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* DoesNotLikeShoes: It would be considerably easier to list the characters who use footwear than those who don't. The only playable character in any of the three games who uses any sort of shoes regularly is Agent 9, and he only appears towards the end of the third game.
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* GameBreakingBug: The Missing Gem glitch from Spooky Swamps is still in the game, forcing a restart of the entire game to get [[OneHundredPercentCompletion 100% completion]] if it occurs.
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Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends & enemies.

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Compare with the ''VideoGame/CrashBandicootNSaneTrilogy'' (2017), the ''VideoGame/CrashBandicoot'' trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, ''VideoGame/CrashTeamRacingNitroFueled'' (2019), along with his friends & enemies.and [[GoKartingWithBowser even enemies]].
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* GameMod: The PC version has developed a rather active modding scene not even ''two days'' after the Steam release! This is because the game doesn't encrypt its contents outside of using Unreal Engine 4 filetypes, which are well documented by Unreal and Modders alike, meaning modding the game is fairly straight forward, helped by the fact Unreal Engine 4 is a free download. A group had [[https://www.youtube.com/watch?v=JyzgQ5tXoc8 already modded]] [[VideoGame/TheLegendOfSpyro Cynder]] into the game.[[note]]What makes it so notable is the model isn't a prettied up rip of the ones from Legend of Spyro; it was [[https://www.deviantart.com/faithsdk/art/Cynder-Concept-to-Creation-773336150 done from complete scratch]] to make Cynder's design more accurately fit into the Classic universe.[[/note]] Nothing is off limits. Wanna have the [[https://www.youtube.com/watch?v=l-PaMRtena4&feature=youtu.be Original PS1 Spyro? You can!]] Wanna play as a [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ember-the-dragon Reignited-styled Ember? That's possible too!]]

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* GameMod: The PC version has developed a rather active modding scene not even ''two days'' after the Steam release! This is because the game doesn't encrypt its contents outside of using Unreal Engine 4 filetypes, which are well documented by both Unreal and Modders modders alike, meaning modding the game is fairly straight forward, forward. This is helped by the fact Unreal Engine 4 is a free download. A group had [[https://www.youtube.com/watch?v=JyzgQ5tXoc8 already modded]] [[VideoGame/TheLegendOfSpyro Cynder]] into the game.[[note]]What game,[[note]]What makes it so notable is the model isn't a prettied up rip of the ones from Legend of Spyro; it was [[https://www.deviantart.com/faithsdk/art/Cynder-Concept-to-Creation-773336150 done from complete scratch]] to make Cynder's design more accurately fit into the Classic universe.[[/note]] Nothing nothing is off limits. Wanna have the [[https://www.youtube.com/watch?v=l-PaMRtena4&feature=youtu.be Original PS1 Spyro? Original!PS1 Spyro]]? You can!]] can! Wanna play as a [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ember-the-dragon Reignited-styled Ember? Ember]]? That's possible too!]]too!
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** One of Hunter's lines was changed. In the original, he said "you might be able to beat me, but I still get all the chicks!" In ''Reignited'', he instead says "...but I would still win in a popularity contest"

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** One of Hunter's lines was changed. In the original, he said "you might be able to beat me, but I still get all the chicks!" In ''Reignited'', he instead says "...but I would still win in a popularity contest"contest."
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** The Flight power-up SequenceBreak in Glimmer. Unlike the original where your auto-glide starts at about the same height as when the flight ends, Spyro now drops by about a foot before it activates.

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** The Flight power-up SequenceBreak in Glimmer. Unlike the original where your auto-glide starts at about the same height as when the flight ends, Spyro now drops by about a foot before it activates. It's still possible to pull it off, but the timing is now a lot stricter.

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* DummiedOut: There's '''a lot''' of unused audio in the game; most of them being re-recordings of lines that go unused in the original games too. Some of the audio relates to [[https://tcrf.net/index.php?title=File%3ASpyro_rit_Zoe_Bugbot_Factory_success.ogg Sparx unlocking his abilities]] (which is impossible in this game, as they're all unlocked from the start to make collecting gems and travelling to previously-visited levels easier). The developers even went to the trouble of re-recording the third game's [[https://tcrf.net/index.php?title=File%3ASpyro_rit_save_fairy_hacked_copy.ogg infamous "illegal copy" spiel]] said by Zoe, despite there being no way of activating it, and even modding the game doesn't make the line play anywhere. They also re-recorded the [[https://tcrf.net/index.php?title=File%3ASpyro_rit_moneybags_flirtatious_fauns.ogg "Flirtatious Fauns" line]], said by Moneybags in the second game, despite being Bowlderised to "Fanciful Frivolities" instead, specifically to avoid the unintentional [[TheOldestProfession "hiring a hooker"]] implication.

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* DummiedOut: There's '''a lot''' of unused audio in the game; most of them being re-recordings of lines that go unused in the original games too. Some of the audio relates to [[https://tcrf.net/index.php?title=File%3ASpyro_rit_Zoe_Bugbot_Factory_success.ogg Sparx unlocking his abilities]] (which is impossible in this game, as they're all unlocked from the start to make collecting gems and travelling to previously-visited levels easier). The developers even went to the trouble of re-recording the third game's [[https://tcrf.net/index.php?title=File%3ASpyro_rit_save_fairy_hacked_copy.ogg infamous "illegal copy" spiel]] said by Zoe, despite there being no way of activating it, and even modding the game doesn't make the line play anywhere. They also re-recorded the [[https://tcrf.net/index.php?title=File%3ASpyro_rit_moneybags_flirtatious_fauns.ogg "Flirtatious Fauns" line]], said by Moneybags in the second game, despite being Bowlderised Bowdlerised to "Fanciful Frivolities" instead, specifically to avoid the unintentional [[TheOldestProfession "hiring a hooker"]] implication.


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** One of Hunter's lines was changed. In the original, he said "you might be able to beat me, but I still get all the chicks!" In ''Reignited'', he instead says "...but I would still win in a popularity contest"
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* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, but in the Reignited Trilogy Version of Spyro Year of the Dragon, Sheila, Sgt. Byrd, Bentley and Agent 9 also have stars circling around their heads when they get hurt too.

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* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, but in the Reignited Trilogy Version ''Reignited Trilogy'' version of Spyro Year of the Dragon, ''VideoGame/SpyroYearOfTheDragon'', Sheila, Sgt. Byrd, Bentley Bentley, and Agent 9 also have nowhave stars circling around their heads when they get hurt too.as well.
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* CirclingBirdies: Spyro still has stars circling around his head whenever he gets hurt, but in the Reignited Trilogy Version of Spyro Year of the Dragon, Sheila, Sgt. Byrd, Bentley and Agent 9 also have stars circling around their heads when they get hurt too.
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** In "Year of the Dragon", if you get the "Egg for Sale" egg from Moneybags in Midnight Mountain after beating the game before paying him to open the way in certain levels (IE: extending the bridge in Crystal Islands), they will be already opened. [[note]]This is possible if you collect the minimum of 100 eggs needed to face the final boss without going through all the levels[[/note]]
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** Dream Keeper Zikomo has two ''VideoGame/{{Skylanders}}'' shout outs in his design. The lantern he carries resembles a trap from ''Trap Team''(specifically, the Magic Hourglass) and he has the Element of Magic symbol in his horns.

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** Dream Keeper Zikomo has two ''VideoGame/{{Skylanders}}'' shout outs in his design. The lantern he carries resembles a trap from ''Trap Team''(specifically, Team'' (specifically, the Magic Hourglass) and he has the Element of Magic symbol in his horns.
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** Zander has crystal wings in the remake.


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** Dream Keeper Zikomo has two ''VideoGame/{{Skylanders}}'' shout outs in his design. The lantern he carries resembles a trap from ''Trap Team''(specifically, the Magic Hourglass) and he has the Element of Magic symbol in his horns.
** [[VideoGame/TheLegendOfSpyro Cynder]] can be spotted in the credits [[https://vignette.wikia.nocookie.net/spyro/images/f/f0/Thor_Spyro_ReignitedArt.jpg/revision/latest?cb=20181205083756 here]].
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Fixed incorrect word


* AmbiguousGender: The cats in Cloud Spires remain this, but are now even more ambitious here because of their redesigns removing their dresses. Fluffy has a feminine voice, but the rest clearly sound like young boys.

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* AmbiguousGender: The cats in Cloud Spires remain this, but are now even more ambitious ambiguous here because of their redesigns removing their dresses. Fluffy has a feminine voice, but the rest clearly sound like young boys.
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** In the original, it's not explicitly shown how Gnasty Gnorc hears that insult given by one of the dragons in the beginning. In the remake, it's explicitly shown he's watching them be interviewed on TV.
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** The achievement earned by riding the balloon to another world is named "Boom!", which is the catchphrase of Flynn, a recurring balloonist character from the ''VideoGame/{{Skylanders}}'' series that Spyro features in (Toys for Bob developed several games in the series).

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** The achievement earned by riding the balloon to another world is named "Boom!", which is the catchphrase of Flynn, a recurring balloonist character from the ''VideoGame/{{Skylanders}}'' series that Spyro features in (Toys for Bob developed several games in the series). As a further reference, Marco, the first balloonist, sounds exactly like Blobbers from the same series, which makes sense as they're both voiced by Cam Clarke.
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** Downplayed with the master chef. While he's still no more than a nuisance that wants to cook turtles and tries to shoo away Spyro by bribing him with an orb, his ButtMonkey aspects have been taken out.
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* AdaptationalAttractiveness: The Inventor Droid now has a [[RapunzelHair long ponytail]] and a small, yet visible bust.


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* MachineMonotone: Downplayed compared to the original version, with the Metropolis droids; their voices are much livelier than before, though they have a metallic filter applied to them.
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* NoFairCheating: Given the game runs on a different engine, a number of old exploits, cheats and glitches within the games have either been removed, or modified so they don't work anymore:

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* NoFairCheating: Given the game runs on a different engine, a number of old exploits, cheats cheats, and glitches within the games have either been removed, or modified so they don't work anymore:



** In the original french translation, Moneybags was named "Gros-sous" (Big-cash), in the remaster his french name become "Richard" for unknowmn reason.

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** In the original french French translation, Moneybags was named "Gros-sous" (Big-cash), (Big-cash); in the remaster remaster, his french French name become "Richard" for unknowmn reason.unknown reasons.



** While she was a good character to begin with, Elora's response to Spyro innocently asking if she's a goat -- "I'm a faun, you dork!" -- is less pointed and more playful than the original version.

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** While she was a good character to begin with, Elora's response to Spyro innocently asking if she's a goat -- "I'm a faun, you dork!" -- is less pointed and more playful than the original version.



** To a certain extent, Elora. Her Reignited self acts closer to Spyro's age and is quite playful, compared to the more mature mannerisms of her [=PS1=] rendition. The removal of her eye shadow and a cutesy deer-like appearance adds to a youthful appearance.

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** To a certain extent, Elora. Her Reignited ''Reignited'' self acts closer to Spyro's age and is quite playful, compared to the more mature mannerisms of her [=PS1=] rendition. The removal of her eye shadow and a cutesy deer-like appearance adds to a youthful appearance.



** The Gear Grinders in Hurricos now strongly resemble truckers, having been given FingerlessGloves, five-o-clock shadows, beer bellies and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.

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** The Gear Grinders in Hurricos now strongly resemble truckers, having been given FingerlessGloves, five-o-clock shadows, beer bellies bellies, and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.



* AscendedGlitch: In the original, the robot sharks in Aquaria Towers were programmed so that once Spyro was in their vicinity, it was impossible to escape them without the superflame power-up. This had the effect of causing them to chase Spyro down even if he jumped out of the water and onto dry land, [[https://www.youtube.com/watch?v=PngLZmw5k90 no matter how far away he got from them after jumping out]]. Here, if you get close to them and jump out of the water, [[https://youtu.be/LfCaECvh1OA?t=13 they will follow Spyro just a few feet out of the water onto dry land before giving up and heading back into the water]]. It's not to the extant of the original, as you now actually can escape them if you continue to run.
* AscendedMeme: Toys for Bob has acknowledged the infamous "Trouble with the trolley, eh?" line in regards to the difficult trolley sidequest in Breeze Harbor. In the remake, not only is that trolley sidequest more easier to beat now thanks to the improved controls, but upon beating it, you'll earn an achievement/trophy called "Trouble No More". On top of that, a Twitter video for the remake shows Spyro attempting the challenge and failing, prompting the famous line.

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* AscendedGlitch: In the original, the robot sharks in Aquaria Towers were programmed so that once Spyro was in their vicinity, it was impossible to escape them without the superflame power-up. This had the effect of causing them to chase Spyro down even if he jumped out of the water and onto dry land, [[https://www.youtube.com/watch?v=PngLZmw5k90 no matter how far away he got from them after jumping out]]. Here, if you get close to them and jump out of the water, [[https://youtu.be/LfCaECvh1OA?t=13 they will follow Spyro just a few feet out of the water onto dry land before giving up and heading back into the water]]. It's not to the extant extent of the original, as you now actually can escape them if you continue to run.
* AscendedMeme: Toys for Bob has acknowledged the infamous "Trouble with the trolley, eh?" line in regards to the difficult trolley sidequest in Breeze Harbor. In the remake, not only is that trolley sidequest more easier to beat now thanks to the improved controls, but upon beating it, you'll earn an achievement/trophy called "Trouble No More". On top of that, a Twitter video for the remake shows Spyro attempting the challenge and failing, prompting the famous line.
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* LogoJoke: Spyro flies around a golden version of the Toys For Bob logo, and goes right through the "O" in Bob, before the logo turns back to normal.

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** {{Subverted}} with the Epilogues, which completely disappear in favor of concept art galleries.

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** {{Subverted}} with the Epilogues, which [[AdaptedOut completely disappear disappear]] in favor of concept art galleries.


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* BaitAndSwitch: In this version, Spyro's "I was...born to fly!" comment is made more obvious to be this, with his updated body language.
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Not what the trope is for. More importantly, It's obvious he just got confused by what species Elora was.


* MyEyesAreUpHere: Implied, in a G-rated GettingCrapPastTheRadar way, in the [[https://www.youtube.com/watch?v=YImZkjolVkc cutscene]] where Spyro and Elora introduce themselves. When Spyro asks what she is, Elora catches him staring at her hooves and leans down to meet his eyes, before replying, "I'm a faun, you dork!"

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It sounded to me more like Spyro was sarcastically making fun of that dragon's old age in Reignited


* AdaptationalNiceGuy: Spyro himself, especially in the first game. He's still somewhat hot-headed, eager to toast some enemies, and not one for listening to old dragons rambling, but he's overall less sarcastic and more polite towards his allies than he was upon his debut. For instance, when rescuing Damon in Misty Bog, when he mentions he's been trapped there since he was Spyro's age, his "oh no" sounds less annoyed and more concerned.

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* AdaptationalNiceGuy: Spyro himself, especially in the first game. He's still somewhat hot-headed, eager to toast some enemies, and not one for listening to old dragons rambling, but he's overall less sarcastic and more polite towards his allies than he was upon his debut. For instance, when rescuing Damon in Misty Bog, when he mentions he's been trapped there since he was Spyro's age, his "oh no" sounds less annoyed and more concerned.

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* DamnYouMuscleMemory:
** The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.
** If you played a lot more of the second and third Spyro games as a child, you'll be used to hitting Triangle to hover. Given that a lot of features introduced from the second game on get transplanted into the remake of the first game, if you didn't check you might be forgiven for thinking the hover ability would be carried over too. Nope, just like the original game hitting Triangle will make Spyro drop like a stone. Until you can train yourself not to hit the button at the end of your glides, get ready to screw up a lot of jumps and lose a few lives...

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* DamnYouMuscleMemory:
**
DamnYouMuscleMemory: The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.
** If you played a lot more of the second and third Spyro games as a child, you'll be used to hitting Triangle to hover. Given that a lot of features introduced from the second game on get transplanted into the remake of the first game, if you didn't check you might be forgiven for thinking the hover ability would be carried over too. Nope, just like the original game hitting Triangle will make Spyro drop like a stone. Until you can train yourself not to hit the button at the end of your glides, get ready to screw up a lot of jumps and lose a few lives...
option.


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* DamnYouMuscleMemory: If you played a lot more of the second and third Spyro games as a child, you'll be used to hitting Triangle to hover. Given that a lot of features introduced from the second game on get transplanted into the remake of the first game, if you didn't check you might be forgiven for thinking the hover ability would be carried over too. Nope, just like the original game hitting Triangle will make Spyro drop like a stone. Until you can train yourself not to hit the button at the end of your glides, get ready to screw up a lot of jumps and lose a few lives...

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Damn You Muscle Memory addition. It's more to do with the first game never having the hover ability sure, but you'd be forgiven for thinking it might have been added for the remake and I've certainly had to relearn not to 'hover' in the first game. >.>;


* DamnYouMuscleMemory: The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.option.
** If you played a lot more of the second and third Spyro games as a child, you'll be used to hitting Triangle to hover. Given that a lot of features introduced from the second game on get transplanted into the remake of the first game, if you didn't check you might be forgiven for thinking the hover ability would be carried over too. Nope, just like the original game hitting Triangle will make Spyro drop like a stone. Until you can train yourself not to hit the button at the end of your glides, get ready to screw up a lot of jumps and lose a few lives...
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* MyEyesAreUpHere: Implied, in a G-rated GettingCrapPastTheRadar way, in the [[https://www.youtube.com/watch?v=YImZkjolVkc cutscene]] where Spyro and Elora introduce themselves. When Spyro asks what she is, Elora catches him staring at her hooves and leans down to meet his eyes, before replying, "I'm a faun, you dork!"

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* AdaptationNameChange: In Scorch, Bombo has had his name changed to Bob, likely due to {{bowdlerization}}.

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* AdaptationNameChange: AdaptationNameChange:
**
In Scorch, Bombo has had his name changed to Bob, likely due to {{bowdlerization}}.{{bowdlerization}}.
** In the original french translation, Moneybags was named "Gros-sous" (Big-cash), in the remaster his french name become "Richard" for unknowmn reason.
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** The Xbox One port has a minor physics bug that can occur if the systems memory cache is full, which makes it imppssible to 100% complete Agent 9's Lab as his jump is just a bit too short to clear a ledge he needs to backtrack over. Fortunately, shutting down and rebooting the system (and thus clearing out the cache) tends to fix this issue.

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** The Xbox One port has a minor physics bug that can occur if the systems memory cache is full, which makes it imppssible impossible to 100% complete Agent 9's Lab as his jump is just a bit too short to clear a ledge he needs to backtrack over. Fortunately, shutting down and rebooting the system (and thus clearing out the cache) tends to fix this issue.

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* FakeDifficulty: The grass in some levels can obscure gems on the ground, especially the green ones. This makes them rather tricky to find and easier to miss than in the original games where they were in plain sight, thus making you rely more on Sparx's ability to point toward the nearest Gem (which is thankfully available from the start).

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* FakeDifficulty: The grass in some levels can obscure gems on the ground, especially the green ones. This makes them rather tricky to find and easier to miss than in the original games where they were in plain sight, thus making you rely more on Sparx's ability to point toward the nearest Gem (which ([[AntiFrustrationFeatures which is thankfully available from the start).start]]).


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** The Xbox One port has a minor physics bug that can occur if the systems memory cache is full, which makes it imppssible to 100% complete Agent 9's Lab as his jump is just a bit too short to clear a ledge he needs to backtrack over. Fortunately, shutting down and rebooting the system (and thus clearing out the cache) tends to fix this issue.
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* {{Nerf}}: A rare boss version, Spike who widely consider to be ThatOneBoss is much more easier based on the Easy Mode cheat regardless as he takes 6 hits instead of 9, shoots one blast instead of two and less aggressive.

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** The games have a load of physics issues when the game runs over 30fps, which is the cap that consoles otherwise adhere to. Even jumping otherwise-trivially small gaps, such as the river in the Dream Weaver home world, is made more frustrating when the jumping leeway you get at 60fps or higher is absolutely ''tiny'', unless you go back to playing at 30fps, where the jumping leeway is restored. This also applies to the supercharge sections, where the jumps between platforms are so strict and finicky, you'll bleed lives fast trying to jump two gaps.

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** The games have a load of physics issues when the game runs over 30fps, which is the cap that consoles the console ports otherwise adhere to. Even jumping otherwise-trivially small gaps, such as the river in the Dream Weaver home world, is made more frustrating when the jumping leeway you get at 60fps or higher is absolutely ''tiny'', unless you go back to playing at 30fps, where the jumping leeway is restored. This also applies to the supercharge sections, where the jumps between platforms are so strict and finicky, you'll bleed lives fast trying to jump the two gaps.gaps. This makes Tree Tops in particular more difficult on PC than that of other platforms.



* GameMod: The PC version has developed a rather active modding scene not even ''two days'' after the Steam release! This is because the game doesn't encrypt its contents outside of using Unreal Engine 4 filetypes, which are well documented by Unreal and Modders alike, meaning modding the game is fairly straight forward. A group had [[https://www.youtube.com/watch?v=JyzgQ5tXoc8 already modded]] [[VideoGame/TheLegendOfSpyro Cynder]] into the game.[[note]]What makes it so notable is the model isn't a prettied up rip of the ones from Legend of Spyro; it was [[https://www.deviantart.com/faithsdk/art/Cynder-Concept-to-Creation-773336150 done from complete scratch]] to make Cynder's design more accurately fit into the Classic universe.[[/note]] Nothing is off limits. Wanna have the [[https://www.youtube.com/watch?v=l-PaMRtena4&feature=youtu.be Original PS1 Spyro? You can!]] Wanna play as a [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ember-the-dragon Reignited-styled Ember? That's possible too!]]

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* GameMod: The PC version has developed a rather active modding scene not even ''two days'' after the Steam release! This is because the game doesn't encrypt its contents outside of using Unreal Engine 4 filetypes, which are well documented by Unreal and Modders alike, meaning modding the game is fairly straight forward.forward, helped by the fact Unreal Engine 4 is a free download. A group had [[https://www.youtube.com/watch?v=JyzgQ5tXoc8 already modded]] [[VideoGame/TheLegendOfSpyro Cynder]] into the game.[[note]]What makes it so notable is the model isn't a prettied up rip of the ones from Legend of Spyro; it was [[https://www.deviantart.com/faithsdk/art/Cynder-Concept-to-Creation-773336150 done from complete scratch]] to make Cynder's design more accurately fit into the Classic universe.[[/note]] Nothing is off limits. Wanna have the [[https://www.youtube.com/watch?v=l-PaMRtena4&feature=youtu.be Original PS1 Spyro? You can!]] Wanna play as a [[https://www.moddb.com/games/spyro-reignited-trilogy/addons/ember-the-dragon Reignited-styled Ember? That's possible too!]]


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** As mentioned under GameBreakingBug, the PC version suffers from physics issues that makes jumping anything from trivially-small gaps to gliding sections harder to do, simply because you're running at a higher framerate.

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