Follow TV Tropes

Following

History VideoGame / SonicTheHedgehog4

Go To

OR

Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is [[GenreThrowback a modern-day throwback]] to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis. It's an EpisodicGame, with only two episodes released, though having both episodes downloaded unlocks a short {{interquel}}. Each episode has four Zones with four Acts each (three standard levels and one boss fight per Zone), plus a final BossOnlyLevel in each, making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

to:

''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is [[GenreThrowback a modern-day throwback]] to [[Franchise/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis.Platform/SegaGenesis. It's an EpisodicGame, with only two episodes released, though having both episodes downloaded unlocks a short {{interquel}}. Each episode has four Zones with four Acts each (three standard levels and one boss fight per Zone), plus a final BossOnlyLevel in each, making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.



''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game]] and no characters beyond Sonic and Eggman; this is reflected in its codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] It is worth noting that this marketing push was done at the behest of Sega of America; it was originally planned as a mobile-exclusive title called ''Sonic the Portable'', unrelated to the Genesis series. As a result, the game uses a modified version of the ''VideoGame/SonicRush'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii, since it wasn't powerful enough) and tweaked the physics engine from ''Episode I''. Metal Sonic returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having an ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, Platform/{{Wii}}, Platform/PlayStation3, Platform/Xbox360, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game]] and no characters beyond Sonic and Eggman; this is reflected in its codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] It is worth noting that this marketing push was done at the behest of Sega of America; it was originally planned as a mobile-exclusive title called ''Sonic the Portable'', unrelated to the Genesis series. As a result, the game uses a modified version of the ''VideoGame/SonicRush'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} Platform/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii, since it wasn't powerful enough) and tweaked the physics engine from ''Episode I''. Metal Sonic returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having an ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.
Is there an issue? Send a MessageReason:
None


*** E.G.G. Station Zone runs through all 4 bosses' 2nd forms in a row. Make it to the end and you fight the final boss of ''VideoGame/SonicTheHedgehog2'' - Death Egg Robot. After taking enough damage, [[spoiler: sirens start going off and it starts going berserk, running around the room in a jerky fashion and firing its rocket punches at an angle. It also has electricity coursing around it due to the malfunction and you can get damaged by it unless you knock his rocket arms back at him. His final attack makes him fly everywhere and try to crush you under his immense weight, and if you don't hit him in time the floor will open and you will fall to your death. On top of all of that, if you're standing on the floor when the mech hits it, you will lose your footing and not be able to control Sonic until the floor crumbles. Have fun with that.]]

to:

*** E.G.G. Station Zone runs through all 4 bosses' 2nd forms in a row. Make it to the end and you fight the final boss of ''VideoGame/SonicTheHedgehog2'' - Death Egg Robot. After taking enough damage, [[spoiler: sirens start going off and it starts going berserk, running around the room in a jerky fashion and firing its rocket punches at an angle. It also has electricity coursing around it due to the malfunction and you can get damaged by it unless you knock his rocket arms back at him. [[Main/KaizoTrap His final attack makes him fly everywhere and try to crush you under his immense weight, and if you don't hit him in time the floor will open and you will fall to your death. On top of all of that, if you're standing on the floor when the mech hits it, you will lose your footing and not be able to control Sonic until the floor crumbles. Have fun with that.]] ]]
Is there an issue? Send a MessageReason:
None


* DamnYouMuscleMemory: ''Episode I''[='=]s engine is based on ''VideoGame/{{Sonic Rush|Series}}'' (and by extension, the DS version of ''VideoGame/SonicColors''), which threw off quite a number of fans used to the more momentum-based physics of the Genesis games.

to:

* DamnYouMuscleMemory: ''Episode I''[='=]s engine is based on ''VideoGame/{{Sonic Rush|Series}}'' ''VideoGame/SonicRush'' (and by extension, the DS version of ''VideoGame/SonicColors''), which threw off quite a number of fans used to the more momentum-based physics of the Genesis games.
Is there an issue? Send a MessageReason:
None


Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived.''VideoGame/SonicMania'', released five years after ''Episode II'', eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles''. The release of ''VideoGame/SonicSuperstars'' has likely further cemented that the ''Sonic 4'' saga will never be revisited.

to:

Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. ''VideoGame/SonicMania'', released five years after ''Episode II'', eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles''. The release of ''VideoGame/SonicSuperstars'' has likely further cemented that the ''Sonic 4'' saga will never be revisited.
Is there an issue? Send a MessageReason:
None


Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. The later ''VideoGame/SonicMania'' eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles''.

to:

Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. The later ''VideoGame/SonicMania'' ''VideoGame/SonicMania'', released five years after ''Episode II'', eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles''.
''VideoGame/Sonic3AndKnuckles''. The release of ''VideoGame/SonicSuperstars'' has likely further cemented that the ''Sonic 4'' saga will never be revisited.
Is there an issue? Send a MessageReason:
Word Of God and TailsTube, my bad. Also my bad on repeating that twice.
Is there an issue? Send a MessageReason:
Debunking that as Wordof God TailsTube have confirmed that the Classic world is the past.


''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game]] and no characters beyond Sonic and Eggman; this is reflected in its codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] It is worth noting that this marketing push was done at the behest of Sega of America; it was originally planned as a mobile-exclusive title called ''Sonic the Portable'', unrelated to the Genesis series. As a result, the game uses a modified version of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.

to:

''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game]] and no characters beyond Sonic and Eggman; this is reflected in its codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] It is worth noting that this marketing push was done at the behest of Sega of America; it was originally planned as a mobile-exclusive title called ''Sonic the Portable'', unrelated to the Genesis series. As a result, the game uses a modified version of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' ''VideoGame/SonicRush'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.
Is there an issue? Send a MessageReason:
Debunking that as Wordof God TailsTube have confirmed that the Classic world is the past.


Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. The later ''VideoGame/SonicMania'' eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles'', albeit in the AlternateContinuity for Classic Sonic established by ''VideoGame/SonicGenerations''.

to:

Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. The later ''VideoGame/SonicMania'' eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles'', albeit in the AlternateContinuity for Classic Sonic established by ''VideoGame/SonicGenerations''.
''VideoGame/Sonic3AndKnuckles''.
Is there an issue? Send a MessageReason:
Moving to YMMV page.


* ObviousBeta:
** ''Episode I'' seems to be a justified example. It feels experimental; the programmers probably wanted to see what the average player would and wouldn't like in future installments.
** This is the case for the ''Episode II'' [=Beta8=]; although it is virtually finished, it has an instant ring debug command and minor graphical errors, as well as tiny leftovers for an additional ending.
Is there an issue? Send a MessageReason:
None


* ArtEvolution: ''Episode II'' receives a very noticeable jump in the graphics department compared to ''Episode I'', as the zones have a more detailed and three-dimensional appearance to them and the models lack the cel-shaded look they had in ''Episode I''.This is because it targeted the Xbox 360 and the [=PlayStation=] 3 as the main platforms, rather than mobile phones as the first episode did.

to:

* ArtEvolution: ''Episode II'' receives a very noticeable jump in the graphics department compared to ''Episode I'', as the zones have a more detailed and three-dimensional appearance to them and the models lack the cel-shaded look they had in ''Episode I''. This is because it targeted the Xbox 360 and the [=PlayStation=] 3 as the main platforms, rather than mobile phones as the first episode did.
Is there an issue? Send a MessageReason:
None


''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game]] and no characters beyond Sonic and Eggman; this is reflected in its codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] However, the game uses a modified version of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.

to:

''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game]] and no characters beyond Sonic and Eggman; this is reflected in its codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] However, It is worth noting that this marketing push was done at the behest of Sega of America; it was originally planned as a mobile-exclusive title called ''Sonic the Portable'', unrelated to the Genesis series. As a result, the game uses a modified version of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.



* ArtEvolution: ''Episode II'' receives a very noticeable jump in the graphics department compared to ''Episode I'', as the zones have a more detailed and three-dimensional appearance to them and the models lack the cel-shaded look they had in ''Episode I''.

to:

* ArtEvolution: ''Episode II'' receives a very noticeable jump in the graphics department compared to ''Episode I'', as the zones have a more detailed and three-dimensional appearance to them and the models lack the cel-shaded look they had in ''Episode I''.This is because it targeted the Xbox 360 and the [=PlayStation=] 3 as the main platforms, rather than mobile phones as the first episode did.
Is there an issue? Send a MessageReason:
None


''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and tweaked the physics engine from ''Episode I''. Metal Sonic returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii Wii, since it wasn't powerful enough) and tweaked the physics engine from ''Episode I''. Metal Sonic returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a an ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.
Is there an issue? Send a MessageReason:
Moved from Sonic The Hedgehog.

Added DiffLines:

* AscendedMeme: On [[http://blogs.sega.com/2012/09/05/fast-cars-and-fast-hogs-now-on-sale/ their official website]], Sega used the "Gotta go fast!" meme in an announcement about ''Episode II'' being on sale.
Is there an issue? Send a MessageReason:
None


** ''Sonic 4'' canonically takes place after ''Sonic 3 & Knuckles'', but before ''Sonic Adventure'', placing it between the "classic" and "modern" eras.

to:

** ''Sonic 4'' canonically takes place after ''Sonic 3 & Knuckles'', but before ''Sonic Adventure'', ''VideoGame/SonicAdventure'', placing it between the "classic" and "modern" eras.



** Part of White Park Zone Act 2's music is based off of [[VideoGame/SonicAdventure Twinkle Park]] theme, "Pleasure Castle", a song that composer Jun Senoue previously worked on. Twinkle Park also had a roller coaster gameplay element as the Pleasure Castle section opens. Not only that, but "Pleasure Castle" was a reworked version of [[https://www.youtube.com/watch?v=WW25LsLmOTs&t=24s an unused song]] from ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]''.

to:

** Part of White Park Zone Act 2's music is based off of [[VideoGame/SonicAdventure Twinkle Park]] Park]]'s theme, "Pleasure Castle", a song that composer Jun Senoue previously worked on. Twinkle Park also had a roller coaster gameplay element as the Pleasure Castle section opens. Not only that, but "Pleasure Castle" was a reworked version of [[https://www.youtube.com/watch?v=WW25LsLmOTs&t=24s an unused song]] from ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]''.
Is there an issue? Send a MessageReason:
None


* HailfirePeaks: Most of the levels in ''Episode II'' combine different tropes: Sylvania Castle is BigFancyCastle + BubblegloopSwamp, White Park is AmusementPark + SlippySlideyIceWorld , Oil Desert is ShiftingSandLand + EternalEngine, Sky Fortress is LevelsTakeFlight + RemilitarizedZone.

to:

* HailfirePeaks: Most of the levels in ''Episode II'' combine different tropes: Sylvania Castle is BigFancyCastle + BubblegloopSwamp, White Park is AmusementPark + SlippySlideyIceWorld , SlippySlideyIceWorld, Oil Desert is ShiftingSandLand + EternalEngine, Sky Fortress is LevelsTakeFlight + RemilitarizedZone.

Changed: 439

Removed: 315

Is there an issue? Send a MessageReason:
None


''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of the original game and no characters beyond Sonic and Eggman; this is reflected in its codename of "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] However, the game uses a modified version of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.

to:

''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as a form of RevisitingTheRoots for the series, with the classic gameplay of [[VideoGame/SonicTheHedgehog1 the original game game]] and no characters beyond Sonic and Eggman; this is reflected in its codename of codename, "''Project Needlemouse''".[[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's [[WorkingTitle working name]], with the Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] However, the game uses a modified version of the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more fast-paced instead of momentum-driven.



* ArcWelding: A Sega rep confirmed that ''Episode I'' was meant to do this for ''Sonic CD'', as it [[https://web.archive.org/web/20191220110406/http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy.

to:

* ArcWelding: A Sega rep confirmed that ''Episode I'' was meant to do this for ''Sonic CD'', as it [[https://web.archive.org/web/20191220110406/http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy. Later sources would place ''Sonic CD'' in-between ''Sonic 1'' and ''Sonic 2'' instead.



* BashBrothers: ''Episode II'' sees the return of "Sonic & Tails" mode with 2-player co-op (offline and online), complete with at least one new combination attack and Tails being able to carry Sonic.

to:

* BashBrothers: ''Episode II'' sees the return of "Sonic & Tails" mode with 2-player co-op (offline and online), complete with at least one new combination attack and Tails being able to carry Sonic.Sonic and a CombinationAttack.



* DuelingGames: This game duels with both ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/DonkeyKongCountryReturns'', both of which come from [[Creator/{{Nintendo}} Sega's old rival from the 16-bit days]] (the former from its primary development team, the latter from its overseas Creator/RetroStudios division).



* ExpressiveEars: Both Sonic and Tails have these in their [[IdleAnimation Idle Animations.]] Sonic's ears flick with irritation at being kept waiting whilst Tails' move about when he's sleeping. Their ears also droop in disappointment if they fail to get a Chaos Emerald in Special Stages.

to:

* ExpressiveEars: Both Sonic and Tails have these in their [[IdleAnimation Idle Animations.]] {{Idle Animation}}s. Sonic's ears flick with irritation at being kept waiting whilst waiting, while Tails' move about when he's sleeping. Their ears also droop in disappointment if they fail to get a Chaos Emerald in the Special Stages.



** The console version of Lost Labyrinth Zone Act 2 seems to have sent many running to Website/YouTube with its torch puzzle. Once you figure out what each torch does, it's much easier but until then, it can be very frustrating. Act 3 has the spiked water chamber, which some fans consider to be this game's Barrel of Doom.

to:

** The console version of Lost Labyrinth Zone Act 2 seems to have sent many running to Website/YouTube with its torch puzzle. Once you figure out what each torch does, it's much easier easier, but until then, it can be very frustrating. Act 3 has the spiked water chamber, which some fans consider to be this game's Barrel of Doom.



* HailfirePeaks: Much of the levels in ''Episode II'' seem to be this.

to:

* HailfirePeaks: Much Most of the levels in ''Episode II'' seem to be this. combine different tropes: Sylvania Castle is BigFancyCastle + BubblegloopSwamp, White Park is AmusementPark + SlippySlideyIceWorld , Oil Desert is ShiftingSandLand + EternalEngine, Sky Fortress is LevelsTakeFlight + RemilitarizedZone.

Added: 169

Changed: 1060

Removed: 441

Is there an issue? Send a MessageReason:
None


''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and tweaked the physics engine ''Episode I''. Metal Sonic returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and tweaked the physics engine from ''Episode I''. Metal Sonic returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



* BadFuture: [[spoiler:As seen in ''Episode Metal'', Metal Sonic apparently hails from Stardust Speedway's Bad Future, which looks extremely [[VideoGame/SonicGenerations familiar to a previous version.]]]]

to:

* BadFuture: [[spoiler:As As seen in ''Episode Metal'', Metal Sonic apparently hails from Stardust Speedway's Bad Future, which looks extremely [[VideoGame/SonicGenerations familiar to a previous version.]]]]]]



** The [[http://youtu.be/fvLaIkJV8WE?t=1m56s intro scene]] to ''Episode Metal'' begins in [[VideoGame/SonicTheHedgehogCD Stardust Speedway]]'s bad future, complete with the music and ''CD''-style Zone title card.

to:

** The [[http://youtu.be/fvLaIkJV8WE?t=1m56s intro scene]] to ''Episode Metal'' begins in [[VideoGame/SonicTheHedgehogCD Stardust Speedway]]'s bad future, complete with the music and a ''CD''-style Zone title card.



* DigitizedSprites: The first episode uses these, with a cel-shaded artstyle meant to evoke the classic games, while the second episode upgrades these to full 3D models.



* TheDragon: [[spoiler:Metal Sonic]] is this to Eggman in ''Episode II''.

to:

* TheDragon: [[spoiler:Metal Sonic]] Metal Sonic is this to Eggman in ''Episode II''.



** [[spoiler:Metal Sonic does this twice in ''Episode II'']].

to:

** [[spoiler:Metal Metal Sonic does this twice in ''Episode II'']].II''.



%%* GravityScrew: ''Episode II'' has an ''interesting'' take on this. See it [[https://www.youtube.com/watch?feature=player_detailpage&v=akKP9Izt1pY#t=7s here]], but beware of spoilers for ''Episode II'''s last level.
* GreenHillZone: Splash Hill Zone. %%(Administrivia/WeblinksAreNotExamples. Entries should stand on their own with enough context)%%

to:

%%* GravityScrew: ''Episode II'' has an ''interesting'' take on this. See it [[https://www.youtube.com/watch?feature=player_detailpage&v=akKP9Izt1pY#t=7s here]], but beware of spoilers for ''Episode II'''s last level.
* GreenHillZone: Splash Hill Zone.
level. %%(Administrivia/WeblinksAreNotExamples. Entries should stand on their own with enough context)%%context)%%
* GreenHillZone: Splash Hill Zone is a direct throwback to the trope namer, being a verdant tropical island with little in the way of hazards.



* HistoryRepeats: [[spoiler:Metal Sonic tries to kill Sonic by goading him into a race, beat him to the finish line and trick him into running into an electrified door. Apparently, he didn't learn from Stardust Speedway.]]

to:

* HistoryRepeats: [[spoiler:Metal Metal Sonic tries to kill Sonic by goading him into a race, beat him to the finish line and trick him into running into an electrified door. Apparently, he didn't learn from Stardust Speedway.]]



** Part of White Park Zone Act 2's music is based off of [[VideoGame/SonicAdventure Twinkle Park]] theme, "Pleasure Castle", a song that composer Jun Senoue previously worked on. Twinkle Park also had a roller coaster game play element as the Pleasure Castle section opens.
** You can catch a bit of [[VideoGame/SonicTheHedgehog2 Metropolis Zone's]] opening snare in the theme of Oil Desert Zone Act 1.
** The intro to ''Episode Metal'' has traces of the US and Japanese/European versions of ''Sonic CD'''s main theme.
** ''Episode I'''s default boss music is a remade version of and [[DummiedOut unused]] theme found in a ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]'' prototype.
** [[spoiler:The race against Metal Sonic in Death Egg Mk.II Zone Act 1 is, of course, overlaid by the bad future Stardust Speedway Zone theme from ''Sonic CD'' but with a ''Sonic 4''-style instrumentation.]]

to:

** Part of White Park Zone Act 2's music is based off of [[VideoGame/SonicAdventure Twinkle Park]] theme, "Pleasure Castle", a song that composer Jun Senoue previously worked on. Twinkle Park also had a roller coaster game play gameplay element as the Pleasure Castle section opens.
opens. Not only that, but "Pleasure Castle" was a reworked version of [[https://www.youtube.com/watch?v=WW25LsLmOTs&t=24s an unused song]] from ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]''.
** The soundtrack for both games uses the same drumkit as ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2''. You can catch a bit of [[VideoGame/SonicTheHedgehog2 Metropolis Zone's]] Zone's opening snare in the theme of Oil Desert Zone Act 1.
** The intro to ''Episode Metal'' has traces of both "Sonic Boom" and "Sonic ~ You Can Do Anything", the US and Japanese/European versions of ''Sonic CD'''s JP/EU main theme.
themes of ''VideoGame/SonicTheHedgehogCD''.
** ''Episode I'''s default boss music is a remade version of and [[DummiedOut unused]] an unused theme found in a ''[[VideoGame/Sonic3DFlickiesIsland Sonic ''Sonic 3D Blast]]'' Blast'' prototype.
** [[spoiler:The The race against Metal Sonic in Death Egg Mk.II Zone Act 1 is, of course, overlaid by the bad future Stardust Speedway Zone theme from ''Sonic CD'' but with is set to a ''Sonic 4''-style instrumentation.]]remix of "Stardust Speedway 'B' Mix".



** The ''Episode I'' Special Stage and ''Episode II'' FinalBoss music are based around [[VideoGame/SonicTheHedgehog1 their]] [[VideoGame/SonicTheHedgehog2 original]] incarnations music.

to:

** The ''Episode I'' Special Stage and ''Episode II'' FinalBoss music are based around the music of [[VideoGame/SonicTheHedgehog1 their]] [[VideoGame/SonicTheHedgehog2 original]] incarnations music. incarnations.



** This is the case for the ''Episode II'' [=Beta8=]; although it is virtually finished, it has an instant ring debug command and minor graphical errors, as well as [[DummiedOut tiny leftovers]] for an additional ending.

to:

** This is the case for the ''Episode II'' [=Beta8=]; although it is virtually finished, it has an instant ring debug command and minor graphical errors, as well as [[DummiedOut tiny leftovers]] leftovers for an additional ending.



* {{Prequel}}: ''Episode Metal'' is the prequel to ''Episode II'', explaining how Metal Sonic reappears in [[SlippySlideyIceWorld White]] [[AmusementParkofDoom Park Zone]], [[AirborneAircraftCarrier Sky Fortress Zone]], and [[spoiler: [[TheBattlestar Death Egg Mk.II]]]]. ''Sonic CD'' itself can be seen as a prequel to ''Episode II'', and the ''Sonic 4'' saga itself is marketed as a prequel to the ''VideoGame/SonicAdventure''-onwards era.



** When Sonic and Tails do their tag team animations in ''Episode II'', the entire game world, and the clock, stops and kindly lets them finish, making those moves much more useful in [[{{Speedrun}} speedruns]].

to:

** When Sonic and Tails do their tag team animations in ''Episode II'', the entire game world, and the clock, stops and kindly lets them finish, making those moves much more useful in [[{{Speedrun}} speedruns]].speedruns.



** Each boss in ''Episode I'' starts out relatively simple, using a silly, cornball boss theme (which just happens to be recycled DummiedOut ''Sonic 3D Blast'' [[https://www.youtube.com/watch?v=LL5qnQzvPlY music]]). But once you've gotten far enough in the fight, the music changes to the faster-paced, aggressive second boss theme, and whatever machine Eggman is using starts fighting for ''real'':

to:

** Each boss in ''Episode I'' starts out relatively simple, using a silly, cornball boss theme (which just happens to be recycled DummiedOut an unused track from ''Sonic 3D Blast'' [[https://www.youtube.com/watch?v=LL5qnQzvPlY music]]). But once you've gotten far enough in the fight, the music changes to the faster-paced, aggressive second boss theme, and whatever machine Eggman is using starts fighting for ''real'':



* WhatHappenedToTheMouse: [[spoiler:Sonic and Tails defeat the Egg Heart! Yay! The Death Egg Mk.II is exploding! Double yay! But Little Planet is now drifting in space, and still encased in metal. Um... Not yay?]]

to:

* WhatHappenedToTheMouse: [[spoiler:Sonic Sonic and Tails defeat the Egg Heart! Yay! The Death Egg Mk.II is exploding! Double yay! But [[spoiler:But Little Planet is now drifting in space, and still encased in metal. metal.]] Um... Not yay?]]yay?
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[VideoGame/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' PolygonCeiling-related criticism. It's an EpisodicGame, with only two episodes released, though having both episodes downloaded unlocks a short {{interquel}}. Each episode has four Zones with four Acts each (three standard levels and one boss fight, plus a final BossOnlyLevel in each), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

to:

''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is [[GenreThrowback a throwback modern-day throwback]] to [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' PolygonCeiling-related criticism.UsefulNotes/SegaGenesis. It's an EpisodicGame, with only two episodes released, though having both episodes downloaded unlocks a short {{interquel}}. Each episode has four Zones with four Acts each (three standard levels and one boss fight, fight per Zone), plus a final BossOnlyLevel in each), each, making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.



Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. The later ''VideoGame/SonicMania'' eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles'', albeit in the AlternateTimeline for Classic Sonic established by ''VideoGame/SonicGenerations''.

to:

Due to lower-than-expected performance of the series, ''Episode III'' was [[http://www.sonicstadium.org/2015/01/sonic-4-episode-3-was-planned-then-cancelled/ cancelled]], with its development team having little faith that the project will be revived. The later ''VideoGame/SonicMania'' eventually took the position of being a direct sequel to ''VideoGame/Sonic3AndKnuckles'', albeit in the AlternateTimeline AlternateContinuity for Classic Sonic established by ''VideoGame/SonicGenerations''.

Added: 1411

Changed: 3958

Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[VideoGame/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' PolygonCeiling-related criticism. It's an EpisodicGame, with only two episodes released. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

The story is simple: MadScientist and aspiring [[TakeOverTheWorld world conqueror]] [[BigBad Dr. Eggman]] seeks revenge on his perpetual arch-nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, Sonic must counter Eggman's offense and save the world from the doctor once again.

''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[JustForFun/XMeetsY meets]] ''VideoGame/NewSuperMarioBros'' from the outset, thanks to its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was Sonic's name back when his very first game was still in the planning stages.[[/note]] The game featured almost no momentum thanks to the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place more emphasis on using the Homing Attack.

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]Although the near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved the physics of ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.

to:

''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[VideoGame/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' PolygonCeiling-related criticism. It's an EpisodicGame, with only two episodes released. released, though having both episodes downloaded unlocks a short {{interquel}}. Each episode has four Zones with four Acts each (not including the (three standard levels and one boss fight, plus a final Zones), BossOnlyLevel in each), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

The story is simple: Some time after the events of ''VideoGame/Sonic3AndKnuckles'', MadScientist and aspiring [[TakeOverTheWorld world conqueror]] [[BigBad Dr. Eggman]] seeks revenge on his perpetual arch-nemesis by rebuilding his best Badniks to go on a hedgehog hunt. Now, When Sonic must counter smashes Eggman's offense creations once again, he retreats into space, and Sonic gives chase on a rocket. In his floating E.G.G. Station, Eggman pulls out the [[HumongousMecha Death Egg Robot]] as a last resort, but Sonic trounces it the same as always.

After this defeat, Eggman gets the idea to return to [[VideoGame/SonicTheHedgehogCD Little Planet]], where [[EvilKnockoff Metal Sonic]] is still smoldering from his previous battle. He repairs the busted bot, and [[UnwillingRoboticisation roboticizes]] Little Planet to create the Death Egg Mk.II, continuing his assault on the world. Hearing about this, Sonic partners up with his good buddy [[KidSidekick Tails]] and flies into action once again to stop his doppelgänger
and save the world from the doctor once again.

both planets.

''Episode I'' was released on iOS, UsefulNotes/{{Wii}}, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, PC, and Android. It was hyped as essentially ''VideoGame/MegaMan9'' [[JustForFun/XMeetsY meets]] ''VideoGame/NewSuperMarioBros'' from a form of RevisitingTheRoots for the outset, thanks to series, with the classic gameplay of the original game and no characters beyond Sonic and Eggman; this is reflected in its codename of "''Project Needlemouse''".[[note]]"Mr. Needlemouse" was [[note]]The name comes from "Mr. Needlemouse", a common mistranslation of Sonic's name back when his very first game was still in [[WorkingTitle working name]], with the planning stages.Japanese word for "hedgehog" (ハリネズミ) being literally translated as "needle-mouse".[[/note]] The However, the game featured almost no momentum thanks to uses a modified version of the physics being copied and pasted from ''[[VideoGame/SonicRushSeries Sonic Rush]]''. The developers even admitted to doing so intentionally to place Rush]]'' engine, which means the game plays quite differently from its classic counterparts, being twitchier and more emphasis on using the Homing Attack.

fast-paced instead of momentum-driven.

''Episode II'' officially launched on May 15, 2012 for PC, [=PS3=], Xbox 360, Android, and iOS platforms.[[note]]Although the [[note]]The near-final "[=Beta8=]" was accidentally released to pre-orderers through UsefulNotes/{{Steam}} on April 21, 2012 at midnight EST.[[/note]] It featured an improved graphics engine (which kept it from releasing on the Wii since it wasn't powerful enough) and somewhat improved tweaked the physics of engine ''Episode I''. The plot involves Dr. Eggman creating a new Death Egg by [[UnwillingRoboticisation roboticizing]] the Little Planet from ''[[VideoGame/SonicTheHedgehogCD Metal Sonic CD]]''. [[RobotMe Metal Sonic]] returns as a recurring boss, and Tails follows Sonic everywhere just like in ''VideoGame/SonicTheHedgehog2''. He also allows for three new team-up moves: flying, swimming, and a barreling cannonball spin attack. Having a ''Episode I'' save file on the same platform will unlock ''[[OldSaveBonus Episode Metal]]'', a four-act mini-episode starring Metal Sonic.



* BossOnlyLevel: E.G.G. Station.

to:

* BossOnlyLevel: BossOnlyLevel:
**
E.G.G. Station.Station Zone consists of a single Act where Sonic goes against the four preceding bosses, and then the actual final boss, a rematch against the Death Egg Robot.
** Death Egg Mk.II Zone is similar, though it has two Acts; the first consists of an extended boss fight against Metal Sonic, and the second is a separate boss fight, Egg Heart.



* {{Cliffhanger}}: Beat E.G.G. Station Zone after collecting all 7 Chaos Emeralds in ''Episode I''. [[spoiler:A silhouette of Metal Sonic appears as soon as Eggman comes out of nowhere in his Egg mobile, which will make his boss appearances in ''Episode II''.]]

to:

* {{Cliffhanger}}: Beat E.G.G. Station Zone after collecting all 7 Chaos Emeralds in ''Episode I''. [[spoiler:A silhouette of Metal Sonic appears as soon as Eggman comes out of nowhere in his Egg mobile, Mobile, which will make his boss appearances in ''Episode II''.]]



** The [[http://youtu.be/fvLaIkJV8WE?t=1m56s intro scene]] to ''Episode Metal'' begins with a zone title screen lifted directly from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''.
* ContinuitySnarl: ''Episode Metal'' may have retroactively added one to the series. The game explicitly points out that [[VideoGame/SonicTheHedgehogCD Metal Sonic was left abandoned for a long time on Little Planet after he was defeated on Stardust Speedway]], and wasn't revived by Eggman until the modern era. Problem is, Metal Sonic makes several other appearances in the classic era spinoff games (i.e. ''VideoGame/SonicTheFighters'', ''VideoGame/SonicTripleTrouble'', ''VideoGame/SonicDrift'') and as per word of Sega staffer Aaron Webber, "Everything is canon." Though it could be possible that those games take place ''after'' the events of ''Sonic 4'', and that the use of the modern art style is simply because [[GrandfatherClause ''Episode I'' used it]]. [[note]]Of note, Metal Sonic uses his design introduced in ''VideoGame/SonicRivals2'' rather then ''VideoGame/SonicAdventure2''.[[/note]] Sonic Team re-using the Classic designs wouldn't happen until ''VideoGame/SonicGenerations'', one year later.
* CreditsMedley: In both episodes, in a similar vein from the [[VideoGame/SonicTheHedgehog1 Gene]][[VideoGame/SonicTheHedgehog2 sis]] [[VideoGame/Sonic3AndKnuckles titles]].

to:

** The [[http://youtu.be/fvLaIkJV8WE?t=1m56s intro scene]] to ''Episode Metal'' begins in [[VideoGame/SonicTheHedgehogCD Stardust Speedway]]'s bad future, complete with a zone the music and ''CD''-style Zone title screen lifted directly from ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''.
card.
* ContinuitySnarl: ''Episode Metal'' may have retroactively added one to the series. The game explicitly points out that [[VideoGame/SonicTheHedgehogCD Metal Sonic was left abandoned for a long time on Little Planet after he was defeated on Stardust Speedway]], and wasn't revived by Eggman until the modern era. now. Problem is, Metal Sonic makes several other appearances in the classic era classic-era spinoff games (i.e. ''VideoGame/SonicTheFighters'', ''VideoGame/SonicTripleTrouble'', ''VideoGame/SonicDrift'') and as per word of Sega staffer Aaron Webber, "Everything is canon." Though it could be possible Two possibilities are that those games are in the same AlternateContinuity as ''VideoGame/SonicMania'', or that they simply take place ''after'' the events of ''Sonic 4'', and that the use of ignoring the modern art style is simply because artstyle [[GrandfatherClause ''Episode I'' used it]]. [[note]]Of note, Metal Sonic uses his design introduced in ''VideoGame/SonicRivals2'' rather then ''VideoGame/SonicAdventure2''.[[/note]] Sonic Team re-using carried over from the Classic designs wouldn't happen until ''VideoGame/SonicGenerations'', one year later.
last episode]].
* CreditsMedley: In both episodes, in a similar vein from as the [[VideoGame/SonicTheHedgehog1 Gene]][[VideoGame/SonicTheHedgehog2 sis]] [[VideoGame/Sonic3AndKnuckles titles]].Genesis titles.



* CutShort: A third episode was planned as a way to round out ''Sonic 4'' as a trilogy much like the original 16-bit games.[[note]]Provided one considers ''VideoGame/Sonic3AndKnuckles'' to be one full game instead of two separate ones.[[/note]] Lower than expected sales and critical reception of the first two episodes caused Sega to cancel ''Episode III''.
* CuttingOffTheBranches: [[spoiler:The beginning of ''Episode Metal'' heavily implies that the Metal Sonic race in ''Sonic CD'' took place in the Bad Future.]]
* DamnYouMuscleMemory: ''Episode I''[='=]s engine is based on ''VideoGame/{{Sonic Rush|Series}}'' (and by extension, the DS version of ''VideoGame/SonicColors''), which threw off quite a number of fans used to the tighter physics of the Genesis games.

to:

* CutShort: A third episode was planned as a way to round out ''Sonic 4'' as a trilogy much like the original 16-bit games.[[note]]Provided games -- provided one considers ''VideoGame/Sonic3AndKnuckles'' to be one full game instead of two separate ones.[[/note]] ones. Lower than expected sales and critical reception of the first two episodes caused Sega to cancel ''Episode III''.
* CuttingOffTheBranches: [[spoiler:The The beginning of ''Episode Metal'' heavily implies that the Metal Sonic race in ''Sonic CD'' took place in the Bad Future.]]
Future.
* DamnYouMuscleMemory: ''Episode I''[='=]s engine is based on ''VideoGame/{{Sonic Rush|Series}}'' (and by extension, the DS version of ''VideoGame/SonicColors''), which threw off quite a number of fans used to the tighter more momentum-based physics of the Genesis games.



* {{Interquel}}: According to press for ''Episode I'', it directly follows the destruction of the Death Egg in ''Sonic 3 & Knuckles''. This isn't evident in the game itself, but this is also suggested to be the case in ''Episode II'', when (barring a time travel explanation) Metal Sonic reawakens after the events of ''Sonic CD''.

to:

* {{Interquel}}: According to press for ''Episode I'', it directly follows the destruction of the Death Egg in {{Interquel}}:
** ''Sonic 4'' canonically takes place after
''Sonic 3 & Knuckles''. This isn't evident in Knuckles'', but before ''Sonic Adventure'', placing it between the game itself, but this is also suggested to be the case in "classic" and "modern" eras.
**
''Episode II'', when (barring a time travel explanation) Metal'' is one for the two episodes, explaining how Eggman revived Metal Sonic reawakens after the events of his demise in ''Sonic CD''.

Changed: 43

Is there an issue? Send a MessageReason:
None


* ArcWelding: A Sega rep confirmed that ''Episode I'' was meant to do this for ''Sonic CD'', as it [[http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy.

to:

* ArcWelding: A Sega rep confirmed that ''Episode I'' was meant to do this for ''Sonic CD'', as it [[http://www.[[https://web.archive.org/web/20191220110406/http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy.

Added: 137

Changed: 18

Is there an issue? Send a MessageReason:
None


* ArcWelding: A Sega rep confirmed that ''Episode I'' does this to ''Sonic CD'', as it [[http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy.

to:

* ArcWelding: A Sega rep confirmed that ''Episode I'' does was meant to do this to for ''Sonic CD'', as it [[http://www.tssznews.com/2011/08/27/ken-balough-on-sonic-cd-as-sonic-4s-prequel/ wasn't considered to be significantly tied in any way to]] the numerical Genesis trilogy.


Added DiffLines:

* InternalHomage: There are a lot as ''Sonic 4'' was developed with the intent of replicating the feel and gameplay of the Genesis games.
Is there an issue? Send a MessageReason:
(Actually, In Name Only can apply to sequels, my bad. But I still feel Sonic 4 would need further changes than that to qualify; if, say, the gameplay was a completely different genre and Sonic was redesigned into a different character altogether.)
Is there an issue? Send a MessageReason:


* InternalHomage: There are a lot; some reviews actually criticized the game for this.
Is there an issue? Send a MessageReason:
Misuse. This is a trope about adaptations. It doesn't apply if it's simply a sequel that's very different. And, changed physics aside, the game does contain a lot of familar elements.


* InNameOnly: Despite the title branding the game as a direct sequel to the Genesis games, the gameplay here is fundamentally different due to the differing physics and does not mesh with the original trilogy. It started out as a mobile game before SEGA decided to name it "Sonic the Hedgehog 4".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InNameOnly: Despite the title branding the game as a direct sequel to the Genesis games, the gameplay here is fundamentally different due to the differing physics and does not mesh with the original trilogy. It started out as a mobile game before SEGA decided to name it "Sonic the Hedgehog 4".
Is there an issue? Send a MessageReason:
None


''Sonic the Hedgehog 4'' is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[VideoGame/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' PolygonCeiling-related criticism. It's an EpisodicGame, with only two episodes released. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.

to:

''Sonic the Hedgehog 4'' (not to be confused with [[VideoGame/SonicTheHedgehog4SNES the SNES unlicensed bootleg game]]) is a side-scrolling platformer developed by Creator/{{Dimps}} that is a throwback to [[VideoGame/SonicTheHedgehog Sonic]]'s roots on the UsefulNotes/SegaGenesis, as well as being a response to the series' PolygonCeiling-related criticism. It's an EpisodicGame, with only two episodes released. Each episode has four Zones with four Acts each (not including the final Zones), making for a decently-sized downloadable game that Creator/{{Sega}} initially designed to test the waters for classic Sonic's return.
Is there an issue? Send a MessageReason:
None


* SequelDifficultySpike: What ''[[OldSaveBonus Episode Metal]]'' amounts to, as it takes different acts from ''Episode I'', and amps up the difficulty with more hazards and different Badnik placements. The physics are taken directly from ''Episode II'', however.
Is there an issue? Send a MessageReason:
None


[[JustForFun/TheOneWith The ones where]] the franchise went back to 2D, [[TwoAndAHalfD but was still 3D!]]
Is there an issue? Send a MessageReason:
None


The ones where the franchise went back to 2D, [[TwoAndAHalfD but was still 3D!]]

to:

[[JustForFun/TheOneWith The ones where where]] the franchise went back to 2D, [[TwoAndAHalfD but was still 3D!]]

Top