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** Your builders have no concept of logic or priority. Cue building a room and getting trapped inside because nothing else is built, building an air-lock and getting trapped in there because the room is completed before other rooms, or running out of oxygen and dieing because instead of building the life support room first, they went and built the refinery first instead.
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** the BGM during the map select screen bears heavy resemblance to the opening riff of [[Creator/DavidBowie Star Man]].

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** the BGM during the map select screen bears heavy resemblance to the opening riff of [[Creator/DavidBowie [[Music/DavidBowie Star Man]].
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** the BGM during the map select screen bears heavy resemblance to the opening riff of [[Creator/DavidBowie Star Man]].
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* DefeatMeansFriendship: Potentially, anyway. Sometimes, instead of fighting to the death, raiders will be "pacified," which effectively means that after some time in the brig they can be peacefully integrated into the base.

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* ImAHumanitarian: Corpses (from dead colonists and raiders) get recycled for their mass, which then (via food replicators) is consumed by the remaining residents. A bit of FridgeHorror, quite literally....
* IsometricProjection: As opposed to the top-down perspective of the Amnesia Fortnight prototype.



* IsometricProjection: As opposed to the top-down perspective of the Amnesia Fortnight prototype.
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''Spacebase DF-9'' is a Dwarf Fortress like sci-fi SpaceManagementGame by Creator/DoubleFine. Originally conceived as a prototype during the company's 2012 Amnesia Fortnight, this standalone version, released on {{Steam}}'s Early Access program in mid-October 2013, expands on the prototype in ways such as an isometric perspective, more detailed character sprites, more environmental hazards and many more to come.

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''Spacebase DF-9'' is a Dwarf Fortress like ''VideoGame/DwarfFortress''-esque sci-fi SpaceManagementGame by Creator/DoubleFine. Originally conceived as a prototype during the company's 2012 Amnesia Fortnight, this standalone version, released on {{Steam}}'s Early Access program in mid-October 2013, expands on the prototype in ways such as an isometric perspective, more detailed character sprites, more environmental hazards and many more to come.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/spacebase_7143.jpg]]

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[[quoteright:250:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/spacebase_7143.org/pmwiki/pub/images/spacebase-df-9_977.jpg]]
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* ShoutOut: 'DF9' is a triple pun
** This shows that the game was inspired by "StarTrek Deep Space Nine", "Dwarf fortress", and it shows the name of the company.
** It also contains a shout out to the Alien Franchise
*** One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.
*** On that note, one of the types of organic foods, the "Icky Pod", even bears a strong resemblance to a Xenomorph egg.

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* ShoutOut: 'DF9' ShoutOut:
** "DF-9"
is a triple pun
** This shows
pun - not only does it reference the fact that the game was inspired by "StarTrek Deep Space Nine", Nine" and "Dwarf fortress", and but it shows and abbreviation of the name of the company.
** It also contains a shout out to the Alien Franchise
***
One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.
*** On that note, ** Speaking of ''Alien'', one of the types of organic foods, the "Icky Pod", even bears a strong resemblance to a Xenomorph egg.
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* SpaceStation: The game is all about building a working (Though somewhat doomed) spacestation with a huge variety of alien species as citizens and numerous possible random disasters.

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* SpaceStation: The game is all about building a working (Though somewhat doomed) spacestation with a huge variety of alien species as citizens and numerous possible random disasters.disasters that you as the player have to deal with.
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Make it better


* SpaceStation: The game is all about building a working (Though somewhat doomed) spacestation.

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* SpaceStation: The game is all about building a working (Though somewhat doomed) spacestation.spacestation with a huge variety of alien species as citizens and numerous possible random disasters.
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* SpaceStation: The game is all about building a working(Though somewhat doomed) spacestation.

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* SpaceStation: The game is all about building a working(Though working (Though somewhat doomed) spacestation.
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* [[{{Main/SpaceStation}} Space Station ]] : The game is all about building a awesome (Though somewhat doomed) spacestation.

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* [[{{Main/SpaceStation}} Space Station ]] : *SpaceStation: The game is all about building a awesome (Though working(Though somewhat doomed) spacestation.
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* SpaceManagementGame
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*[[{{Main/SpaceStation}} Space Station ]] : The game is all about building a awesome (Though somewhat doomed) spacestation.
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* ShoutOut: The part of the name 'DF9' is a triple pun
** It shows that it was inspired by StarTrek Deep Space Nine, Dwarf fortress, and it shows the name of the company.

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* ShoutOut: The part of the name 'DF9' is a triple pun
** It This shows that it the game was inspired by StarTrek "StarTrek Deep Space Nine, Dwarf fortress, Nine", "Dwarf fortress", and it shows the name of the company.

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Fixing things and adding to it.


**In the amnesia fortnight version you could destroy asteroids with your mouse (also for income).



** Also One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.
** On that note, one of the types of organic foods, the "Icky Pod", even bears a strong resemblance to a Xenomorph egg.

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** Also It also contains a shout out to the Alien Franchise
***
One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.
** *** On that note, one of the types of organic foods, the "Icky Pod", even bears a strong resemblance to a Xenomorph egg.

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Adding to it


* ShoutOut: One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.

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* ShoutOut: The part of the name 'DF9' is a triple pun
** It shows that it was inspired by StarTrek Deep Space Nine, Dwarf fortress, and it shows the name of the company.
**Also
One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.
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Clear up things, add a bit to the shoutout part, and add a bit that will be in the next version


''Spacebase DF-9'' is a sci-fi SpaceManagementGame by Creator/DoubleFine. Originally conceived as a prototype during the company's 2012 Amnesia Fortnight, this standalone version, released on {{Steam}}'s Early Access program in mid-October 2013, expands on the prototype in ways such as an isometric perspective, more detailed character sprites, less harsh environmental hazards, and many more to come.

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''Spacebase DF-9'' is a Dwarf Fortress like sci-fi SpaceManagementGame by Creator/DoubleFine. Originally conceived as a prototype during the company's 2012 Amnesia Fortnight, this standalone version, released on {{Steam}}'s Early Access program in mid-October 2013, expands on the prototype in ways such as an isometric perspective, more detailed character sprites, less harsh more environmental hazards, hazards and many more to come.

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* ArtificialStupidity: As of Alpha 1b, low-skilled technicians can subtract from the damage percentage of an object just as often as they can add to it. Cue exploding oxygen recyclers and a lot of frustration. Thankfully, this particular issue is a priority on the team's list of fixes.

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* ArtificialStupidity: As of Alpha 1b, low-skilled technicians can subtract from the damage percentage of an object just as often as they can add to it. Cue exploding oxygen recyclers and a lot of frustration. Thankfully, this particular issue is a priority on the team's list of fixes.was fixed in Alpha 2.


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** On that note, one of the types of organic foods, the "Icky Pod", even bears a strong resemblance to a Xenomorph egg.

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* FutureFoodIsArtificial: Played straight and subverted, if the planned development features are anything to go by. Later updates will introduce the option between artificial food from a food replicator and station-grown organic food.

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* FutureFoodIsArtificial: Played straight and subverted, if subverted. The straight examples come from food replicators that change matter into mediocre food, while the planned development features are anything to go by. Later updates will introduce subverted examples come from the option between artificial food from a food replicator and station-grown to grow organic food.food on board your station for serving in pubs.


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* KillerRobot: As of Alpha 2, derelicts can be infested with these.
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'''''SEED DEPLOYED TO TROPERIFFIC CLUSTER 22-58'''''

'''''ESTIMATED TIME UNTIL ARRIVAL: 0 YEARS'''''
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* ArtificialStupidity: As of Alpha 1b, low-skilled technicians can subtract from the damage percentage of an object just as often as they can add to it. Cue exploding oxygen recyclers and a lot of frustration. Thankfully, this particular issue is a priority on the team's list of fixes.


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* IsometricProjection: As opposed to the top-down perspective of the Amnesia Fortnight prototype.
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The story starts after a massive galaxy-wide socio-economic collapse, a plan to recolonize the galaxy is put in motion, releasing "seed" units to various points in the galaxy to start construction of various residential outposts. You take on the role of looking after one of these seed crews, assigning them tasks and making sure they're kept safe against various hazards, be it pirate-related, or a meteor shower, or a sudden influx of space-parasites.

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The story starts after a massive galaxy-wide socio-economic collapse, where a plan to recolonize the galaxy is put in motion, releasing motion. The idea is that multitudes of "seed" units are sent to various points in the galaxy to start construction of various residential outposts. You take on the role of looking after one of these seed crews, assigning them tasks and making sure they're kept safe against various hazards, be it pirate-related, or a meteor shower, or a sudden influx of space-parasites.
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* FutureFoodIsArtificial: Played straight and subverted, if the planned development features are anything to go by. Later updates will introduce the option between artificial food from a food replicator and station-grown organic food.


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* MoraleMechanic
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* CharacterBlog: Each resident has a "[=SpaceFace=]" feed to give an insight into their lives and feelings.


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* OxygenMeter: Entering space (While wearing a suit, obviously) gives a resident around 8 minutes of time before they have to return to the airlock to resupply.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/spacebase_7143.jpg]]
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* AsteroidMiner: Your primary means of income as of Alpha 1.



* CrapsackWorld: The entire galaxy. Hence the attempts at recolonization.
* LostColony: Derelicts - empty bases that show up nearby every now and then, which may or may not contain hostile lifeforms hell-bent on attacking any security staff you send their way.
* PlanetOfHats: There are already entire races of frog and chicken people living alongside humanity as of Alpha 1.



* SpaceManagementGame

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* SpaceManagementGameSpaceManagementGame
* ThrownOutTheAirlock: Can be accomplished by forcibly opening the airlock doors.
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* ShoutOut: One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]].

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* ShoutOut: One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]]. In the same vein, one possible name for a resident includes the name Ripley.
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Added DiffLines:

''Spacebase DF-9'' is a sci-fi SpaceManagementGame by Creator/DoubleFine. Originally conceived as a prototype during the company's 2012 Amnesia Fortnight, this standalone version, released on {{Steam}}'s Early Access program in mid-October 2013, expands on the prototype in ways such as an isometric perspective, more detailed character sprites, less harsh environmental hazards, and many more to come.

The story starts after a massive galaxy-wide socio-economic collapse, a plan to recolonize the galaxy is put in motion, releasing "seed" units to various points in the galaxy to start construction of various residential outposts. You take on the role of looking after one of these seed crews, assigning them tasks and making sure they're kept safe against various hazards, be it pirate-related, or a meteor shower, or a sudden influx of space-parasites.
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!!This game contains examples of:
* ArtEvolution: Compared to the original Amnesia Fortnight prototype.
* ShoutOut: One possible hazard involves a resident complaining about feeling pregnant ([[MisterSeahorse Regardless of gender]]), and then [[{{Film/Alien}} a parasite suddenly bursts out of them]].
* SpaceManagementGame

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