnCancelled was officially released]] as part of the SNES Classic Edition on September 29, 2017, along with this game having its first ever re-release.

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* ShoutOut: Monarch Dodora's name is a nod to the similarly multi-headed movie monster King Ghidorah. This has led some to assume that its English name was in fact a mistranslation and should have been "King Dodora," though the existence of a separate enemy with that name in ''VideoGame/StarFox2'' would seem to indicate otherwise.

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* ShoutOut: ShoutOut:
**
Monarch Dodora's name is a nod to the similarly multi-headed movie monster King Ghidorah. This has led some to assume that its English name was in fact a mistranslation and should have been "King Dodora," though the existence of a separate enemy with that name in ''VideoGame/StarFox2'' would seem to indicate otherwise.otherwise.
** The Spinning Core boss is a dead ringer for the Death Star's reactor core in ''Film/ReturnOfTheJedi''.
** The Arwings resemble [[Franchise/StarWars X-Wings]].

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* AutobotsRockOut: Thanks to music by Hajime Hirasawa, who left Nintendo after working on this game. This game and [[Videogame/StarFox2 its sequel]] have a much greater share of rock-themed soundtrack than ''VideoGame/StarFox64'' or its sequels. Some of Hirasawa's compositions were rearranged for ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', both by him and by fellow composers like Creator/KenjiIto.

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* AutobotsRockOut: Thanks AutobotsRockOut:
** Levels set in planetary atmospheres (except Venom, for some reason) are set
to music by high-octane rock tracks. This extends to the Player Down and Course Clear themes in these stages.
** This is thanks to
Hajime Hirasawa, who left Nintendo after working on this game. This game and [[Videogame/StarFox2 its sequel]] have a much greater share of rock-themed soundtrack than ''VideoGame/StarFox64'' or its sequels. Some of Hirasawa's compositions were rearranged for ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', both by him and by fellow composers like Creator/KenjiIto.



* OrchestralBombing: Just like the entry for AutobotsRockOut above, this is ''also'' thanks to Hajime Hirasawa, who left Nintendo after working on this game. ''Star Fox'' and ''[[Videogame/StarFox2 Star Fox 2]]'' have a very differently styled orchestra soundtrack than ''VideoGame/StarFox64'' or its sequels, with a heavier emphasis on {{Fanfare}}. Some of Hirasawa's compositions were rearranged for ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', both by him and by fellow composers like Creator/KenjiIto.

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* OrchestralBombing: OrchestralBombing:
** Levels set in outer space ([[MyFriendsAndZoidberg and Venom]], for some reason) are set to dramatic orchestral pieces. This extends to the Player Down and Course Clear themes in these stages.
**
Just like the entry for AutobotsRockOut above, this is ''also'' thanks to Hajime Hirasawa, who left Nintendo after working on this game. ''Star Fox'' and ''[[Videogame/StarFox2 Star Fox 2]]'' have a very differently styled orchestra soundtrack than ''VideoGame/StarFox64'' or its sequels, with a heavier emphasis on {{Fanfare}}. Some of Hirasawa's compositions were rearranged for ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', both by him and by fellow composers like Creator/KenjiIto.
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** Stages usually take place on planets or certain locations in the Lylat System (I.E. Sector X,Y and Z, or Sargasso Space Zone). This game has a special case where a stage takes place in the middle of a Space Armada during a battle, something never done again.

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** Stages usually take place on planets or certain locations in the Lylat System (I.E. Sector X,Y X, Y and Z, Area 6, Bolse or Sargasso Space Zone). This game has a special case where a stage takes place in the middle of a Space Armada during a battle, something never done again.

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* EarlyInstalmentWeirdness:
** Great Fox does was not introduced until ''Videogame/StarFox2'' (Offically in ''Videogame/StarFox64''). The Star Fox team actually have a Headquarters, which never made another appearance since.

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* EarlyInstalmentWeirdness:
EarlyInstallmentWeirdness:
** Great Fox does was not introduced until ''Videogame/StarFox2'' (Offically in ''Videogame/StarFox64''). The Star Fox team actually have a Headquarters, which never made another appearance since.



** All-Range Mode didn't exist until ''Videogame/StarFox2''.

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** All-Range Mode didn't exist until ''Videogame/StarFox2''.''Videogame/StarFox2''/''VideoGame/StarFox64''.


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** Stages usually take place on planets or certain locations in the Lylat System (I.E. Sector X,Y and Z, or Sargasso Space Zone). This game has a special case where a stage takes place in the middle of a Space Armada during a battle, something never done again.
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* GlassCannon: The Arwings have massive fire power and are incredibly nimble when flown by a skilled enough pilot. The trade off is that they are very fragile. In the harder paths the bosses start to focus more on doing CollisionDamage, which is easily the most effective strategy against them.

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** The team does not own the Arwings. Pepper does, he recruited them because they're the only pilots skilled enough to fly them.



** Once a Wingman falls, he's KilledOffForReal rather than just sitting out the rest of the mission like the other games.

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** Once a Wingman falls, he's KilledOffForReal rather than just sitting out the rest of the mission like the other games. Instead of having a traditional lifebar like the player, they can only take 3 hits from scripted attacks before getting shot down.



** High Scores don't award Medals unlike later games.
** The Arwing's laser cannot be charged.

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** High Scores don't award Medals unlike later games.
games. Your score is determined by the percentage of enemies you shoot down, and your reward is extra lives.
** The Arwing's laser cannot be charged.charged, thus there is no homing shot.
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** Once a Wingman falls, it's out for the rest of the game rather than just sitting out the rest of the mission like the other games.

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** Once a Wingman falls, it's out for the rest of the game he's KilledOffForReal rather than just sitting out the rest of the mission like the other games.
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** Peppy is a bit younger and doesn't have his "wise older figure" personality.


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** None of the bosses other than Andross have any spoken lines.


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** The upgraded twin blaster shoots balls of energy instead of blue lasers.
** The characters speak in gibberish. This did get brought back in ''VideoGame/StarFoxCommand''
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** Star Wolf Wasn't introduced until 64.
** Andross does not have his iconic Head and two hands as in later games (Though he does have them in the game over screen). He instead resembles a human-like head. [[spoiler: Then again, the Andross fought in this game is actually a robot imposter set up by the real Andross.]]
** High Scores don't award Medals unlike later games.
** The Arwing's laser cannot be charged.
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* EarlyInstalmentWeirdness:
** Great Fox does was not introduced until ''Videogame/StarFox2'' (Offically in ''Videogame/StarFox64''). The Star Fox team actually have a Headquarters, which never made another appearance since.
** The concept of Multiple paths is different here, instead of completing a level in a unique way, the path is determined by the difficulty chosen.
** Once a Wingman falls, it's out for the rest of the game rather than just sitting out the rest of the mission like the other games.
** All-Range Mode didn't exist until ''Videogame/StarFox2''.

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* NeverFoundTheBody: The artificial [[UnrealisticBlackHole black hole]], which was created by Andross's experiements, sucked Fox's then-unnamed father into it at some point prior to the events of the game.

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* NeverFoundTheBody: NeverFoundTheBody:
**
The artificial [[UnrealisticBlackHole black hole]], which was created by Andross's experiements, sucked Fox's then-unnamed father into it at some point prior to the events of the game.game.
** Implied to be the case with the Out of this Dimension area. There's no way to escape the stage, and General Pepper's dialogue before it suggests that the Star Fox crew completely vanished from the Lylat system after touching the bird.
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* TrueFinalBoss: On Level 3, Andross has a second form resembling a devil.
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->'''Fox [=McCloud=]''': Come in, Corneria.\\
'''General Pepper''': This is Corneria, Pepper speaking. Congratulations upon a job well done.\\
'''Fox [=McCloud=]''': Roger, I'm heading back to Corneria.

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->'''Fox [=McCloud=]''': [=McCloud=]:''' Come in, Corneria.\\
'''General Pepper''': Pepper:''' This is Corneria, Pepper speaking. Congratulations upon a job well done.\\
'''Fox [=McCloud=]''': [=McCloud=]:''' Roger, I'm heading back to Corneria.
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* NintendoHard: The game is short, but it doesn't feature a save feature which means it has to be beaten in one go. The primitive 3D graphics can make it difficult to figure out the distance between things or what's an enemy.

to:

* NintendoHard: The game is short, but it doesn't feature have a save feature feature, which means it has to be beaten in one go. The primitive 3D graphics can make it difficult to figure out the distance between things or what's an enemy.
Is there an issue? Send a MessageReason:
None


''Star Fox'' (released as ''Starwing'' in Europe), jointly developed by Creator/{{Nintendo}} and Creator/ArgonautSoftware, was the very first entry of the ''VideoGame/StarFox'' series. It was released in 1993 for the UsefulNotes/SuperNintendoEntertainmentSystem alongside an accompanying [[ComicStrip/StarFox comic series]] in Magazine/NintendoPower; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters. ''Star Fox'' was the second best-selling title of the franchise, only outsold by ''VideoGame/StarFox64'', ''Star Fox'''s own [[ContinuityReboot reboot]] only four years later in 1997. ''Star Fox 64'' so overshadowed its predecessor that some fans to this day are still [[AdaptationDisplacement unaware of the original game's existence]].

to:

''Star Fox'' (released as ''Starwing'' in Europe), jointly developed by Creator/{{Nintendo}} and Creator/ArgonautSoftware, was the very first entry of the ''VideoGame/StarFox'' ''Franchise/StarFox'' series. It was released in 1993 for the UsefulNotes/SuperNintendoEntertainmentSystem alongside an accompanying [[ComicStrip/StarFox comic series]] in Magazine/NintendoPower; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters. ''Star Fox'' was the second best-selling title of the franchise, only outsold by ''VideoGame/StarFox64'', ''Star Fox'''s own [[ContinuityReboot reboot]] only four years later in 1997. ''Star Fox 64'' so overshadowed its predecessor that some fans to this day are still [[AdaptationDisplacement unaware of the original game's existence]].
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* UncertainDoom: If you enter the "Out of This Dimension" stage, the last thing you hear from the outside world is Generap Pepper trying to contact you because he can't defend Corneria without the Star Fox Team. What happens next is never shown, just Fox flying through a weird acid trip dimension, defeating a slot machine, and flying through an UnendingEndCard for eternity.

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* UncertainDoom: If you enter the "Out of This Dimension" stage, the last thing you hear from the outside world is Generap General Pepper trying to contact you because he can't defend Corneria without the Star Fox Team. What happens next is never shown, just Fox flying through a weird acid trip dimension, defeating a slot machine, and flying through an UnendingEndCard for eternity.

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