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* NintendoHard: One of Plotkin's most difficult games, primarily thanks to the ability to lose or destroy an item you need and not realise it until later.
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* NintendoHard: One of Plotkin's most difficult games, primarily thanks to NoAntagonist: The game is about fixing an environmental problem. The main obstacle is the ability to lose story's odd language; there may or destroy an item you need and may not realise it until later.even be any other characters.
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* BrownNote: In the dark area, you come across [[spoiler:a possibly sentient sound that follows you around, growing in intensity until it kills you.]] To survive, you have to find [[spoiler:another note that resonates with it, cancelling it out.]]
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fixed indentation
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* BlackoutBasement: One area is in complete darkness. [[SubvertedTrope Unlike in most]] InteractiveFiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear.
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* BlackoutBasement: BlackoutBasement:
** One area is in complete darkness. [[SubvertedTrope Unlike in most]] InteractiveFiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear.
** One area is in complete darkness. [[SubvertedTrope Unlike in most]] InteractiveFiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear.
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* TongueOnTheFlagpole: You come across a metal pole in the icy realm. If you stay around long enough, the game text starts ''telling you to lick it''. [[spoiler:And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it.]]
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* TongueOnTheFlagpole: You come across a metal pole in the icy realm. If you stay around long enough, the game text starts ''telling [[SchmuckBait telling you to lick it''. it.]] [[spoiler:And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it.]]
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* WorldOfSymbolism: A possibly interpretation of the game is that it is simply the protagonist symbolically working his way through his feelings and doubts about his relationship.
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* WorldOfSymbolism: A possibly possible interpretation of the game is that it is simply the protagonist symbolically working his way through his feelings and doubts about his relationship.
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* SharedUniverse: With ''VideoGame/SpiderAndWeb''; the world in ''Spider and Web'' also has two moons, and a copy of ''Rito and Imita'' is on the interrogator's desk.
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clarified
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* InterfaceScrew: If you [[TongueOnTheFlagpole lick the frozen metal pole]], the game text will change so that it sounds like itf fpoken by fomeone wiv deir tongue ftuck.
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* InterfaceScrew: If you [[TongueOnTheFlagpole lick the frozen metal pole]], the game text will change so that it sounds like itf fpoken by fomeone wiv deir tongue tobgue ftuck.
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No longer a trope.
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* YourCheatingHeart: It is strongly implied (though never stated for sure) that Aessa is cheating on the protagonist. Both the play at the start and the dance performed by the tribe in the grasslands tell a story of a LoveTriangle between two men and a woman. [[spoiler:When you meet Aessa in the end, she asks your forgiveness.]]
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* InterfaceScrew: If you [[TongueOnTheFlagpole lick the frozen metal pole]], the game text will change so that it sounds like itf fpoken by fomeone wiv deir tongue ftuck.
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* BeautifulVoid: The majority of places you visit have no inhabitants, being either wilderness or crumbling ruins (in what may be AfterTheEnd), all poetically and evocatively described. Even when you do meet other humans, you cannot communicate with them.
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* BookEnds: In the final scene, [[spoiler:the line with which the protagonist reconciles with Aessa]] is the line Rito speaks to Imita in the play at the start.
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clarification
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* TongueOnTheFlagpole: You come across a metal pole in the icy realm. If you stay around long enough, it starts ''telling you to lick it''. [[spoiler:And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it.]]
to:
* TongueOnTheFlagpole: You come across a metal pole in the icy realm. If you stay around long enough, it the game text starts ''telling you to lick it''. [[spoiler:And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it.]]
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* CastingAShadow: All shadows you come across are supernatural portals letting you travel between different areas. Like so much else in the game, the reason for this is left a mystery.
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** A different area gets progressively darker as you approach your destination, and in this case, you do need to bring a light source.
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* HeroicMime: The protagonist is capable of speech, but any sapients you encounter in your journey are either hostile or simply unable to communicate with you. [[spoiler:You get to speak once, at the very end.]]
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* BlackoutBasement: One area is in complete darkness. [[SubvertedTrope Unlike in most]] InteractiveFiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear.
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* TitleDrop: The title is dropped in Imita's monologue in ''Rito and Imita'', where she bewails her fate.
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* TitleDrop: The title is dropped in Imita's monologue in ''Rito ''[[ShowWithinAShow Rito and Imita'', Imita]]'', where she bewails her fate.fate. Like the game itself, ''Rito and Imita'' is the story of an unhappy relationship [[spoiler:that ends in reconciliation]].
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* AlienSky: The game's starting area has two moons, and the same is true for every other place you visit through the shadows, implying that no matter how alien they seem, they are all set on the protagonist's home planet.
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* AlienSky: The game's starting area has two moons, and the same is true for every other place you visit through the shadows, shadows (the ones where you can see the sky, at any rate), implying that no matter how alien they seem, they are all set on the protagonist's home planet.
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* TitleDrop: The title is dropped in Imita's monologue in ''Rito and Imita'', where she bewails her fate.
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* TongueOnTheFlagpole: You come across a metal pole in the icy realm. If you stay around long enough, it starts ''telling you to lick it''. [[spoiler:And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it.]]
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->''"What scourge, what scourge I bear, from what red star
So near to happiness, and yet so far?"''
So near to happiness, and yet so far?"''
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->''"What scourge, what scourge I bear, from what red star
Sostar''\\
''So near to happiness, and yet so far?"''
So
''So near to happiness, and yet so far?"''
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->''"What scourge, what scourge I bear, from what red star
So near to happiness, and yet so far?"''
''So Far'' is a freeware [[{{Surrealism}} surreal fantasy]] InteractiveFiction game by Creator/AndrewPlotkin, published in 1996. As it starts, you are sitting in a sweltering theatre, waiting for Aessa, who's stood you up again. As you leave, you feel a mysterious draft of cool air. Following it will lead you to a series of strange shadows that serve as portals between several strange lands.
Can be downloaded or played online [[https://ifdb.tads.org/viewgame?id=rcrihauxixy48svr here]].
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!!Tropes that can be found in this game are
*AlienSky: The game's starting area has two moons, and the same is true for every other place you visit through the shadows, implying that no matter how alien they seem, they are all set on the protagonist's home planet.
* NintendoHard: One of Plotkin's most difficult games, primarily thanks to the ability to lose or destroy an item you need and not realise it until later.
* ShowWithinAShow: You can choose to watch three performances in the game: the play at the start, the dance of the grasslands tribe, and the race.
* WorldOfSymbolism: A possibly interpretation of the game is that it is simply the protagonist symbolically working his way through his feelings and doubts about his relationship.
* YourCheatingHeart: It is strongly implied (though never stated for sure) that Aessa is cheating on the protagonist. Both the play at the start and the dance performed by the tribe in the grasslands tell a story of a LoveTriangle between two men and a woman. [[spoiler:When you meet Aessa in the end, she asks your forgiveness.]]
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So near to happiness, and yet so far?"''
''So Far'' is a freeware [[{{Surrealism}} surreal fantasy]] InteractiveFiction game by Creator/AndrewPlotkin, published in 1996. As it starts, you are sitting in a sweltering theatre, waiting for Aessa, who's stood you up again. As you leave, you feel a mysterious draft of cool air. Following it will lead you to a series of strange shadows that serve as portals between several strange lands.
Can be downloaded or played online [[https://ifdb.tads.org/viewgame?id=rcrihauxixy48svr here]].
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!!Tropes that can be found in this game are
*AlienSky: The game's starting area has two moons, and the same is true for every other place you visit through the shadows, implying that no matter how alien they seem, they are all set on the protagonist's home planet.
* NintendoHard: One of Plotkin's most difficult games, primarily thanks to the ability to lose or destroy an item you need and not realise it until later.
* ShowWithinAShow: You can choose to watch three performances in the game: the play at the start, the dance of the grasslands tribe, and the race.
* WorldOfSymbolism: A possibly interpretation of the game is that it is simply the protagonist symbolically working his way through his feelings and doubts about his relationship.
* YourCheatingHeart: It is strongly implied (though never stated for sure) that Aessa is cheating on the protagonist. Both the play at the start and the dance performed by the tribe in the grasslands tell a story of a LoveTriangle between two men and a woman. [[spoiler:When you meet Aessa in the end, she asks your forgiveness.]]
----