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* CallBack: The original arcade game is explicitly stated to be canon in the 2001 game.
* DisposableVehicleSection: The Interceptor in the 2001 remake can eject sections and convert into a Secondary Escape Vehicle after taking enough damage.
* {{EMP}}: In the 2001 game, with it having guidance capabilities. Use it to stop missile launches and disarm bombs quickly.

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* CallBack: The original arcade game is explicitly stated to be canon in to the story of the 2001 game.
* DisposableVehicleSection: The Interceptor in the 2001 remake can eject sections and convert into a Secondary Escape Vehicle after taking enough damage.
* {{EMP}}: In the 2001 game, An available weapon, with it having guidance capabilities. Use it to stop missile launches and disarm bombs quickly.



* KillSat: The ExcusePlot of the 2001 game. [[NebulousEvilOrganisation NOSTRA]] plans to use them to take over the world's electricity grids. It's known as [[HorsemenOfTheApocalypse the Four Horsemen]].
* MagneticWeapons: One of these is a late-game unlock for the 2001 game - a guided weapon that does incredible damage.

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* KillSat: The ExcusePlot of the 2001 game. [[NebulousEvilOrganisation NOSTRA]] plans to use a set of them to take over the world's electricity grids. It's known as [[HorsemenOfTheApocalypse the Four Horsemen]].
Horsemen]] to take over the world's electricity grids.
* MagneticWeapons: One of these is a late-game unlock for the 2001 game - a guided weapon that does incredible damage.



* MirrorBoss: The fifth mission of the 2001 game. He hijacked one of your power-up trucks and your own spy car against you.

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* MirrorBoss: The fifth mission of the 2001 game.mission. He hijacked one of your power-up trucks and your own spy car against you.



* WeaponizedCar: The Interceptor II is given to Alec after NOSTRA forces take out the Interceptor. The former's equipped (aside from [[MoreDakka machine guns]]) with an EMP Launcher and a scanner.

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* WeaponizedCar: The Interceptor II is given to Alec after NOSTRA forces take out the original Interceptor. The former's equipped (aside from [[MoreDakka machine guns]]) with an EMP Launcher and a scanner.
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Players assume the role of Alec Sects, an agent who's tasked to down an evil MegaCorp known as NOSTRA. Daemon Curry, the founder of NOSTRA, is paranoid that the agent deployed in 1983 would be out to get him. So he made plans to take down the original Interceptor to stall Sects from getting to him.

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Players assume the role of Alec Sects, an International Espionage Services (IES) agent who's tasked to down an evil MegaCorp known as NOSTRA. Daemon Curry, the founder of NOSTRA, is paranoid that the agent deployed in 1983 would be out to get him. So he made plans to take down the original Interceptor to stall Sects from getting to him.
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[[quoteright:472:https://static.tvtropes.org/pmwiki/pub/images/sh_ps2_cover.jpg]]
[[caption-width-right:472:[[{{Tagline}} Prepare to be hunted.]]]]

''Spy Hunter'' is a 2001 video game for the Platform/Playstation2, which is a reboot of ''VideoGame/SpyHunter1983''. The game was made similar to a racing game, where players control the car through a chase camera perspective. There are objectives the players need to pursue within a set time limit.

The game has been ported to the [=GameCube=], the [=Xbox=], the Game Boy Advance, Microsot Windows, OS X and Tapwave Zodiac.

Players assume the role of Alec Sects, an agent who's tasked to down an evil MegaCorp known as NOSTRA. Daemon Curry, the founder of NOSTRA, is paranoid that the agent deployed in 1983 would be out to get him. So he made plans to take down the original Interceptor to stall Sects from getting to him.

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!!''Spy Hunter'' provides examples of:

* CallBack: The original arcade game is explicitly stated to be canon in the 2001 game.
* DisposableVehicleSection: The Interceptor in the 2001 remake can eject sections and convert into a Secondary Escape Vehicle after taking enough damage.
* {{EMP}}: In the 2001 game, with it having guidance capabilities. Use it to stop missile launches and disarm bombs quickly.
* FireBreathingWeapon: The 2001 model Interceptor can fit a pair of rear-firing flamethrowers - kill that guy tailing you [[KillItWithFire with fire]].
* KillSat: The ExcusePlot of the 2001 game. [[NebulousEvilOrganisation NOSTRA]] plans to use them to take over the world's electricity grids. It's known as [[HorsemenOfTheApocalypse the Four Horsemen]].
* MagneticWeapons: One of these is a late-game unlock for the 2001 game - a guided weapon that does incredible damage.
* MacrossMissileMassacre: With the Swarm Missile Launcher, four missiles can be fired at a time.
* MirrorBoss: The fifth mission of the 2001 game. He hijacked one of your power-up trucks and your own spy car against you.
* MoreDakka: You start off with a pair of machine guns with capacity and caliber increases as progression unlocks.
* SequelHook: The game ends with Alec being deployed to Russia, setting the stage for ''VideoGame/SpyHunter2''.
* WeaponizedCar: The Interceptor II is given to Alec after NOSTRA forces take out the Interceptor. The former's equipped (aside from [[MoreDakka machine guns]]) with an EMP Launcher and a scanner.

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