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A ContinuityReboot of the original ''VideoGame/SniperElite'' for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, UsefulNotes/WiiU, and PC via UsefulNotes/{{Steam}}.

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A ContinuityReboot of the original ''VideoGame/SniperElite'' for the UsefulNotes/XBox360, UsefulNotes/PlayStation3, UsefulNotes/WiiU, Platform/XBox360, Platform/PlayStation3, Platform/WiiU, and PC via UsefulNotes/{{Steam}}.Platform/{{Steam}}.



An UpdatedRerelease called ''Sniper Elite V2 Remastered'' was released on May 14, 2019, updating the graphics and bundling all DownloadableContent for free, and released for PC, UsefulNotes/XboxOne, UsefulNotes/Playstation4, and UsefulNotes/NintendoSwitch.

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An UpdatedRerelease called ''Sniper Elite V2 Remastered'' was released on May 14, 2019, updating the graphics and bundling all DownloadableContent for free, and released for PC, UsefulNotes/XboxOne, UsefulNotes/Playstation4, Platform/XboxOne, Platform/Playstation4, and UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.



* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust anti-tank rocket or a mounted machinegun. However, the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 rocket? SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his SMG (including the one loaded into it) and only a handful more for his pistol, while carrying over a hundred sniper rifle rounds.

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* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust anti-tank rocket or a mounted machinegun. However, the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 rocket? SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his SMG (including the one loaded into it) and only a handful more for his pistol, while carrying over a hundred sniper rifle rounds.rounds.
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* AntiFrustrationFeatures: Unlike the first game, you can walk over your own trip wires without blowing yourself up.
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* InternalHomage: Once you acquire the G-43, which was the original sniper rifle in the first game, a long defensive section occurs where the game uses one of the old Sniper Elite 1 combat tracks as a callback to that game.

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* FakeDifficulty: Enemy snipers blatantly do not have to compensate for bullet drop or wind like the player does, several sections/Kill Tally have blatantly respawning enemies close to the player (Which can result in being killed by a submachine gunner that was very clearly not there 5 seconds ago.) and several sections will raise the alarm even if you remain undetected.

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* FakeDifficulty: FakeDifficulty:
** The player can use notches on the sniper scope to compensate for distance. These are not adjusted based on zoom level, including the focus time mechanic.
**
Enemy snipers blatantly do not have to compensate for bullet drop or wind like the player does, several does.
** Several
sections/Kill Tally have blatantly respawning enemies close to the player (Which can result in being killed by a submachine gunner that was very clearly not there 5 seconds ago.) and several )
** Several
sections will raise the alarm even if you remain undetected.


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* MyRulesAreNotYourRules: Enemy snipers do not have to compensate for bullet drop or wind like the player does. On the other hand, enemies don't have access to tactical assistance such as threat indicators, aim-assist through focus time, and a few other features.
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Badass Baritone has been disambiguated


* VocalDissonance: Karl's voice is ''much'' [[BadassBaritone deeper]] than you'd expect from his character model.

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* VocalDissonance: Karl's voice is ''much'' [[BadassBaritone deeper]] deeper than you'd expect from his character model.
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A prequel set in Africa, ''VideoGame/SniperEliteIII'', was released June 27th, 2014 in Europe and July 1st elsewhere. An interquel, set in Italy following the events of ''III'', ''VideoGame/SniperElite4'', was released on February 14, 2017. Another interquel, set in France a few months following the end of ''4'''s DownloadableContent campaign, ''VideoGame/SniperElite5'', was announced in December 2021, set for a 2022 release date.

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A prequel set in Africa, ''VideoGame/SniperEliteIII'', was released June 27th, 2014 in Europe and July 1st elsewhere. An interquel, set in Italy following the events of ''III'', ''VideoGame/SniperElite4'', was released on February 14, 2017. Another interquel, set in France a few months following the end of ''4'''s DownloadableContent campaign, ''VideoGame/SniperElite5'', was announced in December 2021, set for a 2022 release date.
released on May 26, 2022.
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* NintendoHard: Compared to the games that succeeded it, ''V2'' as a whole is far more challenging, with only autosave checkpoints to track progress, no RealTimeWeaponChange system to allow for fast weapon swapping, and no medkits for mid-battle healing.
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A prequel set in Africa, ''VideoGame/SniperEliteIII'', was released June 27th, 2014 in Europe and July 1st elsewhere. An interquel, set in Italy following the events of ''III'', ''VideoGame/SniperElite4'', was released on February 14, 2017.

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A prequel set in Africa, ''VideoGame/SniperEliteIII'', was released June 27th, 2014 in Europe and July 1st elsewhere. An interquel, set in Italy following the events of ''III'', ''VideoGame/SniperElite4'', was released on February 14, 2017.
2017. Another interquel, set in France a few months following the end of ''4'''s DownloadableContent campaign, ''VideoGame/SniperElite5'', was announced in December 2021, set for a 2022 release date.
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Moving trope to YMMV


* DifficultySpike: On Sniper Elite Difficulty, starting with the mission to retrieve documents from a Soviet outpost, the game experiences a sharp spike in difficulty. Enemy sniper teams ambush the player starting the difficulty spike. The enemy snipers have perfect aim, reflexes, and later missions have multiple enemy snipers appearing in various locations to ambush the player. Two sniper shots can kill the player outright and the only way to locate the enemy is to have them shoot at you or get lucky and spot the light glinting off their scope as they take aim at you. Add in that the player has to account for both bullet drop and wind affecting their shot in addition to being wounded by an enemy shot throwing off your aim.
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* AdvertisedExtra: The Wehrmacht are heavily featured both on the main menu and several promotional shots, and are shown more prominently than the Red Army. In the actual game, however, it's the Red Army that you'll be fighting more during the campaign.

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* AdvertisedExtra: The Wehrmacht are heavily featured both on the main menu and several promotional shots, and are shown more prominently than the Red Army. In the actual game, however, it's the Red Army that you'll be fighting more during the later stages of the campaign.



* CommieNazis: The main antagonists are a group of German officers and scientists willing to sell out their own country and their scientific genius and secrets to the Soviets in exchange for their lives.

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* CommieNazis: The main antagonists are a group of German officers and scientists willing to defect and sell out their own country and their scientific genius and secrets to the Soviets in exchange for their lives.



* DirtyCommunists: In contrast to most other World War II games set in Europe, the Soviets are antagonists, and as such are depicted in a negative manner.

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* DirtyCommunists: In contrast to most other World War II games set in Europe, the Soviets are antagonists, and as such are depicted in a [[HistoricalVillainUpgrade negative manner.manner]].



* EvilPowerVacuum: As in the previous VideoGame/SniperElite game, this takes place during the final days of the Third Reich and the battle for Berlin, when Stalin's Soviet Union was on the verge of smashing Hitler's empire out of existence and supplanting it with his own.
* EvilVersusEvil: It's UsefulNotes/AdolfHitler and UsefulNotes/NaziGermany versus UsefulNotes/JosefStalin and the [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]]. And you are caught in the crossfire, as an American agent sent to secure secrets and kill Nazi scientists.
* ExcusePlot: The plot is thin at best, and involves a staple "Nazis and Russians trying to control the world" plot. That said, the game delivers thoroughly on the visceral kill-cam, which was a primary selling point for the game.

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* EvilPowerVacuum: As in the previous VideoGame/SniperElite game, this takes place during the final days of the Third Reich and the battle for Berlin, when Stalin's Soviet Union was the USSR is on the verge of smashing Hitler's empire out of existence existence, while the USA and supplanting it with his own.
USSR scramble for the top brains of Nazi Germany, enticing them to defect to their side while eliminating those who don't.
* EvilVersusEvil: How the Battle for Berlin is depicted. It's UsefulNotes/AdolfHitler and UsefulNotes/NaziGermany versus UsefulNotes/JosefStalin and the [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]]. And you are caught in the crossfire, as an American agent sent to secure secrets and friendly defectors and kill Nazi scientists.
scientists who are trying to defect to the Soviets.
* ExcusePlot: The plot is thin at best, and involves a staple "Nazis and Russians Soviets trying to control the world" kill each other of" plot. That said, the game delivers thoroughly on the visceral kill-cam, which was a primary selling point for the game.
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* DeadlyGas: [[spoiler:What Tabun turns out to be late in the campaign, a deadly nerve agent. And Wolff's, and by extension the Soviets', EvilPlan involves test-firing a V2 rocket loaded with a warhead containing the agent aimed at London, then subsequently blaming it on the German forces. Of course, if you're familiar with the [[https://en.m.wikipedia.org/wiki/Tabun_(nerve_agent) history of nerve agents]], you'll know what it is upon hearing the name.]]

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* DeadlyGas: [[spoiler:What Tabun turns out to be late in the campaign, a deadly nerve agent. And Wolff's, and by extension the Soviets', EvilPlan involves test-firing a V2 rocket loaded with a warhead containing the agent aimed at London, then subsequently blaming it on the German forces. Of course, if you're familiar with the [[https://en.m.wikipedia.org/wiki/Tabun_(nerve_agent) history of nerve agents]], you'll know what it is upon hearing the name.]]
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* SniperScopeGlint: Enemy snipers' positions are given away by the noticeable white glint coming from their scopes.

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* SniperRifle:
** You get three [[note]]Nine with all DLC[[/note]] different rifles with different crosshairs.
** The rifles have varying characteristics including stopping power, bullet drop, magazine size, semi-auto or bolt-action, and zoom level.

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* SniperRifle:
**
SniperRifle: You get three [[note]]Nine with all DLC[[/note]] different rifles ones over the course of the game, with different crosshairs.
** The rifles have
varying characteristics including stopping power, bullet velocity and drop, magazine size, semi-auto or bolt-action, bolt-action operation, and zoom level.level. DLC adds another six, for nine in total.



* UniversalAmmunition: Seemingly enforced with pistol and rifle ammo. Any ammo you pick up from dead enemies will always be for the correct weapon. For example what's a Nazi soldier doing with Japanese, American, and British rifle ammo? The SMG ammunition is usually for the [=MP-40=], which you can always switch out. The pistol ammo is justified as the Welrod (if you haven't switched to the 1911 or any of the DLC pistols) and the Luger take the same ammo in RealLife, though so does the [=MP-40=].

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* UniversalAmmunition: Seemingly enforced with pistol and rifle ammo. Any ammo you pick up from dead enemies will always be for the correct weapon. For example example, what's a Nazi soldier doing with Japanese, American, and British rifle ammo? The SMG ammunition is usually for the [=MP-40=], MP 40, which you can always switch out. The pistol ammo is justified as the Welrod (if you haven't switched to the 1911 or any of the DLC pistols) and the Luger take the same ammo in RealLife, though so does the [=MP-40=].MP 40.



* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank rocket or a mounted machinegun. However the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his SMG (including the one loaded into it) and only a handful more for his pistol, while carrying over a hundred sniper rifle rounds.

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* WhenAllYouHaveIsAHammer: This is played with. Some levels provide unique items like the Panzerfaust Anti Tank anti-tank rocket or a mounted machinegun. However However, the game still heavily focuses on the use of the sniper rifle. Tank? Sniper rifle. Truck? Sniper rifle. Launching V2 Rocket?! rocket? SNIPER RIFLE! To push the point home, the player is allowed to carry three magazines for his SMG (including the one loaded into it) and only a handful more for his pistol, while carrying over a hundred sniper rifle rounds.
Is there an issue? Send a MessageReason:
None


* DeadlyGas: [[spoiler:What Tabun turns out to be late in the campaign, a deadly nerve agent. And Wolff's, and by extension the Soviets', EvilPlan involves test-firing a V2 rocket loaded with a warhead containing the agent aimed at London, then subsequently blaming it on the German forces.]]

to:

* DeadlyGas: [[spoiler:What Tabun turns out to be late in the campaign, a deadly nerve agent. And Wolff's, and by extension the Soviets', EvilPlan involves test-firing a V2 rocket loaded with a warhead containing the agent aimed at London, then subsequently blaming it on the German forces. Of course, if you're familiar with the [[https://en.m.wikipedia.org/wiki/Tabun_(nerve_agent) history of nerve agents]], you'll know what it is upon hearing the name.]]

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* GroinAttack: When you shoot the enemy in the right spot the player is shown an xray cam view of the bullet obliterating the enemy’s testicles which is a kill shot.



* GroinAttack: When you shoot the enemy in the right spot the player is shown an xray cam view of the bullet obliterating the enemy’s testicles which is a kill shot.
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* FakeDifficutly: Enemy snipers blatantly do not have to compensate for bullet drop or wind like the player does, several sections/Kill Tally have blatantly respawning enemies close to the player (Which can result in being killed by a submachine gunner that was very clearly not there 5 seconds ago.) and several sections will raise the alarm even if you remain undetected.

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* FakeDifficutly: FakeDifficulty: Enemy snipers blatantly do not have to compensate for bullet drop or wind like the player does, several sections/Kill Tally have blatantly respawning enemies close to the player (Which can result in being killed by a submachine gunner that was very clearly not there 5 seconds ago.) and several sections will raise the alarm even if you remain undetected.
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Added DiffLines:

* FakeDifficutly: Enemy snipers blatantly do not have to compensate for bullet drop or wind like the player does, several sections/Kill Tally have blatantly respawning enemies close to the player (Which can result in being killed by a submachine gunner that was very clearly not there 5 seconds ago.) and several sections will raise the alarm even if you remain undetected.
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* MisidentifiedWeapons: A minor example regarding the Thompson: it's identified as the M1 variant but it was modeled after the [=M1A1=] variant. Both guns are functionally the same, but the M1 variant had a different bolt and lacked the rear-sight guard (at least with the earlier [=M1s=]; later [=M1s=] had the "ears" added).
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-> ''"You are elite US sniper Karl Fairburne. Parachuted into [[CapitalOffensive Berlin]] [[FinalBattle amidst the Germans’ final stand]], your mission is to prevent [[StupidJetpackHitler Nazi V2 rocket program technology]] from falling into the hands of [[DirtyCommunists the besieging Red Army]]. You must aid key scientists keen to defect to the US, and terminate [[CommieNazis those who would help the Russians.]]"''

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-> ''"You are elite US sniper Karl Fairburne. Parachuted into [[CapitalOffensive Berlin]] [[FinalBattle amidst the Germans’ final stand]], your mission is to prevent [[StupidJetpackHitler Nazi V2 rocket program technology]] from falling into the hands of [[DirtyCommunists [[UsefulNotes/RedsWithRockets the besieging Red Army]]. You must aid key scientists keen to defect to the US, and terminate [[CommieNazis those who would help the Russians.]]"''
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* AdvertisedExtra: The Wehrmacht are heavily featured both on the main menu and several promotional shots, and are shown more prominently than the Red Army. In the actual game, however, it's the Red Army that you'll be fighting more during the campaign.
Is there an issue? Send a MessageReason:
Removed a stray letter.


* UpdatedRerelease: ''Sniper Elite V2 Remastered'', which released on May 14, 2019. This new version, intended mainly for Eighth-Generation Consoles, contains all DownloadableContent packs, character models ported directly from ''VideoGame/ZombieArmyTrilogy'', and updated graphics and visuals.f

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* UpdatedRerelease: ''Sniper Elite V2 Remastered'', which released on May 14, 2019. This new version, intended mainly for Eighth-Generation Consoles, contains all DownloadableContent packs, character models ported directly from ''VideoGame/ZombieArmyTrilogy'', and updated graphics and visuals.f
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Zombie Army Trilogy is an Alternate Continuity from the main series.
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Zombie Army Trilogy is an Alternate Continuity from the main series.
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Zombie Army Trilogy is an Alternate Continuity from the main series.
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Zombie Army Trilogy is an Alternate Continuity from the main series.


* TheArtifact: The player characters from the ''VideoGame/ZombieArmyTrilogy'' still have their yellow Survivor Brigade armbands and carry the cylindrical container used to hold the Sagamata relic. They shouldn't have those, as Hitler hasn't raised the dead...yet.

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* TheArtifact: The player characters from the ''VideoGame/ZombieArmyTrilogy'' still have their yellow Survivor Brigade armbands and carry the cylindrical container used to hold the Sagamata relic. They shouldn't have those, as Hitler hasn't raised does not raise the dead...yet.dead in this continuity.
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* TheArtifact: The player characters from the ''VideoGame/ZombieArmyTrilogy'' still have their yellow Survivor Brigade armbands and carry the cylindrical container used to hold the Sagamata relic. They shouldn't have those, as Hitler hasn't raised the dead...yet.
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* ElaborateUndergroundBase: The V2 production facility Karl is tasked with blowing up early in the game is located in an old mineshaft, in addition to being the headquarters for several of the V2 rocket program's top scientists.

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