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The fourth game in the ''Sniper Elite'' series and a direct sequel to ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. SOE officer Lt. Karl Fairburne is sent in to Italy to address rumors of a new Nazi super weapon that could jeopardize the allied war effort. The game takes place across various villas, forested areas, and fishing villages in parts of Italy.

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The fourth game in the ''Sniper Elite'' ''VideoGame/SniperElite'' series and a direct sequel to ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. SOE officer Lt. Karl Fairburne is sent in to Italy to address rumors of a new Nazi super weapon that could jeopardize the allied war effort. The game takes place across various villas, forested areas, and fishing villages in parts of Italy.

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disambiguated


* CoolGun: Karl has an extensive arsenal of period weapons at his disposal, like the familiar [=M1C=] Garand, [=M1903A4=] Springfield, 1911, and [=MP-40=]. It also includes some [[ShownTheirWork less famous but nonetheless appropriate]] firearms like the Owen Machine Carbine, Winchester Model 1895, ZH-29 and what must be the only appearance of a Swedish Mauser (distinct from the Karabiner [=98k=]) in video game history.


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* GunPorn: Karl has an extensive arsenal of period weapons at his disposal, like the familiar [=M1C=] Garand, [=M1903A4=] Springfield, 1911, and [=MP-40=]. It also includes some [[ShownTheirWork less famous but nonetheless appropriate]] firearms like the Owen Machine Carbine, Winchester Model 1895, ZH-29 and what must be the only appearance of a Swedish Mauser (distinct from the Karabiner [=98k=]) in video game history.
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* BittersweetEnding: Karl kills Bohm and destroys his missile production facility, ending the threat to the Allied fleet. So [[ForegoneConclusion Operation Avalanche is successful]] and the Allies gain a foothold in continental Europe. But the Allagra partisans are all but wiped out, including Sofia, and as Karl notes, it will take a year of brutal fighting before the Allies take Italy.

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* BittersweetEnding: Karl [[spoiler:Karl kills Bohm and destroys his missile production facility, ending the threat to the Allied fleet. So [[ForegoneConclusion Operation Avalanche is successful]] and the Allies gain a foothold in continental Europe. But the Allagra partisans are all but wiped out, including Sofia, and as Karl notes, it will take a year of brutal fighting before the Allies take Italy.]]

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Quotes go under images


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sniper_elite_4_art.jpg]]
[[caption-width-right:350:''All it takes is a spark.'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sniper_elite_4_art.jpg]]
[[caption-width-right:350:''All it takes is a spark.'']]

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* AluminumChristmasTrees:
** While the Nazis never made one, a nuclear weapon designed primarily to spread radioactive fallout as a form of area denial has been considered before, and is called a [[https://en.wikipedia.org/wiki/Salted_bomb salted bomb]][[note]]As they are meant to render an area uninhabitable for a longer period of time, meaning they are meant to SaltTheEarth[[/note]]. As well, the Allies were actually worried that the Nazis might attempt to stop [[https://en.wikipedia.org/wiki/Operation_Peppermint the Normandy Landings using radioactive material]], though they were more concerned about a [[https://en.wikipedia.org/wiki/Dirty_bomb dirty bomb]] than a salted bomb[[note]]A dirty bomb uses conventional explosives to disperse radioactive material, a salted bomb is a nuclear bomb designed to produce more fallout than a normal nuclear bomb[[/note]].
** As mentioned below under StupidJetpackHitler, the Nazis did have radio-controlled anti-ship glide bombs[[note]]Not missiles, though one of them was rocket-boosted to make sure it would end up in front of the plane so it could actually be aimed. They did make a number of prototype radio-controlled surface-to-air missiles, and considered making air-to-air versions before the projects were cancelled, so the idea of them making a prototype anti-ship missile isn't too out there[[/note]]
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* VideoGameVista: Upon reaching the clock tower ruins in the "San Celini Island" mission, Karl, and by extension, the player, is given an excellent view of the rest of the beautiful island, which of course shows most of the targets and objectives of the rest of the map, and also establishes how much bigger the maps in this game are compared to its predecessor.
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DLC:

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DLC:[[folder: List of Post-Launch DLC]]




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[[/folder]]

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Add Bringing Back Proof


* BoobyTrap: The player has access to the usual array of explosives, trip wire mines, and normal landmines. This time around they can set a delay to ensure the blast catches more enemies. Players may also sabotage generators to explode killing enemies or shoot placed explosives.

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* BoobyTrap: The player has access to the usual array of explosives, trip wire mines, and normal landmines. This time around they can set a delay to ensure the blast catches more enemies. Players may also sabotage generators to explode explode, killing enemies enemies, or shoot placed explosives.


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* BringingBackProof: Upon entering an EnemyMine type of alliance with TheMafia, Lt. Fairburne is tasked by TheDon Salvatore Dinelli to kill his ArchEnemy, Black Brigade Leader and Nazi collaborator Piero Capo. Specifically, after killing Capo, Dinelli asks Fairburne to bring back with him Capo's prized rosary, a gift from Capo's mother that he is never seen without.
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The detailed kill cam is back and still incorporates the muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. The game also added a kill cam for various melee kills showing Karl knifing, beat, and generally delivering lethal or debilitating blows to his enemies. There is also now a fragmentation cam which shows the effects of various explosions perforating your enemy with shrapnel and fragments.

There have been some AI changes to soldiers and vehicles both of which are now more aggressive in hunting the player if spotted. Enemies can call in reinforcements to flood an area with troops for nearby to find and/or flush out the player. They will more aggressive pursue the player further than in previous games and are more willing to lob grenades into hiding spots if they suddenly lose sight of you.

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The detailed kill cam is back and still incorporates the muscle and circulatory system layers, dynamic bone fractures, and a detailed vehicle kill cam add new levels of spectacle to the game. The game also added a kill cam for various melee kills showing Karl knifing, beat, beating, and generally delivering lethal or debilitating blows to his enemies. There is also now a fragmentation cam which shows the effects of various explosions perforating your enemy with shrapnel and fragments.

There have been some AI changes to soldiers and vehicles vehicles, both of which are now more aggressive in hunting the player if spotted. Enemies can call in reinforcements to flood an area with troops for nearby to find and/or flush out the player. They will more aggressive aggressively pursue the player further than in previous games games, and are more willing to lob grenades into hiding spots if they suddenly lose sight of you.



* ''Deathstorm DLC'': Karl is tasked with investigating rumors related to Nazi atomic energy program and uncovers a new plot against the allies involving another Nazi super weapon.

The game was followed by a comic book series in 2018, ''ComicBook/SniperEliteResistance'', and a sequel; ''VideoGame/SniperElite5'', which is set to release in 2022.

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* ''Deathstorm DLC'': Karl is tasked with investigating rumors related to the Nazi atomic energy program and uncovers a new plot against the allies Allies involving another Nazi super weapon.

The game was followed by a comic book series in 2018, ''ComicBook/SniperEliteResistance'', and a sequel; ''VideoGame/SniperElite5'', which is set to release released in 2022.
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* BittersweetEnding: Karl kills Bohm and destroys his missile production facility, ending the threat to the Allied fleet. So [[ForegoneConclusion Operation Avalanche is successful]] and the Allies gain a foothold in continental Europe. But the Allagra partisans are all but wiped out, including Sofia, and as Karl notes, it will take a year of brutal fighting before the Allies take Italy.
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* ObligatoryWarCrimeScene: Several times, Fairburne comes across evidence of German and Italian atrocities in the various towns and villages he comes across, namely innocent civilians being herded and executed.

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* ScareChord: One of these, along with a flash of light to simulate light bouncing off a scope, indicates an enemy sniper can see the player.

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* SatchelCharge: The Satchel Charge is made available to Karl Fairburne during the Bitanti Village mission, as a gift from Sofia di Rocco upon Karl discovering the whereabouts of the Partisan HQ. They're virtually unlimited in use, with Karl capable of planting them on vehicles and artillery guns. Depending on preference, the player can either set it off manually by triggering the wick, or simply shooting the explosives from a safe distance with their Sniper Rifle.
* ScareChord: One of these, along with [[SniperScopeGlint a flash of light to simulate light bouncing off a scope, scope]], indicates an enemy sniper can see the player.



** Third: As it turns out, it the anti-ship missiles weren't the only advanced weapons Bohm and Kessler came up with. [[spoiler:Even the delivery system for the missiles was advanced, and in this case is a SuperPrototype flying-wing jet bomber]].

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** Third: As it turns out, it the anti-ship missiles weren't the only advanced weapons Bohm and Kessler came up with. [[spoiler:Even the delivery system for the missiles was advanced, and in this case is a SuperPrototype flying-wing jet bomber]].
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With Sniper Elite 5's announcement, this is no longer the latest.


The latest game in the ''Sniper Elite'' series and a sequel to ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. SOE officer Lt. Karl Fairburne is sent in to Italy to address rumors of a new Nazi super weapon that could jeopardize the allied war effort. The game takes place across various villas, forested areas, and fishing villages in parts of Italy.

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The latest fourth game in the ''Sniper Elite'' series and a direct sequel to ''VideoGame/SniperEliteIII''. The game is set during the campaigns in Italy, chronologically still before the fall of the Nazis in ''VideoGame/SniperEliteV2''. SOE officer Lt. Karl Fairburne is sent in to Italy to address rumors of a new Nazi super weapon that could jeopardize the allied war effort. The game takes place across various villas, forested areas, and fishing villages in parts of Italy.
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The game was followed by a comic book series in 2018, ''ComicBook/SniperEliteResistance''.

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The game was followed by a comic book series in 2018, ''ComicBook/SniperEliteResistance''.''ComicBook/SniperEliteResistance'', and a sequel; ''VideoGame/SniperElite5'', which is set to release in 2022.
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* TheMafia: Fairburne and Weaver make contact with one such group as the campaign progresses. After Fairburne helps TheDon of the group with a "favor" by killing one of the local fascist leaders in the area, they begin providing intel to the Allies, and even [[spoiler:help Fairburne locate and infiltrate Bohm's mountain stronghold in Northern Italy.]]

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* TheMafia: Fairburne and Weaver make contact with one such group as the campaign progresses. After Fairburne helps TheDon of the group with a "favor" by killing one of the local fascist leaders in the area, they begin providing intel to the Allies, and even [[spoiler:help Fairburne locate and infiltrate Bohm's mountain stronghold in Northern Italy.]]]] TruthInTelevision as the Sicilian Mafia were sworn enemies of Mussolini's fascists.
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* ChallengeRun: On a per-level basis, players are given 5 challenges to perform. They can range from a SpeedRun type of challenge, to getting as many sound-masked kills as possible.
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** Rare [[spoiler: villainous]] example. [[spoiler: Kessler knows he is dying of liver cirrhosis, so he allows himself to be kidnapped to lure Partisans into a trap]].
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* AmericaWonWorldWarII: Averted. The player character works alongside Americans but this game makes clear he only succeeds with the support of the Italian resistance and the British SOE. As well, while he speaks with an American accent, Karl is British-German, and the character select screens for survival, co-op and multiplayer list him as British (in fact, most of the playable characters are British or Italian, with only two Americans).

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* AmericaWonWorldWarII: Averted. The player character works alongside Americans but this game makes clear he only succeeds with the support of the Italian resistance and the British SOE. As well, while he speaks with an American accent, Karl is British-German, British-German raised in the US but serving with the SOE, and the character select screens for survival, co-op and multiplayer list him as British (in fact, most of the playable characters are British or Italian, with only two Americans).

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