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* CoolGun: Karl has an extensive arsenal of period weapons at his disposal, like the familiar [=M1C=] Garand, [=M1903A6=] Springfield, 1911, and [=MP-40=]. It also includes some [[ShownTheirWork less famous but nonetheless appropriate]] firearms like the Owen Machine Carbine, Winchester Model 1895 rifle, and what must be the only appearance of a Swedish Mauser (distinct from the Kar98) in video game history.
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** Played with regarding the intel you get on enemy soldiers by tagging them. Sure, you might have no qualms about killing the scumbag who machine-gunned a group of surrendering Partisans, but what about the poor kid who cries for his mother at night?

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** Played with regarding the intel you get on enemy soldiers by tagging them. Sure, you might have no qualms about killing the scumbag who machine-gunned a group of surrendering Partisans, soldier, but what about the poor kid who cries for his mother at night?
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* AllGermansAreNazis: Thoroughly averted. Many are not, and even some that ''are'' are more brainwashed idealists than sadistic murderers. There are, of course, some vicious Nazi bastards who ''definitely'' have it coming mixed in, as well.
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* TheAtoner: While there are plenty of unrepentant bastards among the enemy's ranks, a lot of [[{{Mooks}} German and Italian soldiers]] harbor a lot of guilt and remorse for things they have done in the war, as revealed by overheard dialog and letters found in their camps ([[DeadManWriting or on their corpses]]). Some of them hope they can make up for it in the future, while others [[DeathSeeker believe]] they [[DeathEqualsRedemption deserve to die]].


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* DeadManWriting: Some enemy soldiers have letters for their loved ones in their pockets, to be sent in the event of their death. It can be quite [[WarIsHell sobering]] to discover that the ''Wehrmacht'' trooper whose head you blew off wants his young daughter to remember how much her daddy loved her and how sorry he was that he couldn't be there to watch her grow up. Whether you blame [[YouBastard yourself]] for taking the shot or Hitler for starting the war is up to you.
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* ''Deathstorm: Inception Part 1'': Karl is tasked with investigating rumors related to Nazi atomic energy program and in the process discovers a new threat to the allies.

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* ''Deathstorm: Inception Part 1'': ''Deathstorm DLC'': Karl is tasked with investigating rumors related to Nazi atomic energy program and in the process discovers uncovers a new threat to plot against the allies.allies involving another Nazi super weapon.
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Removed Kraut as it is a deragotory nick name, yes they are Nazi troops but when editing we are supposed to avoid using such language. Also many of the troops are also Italian soldiers rather than German. Some locations are mixed or tend to be overwhelmingly German.


* YouBastard: Let your targeting binoculars hover over enemies long enough, and little snippets of their home lives and personal history pop up, just to drive home the point that you are killing other men. Some of them will have tidbits like "Likes to machine-gun people," which will generally elicit an "Okay, screw that guy, he's getting the first bullet" response. Some are quirky, like "Believes he's psychic." Others, though, will have "Father of two children," or "Originally enlisted as a clerk-typist." Even some of the Germans with a KickTheDog history are humanized in collectible letters home, suggesting that they may not be all that proud of that war crime done in the confusion of the moment. Many of them worry about their families and just want to go home. While some violence can be avoided by a careful and stealthy player, there's no way around the fact that at least some of the krauts you blow away are just regular scared young men, not sneering melodrama villains.

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* YouBastard: Let your targeting binoculars hover over enemies long enough, and little snippets of their home lives and personal history pop up, just to drive home the point that you are killing other men. Some of them will have tidbits like "Likes to machine-gun people," which will generally elicit an "Okay, screw that guy, he's getting the first bullet" response. Some are quirky, like "Believes he's psychic." Others, though, will have "Father of two children," or "Originally enlisted as a clerk-typist." Even some of the Germans with a KickTheDog history are humanized in collectible letters home, suggesting that they may not be all that proud of that war crime done in the confusion of the moment. Many of them worry about their families and just want to go home. While some violence can be avoided by a careful and stealthy player, there's no way around the fact that at least some of the krauts enemy soldiers you blow away are just regular scared young men, not sneering melodrama villains.
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** Among the personal details that can pop up for a given enemy soldier when tagged with your binoculars is "Believes he will die here." You can decide whether or not he's right about that.

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* YouBastard: Let your targeting binoculars hover over enemies long enough, and little snippets of their home lives and personal history pop up, just to drive home the point that you are killing other men...

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* YouBastard: Let your targeting binoculars hover over enemies long enough, and little snippets of their home lives and personal history pop up, just to drive home the point that you are killing other men...men. Some of them will have tidbits like "Likes to machine-gun people," which will generally elicit an "Okay, screw that guy, he's getting the first bullet" response. Some are quirky, like "Believes he's psychic." Others, though, will have "Father of two children," or "Originally enlisted as a clerk-typist." Even some of the Germans with a KickTheDog history are humanized in collectible letters home, suggesting that they may not be all that proud of that war crime done in the confusion of the moment. Many of them worry about their families and just want to go home. While some violence can be avoided by a careful and stealthy player, there's no way around the fact that at least some of the krauts you blow away are just regular scared young men, not sneering melodrama villains.
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* BoringButPractical: In comparison to other Nazi superweapon schemes, the guided missiles being used by Bohm and Kessler are rather simplistic. But they can potentially wipe out the Allied naval fleets, a key advantage the Allies have in the war.


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* FauxAffablyEvil: General Bohm. When he finally appears, he keeps up a friendly, [[LaughablyEvil laughing]] tone when speaking with Karl. All while threatening to kill Eisenhower and torture Sofia.
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* UniversalAmmunition: All of the weapons have compatible ammo by category instead of caliber or weapon type. Rifles fire rifle ammo, secondary weapons use secondar ammo, pistols pistol ammo and the suppressed variations of both rifles and pistols.

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* UniversalAmmunition: All of the weapons have compatible ammo by category instead of caliber or weapon type. Rifles fire rifle ammo, secondary weapons use secondar secondary ammo, pistols pistol ammo and the suppressed ammo variations of both rifles and pistols.pistols for silenced shots.

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Adjusting one man army to have two bullet levels and more detail for Sofia's entry.


* OneManArmy: Karl once again takes on a significantly superior enemy force almost entirely by himself. Also the first time you met The Angel, she is done wiping out a fortress by herself.

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* OneManArmy: OneManArmy:
**
Karl once again takes on a significantly superior enemy force almost entirely by himself. Also the himself.
** The
first time you met The Angel, she is done single handedly wiping out a fortress and saving the partisans inside by herself. herself.

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We actually do know who Bohman is, he is a Nazi General identified at the start of the game as the thead of the program. His role as a mole is a part of his personally highly convoluted scheme involving the missiles and killing the allied general./Red Baron only requires the chracters namebe unique and used in place of their actual name. No actual ferocity is needed making Sofia's example played straight.


* TheMole: Not only is[[spoiler: Major Hans Dorfmann]]one, he is none other than [[spoiler: General Heinz Böhm himself]]. But again, which one of them is his true identity is not known.

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* TheMole: Not only is[[spoiler: Major Hans Dorfmann]]one, he is none other than [[spoiler: General Heinz Böhm himself]]. But again, which one of them is his true identity is not known.



* NeckSnap: Some of the possible melee kill animation.

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* NeckSnap: Some of the possible melee kill animation.animations are of Karl breaking an enemies neck usually with the classic neck twist method.



* RedBaron: Sofia is known as The Angel, but it is a subversion since she got the name because she is a nurse. Likewise, Karl is known as The Shadow by German officers and The Desert Ghost by Africa Campaign veterans.

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* RedBaron: RedBaron:
**
Sofia is known as The Angel, but it is a subversion since she got the name Angel because she is a nurse. Likewise, nurse.
**
Karl is known as The Shadow by German officers and The Desert Ghost by Africa Campaign veterans.
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Chaning Allegra to Allagara. Unless this is a very strange case of product placement I strongly suspect this is the revenge of auto-correct./The La Resistance example was tweaked to expand the example Unfortineatly the spoiler tagged part about theym being wiped out is cruft and was trimmed./


* AllYourBaseAreBelongToUs: [[spoiler: The Allegra Resistance was apparently wiped out after lured by a false information.]]

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* AllYourBaseAreBelongToUs: [[spoiler: The Allegra Allagra Resistance was apparently wiped out after lured by a false information.]]



* LaResistance: The Italian Resistance, [[spoiler: apparently they are wiped out in the penultimate mission. Except not]].

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* LaResistance: The Italian Resistance, [[spoiler: apparently they are wiped out Resistance first encountered in the penultimate mission. Except not]].second mission are typical partisan style fighters and serve as the RedShirts for the game.



* TheMole: Not only [[spoiler: Major Hans Dorfmann]]is one, he is none other than [[spoiler: General Heinz Böhm himself]]. But again, which one of them is his true identity is not known.

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* TheMole: Not only [[spoiler: is[[spoiler: Major Hans Dorfmann]]is one, Dorfmann]]one, he is none other than [[spoiler: General Heinz Böhm himself]]. But again, which one of them is his true identity is not known.

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* AllYourBaseAreBelongToUs: [[spoiler: The Allegra Resistance was apparently wiped out after lured by a false information.]]



* HollywoodSilencer: Played with. This is highly dependent on difficulty setting. On most modes it is played straight with the various suppressed weapons being exceptionally quiet. However on Authentic difficulty the noise is not fully suppressed and can be detected
if an enemy is close enough.

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* HeroKiller: [[spoiler:General Heinz Böhm. He personally killed Sofia and he is also the first main villain in the series who didn't go down without a tough fight.]]
* HollywoodSilencer: Played with. This is highly dependent on difficulty setting. On most modes it is played straight with the various suppressed weapons being exceptionally quiet. However on Authentic difficulty the noise is not fully suppressed and can be detected
detected if an enemy is close enough.



* LaResistance: The Italian Resistance, [[spoiler: apparently they are wiped out in the penultimate mission. Except not]].



* TheMole: Not only [[spoiler: Major Hans Dorfmann]]is one, he is none other than [[spoiler: General Heinz Böhm himself]]. But again, which one of them is his true identity is not known.



* NeckSnap: Some of the possible melee kill animation.



* OneManArmy: Karl once again takes on a significantly superior enemy force almost entirely by himself.

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* OneManArmy: Karl once again takes on a significantly superior enemy force almost entirely by himself. Also the first time you met The Angel, she is done wiping out a fortress by herself.


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* RedBaron: Sofia is known as The Angel, but it is a subversion since she got the name because she is a nurse. Likewise, Karl is known as The Shadow by German officers and The Desert Ghost by Africa Campaign veterans.

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Various corrections and tweaks


* BoobyTrap: The player has access to the usual array of explosives, trip wire mines, and normal landmines. This time around they can set a delay to ensure the blast catches more enemies. Players may also sabotage generators to explode killing enemies.

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* BoobyTrap: The player has access to the usual array of explosives, trip wire mines, and normal landmines. This time around they can set a delay to ensure the blast catches more enemies. Players may also sabotage generators to explode killing enemies.enemies or shoot placed explosives.



** Subverted with various weapons that lack sufficient power to penetratethrough enemies helmets instead stunning the target momentarily and knocking their helmet from their head.
* BlastingItOutOfTheirHands: Subverted. Hits on enemy weapons give off a ping with bright sparks. The enemy will also be staggered or even fall down but they retain their weapon. However hits to grenades result in spectacular explosion resulting in instant death for the target and possibly anyone next to them.
* BottomlessMagazines: The assorted friendly and hostile NPC's never have ammo issues while the player has to loot bodies and supply caches for ammo for weapons.

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** Subverted with various weapons that lack sufficient power to penetratethrough penetrate through enemies helmets instead stunning helmets. Instead the hit will stun the target momentarily and knocking knock their helmet from their head.
* BlastingItOutOfTheirHands: Subverted. Hits on enemy weapons give off a ping with bright sparks.sparks flying everywhere. The enemy will also be staggered or even fall down but they retain their weapon. However hits to grenades result in spectacular explosion resulting in instant death for the target and possibly anyone next to them.
* BottomlessMagazines: BottomlessMagazines:
**
The assorted friendly and hostile NPC's never have ammo issues while issues.
** Unlike the NPC's
the player has to loot bodies and supply caches for ammo for weapons.ammunition and supplies.



** Triggered by various kill events such as kills with rifle, stealth melee kill, some vehicle kills, and fragmentation kills. The camera slows down to give the player a detailed view of the action as it occurs.

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** Triggered by various kill events such as kills with rifle, rifles, stealth melee kill, some vehicle kills, and fragmentation kills. The camera slows down to give the player a detailed view of the action as it occurs.



** The enemy snipers while more likely to talk have very little emoting beyond basic reactions such as surprise.

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** The enemy snipers snipers, while more likely to talk talk, have very little emoting beyond basic reactions such as surprise.



* DifficultySpike: Like in other titles selecting higher difficulty layers adds layers of realism to the game. Authentic strives to make the game as realistic as it possibly can which can give even veteran players pause due to the difficulty spike.

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* DifficultySpike: Like in other titles selecting higher difficulty layers levels adds layers of realism to the game.game making it progressively more difficult. Authentic strives to make the game as realistic as it possibly can which can give even veteran players pause due to the difficulty spike.



** Enemy snipers are generally treated as a variety of elite enemy.

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** Enemy snipers are generally treated as a variety of elite enemy.enemy with powerful weapons capable of causing serious injury to the player in a single shot.



* ExplodingBarrels: Just like in other titles in the series barrels, munitions, grenades on enemies, ammo boxes, and other targetable items create spectacular explosions when shot. Most of them are conveniently marked in obvious red.

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* ExplodingBarrels: Just like in other titles in the series barrels, munitions, grenades on enemies, ammo boxes, and other targetable items create spectacular explosions when shot. Most of them are conveniently marked in an obvious red.red colour.



** The player once again is packing around a variety of pistols capable of either firing suppressed pistol ammo or the weapons are already suppressed to begin with.

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** The player once again is packing around a variety of pistols capable of either firing including suppressed pistol ammo or the weapons are already suppressed to begin with. like the HDM and the Welrod.



* ImmuneToBullets: Unlesa vehicle is shot in a weak point your weapons fire short of explosives will not damage or destroy vehicles.

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* ImmuneToBullets: Unlesa Unless a vehicle is shot in a weak point your weapons fire short of explosives will not damage or destroy vehicles.



* PineappleSurprise: You can shoot an enemy's grenade while he's still wearing it, earning extra fame points for a "Remote Detonation" and potentially taking out a few additional baddies in the explosion.

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* PineappleSurprise: You can shoot an enemy's grenade while he's still wearing it, earning extra fame XP points for a "Remote Detonation" grenade shot and potentially taking out a few additional baddies in the explosion.



* SnipingMission: Every mission is a sniping mission. Wile other weapons and methods are available the game is built around sniping.
* TacticalWithdrawal: If you are discovered, behind pinned down, or otherwise wounded a wise player escapes to hide and shake their enemies so they can come back to the fight when the enemy gives up looking.

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* SnipingMission: Every mission is a sniping mission. Wile While other weapons and methods are available the game is built around sniping.
* TacticalWithdrawal: If you are discovered, behind discovered and pursued by guards, pinned down, wounded, or otherwise wounded in any trouble with enemies bearing down on you, a wise player escapes to hide and shake their enemies so they can come back to the fight when the enemy gives up looking.



* UrbanWarfare: The majority of the missions take place in war torn cities.

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* UrbanWarfare: The majority of the missions take place in war torn cities.villas and villages and industrial locations are all urban settings with all that entails for combat.



** Players can collected blood stained notes and letters from the corpses of slain enemies some of which portray very personal and normal lives.

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** Players can collected collect blood stained notes and letters from the corpses of slain enemies enemies, some of which portray very personal and normal lives.
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* ManipulativeBastard: The BigBad, [[spoiler: General Böhm]], spends the game implementing what has to be the most elaborate evil scheme by a villain in the series. [[spoiler: And most of it succeeds, too, right up until you kill him before he can kill General Eisenhower.]]

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Removed: 45

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* AccidentalAimingSkills: Back again especially with the addition of the ability to adjust your scopes range setting. Players not accounting for the lack of smaller adjustments may find their rounds hitting things they may have not originally intended such as
an explosive item instead of an enemies head.

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* AccidentalAimingSkills: Back again especially with the addition of the ability to adjust your scopes range setting. Players not accounting for the lack of smaller adjustments may find their rounds hitting things they may have not originally intended such as
as an explosive item instead of an enemies head.

Added: 8342

Changed: 1960

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various entries edited and added. Big bad entry edited as the two generals are not actually the same people. The game villain only shares a last name. The real life General Bohm was dead by the end of 1941 with the game taking place in 1943.


* BigBad: [[spoiler: General Böhm, or probably someone impersonating him as the real life General Böhm was around 80 years old in 1941.]]
* TheCameo: OnceAnEpisode, Adolf Hitler.
* ColdSniper: Fairburne as usual.
* HollywoodSilencer: In addition to the silenced pistols, you can also load your rifle with "suppressed" ammo to make it quieter.
* NoScope: You can hipfire your rifle. It's handy if you're holding off enemies on stairs or in hedge mazes, but not worth it at longer ranges.
* TheGuardsMustBeCrazy: It may happens less often than in the previous games, but sometimes the AI have some strange reactions. Like running around to search for you, even though you're kneeling in front of them with a sniper rifle.
* TheyKilledKennyAgain: Hitler can once again be killed in a DLC Mission. This makes the Fourth time that he can die in the series.
* WhatMeasureIsAMook: Played with regarding the intel you get on enemy soldiers by tagging them. Sure, you might have no qualms about killing the scumbag who machine-gunned a group of surrendering Partisans, but what about the poor kid who cries for his mother at night?

to:

* AccidentalAimingSkills: Back again especially with the addition of the ability to adjust your scopes range setting. Players not accounting for the lack of smaller adjustments may find their rounds hitting things they may have not originally intended such as
an explosive item instead of an enemies head.
* ArrowCam: The kill cam is back with yet more modifications. This time it includes various melee kills and fragmentation/shrapnel kills as well as vehicle and sniper rifle kills. The gory detail for the kill cams on human enemies is just as detailed as in the previous titles.
* BenevolentArchitecture: Various walls, sand bags, clumps of bushes, elevated sniping positions, and other sniper friendly spots are still liberally scattered across the land scape of each level map.
* BigBad: [[spoiler: General Heinz Böhm, or probably someone impersonating him as one of the real life General Böhm was around 80 years old in 1941.Nazi leaders responsible for the weapons program producing the Nazi Anti-Ship missiles.]]
* BloodierAndGorier: The melee kill and fragmentation kill cams add yet another layer of blood and gore to an already gruesome display.
* BoobyTrap: The player has access to the usual array of explosives, trip wire mines, and normal landmines. This time around they can set a delay to ensure the blast catches more enemies. Players may also sabotage generators to explode killing enemies.
* BoomHeadshot:
** As in previous titles the head shot is the highest scoring hit and guaranteed to instantly drop an enemy with a spray of blood and gore.
** Subverted with various weapons that lack sufficient power to penetratethrough enemies helmets instead stunning the target momentarily and knocking their helmet from their head.
* BlastingItOutOfTheirHands: Subverted. Hits on enemy weapons give off a ping with bright sparks. The enemy will also be staggered or even fall down but they retain their weapon. However hits to grenades result in spectacular explosion resulting in instant death for the target and possibly anyone next to them.
* BottomlessMagazines: The assorted friendly and hostile NPC's never have ammo issues while the player has to loot bodies and supply caches for ammo for weapons.
* BulletTime:
** Triggered by various kill events such as kills with rifle, stealth melee kill, some vehicle kills, and fragmentation kills. The camera slows down to give the player a detailed view of the action as it occurs.
** Focus mode causes time to slow down when the breath is held long enough.
* TheCameo: OnceAnEpisode, Adolf Hitler.
Hitler returns yet again for another Pre-Order/DLC mission in which the player is tasked with assassinating him.
* ColdSniper: ColdSniper:
** Karl
Fairburne is back with his usual cold and mostly emotion free dialogue and is all business.
** The enemy snipers while more likely to talk have very little emoting beyond basic reactions such
as usual.
surprise.
* HollywoodSilencer: In addition ConvenientlyTimedDistraction: The sound masking mechanic is back with various incidental and player created environmental noises that can mask the shots of un-suppressed weapons fire.
* CoupDeGrace: Players can optionally kill wounded enemies with any of their weapons.
* DifficultySpike: Like in other titles selecting higher difficulty layers adds layers of realism
to the silenced pistols, you can also load your rifle with "suppressed" ammo game. Authentic strives to make the game as realistic as it quieter.
* NoScope: You
possibly can hipfire your rifle. It's handy which can give even veteran players pause due to the difficulty spike.
* EliteMooks:
** The Jager troopers are crack shot rifleman who will make life miserable for the player
if you're holding off enemies on stairs or in hedge mazes, but they are not worth eliminated quickly.
** Enemy snipers are generally treated as a variety of elite enemy.
* ExcusePlot:
** The plot revolves around yet another Nazi super weapon plot that could possibly devastate the allies and
it at longer ranges.
is up to Karl to stop it.
** The [=DLC =] Death Storm revolves around the Nazi Atomic energy program and a dire threat to the allies in the same vein as the other super weapon plots.
* ExplodingBarrels: Just like in other titles in the series barrels, munitions, grenades on enemies, ammo boxes, and other targetable items create spectacular explosions when shot. Most of them are conveniently marked in obvious red.
* TheGuardsMustBeCrazy: It may happens less often than in the previous games, but sometimes the AI have some strange reactions. Like running around to search for you, even though you're kneeling in front of them with a sniper rifle.
rifle.
* HandGuns:
** The player once again is packing around a variety of pistols capable of either firing suppressed pistol ammo or the weapons are already suppressed to begin with.
** Various enemy officers pack hand guns as their personal weapons.
* HarderThanHard: Authentic mode which aims to make the game as realistic as it can be made for a sniper elite title.
* HollywoodSilencer: Played with. This is highly dependent on difficulty setting. On most modes it is played straight with the various suppressed weapons being exceptionally quiet. However on Authentic difficulty the noise is not fully suppressed and can be detected
if an enemy is close enough.
* GroinAttack: One of two things happens when an enemy is shot in the groin. The first is they die instantly as at least one of their testicles is graphically obliterated. The second is they go down wounded and bleed out if not rescued by an ally.
* HyperspaceArsenal: Karl manages to pack along a sniper rifle, large secondary weapons, pistols, large bandage kits, explosives, and other supplies all without the use of pack or military load bearing equipment.
* ImmuneToBullets: Unlesa vehicle is shot in a weak point your weapons fire short of explosives will not damage or destroy vehicles.
* LeadTheTarget: Moving targets are just as challenging as ever to shoot and with the new simulated bullet arc becomes even more essential to hit even a target walking slowly.
* LimitedLoadout: One sniper rifle, one secondary weapon, and one pistol. Plus limited slots for equipment you can start the mission with. Everything else has to be found in level.
* MoeGreeneSpecial:
** Head shots in general have a high chances of destroying one or both eyes with or without a direct hit as long as the hit is close enough.
** The player is awarded an achievement for shooting a specific enemy in the eye at the right moment.
* {{Mooks}}: The average German or Italian soldier are your generic enemies that you will be killing in droves.
* MoreDakka: Any automatic weapon operates on the principle to spit as much lead as possible to make a hit. Enemies will use it to pin the player in place to be killed by grenades or flanked by allies.
* NoArcInArchery: Played with depending on the difficulty setting. On the easiest setting you have a flat trajectory but on higher difficulties players have to take into account bullet drop due to gravity and muzzle velocity.
* NoScope: Players can still aim their rifles normally if at short range.
* OneHitPolykill: Players can either shoot enemies standing close together to get multiple hits or they can set off explosive objects by shooting it killing multiple enemies.
* OneManArmy: Karl once again takes on a significantly superior enemy force almost entirely by himself.
* PineappleSurprise: You can shoot an enemy's grenade while he's still wearing it, earning extra fame points for a "Remote Detonation" and potentially taking out a few additional baddies in the explosion.
* PinkMist: There is usually a spray of blood and bits of skull flying around when you achieve a head shot. There are also frequently blood splatter spots on the walls or ground where you shot the enemy.
%% We are aware that MythBusters did a couple episodes on shooting through a scope, please do not list or link to it here.
* RedShirts: The various resistance fighters are the counterpart to the Nazi troops and their Italian allies.
* ShootTheFuelTank: Various vehicles with fuel tanks can be shot in the fuel tank triggering a vehicle destroying explosion.
* SniperScopeSway: Players have sway when aiming normally. The players heart rate, position, and even rifle choice can affect scope sway. Using the hold your breath ability reduces or eliminates the sway.
* SnipingMission: Every mission is a sniping mission. Wile other weapons and methods are available the game is built around sniping.
* TacticalWithdrawal: If you are discovered, behind pinned down, or otherwise wounded a wise player escapes to hide and shake their enemies so they can come back to the fight when the enemy gives up looking.
* TheyKilledKennyAgain: Hitler can once again be killed in a DLC [=DLC=] Mission. This makes the Fourth time that he can die in the series.
* WhatMeasureIsAMook: ThirdPersonShooter: The perspective when not aiming down sites is from a 3rd person perspective.
* TriggerHappy: Anyone armed with automatic weapons tends to spray weapons fire in large volumes at their intended targets.
* UniversalAmmunition: All of the weapons have compatible ammo by category instead of caliber or weapon type. Rifles fire rifle ammo, secondary weapons use secondar ammo, pistols pistol ammo and the suppressed variations of both rifles and pistols.
* UrbanWarfare: The majority of the missions take place in war torn cities.
* VideoGameCrueltyPotential:
** Players can again shoot to wound and leave an enemy calling for help bleeding to death on the ground.
** The various enemies can be selectively shot in various locations such as the testicles or repeatedly shot until they fall down.
* WhatMeasureIsAMook:
**
Played with regarding the intel you get on enemy soldiers by tagging them. Sure, you might have no qualms about killing the scumbag who machine-gunned a group of surrendering Partisans, but what about the poor kid who cries for his mother at night?night?
** Players can collected blood stained notes and letters from the corpses of slain enemies some of which portray very personal and normal lives.



* YouMonster: [[spoiler: But the cold-blooded ''sadism'' of most of them will elicit this response most of the time, especially the Waffen-SS officers and the Wermacht ''Wunderwaffe'' engineers.]]

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* %%* YouMonster: [[spoiler: But the cold-blooded ''sadism'' of most of them will elicit this response most of the time, especially the Waffen-SS officers and the Wermacht ''Wunderwaffe'' engineers.]]]]- Needs more context.
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The latest game in the ''Sniper Elite'' series and a sequel to ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. OSS officer Karl Fairburne who is sent in to Italy to address rumors of a new Nazi super weapon that could jeopardize the allied war effort. The game takes place across various villas, forested, areas, and fishing villages in parts of Italy.

The game is a massive expansion of the base concept with maps at least 3 times bigger than the ones in Sniper Elite III, almost like an WideOpenSandbox type of game. The game also introduces a number of new mechanics such as suppressed bullets, adjusting your sights for target distance, new kill cam sequences, and changed enemy AI behaviours.

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The latest game in the ''Sniper Elite'' series and a sequel to ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. OSS officer Karl Fairburne who is sent in to Italy to address rumors of a new Nazi super weapon that could jeopardize the allied war effort. The game takes place across various villas, forested, forested areas, and fishing villages in parts of Italy.

The game is a massive expansion of the base concept with maps at least 3 times bigger than the ones in Sniper Elite III, almost like an WideOpenSandbox type of game. The game also introduces a number of new mechanics such as suppressed bullets, adjusting your sights for target distance, new kill cam sequences, and changed enemy AI behaviours.
behaviors.




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* ''Deathstorm: Inception Part 1'': Karl is tasked with investigating rumors related to Nazi atomic energy program and in the process discovers a new threat to the allies.
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The blurb is largley a copy paste from the Sniper Elite 3 page it was edited to reflect this game more specifically not just somewhat altered copy from another page.


The last game in the ''Sniper Elite'' series, a sequel to ''VideoGame/SniperEliteIII'' set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer who is sent in to deal with the Nazis in Italy. The location is various parts of Italy as Karl does his best to help turn the tide against the Nazis in favour of the Allies.

The game is a massive expansion of the base concept with maps at least 3 times bigger than the ones in Sniper Elite III, almost like an WideOpenSandbox type of game. The game introduces various mechanics and items like the Silent Bullets, very rare but also very useful as they don't do much noise when fired, meaning you can snipe much more freely.

The core sniping mechanic is still effectively unchanged in this game but other changes were made or added to the other aspects of the game.

A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A Kill Cam as been added for the Stealth Takedowns.

Other changes to features include how the enemy infantry and vehicles react and pursue the player. The enemies now more intelligently use cover, suppressing fire, and the general environment against the player. Vehicles are no longer static and will actively hunt the player.

The vehicles have expanded weak spot mechanics but are now more difficult to take out. The player has to use a variety of tactics including mines, explosives, anti-tank weapons, or carefully placed shots at certain parts of the tank.

to:

The last latest game in the ''Sniper Elite'' series, series and a sequel to ''VideoGame/SniperEliteIII'' ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer Karl Fairburne who is sent in to deal with Italy to address rumors of a new Nazi super weapon that could jeopardize the Nazis in Italy. allied war effort. The location is game takes place across various villas, forested, areas, and fishing villages in parts of Italy as Karl does his best to help turn the tide against the Nazis in favour of the Allies.Italy.

The game is a massive expansion of the base concept with maps at least 3 times bigger than the ones in Sniper Elite III, almost like an WideOpenSandbox type of game. The game also introduces various a number of new mechanics such as suppressed bullets, adjusting your sights for target distance, new kill cam sequences, and items like the Silent Bullets, very rare but also very useful as they don't do much noise when fired, meaning you can snipe much more freely.

The core sniping mechanic is still effectively unchanged in this game but other changes were made or added to the other
changed enemy AI behaviours.

Some
aspects of the game.

A more
sniping have changed such as the introduction of suppressed ammo for sniper rifles and the ability to adjust the scope for the range of the target which changes the point of aim of the targeting aide.

The
detailed kill cam incorporating a new is back and still incorporates the muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A Kill Cam as been The game also added a kill cam for various melee kills showing Karl knifing, beat, and generally delivering lethal or debilitating blows to his enemies. There is also now a fragmentation cam which shows the Stealth Takedowns.

Other
effects of various explosions perforating your enemy with shrapnel and fragments.

There have been some AI
changes to features include how the enemy infantry soldiers and vehicles react and both of which are now more aggressive in hunting the player if spotted. Enemies can call in reinforcements to flood an area with troops for nearby to find and/or flush out the player. They will more aggressive pursue the player. The enemies now player further than in previous games and are more intelligently use cover, suppressing fire, and the general environment against the player. Vehicles are no longer static and will actively hunt the player.

willing to lob grenades into hiding spots if they suddenly lose sight of you.

The vehicles have expanded vehicle weak spot mechanics but have been changed to be more detailed with players able to shoot out the engine making it explode, knock out the radiator, or even flatten the tires on vehicles with tires. Boats are now more difficult to take out. The player has to use a variety of tactics including mines, explosives, anti-tank weapons, or carefully placed shots at certain parts of in the tank.
game in some places and have their own unique weak spots to target.
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* HollywoodSilencer: In addition to the silenced pistols, you can also load your rifle with "suppressed" ammo to make it quieter.
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* NoScope: You can hipfire your rifle. It's handy if you're holding off enemies on stairs or in hedge mazes, but not worth it at longer ranges.
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* WideOpenSandbox: This game is probably the closest example of this in the Sniper Elite series. The maps are huge and the game provides you different means of completing your missions.

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* WideOpenSandbox: This game is probably the closest example of this in the Sniper Elite series. The maps are huge and the game provides you different means of completing your missions.missions.
* YouBastard: Let your targeting binoculars hover over enemies long enough, and little snippets of their home lives and personal history pop up, just to drive home the point that you are killing other men...
* YouMonster: [[spoiler: But the cold-blooded ''sadism'' of most of them will elicit this response most of the time, especially the Waffen-SS officers and the Wermacht ''Wunderwaffe'' engineers.]]

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Removed: 268

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* TheyKilledKennyAgain: Hitler can once again be killed in a DLC Mission. This makes the Fourth time that he can die in the series.

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\n* TheyKilledKennyAgain: Hitler can once again be killed in a DLC Mission. This makes BigBad: [[spoiler: General Böhm, or probably someone impersonating him as the Fourth time that he can die real life General Böhm was around 80 years old in the series.1941.]]



* BigBad: [[spoiler: General Böhm, or probably someone impersonating him as the real life General Böhm was around 80 years old in 1941.]]


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* TheyKilledKennyAgain: Hitler can once again be killed in a DLC Mission. This makes the Fourth time that he can die in the series.
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None


The last game in the ''Sniper Elite'' series, a sequel to ''VideoGame/SniperEliteIII'' set during the campaigns in Italia, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer who is sent in to deal with the Nazis in Italy. The location is various parts of Italy as Karl does his best to help turn the tide against the Nazis in favour of the Allies.

to:

The last game in the ''Sniper Elite'' series, a sequel to ''VideoGame/SniperEliteIII'' set during the campaigns in Italia, Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer who is sent in to deal with the Nazis in Italy. The location is various parts of Italy as Karl does his best to help turn the tide against the Nazis in favour of the Allies.
Is there an issue? Send a MessageReason:
None


The last game in the ''Sniper Elite'' series, a sequel to ''VideoGame/SniperEliteIII'' set during the campaigns in Italia, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer who is sent in to deal with the Nazis in Italia . The location is various parts of Italia as Karl does his best to help turn the tide against the Nazis in favour of the Allies.

to:

The last game in the ''Sniper Elite'' series, a sequel to ''VideoGame/SniperEliteIII'' set during the campaigns in Italia, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer who is sent in to deal with the Nazis in Italia . Italy. The location is various parts of Italia Italy as Karl does his best to help turn the tide against the Nazis in favour of the Allies.



* WideOpenSandbox: This game is provably the closest exemple of this in the Sniper Elite series. The maps are huge and the game provides you different means of completing your missions.

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* WideOpenSandbox: This game is provably probably the closest exemple example of this in the Sniper Elite series. The maps are huge and the game provides you different means of completing your missions.
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* WhatMeasureIsAMook: Played with regarding the intel you get on enemy soldiers by tagging them. Sure, you might have no qualms about killing the scumbag who machine-gunned a group of surrendering Partisans, but what about the poor kid who cries for his mother at night?
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* ColdSniper: Fairburne as usual.
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Metal Gear doesn't have "kill cams".


A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A Kill Cam as been added for the Stealh Takedowns, a la Metal Gear.

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A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A Kill Cam as been added for the Stealh Takedowns, a la Metal Gear.
Stealth Takedowns.
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Moving

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sniper_elite_4_art.jpg]]
[[caption-width-right:350:All it takes is a spark.]]

The last game in the ''Sniper Elite'' series, a sequel to ''VideoGame/SniperEliteIII'' set during the campaigns in Italia, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. You are again Karl Fairburne, the OSS officer who is sent in to deal with the Nazis in Italia . The location is various parts of Italia as Karl does his best to help turn the tide against the Nazis in favour of the Allies.

The game is a massive expansion of the base concept with maps at least 3 times bigger than the ones in Sniper Elite III, almost like an WideOpenSandbox type of game. The game introduces various mechanics and items like the Silent Bullets, very rare but also very useful as they don't do much noise when fired, meaning you can snipe much more freely.

The core sniping mechanic is still effectively unchanged in this game but other changes were made or added to the other aspects of the game.

A more detailed kill cam incorporating a new muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. A Kill Cam as been added for the Stealh Takedowns, a la Metal Gear.

Other changes to features include how the enemy infantry and vehicles react and pursue the player. The enemies now more intelligently use cover, suppressing fire, and the general environment against the player. Vehicles are no longer static and will actively hunt the player.

The vehicles have expanded weak spot mechanics but are now more difficult to take out. The player has to use a variety of tactics including mines, explosives, anti-tank weapons, or carefully placed shots at certain parts of the tank.

The Experience Point system mechanic returns, with some changes. You must now complete certain challenges to upgrade certain parts of your weapons. The experience points can be earned in both single player and multi-player and carry over between the modes.

DLC:
* ''Target Führer'': A mission that involves hunting either Hitler or what may possibly be another body double. It is never verified in the mission which it is for certain. Again. Amusingly, the mission provides countless possible ways to end the Führer.

!!This game provides examples of:

* TheyKilledKennyAgain: Hitler can once again be killed in a DLC Mission. This makes the Fourth time that he can die in the series.
* TheCameo: OnceAnEpisode, Adolf Hitler.
* BigBad: [[spoiler: General Böhm, or probably someone impersonating him as the real life General Böhm was around 80 years old in 1941.]]
* TheGuardsMustBeCrazy: It may happens less often than in the previous games, but sometimes the AI have some strange reactions. Like running around to search for you, even though you're kneeling in front of them with a sniper rifle.
* WideOpenSandbox: This game is provably the closest exemple of this in the Sniper Elite series. The maps are huge and the game provides you different means of completing your missions.

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